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In-game name: Grenadier

 
#46 Posted at 2018-11-11 16:53        
     
UPDATE 5.0

CHANGELOG

Updated file tutorial
New video link tutorial modul security and security light
Minor bug fixes


Storm module

- dirty add on glasses; sand or snow
- cleaning glasses via menu mouse wheel or keys ctrl+shift+T (ACE)
- blurring effect when you do not wear worn glasses (snad and snow storm)
- injury to the "head" if you do not wear glasses worn in the sandstorm (only with ACE)

GPS module

- correct beep and marker duplication

Undercover module

- solved the loss of the ability to maintain the undercover after respawn

Medical Field module


- synchronized to one or more vehicles allows to deploy a medical field
- option whether to make the medical player the moment he enters the tent
When he goes out he loses this ability
- module that can also be activated via a trigger

Service module

- improved positioning system and service interruption

Storm module

- improved thunder sound effects
- added light fog during an intense storm
- the effect of the storm is influenced by the level of cloud cover and the amount of rainfall

Security module

- allows you to create sensitive areas after inserting security cameras connected to the module
- video cameras in the GRENADIER category scenario elements
- 4 different types of cameras for different angles
- camera activity control led
- LED of activation of cameras if you enter its range of action
- sensitive area length option
- width area sensitive option
- debugging system to verify the map the activatable area
- debugging system to check the direction of the camera in the map
- automatic sensing area rotation, based on the direction of the camera
- acoustic alarm activated
- sound alarm radius option (up to what distance you can hear)
- area volume option. Decide when the sensitive area per building plan should be high
- option for raised floors. With this system it is possible to place the cameras on the floor of a building and
render
only that level is sensitive
- Check the raised area base. Displays the red arrows that define the minimum and maximum height of the
sensitive area
- infinite insertions of the cameras in the editor. There are no limits to synchronization between the camera
and the module
- Area shape. It is possible to choose between rectangular and elliptical
- If you connect them to the lamp module they will remain off and then turn on if connected to the Security
Light modulE
- Destructible video cameras. Doing so will deactivate the area sensitive to the passage of the player
- tasks that can be activated!
- implemented a new 360 ceiling camera.

Security Light Module

- module to combine with the Security module
- by synchronizing the lamps previously connected to the Security module when the alarm is triggered, they are
switched on again
in a random time to be included in the module

items

- improved aesthetic and luminous effect of video cameras
- improved luminous effect of the lamps
- compatible with security and security light modules
- created 360 surveillance camera with emergency light
- inserted sound breaking camera 360
- solved the ignition of industrial lamps

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#47 Posted at 2018-11-11 17:08        
     
Thanks for the new update :-)
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Posts: 44
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Country: it
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Age: 52
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#48 Posted at 2018-11-18 09:48        
     
UPDATE V. 5.0.1

CHANGELOG

correct notebook text
correct physics generators

module service

- added air vehicle rearmament

module Underbomb

- solved remote detonation problem
- addition of explosive removal once placed

module service

- improved the supply and repair control system
- added reset system

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#49 Posted at 2018-11-18 11:56        
     
Thanks for the new update :-)
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#50 Posted at 2018-11-27 21:46        
     
UPDATE 5.1

changelog


various bug fixes

Anima boat module

- added 13 new postures (kneeling, patient care, repairs, briefings, etc.)

modulo civ


- fix tooltip for option Punish
- fix tooltip for loadout Punish

security module

- now the sensitive area can be changed according to the faction that will trigger it

undercover module

- Now to make the units surrender you must be armed
and if you are already in incognito you will risk to make you discover
- sensitive areas. Inserting one more trigger and entering the area of one of these you will lose coverage
and only by going out will you repay it
- added variable coverage recovery time if lost by firing or entering a prohibited place.
- added incognito status based on posture. You are initially warned but if you stay chino o
lying down for too long you lose coverage
- added suspicion if too close to the enemy
- loss of coverage if an enemy hits the player
- added text chat of the proximity enemy in Italian and English
- added random voice to the enemy if suspected of the players and close to him
- added Italian and English voice of the entries
- added coverages allowed to maintain the coverage

countdown module

- not synchronized

module camp medevac

- solved addaction for jip

storm module (sand and snow)


- addition of fatigue in % in the storm phase for vanilla and ACE 3

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#51 Posted at 2018-11-27 22:17        
     
Thanks for the new update :-)
News is up and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#52 Posted at 2018-12-17 11:32        
     
UPDATE v. 5.2

improved sound effects module para object and bomb
solved wreck placement. First, if the module was lifted off the ground, the objects were spawned in the air

underbomb module

- correct text for GPS

objects

- added barrel with gravitational effect
- added second folder (see pdf file tutorial) folder_02
- added key card for exclusive access to security doors
present as an object in editor, virtual arsenal, equipment and zeus
- added second door with a linkable bar to interact with the key card
- added menu with icon on the bars for key card use
- added interaction menu on notebook download to acquire secret code of ports with numerical combination (DOOR WITH BARS 01)
- added interaction menu on notebook upload to acquire secret code of ports with numerical combination (DOOR WITH BARS 02)
- added icon to confidential folders

tutorial in map https://mega.nz/#!4NZRDChR!I1hsDnJUhtsrquK495BZwEO7jO2b_hVQYpWqWLf0iQg

static jump module

- solved the absence of fuel after x vehicle immobility time
- added text color option for multi-selections modules on a single Object
simplifies but visualization in case more modules are added

ghillie module (new)

- when you wear the ghillie the stamina, the audibility on the part of the enemy and the camouflage are influenced.
- possibility of inserting the ghillie classes
- pre-set and editable classes, to facilitate the use of the module
- set the fatigue (%)
- set the audibility (%)
- set camouflage (%)

blackout module

- added some buildings cup

undercover module

- added field to insert also markers as forbidden sensitive areas
- added movement of the lips enemy unit
- added movement of partial tracking
- added random dynst of suspected activation by the enemy
- added enemy player distance min med max (randomom) within which it becomes suspicious
- resolved loss of coverage if you were on a vehicle due to posture

tutorial in map https://mega.nz/#!sNxEgAbK!chL0z3Lm78-HwP4vk4IA4H4vIN8LK4zBBYyUFfD1y1w

new tutorial file modules present in the mod folder
new tutorial file for objects in the mod folder

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#53 Posted at 2018-12-17 12:09        
     
Thanks for the new update :-)
News is up and you can find our mirror here:



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#54 Posted at 2019-01-11 08:02        
     
UPDATE 5.3


gunner spotlight module

- Synchronized with land and sea vehicles provides a reflector on the turret
artilleryman (beta)
- switching on and off
- synchronized with helicopters provides a reflector to the gunner (does not work if the AI ​​is piloting)

military spawn module

- added suppression fire system on AI influencing its behavior

Hunter module


- correct spawn unit count

jammer module

- correct operation (TFR)

RST module

- resolved control units that go to activate the alarm
- added change of state of the units to trigger of the audible alarm
- added suppression fire system on AI influencing its behavior
- added HQ autocomposition
- added choice of reinforcement direction (north, eset, south, west)

bullet whistle module

- added form that creates the whistling effect of bullets if close to the player

AI suppression module

- allows to fire suppression on the AI ​​influencing his behavior

security module

- added option for single or repeated alarm activation
- added sound effect lighting lamps (spotlight)
- solved an error that occurred when the coverage area and camera direction position options were not selected

storm module

- now addaction clean is displayed only if the module is used
- added percentage option blur during the storm if you do not wear glasses or
protections on the face

objects


- table and living room lamp can be inserted without limit with individual switching on and off
- the white industrial lamp when destroyed does not turn red
- added reflectors of various sizes
- reflectors with animation
- added sound sampling in turning on and off large reflectors
- added reflector that is positioned in any part of a vehicle, even more reflectors for each vehicle
Take the vehicle reflector from the object list and place it where you want on the vehicle. at the start of
the mission
it will become an integral part of the vehicle.

environment setting module

- when you select the fog the enemy will have the same difficulty in seeing you
proportionally to the level of fog present

Minor bugs

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#55 Posted at 2019-01-11 09:20        
     
Thanks for the update :-)
News is up and you can find our mirror here:



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#56 Posted at 2019-02-02 15:04        
     
UPDATE 5.4

Updated pdf file tutorial (see in mod folder)
added compositions to facilitate the use of some mod functions (see pdf file)


whistle module

- when the bullets are close to you, you hear their whistle

suppression module

- now it is possible to make suppression fire towards the AI (units spwaned with zeus will not be subject to the module)

TL prompt module

- added option to activate or deactivate helicopter engagement response

module spawn military and civ


- improved vehicle spawn control system

storm module

- added persistent fog percentage after storm occurred
(IMPORTANT delete the old module and add the new one)
- added percentage fog during the storm (values ​​above 60% are extremamentye limiting the visual capacity)

camp module

- improved arrangement of created objects
- correct loading addaction icon
- added box in tent with medical kit vanilla, ace base, advanced ace and defibrillator if you use the mod ADV - ACE CPR

service module

- resolved inversion of the filling and repair module
- synchronize the module with vehicles or objects to make them replenish, repair etc.
- revised text in chat
- added interaction to insert objects and identify service area

objects

- added hydraulic pump
- added electric cabins to turn off and turn on the hydraulic pump (see pdf file tutorial)
- added outdoor spotlights
- improved reflector textures
- added chimney connected via global variables to electric generators (see file tutorial_object; example link included)
- added tubes and angle tibi for gren energy fittings;)
- now the electric cabins associated with the generators turn the generators on and off again
- smoke from the chimney ceases if you activate its global variable (see file tutorial_object)

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This post was edited by Grenadier (2019-02-03 16:38, 15 days ago)

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