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Trixie released an updated version of his Trixie's Backpacks addon on the BI forums.

    Quote :
    Adds some of the backpacks from A2 including 1 bad UCP retexture of the "Coyote Backpack"!
    Adds a bad UCP retexture of the NICE COMM 2 Falcon III from CLF's Additional Backpacks for TFAR through the use of hiddenselection textures.
    Most A2 backpacks lack the shoulder straps, can hopefully fix some decent ones later.

    Changelog:
    • updated for the new 1.24 sound config standards


Written on 2014-07-14 by Trixie

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Alwarren released an updated version of the FHQ M4 pack on the BI forums.

    Quote Alwarren :
    This pack contains a variety of different M4A1 configurations including M203 variants in four basic camo patterns (black, winter, desert, woodland). They come with a matching set of four silencers and are compatible with the standard weapon sights and attachments.

    Changelog:
    • Changed configs to be compatible with 1.24/Bootcamp update
    • Different firing and GL reload sounds
    • Tweaked config settings for silencer, now the suppressed M4′s bullet retains its speed.


Written on 2014-07-14 by Alwarren


Kaelies released an updated hotfix for his South Zagorian Army Mod on the BI forums.

    Quote Kaelies :
    This addon aims to create a fictional army based upon the South Zagorian/Chernarussian region that has been created in ArmA 2, and is based upon fictional events which occur after the fictional events which originally occured in ArmA 2. This army utilizes mainly modifications of Afghanistan-era Soviet Arms, thanks to control of a few factories in the northern part of Chernarus. This release has infantry units and a UAZ, other vehicles will come later.


    While there are a few things which still do not have sounds (AA launchers, missiles on helicopters and vehicles), this hotfix should fix up the majority of sounds for the new bootcamp update.
    Thanks to LAxemann for sending me the fixed configs It also includes a new optional config to equip soldiers with medical supplies for CSM, though that is somewhat WIP.

    Changelog:
    • made sounds compatible with Arma 3 bootcamp update
    • also includes a new optional config to equip soldiers with medical supplies for CSM, though that is somewhat WIP.


Written on 2014-07-14 by Kaelies

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Korneel van 't Land informed us Bohemia Interactive released the much anticipated Bootcamp Update for Arma 3.

    Quote :
    Prague, Czech Republic, Monday July 14th 2014

    Bohemia Interactive today released Arma 3 Bootcamp – a major new update for Arma 3, which delivers additional single- and multiplayer tutorials, a Virtual Reality training environment, a character- equipment- and weapons-viewer called Virtual Arsenal, refinements to the fatigue and weapon sway game mechanics, plus the anticipated Addon integration for Arma 3’s Steam Workshop. The update is further introduced in the brand new Arma 3 Bootcamp trailer:
    • SP Campaign
        The 'Bootcamp' singleplayer campaign is the best place to get started with Arma 3. Introducing the basic principles of infantry combat - actions, navigation, and weapon handling - a short prologue campaign challenges new players to complete real objectives.
    • MP Bootcamp
        Multiplayer Bootcamp is a great way for veteran players to help newcomers adapt to Arma 3. Offering a structured set of challenges for both trainees and instructors, MP Bootcamp uses the Zeus framework to give players the tools they need to create a tutorial gameplay on-the-fly.
    • VR Training
        VR Training enables you to learn about basic game mechanics within the confines of a virtual world and practice without penalty. A variety of training topics focus upon individual gameplay elements, where players are guided to complete simple objectives with the support of contextual hints and tips.
    • Virtual Arsenal
        Virtual Arsenal is a character, equipment and weapon viewer, which enables you to cycle through and try-out in-game assets, configure custom settings - such as identity types and insignia - and export loadouts to script or used in Arma 3 Zeus scenarios.

    In addition to the new content, Bohemia Interactive also took the opportunity to further refine the fatigue and weapon sway mechanics in Arma 3. Weapon Sway and Inertia is intended to simulate the inherent advantages that lighter and more compact firearms possess (particularly in close-quarter situations) as compared to relatively more cumbersome weapons. For Arma 3, this means that players may turn as quickly as they like, but shouldn't expect their sights to line up dead on target if they are carrying heavier weapons. The improvements to the Fatigue system are related. While players will always be able to run, their rate of movement can now be limited based on the weight of their gear, their state of health, and the management of their stamina.

    Last but not least, the Bootcamp Update implements a further integration of the Steam Workshop in Arma 3. Whereas before the Steam Workshop was limited to player-created Arma 3 scenarios, people will now also be able to upload and share addons, such as custom weapons, vehicles, gear, and much more. Additionally, the first iteration of Arma 3’s dedicated Game Launcher has been published, which functions as a separate executable that enables players to more easily set starting parameters and helps to organize, maintain, and load installed Arma 3 mods.

    The Arma 3 Bootcamp Update is now available for free to all owners of Arma 3 and will download and install automatically via Steam.


Arma 3 information topics:Discuss Arma 3 on our forums.


Written on 2014-07-14 by Bohemia Interactive


Brigada_Spanish released in our forums a new beta version of this mod that adds units and vehicles from the Cuerpo Nacional de Policía de España (National Police Corps of Spain) and criminal units.

Changes:
  • Added two UR-416 police vehicles with siren and flashing lights (One with mounted M2)
  • Added 3 G.E.O.S. policeman: medic, mecanic and chief inspector.
  • Added 6 G.O.E.S. policeman with cammo: two assault, a sniper, a chief inspector, a medic and a mecanic.
  • Added two pistol holsters: brown and black.
  • All units can use frag and smoke grenades.
  • All units armed only with a gun can now pull out/holster it.
  • Added AT terrorist with RPG32_F Launcher.
  • Added black balaclava with night vision option.
  • Some vehicles carry new objectes: balaclava; red, black and blue caps; police helmets; mine detector; more weapons and ammo; hand grenades; smoke grenades; rocket launchers, explosives; etc.
  • Added police inventory to the choppers helicópteros.
  • Added rappel option from the bigger police chopper.
  • Fixed the random clothing feature for delicuentes.
  • Added position lights for the Hunter and flahs lights for the SUV.
  • Another fixes and improvements.



Written on 2014-07-14 by Brigada_Spanish


Sabre[Dust] submitted his Rocket Booster script for the FLAY HangGlider.

    Quote :
    This is a very simple Rocket script for the FLAY HangGlider Mod.

    Features:
    • I hope this may be useful for some to use the glider in missions easier.
    • It should work in single player, multiplayer and on dedicated server.
    • If multiple users have to use it at the same time you may need to make multiple scripts with different variable names to reduce conflicts like exploding rockets. I didn't test this yet.


Written on 2014-07-13 by SabreD


Shpook released his Ambient Lightning script on the Armaholic forums.

    Quote :
    Here's a small ambient lightning script I made for a mission, I figured people would enjoy using it. It's lightweight, and shouldn't affect mission performance at all. This is based on the Zeus lightning function from Bohemia. You can adjust the center the lightning spawns around, the radius the lightning spawns in, and the maximum duration between strikes.

    Changelog:
    • Added chance of building and structure strikes.
    • Added check variable to allow loop cancellation.
    • Fixed a bug preventing the center from following a moving player or object.


Written on 2014-07-13 by Shpook


rreznik released his RR MS2000 IR Strobe addon on the BI forums.

    Quote :
    This adds the MS2000 IR Strobe to your Arma 3 game.

    Features:
    • MS2000 IR Strobe as an in-game item.
    • Simple UI for the strobe.
    • AddAction will only show if the player has the “ItemMS2000” in the inventory.


Written on 2014-07-13 by rreznik


Benw released an updated version of his Head marker script on the BI forums.

    Quote :
    Adding a little immersion to the game and make it more new player friendly.
    The head marker is inspired by a MMORPG called WOW.
    The head marker will automatically disappeared if you are getting far away.
    Currently the detecting range is 13 meters.

    Please feel free to make any changes, you are free to edit and distribute this script, but please add my name for credits, thanks!

    Changelog:
    • Code Optimized
    • Added action menu
    • dialog interface


Written on 2014-07-13 by benw


giovaFR released in the BI forums an edited version of the BeCTI mission made by Benny.

    Quote giovaFR :
    I was playing with BeCTI alone on Arma3. This is really a great mission, pretty well done but as i was playing alone, few things went wrong: I passed more time to manage my lost AI than playing, more over Altis is a huge map, so it was impossible to finish this mission as many AI finished to travel the whole map by feet.

    No BeCTI update have been made from so many months, so i started to do some modifications, fix some bugs, and finnaly decided to share my work: here is BegCTI, a modification of the original BeCTI. It is more oriented Solo / Coop (but you still can use it for Team vs Team).



Written on 2014-07-13 by Armaholic

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