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Tajin  



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#1 Posted at 2013-03-20 01:14        
     

Helmetcam liveFeed Addon & Script

by Tajin

Description:

This script allows players to view PIP livefeeds from the helmet-cameras of their fellow groupmembers.
Now you can visually keep track of your team as they clear a building for you.

Features:

  • Realistic camera-positioning. The camera is placed right where the camera on the (default) helmet-model is and follows head-movement.
  • Switch between livefeeds of your groupmembers with a single button (* on Numpad by default)
  • Equipment dependent. LiveFeeds are only available when you're wearing tactical glasses. Only groupmembers with suitable helmets can provide liveFeeds.

Installation:

The package contains both an addon-version and a script-version that can be directly included into your mission.
1. Script version
All files needed to use this as a script in your mission can be found in the included example misson. "T-Helmetcam_Test.Stratis"


2. Addon version
To use this, extract the following two folders to your ArmA3 directory:
- @T_Helmetcam
- userconfig
Add this to your ArmA3 shortcut to enable the addon: "-mod=@T_Helmetcam" or append ";@T_Helmetcam" to your existing addon-list.
- @CBA_A3 is required for this Addon!


3. Control
The default-key used by this addon is "*" on your Numpad.
* - Activates camera / switches to next groupmember
Alt+* - Deactivates camera
Shift+* - Toggles size of the display

The key can be changed by entering a different Keycode under "/userconfig/T/HCAM_KEY"




Changelog
v0.4
- Addon release (CBA required)
- KEY can be defined via userconfig
- Added custom display (can be toggled between two sizes –> Shift+KEY)
- Camera works for vehicles (only driver-view)
- Interference with other PIPtextures fixed
- Code slightly restructured

v0.3
- Multiplayer testing finished
- Fixed proxy objects beeing visible for other players
- Description updated

v0.21
- Removed accidential CBA dependency in example-mission

v0.2
- Initial Release
- Added item-dependency (Tactical glasses are needed to watch a livefeed. Helmets are required to provide livefeeds.)

v0.1
- Proper headtracking added
- Livefeeds are available for each groupmember

This post was edited by Tajin (2013-04-04 00:09, ago)

There are a lot of very capable people on this forum, willing to spend some of their time to help you out. So if you have a problem, it surely isn't too much to ask that you atleast take the time to describe it properly. Thanks.

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#2 Posted at 2013-03-20 06:34        
     
mission has addon cba_a3_xeh to it just remove it from the mission.sqm & scripts work without it however.

Thanks for this gonna use it in some of my missions.

Cheers,

Fackstah / Roman

This post was edited by Cousin Roman (2013-03-20 06:52, ago)


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Tajin  



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#3 Posted at 2013-03-20 08:22        
     
Ah, thanks Roman. I totally forgot about that.

Fixed.

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#4 Posted at 2013-03-20 16:24        
     
This looks like some nice work :-)
I have frontpaged the release and you can find our mirror here:




BTW, if you do not mind since this is a script I think it fits better in the scripting forum section, so I move the thread there. :-)

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Tajin  



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#5 Posted at 2013-03-20 16:35        
     
# Foxhound : BTW, if you do not mind since this is a script I think it fits better in the scripting forum section, so I move the thread there. :-)
Sure, whatever you prefer. Though I will probably convert it into an addon at some point. *DRINK*

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#6 Posted at 2013-03-20 17:07        
     
# Tajin : Though I will probably convert it into an addon at some point. *DRINK*


That is what I thought already, but at that time you can choose, start a new thread in the addon section (to seperate your script/addon release) or have this moved/renamed cause you wll only have 1 version (an addon version) ;-)

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#7 Posted at 2013-03-20 18:51        
     
is it possible to super impose something over the PIP? the idea i have is for the f35 helmet helmet hud. have he targeting,flir, buddy view, like the real ones have.

I am a soldier, I fight where I am told, and I win where I fight.
- General George Patton Jr

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Tajin  



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#8 Posted at 2013-03-20 22:25        
     
@Jynx
You could probably do that by simply placing dialog elements on top of the pip-display.


PS: Script updated to v0.3 (Bugfix for multiplayer)

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#9 Posted at 2013-03-21 05:51        
     
It may be a little selfish, but I'd love to see some video now that it's actually attached to the helmet. I'll download and test this out in the mean time.


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#10 Posted at 2013-03-21 07:17        
     
# Tajin : PS: Script updated to v0.3 (Bugfix for multiplayer)


News and mirror updated :-)

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#11 Posted at 2013-03-21 15:02        
     
Used this last night, worked well on SP and MP!! Question, is there any way I can edit the script to make it a little bigger? I'd like for it to be a bit bigger like the GPS display and without the bezel around it. Same location docked on the far right.


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#12 Posted at 2013-03-21 16:50        
     
@McGruber

Not right now, that would require the creation of a custom dialog for the PIP-display.
I do have something like that planned for a future version though.

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#13 Posted at 2013-03-21 18:44        
     
Some gameplay feedback i gave "Focht" for his "co_22 Seize ground insurgency style (enemy occupation) 1.6" mission, with your helm cam included:

We have just tried out the helm cam and it is a very funny gadget.
We gathered some feedback about the helm cam, i am not sure, if we should address that to you or the script maker..

-To use helm cams, you need PIP enabled when loading into the mission. Enabling it afterwards doesn't work.
-A multi-level zoom function for the helmcam would be useful (or at least a button for larger/full screen)
-When players are watching our feed, you have red/purple balls bouncing around on your screen (number of balls = numbers of observers). Plus the observed person, got a little red ball in their head, right behind their tactical glasses.
-You can't observer players in vehicles. Camera stays focused on the ground, where the player entered the vehicle.

This post was edited by Predator.v2 (2013-03-21 19:07, ago)


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#14 Posted at 2013-03-22 08:23        
     
Thanks for your feedback Predator.v2

-To use helm cams, you need PIP enabled when loading into the mission. Enabling it afterwards doesn't work.
I'll have to look into that, not sure if I can fix it. I think it should be enough to simply turn the camera off and on. Have you tried that?

-A multi-level zoom function for the helmcam would be useful (or at least a button for larger/full screen)
I'll consider making the size of the window adjustable, but a zoom function is not normally something those cameras have (as far as I know).

-When players are watching our feed, you have red/purple balls bouncing around on your screen
Get the latest version of the script. (was fixed in 0.3)

-You can't observer players in vehicles.
Yeh I know. I'll see what I can do about that.

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#15 Posted at 2013-03-22 09:12        
     
Seems like you are right.

Helmet Cam Features:
As you'd expect, helmet cams are not meant to be handled much by the user. After you strap it onto your head, you can't be expected to fiddle with things like a zoom lens or other camcorder settings. So helmet cams have a very bare bones set of controls - usually an on/off switch and a large "record" button which can be pressed down even if you're wearing gloves. That's about it.

http://www.youtube.com/watch?v=NH0b8BkVsOo

On the other hand, there are enough helmet camcorder videos on youtube with high definition resolution,
so a bigger or fullscreen window seems viable (plus the future setting). I have read, some people were
anxious to enable thermal viewing with this cams, maybe that would be a interesting feature for a future
helm cam setup. Watching your own video feed on a fullscreen window with thermal. :D

About vehicles, there seem to be two different bugs.
-If you try to observer players in a vehicle, it only updates the camera position every few seconds.
-If you are in a vehicle yourself, it seems like you can only watch your owns vehicle gunners live feed.
Yesterday we drove on a two hunter patrol and i could only see my gunners 0.50cal barrel on all eight
squadmember channels.