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Posts: 255
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Country: ro
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In-game name: ALIAS

 
#1 Posted at 2017-08-07 14:19        
     


If you plan to use suicidal units in your mission you can use this simple script.

You can also see the script in action in this mission
http://steamcommunity.com/sharedfiles/filedetails/?id=1100219099

* Demo mission on ALTIS.
* Tested on dedicated
* Un-pbo or Un-zip the mission and read the comments or watch the video tutorial for more information.

If you like my work and want to support it visit my Patreon Page:
https://www.patreon.com/aliascartoons

>>>>>> STEAM link

Direct Download link
http://www.armaholic.com/page.php?id=33096

You can use, adapt and/or modify the script as you see fit.
If you find nice ways to modify the script for better effects let me know.
Tested on dedicated, any feedback will be greatly appreciated.
Thank you and have fun!

My Twitter account
https://twitter.com/ALIAScartoons

Other Scripts
http://steamcommunity.com/sharedfiles/filedetails/?id=660222301

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!

This post was edited by aliascartoons (2017-08-31 09:59, 49 days ago)


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Posts: 20251
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Country: nl
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In-game name: Foxhound

 
#2 Posted at 2017-08-07 15:39        
     
And once again many thanks for posting the release here on our forums :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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anfo  



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#3 Posted at 2017-08-09 15:28        
     
The explosives look like they're attached the same way from the attachto Biki? If so, good choice. I noticed when I tried those attachto commands, when the AI laid down or was shot, the explosives remained vertical through his body. Have you found a way to solve that?


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Posts: 255
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Level: Videomaker

Country: ro
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Occupation: freelancer
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In-game name: ALIAS

 
#4 Posted at 2017-08-10 10:48        
     
To change that you would need a loop or an EH (if there is one that would be helpful in this case) to check unit's stance and adjust vectordirup for explosives accordingly on each frame mostly and me personally i'd rather use server's resources on something else. If i will find a simpler way without adding more calculations for server to do i will implement it in the script.
Let me know if you find something, thanks!