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In-game name: longbow

 
#1 Posted at 2014-10-15 06:17        
     
Hello armaholics,

I am working on a custom HUD script, which's aimed for those who want completely disable built-in HUD and use custom one ( for my case target is a hardcore server with elite settings ).
I am willing to display only firemode player currently selected.

As for primary weapon everything is good since we have currentWeapoMode command, but can someone advise how to detect currently selected grenade for throw? ( which we cycle using CycleThrownItems, defaults to Ctrl+G )

I have tried searching the configs and submitted a request - http://feedback.arma3.com/view.php?id=21138

Right now ending up with studying the cycle sequence to find a selection based on nades priority and taken keyboard input, which is not a beautiful way.

Thanks!