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#1 Posted at 2015-10-07 15:57        
     
I want to make an AI unit dissapear and end mission on a fail but have no idea how to make this work

Assasination mission where player gets to close ends mission and targets escapes


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In-game name: big_wilk

 
#2 Posted at 2015-10-08 09:00        
     
Literally dissapear ?
{deleteVehicle _x;} forEach allUnits;
Or enemy team runs away:
{ if (side _x == EAST) then { _x doMove [0,0,0]; }; } forEach allUnits;