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#136 Posted at 2009-09-08 10:03        
     
A little 'Apocalypse Now...' a little something extra...


"The irony of life is that it is lived forwards but understood backwards." (Kierkegaard)

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Nightrain  

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#137 Posted at 2009-09-08 20:15        
     
Theremin just made my day:yes:laugh

Armstrong-"Hey Carillo, do you see that?"
Carillo-"See what?"
Armstrong-"Something's burning over there, see the smoke?"
Carillo-"That's not smoke it's dust!"
Armstrong-"Dust? i don't get it."

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#138 Posted at 2009-09-08 21:13        
     

Here we go.

Did some deep stuff :)

Core i7 920 4200MHz | Rampage 2 Extreme | 3x2 gig TWIN3X 1600mhz | 640gig 7,2k | tx 750watt | GW GTX 295

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#139 Posted at 2009-09-08 21:29        
     
Robbaz,

That was pretty deep, guessing the name of the song was mad world? I don't get the ending though, is she supposed to like be rescued or is just a normal civilian, and how come shes the only one left alive?

Armstrong-"Hey Carillo, do you see that?"
Carillo-"See what?"
Armstrong-"Something's burning over there, see the smoke?"
Carillo-"That's not smoke it's dust!"
Armstrong-"Dust? i don't get it."

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#140 Posted at 2009-09-13 15:06        
     
Ya that video had some flaws.



5040x1050.

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#141 Posted at 2009-09-13 23:43        
     
Something i been working on this weekend .


http://forums.bistudio.com/showthread.php?40226-ECL's-record-breaking-attempt-players-on-one-serve&p=619994&viewfull=1#post619994

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#142 Posted at 2009-09-14 16:14        
     
Nice work DenosbeanO!!! looks cool!


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#143 Posted at 2009-09-14 21:15        
     
cheers Kilbur.
Heres another one testing smoke/smog action and new barrel anim .

http://forums.bistudio.com/showthread.php?40226-ECL's-record-breaking-attempt-players-on-one-serve&p=619994&viewfull=1#post619994

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#144 Posted at 2009-09-15 20:48        
     
Release date ???????? I want it :D Btw English flag ,I thought u from brazil?


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#145 Posted at 2009-09-16 06:31        
     
deanosbeano : Something i been working on this weekend .



whys it such a horrible colour


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#146 Posted at 2009-09-16 10:42        
     


WIP video of the CASP (Community Armor Systems Project) M1A1HC over at DevHeaven.net.
Its shows the independent animation of turret,gunbarrel,gunsection gunnerview and gunnerperiscope. It features recoil and reloading position animations as well as working 'doors' for the gunner periscope mirrorhead. Also it shows part of the VIG_VOSS smokesystem but with streaming smokegrenades not bursting like it should, yet.

The most important part, though not really shown here is the TankFCS, based on the NWD_TankFCS. I ported the corresponding scripts to Arma2 UI paradigm as well as adding some nifty features (like separate Ballistics addon for each tankmodel is now possible) its working so far, a few errors sometimes and some more tweaking necessary but in general the FCS and ballistisccomputer do work now, just as i said it needs major value adjustments.... a few old bugs have been squished as well, i also repaired all paths for materials and textures... it is still lots of work to do but we are a huge leap further then last week...

This post was edited by Vigilante (2009-09-16 10:47, ago)


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#147 Posted at 2009-09-16 16:29        
     
Here's a video I made right after my entire 10-man squad was incapacitated due to a low-speed fender-bender my troop carrier had with a road barrier. It's actually a "comic relief" video of how wrong things can go:


This post was edited by Big (2009-09-16 16:31, ago)


My video "Tribute"
to Armed Assault

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#148 Posted at 2009-09-16 17:07        
     
Vigilante :

WIP video of the CASP (Community Armor Systems Project) M1A1HC over at DevHeaven.net.

Very nice mate i am working on something similar for ym challenger 2, they have a remote control gun for loader so i will incorporate that.
May i ask if there are any pre requisits other people need for there tanks so we may take advantage of your FCS etc.
by which i mean what animation speeds are you using for the mainturret and maingun "user variant" , in arma1 if anim user was set to animperiod "0" it actually took a 1 second step , so i used 0.01 , is this still case or you simply using 0 ?

anyway to stay on topic here is another WIP of my Barrel anim .
WARNING!!! Last shot has ringing sound reduce volume to stop ears being blown out

http://forums.bistudio.com/showthread.php?40226-ECL's-record-breaking-attempt-players-on-one-serve&p=619994&viewfull=1#post619994

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#149 Posted at 2009-09-18 00:17        
     


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#150 Posted at 2009-09-18 14:58        
     
Very Early wip - porting Dynamic terrain to A2 .


http://forums.bistudio.com/showthread.php?40226-ECL's-record-breaking-attempt-players-on-one-serve&p=619994&viewfull=1#post619994