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Country: uz
Location: Mandaschlak, Perepizdyk-Karakalpaksky reg.
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Age: 77
In-game name: Hlebogryz_906090

 
#16 Posted at 2018-05-01 21:22        
     
Good evening, our fellow CWR fans,

just in case if anybody else still plays A2 and this excellent Mod,

please note our new custom SP Pack for the CWR2 upcoming very soon:

    * good old OFP-style mission design;
    * intros, outros, overvievs, external sounds, and scripts;
    * custom voice-acting and radio traffic;
    * plenty of music;
    * full-fledged cutscenes for every mission;
    * intense combined-arms action;
    * support by armour, mortars, artillery, helicopters and fixed-wing;
    * an array of different military specialties for the player;
    * real-life tactics and SOPs (within the engine’s limitations, of course);
    * developed background story, based on the real-life military concepts of the 1980s;

Without false modesty – the missions are pretty atmospheric and fun to play.



A SMALL TRAILER VIDEO

This post was edited by batteriefuhrer (2018-05-07 08:45, 75 days ago)


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Posts: 13
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Country: uz
Location: Mandaschlak, Perepizdyk-Karakalpaksky reg.
Occupation: naval yuzbashi
Age: 77
In-game name: Hlebogryz_906090

 
#17 Posted at 2018-05-03 07:51        
     
One more VIDEO on the upcoming SP pack.

Some finishing touches before the release.

This post was edited by batteriefuhrer (2018-05-04 07:24, 78 days ago)


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#18 Posted at 2018-06-14 21:10        
     
Thanks for making this mod. I love replaying one of my top favourite games on a modern engine.

I'm having a problem though. All of my guys are using their LAW rockets against infantry instead of vehicles and it's killing me. Also, BMPs seem to take way more shots than they used to. Is there anything I can do about these problems?


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Posts: 13
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Country: uz
Location: Mandaschlak, Perepizdyk-Karakalpaksky reg.
Occupation: naval yuzbashi
Age: 77
In-game name: Hlebogryz_906090

 
#19 Posted at 2018-07-03 21:54        
     
# DekklinOfDeath : ... guys are using their LAW rockets against infantry instead of vehicles ... BMPs seem to take way more shots than they used to. Is there anything I can do about these problems?

The AI preference of targets is written in the respective weapon's config, seems there is no way to alter the AI behavior without intervening into the addons.

Option: rearm the rocket people with something more suitable for your mission. BIS AT4s, for example, fit the 1980s era as well.

Umm by "take more shots" you meat the BMPs can withstand more damage, right?
Again, armor settings belong to a vehicle's config, so an immediate way to address the issue might be either reducing a unit's "health/armor" setting in the editor or dynamically adding extra damage for every hit via the "hit" event handler.


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W0lle  

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#20 Posted at 2018-07-08 23:39        
     
# DekklinOfDeath : Thanks for making this mod. I love replaying one of my top favourite games on a modern engine.

I'm having a problem though. All of my guys are using their LAW rockets against infantry instead of vehicles and it's killing me. Also, BMPs seem to take way more shots than they used to. Is there anything I can do about these problems?

Believe me, we tried a hell lot of tricks to prevent the moronic AI doing that. Some of what we tried was working - except that then they missed the tanks (more than they already do). The problem here is the ancient engine and the lack of developer interest in fixing it.
Best thing is to see it as some sort of 'management test' and to make sure you always have an LAW/RPG by yourself, just in case. :-D

Oh yeah and it's finally here : The last war






Tags: Cwr2