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=AS=Salvo has submitted this Team Death Match mission created for Air closed combat.

    Quote =AS=Salvo :
    You spawn directly in Air for a directly and fast combat versus other side faction; In a Team deatmatch rich of surprise and adrenalic songs; In this map you can: kill your enemies, refuel your Buzzard and recharge your ammo!!



Written on 2014-02-19 by =AS=Salvo

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DegmanCRO released his Flashpoint Music Pack on the BI forums.

    Quote DegmanCRO :
    Yesterday I have converted good old OFP music into Arma 3 for my campaign's needs as an standalone addon avaible for public.
    This addon is signed for multiplayer needs.
    Every music has properly defined lenght in config and there is no bugs (what bugs could it have ?).



Written on 2014-02-18 by DegmanCRO


Blazenchamber released a new update on the Armaholic forums about the Specialist Military Arms mod.

    Quote blazenchamber :
    Ok, here is a new update of the Specialist Military Arms Mod and a small peak at our latest ..
    Also we have HK416/417 done, just doing textures now.

    First release coming soon..


You can find more information, view all new screenshots and leave your feedback in the SMA - Specialist Military Arms Mod wip topic.


Written on 2014-02-18 by blazenchamber

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Kju informed us about the release of the Iron Front LITE mod in Arma 2.

    Quote kju :
    What is the LITE version?
    • Free version with low quality textures and sounds.
    • SP missions and campaigns are not available.

    What to do with it?
    • Try the LITE version before buying the full version.
    • Play community made missions/campaigns or use the editor to create your own.
    • Play together with your friends or other players that have the full version.
    • Fully MP compatible to the full version and can be modded as well.
    • The "Iron Front LITE - D-Day 1944" DLC can be combined with Iron Front full.
    More info in the BI forum thread.



Written on 2014-02-18 by kju


Kju informed us about the release of the Iron Front LITE mod in Arma 2.

    Quote kju :
    What is the LITE version?
    • Free version with low quality textures and sounds.
    • SP missions and campaigns are not available.
    What to do with it?
    • Try the LITE version before buying the full version.
    • Play community made missions/campaigns or use the editor to create your own.
    • Play together with your friends or other players that have the full version.
    • Fully MP compatible to the full version and can be modded as well.
    • The "Iron Front LITE - D-Day 1944" DLC can be combined with Iron Front full.
    More info in the BI forum thread.


Iron Front LITE mod in Arma 3



Arma 2
Arma 2: Operation Arrowhead


Written on 2014-02-18 by kju


DAP released another patch for the VeteranMod demo on the BI forums.
This patch fixes different issues and updates your VeteranMod demo install to version 0.27b and requires also "The WoGhorse" patch!

Changelog:
  • Updated:
      - first aid system
      - visual effects
      - FGM-148 "Javelin"
      - ammoboxes
      - localization
  • Added:
      - LCC for USMC small arms
      - Added additional groups
      - Added bulletproof vests
      - Added portable radio
      - Added specific variable for disabling random weapons for Afghan guerillas
  • Fixed:
      - sights of small arms and vehicles
      - Fixed melee system
      - Fixed optics for binocular B15
      - Fixed "indestructibility" of Tunguska
      - Fixed russian specnaz gear
  • Other minor changes and fixes


Written on 2014-02-17 by Dead Kennedy


Outlawled released an updated version of his Moduload - Save-Game Mod Initializer addon on the BI forums.

    Quote Outlawled :
    Moduload adds a button to the bottom right of the Escape Menu which, when pressed, runs the initialization code for any addon that uses CBA's Extended Pre or Post-Init EventHandlers for its initialization (allowing the player to reinitialize mods after loading a save-game).
    The button is only enabled when CBA-dependent mods require initialization (to prevent initializing mods multiple times).

    Changelog:
    • Fixed: The reinitialization button did not appear when playing multiplayer.


Written on 2014-02-17 by Outlawled


THumbert submitted an updated version of his Architect's Debugging Panel.
This is a tool to help mission creators to debug there missions and allows you to:
  • Spectate any unit in the mission
  • Kill any unit in the mission
  • Teleport anywhere on the map
  • Enable Gode Mode
  • Open the Functions Viewer
  • Open the Config Viewer
  • Change View Distance Settings
  • Change Grass Quality Settings
  • Change Shadow Distance Settings
  • Spawn any weapon or item in Arma or your favorite Mod
  • Spawn any Vehicle in Arma or your favorite Mod
  • Spawn pretty much anything ie. Buildings, Signs, Lights
  • Displays all class of anything you spawn along with magazine class if applicable
  • ADP can watch up to 8 variables simultaneously
  • ADP has 3 Execute lines that can be executed locally, globally, or on the server
Changelog:
  • Completely rewrote the spectate script.
  • Added Player information during spectating
  • Added an exit button "SPACE BAR" to ext spectating
  • Adjusted the time to 3 minutes but now you can exit anytime by pushing spacebar
  • Changed the Player list text to correspond with the player side
  • Adjusted hpp files to allow easier access of using multiple addons that use CfgFunctions
  • Added subclassed for Scrollbar
  • Changed install intructions
  • Other small improvements


Written on 2014-02-17 by THumbert


Sniperwolf572 has submitted an updated version of his Switching weapons while moving addon.

    Quote Sniperwolf572 :
    This addon allows you to switch between weapons while still being able to move.

    I've mashed up a proof of concept for the "Moving and switching weapons at the same time" feature. While it's kinda hacky and my config skills are rusty, hopefully someone with better knowledge of the animation system and the engine might find this useful (hint, hint).

    It implements gesture versions of the default BI switching animations and relies on using the "User Action 17" and "User Action 18" controls to function. Action menu actions and keybinds for "Switch to handgun/launcher" will still use the default "stop and switch" method.
    In this version, the weapon IK works so it looks nicer than in earlier videos I've shown.

    Many thanks to Deadfast for the code changes, fixing up my shoddy config work, teaching me about quirks of the scripting scheduling.

    Changelog:
    • Made the switch to and from the launcher safer by disabling it via script until the switch is done
    • Signed the addon


Written on 2014-02-17 by Sniperwolf572


In this weeks wip report we feature 20 projects by different authors. When you want to view all wip updates make sure to click "read more.." at the bottom of this news item otherwise you might miss out on some interesting new addons and mods coming to the Arma series.


Arma 3 - HD Kryptek Dco Units


    EagleEye posted some screens showing the HD Kryptek Dco Units he is working on.



    - Armaholic forums

Arma 3 - China - PLA Infantry



Arma 2 - SMD Sara A2 Full Sahrani Map Port


    CiforDayZServer posted a few new screens of the units originally made by Icewindo and Vilas and which Pliskin and Yoshi retextured and which are going to be included in the upcoming release of the SMD Sara A2 Full Sahrani Map Port




    - BI forums

Arma 2 - Lion Of The Caspian - Mediterranean Operations Expansion Pack 1


    Antoineflemming released a new screen.



    - BI forums

Arma 3 - Hidden Identity Pack V.2


    Cunico is working on a new and different version of his Hidden Identity Pack which will also include 4 different other shemaghs which he is still working on.


    - BI forums

Arma 3 - ArmA 3 Coop: Vietnam


    Alduric posted a new video made by one of his testers.



    - BI forums

Click "read more.." to view this weeks entire Work In Progress report!!
read more...


Written on 2014-02-17 by Foxhound

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