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#1 Posted at 2014-03-25 17:20        
     
I was playing with different LEA loadouts and I inmediately fell in love with Urban CSAT uniform+NATO helmet combination, joined with different weapons according more to the faction I want to create. I think that since I use mostly A3 material it wouldn't be so difficult, so any help?

should be like:

imagen


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#2 Posted at 2014-03-26 11:48        
     
This config should start you off. You did not give a side so its a blufor unit with the CSAT urban uniform.

Its untest so may give errors.
class CfgPatches
{
	class Guille_A3_Characters_F
	{
		units[] = {};
		weapons[] = {};
		requiredVersion = 0.1;
		requiredAddons[] = {"A3_Characters_F"};
	};
};

class CfgFactionClasses
{
	class Guille_Faction_F
	{
		displayName = "Guille's Faction";
		priority = 3; // Position in editor list, 1 being the top.
		side = 1; // 0 = opfor, 1 = blufor, 2 = indep
		icon = "\a3\Data_f\cfgFactionClasses_BLU_ca.paa";
		flag = "\a3\Data_f\Flags\flag_nato_co.paa";
	};
};

class CfgVehicles
{
	//class O_Soldier_base_F;
	class B_Soldier_base_F;
	//class I_Soldier_base_F;
	
	class Guille_B_Soldier_F: B_Soldier_base_F
	{
		author = "Guille1993";
		_generalMacro = "B_Soldier_F";
		scope = 2;
		displayName = "Guille's Unit";
		model = "\A3\characters_F\OPFOR\o_soldier_01.p3d";
		uniformClass = "Guille_U_O_CombatUniform_oucamo";
		hiddenSelections[] = {"Camo1","Camo2","insignia"};
		hiddenSelectionsTextures[] = {"\A3\Characters_F\OPFOR\Data\clothing_oucamo_co.paa","\A3\Characters_F\OPFOR\Data\tech_oucamo_CO.paa"};
		
		weapons[] = {"arifle_MX_ACO_pointer_F","hgun_P07_F","Throw","Put"};
		respawnWeapons[] = {"arifle_MX_ACO_pointer_F","hgun_P07_F","Throw","Put"};
		Items[] = {"FirstAidKit"};
		RespawnItems[] = {"FirstAidKit"};
		magazines[] = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","HandGrenade","HandGrenade"};
		respawnMagazines[] = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","HandGrenade","HandGrenade"};
		linkedItems[] = {"V_PlateCarrier1_rgr","H_HelmetB","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"};
		respawnLinkedItems[] = {"V_PlateCarrier1_rgr","H_HelmetB","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"};
	};
};

class cfgWeapons
{
    class Uniform_Base;
	class UniformItem;
    class ItemInfo;
	
	class Guille_U_O_CombatUniform_oucamo: Uniform_Base
	{
		scope = 2;
		displayName = "Guille's Uniform";
		picture = "\A3\characters_f\data\ui\icon_U_OI_CombatUniform_oucamo_ca.paa";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "Guille_B_Soldier_F";
			containerClass = "Supply40";
			mass = 80;
		};
	};
};


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#3 Posted at 2014-03-28 21:59        
     
Oh, sorry, I thought i posted message days ago but it didnt show up, I am sorry, I dont know where to place that text config


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#4 Posted at 2014-03-29 10:42        
     
Create a new folder and give it a name, this will be the folder you pack into a pbo with AddonBuilder. Next copy & paste the text into notepad or better still notepad++, and save it in your new folder as config.cpp. In AddonBuilder set the source(new folder) and destination, untick binarize for now then click on pack. Then start A3 to see if it works.






Tags: Custom, Faction, Unit