Forum Jump :

Author Message


Posts: 2
Rank:


Level: Member

Country: de
Location:
Occupation:
Age:
In-game name: Feldhobel

 
#1 Posted at 2014-09-20 18:38        
     
Hello Guys thats my first personal question in that forum and i hope somebody can help me.

I think its easy for you but hard for me. Ok my problem is i want to create a intro while the mission is running and the player got the control. Like in Metal Gear Solid 1 the first mission where you can see the whole producers of the game.

the intro.sqf is done but i want to show all names of playable units like the "[name player] call BIS_fnc_infoText;" but for all playable units. Can anybody help me with that ?

here is an example and i want all playable units in it.

["<t size='0.8' color='#ffffff'>1 player<br/>2 player<br/>3 player</t>",-0.67,0.9,8,1,0,txt1Layer] spawn bis_fnc_dynamictext;

This post was edited by Feldhobel (2014-09-20 18:49, ago)


Author Message


Posts: 317
Rank:


Level: Member

Country: uk
Location:
Occupation:
Age:
In-game name: BrotherhoodOfHam

 
#2 Posted at 2014-09-20 22:44        
     
Executing it on every client should work. I see nothing wrong with the code.

Some delicious stuff:
3D marker script
Some WIP delicious stuff:
Modular Customization Interface

Advertisement


Author Message

Tajin  



Posts: 433
Rank:


Level: Member

Country: de
Location: Bavaria
Occupation: Communications Designer
Age: 33
In-game name: Tajin

 
#3 Posted at 2014-09-22 11:09        
     
Try this:

_text = "<t size='0.8' color='#ffffff'>";
{
	_text = _text + name _x + "<br/">;
} forEach playableUnits;
[_text,-0.67,0.9,8,1,0,txt1Layer] spawn bis_fnc_dynamictext;

There are a lot of very capable people on this forum, willing to spend some of their time to help you out. So if you have a problem, it surely isn't too much to ask that you atleast take the time to describe it properly. Thanks.