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#1 Posted at 2017-01-30 13:13        
     
Hi!

I'm making a mission which contains 2 opfor an two bluefor tanks (from RHS mod).
The problem is that they not using their maingun just the MG against ifantry. They run into each other and do nothig.
It happens to APCs aswell.
I checked they are on full ammo.
Is there any script to make them shoot properly or it is a bug of this RHS mod?(i haven' tried vanilla tanks yet).

Thanks for help!


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#2 Posted at 2017-01-30 13:18        
     
The same in normal Arma 3.. Or just empty it


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#3 Posted at 2017-01-30 17:13        
     
Not sure to understand your problem. For me, the tanks are fighting each other with their maingun (RHS or APEX ones).
I didn't succeed in reproducing your case. I guess you're using another mod.
Could you send your global context (all mods, steps to reproduce)?

This post was edited by Pierre MGI (2017-01-30 17:21, 597 days ago)

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#4 Posted at 2017-01-30 22:25        
     
# Pierre MGI : Not sure to understand your problem. For me, the tanks are fighting each other with their maingun (RHS or APEX ones).
I didn't succeed in reproducing your case. I guess you're using another mod.
Could you send your global context (all mods, steps to reproduce)?

The tanks supposed to be reinforcements on both sides. I set up a trigger which activates a show/hide module that sync to these tanks. When the module reveals them they start to follow their waypoint toward a village and i want them to figh each other there. But the only thing that happen is that they start shoot infantry units and when no more left they just start crusing around and do not fight. The last waypoint is "seek and destroy" but i tried the others aswell nol luck.

I have the rhs mod installed olny for opfor i use russiantv t-72 for bluefor the usarmy-w m1a1tusk.


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#5 Posted at 2017-01-30 23:50        
     
Hum, still no mean to reproduce that. I put RHS tanks, some infantries, one show/hide module to hide tanks, another one to show them, with a trigger radio Alpha. They starts inbound to waypoint when shown, they " knowsabout " enemies very quickly.. and fire shells on enemy tanks...
On the other hand, I'm on Altis airport, no place to hide.
So, you can have some broken behaviors with the way you start the mission (tanks are only hidden?)
Or a so heavy scenario, that you spend a lot of time to gain sufficient enemy tank knowledge.
You can speed up that, (and it's important after disabled simulation), with a little code along with the trigger activation:
for "_i" from 0 to count allGroups - 1 do {
  _grp = allGroups select _i;
 {_grp reveal  [_x,4]} forEach (vehicles select {_x isKindOf "tank"})
};
It's not optimized as this code recovers all the existing groups, but you can name tanks and use the code just for their groups.

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#6 Posted at 2017-01-31 16:07        
     
The location is on Taona-Belrick.
I want it to be a bit complex. After i pick up an intel i get attacked by those 2 opfor tanks, then i call 2 tanks to support me but dont want them to join my group. What mostly happens is that they only shoots opfor infantry or glitches into houses around.
There is a truck also hidden filled with troops but they not in grupped with tanks.
I managed to make t-72s make couple of shots and thats all.
M1a1 not even try to shoot the t-72.
Anyway i test it with civilian and zeus so when the bluefor tanks supposed to arrive there shouldn't be that much troop as you start the mission cause you and your mates kill them while you are looking for the intel.
I did not use disabled simulation.
Maybe i give a link to the stuff i did so far and you will see what i mean.


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#7 Posted at 2017-01-31 16:48        
     
Yes, there is no reason to fail with this scenario. The best bet is to clean all surrounding events and focus on what happens with tanks. A light mission, with the whole tank sequence.

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#8 Posted at 2017-02-08 19:24        
     
I tested it without infantry. The result is that RHS 0.4.2 mod seems to be bugged. It works perfectly with Vanilla tanks .
Rhs tanks just look at each other does nothing.
I think im gonna delete this stuff from my mission cause i dont feel like using vanilla tanks now.


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#9 Posted at 2017-02-08 19:33        
     
Did you test it with CUP?

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#10 Posted at 2017-02-08 21:08        
     
Nope. I only installed rhs so far. Maybe i give it a try later.


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#11 Posted at 2017-02-09 04:06        
     
Tested with RHS tank only. No problem so far!

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#12 Posted at 2017-02-19 17:54        
     
I solved it, reinstelled the complete game and somehow it works.