Phronk released his Melee Weapons Script on the BI forums.

    Quote :
    Scripted melee weapons system which doesn't require addons. Currently supports up to 7 different melee weapons, each with slightly different characteristics.

    • Melee weapons using vanilla (no addons) ArmA 3 content:
        -Axe (Firefighter)
        ​-Disposable Knife
    • Pickup Weapon:
        ​-Checks if you're already wielding a melee weapon
        ​-Checks if you're holding a gun
        -If gun in hand, melee weapon is carried on your back
        -Animation for picking up object from ground
    • Drop Melee Weapon:
        ​-Animation for dropping item onto ground
        ​-Physically drops from your character
    • Carry Melee Weapon On Back:
        ​-Allows you to use a gun if melee weapon is not in your hands
        ​-Can wield melee weapon again, if no gun in hands
        ​-Can drop melee weapon
    • Wield Melee Weapon from Back:
        ​-Can wield melee weapon in your hands again, if you had put it on your back
        ​-Checks if you're holding a gun in hands
        ​-Allows you to use object as a melee weapon again
    • Melee Weapon Attack:
        ​-Plays animation somewhat fitting chop or stab animation
        ​-Cannot attack when prone, already attacking, or in a vehicle
        ​-Spam-click protected (prevents exploiting)
        ​-Deals damage to target within 1.8 to 2.2 meters (depending on weapon)
        ​-Checks if target is "Man" and if he's in your line of sight
        ​-Doesn't damage vehicles or targets inside of vehicles
        ​-Doesn't damage objects
        ​-Each weapon deals different amounts of damage and has different speeds
        ​-Attacking drains your stamina (each weapon drains stamina differently)
    • Vehicle Safe:
        ​-Scripts do not break when entering/exiting a vehicle
    • Respawn Friendly:
        ​-Weapon/scripts do not break when killed
        -Weapon drops when killed​

Written on 2016-10-20 by Phronk


CheyenneAH56 released version 1.30 of his SCmod which simulates aerial operations against forest fires on the Armaholic forums.

    Quote CheyenneAH56 :
    The islands of Stratis and Altis, located offshore Mediterranean, are each summer, subject to dry climates and forest fires.
    Put yourself in the shoes of a helicopter pilot, engaged in operations against fires.

    • several new updates.
    • a lot of new units.
    • corrected script errors.

Written on 2016-10-20 by CheyenneAH56

Cirav submitted an updated release of his Kidal - Mali terrain.

    Quote :
    Kidal is a town and commune in the desert region of northern Mali. The town lies 285 km northeast of Gao and is the capital of the Kidal Cercle and the Kidal Region.

    Map size : 60km x 60km

    • add electric pole, floor lamp, garbages and other objects
    • add vegetation in the city
    • changed all the ground textures and clutters
    • add the names of certain areas
    • add new mosque
    • improvement airfield
    • cleaning roads

Written on 2016-10-20 by [OFCRA]Cirav


Petrtlach released an updated version of the CSA38 mod - Czechoslovak army 1938 (Munich crisis) on the BI forums.

    Quote :
    Welcome soldier, you can finally try modification CSA38 for ARMA3 - "Czechoslovak army 1938 - Munich crisis".
    It´s a simulator of fight for borderlands of Czechoslovakia which never happened due to Allies betrayal,
    but both army prepared for them very thoroughly.

    For now is available ALPHA version, that means models and functionality are not final.It should just show
    picture how could mod look like in final version and also we hope we will get some feedback from you.
    Now we are going to repair models,textures, solve bugs and errors,for better experience with mod.
    Also we are going to add brand new models and remodel old ones.

    In this version are two armies Czechoslovak and Wehrmacht each with unique equipment.
    Also I would like to highlight our map "Marenice" - that is map which is based on real terrain from Lisatian Mountains (border area of Czechoslovakia).
    Terrain is 1:1 to real one and also you can find here Czechoslovakia light fortification system from years 1936-1938.
    Objects are placed at the same place as in real world and still you can find them there.

    • fix bipod MG30(ö)
    • fix bipod MG34
    • fix sound CZ vz.22,24 and 27
    • fix Germans group tto West

Written on 2016-10-19 by (CSA38)PetrTlach

TheBarret released his AI Taxi Driver on the Armaholic forums.

    Quote :
    It's a little funny addon script that is used when you want an AI to be your taxi driver, the setup is easy.

Written on 2016-10-19 by TheBarret

moerderhoschi released his CUP Compositions on the BI forums.

    Quote :
    CUP Compositions is a mod to add the original ArmA II ObjectCompositions to ArmA III so that they can be used in connection with CUP Mod.

    • Add all ArmA II Objectcompositions to ArmA III Compositions, you can find them under "CUP Compositions"

Written on 2016-10-19 by Moerderhoschi

Aphex26 released an updated version of his Karia Terrain on the Armaholic forums.

    Quote :
    A small terrain I made just to teach me the in's and out's of terrain building. Even if most of what I learned is that BI makes terrible tools.

    • Smoothed and lowered some micro-terrain to look more natural.
    • Added 3 small forest to strategic points around town.
    • Clutter improvements.
    • More ditches

Written on 2016-10-19 by Aphex26

The acemod released an updated version of the ACEX on the BI forums.

    Quote :
    ACEX is an extra package to compliment the ACE3 modification for Arma 3. It contains additional components on top of the ACE3 modification that provide extra functionality and is entirely optional.

    The mod is built modularly, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACEX by simply excluding any components they don't need, or those possibly in conflict with other mods. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.

    ACEX has been updated to V3.1.1!
    This is an hotfix to address the "ACE Sitting is outdated" error message since the ACEX update from yesterday.

    • Fix "File ace_sitting.pbo is outdated" (#39)

Written on 2016-10-19 by Armaholic

Janez informed us he released an updated version of the Notepad++ SQF Syntax Highlighting and Auto Completion plugin for the Notepad++ opensource editor on the BI forums.
This plugin which was originally made by Nicolas and updated for Arma 3 by GossamerSolid, Sanjo and Bakerman.

  • added: few missing commands introduced with 1.58
  • added: commands introduced with 1.60
  • added: commands introduced with 1.62
  • added: commands introduced with 1.64

Written on 2016-10-19 by Sanjo

The ACE Team released an updated ACE3 version on the BI forums.
The changelog is very long and can be found on the downloadpage.

    Quote :
    This mod is entirely open-source (we are hosted on GitHub), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.

    ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.

    ACE Version 3.8.0 has been released
    Requires CBA Version 3.1.1 or later.

Written on 2016-10-19 by Armaholic

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