Tim_Hill has submitted a single-player mission designed to add a realistic feel.

    Quote Tim_Hill :
    This is a single-player mission designed to add a realistic feel. It's played on Takistan and your objective is to find and extract the VIP. The AI patrol and search for you and you must search everywhere to find the VIP.

Written on 2015-07-07 by Tim_Hill


Cruoriss informed us he released a new version of his open wolrd pve mission with multiple tasks to complete in the BI forums.

    - Added : Zombies are now covered in blood
    - Added : Heavy caliber shot to the leg will now make zombies go prone
    - Changed : "X is now Zeus" message when a zeus unit respawn is now disabled
    - Changed : Replaced UPSMON by UPS, only used for infantry in zone (not in defend tasks)
    - Fixed : When teleporting to a delivery point, only the squad leader will teleport recruited AI with him now (same as MHQ teleport)
    - Fixed : Multiple waves in defend tasks
    - Removed : VCOM AI, with the many vanilla AI change it will become unreliable

Written on 2015-07-07 by Cruoriss

Donbass submitted his Expanding ISAF bases in Sangin template.

    Quote :
    My goal is to expand all the bases (FOBs, COPs, Outposts, VCPs, MOB) in Sangin for Arma 3. In addition, I want to add MOB functional ILS runway so there could be aircraft landing and add a few outposts. I hope you will enjoy.

    • Details in bases

Written on 2015-07-04 by Donbass


IndeedPete released his A2C - Arma 2 Cutscene Animations in Arma 3 addon on the BI forums.

    Quote :
    This addon ports a bunch of cutscene animations from Arma 2 to Arma 3. It is not complete yet but it already provides mission creators with more variety for their cutscenes. Note that most ported Arma 2 cutscenes show up under Cutscene or Unknown categories in the animation viewer.

Written on 2015-07-04 by IndeedPete

The CWR² Team released an updated version of the Cold War Rearmed² - Austrian Armed Forces Expansion on the Armaholic forums.

    Quote :
    This Expansion for Cold War Rearmed² adds Austrian Infantry units and their weapons.

    • Added: VW 181 by cubus/Marseille77
    • Changed: Added custom commandbar icons for SL, TL, Officer and Medic
    • Fixed: Pistol holding anims should be all fixed now

Written on 2015-07-04 by CWR2 PR

Bux578 released an updated version of his open source tabler - Arma 3 Translation Helper on the BI forums.

  • Added: Settings for Indentation, Tabs/Spaces
  • Added: Setting to remove empty XML language nodes
  • Added: Markdown variant of the statistics export
  • Added: German and Russian translation
  • Fixed: Settings dialog has an icon now

Written on 2015-07-04 by bux578

NZDF CRASH released an updated version of his T-6 Texan II Pack on the BI forums.

    Quote :
    This contains a T-6A/C & AT-6B Pack for Arma 3 with various paint jobs.

    • Fixed wreck bouncing issue
    • Optimizations to PhysX
    • Various fixes

Written on 2015-07-04 by Armaholic

NZDF CRASH released an updated version of his Su-25 Frogfoot Pack on the BI forums.

    Quote :
    This adds different versions of the Su-25 Frogfoot to your arma 3.

    • PhysX changes
    • Minor Fixes

Written on 2015-07-04 by CRASHNZ

hcpookie released an updated version of his PBR Boat Pack on the BI forums.
This addon adds numerous naval objects and ships. New harbor/sea ships with faction-based Textures.

  • Fixed: Zubr can now board AI cargo without needing to join group.
  • Improved: Adjusted the propeller "vehicles" accuracy to be less detectable by AI. Should prevent the "unknown plane" callouts.

Written on 2015-07-04 by hcpookie

Tonto- released an updated version of his Valtatie 5 terrain on the BI forums.

    Quote :
    Name of the map is Valtatie 5, or "VT5", and it translates to "Highway 5". I've been working it about a year now and with the help I've had its beginning to be ready for releasing. The map is still work in progress.

    • Added new surface
    • Fixed misplaced objects
    • Fixed APC movement on forest surfaces
    • Tweaked terrain lighting. Rain and storm weathers are brighter. Ambient light should be less blue-ish.
    • Removed unnecessary dependencies

Written on 2015-07-04 by Armaholic

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