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Posts: 3
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Country: fi
Location: Turku
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In-game name: Unluckymonster

 
#1 Posted at 2013-05-16 17:36        
     


Mystery FOE

by
Unluckymonster


Description:
Agia Marina is full of US infantry forces. Your mission is at night to eliminate unknow enemy soldier.
You get more information by collecting clues around Agia Marina.
There are 3 clues which tell target class (rifleman, medic or something else?),
area of city (NW-, SW-, NE- or SE-area) and job (walking or guarding in place).
After target is eliminated, leave AO (Area of Operation).


Features:
  • 7 random starting postion
  • More than 20 places where 3 clues might be.
  • Some enemy units present differently each play time.
  • Target is 1 of 10 valuated each play time (Add more possible target's in v1.1)
  • Mission support stealth and/ or action style playing.
  • No addons required.


  • Difficulty and length:
  • Difficulty: Normal/ Hard
  • [=FU=] J0ntt1 "This is not too easy."
  • Length: 10 min. - 1 hour
  • Tested in Regular. Difficulty and length depend from player, clues locations etc.


  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.


    Notes:
    This my first public mission and I have earlier experience from OFP:CWC and ArmA II. Give comment(s) to forum, PM etc.


    Credits & Thanks:
    Mission created by: Unluckymonster
    Mission tested by: [=FU=] J0ntt1
    Thanks also to Armaholic.com and Big!

    Edit 4.6.2013:
    Unfortenly ArmA III allows only 144 units per side (triggers are count as civilians) so I can't add more target's to mission so this at same the final version. :-(


    This post was edited by Unluckymonster (2013-06-04 10:52, ago)

    My ArmA 3 Single missions Steam collection:
    http://steamcommunity.com/sharedfiles/filedetails/?id=676605738

    Author Message

    entx  



    Posts: 4
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    #2 Posted at 2013-05-24 12:37        
         
    the download section says the mission is in alpha-status.
    So which parts of the mission are not modelled?
    I assume from the description this is a "behind enemy lines"-mission. Generally principle is: stay as short as possible in a deadly area. In such situation a kind of scavenger hunt is the last thing you want. So the mission is not very realistic IMO. But I've not yet played the mission and maybe i am wrong.


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    Author Message


    Posts: 3
    Rank:


    Level: Member

    Country: fi
    Location: Turku
    Occupation:
    Age:
    In-game name: Unluckymonster

     
    #3 Posted at 2013-05-25 17:32        
         
    # entx : the download section says the mission is in alpha-status.
    So which parts of the mission are not modelled?

    All missions that are published to ArmA III Alpha are marked as Alpha. All models are done in 1.0 version. I just add more possible target's at 1.1 version.

    # entx : So the mission is not very realistic IMO.

    That's true and I think the same, but does I have said anywhere that it would be realistic?

    My ArmA 3 Single missions Steam collection:
    http://steamcommunity.com/sharedfiles/filedetails/?id=676605738