Skruis released his Athena mod on the Armaholic forums.
Athena is a 2nd screen mod providing those players w/ multiple monitors and/or gaming pc's as well as notebooks w/ an interface that displays friendly unit and group locations, compositions (sl, ar, at, medic, etc.) and marker data.
The Armaholic hosted archive contains the Athena Scripts, the Export Extension and also the windows desktop app!
Quote : I've just released the latest version of my Athena mod. Athena is a 2nd screen mod providing those players w/ multiple monitors and/or gaming pc's as well as notebooks w/ an interface that displays friendly unit and group locations, compositions (sl, ar, at, medic, etc.) and marker data. This is not meant as a replacement for the ingame map. The mod does not yet have any functionality that feeds data back into Arma3 but it will extract data from the game and then use that data to provide the user with a glanceable interface. Where is the nearest friendly group? Are the other groups in position? Where is the nearest armor? Is the helicopter inbound? Those kinds of questions can be answered quickly and easily with Athena w/o having to bring up the ingame map. Simply glance from the game to the Athena app and it will provide you with an instant update on unit positioning raising your battlefield awareness.
Some background on what the mod does:
The mod runs scripts that collect information about the mission itself (name, author, etc.), the markers known to the player (or rather, the players instance of Arma3) as well as units and groups on the players side and all vehicles they occupy. That data is exported to a JSON file via the Athena.Extension.dll (the path is configurable via the settings.cfg in the @athena folder). That JSON file is then polled by the app (if you use a non default location, update the app's settings via the File->Settings dialog) which then parses the data and generates the markup in the application. On my PC (i7 4770k), I've run BIS's showcase missions as well as test missions in the editor w/ around 100 units and I have not noticed any impact on performance.
This is a 2nd release of this mod which was originally packaged as a server side mod. That introduced additional complexities and dependencies which limited uptake and caused unnecessary issues. The mod and app have been retooled as client side focused though I have goals of introducing Internet focused app to app communications.
Again, this is an early work. Expect some bugs. Any comments/bug reports are appreciated.
TokyoIndia released an updated version of his RoC Republic of China (Taiwan) addon on the BI forums.
Quote : I'm pleased to release my first add on for Arma3, The Republic of China Armed forces. At the moment the addon only represents the Republic of China Army but I plan to expand and include other branches of the RoC military soon.
The RoC is a very interesting subject but I'd like to make it clear this add on is not a political or racial statement in anyway and is not intended to offend anyone. Please read the READ ME file in the download. With CSAT possibly including mainland Chinese forces, I thought it would be nice to have another Asian force other than the JGSDF, to fight against CSAT in the pacific.
Now the army has some air support! Ive packed this is as a seperate PBO so for those who don't want to use Firewills F-16 they don't have to use the RoCAF and can just update the army. To use the air force just move the PBO to the addons folder.
RoC Air Force added.
F-16 reskin (dependency on Firewills F-16C).
RoC Air Force fighter pilot, helicopter pilot, multi engine pilot and ground crew re-skins.
Cleaned up configs, reorganized and removed a few things.
Removed per-loaded backpacks from Virtual arsenal, only empty ones remain.
Re worked load outs and weapons slightly.
Added more names.
Image should be showing on sample mission now (mission still AGM dependent atm sorry)
NeoArmageddon informed us he released an updated version of his Map Builder Tool, an in-game 3D-Editor for terrain creation, on the BI forums.
Quote : Today I want to present a little project I had laying around for quite some time but finally finished a working alpha. The project is called "Map Builder" and it is an ingame 3D-editor with the purpose of help in placing objects, compositions and vegetation when creating new terrains (kind of an improved Buldozer).
This project is in an alpha-state. It is neither featurecomplete nor fully tested/bugfree. I am releasing a first unfinished alpha to collect feedback, ideas and bug reports. I want this project to be as open to the community as possible.
Here is a preview/RC of the 0.7 update. It is not tested and might be unstable. I don't take responsibility for any damage/crash/dataloss/burning pets. Backup your project files!
All CTD should be fixed know.
Restructured the objects/Addons/packages. It should be more clear now which Addon to use for vanilla/AiA/JBAD etc.
All objects in "A3 Vanilla" can be used without adding AddOn dependencies to your exports!
A favorite object list!
A List with all used objects!
A lot of Multiplayer improvements. Thanks to ItsDonJon for testing.
Freelook is now on middle mouse button.
Heightadjustment is back on left + right mouse button.
Glowbalsubmitted an updated version of the Combat Space Enhancement mod which he released on the BI forums.
Quote : A few of you have send me PMs asking where I have been. It has been a while since you last heard from me on the BI forums. Unfortunately I have to announce that due to circumstances in the Arma modding community, it is no longer feasible for myself to continue work on CSE. I'd like to thank everyone for their support over the past year, it would not have been possible without you.
Coming with this announcement, I also release the for now last patch for CSE. The changelog is small however, as I did not have the time these past months to work much on CSE.
Eventually, due to the fact that the game and the environment of it change due to Bohemia releasing new updates, things changing, new awesome modifications being released in the future, features within CSE might no longer function over time. If the need arrives, there are other good alternatives available for some of the functionality we provided with CSE, such as AGM, made by a bunch of awesome people, who are very active in the Arma 3 modding community.
My thanks to everyone involved in the project, contributors, developers and users. It has been a blast.
Pinazsubmitted an updated version of his F-16C retexture All in One Pack.
Quote : I did some new textures for the F-16C and I want to share them with you.
Now I did an All in One pack, in this pack you will find all my previous skins packs (italian air force, ukraine, fictional usaf aggressors, Altis Air Force, etc), plus all new textures I have made and the new one that will come!
Added 8 new USAF skins:
- 10th FS Hahn AB (germany)(dismissed in 1991)
- 313rd FS Hahn AB (germany)(dismissed in 1991)
- 496th FS Hahn AB (germany)(dismissed in 1991)
- 234th FS Eielson AFB (Alaska)(Fictional)
- 235th FS Eielson AFB (Alaska)(Fictional)
- 221st FS NAS Sigonella (Italy)(Fictional)
- 22nd FS Spangdahlem AB (germany)
- 82nd FS Spangdahlem AB (germany)(Fictional)
Added 1 Italian AF skin:
- 87th FS special color
Added Romanian AF skin:
-That's based on some "preview pics" found on internet of the romanian AF F-16s that will enter in service next year
Alexus informed us he released an updated version of the GAU-8/A Avenger by him and Zabuza on the BI forums.
Quote : Zabuza and I are proud to present you a mod we were working on in the last weeks: the mighty GAU-8/A Avenger for the A-164 “Wipeout”.
Since the release of the NATO close air support plane, we were missing the power of the real A-10, the role model of the A-164. With bringing the A-164 into the game, Bohemia introduced a gun which was neither able to destroy a simple APC nor really effective against infantry. So Zabuza and I, both passionate pilots, decided to see what we can do, and this mod is the result.
What does it do?
Basically the mod changes the 20 mm gun of the A-164 “Wipeout” to a more powerful version, the well-known GAU-8/A Avenger 30 mm gun of the A-10 aircraft. So in future you will be able to use the gun as it is supposed to: as a tank buster and for scaring the shit out of your enemy.
Things we changed
The following list presents all added/changed features:
changed the calibre to 30mm
increased muzzle velocity to 1030 m/s
increased direct and indirect hit damage
increased bullet spread
added 2 burst modes: “Low” (1.5s, 2100rpm) and “High” (1.5s, 4200rpm)
magazine size of 1174 rounds
changed weapon sound (featuring the typical GAU-8 “fart of death”)
new impact sound
smoke effect while shooting the gun
new impact effects (more smoke, flashing light of explosions)
removed tracers, only visible with NVG
the A-164 now carries 240 countermeasure flares
Quote : Get Classname is a script what allows you to get every classname (Inside your inventory or outside). You just wear it ingame or pointing on it, open the menu and click a button. It copies the classname into your Clipboard so you don't have to type it down.
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