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Posts: 55
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Country: de
Location: Hamburg
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Age: 20
In-game name: Nerodenecro

 
#1 Posted at 2015-03-29 18:54        
     
So, I was editing my missions in Arma 3.

With some Player and Vehicle Respawns.

Vehicle Respawns

I'm using the Vehicle Respawn Module
So, sometimes the vehicle don't respawn it's kinda random. Sometimes they respawn like 20 times, sometimes like 3.
I did put Tickets in to test it.
Didn't work, any help how to fix it?


Play Respawns

I tried the Marker Respawn and the Module Respawn, it seems to happen on both.
Sometimes players can't respawn. Except of me(Dunno if it's cause I'm admin or something)

My Description.ext

respawn = "BASE";
respawnDelay = 10;
respawnOnStart = 1;
respawnTemplatesGuer[] = {"MenuPosition"};

author = Nerodenecro;
onLoadName = Stratis - Command - Helo - Day 1;
onLoadMission = www.thepurgegaming.com;

class Header
{
gameType = COOP;
minPlayers = 1;
maxPlayers = 10;
};

Would be awesome to get some help, since I got this problem on every mission I make.

Regards,

Nerodenecro


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Posts: 497
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#2 Posted at 2015-03-29 19:44        
     
Hi welcome to Armaholic.
Did you see this page--> https://community.bistudio.com/wiki/Arma_3_Respawn
you dont need the respawn module for either player or vehicle respawns, for the player just place the name for the faction you are on in a marker, so for example blufor:

respawn_west

for vehicles do the same:

respawn_vehicle_west

be sure to add for the vehicle timer
respawnVehicleDelay = 60;

as for the player respawn use this instead of "base"
Respawn = 3;

always worked for me

=============
For you description.ext

class Header
{
gameType = COOP;
minPlayers = 1;
maxPlayers = 10;
};

author = Nerodenecro;
onLoadName = Stratis - Command - Helo - Day 1;
onLoadMission = www.thepurgegaming.com;

Respawn = 3;
respawnDelay = 10;
[b]respawnDialog = 1;[/b] - (will show all player scores)
respawnTemplatesGuer[] = {"MenuPosition"};

Not necessary but the class header should be on top.
Try that and see if that works for you.


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Author Message


Posts: 55
Rank:


Level: Member

Country: de
Location: Hamburg
Occupation:
Age: 20
In-game name: Nerodenecro

 
#3 Posted at 2015-03-29 20:05        
     
Hey there, thanks for the welcome.

Ye I saw that page but I think that the Modules are more easy, since I want some of the respawns to be only avaible after a trigger says so. Was pretty easy to set up with the Modules.
Do you probaly know how to do that with the triggers?

Well the vehicles...can I like...sync the vehicles to different spawns?

Regards,

Nerodenecro


Author Message


Posts: 497
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 42
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#4 Posted at 2015-03-29 20:25        
     
Sorry have no idea, I know some things with respawns but others I do not.
Never used modules myself, always used script and never had issues.
You could always ask on BIS forums too in the mission editing and scripting section:
http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-MISSION-EDITING-amp-SCRIPTING
you may get a better response there, idk or find something that interests you there.