Churrofighter has submitted his new Insurgency cooperative mission.
Quote Churrofighter : Search and destroy all insurgent ammo caches. The number of destroyed caches can be checked using the radio.
Insurgency is based off the game mode created by the Project Reality team.
Target is to find and blow up all weapons caches. In order to pinpoint the weapon caches, one needs to evaluate intelligence dropped from killed insurgents. While the BLUFOR team advances through the villages, and towns, clearing out armed insurgents, the squares will go from red to green, marking that the area has been cleared and safe.
OPFOR players can spawn into enemy AI units to make the task of BLUFOR a mayhem.
QuickDagger released an updated version of his Dagger Scopes addon on the Armaholic forums.
Quote QuickDagger : I like to play the game as a long range shooter, which means I stay 75% of the time looking though scopes. I´ve bought myself a wide screen and could not accept the fact that I had to keep using only a tinny part of its potential by looking through small scope lens all the time. It was a bit claustrophobic to me . In real life, besides the image on a scope be of a small FOV - Field Of View, in your brain the image is formed as something bigger. And the image itself can be a lot larger, should you employ proper eye relief. Don´t need to say you can always shoot with both eyes opened. All those factors have made me build some new scopes with a better screen fit. Because my FOV´s might be a little wider it does not mean they are cheating. A little wider scope for a very narrow FOV is still narrow enough.
Then, I´ve tested the SWM mod and got amazed by their wide screen reticles. So, I thought I could do the same and ... here we are!
All scopes were made for extremely accurate range estimation and bullet drop compensations!
Inside this pack you will find a detailed manual explaining how to operate each one of the scopes and bringing detailed information about the magnification and ballistics math.
No-Half-Measures released in the BI forums an Arma 3 version of Murder, a Popular Gamemode in Garry's Mod.
Quote No-Half-Measures : Murder is a Multi-Player Gamemode in which a single player is selected from a group in which to be the Murderer and another is selected as a Armed bystander and the remaining players are mear bystanders.
The Murderers role is to Kill all players without being figured out.
The Armed bystanders job is to figure out who the murderer is and kill them trying to avoid killing a innocent bystander.
Bystanders have no real role how ever they can help the Armed Bystander out or they can cower in a corner to save their own life.
If the Armed Bystander is killed another Bystander can pick-up the gun and essentially become the new Armed Bystander.
Goliath86 released his ArmA 2 OA Launcher on the BI forums.
Quote : I want to share with the ArmA 2 OA community this my simple launcher. It is like any other ArmA 2 Launcher with some little differences:
First it is fully compatible with Steam. It starts ArmA 2 OA with mods without the commandline -mods= but, instead, it write the selected mods directly in the ArmA2OA.cfg file as if you have activated the mods from the internal game menu Expansions.
Then it has a window with many launch parameters (like you see in the second image above).
And finally it has a fully working server browser for ArmA 2 OA. This still a WIP cause I have to implement some more functions but it works!
It has a setup file because it is a ClickOnce application so it automatically updates itself, whenever an update is available, at launch.
Chris_Acrobat released in our forums a re-imagine of the Arma 2 mission "Detector", a deathmatch with a distance viewer to your closest enemy.
Quote Chris_Acrobat : Prepare for a fast-paced mission with up to 24 players and a lot of panic.
In this mission you will spawn at a randomized position, with a randomized weapon (even weapons from loaded mods!) with only one or two magazines. So make every shot count!
For variation, you can select from three different spawn types:
* Old school - Spawn on ground, nothing special.
* With parachute - Spawn in the air and choose where you want to fight.
* With thunder - Madness and a lot of fun.
This mission take place during the night, so avoid streetlights if you do not want to be seen. But be aware: there is a small chance to spawn with night vision goggles, so your clever hiding spot may not be as clever as you think.
[OFCRA]Cirav informed us he and Hubabobube are working on a new island for Arma 3 called "Map Wake Island" and sent us some first wip screens showing their work.
Quote : Wake Island is a coral atoll just north of the Marshall Islands. It is an unorganized, unincorporated territory of the United States, administered by the Office of Insular Affairs, U.S. Department of the Interior. There are about 150 people living on its 2.85 square miles. Access to the island is restricted, and all activities on the island are managed by the United States Air Force. There is also a missile facility operated by the United States Army. The largest island, Wake Island, is the center of activity on the atoll and is the location of Wake Island Airfield, which has a 3 000 m runway.
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