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taro8  



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#61 Posted at 2014-02-24 20:31        
     
Speaking from 3D modeling and modding games experience: if all the tweaking fixes do not work the final solution is to export the troublesome model into some really basic format like obj or something like that. It will remove EVERYTHING associated with Arma 3. It will be just a model with UV map. From there you can start again importing it into the game as if it was brand new model instead of port. This requires quite a bit of work, but if you get the base model working every variations will work correctly.


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craig  



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#62 Posted at 2014-02-24 21:55        
     
# taro8 : Speaking from 3D modeling and modding games experience: if all the tweaking fixes do not work the final solution is to export the troublesome model into some really basic format like obj or something like that. It will remove EVERYTHING associated with Arma 3. It will be just a model with UV map. From there you can start again importing it into the game as if it was brand new model instead of port. This requires quite a bit of work, but if you get the base model working every variations will work correctly.
Ok thanks bud *THUMBS UP*

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#63 Posted at 2014-02-26 15:01        
     
hi craig

Could you make tan, black, green (and maybe dark blue) uniforms for the SP pack without side flaggs ?


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craig  



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#64 Posted at 2014-02-26 16:43        
     
# chrys45 : hi craig

Could you make tan, black, green (and maybe dark blue) uniforms for the SP pack without side flaggs ?
ok, if i got time i will add them in the next sp pack v1.6 update,if not they will be in 1.7, i can say that i have fixed all the bugs that i was aware of, headgear glow in shaded areas,buildings,hangers etc, headgear disappearing when looked through helicopter window, headgear shadow lod on all models have been redone, also i have made more beret colors, pilot helmet colors, i have added Kiory balaclavas with extra colors and a few camos and also added a new helmet , when i release sp pack v1.6 all of your u.s,uk,afghan headgear should be fixed, also i have added rolled up sleeves for the u.s pack, still need to add rolled up sleeves in the two other packs but all in all looking good, just thought i would let you know were i am, thanks for your comment *THUMBS UP*

This post was edited by craig (2014-02-26 17:04, ago)

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taro8  



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#65 Posted at 2014-02-26 17:44        
     
Great news! Im glad you managed to fix the issue with helmets and you will be adding rolled up sleeves.

In future do you plan to add camo variations for AAF heavy vest (the one with extra crotch protection)(GA Carrier GL Rig (Digi) )? I really like that vest and I would be very pleased if it was available at least in basic colors (black, green, dark green, gray, khaki).

BTW: Could you add a list of all class names for your packs in this format:

"SP_PASGTHelmet_Black1", "SP_PASGTHelmet_Black2",....

It will make life easier for modders.

This post was edited by taro8 (2014-02-26 17:56, ago)


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#66 Posted at 2014-02-26 18:10        
     
# craig : ok, if i got time i will add them in the next sp pack v1.6 update,if not they will be in 1.7, i can say that i have fixed all the bugs that i was aware of, headgear glow in shaded areas,buildings,hangers etc, headgear disappearing when looked through helicopter window, headgear shadow lod on all models have been redone, also i have made more beret colors, pilot helmet colors, i have added Kiory balaclavas with extra colors and a few camos and also added a new helmet , when i release sp pack v1.6 all of your u.s,uk,afghan headgear should be fixed, also i have added rolled up sleeves for the u.s pack, still need to add rolled up sleeves in the two other packs but all in all looking good, just thought i would let you know were i am, thanks for your comment *THUMBS UP*

Thanks. I'm glad to see you fix this problem. That is awesome and now your unit mods are the best in my opinion.


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craig  



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#67 Posted at 2014-02-27 16:39        
     
# taro8 : Great news! Im glad you managed to fix the issue with helmets and you will be adding rolled up sleeves.

In future do you plan to add camo variations for AAF heavy vest (the one with extra crotch protection)(GA Carrier GL Rig (Digi) )? I really like that vest and I would be very pleased if it was available at least in basic colors (black, green, dark green, gray, khaki).

BTW: Could you add a list of all class names for your packs in this format:

"SP_PASGTHelmet_Black1", "SP_PASGTHelmet_Black2",....

It will make life easier for modders.
I take a look mate, see what i can do, might not be in the next update, i am currently working on a gas mask, i am hoping to get this update out for tomorrow night, there are class names in the mission folder mate, all my packs come with a sqs file in the missions folder *THUMBS UP*

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#68 Posted at 2014-03-02 03:31        
     
Hey Craig


Great update. Can i ask that you please remove the script that is placing masks, goggles etc on spawned units

its not just Civilians now, its anyone



Cheers mate

This post was edited by bra2il (2014-03-02 03:38, ago)


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#69 Posted at 2014-03-02 06:33        
     
# bra2il : Hey Craig


Great update. Can i ask that you please remove the script that is placing masks, goggles etc on spawned units

its not just Civilians now, its anyone



Cheers mate

You can put RemoveGoggles this; in the init line to stop that from happening


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craig  



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#70 Posted at 2014-03-02 13:55        
     
# bra2il : Hey Craig


Great update. Can i ask that you please remove the script that is placing masks, goggles etc on spawned units

its not just Civilians now, its anyone



Cheers mate
Answered it in the SP Pack forum mate *THUMBS UP*

Added 31 seconds later:

# Evil Penfold : You can put RemoveGoggles this; in the init line to stop that from happening
Thanks, i will see if i can find a script or something to stop my stuff spawning like tadpoles *THUMBS UP*

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craig  



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#71 Posted at 2014-03-13 19:38        
     
Changelog V1.8
================


Few little things have been added, my Altian Pack should be ready for tomorrow, Altian Armed Forces camo, CSAT camo, new FIA camo

Changed : _crate to _crateUS (requested)
Added : Rolled up Sleeves on all uniforms
Added : Modular 2004 Digital Acu,1981 woodland,2010 Multicam
Added : M88 Helmet Digital Acu,1981 woodland,2010 Multicam


Media:
Striking Panthers

Credits & Thanks:
BIS for this great game
Arma community

Requirements:
Arma3 Beta
SP Pack

Bugs:
Not that i'm aware of
Not tested in multiplayer

Included files:
US_Pack.pbo
US_Pack.Stratis

Download Link
US Pack V1.8

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C.T  



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#72 Posted at 2014-03-14 00:06        
     
Sweet. I was just in the process of making some ACU troops and was just thinking the other day how an ACU modular vest would be useful.

Any chance down the road of an M88 helmet with no cover...in the tan/green/black/UN?

Speaking of ACU. I can't seem to get the ACU balaklava to show up inagme.

Rolled sleeves...nice!

This post was edited by C.T (2014-03-14 00:24, ago)


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#73 Posted at 2014-03-14 10:30        
     
hi craig

Thanks for the new update.
In the actual devbranch there is a new vest.

Could you make tan,black,green,... retextures of this also ? Without the press logo, of course.
That would be a nice additions if it is possible. :-)


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craig  



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#74 Posted at 2014-03-14 15:05        
     
# C.T : Sweet. I was just in the process of making some ACU troops and was just thinking the other day how an ACU modular vest would be useful.

Any chance down the road of an M88 helmet with no cover...in the tan/green/black/UN?

Speaking of ACU. I can't seem to get the ACU balaklava to show up inagme.

Rolled sleeves...nice!
ok thanks, i will look into it, ACU balaklava is in the sp pack mate (uses glasses slot *THUMBS UP*

Added 4 minutes later:

# chrys45 : hi craig

Thanks for the new update.
In the actual devbranch there is a new vest.

Could you make tan,black,green,... retextures of this also ? Without the press logo, of course.
That would be a nice additions if it is possible. :-)
ok thanks, yes i could do but it is in devbranch and it wont load up in stable which i am in now, i have tried all my packs in dev and stable and all seems fine, it will not load up for players who use my packs in stable if you understand what i mean, once it is in stable i will give it ago *THUMBS UP*

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#75 Posted at 2014-03-14 15:33        
     
...once it is in stable i will give it ago]
Thanks. *DRINK*