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Screen of the week

Alwarren released his FHQ Map Draw addon on the BI forums.
FHQ MapDraw is a tiny addon that hooks into the drawing code of the map (briefing or in-game) and allows players to draw lines on the map that are shared among all players.

    Quote Alwarren :
    It is useful for Co-Op games for laying out attack routes, marking things, etc.

    It works both on the briefing screen (see also the bugs section of the manual) as well as on the normal map. Holding the Control key will start drawing a line, successive clicks will extend that line until Control is released. The README lists more keys that can be used to modify the lines being drawn.

    This addon is mission-independent, it works in every mission and doesn’t need any modification.

Written on 2013-12-09 by Alwarren


PnK2 has submitted a pack consisting of three singleplayer missions for his just released Serbia Mod - A3SM.

Written on 2013-12-09 by PnK2

Maxjoiner released some new screens of his Max Cops and Robbers Mod on the Armaholic forums showing the new vehicle he has been working on.

You can find more information and leave your feedback in the Cops and Robbers Mod wip topic.

Written on 2013-12-09 by maxjoiner

Big_wilk released his Naval Gun Support script on the Armaholic forums.

    Quote big_wilk :
    A simple artillery support script.
    This was a little learning project for me to learn how to make UI's. This script package is an attempt to simulates Navel Guns Support (NGS).

Written on 2013-12-09 by big_wilk

TittErS released an updated version of his MH9 Advanced Actions script on the BI forums.
This script adds additional actions to the MH9 and lets you customize it.

    Quote TittErS :
    This script is used for the MH9 (unarmed). It allows you to add actions for:
    - Get in on the benches directly
    - Pilot control bench (up/down).

    It allows also easy customizing of the MH9:
    - Remove the benches
    - Lock only the benches
    - Spawn with the benches up
    - Add doors (version dev only)
    - Add Flir (version dev only)
    - Remove the tread
    - Change the texture easily

    • Bug Fix: error MH9AA_STR_BENCH_UP_French or MH9AA_STR_BENCH_DOWN_French

Written on 2013-12-09 by TittErS


In this weeks wip report we feature 20 projects by different authors. When you want to view all wip updates make sure to click "read more.." at the bottom of this news item otherwise you might miss out on some interesting new addons and mods coming to the Arma series.

Arma 2 - Red Hammer Studios

    The Red Hammer Studios released two screens showing the retextured BIS BTR-60 and ZSU-23-4V by Austin Watt.

    - Red Hammer Studios Facebook

Arma 3 - Serbian Armed Forces (SAF)

    mladjaSRB posted a couple of new wip screenehsots showing the new patterns for uniforms and vests used by the Serbian Forces.

    - BI forums

Arma 3 - IkaR F-16

    IkaR announced he is back and busy porting the F-16, which he created for a different game, to Arma 3.

    - BI forums

Arma 3 - Altis Satmap

    NordKindchen is working on a new Satmap for Altis and released some comparisson shots of his addon with Bad Bensons midrange textures.
    If you would like to try this yourself already you can download a wip version from here.

    - BI forums

Arma 3 - Realistic Wounding System [RWS]

    NemesisoD informed the community about the Realistic Wounding System he is working on.

      Quote NemesisoD :
      The "Realistic Wounding System" short RWS will be an Addon for Arma 3 which intends to be a realistic Wounding System. Today, being a medic in Arma 3 is as easy as being a rifleman, RWS tries to change that and brings a new medical dimension into Arma 3.
      Planned Features:
      • Realistic Damage Calculation:
          - 13 different hitzones with different effect on the circulation system
          - Different effects of different ammunition
      • Wounding Simulation:
          - Units are bleeding and feel pain
          - Bloodloss has an effect of your circulatory system
          - Radioactive and gas simulation
      • Transport System:
          - You're able to drag and carry injured persons
          - Injured persons can be loaded into vehicles where a medic can treat the wounds
          - The transport type (dragging, carrying, dragging with a strecher) has an effect on the injury
      • User Interface:
          - Goal: Reduce the Action Menu Entries
          - Via the [RWS] User-Interface you can easily treat wounds per Drag & Drop.

    - BI forums

Arma 3 - A-10C

    Peral is working on the A-10C for Arma 3 and released a couple of wip screenshots as well as a video on the BI forums.

    - BI forums

Click "read more.." to view this weeks entire Work In Progress report!!

Written on 2013-12-08 by Foxhound

Void released his Simple Object Marker script on the Armaholic forums.
This script will draw a rectangluar marker where the static object is.

Written on 2013-12-08 by void

Fusion13 released an updated version of his Admin Menu for training servers script on the Armaholic forums.

    Quote Fusion13 :
    These are a couple of quick scripts for use in training servers etc.
    What this consist of "God Mode", "All Vehicles", "All Weapons", "Teleport", "Heal Self", "Heal Other Players", "Tp To Me" and "Spawn AI soldiers".

    I made this "quickly" this is for server side execution only, this is a addAction menu meaning, once the UID is entered into it, once you join the server you will be able to scroll and see an action called "Tools" this will then prompt a menu when clicked that is always activated when scrolled.

    • Added Spawn Players OnMap click, (OpFor, BluFor)
    • Added Teleport to me Function.

Written on 2013-12-08 by Fusion13

[CZ75]-LuzifR has submitted a new version of this cooperative mission.

  • attachHostage script added

Written on 2013-12-08 by LuzifR

Thebarricade released his TBR Pointer addon on the BI forums.

    Quote thebarricade :
    A simple utility to point stuff out to your (coop) teammates.
    The objects has a 10 second lifetime (and you can only point out one thing at the time, point out a new location before the lifetime is up, resets the clock).
    The menu-actions are bound to User15 and User16 actions as well, for quick activation.

    This may or may not be bugridden, caveat emptor!
    The mod might be improved by some custom objects, but I suck at modelling (and making addons in general) so probably not.

Written on 2013-12-08 by thebarricade

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