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Outlawz7 released in the BI forums an update for the first mission in this series of ArmA2 ACR missions remade in ArmA3 with ACR A3.

Changes:
  • New addon requirements for ACR 0.6
  • Mission updated featuring the Land Rover


Written on 2014-12-02 by Outlawz7

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JShock released an updated version of his Simple Flare Script on the BI forums.

    Quote :
    A modular script that allows a mission developer to create aerial or ground flares on a marker, object, or position array.

    Future plans:
    • Addon Version (In-Game Module Based) (Maybe)
    • Multi-shot aerial flares
    • Sounds
    • Speed/Direction Alteration (depending on request)
    • Vertically Fired Flares
    • Flare "time-to-kill" (duration of flare)

    Changelog:
    • Added IR flare option


Written on 2014-12-01 by JShock


Lazarus1177 has submitted a mission simulating Squad based infantry combat.

    Quote Lazarus1177 :
    Just a simple mission I made for a friend who wanted to improve his commanding techniques.Urban warfare with lots of cover provided by buildings but dangers await in the form of entrenched enemies.Objectives are simple,safely enter the town,destroy the enemy tanks and RV with friendlies to take over the apartment buildings.



Written on 2014-12-01 by Lazarus1177

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Waitumus released an updated alpha version of his first addon for Arma 3, Manalo Islands on the Armaholic forums.

    Quote :
    This is my first addon that I have created and would greatly appreciate any feedback to help improve this map. Currently 1-2 weeks in development.

    Manalo are 3 fictional islands set in an arctic region, with mountainous terrain and wide forests.

    Changelog:
    • Updated airfield layout
    • Updated road network
    • Updated coastal town layout
    • Added 2 new towns
    • Improved the forests (More vegetation)
    • Satellite/mask/normal images are all 20480px
    • Reduced cell size (improved terrain detail)
    • The terrain size has been increased to 20kmx20km


Written on 2014-11-30 by waitumus


Drongo69 released a new version of his Random Displacements script on the BI forums.

Changelog:
  • Wide array of bugfixes and enhancements
  • Rewrote objective capturing code
  • Switched to latest version of UPSMON
  • Added Garrison groups
  • Added AFV defend groups
  • Changed soft vehicles to patrol using UPSMON
  • Removed obsolete civilian code due to superior ambient civilian systems being available
  • Added RD\Misc\KillAllEnemy.sqf for debug purposes


Written on 2014-11-30 by Armaholic


austin_medic released his Fuel Dumping script on the BI forums.

    Quote :
    Since the advanced flight model takes fuel on board into account when picking up vehicles and ammo crates, I decided to create a script that would let you dump fuel from the helicopter to lighten the load.

    It also comes with a particle effect that supposed to simulate fuel falling to the ground out the back of the helicopter (or jet).



Written on 2014-11-30 by austin(medic)


TigerForce submitted a new Work in Progress update of the Operation Frenchpoint for Arma 3.

    Quote :
    Today, Operation Frenchpoint Team offers you a slight overview of the models still in progress. For those who follow our adventure on ArmA 3, on our last news we spoke about giving you some fresh intel, so that's it !

    Let's begin the show with the VLRA in two versions! The first one is the transport version which has been already shown during an old WIP. The 3D Model is now finished. Tireless camel, the VLRA is from a long time, the workhorse of the French Army. No continent resist him, nor any track!


    The second version is still nowadays used by the special forces!


Read the complete wip report by clicking "read more.."!
read more...


Written on 2014-11-29 by TigerForce


Th3Driv3r has submitted this template of a base in the North of Athira.

    Quote Th3Driv3r :
    The North Athira Base is the first template I share, and i will share a lots of templates, the next is a castle.



Written on 2014-11-29 by Th3Driv3r


JohnHansen released the first official version of the Brazilian Defence Forces mod on the BI forums.

    Quote :
    Brazilian Army Infantry, Air force Infantry, Marines.


    Changelog:
    • Improved all 3d models and textures
    • Added new Vests and uniforms (Thanks Sudden)
    • I pulled out all vehicles the mod for not having experience with editing in vehicles, only to Go find infantry and weapons.


Written on 2014-11-29 by Armaholic


-=XTRA=-Larsiano posted a new update about the upcoming version of the Dutch Armed Forces mod on the Armaholic forums.

    Quote :
    Dutch Lifeguard (Reddingsbrigade) RHIB + Zodiac based on the UScoastgard texture by Feint. I hope to remove the M2 .50 someday from the model. You also see accompanying Crew based on the Pedagne Navy mod. all done with their permission.
    I also made a Dornier / CL145 pilot that can also be used for other purposes ofcource.

    Version 0.944 changelog:
    • added: EVO Blue [COOP 22] for multiple islands
    • added: NLD Lifegard RHIB + Zodiac & crew (Reddingsbrigade)
    • added: Pilot in overalls
    • added: extra MQ9 Reaper texture
    • added: M107 (Desert camo) & m107 ghilli snipers
    • added: Tent (white), 2 custom ammoboxes
    • added: oilbarels, container medic, plain & Nedlloyd
    • added: Railroad: PTT Wagon (post.nl) & Shell tanker
    • updated: all ammoboxes now vehicle crates + airdrop_crate added
    • updated: C130 & PC3 Orion can now drop ammocrate
    • updated: MQ9 Reaper in multiloadout by eggbeast
    • updated: added missing L115 to sniperbox
    • updated: AH64 smdi

You can find more information and leave your feedback in the Dutch Armed Forces wip topic.


Written on 2014-11-29 by -=XTRA=-Larsiano

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