Trixie released an updated version of his Trixie's Backpacks addon on the BI forums.
Quote : Adds some of the backpacks from A2 including 1 bad UCP retexture of the "Coyote Backpack"!
Adds a bad UCP retexture of the NICE COMM 2 Falcon III from CLF's Additional Backpacks for TFAR through the use of hiddenselection textures.
Most A2 backpacks lack the shoulder straps, can hopefully fix some decent ones later.
Alwarren released an updated version of the FHQ M4 pack on the BI forums.
Quote Alwarren : This pack contains a variety of different M4A1 configurations including M203 variants in four basic camo patterns (black, winter, desert, woodland). They come with a matching set of four silencers and are compatible with the standard weapon sights and attachments.
Changed configs to be compatible with 1.24/Bootcamp update
Different firing and GL reload sounds
Tweaked config settings for silencer, now the suppressed M4′s bullet retains its speed.
Kaelies released an updated hotfix for his South Zagorian Army Mod on the BI forums.
Quote Kaelies : This addon aims to create a fictional army based upon the South Zagorian/Chernarussian region that has been created in ArmA 2, and is based upon fictional events which occur after the fictional events which originally occured in ArmA 2. This army utilizes mainly modifications of Afghanistan-era Soviet Arms, thanks to control of a few factories in the northern part of Chernarus. This release has infantry units and a UAZ, other vehicles will come later.
While there are a few things which still do not have sounds (AA launchers, missiles on helicopters and vehicles), this hotfix should fix up the majority of sounds for the new bootcamp update.
Thanks to LAxemann for sending me the fixed configs It also includes a new optional config to equip soldiers with medical supplies for CSM, though that is somewhat WIP.
made sounds compatible with Arma 3 bootcamp update
also includes a new optional config to equip soldiers with medical supplies for CSM, though that is somewhat WIP.
Korneel van 't Land informed us Bohemia Interactive released the much anticipated Bootcamp Update for Arma 3.
Quote : Prague, Czech Republic, Monday July 14th 2014
Bohemia Interactive today released Arma 3 Bootcamp – a major new update for Arma 3, which delivers additional single- and multiplayer tutorials, a Virtual Reality training environment, a character- equipment- and weapons-viewer called Virtual Arsenal, refinements to the fatigue and weapon sway game mechanics, plus the anticipated Addon integration for Arma 3’s Steam Workshop. The update is further introduced in the brand new Arma 3 Bootcamp trailer:
The 'Bootcamp' singleplayer campaign is the best place to get started with Arma 3. Introducing the basic principles of infantry combat - actions, navigation, and weapon handling - a short prologue campaign challenges new players to complete real objectives.
Multiplayer Bootcamp is a great way for veteran players to help newcomers adapt to Arma 3. Offering a structured set of challenges for both trainees and instructors, MP Bootcamp uses the Zeus framework to give players the tools they need to create a tutorial gameplay on-the-fly.
VR Training enables you to learn about basic game mechanics within the confines of a virtual world and practice without penalty. A variety of training topics focus upon individual gameplay elements, where players are guided to complete simple objectives with the support of contextual hints and tips.
Virtual Arsenal is a character, equipment and weapon viewer, which enables you to cycle through and try-out in-game assets, configure custom settings - such as identity types and insignia - and export loadouts to script or used in Arma 3 Zeus scenarios.
In addition to the new content, Bohemia Interactive also took the opportunity to further refine the fatigue and weapon sway mechanics in Arma 3. Weapon Sway and Inertia is intended to simulate the inherent advantages that lighter and more compact firearms possess (particularly in close-quarter situations) as compared to relatively more cumbersome weapons. For Arma 3, this means that players may turn as quickly as they like, but shouldn't expect their sights to line up dead on target if they are carrying heavier weapons. The improvements to the Fatigue system are related. While players will always be able to run, their rate of movement can now be limited based on the weight of their gear, their state of health, and the management of their stamina.
Last but not least, the Bootcamp Update implements a further integration of the Steam Workshop in Arma 3. Whereas before the Steam Workshop was limited to player-created Arma 3 scenarios, people will now also be able to upload and share addons, such as custom weapons, vehicles, gear, and much more. Additionally, the first iteration of Arma 3’s dedicated Game Launcher has been published, which functions as a separate executable that enables players to more easily set starting parameters and helps to organize, maintain, and load installed Arma 3 mods.
The Arma 3 Bootcamp Update is now available for free to all owners of Arma 3 and will download and install automatically via Steam.
Quote : Here's a small ambient lightning script I made for a mission, I figured people would enjoy using it. It's lightweight, and shouldn't affect mission performance at all. This is based on the Zeus lightning function from Bohemia. You can adjust the center the lightning spawns around, the radius the lightning spawns in, and the maximum duration between strikes.
Added chance of building and structure strikes.
Added check variable to allow loop cancellation.
Fixed a bug preventing the center from following a moving player or object.
Benw released an updated version of his Head marker script on the BI forums.
Quote : Adding a little immersion to the game and make it more new player friendly.
The head marker is inspired by a MMORPG called WOW.
The head marker will automatically disappeared if you are getting far away.
Currently the detecting range is 13 meters.
Please feel free to make any changes, you are free to edit and distribute this script, but please add my name for credits, thanks!
Quote giovaFR : I was playing with BeCTI alone on Arma3. This is really a great mission, pretty well done but as i was playing alone, few things went wrong: I passed more time to manage my lost AI than playing, more over Altis is a huge map, so it was impossible to finish this mission as many AI finished to travel the whole map by feet.
No BeCTI update have been made from so many months, so i started to do some modifications, fix some bugs, and finnaly decided to share my work: here is BegCTI, a modification of the original BeCTI. It is more oriented Solo / Coop (but you still can use it for Team vs Team).
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Armed Assault, ArmA: Combat Operations, ArmA: Queen's Gambit, Arma 2, Arma 2: Operation Arrowhead, Arma 2: Combined Operations, Arma 2: British Armed Forces, Arma 2: Private Military Company, Arma 2: Army of the Czech Republic, Arma 2: Reinforcements, Arma 2: Firing Range and Arma 3 are trademarks or registered trademarks of Bohemia Interactive a.s.