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#1 Posted at 2009-02-21 00:07        
     
hey ive been trying to find out how to use the dance animations foxhound cudnt help me ( was a bit drunk but he still tried ) lol anyway ive got the codes but dont know how to put them into a proper code to use

ActsPercMstpSnonWnonDnon_Danci ngDuoIvan

ActsPercMstpSnonWnonDnon_Danci ngDuoStefan

ActsPercMstpSnonWnonDnon_Danci ngStefan

and this was what was underneath it.

Syntax
unit switchMove move (Table code: "Usage:s")
unit playMove move (Table code: "Usage:p")


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#2 Posted at 2009-02-21 00:10        
     
I did understand it in the manner, that you want to have a unit run to a waypoint and let perform the animation.
Here how I'd do it:
Place a soldier on the map and call him A. Create a waypoint and then write in it :
a switchmove "ActsPercMstpSnonWnonDnon_DancingDuoIvan"


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#3 Posted at 2009-03-04 00:28        
     
Hello i need your help please ! I didnt understand clearly the way to make the soldier dance !

So I have a Taliban soldier (called him "mo"), I want him to go next to the fire light

(does he have to be without weapons?), when he gets there he should dance !

Like this :

I have created a waypoint and it is a "MOVE" waypoint type.

I double clicked on the waypoint and inside the area called "script" What should I insert as script ?

Thank you very much in advance.


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#4 Posted at 2009-03-04 07:07        
     
Write this Script to init line:
mo switchmove "ActsPercMstpSnonWnonDnon_DancingDuoIvan"
and you can use that with weapons.


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#5 Posted at 2009-03-04 11:03        
     
Cappe! : Write this Script to init line:
mo switchmove "ActsPercMstpSnonWnonDnon_DancingDuoIvan"
and you can use that with weapons.

Sorry if i disturb somehow, but i would like to know if the script line you just wrote, should it be inserted
in the waypoint "MOVE" ? if yes there are no space called init or initialization ! i can find only
_ "Description:"
_ "On Act:"
_ "Script:"

The only "init" i found is the one inside the AI "mo" there is "initialization:" space fpr scripting ... is it
that one ?

Thanks mate

This post was edited by maiochine (2009-03-04 11:12, ago)


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#6 Posted at 2009-03-04 11:16        
     
oops i was thinking Units.
write script to On Act line.


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#7 Posted at 2009-03-04 11:39        
     
Cappe! : oops i was thinking Units.
write script to On Act line.

Im beginning to get crazy !!!!!!!!:blush

1- I put the taliban caliing him "go"
2- Made a waypoint "MOVE" type
3- double clicked on the waypoint just created,
4- I inserted the Script you wrote me above in the "On Act" space replacing "mo" by "go"


NOTHING WORKED :cry:cry:cry:cry:cry

PLEASE HELP


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#8 Posted at 2009-03-04 11:46        
     
i tried instead to put:


mo switchmove "AmovPercMstpSnonWnonDnon_exerciseKata"


and it worked perfectly !!!! but he guy seemes to have difficulty dancing :)


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#9 Posted at 2009-03-04 11:51        
     
Maybe i discovered the reason why !

the script of dance is in the Queens Gambit section http://community.bistudio.com/wiki/Armed_Assault:_Moves_List


if i make him do the Kata he does it without any problems !

So i guess it's because I dont have QG


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#10 Posted at 2009-03-04 11:57        
     
It works on me becouse i got Queems Gambit.


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#11 Posted at 2010-04-04 09:43        
     
omg this is driving ME crazy.. i cant get it to work nether.. could i request a detailed step to follow on this ?? :P

And whats Queens Gambit ?

- Thanks


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#12 Posted at 2010-04-05 09:23        
     
Read previous posts. Read them twice, read them good.

Queen's Gambit is an expansion pack from ArmA: Armed Assault/Combat Operations.

Now seriously, how long do you own ArmA?

No Guts - No Glory!