Do you have any questions about Arma 2 which till now have not been answered or would you like some additional information about some aspects of Arma 2? In this topic you can ask Dan Neale, account manager of New Media Maze, and where possible he will get in touch with the dev's to gather the answers for you!
Ok! Here it goes!
1)how good will be physics applyed to vehicles?(suspension and steering for example)
2)will there be different reload anims for each of the different weapons?
3)will there be russian ships or boats?
4)will there be a russian counterpart to C-130?(IL-76 would be the most logical choice because closest counterpart is AN-12 which is outdated and out of active duty)
This post was edited by chernobylFM (2009-05-14 19:26, ago)
Hi an low importance question but just out of interest will units have the "weapon on back" action like in the first operation flashpoint where the rifle is actually slung over the shoulder as opposed to just being lowered?
I have a question ,
One of the biggest failing of armed assault (in my opinion of course and based on the variety of addons made versus ofp ) , was that it was portrayed as a "More Mainstream friendly game", unfortunately it became apparent that the Beta testers were very Co-op realism orientated in there makeup and therefore the Gameplay elements that would have appealed to "more mainstream players " CTF CQB DM TDm etc in arma were at best Piss Poor , apart from a very late in the day appeal for some beta testers in the development of arma 2 , there seems to have been a reliance again on the same testers, Can 505 games say categorically that the same failings have not taken place and we wont see a mass exodus by those groups that fled arma 1 , because of clunky anmations , lack of enterable buildings , clipping in the few buildings that were enterable, mass cheating in public servers , ai not moving to a waypoints exact position etc etc ?
This post was edited by deanosbeano (2009-05-14 20:42, ago)
There is a distinct lack of credit in addons released for the commercial engine these days, People come to us hobbyists and preen information and then go on to sell the results and never credit the very people that made the addon possible.Then they come back and try to tell us our solutions are there IP .
I don't know if you can answer this, but will there be a console(Xbox 360) version? And if so, will the console version's online be compatible with the PC version? I'm guessing the second question will be a "no", unless there's a way to filter out servers with mods in the console version.
Well I have a few questions and will add more when i think of them :P
1. Have the dieing animations changed to look more realistic?
2. Will you only be able to carry one M136 per person and once fired it is dropped on the floor?
3. Has the object destructions been changed to look more realistic and not just put on there side?
4. Will bullets be able to go through walls and deflect of surfaces?
5. Will there be shrapnel from grenades/bullets and explosions?
6. Will aircraft and helicopters come with chaff and flare system?
7. Will aircraft and helicopters come with a missle lockon/incoming system?
11. How will be Tank battles? I guess it will be health system but any difference at all? If aint health system tell me what then!?:D
22.Is the T-34/85 we say actually playable as a tank?
33.Does not when you see in first person the soldiers feet moves? Only in Third person you could see it move.
44.Will be mp connection a bit better? Less lag?
I put double number for no confusion with other questions above.
OK Dan_n, you asked for it...
Is the 505 Games (US) office still operational, and if so, why were they not tasked to handle the publishing responsibilities for ArmA2 in N. America?
Why did BIS repeat the same precedure of staggered worldwide release dates, considering all of the problems/flak that this same situation generated with ArmA:CO?
Clever Communications has apparently been tasked with PR efforts for ArmA2...where are they, and more to the point, where are those PR efforts?
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