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W0lle submitted an updated version of his Elephant Island.

    Quote W0lle :
    Yet another update to my little Terrain.

    This has some new OPFOR vehicles, little texture upgrades and new objects.
    Thanks to M1lkm8n, all huts have animated doors and breakable glass. He also made a new enter-able storage hut.
    The civilians learned how to carry backpacks finally.

    Changelog:
    • Added: BMP-1
    • Added: Enterable storage hut, thanks to Milkman!
    • Added: Landrover with DShKM and Unarmed
    • Added: Watchtower object, basically a watertower with sandbag walls
    • Changed: Aircraft and Helicopters have custom roundel
    • Changed: Army huts and Farmhouse have animated doors and breakable glass, thanks to Milkman!
    • Changed: Civilians can carry backpacks
    • Changed: Several texture replacement on objects
    • Changed: Vehicles have Takistani camo without markings
    • Fixed: Several small problems with UV maps and configs


Written on 2014-03-05 by W0lle

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FatSquirrel informed the community on Armaholic forums about the progress he has been making on his Central Germany Map and posted some new wip screenshots.

    Quote FatSquirrel :
    This is my first official custom Arma 2 map, it features:
    • 10km x 10km map
    • based on real world satellite image
    • 20+ Village Locations
    • 1 huge military training area
    • all buildings are enterable (MBG Buildings)
    This is what I have changed:
    • Completly reworked satellite image
    • Changed ground clutter
    • Added more roads
    • New training buildings on military area
    • Started on main City
    • Reworked config
    • New tree-mix for all forests

    I´m also starting to test the map with my clan and see what they think of the map ingame so far.


You can find more information, view all new screenshots and leave your feedback in the Central Germany wip topic.


Written on 2014-03-05 by FatSquirrel


Meatshield released his reskins on the BI forums.

    Quote Meatshield :
    Here are my reskins for the default arma3 units, there NOT ment to be 100% realistic or to represent any particular armed forces in the world (although the camo patterns have been/are being used). I also just want to say a HUGE thank you to Surpher for all his help.

    Features:
    • Blufor units, in woodland and snow camo as well as some "all black" camo guys for those specop missions
    • Opfor units, in wooldand and snow camo as well as some "all black" camo guys for those specop missions
    • Indi forces, in woodland, snow and desert camo


Written on 2014-03-04 by MeatShield

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Stevenson released his BLUFOR MBT-Kuma retexture on the BI forums.

    Quote Stevenson :
    This is a small retexture of AAF MBT-52 Kuma tank.
    It can be useful for BLUFOR side as additional/alternative tank for M2 Slammer.

    It is made to match the color scheme of UMSC Vehicles from Massi`s Navy SEALs DEVGRU addon.



Written on 2014-03-04 by Stevenson


Hotzenplotz released an updated version of the Everon 2014 terrain on the BI forums.

    Quote Hotzenplotz :
    Here is Everon 2013 for Arma 3, a modern Version of OFP's Everon Terrain.
    You need the very nice addon @A3MP.

    Changelog:
    • fixed hotze_schilder addon


Written on 2014-03-04 by Hotzenplotz


Diesel5187 informed us he released an updated version of the NATO Hellcats addon, which he made with the help from sykoCrazy, on the BI forums.

    Quote Diesel5187 :
    With the help of sykoCrazy for editing the textures and a short config on my part, we were able to bring the Independent Hellcats to the NATO forces.
    As I am sure some pilots know, the Independent Wildcat is a very useful and versatile helicopter, in CAS or transport version it can hold 6 passengers. As most units play as NATO forces, I am sure many of them have wanted to get their hands on a BluFor version of this helicopter.

    Changelog:
    • Fixed a script error on the transport version of the Hellcats which would affect a server from loading a mission if the unit was placed and did not load flares.
    • Halved the sized of the config file.


Written on 2014-03-03 by Diesel5187


Dslyecxi informed the community on the BI forums he released an updated version of the Arma 3 version of his ShackTac Fireteam HUD addon.

    Quote Dslyecxi :
    The ShackTac Fireteam HUD was designed to do the following:
    • Provide situational awareness on where your fireteam members are and what their orientation is. This is intended to represent both peripheral vision, as well as the extended awareness one has in reality. You only see your fireteam members relative to you – no terrain, no other players/units.
    • Give you an always-visible way of seeing who your team members are

    ShackTac Group Indicators:
      The ShackTac Group Indicators mod – or STGI – is the second part of the ShackTac User Interface (STUI), acting as a complement to the ShackTac Fireteam HUD (STHUD).
      A video illustration and talkover of how STGI works can be viewed here. Note that this is a pretty subtle visual mod, and Youtube’s compression doesn’t do it the best justice.



Written on 2014-03-03 by Dslyecxi


Dslyecxi released an updated version of the ShackTac Fireteam HUD on the BI forums.

    Quote Dslyecxi :
    The ShackTac Fireteam HUD was designed to do the following:
    • Provide situational awareness on where your fireteam members are and what their orientation is. This is intended to represent both peripheral vision, as well as the extended awareness one has in reality. You only see your fireteam members relative to you – no terrain, no other players/units.
    • Give you an always-visible way of seeing who your team members are

    ShackTac Group Indicators:
      The ShackTac Group Indicators mod – or STGI – is the second part of the ShackTac User Interface (STUI), acting as a complement to the ShackTac Fireteam HUD (STHUD).
      A video illustration and talkover of how STGI works can be viewed here. Note that this is a pretty subtle visual mod, and Youtube’s compression doesn’t do it the best justice.



Written on 2014-03-03 by Dslyecxi


Drongo69 released an updated version of the Middle East Irregulars on the BI forums.

    Quote Drongo69 :
    This addon attempts to simulate an "Al Qaida" type force in Arma 3. None of the assets used have been made be me, I only did the config and adapted the randomization script.
    Their uniform, headwear, vest and pack are randomized, so they provide a lot of variety. They are equipped with Russian weaponry from massi's weapon pack. There is also another PBO which offers these units mounted in a range of Arma 3 and All In Arma vehicles and static weapons.

    All of the assets referenced belong to their respective authors, this addon only accesses it at the config/script level.

    Changelog:
    • Removed all protective vests and switched to bandoliers (as default)
    • Allowed all units to be optionally equipped with tac-vests by placing a logic named driVests
    • Fixed the incorrect faction side of the civilians (thanks ARJay)


Written on 2014-03-03 by Foxhound


In this weeks wip report we feature 18 projects by different authors. When you want to view all wip updates make sure to click "read more.." at the bottom of this news item otherwise you might miss out on some interesting new addons and mods coming to the Arma series.


Arma 3 - Favslev 3.0


    Muggi is working on the Arma 3 version of his famous Favslev and posted some wip screens on the Armaholic forums.

      Quote Muggi :
      Im replacing all textures from scratch, higher resolutions and messing with them a bit in photoshop to make it look nicer.
      Also, adding a beach on the entire east side of the map. Inspired from our huge danish.... west-side shoreline... But it fitted more on the east side of Favslev.

      Now for some screenshots, and Im happy with it so far. It looks really great in A3, but please remember theres still alot to do. Im gonna release this if Im happy with the outcome when Im done. This is a huge job for me, especially when considering im not even playing/using this game anymore!




    - Armaholic forums

Arma 3 - Max UK Police Mod


    Maxjoiner posted some first wip screens of his next project, the Max UK Police Mod.




    - Armaholic forums

Arma 2 - Dutch Armed Forces



Arma 3 - Speed Of Sound


    Bigpickle released a new video in which you can hear the new Flyby script in action which he has added to his Speed Of Sound soundmod.

      Quote Bigpickle :
      New Flyby Script in Action, plane enthusiasts are gonna love this and I can add all planes to this and make them all sound like their real life counterparts.
      Any aircraft modders who want their aircraft included in the script, pm me a BIS Forums and I'll add them and create the flyby audio for them.




    - BI forums

Arma 2 - Daringd Island Project


    Daringd released some new wip images of his island project on the BI forums.



    - BI forums

Arma 2 - The Unsung Vietnam War Mod


    Showmaker posted some screens and a video showing his Mekong Delta map.





    - BI forums

Click "read more.." to view this weeks entire Work In Progress report!!
read more...


Written on 2014-03-02 by Foxhound

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