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#31 Posted at 2018-08-18 12:16        
     
@grenadier - thanks last *YAHOO*


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#32 Posted at 2018-09-07 08:36        
     
UPDATE Ver. 4.8

changelog

Para Object module

- allows you to parachute any object and vehicle
- altitude option, radius (random)
- smoke option, IR grenade, beep detection

Spawn mil module

- Improved spawn units in buildings
- improved performance

Intro module (to be used when the mission starts)

- animation with shooting in position defined by the mission maker (degrees, distance, altitude)

Damage Scenery module

- damages or destroys random; buildings, vehicle, aircraft, units ect
- activity area similar to a trigger
- also works via a trigger

RST module


- Added custom loadout

Spawn boat mil Module

- Added custom loadout
- added depth bombs that are activated according to the depths of the sea
in a radius of less than 100m they are placed on the side of the boat or ship and after x seconds random they are released into the sea

Light in Vehicle module

- synchronisable with different ground and air vehicles
- possibility to change color, position, brightness, intensity
- dynamic option. Activated by the player once he gets on the vehicle (red light-green light)
- dynamic option. Activated by the player once he gets on the vehicle (red light-green light) only in position of driver or pilot

Vehicle restriction

- improved operating system for helicopter recognition

Delete map module

- activate-deactivate map from helicopter or aircraft pilots

TL prompt 17 module

- added other types of CAS
- car selection of aircraft based on the player's faction
- greater reliability on the destruction of tanks

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This post was edited by Grenadier (2018-09-07 15:39, 42 days ago)

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#33 Posted at 2018-09-07 15:57        
     
Thanks a lot for the update :-)
News is up and you can find our updated mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#34 Posted at 2018-09-18 16:43        
     
UPDATE V. 4.8.1

changelog

Vehicle restriction module

- fixed malfunction
- added option limits gunner use
- added option restricts commandant use

Vehicle Light module

- added possibility of turning off the light
- added icon for more identification in the menu
- added activation and deactivation sound

Harpoon object

- fixed the not loading the image correctly

IED Module

- improved explosion and detonation effect

Storm Module


- reduced duration
- improved player visibility
- random storm intensity from strong to soft
- added light random sleet

Deletemap Module

- resolved the failure to return the map when you fall into the sea from an aircraft

Spwan milboat

- resolved depth bombs in mp

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#35 Posted at 2018-09-19 12:49        
     
Thanks a lot for the update :-)
News is up and you can find our updated mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#36 Posted at 2018-10-07 13:06        
     
UPDATE V.4.8.5

changelog

Sound effects module

- added funeral bell

Undercover module

- allows you to be not hostile towards enemies.
- parameters for undercover;
- weapons
- uniforms
- tactics
- backpacks
- headgear
- walking speed
- speed on vehicles

Storm module

- Now when entering the buildings the snow or the sand remains outside, (for buildings of small and medium size)
- the storm persistence system has been completely revised
- reduced 20% storm sound volume
- improved storm particles
- modified snow persistence time

Object
- inserted GPS that can be inserted in the player's inventory
Necessary to be able to place the GPS for tracking

Hunter module

- added option for unit quantity in cargo
When you select the type of hunter as a vehicle you land or air is
allowed to decide how many of the crew and cargo use
- Descent of units in the vicinity of the player. This also applies to the helicopter.
- After patrolling, if it identifies the player, lands, makes the pursuers descend and resume
patrolling.

Place explosives and GPS tracker module

- changed name for adding the GPS tracking device
- ability to track multiple GPS devices
- Destroyed the vehicle the marker in the map will vanish
- faction option that will see the marker
- added breacher to place explosive at low potential
- added remote explosive detonation
- revised aesthetic text interaction with addition of icons related to the function
- improved explosive effects

Object jump module

- resolved IR grenade selection error

Howitzer module

- added random Russian voice

intro module

- added source type music

AniBot module

- can be synchronized to units
- adds animation to the AI
- choice of animation
- Equipment level
- activate / deactivate reaction

storm module

- reduced 20% storm sound volume
- improved storm particles
- modified snow persistence time

lightvehicle module

- added green light on and off in vehicles

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#37 Posted at 2018-10-07 15:19        
     
Thanks a lot for the update :-)
News is up and you can find our updated mirror here:



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#38 Posted at 2018-10-13 21:42        
     
UPDATE V.4.8.8

changelog

Fixed GPS barcode error
Fixed snow persistence display errors
Created single category GRENADIER Object for all objects.

- Now it will be easier to find them in the scenic elements
Created new category for para jump modules

Random Para Jump Module (new)

- allows the player teleportation in an area and altitude defined by min-med-max variables inserted in the module.
- min-med-max spawn area
- min-med-max altitude of spawn
- module that can be synchronized with objects and other for interaction with them.
- can also be activated via trigger
- synchronization of multiple modules on an object
- synchronization of a module on several objects.
- text to be displayed as editable interaction
- parachute option provided automatically

Para Object form

- the duration of the buzzer is extended

undercover module

- added option to activate / deactivate chat player
- added player animation

module civ

- added custom loadout for Punish units

Explosive Square module

- added beep to GPS
- added ability to resume the GPS tracker

Static jump and light vehicle module

- improved interior lighting effect on vehicles
- added module synchronization with objects or vehicles to allow teleports on the static aircraft (static jump module)

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#39 Posted at 2018-10-14 00:22        
     
Thanks for posting the new version here again and helping us to stay up-to-date! :-)
News is up and you can find our updated mirror here:



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#40 Posted at 2018-10-18 17:24        
     
UPDATE V. 4.8.9

CHANGELOG

Storm module


- fixed storm persistence bug (it did not completely dissolve)

Random Para Jump Module

- added choice of the parachute if the car para is check
- added percentage of probability to lose the primary weapon during the descent phase

Module mil and Civ

- improved vehicle movements
- added random option of movement for vehicles

IED module

- fixed non-detonation IED (for vanilla)
- improved explosions effect
- add an icon to the interaction
- in some situations it is much more difficult to disarm the IED, sometimes it needs to desist (for Vanilla) ;)
- add player animation

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#41 Posted at 2018-10-18 19:45        
     
Thanks again for the new update :-)
News is up and you can find our updated mirror here:



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#42 Posted at 2018-10-19 10:59        
     
there is a small bug in the para object module. when you select none in attacks signalers it does not work properly. do not use this option for now. in the coming days will be corrected;)

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