Community News

160th SOR Australian Arma Community
One of the only Australian communities running as US army and USMC, with a vast range ... Read all..
Strategic Outcomes - Recruiting
=SO= Strategic Outcomes is a tactical Realism clan.

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31st Marine Expeditionary Unit - Now Recruiting!
[URL= ... Read all..
31st Marine Expeditionary Unit | Arma 2 Realism |
The 31st MEU is a ArmA 2 CO realism unit. Our Main focus being the Mod: ACE.
We are ...
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GeCo Night Event
The German Coop Community invites all German speaking Community members to take part ... Read all..
Special Operations Command Australia has moved onto to ARMA 3!!!
What is Special Operations Command Australia (SOCA)?

Special Operations Com ...
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AAG - Amphibious Assault Group is recruiting!
Hello, let me start out by introducing myself, in-game people know me as Giorox and i ... Read all..
Buffalos Tactical Squad
Buffalos Tactical Squad is a squad of special forces anti-terror for the UN. It has s ... Read all..
1st Ranger Battalion Realism Unit Recruiting ACE/ACRE
1st Ranger Battalion

We need you!

[/u ...
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Black Eagles Team Arma 3
BlackEagle's looking great soldiers to give everything on the clan to fight against o ... Read all..

Screen of the week

Glowbal released his Battlefield Command Module on the BI forums.
The Battlefield Command Module introduces an adoption of Blueforce Tracking as well as interfaces for displaying the data without cluttering up the regular map.

    Quote Glowbal :
    Battlefield Command Module is a modification for Arma 2 based on work done for the A3 Modification Combat Space Enhancement. It introduces an adoption of Blueforce Tracking, as well as interfaces for displaying the data, without cluttering up the regular map. The goal of this module is to provide extra situational awareness to command elements of MILSIM communities.

    I had originally intended to keep this private until I had a more developed version however since I am short on time it's going to take a while to get a newer version completed. Therefor I decided to release this as an as is, with the possibility of updates. However please be aware that any possible future versions will not be compatible with this version.

Written on 2013-09-15 by Glowbal


Bakerman submitted an updated version of his Armor Improvement System (AIS).

    Quote Bakerman :
    AIS, short for armor improvement system, is an attempt to improve armored combat in ARMA 3. The end goal is to make tank and armored vehicle combat a more enjoyable experience by adding more depth and realism.

    • Change userconfig variable values and names
    • Fixed right ammo being saved for left ammo
    • Fixed not running for JIP players
    • Fixed not running for post-init created units
    • Fixed userconfig conflicts in MP
    • Added damage degrades performance of APS module
    • Added using APS gradually degrades performance
    • Added more userconfig options for defenders
    • Added flag for multiple running instances of AIS-APS
    • Extended innitial block distance by average of 4 meters
    • Fixed general errors in file description

    Many more features will be added with time, including electronic warfare packages, add-on armor, and vehicle abilities.

Written on 2013-09-15 by Bakerman

Slatts released an updated version of the FN FAL which he ported from Arma 2, with BI's permission, on the BI forums.

    Quote Slatts :
    A quick and simple port of the Arma 2 FN FAL with rail to Arma 3. Compatible with vanilla and FHQ (not required) optics.

    • Fixed hand animation, now compatible with new optics.

Written on 2013-09-15 by Slatts

Gammadust released an updated version of his TimeXleration addon on the BI forums.

    Quote Gammadust :
    Allows to accelerate the in-game daytime maintaining the rest of the simulation normal "speed" intact:
      - New version includes a settings panel for on the fly setup
      - All settings are updated realtime (care was taken but beware: you may hog your CPU)
      - New version allows basic Weather manipulation

    • Moved menu up to account for lower resolutions
    • Corrected bug in accessing the menu
    • Menu access is now the same for mod and mission installs (0-8-1)
    • TimeXleration stamp is now shown for the first 5 seconds of activation only

Written on 2013-09-15 by Foxhound

Maxjoiner has submitted an updated version of his Health Status Bar script which adds an health status bar integrated into general info unit.

  • Fixed wrong place Health Status Bar in full screen

Written on 2013-09-15 by maxjoiner


Azer1234 released a new singleplayer mission in the BI forums.

    Quote Azer1234 :
    This is a different style of mission from what you would normally expect in arma. if I could have some feedback it would be great!

    It is designed to be more of a slow paced role playing mission which tries to involve the player in the story as much as possible.

Written on 2013-09-15 by Big

Antorugby informed us he released in the BI forums a new version of this mission where you are a Ghosthawk Pilot and you have to accomplish the given tasks during your shift.

  • Added a Marker for the last Task.

Written on 2013-09-15 by Antorugby

Ryex has submitted this mission playable in singleplayer and cooperative modes.

    Quote Ryex :
    OPFOR leader Commando Rex has established a military base on Altis to plan an invasion of BLUFOR. You have assigned a special team to clear and secure all enemy territories, complete all the objectives and kill OPFOR leader Rex.

Written on 2013-09-15 by udorn

DanWraithian has submitted a new version of the second mission in the Operation FlashPoint : Urban Locker series.

  • Uav,s work now
  • Markers are working proper and hidden

Written on 2013-09-15 by DanWraithian

Shamwill submitted an updated version of his M16 Pack which is based on the BI Vehicles and weapons sample models released for Armed Assault.

    Quote Shamwill :
    With atleast a weeks worth of effort, I have finally ported the ArmA 1 M16A4 (example model released by BI) to ArmA 3 with additional features.
    This comes with an optional cfg file if you want to use mod compatibility with any of the following addons:
    • FHQ Accessories pack
    • FHQ M4 pack
    • MK18 Pack

    • Works fine with Full Game
    • Fixed Pitch Black Textures
    • Fixed Fatal Config Error messing with optics (Sorry about that)
    • kind of fixed optics not being in the right place (ACO scope is still unusable)
    • Tweaked hand animation to look a little more natural (Not that noticable though)

Written on 2013-09-14 by Shamwill

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