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#1 Posted at 2014-04-10 17:31        
     
I suffered this bug since 0.96 ver of BTC revive....

When I use both of BTC and EOS, bunch of units spawned in the corner of map whenever I click [respawn] and it cause huge system lag for everyone in the server.

attached screenshot..

I didn't modified any line of script(both of them).

how can I solve this problem..?

http://steamcommunity.com/sharedfiles/filedetails/?id=247389159

//This is my desc~~.ext//
respawn = 3;
RespawnDialog = 0;
respawndelay = 4;
disabledAI = 1;
enableDebugConsole = 2;
author = "FAROOSTAR";
onLoadName = "KILL THOSE BANDITS";
onLoadMission = "KILL THOSE BANDITS";

#include "VAS\menu.hpp"
#include "taw_vd\dialog.hpp"
#include "outlw_magRepack\MagRepack_config.hpp"

//--------------------------------------------------------------
//------------------------AIS INJURY----------------------------
//--------------------------------------------------------------
class RscTitles {
#include "ais_injury\dialogs\rscTitlesAIS.hpp"
};
//--------------------------------------------------------------
class CfgFunctions
{
#include "VAS\cfgfunctions.hpp"
#include "taw_vd\CfgFunctions.hpp"
#include "ais_injury\cfgFunctionsAIS.hpp"

};


================================================================






//This is my init.sqf //
enableSaving [false,false];

[ 20, // seconds to delete dead bodies (0 means don't delete)
1*30, // seconds to delete dead vehicles (0 means don't delete)
5*60, // seconds to delete immobile vehicles (0 means don't delete)
1*20, // seconds to delete dropped weapons (0 means don't delete)
1*30, // seconds to deleted planted explosives (0 means don't delete)
0 // seconds to delete dropped smokes/chemlights (0 means don't delete)
] ExecVM "GroundCleaner.sqf";

[] execVM "outlw_magRepack\MagRepack_init_sv.sqf";

//IGILOAD
_igiload = execVM "IgiLoad\IgiLoadInit.sqf";

//EOS SYSTEM
[]execVM "eos\OpenMe.sqf";

//by psycho
["%1 --- Executing TcB AIS init.sqf",diag_ticktime] call BIS_fnc_logFormat;
enableTeamswitch false;



// TcB AIS Wounding System --------------------------------------------------------------------------
if (!isDedicated) then {
TCB_AIS_PATH = "ais_injury\";
{[_x] call compile preprocessFile (TCB_AIS_PATH+"init_ais.sqf")} forEach (if (isMultiplayer) then {playableUnits} else {switchableUnits}); // execute for every playable unit

//{[_x] call compile preprocessFile (TCB_AIS_PATH+"init_ais.sqf")} forEach (units group player); // only own group - you cant help strange group members

//{[_x] call compile preprocessFile (TCB_AIS_PATH+"init_ais.sqf")} forEach [p1,p2,p3,p4,p5]; // only some defined units
};
// --------------------------------------------------------------------------------------------------------------






Tags: Btc Revive, Eos