Forum Jump :

Author Message


Posts: 5
Rank:


Level: Member

Country: nl
Location:
Occupation:
Age:
In-game name: Hinshaw.L [160th/4SFG]

 
#1 Posted at 2013-09-06 14:41        
     
Hey folks!

I just got into editing, scripting etc., it's not that hard for me since I have some programming knowledge. But I've
got a question.

I made a 3D model of (a PET) Bottle (couldn't find a low-poly one on the internet). It's finished and I even made the texture, but how do I implement this bottle into Arma (3)?
I know I have to use Oxygen 2 in order to get it to Arma, but I have no idea which LOD's I need to make, how to make a config file, and get it into the game and be able to interact with it (pick up/drink).

Could you guys set me off with some documentation/tutorials or preferably a progressive scheme?

Thanks, all help is appreciated!


Author Message


Posts: 7
Rank:


Level: Member

Country: gr
Location:
Occupation:
Age:
In-game name:

 
#2 Posted at 2013-09-06 15:30        
     
Check these out http://www.ofpec.com/tutorials/index.php?action=view&id=211 . They're gnat's video tutorials focused on Oxygen2 although he's made them when on arma2 they are very basic and complete


Advertisement


Author Message


Posts: 5
Rank:


Level: Member

Country: nl
Location:
Occupation:
Age:
In-game name: Hinshaw.L [160th/4SFG]

 
#3 Posted at 2013-09-06 16:15        
     
# ArcherGR : Check these out http://www.ofpec.com/tutorials/index.php?action=view&id=211 . They're gnat's video tutorials focused on Oxygen2 although he's made them when on arma2 they are very basic and complete

It looks like these tutorials are more focused on how to use Oxygen 2, but not the stuff like LOD's, configs etc.


Author Message


Posts: 7
Rank:


Level: Member

Country: gr
Location:
Occupation:
Age:
In-game name:

 
#4 Posted at 2013-09-06 18:04        
     
LOD's are thoroughly analysed in the videos .. dont let the names fool you, just take an hour an run through them . But yes, configs are not even mentioned.

I dont have any specific leads on the configs you want to make, because by now I've only fiddled with clothing and helmet configs ... Try searching the net for say "object configs in arma" you might find a template with the appropriate classes that are needed and go on from there . Note that the programming language used in configs is C++ (config.cpp) so by your experience in programming you should find a basic template and try out things with it.


Author Message


Posts: 5
Rank:


Level: Member

Country: nl
Location:
Occupation:
Age:
In-game name: Hinshaw.L [160th/4SFG]

 
#5 Posted at 2013-09-06 18:29        
     
Alright, I think I figured it out (Credits to Emoglobinsky). I now have a p3d file and a paa file, my model and texture. the next thing I'm stuck on is the config.cpp (and the model config?), I see a lot of tutorials around for making a config.cpp, but those are all for Vehicles/weapons, not objects without animations like a bottle.

edit: just saw your response, I will do some more research, in the mean time any help is appreciated.

Added 21 hours 50 minutes later:

I've got the following Config.cpp, but when I try to pack it into a .pbo it gives me 2 error messages.

class CfgPatches	{
	
	class drink_dest 	{
	units[] = {drink_dest};
	weapons[] = {};
	requiredVersion[] = 0.1;
	requiredAddons[] = {};
	};
};

Class CfgVehicles
{
	class All {};
	class Thing: All {};

	class drink_dest: Thing
	{
	model = "\drink_dest\drink_bottle.p3d";
	displayName = "4SFG_bottle";
	faction = "Empty";
	vehicleClass = "Small_items";
	scope = 2;
	};
}

Could someone tell me what I'm doing wrong?

This post was edited by lemondragon (2013-09-07 16:22, ago)