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Age: 32
In-game name: Garlik or GrKl30

 
#1 Posted at 2013-06-28 09:20        
     
Hello all,

I am quite new to ARMA and just bought ARMA 3 (beta)

I am trying to make a mission were the player (lets say BLUFOR) will have to control all base on the map to win the game
I used the OPFOR base (with the 2 vehicules spawning there by default)

For the moment, when I capture the base, I do get a hint telling me I now own the base (and that it is available for fast travel)

But I can not find a way to add an end trigger linked to the 'owning' of a base.

Do you have any idea who to do this?


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Keeku  



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#2 Posted at 2013-06-28 18:26        
     
I'm new as well but was messing around with something that may or may not help:

In each of the triggers that give the hint saying you own the base, include something like this in the 'ON ACT.' section: base1 = true

So for example, it would be like: hint "You now own this base."; base1 = true;

Do this for each of your triggers which have your hint to determine you control those bases, just change it to base2 = true, base3 = true, etc.

Finally in your win trigger, in the 'CONDITIONS' section put: base1 and base2 and base3 (etc.)
The win trigger should also have its TYPE set to: End #1

I just did a test mission and this worked for me. Hope it works for you.


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Author Message


Posts: 7
Rank:


Level: Member

Country: be
Location: right here, right now
Occupation: IT support
Age: 32
In-game name: Garlik or GrKl30

 
#3 Posted at 2013-06-28 22:51        
     
Thanks, actually this I have tested too

My problem is that when I place a base (in OPPFOR sites, type: base) I do not place the trigger to tell me I own the base, this is automatic
so I have not 'ON ACT' to see how the base trigger works...

so the solution seems simple like:
BLUFOR own BASE1
BLUFOR control BASE1

or anything like this, but none seem to work :(


Author Message


Posts: 7
Rank:


Level: Member

Country: be
Location: right here, right now
Occupation: IT support
Age: 32
In-game name: Garlik or GrKl30

 
#4 Posted at 2013-07-04 10:25        
     
changed the way my mission is made to just detect if enemy are still present and if blufor is present in the 'base'
but I do not use the base module anymore

if someone finds/knows a solution for the base module commands it would be great!






Tags: Base, Control, Trigger