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#16 Posted at 2009-09-09 16:15        
     
so i am getting to the point were i am almost done with my model, the textures look terrible and i dont kow how to make them look any better, they are all warped and stretched, AD if you can or know someone who wants to help or even take over you are more than welcome as i am growing impatient with it all!
here is what i have so far








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#17 Posted at 2009-09-09 17:18        
     
Am I right in that this addon is 158MB but your Arma1 is 54MB??


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#18 Posted at 2009-09-09 17:47        
     
there are only two issues i noticed and they are just visual tweaks
1: when in the air the main rotor disappears in first person.
2: the refulling rod is colorless (drained) through the cockpit footwell glass.
apart from those minor issues they look great!!!!


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#19 Posted at 2009-09-09 23:19        
     
Version Alpha 1.1

Changes:

Reduced file size to 54 MBs
Fixed some error messages relating to material files


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#20 Posted at 2009-09-09 23:38        
     
Glad to see these in ArmA II. Looks awesome!

GND Tech! Check it out!

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#21 Posted at 2009-09-10 03:14        
     
aduke, i have been playing with the choppers ( good work btw ) and i have only noticed 2 problems that i mentioned a bit earlier and it seems to be a glass texture problem, when you look into the fusalage through a window anything that belongs to the chopper on the other side than the side you are viewing is grey, also happens when you look through double paynes ( 2 peices ). just thought i would keep you updated! p.s. i have reskinned the choppers with my units logos and a couple of tweaks (dont worry they are for my personal use!)


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#22 Posted at 2009-09-10 06:05        
     
Armaholic news + mirror updated :thumb

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#23 Posted at 2009-09-10 07:42        
     
daveygary1979 : aduke, i have been playing with the choppers ( good work btw ) and i have only noticed 2 problems that i mentioned a bit earlier and it seems to be a glass texture problem, when you look into the fusalage through a window anything that belongs to the chopper on the other side than the side you are viewing is grey, also happens when you look through double paynes ( 2 peices ). just thought i would keep you updated! p.s. i have reskinned the choppers with my units logos and a couple of tweaks (dont worry they are for my personal use!)

Thanks man, not sure what to do about that as it happens in the ArmA 1 version too. I'll keep workin' on it though.


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#24 Posted at 2009-09-10 08:25        
     
BOOYAH!!

Fixed...




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#25 Posted at 2009-09-10 12:24        
     
good job mate. loving the uh60's right now :) oh is that fix released yet or is it upcoming???










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#26 Posted at 2009-09-10 13:02        
     
Fix is upcoming, couple days or so, reworking some other stuff alongside those transparency/glass issues.

Nice pics!!

Noticed some cool stuff in ArmA 2:

Helos spawn with a full air crew. :eek

When you're chalk is in-cargo, with an AI pilot flying, and you select "disembark", the helo actually drops down to like 2 ft. altitude and you can disembark. :eek

Cool new features.


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#27 Posted at 2009-09-10 15:17        
     
hi AD just noticed another thing, if you go to the crew chiefs seat in 1st person (un-zoomed) i get this view>>>>



just wanted to let you know, every other position works fine, its just the crew chief!!!


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#28 Posted at 2009-09-10 18:34        
     
Very nice so far. I'm hoping to have time to test it myself today. Looks great though.



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#29 Posted at 2009-09-10 20:54        
     
daveygary1979 : hi AD just noticed another thing, if you go to the crew chiefs seat in 1st person (un-zoomed) i get this view>>>>



just wanted to let you know, every other position works fine, its just the crew chief!!!

Aww crap, that was happening before I released the ArmA 1 version. That's going to take awhile to fix. Thanks for letting me know.

-ADuke


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#30 Posted at 2009-09-10 22:43        
     
OK, so temporary fix, had to disable freelook for the crew chief. Door gunner position still has freelook.