Krigshjälte has submitted this action/adventure/puzzle singleplayer mission.
Quote Krigshjälte : This is the new TOMB: Golden Cobra.
You can find secrets just like in the other Tomb missions. The secrets of this missions will be a little more advanced.
I trying to avoid glitches more this time so I use a little god stuff of what others have modded.
For you to get to the next area, you must find and collect artifacts that will be hard to find.
It will be more adventures instead of shooting enemies in this Tomb, but it will contain action in this mission as well.
You should both be alert to enemies and also traps this time.
There will be some puzzles to solv and some things to be found.
Henrik Hansen released his Zeus ObjectEditor on the BI forums.
Quote : So I decided to release my Zues object editor script to save creations made in zues, the script also lets you easily create the objects in mission without Zeus being enabled.
The objects mappings are precise as the script uses VectorDir and VectorUp ect.
Script created to have easy save functions for obects in Zeus - and being able to easily create those saved objects in missions without Zeus.
SpartanSix released his 82nd Airborne Division OCP addon on the BI forums.
Quote : This is a re-texture of the independent uniforms in arma3, bring a 82nd Airborne Division OCP uniform ranging from the ranks of PFC to MAJ and all everything in-between (regarding a standard US Army Company, meaning no specialty ranks such as warrant officers or master sergeants). I have created these OCP re-textures to be as close as possible with the RHS OCP so that they go neatly together.
This addon does require RHS: Escalation addon in-order to use the place-able personnel in the editor.
Austin_medic released an updated version of his After Action Report script on the BI forums.
Quote : I decided to try to write up something like an after action report. It's pretty basic right now, and I don't think it's going to get any more complex than it already is without becoming much more sloppy than it already is.
The first iteration I made had text information, but it appeared to just clutter the map way too much, so that was scraped.
Anyhow, heres the marker colors and types and what they mean
Red Markers - OPFOR
Blue Markers - Blufor
Green Markers - Independant/AAF
Orange Markers - Teamkill
Dot Marker Type - Group leader movement (color represents what side he belongs to)
KIA/Skull Marker Type - Unit Killed (color represents what side killed the unit)
The markers are hidden, and can only be revealed with somebody who is inside a special slot that has been named. The name can be changed inside init.sqf (variable is AUSMD_leadunit,and the unit name is myUnit), and whoever is inside that slot is able to reveal the markers at any time. Once the markers are revealed, they cannot be unrevealed again as the array of markers can get quite large and is dumped to keep the amount of lag it generates to a minimum.
Added arrows to ground units, also added dots to mark units in vehicles such as helicopters.
Added a indication marker that will show a group got into a vehicle of some sort.
Sup3r6F0ursubmitted his ATLAS LHD template which uses map markers to help with placing objects onto the ATLAS LHD.
The ATLAS LHD has been released by J0nes earlier today.
Quote : A simple template using map markers to help with placing objects onto the ATLAS LHD.
Map markers to outline certain area's of the LHD
Approximate heights for placing objects onto the LHD
J0nes who made the LHD said he is working on making a picture so when the LHD is placed the markers will not be needed. So this template can hold as a placeholder until then.
Please understand that the markers are close to accurate, however are not precise. I recommend giving a meter or two of play when placing objects so they don't clip into the ship and blow up. Also, the heights are approximate and not precise.
Macusercom has submitted his first Arma 3 mission where you have to recapture Mike-26 and help other units in your area!
Quote Macusercom : This is my first ArmA 3 mission so don't hate me. However, I have a lot of skills in ArmA 2 so it's not a complete noobie mission.
You are US Army soldiers fighting in Stratis to provide safety and freedom. Enemy CSAT units have capture Mike-26 in the west of the island. Recapture it and help your own units to eliminate all hostiles.
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