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SilentSpike released an updated version of his Silent Map Converter on the BI forums.

    Quote :
    Silent Map Converter is a program used to convert SQM files into SQF files for ARMA 2/3 (particularly useful for headless client missions).

    This was my first programming project which I used in order to get comfortable with Python and various programming concepts.

    As such, the program isn't a full blown SQM parser or anything particularly sophisticated. It simply uses regular expressions to find and extract the information it needs based on the standardised output of the ARMA mission editor.

    Please note that if you have python installed then you can just run the script file itself. It behaves exactly the same as the executable.

    Changelog:
    • Fix for vehicles spawning above the ground (createVehicle uses ATL not ASL)
    • Improved init field handling:
        - Replacement of the substring "this" now only takes place if it isn't immediately preceded or proceeded by anything other than a semicolon, the start/end of the string or a space.
        - Trailing spaces in the init field are now stripped away before checking that it ends with a semi-colon.



Written on 2015-03-01 by Armaholic

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Soronelite released updated versions of his =ARC= NATO Offensive Mods on the Armaholic forums.

    Quote Soronelite :
    The "=ARC= NATO Offensive" (ARC:NO) mod aims to add content to the blufor side of Arma 3. More exactly, the mod add new units and vehicles from differents NATO countries.
    From a technical view, this units and vehicles use the 3D models of the vanilla game with new HD textures.
    You have to keep in mind that this is only re-texturation, so some units will use clothes and gear which are not used IRL.
    The mod is splitted in "packs". (So people can take only units they wants etc.)

    Formely "-E3- Units" mod, so you'll be able to find the units and vehicles from the E3's Mods.

    Changelog:
    • New HD icons for all unifomrs. Many thanks to J3aLeiNe for his work !
    • Uniforms now have a bigger "cargo". (like BIS uniforms)(For example you can now put 4 mags in it)
    • Armor value of the FR Plate Carrier TAN OD corrected


Written on 2015-03-01 by soronelite


Soronelite released updated versions of his =ARC= NATO Offensive Mods on the Armaholic forums.

    Quote Soronelite :
    The "=ARC= NATO Offensive" (ARC:NO) mod aims to add content to the blufor side of Arma 3. More exactly, the mod add new units and vehicles from differents NATO countries.
    From a technical view, this units and vehicles use the 3D models of the vanilla game with new HD textures.
    You have to keep in mind that this is only re-texturation, so some units will use clothes and gear which are not used IRL.
    The mod is splitted in "packs". (So people can take only units they wants etc.)

    Formely "-E3- Units" mod, so you'll be able to find the units and vehicles from the E3's Mods.

    Changelog:
    • New HD icons for all unifomrs. Many thanks to J3aLeiNe for his work !
    • Uniforms now have a bigger "cargo". (like BIS uniforms)(For example you can now put 4 mags in it)
    • Armor value of the FR Plate Carrier TAN OD corrected


Written on 2015-03-01 by soronelite

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Chief Wiggum informed us he released an updated version of his 9Liners and Notepad addon on the BI forums.

    Quote :
    9Liners & Notepad is a client-side mod, that allows you to open a couple of documents, like a notepad or CAS-9Liner directly ingame.
    You can simply open these documets by pressing the assigned shortcut and you'll be able to write on them,save them or clear them.
    Once you save a page, it will be binded to your profile, which means, that even if you leave the mission and join a different one, your note will still be on the page where you wrote it down.

    9Liners & Notepad brings the following documents to your game:
      -a CAS 9Liner sheet
      -a Medivac 9Liner sheet
      - a Notepad
      - a Gunship Call-For-Fire 5Liner sheet:
      - a CAS Check-In Breefing sheet:
      - an Adjust-Fire-Mission sheet:
      - a Fire-For-Effect-Mission sheet
      - a Marking-Mission sheet
      - a Target-Location-Methods Help sheet (no interaction)

    Changelog:
    • added: Target-Location-Methods-Help sheet
    • added: Fire-For-Effect sheet
    • added: Adjust-Fire-Mission sheet
    • added: Marking-Mission sheet
    • changed: Removed all items. So it's a client side mod now!
    • changed: some textbox stuff
    • changed: Medivac 9Liner doesn't saves after clearing page anymore
    • changed: New ReadMe in the forum post!


Written on 2015-03-01 by Chief Wiggum


NikolaiSergeyev released the first version of his USA Vests Megapack on the BI forums.

    Quote :
    Here's an initial release of the vests, should cover any missions/units you've made that require the vests.
    Contains different vests.

    Changelog:
    • Initial Release of separated pbo for vests.


Written on 2015-03-01 by NikoWZRD


(AEF)Duck released an updated version of the AEF Uniforms Pack on the BI forums.

    Quote :
    AEF Uniforms Pack is a community made addon that gives you access to a complete set of different uniform types spread over three factions, AEF Tactical, AEF DCU and AEF AUSCAM. These uniforms are used by the AEF’s ArmA Team, 2CAV. In total there are over 150 Items, Unit and Squads available.
    All factions come with a complete set of AI units and squads that are available in the Editor and in Zeus mode.

    Changelog:
    • Added: 2CAV Operation Patches
    • Added: 2CAV NA Rank Patches
    • Added: Additional Flag Patches


Written on 2015-03-01 by (AEF)Duck


Zooloo75 submitted his Impulse sounds mod.

    Quote :
    "Impulse" adds gunshot reverb to ArmA3.
    The addon is compatible with all other sound mods/weapons/maps/etc (it is completely independent).



Written on 2015-03-01 by zooloo75


Voiper submitted an updated version of his Simple Mine System script.

    Quote :
    Replacement Mine & Explosive System for Arma 3.

    Features:
    • No addons needed. Simply plug into your mission.
    • Place mines & explosives, adjust them, arm, disarm, and detonate them in a controlled and safe manner.
    • Flexible placement allows you to put mines on almost any surface.
    • What You See is What You Get (WYSIWYG) triggering: no more walking into invisible trigger radii.
    • Each mine has been adjusted to bring it closer to reality:
      • Bounding mines no longer arm and trigger strangely, nor can be buried in concrete or steel.
      • Tripwires don't float in mid-air, and can be put anywhere within reach.
      • APERS mine replaced with custom proximity sound alarm.
      • APERS Tripwire mine replaced with custom tripflare (don't worry, Claymores still use tripwires).
      • AT mine can be partially buried in earth.
      • Charges can be detonated selectively and attached to vehicles.
    • Compatible with CSE Interaction.
    • MP & JIP compatible.

    Changelog:
    • fixed: error in AT mine loop
    • fixed: on respawn without CSE, player loses menu


Written on 2015-03-01 by voiper


StTosin has submitted a new version of this singleplayer mission where you must fight with your comrades as an infantry unit and cut right through the enemy defenses from the West side of the Map all the way to the East side.

Changelog:
  • Added: Infantry in cargo of transport vehicles.
  • Tweaked: Bomber jets camera
  • Added: Väinämöinen's Bombing run script!



Written on 2015-03-01 by sttosin


Fuiba released in the BI forums a new version of the 4th pack in the PMC Versus coop missions series.

Changes:
  • Added one new mission.
  • Added more AT weapons to mission #4.
  • Removed extra crew in mission #7.
  • Added more rockets and more enemies to mission #10.
  • Changed the truck to US model in mission #11.
  • Delayed the initial attack more in mission #13.
  • Replaced HMMVW's with MRAP's in mission #14.
  • Added more empty vehicles and friendly engineer to mission #17.



Written on 2015-03-01 by Fuiba

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