Forum Jump :

Author Message

laggy  



Posts: 52
Rank:


Level: Member

Country: se
Location: Right behind you
Occupation: Rembrandt/Spielberg wannabe
Age: 45
In-game name: laggy

 
#1 Posted at 2010-01-31 23:52        
     
My latest creation.

3-rem.jpg

1-13 Red Mercury
by
laggy


Description:
You are a Taskforce team with the stressful mission to find and disarm a nuclear bomb in Chernarus. Attack two insurgent locations to find the info, then locate the nuke before a major city is wiped out.


Installation:
- Extract the pbo file(s) to your .\ArmA2\MPMissions (installation) folder. (For multiplayer)
- Extract the pbo file(s) to your .\ArmA2\Missions (installation) folder. (For singleplayer)


Notes:
This is another mission I always wanted to do, but I needed a nuke effect script to make it happen. The mission varies from CQB and airstrikes, to a stressful "search and disarm" objective. The last task is very randomized and should hopefully make replay value high. You are moving over huge areas and the enemy presence is very random. The design really takes advantage of the new modules in ArmAII. Custom sounds, dialogue and scripts.


Media:


Change log:
v0.92
- Added a join option for REAPER helo team, you can now have them in the same group as GHOST DOG.
- Added an AH-1Z Cobra as muscle in REAPER to assist you in enemy territory.
- Increased skill of friendly units.
- Added some stuff ("surprise units").
- Added more pics in briefing.
- Music tracks for more atmosphere.
- More info in briefing and some additional touch-ups.
- Geiger meters now react at a longer distance (500m) from the bomb and additional hints are given.

v0.91
- One important mission design bug fixed, too embarrassing to tell you what.
- Groups no longer join in SP, unnecessary since teamswitch works better.
- Added some more radio voices.
- Briefing updates should hopefully work better now.


Credits & Thanks:
Thanks to: All of you at the OFPEC forum.
Credits: Nominesine serious playtesting. Eagle Wing campaign designers for their nuke effect.


Forums topic:
- OFPEC forums


1-13 Red Mercury Co-13 v0.92

Really hope you enjoy it,

Laggy

This post was edited by Big (2010-02-16 07:41, ago)

And I looked and behold a pale horse and his name that sat on him was Death and Hell followed with him.

Author Message

Big  

Armaholic icons master


Posts: 5559
Rank:


Level: Former Staff

Country: es
Location: Who knows
Occupation: Industrial Engineer
Age: 42
In-game name:

 
#2 Posted at 2010-02-01 07:43        
     
Thanks, page added.


Advertisement


Author Message

laggy  



Posts: 52
Rank:


Level: Member

Country: se
Location: Right behind you
Occupation: Rembrandt/Spielberg wannabe
Age: 45
In-game name: laggy

 
#3 Posted at 2010-02-02 00:20        
     
Enjoy teaser trailer

This post was edited by laggy (2010-02-08 22:51, ago)

And I looked and behold a pale horse and his name that sat on him was Death and Hell followed with him.

Author Message

laggy  



Posts: 52
Rank:


Level: Member

Country: se
Location: Right behind you
Occupation: Rembrandt/Spielberg wannabe
Age: 45
In-game name: laggy

 
#4 Posted at 2010-02-08 20:24        
     
Mission updated to version 0.91 on OFPEC.

This post was edited by laggy (2010-02-08 22:55, ago)

And I looked and behold a pale horse and his name that sat on him was Death and Hell followed with him.

Author Message

Big  

Armaholic icons master


Posts: 5559
Rank:


Level: Former Staff

Country: es
Location: Who knows
Occupation: Industrial Engineer
Age: 42
In-game name:

 
#5 Posted at 2010-02-09 07:26        
     
Thanks, page updated


Author Message

laggy  



Posts: 52
Rank:


Level: Member

Country: se
Location: Right behind you
Occupation: Rembrandt/Spielberg wannabe
Age: 45
In-game name: laggy

 
#6 Posted at 2010-02-13 12:35        
     
Hi all players,

Geko at BI forums reported (I think, because my german is terrible) that some AI didn't disembark from the helicopter in version 0.91. He also got an out of memory error after 30 min of play.

Has anyone had the same issues, because this is all unknown mission "behaviour" to me.

Laggy

And I looked and behold a pale horse and his name that sat on him was Death and Hell followed with him.

Author Message

laggy  



Posts: 52
Rank:


Level: Member

Country: se
Location: Right behind you
Occupation: Rembrandt/Spielberg wannabe
Age: 45
In-game name: laggy

 
#7 Posted at 2010-02-15 22:03        
     
Mission updated to version 0.92 on OFPEC

And I looked and behold a pale horse and his name that sat on him was Death and Hell followed with him.

Author Message

Big  

Armaholic icons master


Posts: 5559
Rank:


Level: Former Staff

Country: es
Location: Who knows
Occupation: Industrial Engineer
Age: 42
In-game name:

 
#8 Posted at 2010-02-16 07:42        
     
Thanks, page updated.


Author Message

ADuke  



Posts: 157
Rank:


Level: Member

Country: us
Location: New Mexico
Occupation: Yes, please
Age: 41
In-game name:

 
#9 Posted at 2010-03-25 21:41        
     
Anyone know how to make the cas script in this mission infinitely repeatable?


Author Message


Posts: 20280
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 41
In-game name: Foxhound

 
#10 Posted at 2010-03-25 22:48        
     
ADuke : Anyone know how to make the cas script in this mission infinitely repeatable?

Never played this and never saw this script. But why not activate a trigger just before this script exists which starts the script again?

Visit my family webshop desteigerhoutshop.nl.

Author Message


Posts: 5
Rank:


Level: Member

Country: uk
Location:
Occupation:
Age:
In-game name: JGaz-UK

 
#11 Posted at 2017-05-03 16:41        
     
Is there an update for this with ArmA2OA;

Really like this mission But when we start there is a "Nil Variable Over Ridden" at the start & often there is no Laptop at the factory, it's about 50% of the time. And on the one occasion we successfully found the laptop & cleared Novy we could not find the named person with the map?