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#1 Posted at 2017-03-20 21:27        
     
Hi! I have a spare comp I use for a ded. server to run OA missions. I have been running a version of RE Warfare. I would like to run it without the crosshairs but with 3rd person. After sifting through pages it looks like it comes down to the Arma2OA profile. I use TADST to start the server and it looks like it makes it's own 1. .CFG file 2. Arma server profile file. I have only seen the classes listed as "recruit" "regular" "veteran" but have not seen "custom" nor have I seen "class DifficultyPresets" for OA, only "class Difficulty". Here are the lines in the server profile file:

difficulty="regular";
class DifficultyPresets
{
	class CustomDifficulty
	{
		class Options
		{
			reducedDamage=0;
			groupIndicators=1;
			friendlyTags=1;
			enemyTags=1;
			detectedMines=1;
			commands=1;
			waypoints=1;
			weaponInfo=1;
			stanceIndicator=1;
			staminaBar=1;
			weaponCrosshair=0;
			visionAid=1;
			thirdPersonView=1;
			cameraShake=1;
			scoreTable=1;
			deathMessages=1;
			vonID=1;
			mapContent=1;
			autoReport=1;
			multipleSaves=1;
		};
		aiLevelPreset=3;

		class CustomAILevel
		{
			skillAI=0.75;
			precisionAI=0.55;
		};
	};

};

Added 22 hours 20 minutes later:

OA has 4 or more places to change the difficulty. This is what I did and it seems to work.

1. Using the example from the BIS wiki I cut the TADST profile (savedprofilename.Arma2OAProfle) and pasted the example.
2. Changed one line in the TADST_basic.cfg from 'custom' to 'regular'.
3. Checked 'Lauch As Is' in the TADST console. (Pressing Preview may revert back to original TADST profile)

Not sure if changing from 'custom' to 'regular' was also necessary or not. I also do not know if it over rides the missions AI levels.

This post was edited by REM505 (2017-03-21 19:48, 209 days ago)