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[TcB]-Psycho- released an updated version of his A3 Wounding System script on the BI forums.

    Quote [TcB]-Psycho- :
    This wounding system based on the AIS Wounding Module from BonInf*`s Arma 2 version. Again this one based on the vanilla wounding module from BIS. (but it wasnt MP compatible)
    Well, essentially not a completely new stuff. But I think this was one of the best wounding systems we had with Arma. Cause I do not want to miss it in upcoming Arma 3 missions I rewrote and expanded the system for further use.

    The greatest advantage I see in the system is that you dont realy die before the unit go in agony (what happens by any other normal revive system). That fact give the mission designer the possibility to create non-respawn missions with a revive system, too.
    The second big advantage is the possibility for unconcious players by pressing "W" to roll on their jelly and croush forward or empty their loaded magazine.


    After few month of waiting and standstill here comes a new version with the scope of a major update!
    - A new option for "only medic can revive" or "only with medical equipment" was added.
    - From the downed bodys splash blood out. If you arent a medic but the mission builder say "only medics can revive" you also have a chance to help your comrade. Simply you can press on his wound to stop the bleeding and increase on this way his lifetime until a medic is present.
    - Now medical equipment is generated around the unit who start the first aid action to bring more atmosphere to the gameplay. (picture 2) Objects grabbed by a garbage collector so have no worries about your performance.
    - Now it makes a much stronger difference if the helper is a medic or a normal combat soldier. Medics are able to complete much faster the first aid process.
    - The damage handling was strongly reworked. That means at first that the revive chance guaranty are now by real 100% percent. The damage handling are new scaled since the last stable patch has changed the values over some body parts again. (thx BI! )

    Changelog:
    • fixed: a medic player was set to auto-first aid if close enough to injured ai
    • fixed: action entries are duplicated
    • fixed: tcb_ais_show_injury_marker was doubled in the setup file


Written on 2014-04-05 by Psychobastard

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tvig0r0us updated this mission in the BI forums.

Changes:
  • Added defense for all zones. Attacking groups will now peel off of attack to cover undefended or under defended zones.
  • Player can now dismiss soldiers to defend zones
  • Can now switch to vehicle (will move to driver position)
  • Player can now spawn to group in owned zones
  • Player can force respawn
  • When original team looses all zones the player will be moved to another team on respawn, but if the original side regains a zone they will be returned to that team.
  • Vehicles now stay to defend zones until defenses arrive (on some occasions they will dismount and assume defense)
  • Weather now selectable and synchronized across clients and JIP
  • Layout is now dynamic with size of mission selectable in parameters. The layout chooses random points from a pool creating a completely different layout every time (tons of possible layouts in one mission)
  • Several options for game style (Conquest with quickstart, conquest with single starting point, advance and secure, domination). Requires complete tweaking of parameters.
  • Updated vehicles



Written on 2014-04-05 by tvig0r0us


Snuffy the Evil released a new set of missions in the BI forums.

    Quote Snuffy the Evil :
    Here are a few more missions. I haven't been updating these as quickly as I'd like, but I hope to get the others done fairly soon. Some of these are earlier missions of mine, so expect the quality to be a little rougher.



Written on 2014-04-05 by SnuffyTheEvil

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PnK2 a.k.a =A2SM= Petar has submitted a Singleplayer multi-session operation version of his Takistan Civil War mission.

    Quote PnK2 a.k.a =A2SM= Petar :
    This SP mission is a singleplayer Multi-session Operation Mission. You can play this mission in sp at least one week. Starting position is on the US northeast airport in Takistan.

    Plot: Republic of Takistan is ripped apart by civil war and all factions are hostile to US Army. The largest and strongest faction is Takistani regular Army so be aware of this guys because they have non only armored units but also fully capable airforce. Ocasional you will be suprised with their planes and helicopters.



Written on 2014-04-05 by PnK2


Ovenmit released an updated version of his Rain pattern camo pack on the BI forums.

    Quote Ovenmit :
    I put together a little re-texture to add a bit of a Warsaw Pact/80's feeling to the green side on request for some friends and thought I would share.

    Changelog:
    • Added Officer Unit
    • Added TTsKO camo type x2
    • Added medic ability


Written on 2014-04-04 by Ovenmit


Dr Death JM released in the BI forums a sector control mission for three teams.

    Quote Dr Death JM :
    SC mission 60 players 3 teams, (can be played sp to up your skills)
    its played like a kill hill,1 cap zone on a hill
    each team has 2 helli's with rope drop
    your limited to weapons to skill level ( the more you kill you earn skill = weapons)



Written on 2014-04-04 by Dr Death JM


Tomsz has submitted this mission where You are a highly trained U.S Sniper and your mission is to go deep behind enemy lines to Assassinate two high ranked Taliban leader's

    Quote Tomsz :
    You are a highly trained U.S Sniper Lt. Jasper is the name and newly promoted Cpl. Hector has been assigned to be your spotter today your mission is to go deep behind enemy lines to Assassinate two high ranked Taliban leader's by the name of Hakim and Ghani and also to destroy a stolen HMV located close by in a remote village all while avoiding enemy patrols throughout the woods and surrounding mountains.

    You can you view their descriptions in the first two image's & these men are wanted for murder and leading a criminal organization which is the Taliban, you will leave Altis Airbaise approximately 12:10 am after the commander has briefed you and you have geared up & make sure to grab a green smoke grenade used for extraction, you are then to order your spotter into the nearby ghost hawk and get ready for insertion, stay low and do not compromise the mission.



Written on 2014-04-04 by tomsz


11CHOC has submitted a multiplayer mission based on the vts Mission (author L'etranger) scripts with EOS (author BangaBob) with various scripts offering the player a tactical and dynamic gameplay experience.

    Quote lordripper :
    Your mission is to recover all Altis city by city (red zone) and bastion after bastion (orange area) to release your homeland from the invading NATO.



Written on 2014-04-04 by lordripper


Lukrop released an updated version of his customized configs on the BI forums.
This contains several customized configs of popular addons made by different authors.

    Quote lukrop :
    I made several customized configs for popular addons. Maybe some of you are interested in this stuff so I though I publish them. If any of the original authors has a problem with the stuff I publish please contact me and I'll remove it ASAP. Aside from that thanks to the original authors for their awesome mods.

    Changelog:
    • added JSRS configs for Toadies AKs
    • changed the loadout of the evw teamleaders


Written on 2014-04-04 by lukrop


Lukrop released an updated version of his lkr_ammo addon on the BI forums.

    Quote lukrop :
    This addon has two goals. The first is to bring the ballistics of several rounds to a realistic level. I'm using Spartan0536's data provided in his thread in the BI Forums, to create rounds and magazines. Big thanks to him at this point!

    The second goal is to unify/centralize rounds and magazines. As of now there are several great weapon addons which are all using different types of rounds and magazines, mostly created by the addon itself. To reduce redundancy with the most common rounds and magazines this addon provides a solid base and I encourage every addon creator to use the magazines provided by the addon.

    Changelog:
    • added ammo configs for hlcmods ak pack
    • added hit plus for soviet and 9x19 rounds and changed the constant to 5
    • added macros, simplyfing and shortening magazine definitions


Written on 2014-04-04 by lukrop

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