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#1 Posted at 2013-12-14 05:28        
     
What the heck are you trying to do?
Basically have several actions added to a vehicle that are visually represented by an object that is attached to the vehicle. An example, an ammo crate mounted on the side of an APC has an "addaction" to reload said APC's ammunition, same goes with fuel cans to increase fuel level. A secondary goal is to increase a vehicles worth on the battle field through again attached objects like a handy NLAW launcher mounted to an atv next to a stack of rockets.(see pics below) Eventually my goal is to have say a deploy-able spawn point that is represented by a wooden box or a rolled up camo net when mounted on a vehicle but when "deployed" is a tent or a sandbag emplacement.

How far along are you?
There is a rough set of scripts that can add ammo crates, fuel cans and on the atvs some useless things that for now are just for looks. The ammo crates and fuel cans do have actions that successfully reload ammo and fill the fuel. I hope to have a alpha released in the next week or so all though it will probably be after the first of the year at this point do to the Holidays (man this month is flying). The main hold up now is a script to delete attached objects from destroyed vehicles. This being my first real attempt at scripting has left much to be desired as far as optimization and just general implementation but for now the focus is on a reliable and functional script.

Any way here are a couple of pics to illustrate where I am at and maybe where I am trying to go.
Oh and the textures on the vehicles are a subject for another WIP I just don't have time right now for both projects.




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#2 Posted at 2013-12-16 00:01        
     
looks pretty good, that's a mod I can already see my team using, great work !
but about the script to delete on vehicle destruction, one that just detaches them (and then let the vehicle explosion do the spreading/destruction work), just a little idea, I'm no scripter so I'll let you see the details of this :p
again, great work !


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#3 Posted at 2013-12-16 07:29        
     
That looks really good, definitely something I want! Keep up the good work mate


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#4 Posted at 2013-12-16 09:41        
     
Seem great.
I think it's possible to make a moving ammo crate or moving respawn point

Added 8 minutes later:

And I think it's also possible to let a team load all powerful weapons like lauchers on the vehicles so they no need to take too many weapons in they own bags,and when the team find a target they can find all weapons they need on the vheicles ,wow,that will be so onvenient!

This post was edited by FrontJinouga (2013-12-16 09:50, ago)

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#5 Posted at 2013-12-16 10:18        
     
This is great...building a minicamp should be nice too. Man with all these nice addons/scripts my normal life is over....o wait.. it's already over, so Alpha release...yes please :-)

KEEP ON GOING!


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#6 Posted at 2013-12-16 15:17        
     
Thank you for the kind words and encouragement it is supper motivating. I will upload what I have so far this evening.


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#7 Posted at 2013-12-16 16:24        
     
Yeah,mate!Really interest in your idea,waiting the Alpha release!

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#8 Posted at 2013-12-20 09:17        
     
Thanks for sending us the alpha release and apologies for the delay, I was a bit busy ;-)
News is up on the frontpage and you can find our mirror here:





** topic moved to the scripting forum section.

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#9 Posted at 2013-12-20 15:06        
     
Great.
One suggestion; isn't it nicer to start the atv scripts with the letters atv?
I renamed the 6 atv scripts to atv_at.sqf, atv_eod.sqf, etc etc. In that case I have a better overview on the different files, just a minor suggestion. Maybe also nice to rename atvsetfuel.sqf to setfuelatv.sqf (like the other set scripts).

And again...keep on going! I like it, also your future plans.


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#10 Posted at 2013-12-21 03:55        
     
# syncie : Great.
One suggestion; isn't it nicer to start the atv scripts with the letters atv?
I renamed the 6 atv scripts to atv_at.sqf, atv_eod.sqf, etc etc. In that case I have a better overview on the different files, just a minor suggestion. Maybe also nice to rename atvsetfuel.sqf to setfuelatv.sqf (like the other set scripts).

And again...keep on going! I like it, also your future plans.

Thank you for your advice syncie, makes since. I will change it in the first update.

If anyone else has suggestions, concerns, or requests let me know i would love to hear them.

Added 7 minutes later:

# Foxhound : Thanks for sending us the alpha release and apologies for the delay, I was a bit busy ;-)
News is up on the frontpage and you can find our mirror here:





** topic moved to the scripting forum section.

Thank you Foxhound and no worries on the delay, it took as long as it was supposed too. :)

This post was edited by [TMN]Stump (2013-12-21 04:03, ago)


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#11 Posted at 2014-01-02 21:05        
     
Have you tried this in MP?
I've always liked the idea of vehicles with some more "furniture" on them like backpacks, weapons, etc.

If you are carrying things that aren't grenades you're not carrying enough grenades.

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#12 Posted at 2014-01-04 03:35        
     
# Chairborne : Have you tried this in MP?
I've always liked the idea of vehicles with some more "furniture" on them like backpacks, weapons, etc.

I have not tried it on a dedicated server. The scripts were written with multiplayer functionality in mind but this being my first go at scripting I totally expect some issues. I will hopefully be testing it on a dedicated server soon, stay posted and i will let you know.


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#13 Posted at 2014-02-07 14:57        
     
--- SP/MP Mission actions and functions (scripts+example mission) ---


As stated in the Comment section
I have put together a few scripts to be triggered in a "Loading Zone" which allows ANY supported vehicle to be supplied (driver choice) + trigger for each zone to inform players which VEHs are support... currently using VVS and your script to supply the spawned vehicles.

--- BUGS ---
- Works LOCAL & DED (no known issues)

--- DOWNLOAD ---
Suggest simply downloading the example mission from my TS3_File Browser so I don't have to spend anymore time on this *WALL*
IP: 108.80.173.177:9987
right-click FILE BROWSER, OPEN File Browser, Folder#2/A3/Custom_Scripts/... DOWNLOAD "SVR_Cargo~.PBO"

Thanks again for these awesome scripts... they are already in my DED_mission!

Everyone feel free to edit/modify my included files...
... and if the Author could provide these or something similar in future updates that would be GRRREAT!!!

-Farrell


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#14 Posted at 2014-02-18 20:26        
     
Thanks Farrell! I appreciate your time and contribution to the scripts and i will add them for sure on the first update.
I am glad to hear it is working on a dedicated server.

It has been a busy couple months for me and i have not had the time to spend on these scripts as I would have liked. I hope to have an update this weekend.


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#15 Posted at 2014-05-31 01:40        
     
Somewhat random question, but where did you get the magnificent green paint for those vehicles?

EDIT
Sorry, didn't see the last sentence of the first post. :-[
Are you still working on the repaints, or is it dead?