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#1 Posted at 2015-06-18 17:14        
     
My first faction is now a full release, which means only small fixes and perhaps new units will be added. No major updates will be included anymore. But I still need your help to find any bug caused by this mod. Please let me now, thanks.

This mod also contains a ServerKey now.

Here a bit of story:
The Chimera is a UN Strike Force founded after the Rise of the CSAT/Cartel. The UN isn't satisfied with the US implication in this war, so the UN founded a Joint Strike Force called "Chimera".
Chimera is based on the Act of Aggression faction, an RTS game coming in September 2015. If I have time, I will make a Cartel faction. I don't think that I need to make an US Army because there are already so many.

Features:

-Zeus Compatibility
-Special Forces
-Many Indep and NATO units
-Counter-Terrorist Units
-More coming soon...

Trailer:

Youtube Trailer

Screenshots:





Downloads:

Chimera Faction v1.4.2

Changelog:

v1.4.2
-Fixed an display issue for Cartel mod

v1.4.1
-Fixed an error with the Crewhelmet by replacing it
-Updated description

v1.4
-Renamed "HMG 3" and "GL 2" to "Static Gunner" and "Static Grenadier"
-Added CRV Bobcat, called "Kodiak" ingame
-Replaced unarmed Lynx with PO-3 Orca called "AS365 MAH"(MAH=Mulitpurpose Attack Helicopter)
-Renamed "SAS Soldier 2" to "SAS Soldier(Light)"
-Removed included .tga files, which I used for easier editing

v1.3 BETA
-Fixed a display name bug with AT Missile Specialist
-Reworked Groups
-2 Reworked units called "Exo-Soldier" and "FELIN Soldier"
-Added new MG for the Exo-Soldier, called HK421
-Some more fixes

v1.2.2 BETA
-Fixed a bug where AR 134 was still shown instead of HK 420
-Removed 2 Motorized Groups which caused errors

v1.2.1 BETA
-Renamed the AR134 to HK420
-Removed "Motorized Mortar Group" to fix an issue

v1.2 BETA
-Replaced TAR21 with MX Rifle(ingame called AR 134)
-Fixed a major bug with Groups

v1.1 BETA
-Renamed units
-Deleted some useless units
-Added the Namer APC and SPAA
-Special Forces now have a paratrooper squad
-More...

v1 BETA
-First Release

This post was edited by SpeisCheese (2016-02-05 20:46, 678 days ago)


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#2 Posted at 2015-06-18 20:58        
     
Thanks for creating a release topic here and for the update :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#3 Posted at 2015-06-27 17:27        
     
My mod hasn't been officially updated on Armaholic yet so I hope it will be updated for 1.3


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#4 Posted at 2015-06-29 07:56        
     
# SpeisCheese : My mod hasn't been officially updated on Armaholic yet so I hope it will be updated for 1.3


Sorry, I never saw that you updated the first post. It is always good to make a new post in your topic when you release a new version as that way I see things have been changed ;-)
Also, I assume the latest version is 1.2? That is at least the version available in the first post.


News is up on the frontpage and you can find our mirror here:



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#5 Posted at 2015-07-04 18:28        
     
(OUTDATED)

Minor fixes update:
v1.2.1 BETA
-Renamed the AR134 to HK420
-Removed "Motorized Mortar Group" to fix an issue

This post was edited by SpeisCheese (2015-07-12 13:51, 886 days ago)


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#6 Posted at 2015-07-10 10:07        
     
Thanks for the new version and sorry for the delay but I was on a trip abroad. :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#7 Posted at 2015-07-10 19:22        
     
(OUTDATED)

A new minor fixes update:
v1.2.2 BETA
-Fixed a bug where AR 134 was still shown instead of HK 420
-Removed 2 Motorized Groups which caused errors

This post was edited by SpeisCheese (2015-07-12 13:51, 886 days ago)


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#8 Posted at 2015-07-12 13:53        
     
Sorry for all these annoying updates, Foxhound, but I prefer making small ones :-)

(OUTDATED)

v1.3 BETA
-Fixed a display name bug with AT Missile Specialist
-Reworked Groups
-2 Reworked units called "Exo-Soldier" and "FELIN Soldier"
-Added new MG for the Exo-Soldier, called HK421
-Some more fixes

This post was edited by SpeisCheese (2015-08-15 12:13, 852 days ago)


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#9 Posted at 2015-07-12 21:45        
     
Never a problem mate, keep up the great work! :-)
New version is up on the frontpage and you can find our mirror here:



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#10 Posted at 2015-08-13 13:52        
     
Last major update, also, this mod is now a full release.
Also I realized that the trailer for the Chimera is missing on the main page in "Modules". Hope you can fix that :-)

(OUTDATED)

v1.4
-Renamed "HMG 3" and "GL 2" to "Static Gunner" and "Static Grenadier"
-Added CRV Bobcat, called "Kodiak" ingame
-Replaced unarmed Lynx with PO-3 Orca called "AS365 MAH"(MAH=Mulitpurpose Attack Helicopter)
-Renamed "SAS Soldier 2" to "SAS Soldier(Light)"
-Removed included .tga files, which I used for easier editing

This post was edited by SpeisCheese (2015-08-15 12:14, 852 days ago)


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#11 Posted at 2015-08-13 17:08        
     
Thanks again for the new version. :-)
I have updated the frontpage and you can find our updated mirror here:




** I have also added the video to the downloadpage.

Visit my family webshop desteigerhoutshop.nl.

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#12 Posted at 2015-08-13 17:16        
     
Thanks :-)


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#13 Posted at 2015-08-15 12:13        
     
New update. Also, please don't forget to remove the "beta" on the download link :-)
v1.4.1
-Fixed an error with the Crewhelmet by replacing it
-Updated description


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#14 Posted at 2015-09-16 16:16        
     
New update

v1.4.2
-Fixed an display issue for Cartel mod


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#15 Posted at 2015-09-16 21:13        
     
Thanks for the update again :-)
I have updated the frontpage and you can find our updated mirror here:



Visit my family webshop desteigerhoutshop.nl.





Tags: Aaf, Chimera, Retexture, Un