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Austin(medic) submitted his Fatigue Effects script.

    Quote :
    This script mainly is to add onto the current fatigue system, as I do not think it took very many factors into account that had weight to your characters performance in the field. My script aims at making the effects of fatigue more impacting on the player, as well as adding in way more factors for fatigue to rise or fall.

    Using the slow jogging stance or walking or of course standing still will help to lower your fatigue.
    If you have high fatigue, you will begin to black in and out, and if it happens too many times, your player will collapse to the ground for a few seconds.
    If your character collapses 3 times, you will die.



Written on 2014-06-08 by austin(medic)

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mons00n released in the BI forums his first public mission, a simple 5-man coop mission that takes place in the late evening on Stratis.

    Quote mons00n :
    This is my first 'official' release so go easy on me. I've been messing with this mission on and off since early alpha and finally decided to let it out into the public. It's a simple 5-man coop mission that takes place in the late evening on Stratis. To make the mission more atmospheric, all NV-goggles have been removed and a good majority of the AI will be running around with flashlights. Your task is simple: insert-->destroy-->extract. The radar facility is immune to all damage except for satchel charges, so make sure you someone picks either the squad lead or explosive specialist role!



Written on 2014-06-08 by Armaholic


Nevbox released in the BI forums an update for his second racing traack, a looped one around military complex near Telos.

Changes:
  • Night lights added.



Written on 2014-06-08 by Nevbox

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djotacon has informed us he released an update for this cooperative mission for Arma 3 where the army of the CSAT has planned a strategy to take the whole Mediterranean area creating a new base of operations.

Changes:
  • Updated scripts to latest versions.



Written on 2014-06-08 by djotacon


djotacon released in our forums a neww version of this coooperative mission where your mission is to neutralize the forces of the Russian side and the Taliban

Changes:
  • Update AIS_Injury to the latest version.
  • Update VCOM to the latest version.
  • Update mission to version 1.20 of Arma 3
  • Tweaks, and fixes.



Written on 2014-06-08 by djotacon


Stars submitted his Stars Editing Suite.

    Quote :
    This is a simple addon to make it possible to add rocks, roads, paths, bushes (including underwater), trees, runways and power lines already existing in Arma.
    I made this with custom editors in mind like HellJunkie's [page23690]FreeDee (3D Editor)[/page].
    But it works fine in any editor.



Written on 2014-06-07 by Starthornberry


Deanosbeano released an updated alpha version of his DBO Track addon on the Armaholic forums.

    Quote :
    I was developing some KartZ for some time and had made a track to practice on. Although my KartZ are not finished and Faster than BIS karts (my KartZ are not included ), hence the width of the track and length, I thought I would release it as an Alpha for people to have fun on.
    With the extra Modules and barriers with Karts avaialable for those that have DLC I guess people can make some good tracks, however the terrain does not need Karts from Bis and for others the track is wide enough for any vehicle.

    A pre Warning
    Like all my terrains they are not designed for Beauty but practicality for a certain type of gameplay, so please respect that any critique reffreing to aesthetics will usually be ignore , however good advice and suggestion will always be taken on board.

    The Land off track is designed to Punish and will slow cars down considerably after _x meters of travel.


    With this new update I have added some Lawn Tractors for some off road racing.

    Changelog:
    • added 2 Smaller tracks for the Karts to have smaller races
    • added 2 Bridges
    • added 1 small Lake to justify 1 of the bridges
    • added Terrain Changes
    • added Small tweak to texture tiling for better Fps due to more objects
    • added More Hills and Valleys to give a better sense of speed rahter than open fields


Written on 2014-06-07 by deanosbeano


SAN released a new version of the second mission in this series featuring the Invasion 1944 - D-Day mod in the BI forums.

Changes:
  • Solved the problem with the blinking planes.
  • The action menu is also now available after the revive.
  • Now you get the number of revives you have choosed.
  • Some minor changes.



Written on 2014-06-07 by SAN


SAN released a new version of the first mission in this series featuring the Invasion 1944 - D-Day mod in the BI forums.

Changes:
  • Solved the problem with the blinking planes.
  • The action menu is also now available after the revive.
  • Now you get the number of revives you have choosed.
  • Some minor changes.



Written on 2014-06-07 by SAN


JJwalker56 has submitted this mission where you have to seize the city of Zargabad eliminating Igla Pods, armor and infantry.

    Quote JJwalker56 :
    Seize the City! This is a work in progress. You and 10 fellow soldiers have been inserted into the Zargabad region and charged with a daunting task. You must remove the Igla pods, armor and as much infantry as you can using your combat skills. The squad leader/commander will have access to unlimited CAS and artillery fire missions to help complete the task!



Written on 2014-06-06 by jjwalker56

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