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#61 Posted at 2016-01-06 11:54        
     
First at all, we wish you a happy 2016, here is a new SITREP on what FFAA MOD Team is working.


This time we bring you news on what we have been working for more than a year ago so certainly this is one of the Arma 3 projects in which we are investing more hours. This is the map Lythium Standalone, it's entirely created by the FFAAMOD Team and is currently in the middle of development.
The map replicate the tribal areas of Afghanistan, crossed by a large valley that runs over the map. You will find two main cities, aside from the villages or smaller towns, both oriented on north and south of the map with their respective airfields. The map name comes from the main route linking those two provinces in which all the operating of the Spanish armed forces in Afghanistan took place although it's not geographically related in full.
At the rest of the map we can find an infinite number of isolated villages touring the valley. We have also added many FOBs in which you can simulate the battlefield conditions for both sides and for sure it will bring many hours of fun.


Some technical details about the map:
GRID: 2048X2048
Cell size: 10 Meters
Terrain size: 20480x20480 (400 Km²)
Number of Objects: 985.525
Aditional requirements: JBAD buildings

The FFAA MOD Team, keeping the standard levels of quality, have developed many of the buildings to experience a true combat gameplay, incluiding afghan and urban zones. They will be spread along all the map, in addition to this, all the buildings developed by us will be enterable and sometimes "interactive".










And this is all.

Regarding all your requests, suggestions, questions or feedbacks we have to say we have a low priority on mails / messages as we haven't a CM at all but don't forget, we read all of them even if we don't give an answer (except via feedback, in which we are monitoring almost all time)!

Again, we wish you a happy new year 2016.

This post was edited by FFAAMOD (2016-01-07 11:35, 565 days ago)


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#62 Posted at 2016-01-08 15:02        
     
Some pics :-)




































This post was edited by GREENBERET40 (2016-01-09 08:04, 563 days ago)


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#63 Posted at 2016-01-09 19:33        
     
This looks great. That SAT map looks freaking sweet. Thanks for sharing with the community.

Added 2 seconds later:

This looks great. That SAT map looks freaking sweet. Thanks for sharing with the community.

Known as JCae2798 on BI-Forums
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#64 Posted at 2016-03-14 13:42        
     
Hi guys,
As many of you're wondering what's happening on all our ships stuff then we will throw the following SITREP, showing the coolest ship content you will probably see in Arma 3 .


The following information is currently under development and It's being tested by our developers and testers so please don't ask about dates because we even don't know that.
With our resources aiming between 6.0.4 content and Lythium map, some of the first functionalities and characteristics are getting solid and we will take the release of this version as a test of how players and community react to the first "big ship", B.A.M - Buque de Acción Marítima ("offshore patrol vessel") since it will be a motivation for us from going ahead with the development of LPD / LHD.


B.A.M - Buque de Acción Marítima:
Configured as a mix between the real-life offshore patrol, diving support and some other modifications to bring a never-seen gameplay to Arma 3 as a subaquatic gate for submarine docking, three functional cranes (four including the one inside handling the submarine) to recover/deploy RHIBs, a flight deck with capability to carrier a SH60B/NH90 class helicopter, fully walkable interior along its more than 90 meters and 7 floors, armed with an Otobreda 76 mm cannon, 2 MGS Mk-38 25 mm and 4 M2 Machine gun deployed along the ship and last but not least a centralized bridge in which you can remotely control the 76 mm cannon and both Mk-38.
Aside from its cool look (Textures, dynamic lighting or the accurately 3D model with a surprisingly ~65000 count poly), our scripter has taken into account its functionality in MP missions so unfortunately it won't be drivable (as long as BI fix this lack...) ergo it will be a static object however it will be a perfect starting/final point for missions.

Zodiac Hurricane:
A new RHIB model with FFV capability and up to 9 sits for special operations marines.

IAI Searcher Mk III:
A new "toy" for ISTAR operatives, this UAV will enhance the capability of some of those units constantly monitoring and gathering sensitive information in MilSim missions.

Refurbishing of all weapons, items and equipments:
It's time to start level up the look of near-all models and textures. This means, retextured and new backpacks, optics, vests and helmets/berets (Info will come in a future SITREP), completely new remastered sounds for all weapons (yes, new tail and soundsets introduced in EDEN update) or new reloading animations (No more "magic" reloadings).

Low level changes to make ACE, TFAR and CBA JR compatible:
Many of you have been aware of some incompatibility with these addons and we will support them in this version so only the official compat .pbo distributed within ACE repository is needed (available when 6.0.4 come out)

More than 50 issues fixes reported in our feedback tracker,
This is why we redirect all our players to directly report there, if you don't do that them we won't simply be aware of those issues!


See you in the next SITREP (hopefully, the update one),
Greetings.


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#65 Posted at 2016-03-14 14:44        
     
There is no words to describe how much I would pay for a like button just to like this post.


Nice to see a little progress report :-)

And goodluck with the development


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#66 Posted at 2016-03-16 19:47        
     
Top work guys!


Quote Wolle: "The only advice I can give you is: Do not try to understand BI. You will not succeed and it only makes your brain go boom. I would even go so far and say that not even they understand their own actions."
Youtube - http://www.youtube.com/user/JezaGooner

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#67 Posted at 2016-04-27 01:23        
     
Well.... after some internal hotfix over the last weeks here is it,

FFAA MOD 6.0.4 RELEASED

The new content, fixes and improvements are as follows but they are basically what we have announced in our last SITREP so we are going to quote the same:


B.A.M - Buque de Acción Marítima:
Configured as a mix between the real-life offshore patrol, diving support and some other modifications to bring a never-seen gameplay to Arma 3:


Zodiac Hurricane:
A new RHIB model with FFV capability and up to 9 sits for special operations marines.


IAI Searcher Mk III:
A new "toy" for ISTAR operatives, this UAV will enhance the capability of some of those units constantly monitoring and gathering sensitive information in MilSim missions.


Refurbishing of all weapons, items and equipments:
It's time to start level up the look of near-all models and textures. This means, retextured and new backpacks, optics, vests and helmets/berets, completely new remastered sounds for all weapons (yes, new tail and soundsets introduced in EDEN update) or new reloading animations (No more "magic" reloadings). These are some of them:
  • ELCAN Specter DR 4x Optic, Normal or ARD version.
  • Schmidt & Bender 3-12x50 PM II.
  • Schmidt & Bender 5-25x56 PM II LP
  • G36 Bipod.
  • 5.56 mm Gemteh G5 silencer
  • New textures for backpacks, vest and some changes in the models (news or changed) both woodland and arid camo versions.
  • Retexturization of all helmets, including combat helmet, ACH and ProTec of MOE units.
  • New berets models for our units (FAMET, MOE, BRILAT, BRIMZ)

Low level changes to make ACE, TFAR and CBA JR compatible:
Many of you have been aware of some incompatibility with these addons and we will support them in this version so only the official compat .pbo distributed within ACE repository is needed. The official repository of ACE (GitHub) will be updated with those compat addons in his next update. For developers, feel free to fix those "potential" issues in GitHub if you find any bug as it'll be partially supported by us.

More than 60 issues fixes reported in our feedback tracker,
This is why we redirect all our players to directly report there, if you don't do that them we won't simply be aware of those issues!




Greetings.

This post was edited by FFAAMOD (2016-04-27 14:39, 454 days ago)


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#68 Posted at 2016-04-27 01:52        
     
Great update :-)

The content is looking amazing as always, keep up the good work

EDIT:

Is the B.A.M going to be accessible through Eden? I've managed to spawn it in the 2d, and with scripts but its not showing in the 3D editor. I even checked the subcatergories to check I was looking in the right place.

Looks like its meant to be under "Structures>Boats" but theres no such catergory. (Unless I'm blind)

This post was edited by BroBeans (2016-04-27 03:49, 454 days ago)


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#69 Posted at 2016-04-27 05:08        
     
Will we see a Álvaro de Bazán class in the future
https://upload.wikimedia.org/wikipedia/commons/3/31/Spanish_Navy_frigate_Alvaro_De_Bazan_%28F_101%29.jpg

and i love the mod great work> :-)

This post was edited by routinetree3 (2016-04-27 05:14, 454 days ago)


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#70 Posted at 2016-04-27 09:42        
     
Thanks for posting the update here :-)
The new version has been posted on our frontpage and you can find our updated mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#71 Posted at 2016-04-27 13:41        
     
# Foxhound : Thanks for posting the update here :-)
The new version has been posted on our frontpage and you can find our updated mirror here:
Thanks Fox,your work is very appreciated.


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#72 Posted at 2016-04-28 20:39        
     
hi,
I can't find B.A.M under FFAA Boats. where is it?


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#73 Posted at 2016-05-03 18:08        
     
# dudeman972 : hi,
I can't find B.A.M under FFAA Boats. where is it?

You'll find it under the 2D editor, but not on the 3D editor. :-)


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#74 Posted at 2016-10-29 10:22        
     
Hi guys,
Our terrain editor, GreenBeret, has edited a little teaser showing the current status of IVECO M-250 and PEGASO 7226 trucks. Hope you enjoy it.


We want to make an appeal to all those clans and groups of the Spanish community to participate in the IV Spanish Championship of Simulation, we want release these vehicles at the same time of the tournament. So stay tunned!

Greetings.


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#75 Posted at 2017-04-25 19:04        
     
Hi guys,
After 3 years of development, we are pleased to present our beloved map "Lythium".


Description
The map replicate the tribal areas of Afghanistan, crossed by a large valley that runs over the map. You will find two main cities, aside from the villages or smaller towns, both oriented on north and south of the map with their respective airfields. The map name comes from the main route linking those two provinces in which all the operating of the Spanish armed forces in Afghanistan took place between 2002-2015 to secure the route between Badghis and Bala Murghad.

Technical Details
    GRID: 2048X2048
    Cell size: 10 Meters
    Terrain size: 20480x20480 (400 Km²)
    Sat Mask: 10240x10240
    Satelital Image resolution: 20480x20480
    Number of objects: 1.171.028
    Additional requirements: JBAD buildings

Characteristics
    Two airports with ther respective bases located at North and South.
    The main base "Regimiento44" has it's own training camp.
    Four towns at Northwest, Southeast and South where you can enjoy as well.
    Five main valleys all around the map.
    Road network interconnected throughout the map.
    Three little FOBs located into the North and central zone.
    Many small rural areas and villages spread over several points of the map.
    And many things to be discovered...

Credits and Thanks to:


Reporting bugs :
We have set up a new proyect inside out current feedback tracker specifically for Lythium HERE.

Enjoy it! As many (Trust me, MANY) hours have been taken to finally release this map.






Tags: Ffaa, Mod, Spanish