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Posts: 40
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Level: Member

Country: it
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Age: 52
In-game name: Grenadier

 
#46 Posted at 2018-11-11 16:53        
     
UPDATE 5.0

CHANGELOG

Updated file tutorial
New video link tutorial modul security and security light
Minor bug fixes


Storm module

- dirty add on glasses; sand or snow
- cleaning glasses via menu mouse wheel or keys ctrl+shift+T (ACE)
- blurring effect when you do not wear worn glasses (snad and snow storm)
- injury to the "head" if you do not wear glasses worn in the sandstorm (only with ACE)

GPS module

- correct beep and marker duplication

Undercover module

- solved the loss of the ability to maintain the undercover after respawn

Medical Field module


- synchronized to one or more vehicles allows to deploy a medical field
- option whether to make the medical player the moment he enters the tent
When he goes out he loses this ability
- module that can also be activated via a trigger

Service module

- improved positioning system and service interruption

Storm module

- improved thunder sound effects
- added light fog during an intense storm
- the effect of the storm is influenced by the level of cloud cover and the amount of rainfall

Security module

- allows you to create sensitive areas after inserting security cameras connected to the module
- video cameras in the GRENADIER category scenario elements
- 4 different types of cameras for different angles
- camera activity control led
- LED of activation of cameras if you enter its range of action
- sensitive area length option
- width area sensitive option
- debugging system to verify the map the activatable area
- debugging system to check the direction of the camera in the map
- automatic sensing area rotation, based on the direction of the camera
- acoustic alarm activated
- sound alarm radius option (up to what distance you can hear)
- area volume option. Decide when the sensitive area per building plan should be high
- option for raised floors. With this system it is possible to place the cameras on the floor of a building and
render
only that level is sensitive
- Check the raised area base. Displays the red arrows that define the minimum and maximum height of the
sensitive area
- infinite insertions of the cameras in the editor. There are no limits to synchronization between the camera
and the module
- Area shape. It is possible to choose between rectangular and elliptical
- If you connect them to the lamp module they will remain off and then turn on if connected to the Security
Light modulE
- Destructible video cameras. Doing so will deactivate the area sensitive to the passage of the player
- tasks that can be activated!
- implemented a new 360 ceiling camera.

Security Light Module

- module to combine with the Security module
- by synchronizing the lamps previously connected to the Security module when the alarm is triggered, they are
switched on again
in a random time to be included in the module

items

- improved aesthetic and luminous effect of video cameras
- improved luminous effect of the lamps
- compatible with security and security light modules
- created 360 surveillance camera with emergency light
- inserted sound breaking camera 360
- solved the ignition of industrial lamps

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Country: nl
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In-game name: Foxhound

 
#47 Posted at 2018-11-11 17:08        
     
Thanks for the new update :-)
News is up and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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Author Message


Posts: 40
Rank:


Level: Member

Country: it
Location:
Occupation:
Age: 52
In-game name: Grenadier

 
#48 Posted at 2018-11-18 09:48        
     
UPDATE V. 5.0.1

CHANGELOG

correct notebook text
correct physics generators

module service

- added air vehicle rearmament

module Underbomb

- solved remote detonation problem
- addition of explosive removal once placed

module service

- improved the supply and repair control system
- added reset system

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Country: nl
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In-game name: Foxhound

 
#49 Posted at 2018-11-18 11:56        
     
Thanks for the new update :-)
News is up and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

Author Message


Posts: 40
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Level: Member

Country: it
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Occupation:
Age: 52
In-game name: Grenadier

 
#50 Posted at 2018-11-27 21:46        
     
UPDATE 5.1

changelog


various bug fixes

Anima boat module

- added 13 new postures (kneeling, patient care, repairs, briefings, etc.)

modulo civ


- fix tooltip for option Punish
- fix tooltip for loadout Punish

security module

- now the sensitive area can be changed according to the faction that will trigger it

undercover module

- Now to make the units surrender you must be armed
and if you are already in incognito you will risk to make you discover
- sensitive areas. Inserting one more trigger and entering the area of one of these you will lose coverage
and only by going out will you repay it
- added variable coverage recovery time if lost by firing or entering a prohibited place.
- added incognito status based on posture. You are initially warned but if you stay chino o
lying down for too long you lose coverage
- added suspicion if too close to the enemy
- loss of coverage if an enemy hits the player
- added text chat of the proximity enemy in Italian and English
- added random voice to the enemy if suspected of the players and close to him
- added Italian and English voice of the entries
- added coverages allowed to maintain the coverage

countdown module

- not synchronized

module camp medevac

- solved addaction for jip

storm module (sand and snow)


- addition of fatigue in % in the storm phase for vanilla and ACE 3

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Author Message


Posts: 20461
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 42
In-game name: Foxhound

 
#51 Posted at 2018-11-27 22:17        
     
Thanks for the new update :-)
News is up and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.