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#1 Posted at 2011-03-15 04:44        
     


Published Insurgency ACE - COOP/PVP 24 - Swedge to BIForums.

Thanks to everyone for feedback on mission so far.


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#2 Posted at 2011-03-16 22:33        
     
Thank you for posting the release here and sorry for the delay before we announced your release. We have all been busy and had to be picky (which were the quickest to do) what we could post. But now its here as well thanks to Nightrain. :-)



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#3 Posted at 2011-03-19 05:18        
     
Completely fine mate. No worries at all.
Thank you for your help. Keep up the good work.


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#4 Posted at 2011-03-23 21:51        
     


Thanks for your support and feedback guys. Seems like there's about 9 public servers running this mission almost 24/7.
Please continue supporting both Fireball's Insurgency and ACE too.

New version uploaded!

http://www.swedgey.com/insurgency0_75_ace_swedge.takistan.zip

v0.9 (24 March 2011)

* ACE Wounding and Medical System Implemented
Medical sequence: Bandage, Epinephrine, Morphine, Medkit
-- All units can self-apply bandages to stop bleeding if they are not too badly injured
-- All Blufor units can use epinephrine and morphine to maintain consciousness and reduce pain (moaning and red-screen)
-- Only Medics can use Medkits to restore you to full health in the field
* Added: Once a Blufor unit uses the Loadout they will automatically Save earplugs in their gear and 2 bandages, 2 epinephrine, 2 morphine in their IFAK (Improved First Aid Kit), even though they will not see these at the Loadout screen.
* Added: Blufor HumV's now have bandages, epinephrine, morphine, medkits, in their cargo.
* Changed: Saved Blufor Loadouts will now always be restored when Blufor respawn, regardless of how far away they are from HQ (previously 50m)
* Added: Blufor Crew-Served-Weapons - Mk19 grenade launcher, M2 machine gun
* Added: Randomly, up to 25% of Opfor may have Night Vision Googles
* Changed: Opfor who move within 400m of Blufor HQ will now be teleported 10m away instead of 600m.
* Added: Blufor gear option for 'ACE CharliePack ACU Medic'
* Removed: Some Blufor Patrol Packs from gear Loadout.
* Changed: Blufor medic units now 'US Soldier' instead of 'US Delta Force'
* Added: Blufor Chemlights - Red, Green, White, Yellow, Blue, Infrared
* Added: Cache image to briefing notes.
* Known Issue: Loadout tool does not allow you to pack individual items into your actual ACE ruck and Save those pack choices or view IFAK (Improved First Aid Kit). However, the ACE rucks themselves and any other gear you choose will be saved. Outside of the Loadout screen these all function as per usual and your Blufor IFAK is pre-loaded with Saved medical supplies.
* Known Issue: Seems that if AI Difficulty is set to 9 or 10 in Mission Parameters that some AI Opfor will ignore Blufor units. Will continue to confirm/investigate this. In the mean-time, perhaps leave difficulty at 8 (I have set this as Default).
* Known Issue: Blufor fireteam leader map markers sometimes disappear. Note that most Blufor players will not have map markers. I have no plans to correct this at this time as it's more realistic anyway. Use your DAGR and GPS and learn to read a map


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#5 Posted at 2011-03-23 22:15        
     
Thanks again for posting your updated version here, news on the frontpage (much faster now huh ;-) )

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#6 Posted at 2011-03-23 22:44        
     
love the mission, has been running on our server for a while now and i dont see us changing this out anytime soon. keep updating this please :)


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#7 Posted at 2011-03-24 09:43        
     
Lol. Thanks Fox. Much appreciated.

Cheers theDog! Happy hunting mate.

My apologies. I have corrected a bug. Would be great if you could please update the Armaholic-hosted file too ASAP. Much appreciated.

Corrected version:
http://www.swedgey.com/insurgency0_75_ace_swedge.takistan.zip

v1.0 (24 March 2011)
* Bug fixed: Opfor who moved within 400m of Blufor HQ were being teleported closer to Blufor HQ.


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#8 Posted at 2011-03-24 11:14        
     
Armaholic mirror updated :-)

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#9 Posted at 2011-03-27 22:50        
     
zargabad port possible? with a static base located in the fob north east of the city? + 1 mhq maybe?


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#10 Posted at 2011-04-10 03:28        
     


Thanks for your continued support and feedback on this mission. Greatly appreciated.

New version uploaded!

Download from:
http://www.swedgey.com/insurgency0_75_ace_swedge.takistan.zip

v1.1 (9 April 2011)

* Changed: Humvee's replaced with replaced with M1114 CROWS versions (Common Remotely Operated Weapon System). In the gunner seat, press the + key on the numpad 3 or 4 times to access thermals.
* Changed: Opfor armour replaced with weapon-mounted Pickups and Offroads
* Added: M224 60mm mortars and baseplates. Mortars and baseplates can be saved from the loadout but not the mortar rounds. Each HumV has some non-respawnable mortar rounds in their cargo. At the deployed HQ next to the field hospital is a mortar pit and ordnance box containing mortar equipment and mortar rounds. Those mortar rounds respawn every 5 minutes (Cheers Delta). Artillery computer is turned off, you will need to use T and E adjustments and range tables.
* Added: 7 empty non-respawn civilian vehicles (Yamaha, Pickup, Lada) placed at gas stations throughout Takistan
* Removed: Fireteam limits on some weapons.
* Fixed: Drag exploit with some items
* Changed: Mission parameter option for 'Enable Insurgency Markers' set to True as default
* Changed: Default date changed to provide several moonlit nights
* Added: To HumV gear loadouts - Rangefinder batteries, Claymores, flashbangs
* Added: Rangefinder batteries now added to Loadout as individual items in addition to sub-item of Rangefinder
* Be advised: Mission is intended for server.armaprofile difficulty as Veteran, Mercenary etc
* Known Issue: Loadout tool does not allow you to pack individual items into your actual ACE ruck and Save those pack choices or view IFAK (Improved First Aid Kit). However, the ACE rucks themselves and any other gear you choose will be saved. Outside of the Loadout screen these all function as per usual and your Blufor IFAK is pre-loaded with Saved medical supplies.
* Known Issue: Seems that if AI Difficulty is set to 9 or 10 in Mission Parameters that some AI Opfor may ignore Blufor units. Will continue to confirm/investigate this. In the mean-time, perhaps leave difficulty at 8 (I have set this as Default).


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#11 Posted at 2011-04-10 08:46        
     
Mirror and news both updated :-)

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#12 Posted at 2011-04-11 07:48        
     
If you could eventually add a version with recruitable AI that would be sweet, not sure how difficult it would be.