his 6 player co-op mission, Liberation of Stalag-32
Quote ikapitanzurseei :
A bold raid of a German POW camp in order to liberate Beaufighter and B-17 aircrews. The missions takes place deep inside Nazi Occupied Belgium, and Stealth takes precedence over the beginning half of the missions as you and your team will be tip toeing around Sleeping Soldiers, and Patrols. Once you arrive at the a pre-planned B-17 fly over will take place stirring up the German Air Raid sirens and blackouts giving you and your team free reign to shoot every single guard during the cacophony.
released an updated version of his singleplayer mission Warzone : Operation Black Viking
on the Armaholic forums
Quote RCMW :
1.2 now out full voice acting added as well as a few tweaks to the IED game play that should make it more fun with less cheap deaths.
- Auto saves added
- Radio commands to add transport and Artillery support to the SOM in case it plays up
- IED detectors added (a warning beep when IEDs are near)
- Added sounds from SaOk's excellent The Battle Of Zargabad mission
- Fully Voiced!
Written on 2012-10-11 by Big
sent us updated versions of his Project '85 addons.
A detailed changelog will be provided later, now you will have to do with the following:
Quote Vilas :
I must prepare a detailed changelog!
Since last September uploads there are the following changes:
- custom anims for some weapons, I finally learned hand-animations
- BVP M80A was added to P85
- changed some sight reticles in P85
- custom hand anims for some weapons + BVP M80A for SLA
sent us updated versions of both his West/Latin America weapons pack and Characters and Weapons addons.
The West/Latin America weapons pack contains many different west weapons. In this version vilas changed the following:
- added some versions of G36 (shown on BIF)
- added Panzerfaust 3,
- added HK 417S,
- animated G36 magazines
- custom hand anim for Pzf3 launcher
The Characters and Weapons addon contains models to hold weapons from both weapons packs and to look-like army that uses those weapons. In this new version vilas changed the following:
- fixed bugs in lack of magazines in some classes
- Latvian soldier in digital desert camo
- fixed neck-hole in models of US weaponholders
As most, if not all of you, will know by now Martin Pezlar
and Ivan Buchta
, developers at Bohemia Interactive, are jailed in Greece while being charged of espionage.
interviewed Jay Crowe
from Bohemia Interactive about the situation both Ivan and Martin are in, being jailed in a Greek cell for espionage and also talks a bit about how this influences the development of Arma 3.
eJay: First of all, I would like to thank you Jay, that in such a difficult period for Bohemia Interactive're still have time for Polish community of Arma. From a fan's point of view, the situation associated with Ivan and Martin is a strange and shocking. How does it look from your side?
Jay Crowe: From our side, it's a totally incomprehensible situation. We're all completely frustrated and our thoughts are with the guys' families at this time. While Bohemia Interactive itself is not Directly Involved in the situation, we deeply Hope that the Czech Republic and other European Institutions are Closely monitoring it.
eJay: Ivan and Martin are currently under custody. Why do they have to wait so long to start court case?
Jay Crowe: The latest update we're aware of Is That they're being detained at a facility in Chios, and families will have Their the opportunity to visit them and offer Their support. Their lawyer has Indicated That, under Greek law, it should go to court within 18 months but, during that time, they may have to stay in jail. Unfortunately, we've read reports in the press suggest That a protest over austerity cuts by judges and doctors in Greece might actually delay the judicial process.
eJay: What is the current status of the Arma 3? On Gamescom've Showed some interesting improvements. Do you still work on game with "full power"? If so, what is a critical part of the game you focus on?
Jay Crowe: We're currently going through an alpha review, where we take a look at all of the features and assets, making Judgements about Their specific progress and Their status within the project as a whole.
I'm pleased to see That Arma 3's development has become much more iterative than perhaps we've seen in the past. We look carefully at the Successes and weaknesses of significant builds - dry as the E3 and GamesCom versions - and try to identify things Which We Should prioritise, moving forward.
eJay: How long players will have a chance to join Alpha Community? Are you going to use experience gained with beta-patches?
Jay Crowe: As Mentioned, a review is currently underway, and the results of That will DETERMINE the true scope and schedule of any alpha release. Until we've locked Those aspects down, we've been unwilling to publish much further information about it, aside from the intention to bring our community into the development process more than we've done Closely in the past.
Our experience with the beta-patches has taught us lots of lessons: from how useful the feedback can be, it's what we need to improve it to the pipeline of rolling out updates. These structural changes are also a key part of the review, and in the hope to make modest improvements in this area.
You can read the full interview on the gameplay.pl website
(scroll down for the English translation).
For the latest news, able to show support by signing the petition and other social connections visit the HelpIvanMartin website
Our forum discussion about the Greek situation can be found here
Also many thanks to Jerry Hopper
for always keeping us up to date about the situation Ivan and Martin are in!
Here is a new edition of the Armaholic video tutorials and guides news series in which we, on a weekly basis, feature a video tutorial or guide made by community members.
Today we start with 2 videos by Dslyecxi
digging deeper into the flying aspect part of the Arma series.
The first video covers a fairly common rookie landing mistake and the tragic consequences of what can happen from it.
The second covers tail rotor loss and how to recover from it.
Additonally a video by SwissMAVERICK
explaining how to save ACE settings.
Introducing the A.C.E.2 "Advanced Combat Environment" Mod for ARMA 2.
Just saving Changes of ACE Settings ingame does not work. In this Video I explain how to do it properly with the ACE Clippy Tool.
This video is not valid if you launch the game from SixUpdater because then ACE Clippy will run automatically in the Background!
We invite anyone who has made or has planned to make a video tutorial or guide to submit their videos which we will review and post about here in the news!
The tutorial or guide can cover any aspect of Arma 2
! That means it could be a video explaining all features of a certain addon or mod, a script or a gamemode or a video explaining the basics or specific elements of mission editing.
Video guides made to help mastering the game, for example flying or any other gameplay related aspect of the Arma series are very welcome to help add new as well as veteran players!
Any well made and well documented video can be submitted
and if this becomes a widely used and appreciated item we will also increase the frequency of these news items.
released an updated public beta version of the SAM GRG System addon
on the Armaholic forums
This is a addon that allows you to do two things:
1. Singleplayer: New rockets for the Carl Gustav (MAAWS). HE with airburst, smoke and illumination.
2. Multiplayer. As above and a optional buddy reload system.
- MP reload should work as intended
- fixed script error
Also many thanks to Stiltman
for informing us about this release.
released this remake of an official mission using ACR units in the BI forums
Quote Watty Watts :
As I have written in the ACR DLC's thread, some people are surely going to make scenarios using new units, even though the DLC is quite bugged compared to the others. Well I am one of them, but before I make something that came completely out of my head, I got an idea to make some remakes of official SP missions first. These of course wouldn't be just exact copies with different units, basically I'm using the concept of the mission and the area where it was situated, but other aspects - objectives, balancing, briefings, gear etc. - were modified (sometimes quite a lot).
First remake is the Morning dew, mission that came out with British armed forces DLC. This mission has quite good concept, but in my opinion is not working as it was planned. I can't remember single gameplay in which the Wildcat didn't crash and only rarely it was able provide some support. Jackal just drove in the middle of the city and was quickly destroyed etc. so most of the fighting remained on player's squad. Also not using the first aid module (which I basically use for units with body armors) mostly resulted in massacre and if the player wanted to win, he ought to eliminate at least half of the enemies including one or two vehicles, which is not so ArmA style, but more likely Rambo style (similar to the other BAF mission, where you lead few men with one Warrior against lots of enemies with tanks, apcs and Hind).
Considering this, ACR Morning dew is the outcome. I wish you good luck in playing.
Written on 2012-10-10 by Big
released the Georgian MIA forces
on the BI forums
The Advanced Combat Environment 2 OA mod is required however the archive comes with a No-ACE config in case you are not using ACE.
Quote CommanderYuri :
So, this is my second addon so far and definitly not the last. Like the title says, it's the Georgian MIA, at least as much as I could add for now, while still working on my first addon in the meantime. I included most of it's sub branches and there is still lot to do, yet I consider this the right time to release a first version. I won't spoiler too much so for who is interested there are some screens below, yet I will say that one of the most important units are playable.
- Border Guard
- KUD ( Constitutional Security Department )
- SOD ( Special Operative Department )
- Counter Terror Center
- Gulua Group 2004
- Intelligence Service
- Security Police
- Special State Protection Service
- Special Task Main Division
Also many thanks to both Fr3eMan
for informing us about this release.
a new version of this mission.
- Fix Bug that Kill Hint didn't appear while on foot.
- Fix Bug that script report bug when using Detection in Original AA2.
- Add Readme File to help with edit this mission.
- Other Adjustment.
Written on 2012-10-09 by Big
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