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#1 Posted at 2017-07-16 14:58        
     
hey
I'm trying to make a small mission on TANOA and i want this prob land_backally_01_I_gate_F to be locked
but i have no idea, i have disable simulations and tried some nearsteobject triggers. but no joy..
if anyone can help i will be glad.

// L.Lysgaard

It is better to burn out than fade away.

Author Message


Posts: 40
Rank:


Level: Member

Country: dk
Location:
Occupation: Trucker
Age:
In-game name:

 
#2 Posted at 2017-07-20 14:36        
     
got a solution for my problem thanks to Raven

put a game logic down on map and place it close to fence and name it Door1


then a trigger:

Type : NONE
ACT : Any player
Act Type Present
And make it repeat.
then put this inside trigger also.

onACT : FenceName setVariable["bis_disabled_Door_1",1,true]; build1 setVariable["bis_disabled_Door_2",0,true];

onDEA : FenceName setVariable["bis_disabled_Door_3",1,true]; build1 setVariable["bis_disabled_Door_4",0,true];

All credits goes to Raven From Steam. http://steamcommunity.com/id/camoflage936/

This post was edited by L.Lysgaard (2017-07-20 16:56, 92 days ago)

It is better to burn out than fade away.