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player_1k has submitted an updated version of his singleplayer mission Gold Mine in which you have to transport and ship gold while protecting transports from enemies.

Changelog:
  • Enemy groups can be broken into smaller groups.
  • Implemented the Garbage Collector module.
  • Seeker bombers can overpower their targets.
  • Added inter-tribe diplomacy.
  • Added enemy deployment indicator.
  • Communication among enemy groups can be facilitated.
  • Easier access to Map Menus.
  • Added dialog for ordering supplies and for stocking supply truck.
  • Fixes.


Written on 2017-03-01 by Armaholic

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Gustavo released an updated version of his [BSOC]Imbel IA2 on the Armaholic forums.

    Quote :
    The IA2 is the new rifle designed and built in Brazil by Imbel. The IA2 and its variants being distributed in 2012 to some security forces and is planned to replace the old FAL, M16A2 and HK33.

    Changelog:
    • reworked the iron sight mesh and texture
    • some mesh improvements
    • added m203 F black variant


Written on 2017-03-01 by Armaholic


Sil Carmikas released an updated version of his Simple Random Weather Script on the BI forums.

    Quote :
    This is a bit of a mashup using manage_weather.sqf files from the original Liberation 0.924 mission from [GREUH]zBug and [GREUH]McKeewa.
    The code will execute within the mission to add random weather pattern generation making use of the newer selectRandom command (Arma 3 Version: 1.56) This does not offer parameter selection for servers, the only customization that can be done is within the SQF file. This is a very basic script I am working with to learn scripting for Arma 3. Anyone is welcome to use this as they see fit.

    Changelog:
    • Made a variable for the values for the Initial Weather and Random Weather sections = _setRandom
    • Made both setRain and setFog options available now. Refer to the setRandomWeather.sqf file for instructions on how to add for FPS control


Written on 2017-03-01 by Armaholic

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Autigergrad released an updated version of his African Factions for CUP on the BI forums.

    Quote :
    This faction pack allows players to create a wide range of scenarios in an African setting using only CUP mods. I will continue to add to this pack.

    Currently there are 6 fully fleshed out and playable African based factions in this pack:
    • An African Rebel faction based off of Somali Pirates set to Opfor Faction name: CUP_AFR_Reb
    • An Islamic African Insurgent faction based off of Boko Haram and Al Shabab set to Opfor Faction name: CUP_AFR_M_Reb
    • A full standardized African Army that speaks Farsi set to Independent. This force has Infantry, Special Forces, Tanks, APCs, Helicopters, and Fighter Jets. Faction name: CUP_AFR_Army
    • An African based UN Peacekeeping Force set to Blufor that speaks French. Fully equipped with UN vehicles and aircraft. Faction name: CUP_AFR_UN
    • An African Civilian faction. Faction name: CUP_AFR_CIV
    • An African Muslim Civilian faction. Faction name: CUP_AFR_M_CIV
    These factions are fully compatible with both Zeus and ALiVE.

    Changelog:
    • fixed config errors.


Written on 2017-03-01 by Armaholic


[Dust]Sabre released an updated version of his Antonov An-2 Annushka on the BI forums.

    Quote :
    This is a port of the Antonov An-2 Annushka from Arma 2.

    Changelog:
    • fixed error message
    • fixed tracers


Written on 2017-03-01 by Armaholic


Aliascartoons released his Waterfall Script on the Armaholic forums.



Written on 2017-02-28 by Armaholic


VigVam submitted his three player co-op mission Armored Rush.

    Quote :
    NATO forces displace the remaining enemy forces to the north and west coast of the island. It is necessary to carry out the last decisive attack until AAF and CSAT forces are entrenched in their positions.

    Features:
    • Game Modes - Singleplayer, 3 Player CO-OP
    • Walkthrough duration - medium
    • Difficulty - medium
    • No required addons
    • Voice acting - no
    • Titers and descriptions - eng | rus
    • Arcade Mode - each player controls his own tank
    • Fast and fun gameplay scenario.


Written on 2017-02-28 by Armaholic


ViperMaul informed the community about the release of a new version of the Community Base addons (CBA) on the BI forums.

    Quote ViperMaul :
    This version implements the MRT Accessory Functions into CBA and updates Joint Rails to be compatible with the latest weapons and attachments of the base game. It also contains various optimizations to ensure smooth gameplay and some miscellaneous bug fixes.

    Changelog:
    • Fixed: CBA_fnc_addUnitTrackProjectiles/removeUnitTrackProjectiles function names
    • Fixed: CBA_fnc_getPos broken


Written on 2017-02-27 by Armaholic


Incontinentia informed us he released an updated version of his Incon Airpower script on the BI forums.

    Quote :
    Script package for Arma 3 mission makers that allows players to call in air support for target tracking and air strikes. Unlike other CAS scripts, Incon Airpower simulates high-altitude strikes where the aircraft is neither visible nor audible from the ground. The aicraft itself is not spawned, only simulated. Ideal for single player and low-player-count COOP (lots of players using tracking may cause considerable server lag).

    Changelog:
    • Rewrote script for full MP compatibility
    • Reduced radio trigger usage in favour of "CAS Interact" menu
    • Added status report option
    • All units can interact with CAS provided they have necessary item
    • Fixed: JIP issues
    • Fixed: player leaving during CAS request would make script hang
    • Fixed: script hanging if player leaves after a strike request
    • Made script more robust overall
    • CAS status now remote to server, strikes still local to client
    • Removed superfluous game objects
    • Reduced time between choosing to mark with laser and confirming mark
    • All variables now synchronise properly across clients and server
    • Increased airpower engaging timeout
    • Added the ability to use the action menu to interact with CAS rather than Radio Charlie. This should help mitigate conflicts with certain addons/scripts (thanks to law-giver for the feedback)


Written on 2017-02-27 by Armaholic


Engima released an updated version of his TypeSqf Editor on the BI forums.

    Quote :
    A script editor for SQF scripts. The most important features are:
    • Syntax checking
    • Syntax highlighting
    • Share and download community made content via the CPack service. (I named it CPack - in Visual Studio they call it Nugets).

    The TypeSQF editor along with its CPack system (for sharing content between script editors) makes it real simple to create missions, even for unexperienced programmers. The CPack system lets you inject other authors work into your mission, and the editor keeps track of the logic in your code, alerting you if something is erroneous or suspicious.

    Changelog:
    • Added color theme "Default Dark" (community wish-list).
    • Added possibility to customize color themes (community with-list).
    • Added possibility to add predefined and customized variables to file templates (community wish-list).
    • Added template for Description.ext.
    • Fixed: When closing a tab, the previously opened tab should be activated.
    • Fixed: Stability issues.
    • SQX: Compiler fixes and improvements.


Written on 2017-02-27 by Armaholic

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