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MFZ  



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#1 Posted at 2015-03-31 21:05        
     


Operation Wolf

by
MFZ


Description:
Operation Wolf is a lone wolf stealth mission with a custom coded behavior system, intel system, and HUD. I won't get into how everything works. If I explained how I coded the behavior and intel system, it'd be like 5 paragraphs. If you wanna know specifics about how the intel system works or anything like that, post the question in the thread for this mission and I'll answer you in detail.


Features:
  • Custom Stealth/Intel System
  • Custom Behaviour System
  • Custom Information HUD
  • Custom Detailed Stats at Debriefing
  • Random AI Patrol Paths
  • Random Weather and Time of Day
  • Removed Default AI Gear
  • Random AI weapons


  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder.


    Notes:
    The mission will never play out the exact same way twice. Although, I haven't done it yet, I believe I coded it so it's possible to kill all 10 enemies without them firing a shot at you. In other words, you can take 'em all out without alarming them using a suppressed weapon, but you'd have to play it perfectly and that isn't easy because the AI are always in different places when you start the mission ! It's a true challenge.


    Media:



    Changelog:
    vBeta 0.5
  • AI Behaviour / Stealth System
      -Improved the code responsible for placing AI inside buildings.
      -Once any of the AI fire a round at the player, all other AI go from SAFE to STEALTH, from standing to crouching, and change their waypoint from patrolling to SEEK AND DESTROY even if their knowsAbout is 0. The same is true when the player fires without a suppressor. This is a big change because it levels the playing field. The AI won't know too much too quickly ( like in Beta 0.10 ) yet they are not completely unaware. This replaced parts of the behaviour / stealth system that were causing enemy intel to hit 100% too quickly.

  • OSD
      - When the above happens, an exclamation mark will appear next to 'enemy intel' in the OSD.
      - Made the red font a lighter color for easier readability.

  • Other
      - Player starts with a silenced Vermin with mini red dot sight and a silenced 4-five with mini red dot sight.
      - Chose a more interesting and larger location.
      - Pressing numpad 8 at any time makes it a night mission.

  • vBeta 0.10
  • fixed AI behaviour transition bug
  • AI will sometimes spawn inside buildings
  • player firing without silencer is more noticeable by AI
  • more variety for AI patrol routes
  • added 2 more AI units



  • This post was edited by Big (2015-08-09 08:46, ago)


    Author Message

    MFZ  



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    #2 Posted at 2015-04-08 05:08        
         
    Operation Wolf 1.0 and Z-Wolf Engine Preview



    What is the Z-Wolf Engine ?
    The Z-Wolf Engine is the code I developed that governs the AI's behavior, movement, and intelligence. The intention is to improve the AI in close and mid-range combat situations.


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    #3 Posted at 2015-04-10 01:50        
         
    MFZ,
    I've really enjoyed your work. I still play your original wolf mission from over a year ago. I was wondering if you might do a co-op version of your latest Wolf 1.0? I have a friend and we often play via LAN. We enjoy most the co-op missions where we can team up and battle the AI. Your latest is a ton of fun especially with your custom AI but it's just a little too short. Perhaps more enemies? Thanks again for your hard work.


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    MFZ  



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    #4 Posted at 2015-04-15 03:51        
         
    # Bullseye07 : MFZ,
    I've really enjoyed your work. I still play your original wolf mission from over a year ago. I was wondering if you might do a co-op version of your latest Wolf 1.0? I have a friend and we often play via LAN. We enjoy most the co-op missions where we can team up and battle the AI. Your latest is a ton of fun especially with your custom AI but it's just a little too short. Perhaps more enemies? Thanks again for your hard work.

    Thanks for the feedback and I'm planning to make the mission longer for 1.0. I'm just taking my time with it. Also, the AI in 1.0 is much better. It's really where I wanted it to be now.


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    #5 Posted at 2015-08-06 19:35        
         
    MFZ,
    How's ver 1.0 coming along? Can hardly wait to try it out.


    Author Message

    MFZ  



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    #6 Posted at 2016-02-16 03:42        
         
    # Bullseye07 : MFZ,
    How's ver 1.0 coming along? Can hardly wait to try it out.

    Heh, I honestly don't know. I mean, I have it here and I was just playing it, but it's been months since I worked on Operation Wolf. I'll just release it anyway.

    I just submitted version 1.0..

    This post was edited by MFZ (2016-02-16 04:26, ago)