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In-game name: Solesurvivor

 
#16 Posted at 2014-02-24 18:34        
     
Hi, again,

well i´ve just discovered the privileges of that cwr2 Nogova buildings.... If there is a way to implement them, while, you know, maybe not beeing dependant on that mod, i would do it.

They are damn pretty, enter and destructable.
I say this because some of the MBG buildings look so damn clean and white from the outside. "Neubauten" of course. Anyways they are good too.

Yours
Sole surviving one...


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#17 Posted at 2014-03-03 16:16        
     

UPDATE 1.3


Changes:
  • Completly reworked satellite image
  • Changed ground clutter
  • Added more roads
  • New training buildings on military area
  • Started on main City
  • Reworked config
  • New tree-mix for all forests


I´m also starting to test the map with my Clan and see what they think of the map ingame so far.

Check out news and tutorials at FatSquirrel.de

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#18 Posted at 2014-03-05 19:18        
     
Do you need any dependency (like A3MP) to use it or it's free of it?


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#19 Posted at 2014-03-09 21:33        
     
This is an ArmA 2 map! I would love to port it to ArmA 3 but I dont know how to... I guess there would be problems when using the MBG Buildings in Arma 3

Check out news and tutorials at FatSquirrel.de

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#20 Posted at 2014-08-30 00:22        
     
This looks very promising, I'd love to see a new map for ARMA 2, any ETA on when this may see a first release?


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Gowan  



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#21 Posted at 2014-09-14 08:08        
     
I was looking at the airport. Have you changed its position at all since the last photo? It is just I noticed that some trees were very close to the side of the overrun area in the foreground. Moving it towards the centre of the open space may be a good idea as it could prove problematic trying to land aircraft with large wingspans there. Just a thought. Overall this map is looking really cool I am quite excited for it.