informed us he released an updated version of his AI HALO Jump script
on the BI forums
Quote cobra4v320 :
After seeing lots of posts complaining about the AI HALO jumps not working and not finding any solutions I have created a function that will allow AI units to HALO jump and it will also work with players.
Since there is currently no cargo planes for jumping out of, I start the screen dark and use a C130 sound simulating exiting the aircraft. You can also save your backpack and loadout, you can even jump with your backpack attached to your chest.
Set the altitude of the HALO, add a chemlight, auto open your parachute at 150m, and save your backpack with its contents, then attach a backpack to the front of your unit.
- Fixed: when unit did not have a backpack it would show an error
- Fixed: Chemlights would attach to the head when the unit had no helmet. It now attaches to the head when wearing a helmet or to the shoulder when not wearing a helmet.
- Fixed: If you start out with the helicopter crew helmet it will not add another one.
- Changed: I changed some of the sounds and added new ones.
- Fixed: If you start out with a parachute with saveloadout selected, it will not add a parachute to the front of the unit.
released his Wind Direction & Strategic Map script
on the BI forums
This script can be used to get the wind direction and to open the Strategic Map.
informed us STALKERGB
released an updated config for his British Infantry addon
on the BI forums
to celebrate the official Arma 3 launch.
You do not have to download the whole archive again if you do not want, the new config is available on the downloadpage as a seperate download!
Quote STALKERGB :
I've had very little time to sit down and do any much of anything recently but I have managed to update my config a little:
- Makes use of Kiory's new SA80s (specifically the SUSAT and Standard Iron Sight variants)
- Have changed the classnames for backpacks, have replaced ALL "Brit_" prefixes with "STKR_"
So to celebrate ARMA 3's release here's the first version of my British Infantry Addon.
- MTP Uniforms representing modern British Infantry
- Nine different infantry roles, including Squad leader, AT rifleman and UAV operator.
- 4 Variants of Mk4 Osprey Body Armour.
- 3 Variants of the Mk7 Helmet
- 4 variants of PCS style UBACS and trousers.
- HMNVS for night operations.
- 7 Rucksack variants for different roles.
- UK Armed Forces faction with Union Jack icon.
- Fully functioning wound textures.
- Configged to use Kiory's SA80 addon.
- Working icons for each item on the inventory screen.
this cooperative mission pack for Arma 3.
Quote connorg :
This mission pack contains 7 missions each with primary and secondary objectives and a staging to brief and chose gear.
released an updated version of his Arma 3 Launcher
on the BI forums
The A3 Launcher supports both A2CO and A3 as well as external addon folders for pain free storage of addons.
- Fix: Launcher would not start until versioncheck completed, moved to seperate thread.
released an updated version of his Streetlamp upgrade
on the BI forums
Quote Sakura_Chan :
A new version of my lighting mod is now available. It doesn't change much this time, because BIS did a better job with the lighting in the beta. Basically I just adjusted the lens flares a bit, making them fade out gently as you enter or leave the light's cast cone. I did a revamp of the chemical lights, I adjusted the color and fixed a data error that made the yellow and blue lights 10x brighter than they should be. I replaced the 3d models for them as well because their default models were missing the glow effect on their LODS.
On a side note, for the beta BIS disabled over half of the streetlights in the game. While this might seem silly, the game in its current state just can't handle multiple overlapping lights very well. A few little tweaks could get the lights working again, but it just causes slowdowns and flickering. Also, there are a ton of LOD errors with the streetlamps, you will notice that most of them are missing the light emitting parts. This results in the streetlamps looking totally dark but with a goofy lens flare just hanging there. A few if them shine only in the first LOD. The chemical lights also had this problem.
- fixed an error with the full version
Korneel van 't Land
informed us earlier
Bohemia Interactive has joined forces with Andrew Gluck
(better known as Dslyecxi) to create a series of Arma 3 tutorial videos.
Today Korneel van 't Land
sent us the eight video in the series, this time about the games' past, present and future and what the future might bring us.
Previous Community Guides:
Arma 3 information topics:
Prague, Czech Republic, Thursday 24th October 2013
In continuation of the official Community Guide series, Bohemia Interactive today published a new video SITREP (II) for the recently released tactical military shooter, Arma 3. Thanking all those who participated in the Arma 3 Alpha and Beta, Andrew Gluck (better known as Dslyecxi) from ShackTactical reflects on the game’s release, explores the launch package, and looks at the future of Arma 3 as a platform for official and user-made content.
In similar fashion to the first video SITREP, this new Community Guide recaps development and celebrates the splendid release milestone. While scanning the horizon, Dslyecxi also discusses Bohemia Interactive’s dedication to supporting the game with new updates and content – including the singleplayer campaign, of whi ch the first episode will be deployed on October 31. Player-created scenarios, mods and add-ons are another point of focus, one which the studio hopes to push to a next level with additional tools, documentation, and the further integration of the Steam Workshop.
In co-operation with Andrew Gluck from ShackTactical, Bohemia Interactive is creating a series of videos to explain some of the basics of Arma 3. Previous Community Guides already explored infantry combat, multiplayer teamwork, helicopters, sniper and launcher teams, and combined arms warfare. The upcoming season of video guides will focus on a specific range of Arma 3-related topics.
Discuss Arma 3 on our forums
his Weapon Safety addon
Quote Dash :
This mod allows you to safe any weapon, including vehicle weapons and as such prevents accidental weapon discharges.
When your weapon is on safe you also do not throw grenades.
Written on 2013-10-24 by Dashie
released an updated version of his Revive Script
for Arma 3, which he ported from Arma 2
, on the BI forums
Quote norrin :
I've had a couple of people request this so the old dinosaur is back. Its essentially the old Arma 2 Revive v05 ported to work in Arma 3.
This package of scripts creates playable units that fall unconscious when killed, which can then be revived. Enabling the ability to revive and heal other players, along with the combination of revive and respawn can really enrich your mission. The scripts can be used to enforce co-operation between players as you'll need to stick together and help one another to successfully complete a mission and they can also be used to limit the number of lives given to each player in respawn missions. These canned scripts take the guess work out of building respawn and revive into your mission and be used with the AI-enabled or disabled in the description.ext or at the mission briefing screen.
- fixed a few more undefined variables
- made sure that the bandage action works
Written on 2013-10-24 by norrin
released an updated version of his BGS Pack on the BI forums
Quote Marseille77 :
This addon deals about the Federal Boarder Guard of the Federal Republic of Germany (West Germany) that existed from 1951 - 2005. Today it is called Bundespolizei (Federal Police).
- BGS 1951 - 1976 era men added
- units retextured
- VW T4 added (FLIR and Staff)
- ZUZ, Skoda deleted
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