Dhumpus has submitted this singleplayer mission where You are a small group of FIA soldiers attacking a much larger CSAT radarstation.
Quote Dhumpus : You are acting as a guerilla force assaulting a CSAT radarstaion code named Bravo-2. You will be dropped off via a civilian diesel then you will take out the MRAP defenses and assault the rest of the base.
Ota Vrtatko informed us Bohemia Interactive will no longer support Arma 2: Free as of tuesday April 22 2014.
Quote : Prague, Czech Republic April 08th 2014
Bohemia Interactive, the award-winning independent Czech development studio, announces today the planned discontinuation of Arma 2 Free.
On Tuesday 22nd April 2014, nearly 3 years after its first announcement, Bohemia Interactive will be closing the Arma 2 Free servers and discontinuing its availability, Bohemia Interactive wish to thank the many thousands of gamers for their interest in Arma 2 Free and look forward to new projects in the future.
As a thank you to everyone for their interest and support Bohemia Interactive would like to announce that the complete Arma 2 franchise is available at a 75% discount on the Bohemia Interactive Store from April 8th to May 4th. Buy now to avoid disappointment!
Brians200 informed us he released an updated version of his Randomly generated roadside IED's script on the BI forums.
Quote brians200 : This script randomly generates IED's. There are currently 4 types of IEDs:
Designed to kill first responders after the other IEDs goes off.
Will kill the person who sets it off and injure most other squad members near him
Light Armor IED
Will destroy vehicles up to apc types. Will track or destroy a tank, depending on how far away it is
Heavy Armor IED
Will destroy all vehicles and cause lots of mayhem
The type of IED also determines what size the object it is hiding in is. Heavy Armor IEDs will be hidden in things like trash piles and wrecked vehicles. Infantry IEDs will be hidden in things like buckets and tires.
IEDs are set off based on speed and proximity. If you are horizontal velocity squared is higher than 2.8, and you are within 11 meters of it, you will set it off.
The IEDs can be disarmed if you have the appropriate items and are within 3 meters. If you fail while trying to disarm an IED, you will set it off.
Triggers are now created and deleted as they are needed to reduce the strain on the server.
Fixed the "bucket bug". This should remove the lag the explosions were creating on servers with more than a few players.
Smoke plumes now travel much faster.
Reduced the number of plumes for each IED:
- Small IED: 0-7
- Medium IED: 5-19
- Large IED: 15-34
Rocks are now flung a little bit farther so you can see them outside of the smoke.
Other small particle tweaks.
Fixed shrapnel logic so it produces different amounts based on the size of the IED.
Phantom Six released in the BI forums a new cooperative mission.
Quote Phantom Six : You are a group of Taliban militants ready to strike a lightly defended military base at Zargabad to steal some humvees.
Your task after stealing humvees are kill a priest and an officer at the mosque then annihilate inhabitants of Shahbaz.
LtShadowsubmitted his RealSound Sound Configuration for the F-4 Phantom by Aplion.
Quote : This is an early beta version of my sound configuration file for Aplion's F-4 Phantom. I would love for you all to give this a try and let me know what needs changing and what could use buffing/nerfing in terms of sound quality.
The Aircraft has over 10 new sounds, including new custom startup sounds!
This aircraft take a long time to perfect, as this aircraft is in early beta stages.
All sounds are a work in progress!
Quote craig : 17 Afghan camouflage Uniforms and 4 standard,using the independent side uniform. I also included a test mission with all the gear in an ammo box and also paper doll gear menu for you to view all the stuff.
Class names are in the missions folder, AFG_Pack.Stratis AFG_Pack.sqs file. If you wish to view some pictures please visit the link below and look under asia.
Added : Standard Grey Uniform
Added : Plate Carriers in all camouflage Patterns
Updated : all boonies,middle strap coloured
Changed : 1981 Woodland camouflage same as the u.s woodland but with less colour
Changed : 2009 Pixelated Forest now has desert boots
Fr3eMan informed us Bakerman released his Community Ballistics on the BI forums.
Quote : The idea behind this "mod" is to give the information and tools required to enable the community to accurately configure ammunition and weapons. My hope is that mod creators will use the contents of this thread to provide an authentic experience for all players.
If you have a mod you're working on you can use the information and tool-set provided to get accurate configuration values. If you feel like it then you can share these values with everybody in this thread. If enough people do this then we will have a database full of config classes for each ammo type and weapon.
With this initial release the following is included:
Information on ballistic configuration;
Downloadable spreadsheet that can be used to calculate config values;
Ballistics mission which can be used to test these values in game.
I will continue working on this as time permits, in the next update something spotted orbiting around Jupiter may be included, who knows?
If you only want to use the information and tools in your own mod without sharing anything that's perfectly fine with me, because people enjoying an authentic experience is more than enough for me.
In this weeks wip report we feature 32 projects by different authors. When you want to view all wip updates make sure to click "read more.." at the bottom of this news item otherwise you might miss out on some interesting new addons and mods coming to the Arma series.
Arma 2 - Dutch Armed Forces /Royal Netherlands Army
-=XTRA=-Larsiano posted some new wip screens and some info about the upcoming version of the Dutch Armed Forces mod.
Quote : 0.80 (xx-xx-2014)
-added: M24 Black, 2 backpacks, rangefinder green & black
-added: anti air units, divers
-added: Volvo firetruck & Sprinter Ambulance
-added: Aerial refuelling Module
-updated: F-35B texture (by Kazimierz) <maybe>
-updated: Elcan scope, desert patria texture
-updated: M109A3 texture & submarine texture
Quote : Alright guys I am working on several different weapon packs, and this one is nearing alpha release. They are still a heavy wip. I realize that many of our community are not from the US and I thought everyone might like modern, special operations capable weapons. This pack contains NATO 545, 762, and 556 variants. They contain modern mag models, folding buis, RIS systems, animated bipods, custom ammo rounds, and more. There is also a concept tier one ak with modern GL. They will be compatible with most popular accessories packs available to the community, along with most mags. I will continue to keep everyone as updated as possible.
- AK74's with MOE stocks, buis, foregrips, RIS, and more. Available in both 545 and 556
- AK47 standard, higher quality than standard BIS, custom Russian ammo
- "AK130C" modern concept tier one SOPMOD rifle, upgraded upper receiver and more including modern GL
- AKS74's modernized, including gp30 variants
- All variants will have radical SPR MARKSMAN versions
- Include various camo types, will accept requests for your favorite
- Custom ammo loadouts including M74, 7N22AP, 231, 231P, 7T3, VOG25, VOG25P, and more!!
- Updated sounds
- Much much more!
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