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#46 Posted at 2014-02-06 18:40        
     
Next release:

Swat Offroad Armed-








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#47 Posted at 2014-02-22 18:19        
     
Next Release Little Police Station:





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#48 Posted at 2014-02-25 01:28        
     
Next release:

Refined Marshal Units\Vehicles
Added Marshal Heli prisoners transport






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#49 Posted at 2014-02-26 09:36        
     
very cool! keep up the good work :D


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#50 Posted at 2014-02-26 13:51        
     
Thanks for your interest and for your appreciated comment...

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#51 Posted at 2014-02-26 13:55        
     
This addon is awesome!
But can somebody help me?
I dont know hot to use this: maingateopen = true;
Where do i put that?


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#52 Posted at 2014-02-26 17:54        
     
You can put this command in editor for example:

create an invisible helipad and called it "gate1" and put it on the prison main gate

create a trigger-

repeatedly

present

in condition put:

player distance gate1 < 20

on act put:

maingateopen = true

on dea put:

maingateclosed = true

done this, when the player is near to the main gate, it will open....
do this also for the secondary gate (of course changing the commands)...

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#53 Posted at 2014-02-26 18:36        
     
Thanks, thats what I need ;-)


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#54 Posted at 2014-03-01 00:37        
     
Nice mod. Think you could add some officers with ties riot gear, and peaked caps?






This post was edited by Stars and Bars Forever (2014-03-01 00:45, ago)

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-Lieutenant General Nathan Bedford Forrest (CSA)

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#55 Posted at 2014-03-01 03:37        
     
They are not in my actually projects but I'll think on...I promise :-)

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#56 Posted at 2014-03-16 04:30        
     
Max, awesome work on everything. I especially like the police station and prison. Can you tell me how you made the razor fence move so it could be used as a gate?


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#57 Posted at 2014-03-16 08:52        
     
Thanks for Your comment..
I used two scripts:

the first creates the gate:

////create_gate.sqf///

_gate = createVehicle ["Land_New_WiredFence_10m_F", _your_gate_pos, [], 0, ""];
_gate Attachto [_where_you_want_to_attach, [-7,-0.1, 0.7]];///numbers are variables to set the gate
[_gate,_where_you_want_to_attach,-7] execVM "move_gate.sqf";

the second control the opening of gate:

///move_gate.sqf///

_gate = _this select 0;
_attach = _this select 1;
_numb = _this select 2;

///***Insert here the condition to open the gate*****


///open gate animation///

for "_i" from 1 to 100 do
{

_gate Attachto [_attach, [_numb,-0.1, 0.7]];
_numb = _numb - 0.1;
sleep 0.05;

};

///*****Insert here the condition to close the gate*****

///close gate animation///

for "_i" from 1 to 100 do
{

_gate Attachto [_attach, [_numb,-0.1, 0.7]];
_numb = _numb + 0.1;
sleep 0.05;

};

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#58 Posted at 2014-03-16 09:41        
     
Your mod is just great ! It can be used to create a company ?
The second question. You could make the police Russia ? I could help you with finding the right materials (chevrons, form, and so on). Or just give consent to the use of your fashion for fashion police.
P.S. "Russian maps already have, and police no. It's not good....
http://upload.wikimedia.org/wikipedia/commons/f/f0/Russian_Police_car_Tver.jpg
http://pasmi.ru/wp-content/uploads/2012/11/61374d0a84775b6a4a6b1cabbb67d9ea.jpg
http://mk.tula.ru/upload/iblock/4b1/policiya-tula-kaanh.jpg

This post was edited by petrikum (2014-03-16 10:38, ago)


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#59 Posted at 2014-03-16 12:38        
     
I already replied You by email....

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#60 Posted at 2014-03-31 12:18        
     
Next Update:

Police Quad and Police Biker







This post was edited by maxjoiner (2014-04-01 05:34, ago)

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Tags: Max, Mod, Police