Hi there, this mod is currently just a port of the ArmA 2 Strykers to ArmA 3, however I do plan on improving these vehicles greatly. Check the list below for what I have planned. I will be releasing these unbinarized and binarized for everyone to use and enjoy :) Please don't post this on steam, I will eventually put it up soon.
- Variants with and without SLAT armour
- Woodland Camo
- Animated Doors
- M134 versions
- M1128 MGS With commanders M240 (Similar to ACE in ArmA 2)
- M1127 Reconnaissance Vehicle W/ M2 & MK19 CROW (Similar to ACE in ArmA 2)
- M1132 Engineer Squad Vehicle W/ M2 & MK19 CROW
- M1135 Anti-Tank Guided Missile Vehicle With commanders M2 (Similar to ACE in ArmA 2)
- Picture-in-picture displays
- With and without CROWS
V1.3
- Added water durability of 3 meters
- Added Woodland Camo
- Increased speed acceleration
- Wheels are now fixed
- Increased armour values
- Added M1126 ICV M2 GPK (SLAT)
V1.2
- All versions now come with and without SLAT armour
- M134 CROWS version added
- M2 GPK version added (Gunner Protection Kit - other weapons may be added)
- Classnames now changed
- Wheel issue should now be fixed
- Sound issue should now be fixed
- Added inventory items
V1.1
- Headlight issue fixed
- TFAR support now added
- All versions now come with and without SLAT armour
- M134 CROWS version added
- M2 GPK version added (Gunner Protection Kit - other weapons may be added)
- Classnames now changed
- Wheel issue should now be fixed
- Sound issue should now be fixed
- Added inventory items
Sounds good! I was just thinking I could do a few of these in woodland camo.
Kudos on bringing in a much needed non-CROW APC for Blufor, it fills a nice niche for Co-op & PvP. Do you have any plans to adjust the M1126 ICV M2 GPK's distance dependent render? I've noticed the mid-range model (renders at 30m away) has a very low quality turret and is missing its exhausts, so its pretty jarring when you compare it against the other Strykers.
#rampageriot :
Sounds good! I was just thinking I could do a few of these in woodland camo.
Kudos on bringing in a much needed non-CROW APC for Blufor, it fills a nice niche for Co-op & PvP. Do you have any plans to adjust the M1126 ICV M2 GPK's distance dependent render? I've noticed the mid-range model (renders at 30m away) has a very low quality turret and is missing its exhausts, so its pretty jarring when you compare it against the other Strykers.
I think the render distance is fixed in the latest update.
@Foxhound Np, thanks for letting me know
Added 8 minutes later:
Here's a small hotfix, the class issue should no longer be a problem.
@Cludd it should be able to do 100KPH. In my testing on the VR map I was able to get it to about 116KPH, the stryker has similar Carx values as the Marshall. Its the best I can do config wise since if I increases anymore values then you would have hatchback sports with a strykers body.
ok maybe its just the play with six version or i might have a bad download because on altis airfield I can only get it up to 55 ill try redownloading and see if it fixes it.
Added 31 minutes later:
I tried redownloading it in play with six a couple of times it still doesn't seem to fix it maybe it's the play with six version I also am only running this mod and I have tried all three maps and i still can only get to 55 km/h. hmm do you think I should try the armaholic version of the pack?
Thanks for the replies I really appreciate it and i'm really sorry if i'm being a pain or wasting your time.
This post was edited by Cludd (2014-12-16 00:23, ago)
It's fine, yeah give the armaholic download a try and see if that's any better. Are you also holding the Shift Key whilst pressing W? The shift key is the in-game vehicle boost for default A3 controls.