Soronelite released the first version of his =ARC= NATO Offensive Mods - US SOF Uniform addon on the Armaholic forums.
Quote : 6 new unifoms, "mixing" differents camo to have a "SOF" look.
This is not a unit pack, but a uniform pack, so there is no group etc. (you can still place unit in the editor one by one)
The @ARC_US_UP is optionnal if you want to place unit in the editor, if you don't you need no mods.
New tri color uniform (dirty)
New punisher plate carrier
New punisher MICH 2000
Multicam- Mossy Oak uniform
Two new Mossy Oak boonies and one MossyOak Bandollier
GrampsHiro released in our forums his first two public missions.
Quote GrampsHiro : I've been making ArmA 3 missions for a little over a year, but never anything too big or polished. I want to start upping the quality of my missions and have therefor put a lot of effort towards the 2 missions in the title. Both are on Altis, neither require mods, and both are simple assault missions designed to give a good firefight in interesting areas. Any and all feedback is greatly appreciated! Thanks.
Clear a small compound of CSAT presence. Simple and under an hour if all doesnt go to ♥♥♥♥.
Destroy an enemy AAA overlooking the bay. Our intel suggests it's there for repairs, so now should be a good time to take it out. After that's done, proceed to the safehouse and lay low until exfil.
Quote : This addon includes a variety of units of the Argentine and the Uruguayan armed forces, looking to the year 2030.
This units includes the most notable soldiers of these armed forces, trying to incorporate all camouflage and equipment known from this two armed forces.
We plan to do a lot of updates, that includes general quality, new units, weapons, and some vehicles.
This addon allows you to put a backpack in a ventral position using CSE action Menu.
All backpack in the game are supported
You can now put your backpack in a ventral position to realize a parachute jump from a HALO Helicopter or airplane.
You can carry 2 backpack with this feature for best practice LOGISTICS in cooperative play.
CWR2 PR released version 1.01 of the Cold War Rearmed² beta on the Armaholic forums.
With this update all their other releases have also been updated and also some new ones have been released.
Quote CWR2 PR : This Modification is the result of around 5 years of development and thousands of hours spent by countless people working on this Project in their spare free time. Without their dedication, and the generous model donations of many people this giant project could have never finished.
This is the end of CWR² Development. We may provide fixes for critical problems, there may even smaller changes and additions but there’s no guarantee they will happen. And if they do, they are released as single pbo files and maybe even without documentation.
We are sure that even without further development, our fans and follower will have many hours of fun and good memories with what we have achieved in the past 8 years. We surely do.
Finally, we want to say thanks again to all the skilled people who contributed to our Mod, be it for years or just a one-time-fix. Without you, we would have never achieved the high quality Mod as it is now.
Thanks also to our many contributors who allowed us to use their work in CWR². Especially the guys from CSLA Mod, Robert Hammer and vilas.
Last but not least, thanks to Ivan Buchta who often helped us with his knowledge when we were stuck with some problem. Who provided us required models while his colleagues just ignored us. We owe you, too.
Sniperwolf572 has submitted an updated version of his Switching weapons while moving addon.
Quote Sniperwolf572 : This addon allows you to switch between weapons while still being able to move.
I've mashed up a proof of concept for the "Moving and switching weapons at the same time" feature. While it's kinda hacky and my config skills are rusty, hopefully someone with better knowledge of the animation system and the engine might find this useful (hint, hint).
It implements gesture versions of the default BI switching animations and relies on using the "User Action 17" and "User Action 18" controls to function. Action menu actions and keybinds for "Switch to handgun/launcher" will still use the default "stop and switch" method.
In this version, the weapon IK works so it looks nicer than in earlier videos I've shown.
Many thanks to Deadfast for the code changes, fixing up my shoddy config work, teaching me about quirks of the scripting scheduling.
Stevoo4552 released an updated version of the Bundeswehr Dingo, a reskin of the Dingo from the ACR_A3 mod using frankymans textures from the Arma 2 AMT Dingo, on the Armaholic forums.
Quote : Me and my people reskinned and seperated the ATF Dingo2A2 from the ACR_A3 mod using frankymans Textures from the ArmA2 AMT DINGO so that we germans now can drive in our colours.
This is our first release and we hope you enjoy it.
And we also working currently on new diffrent and "sharper" Textures for it, so standby for updates.
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