a new version of this cooperative mission where your objective is to escape from a military tomb.
- Player gets a teleport flag when a point has been reached
- Fixed Wall Glitching i hope it works.
- The ending is now working when it should.
released an updated version of his US Navy Seabee addon
on the BI forums
Quote Slatts :
This was another texture sitting in the shadows of Arma WIPs for several months, with some redoing, that can now see the light of day. It's adds a retextured marine to represent a Seabee wearing AOR/NWU type 3.
Written on 2014-01-16 by Slatts
a mission where you must destroy seven transformers of energy before extraction.
Quote JaWattDiX :
- French version
- Ammobox VAS
- Revive script ADO
- Pole Flag script Para-jump
- Pole Flag recruiting IA (for singleplayer)
- Script IA spawn patrol
a new version of the remake for Altis Island of his original Ghost Commander
- Military dog friendly until a enemy is bitten.
Downloading and installing dll files can cause issues and is always done at own risk!
Quote 82ndAB.Bravo17 :
Subtracthours dll for Arma 3 (Compiled with Visual Studio 2013).
Called with the number of hours x to subtract from the current time, returns the time that was x hours ago as an array.
For example "call compile ("subtracthours" callExtension ["10"])" will give you what the time was 10 hours ago:
- 1st value 0 if success, 1 if a error occurred then
- Day of Month (1-31)
- Month (1-12)
- Year (4 digits)
- Hour (0-23)
- Minute (0-59)
- Seconds (0-59)
a new version of this mission where a USMC Force Recon section spearheads an invasion to create chaos, confusion and destruction in western Altis.
- No longer need to search through the huge task list to find task information when looking at your map. Simply click near the marker on your map and the task information will be displayed!
- Tweaked VAS Box to limit available gear to Blufor equipment.
- Added a Parameter to allow disabling of the VAS. Will limit roles to default loadouts.
- Continued balancing of AI in an attempt to remove some of the AI load from the server.
- Added in a few 'surprises' for players.
- Tweaked the out of bounds triggers.
- Few task and mission fixes.
released updated versions of his US Troops and US Vehicles addons which are part of his Sahrani Rearmed project
on the BI Forums
updated the SRA UI addon which is required by all addons of the Sahrani Rearmed project.
Changelog US Vehicles:
Changelog US Troops:
- M113 Ambulance, Stryker, UH60, Vulcan replacement added
- infantry groups added
- AH6/MH6 Little Bird added
- Trucks added (MTVR dummys for Truck5t)
Changelog SRA UI:
- removable bags
- boots rvmat corrected
- ammo dumps
released the SVU (Dragunov)
and SVD (Dragunov)
on the Armaholic forums
The SVU (Dragunov) requires the SVD (Dragunov) addon!
Quote hotshotmike1001 :
This will add a HD textured model of the SVD (Dragunov) into Arma 3 using the standard PSO Style sniper optics plus Super HD Sounds.
This weapon does not support any kind of optics or other attachments.
The Dragunov was designed as a squad support weapon since, according to Soviet and Soviet-derived military doctrines, the long-range engagement ability was lost to ordinary troops when submachine guns and assault rifles (which are optimized for close-range and medium-range, rapid-fire combat) were adopted. For that reason, it was originally named "Self-Loading Rifle, System of Dragunov, Model of the Year 1963."
Bullpup configuration of the SVD sniper rifle. The SVU was developed to meet the needs of the security forces of the Russian Ministry of Internal Affairs, such as OMON. The SVU was first seen in use in the First Chechen War. Originally, the plan was to just slightly modernize the aging SVD, but the designers eventually realised that the configuration of the weapon would have to be completely altered, leading to the creation of the SVU.
a cooperative mission featuring the Invasion 1944 - D-Day mod where WW2 I44 Paratroopers go after a well defended German HQ to steal valuable intel.
Quote Megahurt :
American forces are poised to push eastward deep into the German Reich. The 82nd Airborne is tasked to cross into harm's way once again to lead the way.
Paratroopers will insert west of the river and make their way north with stealth to a weapons cache that has been hidden in a tunnel containing silent weapons and explosives needed to quietly secure and prepare a rail bridge for demolition. The bridge is a vital rail link for transporting German Armor to the western front. Cross the bridge and then destroy it. Use the blast to distract enemy forces away from the German HQ when you are in position to assault it. The 82nd will then storm the HQ, secure a briefcase known to have maps of enemy positions throughout the region, and return across the river with said intel to the rendezvous point. Good luck.
Players can respawn as POWs and escape or be liberated to rejoin the group.
released an updated version of his Karma Modules addon
on the BI forums
This contains his Road Block Site Script
in module form. This is the first edition of the module and more things will be added the mod pack.
- Added City Garrison Module
- Added Mod Logo
- Minor Code Tweaks
- Added Licence Agrement On BI forum thread. (Nothing Unreasonable In My Opinion)
Buy the ArmA series
31 members, 752 guests :
, ADM McMuffin
, Evil Penfold
, JSF 82nd Reaper
, Neko Len
, Snake Man