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#1 Posted at 2017-04-04 00:01        
     
New version released (v1.63)

Night Tigers v1.63
Hi gents,
I've worked up a multiplayer/coop mission which uses the ArmA 3 Unsung Vietnam mod.
It's my first, but don't let that stop you from givin' it a ride. I think it's pretty
darn neat. We've played it several times on a dedicated server without a hitch.
I hope you enjoy it as much as I did creating it.
I was unable to "FTP" to the Armaholic server to post it there, but it's availlable
in the Arma 3 Steam workshop here: The Night Tigers
Coop: recommended 2-4 players (will allow 9)
Requirements: ArmA 3 Unsung Vietnam War mod, CBA_A3, and the Apex DLC for ArmA 3

April, 1967. You are part of a MACV SOG team which has been ordered to
locate and destroy several NVA AA guns in the "Muah Quah" area of operations
located on Doung Island of the Rung Sat Special Zone, Vietnam.
Mission features:
(1) the ability to respawn at one of three points in the event the
player(s) suffer any misfortunes in the field. ( Make sure you spawn at HQ initially.)
(2) Highly immersive soundtrack which lends itself well to the eerie movement
through the waterways and jungle.
(3) Numerous sound effects add to the atmosphere.
(4)Full arsenal availlable to kit out with; both at Headquarters and Outpost Kable.
( Bring LOTS of flares; you're gonna need 'em)
(5) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of
your keyboard. Scroll wheel options availlable after that.
(6) Option to insert/remove earplugs at any point in the mission.
Make certain you take one of the PBRs parked at the "River Rat Boathouse" once
you've seen the general and kitted up.
(7) Random enemy patrol script ensures replayability.

(8) Plays fine on dedicated server.

Mission Notes:

It is VERY important to ensure before beginning that your sliders for "Effects" and "Music"
are set to at least 50 percent. (Mission sounds/music based on those levels.)
It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter.
It is also recommended to disable all AI slots not taken by a human player.
It is also very important to the flow and immersion of the mission to begin at Headquarters,
see the general to get your orders and then take one of the PBRs located at the "River Rats
Boathouse" to begin the mission.
Read the briefing and check the map out to get a feel for what you need to do and how you
want to go about it.

Known Bugs:
(1) "image: cluster.jpg" not found appears at mission selection screen.
(I've apparently not the intellect to make this "go away".)
(2) "no entry bin\config.bin/cfg weapons. NAM_M16'"
(Don't know if this is an "Unsung" problem or something I mucked up.)

Credits:
My thanks to Kronsky, Nemesis, and Grumpy Old Man and Sushi for their scripting genius.
Without their tools, this mission would have been MUCH the lesser.
And to Kegety for his PBO/De-PBO tool.
And lastly, but not leastly (is that even a word?) big thanks to the entire
crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 !

Urban Patrol Script Version: 2.2.0 Author: Kronzky

NRE_earplugs.sqf
Author: Nemesis

GOM - Ambient AA :Author:Grumpy Old Man

sush_pow_script.sqf Author: Sushi

Best regards, Oddball

This post was edited by Oddball-CAF (2017-04-20 18:59, 186 days ago)


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#2 Posted at 2017-04-04 11:45        
     
Thanks for posting the release here on our forums :-)
News is up on the frontpage and you can find our mirror here:



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