EricJ released an updated version of his Weapons Pack containing different weapons on the BI forums.

    Quote EricJ :
    This adds different weapons, magazines and items to your Arma 3.

    • Added a Railed RPG-7, it can mount optional sighting accessories, such as various optics.
    • The Ibex Launcher Sight now has one more dot for drop compensation, it has compensation for 300m and in the next version three dots will be visible.
    • Added the ability for the PK to mount suppressors, can use US.
    • Adjusted the cyclic rate of the PKM to 700rds/min. Also has a specific sound.
    • Fixed TracerScale for the 7.62x39mm Russian round, now green tracers will show.
    • Fixed Grenade load for the Initiative AT Gunner, now has two RGOs instead of 1 RGO and 1 RGN grenades.
    • Added an "Inert" M40 for training. The grenade will explode but will cause no damage.
    • PKM fires correct round, 7.62mm x 54R. Rounds are based on the 57-N-323S cartridge
    • Fixed my addon grenades stepping over other addon grenades.
    • Tweaked the majority of HK stocks again, making them look more correct and sized correctly.

Written on 2015-08-28 by Armaholic


asierus released in the BI forums a mission that follows the events after Long Night I.

    Quote asierus :
    You are the captain of Selakano Police, you and your mates Stayed on selakano waiting for Alpha team to come back to pick u up... that didn't happen, now you try to survive on a zombie infested Altis and try to find a way to escape.

    At start you must survive an zombie assault on the police station, so be prepared.

    This mission is hard so be ready, you are a cop not superman, and there are many...many zombies.

Written on 2015-08-28 by asierus24

CimaleXXI has submitted a singleplayer mission where a VMF Spetsnaz patrol searches for takistani mujahedeen.

    Quote CimaleXXI :
    October 1985 - Takistan, South-Western border region.
    This mission is the sequel of Takistani entrapment, and feature a mission where a VMF Spetsnaz officer is forced to face guerrilla warfare in Takistan after his failed
    involvment into Operation Flashpoint.
    A few months ago VMF troops as well as other soviet Red Army units lead by General Guba have been pushed into a Blitz style war against NATO, with the purpose to push reformist Mr. Gorbachev off from Soviet Union presidency, and re-establish Soviet supremacy over some disputed Baltic Sea islands, the Malden archipelago.
    Soviet renegade forces didn't only reclaimed Everon island, but pushed onto Malden as well which bring the Americans on the edge of defeat.
    NATO leaders on the islands received an ultimatum from Guba, but at the same time Guba was aware about a full NATO carrier group on route at flank speed to lend assistance. Both the U.S. and Moscow denied that hostilities broke out on the Malden islands to prevent panic, but at the same time the USSR began a full-scale mobilization, allegedly as a military exercise.
    On the other side NATO responded mobilising U.S. troops in Europe and the AMF (NATO Allied Mobile Force) for Northern Europe, involving several nations, and finally defeating the soviet rebel forces after some bloody but resolutive fightings.
    At the end of the conflict all soviet forces have been forced to surrender, then after capture by U.S. and NATO troops they have been stripped of their weapons and equipment and sent back to Russia where received a bitter and cold welcome home.
    After a trial where many of the involved VMF officers have been arrested or outranked, the 2nd VMF special amphibian regiment have been finally punished and sent to Takistan to fight the local uprising instead of a leave period at their base in Sevastopol.
    You are going to lead a VMF Spetsnaz group with the purpose to stop the last progresses mad by the local takistani militia in the Takistani border region with Ardistan.

Written on 2015-08-28 by cimaleXXI


tacticalpascale has submitted a small co-op map to practice working as a squad.

    Quote tacticalpascale :
    This is a small mission designed for players to practice engaging infantry in a small, urban environment. It is perfect for training new members of your clan in working as a team.

    The only objective is to clear the area of enemy, it is a training style mission - hence why it is so simple.

    There are six roles for players to choose from; FTL, Medic, Marksman, Autorifleman, Grenadier and Explosives spec.

Written on 2015-08-28 by tacticalpascale

tacticalpascale has submitted a sector control gamemode mission for Arma 3.

    Quote tacticalpascale :
    This is a custom made sector control map for all 3 factions.

    Each faction has 4 pilots.

    Players will be given transport, medevac, CAS and supply tasks.

    The more you help your troops, the more the enemy tickets will drain. Work fast, fly well.

Written on 2015-08-28 by tacticalpascale

AccuracyThruVolume informed us he released an updated version of his Iraqi-Syrian Conflict addon on the BI forums.

    Quote :
    I submit to you this humble contribution to the mod-a-verse. This addon is meant to represent factions either currently or within recent history that are fighting in the Iraqi-Syrian warzone. Included in the current release:
    • Islamic State (Opfor and Independent)
    • al-Nusra Front (Independent)
    • Syrian Arab Army (Opfor)
    • Peshmerga (Blufor)

    • Fixed: Error in VA with the PASGT helmet
    • Fixed: Peshmerga MRAP groups were on the wrong side
    • Added: Replaced many CUP weapons with RHS ones
    • Added: M113 to IS factions
    • Added: IS Tan uniform

Written on 2015-08-28 by accuracythruvolume

VanZant released an updated version of his Adjustable Grenades addon on the BI forums.

    Quote :
    After a long time I've taken a look at an addon that was left unfinished and abandoned, check it out: Extended Grenades & Throwable Items (EGTI).
    Now it's completly rewritten, optimized, finished and renamed.

    • Fixed: New hud system that solves the flickering problem (this has been tricky).
    • Fixed: Small desynchronization between the hud and the info displayed in debug mode.
    • Changed: Tweaked the hud configuration so the animation is more fluid now.
    • Changed: Penalties for item types are no longer predefined. Now are based on the item's mass, making the system compatible with all addons theoretically.
    • Changed: Small tweaks related to the time needed to make the throw, slighly longer now.
    • Added: Public key.

Written on 2015-08-28 by VanZant

Alexus informed us he released an updated version of the GAU-8/A Avenger by him and Zabuza on the BI forums.

    Quote :
    Zabuza and I are proud to present you a mod we were working on in the last weeks: the mighty GAU-8/A Avenger for the A-164 “Wipeout”.
    Since the release of the NATO close air support plane, we were missing the power of the real A-10, the role model of the A-164. With bringing the A-164 into the game, Bohemia introduced a gun which was neither able to destroy a simple APC nor really effective against infantry. So Zabuza and I, both passionate pilots, decided to see what we can do, and this mod is the result.

    What does it do?
    Basically the mod changes the 20 mm gun of the A-164 “Wipeout” to a more powerful version, the well-known GAU-8/A Avenger 30 mm gun of the A-10 aircraft. So in future you will be able to use the gun as it is supposed to: as a tank buster and for scaring the shit out of your enemy.

    • added lockability of laser targets

Written on 2015-08-28 by Armaholic

Mikey74 submitted an updated version of his Airborne addon.

    Quote :
    This is a mod that adds more airborne type units.
    I was gonna make a mission with airborne drops and well there is only one para unit in vanilla. So I figured what the hell, I'll make one.
    This add 2 new vehicle classes and 2 new group classes.
    Airborne class is like the vanilla when you place unit in editor its on the ground.
    Air assualt is the same except when you place these guys on the map they spawn in the air randomly between 250 to 500 meters high.
    When in air they have parachute back pack, but when on ground they will have there standard packs.

    • To combat Csati drones. EOD has updated Airborne by trianing and adding weapons such as Cluster grenades, and throwable satchels for the Airborne.
    • Airborne has also replaced there MX SW for the SPGMM 338. Adds more punch to help bring down Csati drones.
    • Intel reports Csat government has issued upgrades for there ground drones. Grenade launchers have been replaced by a new compact 30mm autocannon. Reports show that drones will self destruct when disabled.

Written on 2015-08-28 by mikey74

POLPOX released a new, reworked version of his calm animations script on the BI forums.

    Quote :
    POLPOX's calm animations 2.0 script is now available!
    Adds calm animation for some units which they cancel when under fire.

Written on 2015-08-28 by Armaholic

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