bindibaji has submitted a campaign set in France during the WW2 in 1944. This time he submitted a proper file so the campaign should show up in your campaigns list.
Quote bindibaji : June 6th 1944; the Allies are poised for the liberation of France. But while allied soldiers land on the beaches and fields of Normandy, another force is working from deeper behind the enemy lines. Soldiers of the 1st SAS brigade land all over France to support the French resistance, the Maquis, and strike at the occupying forces. Hidden and Dangerous: Daggers Drawn is a campaign based on those operations performed by British, French, Belgian and commonwealth soldiers in France before and after D-Day.
Dr Death JM released in the BI forums a beta version of his Sector Control mission.
Quote Dr Death JM : this pvp mission is 99% done I just need some feed back.
I made this with a few copy pasted scripts.
it includes vas,helirope.
vehicals respawn if destroyed or left for to long.
3 flags on a point system.
TankiSD released in the BI forums a singleplayer mission where you have to assault the fortress where CSAT forces are entrenched.
Quote TankiSD : Power CSAT have virtually ceased to exist. After heavy and bloody battles, we finally drove them into a corner.
Unfortunately, the forces of CSAT entrenched in the fortress, the international community asked not to destroy the city and the fortress. Moreover, there may be the captive soldiers or civilians.
The Lord! I insist that the war is over shiny special operation!
You take part in different roles.
The commander of the entire operation.
The commander of the SEAL.
The commander of the assault gr
Prykpryk released an updated version of his Uav Marker script on the BI forums.
Quote prykpryk : Most of us (especially in communities) play on Veteran or Elite. Enemy tags are disabled and Uavs are quite underpowered. I have made a script that scans for Uavs on given side and places markers on map where visible units are. It takes terrain, objects and range into account. You can customize some variables on the beginning of the script.
Script is now local to players. Give some feedback if JIP players experience problems.
Added: PvP compatibility
Fixed: Empty vehicles change their colour when somebody gets in
Added: Ship markers. Don't ask me how I missed that
Changed: PrykUav_recogSide parameter. Script now colours markers according to the side colour, not to the friendliness.
1AGRsubmitted the Gazelle 35A, a scripted modification of the MH9 Hummingbird..
Quote : The Gazelle 35 ACP filled 1AGR's need for an Airborne Reconnaissance and Command Post platform in line with our role as an Airborne and Air Assault Arma 3 unit.
This is a very simple, script-based modification for the Vanilla MH9 Hummingbird. Both benches have been removed and scripted dispensers for yellow smoke shells, white flares, IR marker strobes and green chemlights. These are to be used for target marking, reference marking or to aid ground forces as necessary.
The Gazelle 35's speed and maneuverability should allow rapid entry and exit to the FEBA (Forward Edge of Battle Area - The Front) while providing a stable platform for the Command Post to coordinate friendly forces and supporting assets, e.g. UAVs.
The Gazelle 35A is an updated version, following lessons learned from the original 35, that we are very proud to share with the Arma 3 Community.
SOCOMpro12 has submitted this mission playable in singleplayer and cooperative modes.
Quote SOCOMpro12 : Marines with the 3rd Battalion, 5th Marines assault the south-western peninsula of Altis, your 2 man team (Misfit 0-0 or Darkhorse) is tasked with assaulting an ammo cache and helping with the invasion.
In this weeks wip report we feature 23 projects by different authors. When you want to view all wip updates make sure to click "read more.." at the bottom of this news item otherwise you might miss out on some interesting new addons and mods coming to the Arma series.
Arma 3 - Red Hammer Studios: United States Armed Forces
Vasmkd informed us the Red Hammer Studios released some new screenshots of their next project, the United States Armed Forces.
LtShadow sent us a new video in which you can hear the new RealSound F4 Phantom sound as well as some more changes for the FA-18 Super Hornet sound.
Quote : I wanted to give you all some good news along with bad news! Good news is; The work on the @RealSound F-4 Phantom II is coming along very nicely, and am very pleased with the results. Second, the flyby script is done and done! I am very appreciative to a dear friend of mine who helped me through it, and others from the BI Forums. Thirdly, this "flyby" script will be available for public use in the near future for all to use in their projects and I cant wait to see what the community can accomplish with it. The FA-18 Super Hornet will be the first aircraft to debut with the new script in the coming week, as I do some final prep work on it. I am currently working with Apilion on the @HAFM (Hellenic Armed Forces Mod) for ArmA 3 and re-doing the sound on those aircraft.
I cannot accomplish any of this without your guys' support! I wanted to first off say a big thank you for all of you on board, and agree what I am doing with my mods! I know I am a slow producer, but I want this content to be the best it can be before releasing, and partly has to do with me being a one man show. Which brings me to this pointer: If you are interested in possibly joining up with me and helping me with my sound mods, I would love your help! I can't pay you, because I only work a part time job in the real world, so it would be off of your spare time. PM me on the BI forums if you are interested!
Goblin informed the community he started working on his H.A.L.O. System and posted his current status with this project.
Quote Goblin : This will be my first official Addon for the ArmA community! The BETA Version will likely be released in April 2014. This HALO System will allow you to Jump from extreme altitudes over 30,000ft from a C130 Hercules Aircraft. There will be a few Altimeters included to start. The Altimeters will be reading Barometric Pressure. ASL, Above-Sea-Level. You will need to know the Altitude of the DropZone if conditions are bad, as in real-life. Tracking over 2km while in FreeFall is possible; more if under canopy for a HAHO. The jump location and altitude will be random. System should work for ANY Map! Use-at-your-own-risk. Not responsible for minds-blown!!
There will be a helmet-view complete with custom sounds and dramatic environmental effects! Your visor can (and will) fog-up, freeze over, can crack, etc. There will be thermal layers and accurate and varied temperatures displayed for most ArmA Maps and Climates. The temperature will also fluctuate with months, seasons, and time-of-day.
The Altimeters will be displayed by using your 'Watch' button while geared-up in your HALO Gear for any Keyboard or Gaming Controller. If you are NOT Geared-up properly, the JumpMaster will deny your Jump and you will have to recheck and repack your gear. The temperature at extreme altitude can reach -70*F with little to NO Oxygen! Thermal Outfit, Helmet, and Oxygen Supply IS required. ALL your Gear will be saved and packed into the Pack attached onto your front so you can Jump into the AO fully combat-ready! Water landings possible (and encouraged) for the Black-Ops operative you know you want to be!
SlaySoft released in the BI forums a mission playable in singleplayer and cooperative modes.
Quote SlaySoft : It is year 2023. After NATO developed his anti missiles system in Poland, the relationship with Russia decreased. Ukraine crisis was the turning point between the two big factions. They have started to rearm themselves, and a new "cold war" is arriving. Now NATO has started to build a military base in the Finland border, in Thirsk island. Russia cant accept that provocation, but it doesn't want a war yet, so your mission is infiltrate in the island and sabotage the enemy communications to prepare a future invasion, if the diplomacy fail.
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