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#31 Posted at 2013-12-05 06:36        
     
I love what you doing with this but I was hopeing you could add a State Trooper skin?


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#32 Posted at 2013-12-05 06:58        
     
@Capt Rodgers send or post some pictures and I'll see thing I can do! ;-)

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#33 Posted at 2013-12-05 18:20        
     
http://www.tokeofthetown.com/2012/04/16/Texas-Highway-Patrol.jpeg -Texas Highway Patrol

For the Patches can it say Altis State police or Highway Patrol?


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#34 Posted at 2013-12-06 10:34        
     
Interesting, but in this moment I have few time

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#35 Posted at 2013-12-09 12:44        
     
Some new screens
New Police Car Wip








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#36 Posted at 2013-12-14 09:55        
     
Thanks again for the update :-)
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#37 Posted at 2013-12-15 15:19        
     
Great mod Max! You have provided a bikey which is superb but no bisign? Aren't both required for the bikey to work? :-)

Dirty Haz

Edit/Update:
Love your Police Station Max! Especially the moving metal gate however I can't seem to get back out lol? The bargate won't open on way out for some reason...

Dirty Haz

This post was edited by Dirty Harry (2013-12-15 15:28, ago)

Haz

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#38 Posted at 2013-12-15 17:54        
     
I don't know if the bisign is required..... but the mod was tried already online for MP in a server, and It works.
If You write on example mission, It depends from trigger.
However in mission example You must wait all the animation near the gate to open also the bargate.

You can open the gate with this command:

policegateopen = true;

You can close the gate:

policegateclose = true;

Thanks for your support mate ;-)


New video: Police suv Pursuit


This post was edited by maxjoiner (2013-12-16 06:08, ago)

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#39 Posted at 2014-01-04 14:46        
     
Max, great mod, the only thing wrong is the police station is way to big, I think police stations need to be in or close to a town, can we have some smaller ones that will fit in with the towns on Altis, say 1/2 & 1/4 the size. even a country one that only have a jail & 3-4 cops & 1-2 cars

Gazac


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#40 Posted at 2014-01-04 16:10        
     
@gazac Your consideration is right, but I thought to use only 3 or 4 police station for Altis and one for Stradis.
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#41 Posted at 2014-01-05 05:25        
     
# maxjoiner : @gazac Your consideration is right, but I thought to use only 3 or 4 police station for Altis and one for Stradis.
Thanks for your comment

Hi Max, the number of police station you say as above would be OK, but the problem is the one you have now, is just to big to find a place to put it, putting it on the dry lake is OK, but it is then too far from lots of towns, better for the Jail on the dry lake edge, with smaller police stations that are in or very near the towns. I want to use this mod to do a good coop mission but until we have smaller police stations I don't think I can.

It's a shame as it is a great mod, only let down with trying to place a very police station somewhere on the map.

I may have to try to make a small station from one of the houses for now, funny the area I live in, the police station is an old house.

Many thanks
Gazac


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#42 Posted at 2014-01-05 14:01        
     
@gazac ok just possible I'll see what I can do :-)

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#43 Posted at 2014-01-11 09:09        
     
Great mod but im kinda stuck on something, im not sure if I got the example mission or do I have to move the folder to the missions and when I do this [cop1,policepost1,270] execVM"\max_police_mod\scripts\sitdown.sqf"; in a trigger it says type script nothing expected so is there something that I have to move into the mission folder?

Added 11 minutes later:

oh wait nevermind in the script thingy I forgot nul = but im still having troubles with finding the example mission

This post was edited by slingfig (2014-01-11 09:21, ago)


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#44 Posted at 2014-01-11 09:52        
     
@slingfig in the last update (1.9) there is not the mission example, It was in update 1.8.
However if You have again problem don't worry write me here, and we'll find a solution. :-)
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#45 Posted at 2014-02-01 19:52        
     
Next release:

Swat units more refined





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Tags: Max, Mod, Police