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MyCatSaid submitted an updated version of his AAF Desert addon which he released on the BI forums.

    Quote MyCatSaid :
    The AAF Desert module is a complete retexture pack which adds a desert style variant to the standard green AAF uniforms, units, vehicles and weapons.

    Changelog:
    • Folder order changed to match Play withSIX structure @AAF_Desert, @AAF_Desert_Replacement and @AAF_Desert_Extra
    • Added:
        - Updated base classes 02, 03, 04.
        - Special Forces class.
        - Static weapons.
        - Standard marksman unit.
        - Zeus support.
        - Squad XML support.
        - Weapons to vehicles.
    • Fixed:
        - Side Empty no longer restricts units to only AAF Desert variants.
        - OpFor no longer show as two AAF factions.
    • Known Bugs:
        - Dropped weapons ignore modified hiddentextureselection
        - Gorgon and Mora with incomplete hiddenselection



Written on 2015-01-26 by mycatsaid

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Video of the script version!

Champ-1 released an updated version of his CH View Distance Addon on the BI forums.

    Quote :
    So I have finally overcome my fear of dialog controls and made this script (now in addon form). It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
    • objects view distance and sync view distance options for every situation;
    • all settings are saved to profile;
    • ability to limit maximum view distance and objects view distance for the mission.

    Changelog:
    • added: support of UAV and UGV units


Written on 2015-01-26 by Champ-1


KoffeinFlummi from the BWMod Team released an updated version of the Authentic Gameplay Modification on the BI forums.

    Quote :
    The team that brought you the BWMod is now working on a modular, open-source realism/authenticism mod for Arma 3. This project originally started as a fork of TMR, but since evolved into something bigger, with only a few parts still taken from Taosensai's work.

    The AGM mod tries to achieve the maximum amount of authenticity possible in Arma 3 without sacrificing playability. The mod is modular, so you can disable features that you don't want or are incompatible with other mods. All the code is open-source, so everyone can contribute, or fork this repo and customize it to their own needs.

    You installed AGM, but you have no idea how it works, or where to start? Get started here.

    Changelog:
    • Changed: Markers are now sent over network using the classname, not the index
    • Changed: SwitchUnits can now be dis-/enabled during the game
    • Changed: Tweaked G-force intensity
    • Fixed: "Hide AI" option in BFT module was inverted
    • Fixed: AGM keybinds would block the Ctrl key
    • Fixed: Player could use SwitchUnits while dead
    • Fixed: Slingload hitpoint couldn't be repaired
    • Fixed: The mount command didn't work after the AI healed someone


Written on 2015-01-26 by KoffeinFlummi

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Coding informed us he released an updated version of his Codings Artillery Computer mod on the BI forums.

    Quote :
    Codings Artillery Computer is a mod made to enhance a mission for artillerists.
    ArmA 3 gives you two possibillities to use artillery:
      - Artillerycomputer
      - Manual

    It might be realistic to use the Artillerycomputer but it is just boring in a 4h mission if you sit in the base and make a few mapclicks when needed.
    The manual firing mode with the artillery can be use when you have line of sight. But if you do not have line of sight It is nearly impossible to hit a target within a few shots because you have no rangetables (except for the mortar thanks to LAxeman).
    So you have to decide if you want to hit and bore to death or if you do not want to hit but have fun.

    With Codings Artillery Computer you have the option to use a different Artillerycomputer that hopefully makes you more fun.

    Changelog:
    • added Module to configure the Mod
    • added option to set players position if he has a gps
    • added option to give access to gunner/driver/commander for the artillery computer
    • added a map
    • change color of angle to red if the weapon can not shoot in such an angle


Written on 2015-01-26 by Coding


Champ-1 released an updated version of his CH View Distance Script on the BI forums.

    Quote :
    So I have finally overcome my fear of dialog controls and made this script. It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
    • objects view distance and sync view distance options for every situation;
    • all settings are saved to profile;
    • ability to limit maximum view distance and objects view distance for the mission.

    Changelog:
    • added: support of UAV and UGV units (as suggested by EasyEB)


Written on 2015-01-26 by Champ-1


EvroMalarkey released his ASCZ AiA TP Extensions and Fixes addon on the BI forums.

    Quote :
    I've decided to share some config fixes for AiA TP. I've made it mainly for CTD fixes and minor improvements for our community, before these things were added into AiA TP. Most of the stuff is already in AiA TP now, but because AiA TP will not be updated any time soon, I will release this mod so AiA TP can be slightly maintained.
    The latest AiA TP release with the hotfix is stable, without any game breaking problems. But if there would be some minor issues (eg. with Arma 3 Updates), I will try to fix it here.



Written on 2015-01-26 by EvroMalarkey


krigshjälte has submitted his latest cooperative mission where you have to escape from jail and eliminate the dictator.

    Quote krigshjälte :
    You are a convicted spy in jail. You will manage to escape and you get the assigned to assassinate the dictator that has put you in the jail.
    You can prisonbreak both from inside or outside.
    You can play independent and help the escapers from the outside, or play convicted spy in jail : Get a map, weapons and explosives to successfully escape.
    You can sneak behind guards and Killing them silent in the prison, you are not hostile when you are detected only if you are shooting or killing someone.



Written on 2015-01-26 by Krigshjälte


krigshjälte has submitted an update for his new dynamic cooperative mission for Arma 3.

Changes since last version:
  • Teamkill change, insted to lock player input I scripted that player teleport to a desert Island
  • More patrol enemies and vehicles(mission was to easy)
  • added lift script to all helicopters at base
  • Added signs at the base



Written on 2015-01-26 by Krigshjälte


Dragon Zen has submitted a new version of this dynamic close combat singleplayer mission (formerly known as BlackHole) for Arma 3.

Changes:
  • Update for Massi's RU, US and UK units mod.
  • Add new faction for RHS's RU mod.
  • Add "Unlock cargo position" for vehicle.
  • Add music and other adjustment or bugfix.



Written on 2015-01-26 by Dragon Zen


Dj Otacon released in the Armaholic forums an updated version of this addon that increases the replayability of the singleplayer games.

Changelog:
  • Improved interface.
  • Added Cleaner function to removal dead bodies.
  • Tested under ver 1.38



Written on 2015-01-26 by djotacon

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