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galzohar released a new version of his an Advance and Defend mission pack in the BI forums.
Changes since last version: - Fixed some small bugs and exploits.
- Fixed some glitches in some of the missions such as civilians that shouldn't be there and misplaced triggers.
- Added more markers with location descriptions (ex: "green house", "south road", "roadblock") to all missions
Written on 2010-02-09 by Big
laggy released new versions of his latest missions in our forums. These missions can be played in coop and singleplayer.
Written on 2010-02-09 by Big
Giallustio has submitted a new version of his first mission for ArmA2.
Changes in this version: - some error script
- final
Written on 2010-02-09 by Big
HeinBloed released a new addon on the BI forums which adds functional ironsights for the M136 and the RPG-7, the grenade trajectory is unchanged.
All ironsights are calibrated at 300 meters.
This Addon is client side only.
CptArmA2s informed the community on the BI forums he released a new version of his Arma II Launcher.
Changes in version 2.0.5: * New: Avoid listing mods with addons in folders “.rsync”, “.pack” and “.dev”
* New: Link to FreeTrack forum removed due to the fact that FreeTrack is now officially supported
* New: Some GUI spaces etc. changed
* New: Detect beta folder without “addons” folder inside
* Fix: Identifier of “Additional command line parameters” (re)added
* Fix: Activate ServerBrowser if ServerBrowser is already open instead of trying to start a new one
Written on 2010-02-08 by Big
Loggert informed us about the announcement of the Swedish Army Mod.
Quote :
We try to bring out all ideas about Swedish stuff that are possible in ArmA2. Soldiers, weapons and combat-vehicles, but also more random stuff like buildings, bunkers, camouflaged-nets, civilan stuff, and static objects that can be of interest for serious mission-editors. The only two demands we have on our content is that it should somehow be connected to Swedish military scenarios, and be of a certain quality to match the game.
The first version of SAM have unfortunately been delayed because of unexpected problems. But we have our first playable version basicly ready for realease within this week or the beginning of next. Of course we keep updating and add small simpler things during this delay.
The teaser video contains some ACE2-gear as well. They have not been modified and we do not take credit for any of their work!
Leave your feedback and view all released pictures in the Swedish Army Mod
Christian.1987 released his Steyr Aug A3 Pack which is part of the Modern Irish Defence Forces Mod on the BI forums.
This Pack adds the Steyr Aug A3 weapon with different target-optics: - Leupold CQ T 1-3x Scope.
- Acog QC 3.5x Zoom Scope.
- EoTech Reflexvisor.
ricnunes released a new coop mission in our forums.
Quote ricnunes :
Gorka was recently captured by enemy Chedaki forces! CDF forces must retake Gorka from Chedaki forces. Intelligence indicates that leading the recent Chedaki attack against Gorka was one of the top leaders of the Chedaki forces, Ivan Ulianov codenamed ASSHOLE for this operation! Capturing ASSHOLE is one of the objectives for this mission.
Intelligence also expects that once you seize Gorka that Chedki forces will launch a counterattack to retake Gorka back. You must also defeat this counterattack!
Written on 2010-02-08 by Big
Marseille77 released an updated version of the Lada Volkspolizei addon for ArmA 2 on the BI forums.
This is an retexture of the LADA policecar from ARMA II with GDR Police colors. No policeman as driver like the original version.
Changes in version 1.1:- Lada Police Brandenburg (repainted to West German Police color after reunion 1990.)
- lineup and fixing
[RIP]Luhgnut has submitted a new version of this SP mission for ArmA2.
Changes in this version: - Totally reworked AI scripting with massive improvements in FrameRate.
- Tore out 80% of the code and redid everything.
- Fixed Glitch that wouldn't allow objective to finish if injured.
Written on 2010-02-08 by Big
RobertHammer released the RH MGS weapon pack on the BI forums.
In this pack are these types : - M4A1 Custom
- M4A1 Custom M203
- M4A1 Custom Aimpoint
- M4A1 Custom Acog
- M4A1 Custom Acog M203
- M4A1 Custom SD
- M4A1 Custom Aimpoint SD
- and many more
These weapons are best to use with Ardvarkdb's PMC Units.
CSJ released an updated version of his "the FEW" addon for ArmA 2 on the BI forums.
These addons contains different WWII planes: - Spitfire MK1
- Hurricane MK11a
- 109 E
- 109 G
- Lightning P38
- Ju87 with working rear gunner
- Parachute replacement
- WW2 Pilots Quote CSJ :
Debut! Ju87 with working rear gunner.
Even though it performs well, the rear gun turret is an addition to the aircraft, it is not a turret defined within the aircraft cfg.
Do not expect it to fully function as if it was - Yet.
I was hoping to have a heavy bomber ready for this release as well but workload/time did not permit this.
Made several chnages to all models of which the main changes have been
listed in the Change Log.
Norrin released an updated version of his NORRN Fast-Rope Goto script on the BI forums.
This simple system of scripts allow you to command an AI piloted chopper to go to a map point where you will disembark via fast-rope insertion or following the landing of the chopper. The chopper will then return to base and refuel, where upon it can be commanded to extract you from another map click position selected by the player.
Monsada released a new version of his Urban Patrol Script for ArmA2 on the BI forums
Changes in version 4.2.6: Modified:- Fixed bug that leaves a soldier in front of vehicle afte geting out.
- Fixed bug that made AI to disenbark from heli before arriving objective.
Written on 2010-02-08 by Big
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