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#1 Posted at 2016-12-23 10:02        
     
Hey Guys, i have hit another problem.
I am creating an Invade and Annex Mission File, and i have pretty much gotten all scripting and Editing Done. I just need to add the objectives. I was wondering how i could spawn in a large amount of units, Vehicles and Objects into a random Area of Operations.
Do i have to script this in? or can i just use the editor with triggers, spawn points, etc.

Thanks,
Nuclear


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In-game name: austinXmedic

 
#2 Posted at 2017-01-02 00:27        
     
you really should script it in, using BIS_fnc_spawnGroup/spawnVehicle functions makes it pretty straight forward, I usually randomize the amount of groups that spawn using a for loop, you can randomize the amount of AI in each group and skill of the members in the group as well with those functions.

obviously you'll want a marker on the map as well to show people where the AO is

Some of my work:
http://steamcommunity.com/sharedfiles/filedetails/?id=287343671 -- Unit Play/ Unit Capture Functions Guide
http://steamcommunity.com/sharedfiles/filedetails/?id=265454265 -- Zeus Guide
add me on steam: austin_medic