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#16 Posted at 2008-12-02 17:58        
     
Cool since my Governor is the Terminator...LOL


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#17 Posted at 2008-12-02 22:42        
     
Some weeks ago XPETIT told me that he is planning to make HK Aerial and HK Tank.
I am waiting that i get contact to him again. Then i will asking him again.


bigstone:
Cool since my Governor is the Terminator...LOL

Wasnt it, that the Terminator is the Governator:D
Not important,but maybe i have here something for you:satisfied


Please remember the basefile of arnies face is made by Dude

I felt so free to make the face little bit more symetric (mouth angles right and left) changed the hairs, made him looking bit more unfriendly and changed the facemodel.

bodymodel and textures are completely custom made by myself and are based on T2 Judgementday.

the weapon is the Winchester M1887 sawed shotgun.








Greets
Marc

This post was edited by Marccom (2008-12-03 01:16, ago)


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#18 Posted at 2008-12-03 08:51        
     
Hehe, very nice work Marccom.
How's the damage model? I mean how can we kill him?

Visit my family webshop desteigerhoutshop.nl.

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#19 Posted at 2008-12-03 09:27        
     
Hi,

thanks a lot.


The haircolor i will make some darker and there is mesh prob on throat. Someone an idea how to make the hair more 3d without headmodel will looking strange? first tests were not satisfying.

The damage settings are the same as T800 Exos. So killing him is not easy and the Winchester is quite strong (standing close by another soldier can be dangerous ;-)). At the moment he has no damage model but i am planning to set 3d damages with T800-exo-parts and wound tex underneath normal tex and alphachannels as woundtextures. i am thinking about how to manage that in detail.

Greets

Marc

This post was edited by Marccom (2008-12-03 22:16, ago)


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#20 Posted at 2008-12-03 14:59        
     
Awesome:D


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#21 Posted at 2008-12-03 22:15        
     




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#22 Posted at 2008-12-04 21:59        
     
ok heavy metal fans

befor i can reach further progress with my Model 101 it is necessary two improve the Exos.
So i used that day to do the following with my sweet metal showroompuppies:

- reworked textures to brighter and more regular
- reworked rvmat settings on chrome-environment
- stronger and brighter metal effect
- removed and reworked squeezed texture parts
- reworked some little model details
- set red eyes to shine brighter a bit
- remodeled jaw
- implemented lost parts in named selsections list
- deleted section "osobnost" (no more customface failure)
- deleted default sections in config
- added setting side to OPFOR for both T800 Exos

am doing:

- rework shadow model of PlasmaRifle

planning next:

- making damage model for Model 101
- get back to work on Harley FatBoy


Greets
Marc


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#23 Posted at 2008-12-08 13:12        
     
Hi,


further updates i will state in BIForum


Greets
Marc


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#24 Posted at 2009-02-23 17:59        
     
Marccom has released a new screenshot in the BI forums

Quote Marccom:
That is the current version of my T800 Exo with that unchanged Minigun. It is beta from Total Conflict Mod published by a guy named Airstrike here.


Screenshots:

2661-pjcjardmdy.jpg


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#25 Posted at 2012-08-29 22:01        
     
can anyone port this into arma 2 or show how to do it?


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#26 Posted at 2012-08-29 22:07        
     
# pressytcn : can anyone port this into arma 2 or show how to do it?

This is a 3 year old topic! - Please dont dig up old topics.
Also it is not allowed to ask others to port another authors work to Arma 2.

*Locked

This post was edited by DarkXess (2012-08-29 22:44, ago)

1st - Check The Rules! 2nd - Use The Search!





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