Lordprimate released an updated version of the Unit SFX - Body fall sounds & hit screams addon on the BI forums.
This addon has originally been created by mistergoodson but he allows others to release their own versions.

    Quote :
    This is this mod here Unit SFX - Body fall sounds & hit screams by mistergoodson with a few audio tweeks and some added sounds, and finished code.

    • Added Initial height and difference check to initiate the bodyfall sound. no time check required, all done off of eye height.
    • Added Gravel Bodyfall sounds. on sandy beaches and dry lake beds you get sand sounds. on soil and dirt etc you will get gravel sounds(testing idea)
    • Added Water Bodayfall sounds. when units are in shallow water they will make splashing sounds.
    • Added audible range param to sounds configs. Removed db adjustments. Sound engine and say3D augment sound appropriately.
    • Forest Areas used concrete bodyfall sounds, surfacetype #GdtForestPine sounds like green grass. appropriate sound now applies.
    • Marsh Areas used concrete bodyfall sounds, surfacetype #GdtMarsh sounds like dirt and soil. appropriate sound now applies.
    • Dried lake bed Areas used concrete bodyfall sounds, surfacetype #GdtDead sounds fine sand. appropriate sound now applies.
    • Configs for wood sounds now in place just need to find out how to detect interior of buildings/stairs surfaces.
    • Configs for Virtual Reality Area now in place and functional. #GdtVRsurface01 plays appropriate sound.

Written on 2015-12-14 by Lordprimate


Croguy released his Croguy's Uniforms on the BI forums.

    Quote :
    ver felt like Arma needed more accurate uniforms of obscure countries, made with more effort and quality? Then my uniforms pack is just for you!

    The whole idea behind this pack is to provide the Arma community with some more unique, high-quality character textures suited for not only the current point in time of the Armaverse, but the world as a whole! More notably, that of the Cold War. There's been a lot of factions, nations, and uniforms made throughout that period -- and I'm looking to bring as many of them as I can to the table.
    The periods I'm aiming at are just about anything: From World War 2, to 2035, I'm sure there's plenty of patterns, designs, and uniforms that should definitely be in the game.

    The Units:
    The primary drive behind the mod's foundation is creation of cold war-era faction-specific uniforms and equipment sets. Of course, that's further down the line, and what I got now is enough that I think it should be shared with the general public! They're mostly just reskins of the CSAT Officer with a bit of a twist added in to make them more appropriate, but I'm striving towards increasing the quality as much as possible for an entry modder of my type.

Written on 2015-12-13 by Armaholic

Bp.sushi released an updated version of his Hostage rescue script on the Armaholic forums.

    Quote :
    Creating hostage rescue mission can be realy frustrating. Especialy the "escort hostage to" part, and i think "join group" is not the best idea. Also ACE3 prisoner feature is not what i want for hostage rescue. So i wrote simple script that i would like to share.

    • added dedicated compatbility

Written on 2015-12-13 by bp.sushi


ZoneKiller released his ZKs Items Pack With Models on the BI forums.

    Quote :
    ZKs Items Pack are Models in ARMA 3 that have been linked to inventory Items.

    No other Addons Needed

    You can add these items to a weaponholder then place them on the ground from your inventory
    or create them on the ground using a WeaponHolderSimulated weaponholder

Written on 2015-12-13 by ZoneKiller

Von Quest informed us he released an updated version of his =VQI= SpookWarCom mod on the BI forums.

    Quote :
    SpookWarCom is an ArmA III Module System that is designed to add numerous elements of Spec-Ops, Black-Ops, You-Were-Never-Here-Ops, and other darker immersion and gameplay options for the player who wants that ominous 'deep behind enemy lines' feel conducting secret operations in the most dangerous countries in the world.

    Just place any of the Modules you want to use on the Map, and set your options. Works great with ALiVE, AGM, RHS, TPW, CSE, AB, and any other Mods you want to run with SpookWarCom. Use as many or as few modules as you prefer. Very user friendly. Designed mostly for Spec-Ops, but standard infantry and all other gameplay styles, are of course, possible.

    Under the command of JSOC and overseen by the CIA and MI6, you will be conducting clandestine operations around the globe in both an official and unofficial capacity. The most secretive Special Forces consisting of the best operatives throughout the entire combined Spec-Ops community.

    • HALO:
        - Added: MA-2 POA Bottle - O2 Jump/Pre-Breather
        - Added: ASTRA-M (EAAD) - Elec. Auto. Activation Device, AGL
        - Added: AR3 (ARR) - Automatic Ripcord Release, MSL
        - Added: Reserve Chute - Backup/Safety
        - Added: Sentinel MK2035 - Activates Reserve IF FAILURE
        - Added: 5% Main Chute Failure Rate
        - Added: Decompression Sickness Effects
        - Added: Ability to Cut-Away Parachute
        - Changed: A.I. Supported Better
        - Changed: Re-Naming and Description of Equipment
        - Fixed: Enemy Radar failing to scramble QRF Team
        - Fixed: MP setVariable locality issue with jumpplane
        - Removed: Old AAD Option from Module
    • CORE:
        - Added: Weather Option: SNOW
    • SOCOM:
        - Fixed: SATCOM System (placeholder; still WIP)
    • and several other minor tweaks I can't remember...

Written on 2015-12-13 by Von Quest

SpeisCheese released an updated version of his EuroMercs Faction on the Armaholic forums.

    Quote :
    A new custom faction I made for fun. I also used this faction to test my capabilities for dependencies.
    The European Mercenaries Faction, also called EuroMercs, is an independent and private military company that will only operate for the interests of the European Union. While NATO and CSAT forces are fighting in the East, EuroMercs have to do smaller jobs, like defending borders, or missions like Counter-Terrorism.
    They are counting now more than 100.000 soldiers and operate prototypes and other vehicles of many European countries.

    I recommend you to use "RHS" or "East vs West" to include Russian and US ennemies/allies.

    • Added ED-21 CAS Drone
    • Added M-346 CAS
    • Renamed M-346 to M-346 AA
    • Small bug fixes

Written on 2015-12-12 by SpeisCheese

Aylas submitted an updated version of his Tactical Operation Command Center template.

    Quote :
    This template aims to bring an enhanced command center for tactical operations, it includes many features like SATCOM, Live Feed Control, Arma Terminal, more than 30 interactive screens and many other scripts. Everything has been done for you to feel like in a real command center, 4 operators will cooperate to make easier all Spec Ops operations thanks to high technology. It cames with a standalone demo Spec Ops Coop mission.

    • Added more animations for more realism.
    • Moved the TOC to a bigger and more realistic place.
    • Added "CoalaOs", an in-game operating system to increase computers functionalities.
    • Increased number of conccurent camera for live feed.
    • Added real military programs interfaces.

Written on 2015-12-11 by Aylas

Djotacon released his Ultimate Soldier 2 MP mod on the BI forums.

    Quote :
    Ultimate Soldier 2 MP
    Multiplayer version
    Removes player only: Fatigue, Sway
    Allow player only: Sprint
    Alter recoil to the Arma 2 levels

    Includes BI sign
    Aimed for MP signed servers and non-realistic units
    Need Arma 3 CBA to run

Written on 2015-12-11 by djotacon

Kamping-Killoch released an updated version of his Killochs Multi-National Pack on the BI forums.

    Quote :
    Killoch's multi-national pack is a retexture pack ( Created by myself ), which aims to bring a huge variety of Infantry units to your games in a single pack. The pack features 57 "factions", or distinct groups or camouflage patterns, and well over 300 Gear items to achive this, which represent a dozen real world groups, including the USMC, US Army, Russian Federation, Peoples Republic of China, North and South Korea, New Zealand, Australia, Finland, Norway, Germany, Canada, the UK and Ireland and many other fictional Generic groups. Though Intended primarily as a Gear pack, from where you can make your own loadouts, the pack comes with a limited variety of AI units that can be placed in the editor for all 57 Factions (489 AI units) and placeable groups. Understanding the constraints and headaches of creating a Modpack for groups, The filesize has been kept as small as I could and comes in at ~340Mb. The pack has no external Dependencies.

    • Reattached arm muscles to several new soldiers, they can now throw grenades and place explosives
    • Added new Irregular winter units and their hats
    • Unblocked Coyote Backpacks ( Thanks to corsa1r for pointing this out)
    • Fixed broken Police units
    • Added new PLA temperate "Artillery" pattern and Police Special Forces Pattern and some associated gear
    • Added Hidden Festive Jumpers
    • Added "Tan LBV"'s, identical to the Vanilla OPFOR LBV with some armour added in
    • Un-Ruffled VDV Beret
    • Washed Tiger Stripe boonies until they were as dull as the uniform
    • Added some sort of urban digital urban pattern
    • Revised the USMC patterns
    • Added a number of 1960's African Merc. inspired patterns incl. Bush camo, French Lizard and "Duck"
    • Iranian uniforms no longer need testing

Written on 2015-12-11 by KampingKilloch

xospectre released in our forums this BECTI modified version.

    Quote xospectre :
    Originaly BECTI by BENNY modified to CTI with nuclear bombs for both sides + soundtrack

Written on 2015-12-11 by xospectre

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