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EMERY informed us on our forums he has released a new version of his Mercenaries Vehicle Pack.
Quote EMERY
Ok so real life and arma2 got in the way from us getting this the way we would have wanted it.
They still need some texture work but don't look to bad, we may get a update out soon with a mission or 2.
big thx to soldier2390 for getting the huey for us you rock dude!
and Leopard for posting our wip on the home page
we hope you enjoy
Changelog:Removed:- MERC-rep truck
- MERC-fule truck
- MERC-ammo truck
- MERC-ah-6 hellfire
- MREC-hilux Added:- uparmed hummer
- F.A.V
- a HUEY
- beast/hummer
- changed shape of md500 made it look like the real one and did some small fix to jeffres 5. Make sure to delete the old version before using this one!
deanosbeano released a new Desert Island, still in Alpha, what will be an Afghanistan map on our forums.
Quote deanosbeano:
Here is very early release of what will be Afghanistan map for arma2.
Its very big i release because its somewhere planes can finally have a nice map to hide on for at least a little time.
It is very early alpha, it has working clutter (not much) and it has no buildings, i release for feedback and will try to enhhance with some more terrain via the mask layer in future release.
If anybody builds any nice bases please let me have the mission.sqm then i can put this permanent via Visitor.
IceBreakr, from www.vojak.si, has sent us the first release of his long awaited Island Panthera.
Quote IceBreakr :
"Many have secret dreams. One of them is IceBreakr and he dreamt of an island that many ArmA players could enjoy, along with his team of dedicated mil-sim gamers. He put on his yellow working helmet, rolled up his sleeves and started building and building until his dream became reality. It took time, energy and a lot of dedication but after three months he has succeeded, its here: Island Panthera!"
The name Panthera itself comes from Slovenian history of "black panther" and the map itself is based on the real height data of Slovenia's Northwest part in Europe, named Gorenjska Region.
"Gora" in Slovenian means mountain and Gorenjska region represented in Panthera certainly lives up to its name being home to most of Slovenia’s biggest mountains, including the highest of them all – Triglav (three heads) standing at an impressive 2,865m. The Julian Alps and the beautiful Triglav National Park are the main features of the region – offering not just outstanding scenery, but a wealth of plant and animal life and an abundance of outdoor activities. It is also home to the unforgettable lakes Bled and Bohinj. It is almost impossible to decide which one you prefer – Serene Bohinj and its majestic mountain setting or fairytale Bled with its seventeenth century church on an island overlooked by a castle perched on a rocky outcrop.
Features:* Gorenjska region is in fact NW part of Slovenia in Europe.
* due to heavy real-life vegetation and gameplay issues author' had to resize a sector of ~40x40 klicks (kilometers) down to 10km x 10km terrain.
* real-life counterpart towns in the area had to be resized to small villages, couple of them listed here: Radovljica, Bled, Jesenice, Mojstrana, Kranjska Gora, Kobarid, Tolmin, Bohinjska Bela, etc. Map now features over than 65 settlements/places.
* texture is based on 10240x10240 composite of various satellite images and photoshopped in couple of places.
* there are four airports present:- Lesce (real one is cessna/soaring plane capable, but in-game runway is the sake of gameplay paved and much bigger, so fighters & transport planes can use it)
- Bovec (real one, small for mainly helicopter operations or for very very daring pilots)
- Arnoldstein (fake one, Arnoldstein doesn't have one in RL, but this one has been added for better gameplay and mission makers' ideas coming to life.
- Smugglers (another fake one, this one stands in the desert and locals use it for smuggling operations in and out of the island) * Almost everything exists in the real World. Desert part on the SE is created from the scratch and therefor fake. Slovenia doesn't have deserts.
* roads are based on real-life data and cover all sectors of the map.
* first try to explore the island by positioning your squad on one of Airports and launch vehicle and air patrols from there.
Gil, aka HomerMau, has submitted a new SP mission for ArmA2.
Quote HomerMau :
My first mission ever created in the editor.
UH1 got shot down and the pilots must escape.
On the official ArmA2 website a new video has been released.
This new video is the first part of a Developer´s Diary.
Quote :
As part of a continuous commitment to ARMA II's dedicated fan community, Bohemia Interactive has created a series of developer diaries to be published online, starting July 1st. Jan Prazak, Bohemias PR manager, explains the basic controls of ARMA II, shown using comprehensive video footage captured ingame.
The main goal of these videos is to reveal the depth of the game and describe in an easy-to-understand way how fun it really is to play ARMA II and enjoy one of the most sophisticated military simulator on market.
Kyllikki has released a new version of two of the mission released by his squad members, in the BI forums.
Quote Kyllikki :
Fixed:
co 06 Juhannus - Added english briefing
co 06 Hostages
Written on 2009-07-02 by Big
Gareth Clough has informed us a new version of his Dedicated Server has been released.
Quote Gareth Clough :
This tool is for launching dedicated server in ArmA 2.
You can select most of the server options from the interface and run a server from any execute which is in the exe's current directory.
Kyllikki has released a new coop mission in the BI forums.
Quote Kyllikki :
- co 10 path of the patriot by Blake - NAPA patriots must assasinate pro-Chedaki minister riding in a motorcade and local Chedaki commander attending a church ceremony in Pogorevka. Once finished, escape the area.
Written on 2009-07-02 by Big
Dead3yez has informed the community on our forums of his addon designed to increase the performance of ArmA II.
Quote Dead3yez:
This addon is a small config designed to increase the visual performance of ArmA II. It does so by removing and reducing the quality of various aspects of the game. The addon is designed for those who have troubles running the game with good performance or so that other settings my be pushed higher. It only works on Utes and Chernarus. Note that this is still in a beta phase, future version is impending.
Features:
- Lower (smaller) grass
- Grass rendering altered
- Grass clusters are less dense
- Less dust produced from vehicles on land
- "removed" animations from grass
- Wildlife removed from Chenarus and Utes
Raunhofer has released a new coop mission in the BI forums.
Quote Raunhofer :
This mission is inspired by Air Cavarly, it includes respawn and hours of playing.
Mission starts with a small intro action, so don't worry if you'r going to die at the beginning of the mission, the rest of the mission isn't so difficult
Second advance also includes a high command ability and it's playable with a small player groups too (even one player is enought).
This mission is tested with a large scale of players.
Written on 2009-07-02 by Big
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