Ole1986submitted a forked version of indepth666'sRcon Toolkit py3rcon.
Quote : py3rcon : Rcon toolkit for linux to manage your Arma3 / Arma2 servers.
py3rcon is a Python3 client for Battleye Rcon protocol. It's designed with ARMA2 and ARMA3 in mind but may also work with other implemenation of the protocol.
X39 informed us he released an updated version of the ObjectOrientedScripting on the BI forums.
Quote : What is ObjectOrientedScripting (OOS)?
OOS is a new script language that will be translated to native SQF meaning that it is 100% compatible with SQF.
It makes it possible to develop modifications in an ObjectOriented way (thats why it is callen ObjectOrientedScripting ... ok i admit ... that was too obvious :P)
Why would we want to stop using SQF?
well ... its a quite complex thematic where most of it is personal choice thus i cant rly help you with this questions
there is just one thing i can tell you:
ObjectOriented Programming (in this case Scripting) has the benefit that youre (in theory) faster in developing scripts
for some comparison, please read this.
Wrapper: Fixed -gen is not working if file is not existing
Compiler: Flag /DEFINE="#whatever(arg) dosomething with arg"
Compiler: Flag /THISVAR="_thisvarname_"
Compiler: PreProcessor replaced non-keywords when they just contained a part of the keyword
Compiler: PreProcessor now supports "merge" operator
New SQF ObjectStructure
Type Restriction (with that all stuff that is connected to it)
Zabb released his TAC Vests addon on the BI forums.
Quote : This is part of the TAC VEST and some equips. (That is included in the TRYK's Multi-Play Uniforms.)
Because TRYK can not update due to circumstances.
When the problem is resolved it will be re-released from TRYK.
- PMC Vest
- First On
- TACO mags belt
Hcpookie released an updated version of his Pook SAM Pack on the Armaholic forums.
Quote : Modern SAM Systems including 9K33x, 9K37, 9K317, and 96K6 platforms. Their original Russian designations are used. Missile performance and behavior based on real-world data and video footage. The 9K33x, 9K37, and 9K317 are normally radar guided, and they can also be optically guided in an ECM-heavy environment. Therefore, I added manual control to these missiles. This is subject to removal in future releases based on feedback.
All BIS factions represented, since it stands to reason that the CDF and Takistani Army would have acquired these in their inventories.
Fixed: C-RAM shadow bug.
New: RWR Incoming Missile alerts for some planes. This feature is WIP and only applies to some planes at present. Scripting instructions added for addon/mission makers to add this new alert feature to any plane in-game.
Quote : A new custom faction I made for fun. I also used this faction to test my capabilities for dependencies.
The European Mercenaries Faction, also called EuroMercs, is an independent and private military company that will only operate for the interests of the European Union. While NATO and CSAT forces are fighting in the East, EuroMercs have to do smaller jobs, like defending borders, or missions like Counter-Terrorism.
They are counting now more than 100.000 soldiers and operate prototypes and older vehicles like the Bo-105.
I recommend you to use "RHS" or "East vs West" to include Russian and US ennemies/allies.
KoffeinFlummi released an updated version of the BWMod on the BI forums.
Quote KoffeinFlummi : The BWMod team's goal is to supply the Arma 3 community with a set of vehicles, weapons and equipment to be used in 2020 by the German Army, like the IdZ system and vehicles currently being introduced, such as the IFV Puma.
We are not associated with the BWMod for OFP and the earlier Arma games, but since the team around that mod abandoned the project, we will continue where they left of and equip players with high-quality vehicles and weapons.
fixed: Rendering issue with certain uniforms due to Arma v1.52 update.
Ranwer135 informed us he released his DSS: The Mod project on the BI forums.
The DSS Mission Files which the author has originally released seperatly have been added to the main package here on Armaholic, so you do not need to download those seperatly!
Quote : After the Island’s awakening of the earthquake device, something very sinister had occurred within the geographical nature of the terrain. Scientists were baffled by the strange effect towards the terrain and ordered an evacuation of the island. The overall time of an evacuation was from 3 to 5 Months. 1 Months later…that threat became a reality.
This is your World! This is DSS!
Different types of zombies with animations and sounds! (SP & MP compatible, can be placed on map)
Smart zombie pathfinding. (Inspired by DayZ SA)
Easy-to-use dialogs for crafting, cooking and more!
The ability to drink, eat and heal using the already added items in ArmA 3. (Bloodbags, baked beans, etc.)
Custom HUD for displaying hunger, thirst and health.
Fix or refuel your vehicles with toolboxes or jerry cans!
Over 25 items and counting for DSS!
New weapons to find and possibly craft!
The continuation of the ArmA 3 campaign known as "The Awakening".
Tutorial and sample mission for adding your own items such as for crafting!
AntonStruyk released an updated version of his @Ares mod, which adds a modules expanding Zeus functionality, on the BI forums.
Quote : Ares is a mod aimed expanding the tools available to Zeus so that it is possible to create more varied and compelling missions. The goal is to add simple useful functionality to Zeus without requiring any extra mods running on other clients or the server.
Ares is designed to work with dedicated servers which may be running missions that allow JIP and respawn. The new functionality it is aimed at running with trusted players in a structured mission and is not recommended for general 'public server' play.
Fix some broken inheritance for vests and hats that might have been interfering with other equipment mods
Fix an issue where bad SQF was being generated by the for Guerilla and Civilian units when saving.
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