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#1 Posted at 2014-03-04 22:55        
     
Hello everyone.

i have a question concerning the DAC.

while i play, dead bodies or destroied vehicles they just disappear after a while (like 3 minutes or so)... can't i avoid that?

thanks for your feedback

Cheers


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W0lle  

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#2 Posted at 2014-03-05 00:35        
     
You can't disable that completely, which makes sense cause else you might end up with hundreds or thousands of dead bodies on the map which you probably never will see again.

But you can adjust the time and distance when this happens. For this you need to edit the "dac_config_creator.sqf" file and look for this line:

if(isNil "DAC_Delete_Value") then {DAC_Delete_Value= [[120,150],[140,150],300]};

You can either change the parameters so the units are only removed after a given time, or distance. Or like in the default setting, first after time and then distance. This is from the included DAC documentation:

DAC_Delete_Value = [[120,150],[140,150],300]
This array defines the removal of dead units and destroyed vehicles. You can either use only one paramter
or combine both: [60,0] = only time is checked, [0,200] = only distance is checked, [30,150] = time first, then distance
1. Time (in sec.) + minimum distance to all player units before dead units get deleted
2. Time (in sec.) + minimum distance to all player units before destroyed vehicles get deleted
3. Time in seconds, until an empty vehicle without a membership is destroyed (so that it can be deleted later)


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#3 Posted at 2014-03-06 20:56        
     
Thank you very much for your reply.

Where can i find a guide for small editing like this? is it in the main manual or something?
Because the other day i looked into it but i did not find it... :(

Cheers


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W0lle  

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#4 Posted at 2014-03-06 22:35        
     
If you have downloaded the complete DAC package then you find the documentation in 'readme\english\dac v3 readme_b.pdf' as well as quick setup guide and sample missions.

But yes, changing such values as deleting units, random weather etc. is a bit 'advanced' already and sometimes needs a bit of trial and error. :-)