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#46 Posted at 2009-08-26 18:53        
     
BloodnGuts : Damn we, ArmA1 players, are blessed :satisfied the MH-53E then this beauty, wooot !
Thanks a lot for your effort :yes

You do know we ArmA 2 players have the MH-53E aswell, and in time, the MH-60 aswell? :P


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#47 Posted at 2009-08-26 23:43        
     
Anyone who wants to beta test pm me.


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#48 Posted at 2009-08-27 06:51        
     
SUBMITTED!!


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#49 Posted at 2009-08-27 07:41        
     
good job mate! :)


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#50 Posted at 2009-08-27 07:51        
     
yea this helo is cool just i hope in future updates you get rid of the co pilots seat being used as a passenger seat


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#51 Posted at 2009-08-27 07:57        
     
ghost135 : yea this helo is cool just i hope in future updates you get rid of the co pilots seat being used as a passenger seat

Ya, that's one of the first things I am going to do, planned on it but haven't got around to it.


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#52 Posted at 2009-08-27 08:09        
     
sweat as i love the idea of haveing the guys inside the chopper kneeling in a bit more of a relaxed position than sitting up in chairs
and i have just got back into playing ArmA1 to use this addon.


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#53 Posted at 2009-08-27 11:12        
     
duke i found a prob with the minguns on both mh 60 models
its an issue with the barrel rotation

other than that its a sweet addon


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#54 Posted at 2009-08-27 11:38        
     
nice mod been waiting for ages for something like this. got a problem. when i playtest with the chopper a seperate load, when the unit gets out, the chopper acts as if the squad are fast roping when their not. so after 3 men get out after a 1 m jump the chopper lifts off to 20 feet and the rest of the men die, the chopper then just moves off. whats wrong?


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#55 Posted at 2009-08-27 13:22        
     
@Punkmosher:
Noted, thanks for the heads up and the compliment, expect a fix in the next version.

@Night sceptre 101:
I think what you have is a waypoint/pilotAI problem, is this basically what you are trying to accomplish?


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#56 Posted at 2009-08-27 19:52        
     
So since ADUKE has allowed us to port this over to Arma 2 before he does has anyone stepped up to tackle this? Great Work and look forward to using these with my SF ODA.


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#57 Posted at 2009-08-27 21:42        
     
i will if need be! ADuke my internets down again bud so pm me if you want me to try to port it! i cant guarantee i can port it as im still learning(and in case no one notices i have been trying to learn everything at once)! so wish me luck and pm me when im needed, peace

Dave,

"Respect is the key to life... with out it we have nothing"

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#58 Posted at 2009-08-27 22:28        
     
Winch3st3r : So since ADUKE has allowed us to port this over to Arma 2 before he does has anyone stepped up to tackle this? Great Work and look forward to using these with my SF ODA.

About the porting....

I am getting ArmA 2 this weekend and Norrin has offered to help me with the fastroping (It's different for ArmA2) as soon as I start porting. So if you all can wait until the weekend for me to start it I plan on doing it right away.

-ADuke


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#59 Posted at 2009-08-28 00:01        
     
AD, looking good, getting the DL now. When we testing these mama jammas? RJ is back and JY is kicking my ass to play.

jones9470 : looks sweet, just curious about the units and their weapons that are in the helis, never seen them before..

Some of them you're not going to see. As AD said, the weapons and some of the unis are "in-house" stuff he and I have developed going back to VBS1. He did much of the character modeling (and a fine job and the CIRAS, especially, I must say), some of the weapons modeling and some of the textures. I built a few things here and there and did some texture work and configged many of the weapons and our personal units. The guy in the ACU with the ball cap and sunglasses is me in this pic One of my personal units in-game.

Sorry, AD, not trying to threadjack.


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#60 Posted at 2009-08-28 01:04        
     
wyndonp : AD, looking good, getting the DL now. When we testing these mama jammas? RJ is back and JY is kicking my ass to play.

[quote]jones9470 :
looks sweet, just curious about the units and their weapons that are in the helis, never seen them before..

Some of them you're not going to see. As AD said, the weapons and some of the unis are "in-house" stuff he and I have developed going back to VBS1. He did much of the character modeling (and a fine job and the CIRAS, especially, I must say), some of the weapons modeling and some of the textures. I built a few things here and there and did some texture work and configged many of the weapons and our personal units. The guy in the ACU with the ball cap and sunglasses is me in this pic One of my personal units in-game.

Sorry, AD, not trying to threadjack.
[/quote]

No problem man, didn't mention your stuff because I didn't want to lay claim to it. Your SCAR and MICH 2000 are pictured there, and as always you did an excellent job doing a realistic interpretation of realistic models and ballistics :). Thought you might like to know that I DO plan on doing a "GR-esque" type MH60K since I know you have been nostalgic lately about the "good ol' days" of Ghost Recon. We can test the hell out of that one, need a good Columbia or tropical like setting.