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#16 Posted at 2013-12-16 01:32        
     
Nice one


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#17 Posted at 2013-12-18 23:46        
     
Need to change sides to BLUEFORCE.
Alsot the cockpit instruements are blank.
But man is it great to have it parked at my Marine Corps Air Station Stratis.


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#18 Posted at 2013-12-20 15:38        
     
Very nice work. The osprey is incredibly fun to fly. I will be very excited to see development on the following:
-Additional entry points at front of aircraft.
-Working displays/instruments in cockpit.
-Proper damage model (currently only hull takes damage and the nacelles/rotors can knock over trees without damage).
-Unit moved to BLUFOR.


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#19 Posted at 2013-12-22 20:39        
     
i dont know why its being put on the other team in my congfig it says to be put for blue team its weird

Added 56 minutes later:

ok this is a fix changes sounds to arma 2 stock sounds now shows up in the blue team menu you can walk up the rear ramp aswell

https://www.dropbox.com/s/go0jdzioyq9tsdg/MV22OspreyUpdate.zip

This post was edited by hotshotmike1001 (2013-12-22 21:36, ago)


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#20 Posted at 2013-12-22 22:24        
     
New version frontpaged, you can find our mirror here:




** I noticed you added the license, thanks for that! :-)

Visit my family webshop desteigerhoutshop.nl.

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#21 Posted at 2013-12-23 19:19        
     
With no offense
but why calling the map @mike? I appreciate the work but what is wrong with the name as it was in your last release? ...@mv22. In my opinion that name fits more to this nice plane/addon.
Looking at all those maps/addons we have to remember that @mike = MV22 plane.....:-(


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#22 Posted at 2013-12-24 02:36        
     
# hotshotmike1001 : i dont know why its being put on the other team in my congfig it says to be put for blue team its weird

Added 56 minutes later:

ok this is a fix changes sounds to arma 2 stock sounds now shows up in the blue team menu you can walk up the rear ramp aswell

https://www.dropbox.com/s/go0jdzioyq9tsdg/MV22OspreyUpdate.zip
Thanks for the update mike. Any idea when we might see a fully working damage model? Right now that is the main thing that keeps me from adopting this.


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#23 Posted at 2013-12-25 05:52        
     
Hello again, Mike. Awesome work on the Osprey, been having a blast with it in-game. I was quite impressed to see that the AI were pretty decent at flying it as well, even being able to land at helipads.

I did notice one error that's been popping up ever since the recent update:
Cannot Load Texture: ca\data\env_land_co.paa

Guessing it's something left behind from A2. It only shows the error once upon first loading a mission with the osprey in it, whereafter the message never pops up again until A3 restart. Thanks again for the re-addition of this wonderful vehicle back into the ArmAverse, and looking forward to future updates to this project.

# syncie : With no offense
but why calling the map @mike? I appreciate the work but what is wrong with the name as it was in your last release? ...@mv22. In my opinion that name fits more to this nice plane/addon.
Looking at all those maps/addons we have to remember that @mike = MV22 plane.....:-(

Syncie, you are aware that you can create your own addon folders inside the main directory of A3, correct? I don't think it really matters what he labels his download folder as, because you can change it to whatever you like once you move it. Leaving the folder just named @MV22 wouldn't make much sense in the first place, as you would then be setting yourself up for needing one folder per addon released, which would get rather cluttered IMO. @mike would be just fine for those that wanna go about it the quick way, as you could later add all of hotshotmikes addons into the same folder together. But to each his own, I simply wanted to point that out.

This post was edited by Siege-A (2013-12-25 06:00, ago)

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#24 Posted at 2013-12-25 10:04        
     
There are many texutres or part of proxies from a2 errors, if you dont know how to fix it just say, i have no idea why didnt you fix it in last patch. Also you dont have to put my nick in hint with pack script xP


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#25 Posted at 2014-01-16 05:26        
     
To fix your problem with the vehicle not showing up for the right team, you need to add
side = 1;
faction = 'BLU_F';


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#26 Posted at 2014-01-16 10:58        
     
love the mod keep up the great work. but ive note some things that keep going on well im using it, first thing is if i have a land vehicle on the deck it slides off like butter on a hot plate once you start driving the mv, second if i land on it with a bird i cant travle anyfaster then 22km of it will blow the bird up, and last when you jump off the deck or fall off it takes a long time to line your self up to grab that ladder if you could make a small platform just under the water to get up on that would be awesome!


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#27 Posted at 2014-01-16 21:40        
     
Nice work. I am using it for a para drop mission. I Die 4/10 Times i eject from it... Anyway you can update the éjection position so it's in the rear of the rotor?

Nice work again.


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#28 Posted at 2014-01-29 01:25        
     
# Sillyflip : Nice work. I am using it for a para drop mission. I Die 4/10 Times i eject from it... Anyway you can update the éjection position so it's in the rear of the rotor?

Nice work again.


Yea I had the same problem. The jumps I did had 4 people minimum jumping, and atleast one person died every time. It appeared as though when they jumped from the ramp, they were being thrown up into the tail of the aircraft and they were dying. I was level with the horizon and traveling at 250Kms. This is post update, would you be able to fix this?


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#29 Posted at 2014-02-02 10:22        
     
- I think you should let the nose of the aircraft pilots on the right into the tail of the aircraft rather than the aircraft into aircraft
- And I don't know open door Options is what to do? I point this option after what had happened。
- I recently discovered when I was editing a change machine inside someone's MV22 when he will pop up an error:Cannot load texture ca\data\env_land_co.paa


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#30 Posted at 2014-02-02 20:40        
     
Hey, I really enjoy your port over. Are you able to fix a couple of problems regarding the V-22? Number one is that whenever the people jump out of the V-22 there is a 4/10 chance of them dying due to hitting the top of the V-22 ramp even though the V-22 is flying straight. Next almost all the time when you enter it right after a server restart or it re spawns it will blow up when you enter it. Thanks and if you need a more indepth description you can send me a email at or visit www.18thtr.org and ask for a Ensign Colossus