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Dust2Dust has submitted an updated version of the ACE Cheytacpack M200 Intervention addon.
The M200 was originally created by USSRsniper and reworked with his permission.

    Quote Dust2Dust :
    I took an awesome model of the M200 created by USSRsniper's and made some upgrades thanks to his permission.
    It's fully ACE compatibile mod with 4 diffrent M200 cheytac intervention sniper rifles with close to real life ballistics. With very best .375 caliber version.
    Strongly advise to include it to MP servers you'll love it.
    Finnaly an extreme long range rifle for ACE.

    Features:
    • ACE compatibility bipods, sight adj, rangecards etc
    • 4 m200 rifles .375 and .408 with and without SD
    • 4 diffrent mag feeds normal nad tracer
    • 4 units
    • 1 ammobox
    • authentic sounds
    • realistic ballistic based on projectile's producer's data

    Changelog:
    • new universal black skins for rifles
    • new weapons & mags icons
    • config optimalization


Written on 2014-02-17 by Dust2Dust

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Marseille77 released version 1.2 of his Bundeswehr UNOSOM Troops on the BI forums.

    Quote Marseille77 :
    This pack deals about the German Troops who was part of the UNOSOM mission in Somalia from March 1993
    til March 1994. They equiped with new gear for the Flecktarn uniform since 1990 but weared the old olive moleskin
    suit and UN patches/helmets/berets.

      Changelog:
    • new boots
    • new uv map
    • new beret
    • soldier model with bristol vest
    • pilot and UH-1D UN helicopter


Written on 2014-02-17 by Marseille77


JCae2798 released in the BI forums a small mission for those who like the Jungle maps.

    Quote JCae2798 :
    Mission will start out at the main city. You will have men awaiting orders to move south to their location at Koundra. Our mission is to take out their ammo crates (and buildings if possible) where they have been storing some pretty big weapons. By providing this blow it should weaken their strengths to a more manageable level. Our intel shows they have plenty of explosives on site so no need to lug down explosives from our location. Once the objectives are complete, move further south to extraction where friendly have left a few vehicles for a quick getaway. Good luck Soldier


African rebels Co-11 (@)



N'Ziwasogo
Aggressors
ArmA 3 Map Pack - A3MP
Isla Duala (only need IBR_Plants.pbo, IBR_Dtown.pbo and BRG_Africa.pbo)


Written on 2014-02-16 by gigas27

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comfy blanket released in our forums a new version of his mission where your squads are tasked with stealing the intel from Kavala and activating hidden C4 at each of the radio towers.

Changes:
  • New parameter added: Play the entire mission in Pyrgos (or Kavala)
  • Only the North or South LZ according to parameters is visible, to keep confusion for JIPs to a minimum
  • GIGN with shotguns loadout added (Benelli M4 Super 90 Pack mod)
  • Lowered the amount of chemlights, smokes, and frags you start with you to give you more magazines



Written on 2014-02-16 by comfyBlanket


Olicarnage has submitted his first mission for Arma 3.

    Quote Olicarnage :
    We recently learned that Asad Amin, the General of the Iranian's 92th armored division, is inspecting his troops on the island of Altis. This is a golden opportunity that will not happen gain. The high command wants to capture the General in order to obtain informations on enemy positions in Europe and on ennemy's future plans. It's going to be an hit and run operation that will take place in the morning. The General spends his nights in the castle Thronos with reduced guard. You will be paradropped directly near the castle by a MV22 Osprey. When the area will be cleared, Blackwidow will evacuate you from the castle immediately.



Written on 2014-02-16 by Olicarnage


Craig released an updated version of both his U.S Pack and SP Pack on the Armaholic forums.
The U.S. Pack requires the SP Pack!

    Quote craig :
    The U.S Pack contains 41 U.S camouflage Uniforms and 3 standard black, green, tan, using the independent side uniform, some have more than one, I also included A test mission with all the gear in an ammobox and aslo paper doll gear menu for you to view all the stuff. Class names are in the missions folder.

    The SP Pack contains flags, hats, goggles, backpack, Plate Carrier and Tattoo skins.
    I also included a test mission with all the gear in an ammobox and aslo paper doll gear menu for you to view all the stuff. Class names are in the missions folder.


    Changelogs:
    • SP Pack:
        - a few more flags added, sorry the headgear issue has not yet been resolved, i am trying my best to fix this issue.
        - Removed : StahlHelmet,not yet finished
        - Added : Flags Fiji,Finland,France,Gabon,Gambia,Georgia,Germany,Ghana,Greece,Greenland,Grenada,Guatemala,Guinea,
        Guinea Bissau,Guyana,East Germany,Nazi Germany
    • U.S. Pack:
        Updated: Uniform capacity increased,only on these ones for now
        - Updated: Plate Carriers now have the top left pouch camouflaged
        - Changed: 2010 Marpat Arid to Navy Arid
        - Changed: 2010 Marpat Tropical to Navy Tropical
        - Changed: 2010 Marpat Desert to Navy Type II
        - Changed: 2010 Marpat Temperate to Navy Type III
        - Added: 2001 Marpat Desert,flag patches,marine patch,Plate Carrier,Carryall,Bandana,Textures 30% lighter
        - Added: 2001 Marpat Urban,flag patches,marine patch,Plate Carrier,Carryall,Bandana,Textures 30% lighter
        - Added: 2001 Marpat Winter, flag patches,marine patch,Plate Carrier,Carryall,Bandana,Textures 30% lighter
        - Added: 2001 Marpat Woodland,flag patches,marine patch,Plate Carrier,Carryall,Bandana,Textures 30% lighter
        - Added: 2002 Digital Tiger Stripe,flag patches,air force patch,Plate Carrier,Carryall,Bandana,Textures 30% lighter
        - Added: 2002 Tiger Stripe,flag patches,air force patch,Plate Carrier,Carryall,Bandana,Textures 30% lighter
        - Added: 2003 Digital Nwu,flag patches,navy patch,Plate Carrier,Carryall,Bandana,Textures 30% lighter
        - Added: 2003 Multicam Scorpion,flag patches,army patch,Plate Carrier,Carryall,Bandana,Textures 30% lighter
        - Added: 2003 Woodland Nwu,flag patches,navy patch,Plate Carrier,Carryall,Bandana,Textures 30% lighter
        - Added: 2007 Digital Nwu,flag patches,navy patch,Plate Carrier,Carryall,Bandana,Textures 30% lighter
        - Added: 2008 Delta Ucp,flag patches,army patch,Plate Carrier,Carryall,Bandana,Textures 30% lighter
        - Added: 2008 Generation Kill,flag patches,marine patch,Plate Carrier,Carryall,Bandana,Textures 30% lighter
        - Added: 2010 Marpat Woodland,flag patches,navy patch,Plate Carrier,Carryall,Bandana,Textures 30% lighter
        - Added: 2010 Navy Arid,flag patches,navy patch,Plate Carrier,Carryall,Bandana,Textures 30% lighter
        - Added: 2010 Navy Tropical,flag patches,navy patch,Plate Carrier,Carryall,Bandana,Textures 30% lighter
        - Added: 2010 Navy Type II,flag patches,navy patch,Plate Carrier,Carryall,Bandana,Textures 30% lighter
        - Added: 2010 Navy Type III,flag patches,navy patch,Plate Carrier,Carryall,Bandana,Textures 30% lighter


SP Pack v1.5

U.S Pack v1.6



Arma3 Dev Build


Written on 2014-02-15 by craig


BlueBär released his Shaun - A simple zombie AI script on the Armaholic forums.

    Quote BlueBär :
    Please note that this is a very early version of this AI. It does not do work perfectly yet and can be buggy. Feel free to report these bugs to me on Armaholic or the BI Forums.

    The zombies can spot a player that is standing from 100m, less when he is crouching or proning and even less when there is fog. Zombies can see perfectly fine at nighttime though. Zombies cannot see a player if he is behind it (their FOV is less than 180°), but they can smell him if he gets closer than 20m. The zombie will then start attacking the player until the player or the zombie dies - losing a zombie is not possible.



Written on 2014-02-14 by BlueBär


Aplion informed us he released an updated version of the HAFM - ArmA 2 HMMWV's on the BI forums.

    Quote Aplion :
    Import from ArmA 2 with US and Hellenic Army textures and factions.

    Features:
    • Default ArmA 3 weapons
    • Default ArmA 3 Units (crew)
    • Default ArmA 3 sounds
    • Working mirrors (PIP)
    • HMMWV (Unarmed)
    • HMMWV M2
    • HMMWV MK19
    • HMMWV TOW

    Changelog:
    • Some desert HMMWVs added
    • some PhysX tweaking


Written on 2014-02-14 by Aplion


Hotshotmike1001 released an updated version of the Sukhoi Su-39 FrogFoot CAS on the Armaholic forums.
This add the SU39 to the east side armed with AT missiles and rocket pods.

Changelog:
  • Added landing lights
  • Added nav lights
  • Added formation lights aswell
  • Pilot controls move


Written on 2014-02-14 by hotshotmike1001


SAN released in the BI forums the first mission of a new series based on the WW2 conflict between autumn 1944 and spring 1945.

    Quote SAN :
    For the Americans, it was the loss richest fight in the European theatre of war. It was only in February 1945 succeeded the U.S. Army to overcome the German defenses and further advance to the Rhine. Since many of the German officers and soldiers, who at that time had created or site plans fell, after the fighting, there were no records on the location or size of the minefields. In addition, glass refills (Glassmine 43) and wood mines were more widely used, which also made it impossible for a complete evacuation, as these with conventional detection devices (metal detecting probes) are undetectable. It is therefore extremely dangerous, in those areas until today, to stay off the marked trails or hiking trails.

    Somewhere in Hurt-genwald . . .



Written on 2014-02-14 by SAN

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