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aliascartoons released in our forums episode 12 from a co-op campaign (The Dawn of New Altis Republic) of 16 missions.

    Quote aliascartoons :
    Special unit called Freedom Fighters of the New Altis Republic (on short NAR FF) is required to save NATO SF and help them exfiltrate. Good luck!



Written on 2015-05-22 by aliascartoons

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BatSpoggy sent us this Instant-Action mode that puts you quickly into a small platoon-sized firefight.

    Quote BatSpoggy :
    This mission puts you in a random location with orders to conduct an advance to contact.
    It is intended for use as an Instant-Action mode that puts you quickly into a small platoon-sized firefight.

    VAS has been incorporated to give you the opportunity to use any gear you see fit, and the mission will begin on your signal.

    There is a random chance for both friendly and enemy armor to appear in different combinations, although this probability is set quite low to avoid every mission being overrun with armor. It's meant to be infantry with the occasional armor threat/help to add spice, not a full-on combined arms battle.



Written on 2015-05-19 by BatSpoggy


Robalo released an updated version of his ASDG Joint Rails config addon on the BI forums.

    Quote Robalo :
    ASDG Joint Rails is a config addon which defines weapon rails using the new attachment config system available since patch 1.04 came out (31 Oct 2013).
    The rails are attached by default to all vanilla weapons. The goal is to provide a common system which can be used by weapon and attachment mod makers in order to prevent mod conflicts.

    As examples of how the system can be used by modders and for the immediate practical value to players, I have bundled a few optional config addons in the opt directory.

    Changelog:
    • added CfgPatches class asdg_jointmuzzles for backward compatibility with older mods which require this
    • added muzzle_snds_H_MG and muzzle_snds_H_SW as compatible devices for the asdg_MuzzleSlot_762MG slot


Written on 2015-05-19 by Robalo_AS

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NouberNou released an updated version of the Advanced Combat Radio Environment 2 for Arma 3 on the BI forums.
Only update to this newest version when you have also installed the newest CBA version!

    Quote :
    Welcome to the ACRE2 Stable release! For those who are not familiar with ACRE from Arma 2 or the ACRE2 Beta which has been released for almost a year, ACRE is a full fledged communications suite for Arma, allowing realistic radio and voice communications through Teamspeak 3. The original ACRE released in the Summer of 2010 set the bar for communications in the Arma series and allowed what was once the tedious and long task of organizing Teamspeak or Ventrilo channels, with multiple whisper lists and no direct communications between groups, to be reduced to a natural implementation in a single Teamspeak channel. All players are able to speak with each other directly or use in game configurable radios to communicate at longer distances providing unparalleled immersion in the Arma series.

    ACRE2 takes what ACRE1 pioneered to a whole new level. With increased performance and stability ACRE2 provides and even more immersive communications experience for the Arma user. Direct voice communications has had a complete overhaul and introduced new features such as occlusion from the environment, including vehicles and buildings, as well as multi-channel audio, allowing voices to be heard from multiple sources. A new virtual language feature in the Babel System allows mission makers to designate "languages" to certain players, making those that do not speak the same language indecipherable. This presents a multitude of gaming scenarios including player translators (Babel allows multiple languages per-person) and enemy communications that are unable to be understood.

    The core feature of ACRE has always been radios though, and that has undergone major improvements in ACRE2 as well. A new, extremely powerful and modular distributed data system allows for a whole manner of new features to be simulated in a robust and reliable way, and powers the most realistic real time radio simulation released in either the civilian or military market. The new data system is designed to support large numbers of radios, in a JIP compatible and persistent world setup, as well as allowing for the future implementation of highly advanced features such as data event logging and radio replay ability. While the public beta only implements two functional radios at the moment the robust and well documented framework allows for rapid prototyping and easy implementation of new radio systems by ACRE as well as the community at large. The entire system is implemented in a way to maximize commonality with current Arma modding practices, going so far to even allow individual sounds of the radios to be modded by the community or any other feature.

    Features:
    • A short list of the features in ACRE2:
    • Accurate simulations of AN/PRC-343, AN/PRC-77, AN/PRC-148, AN/PRC-117F, AN/PRC-152.
    • Real time voice occlusion for world objects, including buildings.
    • Babel language system that allows you to implement virtual languages on other players.
    • Multi-channel audio, allowing people on the radio to be heard locally as well.
    • Radios with external speakers.
    • Highly detailed radio signal simulation.
    • Increased performance and stability.
    • A highly customizable and documented framework for the creation of radios.
    • A highly customizable and documented framework for implementing different game modes.
    • Customizable sound configs that allow traditional patching of sounds played in ACRE via Arma addons.
    • Customizable radio presets, allowing groups to define radio presets in additional addons for mission makers to take advantage of.
    • Enhanced and easily configurable vehicle sound occlusion and intercoms.


Written on 2015-05-18 by Armaholic


hcpookie released an updated version of his G-6 Grenade Launcher and Heavy Grenadier Units addon on the BI forums.

    Quote hcpookie :
    This addon adds numerous grenade launchers and units.
    Changelog:
  • New: Sawed-Off Shotgun pistol and ammo. Availalbe in box East and West ammo boxes.


Written on 2015-05-17 by hcpookie


LAxemann released an updated version of his LAxemann's "Mount" addon on the BI forums.

    Quote :
    This adds animations when attaching (mounting) or detaching (dismounting) rifle items such as scopes and silencers in order to make gameplay a little bit more realistic.
    Also, it prevents people from swapping around stuff in no time (even though it's still very fast).

    Changelog:
    • Binarized correctly


Written on 2015-05-17 by LAxemann


Champ-1 released an updated version of his CH View Distance Script on the BI forums.

    Quote :
    So I have finally overcome my fear of dialog controls and made this script. It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
    • objects view distance and sync view distance options for every situation;
    • all settings are saved to profile;
    • ability to limit maximum view distance and objects view distance for the mission.

    Changelog:
    • fixed: error showing up after 1.44 update


Written on 2015-05-16 by Champ-1


Video of the script version!

Champ-1 released an updated version of his CH View Distance Addon on the BI forums.

    Quote :
    So I have finally overcome my fear of dialog controls and made this script (now in addon form). It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
    • objects view distance and sync view distance options for every situation;
    • all settings are saved to profile;
    • ability to limit maximum view distance and objects view distance for the mission.

    Changelog:
    • fixed: error showing up after 1.44 update


Written on 2015-05-16 by Champ-1


Igniseros released an updated version of his Arma 3 EXT Generator tool on the Armaholic forums.

    Quote :
    I got bored and made a description.ext files generator. I'm always open to constructive criticism!
    It can do the following:
    • Load ArmA3 missions
    • Export description.exe files
    • Change respawn weapons
    • Allow Debug Console
    • Custom Code
    • Allow Respawn
    • Different respawn types
    • Different respawn delays
    • Choice to spawn on start
    • Help with most of the weapons and ammo in it
    • Changeable files for respawn weapons
    • Allow ai to score
    • Corpse limits
    • Preview
    • and probably more...
    Changelog:
    • export directly to MPMissons folder
    • author textbox
    • ability to edit mission path
    • the struggle of exporting your mission through the ingame editor


Written on 2015-05-16 by igniseros


Pomigit informed us he released some new information about the Star Wars - Imperial Assault mod he is working on with some other people.

    Quote :
    Set during the time period of Return of the Jedi, this mod will focus on the Galactic Civil War between the Imperial Forces of the Galactic Empire and the resistance fighters of the Rebel Alliance. Featuring a range of units, vehicles and weapons made famous by the Original Trilogy movies, all built to a high standard, we believe this mod will offer a Star Wars experience like no other.

    Who are we?
    Blue Harvest Interactive is a team of passionate ARMA 3 players and modders who have been brought together by their love and affection for Star Wars. We put a high value on quality over quantity and the team is focused on ensuring nothing will be included unless it meets that expectation. Our group of skilled 3d artists are making all models in-house.
    We also have a talented sound designer, who is making all sound effects from scratch. Watch the dev diary!


You can find more information, screenshots and leave your feedback in the Star Wars - Imperial Assault WIP topic.


Written on 2015-05-16 by pomigit

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