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Brainslush released an updated version of his =TSS= SLOVETIR addon on the BI forums.

    Quote brainslush :
    With the new 3D-Scopes in Arma3 TrackIR-users can look around with a magnified view. This addon is supposed to tackle this problem by unzooming the player when looks around. It also enables the TrackIR-user to watch around in the 2D-Scopes. Furthermore it disables the possibility to use nightvision with zoomed scopes. I know that some might disagree on this topic but it doesn't work with most scopes.

    Changelog:
    • Fixed: Error was displayed when player got attached to an object
    • Fixed: Pause menu button "configure" didn't work properly when using this addon
    • Added: Added addon restart button to pause menu in case the addon stops working


Written on 2014-01-10 by Foxhound

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VinceMagic submitted an updated version of his TeamSupport script.
With this script AI groups are reinforced en prompt into HCommand.

Changelog:
  • Possibility to scroll and exit the action menu.
  • when plane unit gets destroyed Mission Support\ action menu is activated\-1 action left.
  • Files created.
  • added: ramp animation to mv22 when paradropping.
  • added: airsupport.
  • added: bombrun.
  • fixed: Somme planes crashes when spawned, all planesclasses can be used now.
  • fixed: supplyCrate sinking into the ground.
  • fixed: ...
  • more stuff coming soon...


Written on 2014-01-09 by VinceMagic1


Antorugby released his Arma's Nature addon on the BI forums.
This small addon lets you place the Arma 3 trees, plants, bushes and rocks in the editor.

    Quote Antorugby :
    How many times making a mission you just think "Yeah, that's nice, but some trees here and there would make it better"?
    Well, it happens a lot to me and some of my friends, so I decided to write some configs that will let you put down in the editor trees, plants, bushes and rocks, so you can change some ambient the way you like it more.

    This little addon just use the models from Arma 3, so there shouldn't be big problems, the only annoying thing is that it's not just an editor update, so everyone who plays the mission must have it, not just the mission maker, but it's so little (18kb) that I hope it will not be a big problem for who decides to use it.



Written on 2014-01-09 by Antorugby

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Gogus12 informed the community on the Armaholic forums about the French Army (1954-nowadays) project he started working on and released some new work in progress screens showing the new modern CE uniforms made with photos from Central African Republic.


You can find more information and leave your feedback in the French Army wip topic.


Written on 2014-01-09 by gogus12


Sabre released an updated version of his US Army Infantry retexture addon on the BI forums.

    Quote Sabre :
    These add simple retextures of Bohemia Interactive's BLUFOR NATO Troops in Multicam representing another take on ArmA3 time period US Army Infantry.

      Changelog:
    • Fixed config's due to Beta/Dev Build updated classnames etc.
    • Added Painted and Cam Net ECH Helmets and a Painted 'OpsCore' Helmet.
    • Removed Weapons Crate, plans changed since earlier versions, so it's no longer required.


Written on 2014-01-09 by Foxhound


stapler8 released in the BI forums an ArmA 3-BattleField crossover mission.

    Quote stapler8 :
    I loved how games like BattleField 2 and ArmA 3 feel; smooth and fun, but I found that both were lacking in the other's features. ArmA 3 lacks that instant in, play for 20 minutes feel, and BF2 lacks realism.



Written on 2014-01-09 by stapler8


bravo 6 released this cooperative mission for up to 28 players in the BI forums.

    Quote bravo 6 :
    NATO lost contact with the AH-99 Backfoot after crashing on enemy territory. We believe the AAF pilots survived...
    Our BLUFOR troops must secure all objectives. Destroy all enemy threats!



Written on 2014-01-09 by bravo 6


vanburen released in the BI forums an update for this mission playable in singleplayer and cooperative modes.

Changes:
  • Added a "safe-board-heli"-script for issue where people didn't get in to the chopper for some reason in MP



Written on 2014-01-09 by Big


Macser informed us he released an updated version of his ArmaRig for Blender on the BI forums.

    Quote Macser :
    Rigged and weighted character reference and proxies.Ik and pole targets.Constraints linked to actions for control of arm twist and hand open/close.

    The weights and selections are carried over from the original A3 character example. So it's BI's weight mapping.
    Not mine. Although I haven't tried it in game,it should be consistent.

    There are certain limitations with the BVH format, but that shouldn't stop you from creating something decent.
    The rig itself is a bit more complex than i would like. But it's necessary to accommodate the export process.
    The downside is the need to remove the many extraneous bones on import to O2. Until someone can come up with some way of filtering this, either on the Blender or O2 side, it's something I can live with.

    Changelog:
    • The entries for the bones in the dope sheet didn't update after my last edit. This basically disassociated the actions from the rig, preventing the 4 hand/arm controllers from operating.
    • I also removed the "A3" version.


Written on 2014-01-08 by Foxhound


Zealot111 released his Civilian Vehicles script on the BI forums.

    Quote zealot111 :
    I am proud to present new civilian vehicles script. It automatically spawns (when players are near the city or town) and despawn civilian vehicles in cities around all Altis (will work with other islands as well).
    Vehicles just stand empty near houses in the cities and towns. Useful when you want to give your players additional backup vehicles.
    Script tested in MP with ~50 users.



Written on 2014-01-08 by zealot111

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