the Serbia Mod
Quote PnK2 :
The Arma 3 Serbia Mod (short: A3SM) contains todays and also modern era units 2015-2035: infantry, vehicles, armored vehicles, tanks and air force as well as airplanes, helicopters (transport and combat ) and UAV aircraft.
- Infantry with realistic camouflage scheme which has an Army of Serbia. Infantry is divided into three groups:2. light infantry for faster movement and interventions and combat on land (green berets, lightweight body armor and light infantry weapons)
1. Army Infantry for classical general purpose and combat ( helmet, heavy body armor and light infantry weapons)
3. Special units of the Serbian Army for rapid intervention and air landings (red berets, combat vest and a special infantry weapons and parachute).
- Vehicles in ArmA3 Serbia mode contains of transport, "Kamaz" trucks and Kamaz trucks for special purposes.In addition to the trucks A3SM contains light armored vehicles for three purposes: command center with laser-guided sights, vehicle for anti-personnel combat and a vehicle with an automatic grenade launcher also for AP combat. From heavier armored vehicles have armored fighting vehicle of infantry with AT rockets, heavy machine gun and grenade launcher and hardest armored vehicle in ArmA3 Serbia mod is tank T-100 in the camouflage pattern of the Serbian Army.
- Airforce in ArmA3 Serbia mod consist of the jet from ArmA3 in vehicle camouflage scheme, camo modern combat attack helicopter, one camo for transport, light combat helicopter and light transport heli also in camo pattern.
Written on 2013-12-06 by PnK2
the USS Nimitz
which he backported to Arma 2.
Quote TeTeT :
This is a first backport release of the Nimitz. While development on the Nimitz for ArmA3 continues, some of the improvements will be made available in ArmA2 as well. This release goes for the low hanging fruits first and brings the new textures to the Nimitz in ArmA2. Thanks go to JDog for giving permission to this backport.
Written on 2013-12-06 by TeTeT
an updated version of the USS Nimitz
which he ported to Arma 3 with permission from JDog who originally released the USS Nimitz for Arma 2
On our downloadpage you can also find some info about the plans for version 11!
Quote TeTeT :
With JDog's kind permission I ported his USS Nimitz to Arma 3.
This is another preview release of the Nimitz for arma3. There were only minor changes in the model affecting texturing. This release is however quite important as it marks the end of the development releases, the next release after this will be made available in January 2014. The current two week update cycle will move to a once per month cycle.
The most notable changes in this release are the re-introduced sounds and fixing some textures halfway. Unfortunately some of the textures are still a bit off due to their settings in the model - if you know how to fix this and apply the correct uvmap settings, please let me know. There is also one extra mission that is slightly more involved, placing AI controlled traffic on the carrier. Also Rory_pamphilon's Top Gun mission version 0.60 can be found in the MPMissions folder.
- sounds are played from scripts again for JBD, catapult launch, wire trap, wire snap
- additional missions, including Rory_pamphilon's Top Gun 0.60
- additional documentation
- reduced some texture problems (entry room island, exterior of the boat room)
Written on 2013-12-06 by TeTeT
have released the Arma sample files
on the wiki
With the release of these sample files Bohemia have also released new licenses for when you use their property. More information about those licenses and how and when you should use them with your own releases can be found here: Community licenses
Bohemia Interactive a.s. released sample files and data from their games for the community, to learn from examples, base their own creations on the existing content and expand the Armaverse. These packs include configuration files, material files, 3d models, textures, animations as well as complete game data in the form of PBOs. The public data is released under Bohemia Interactive's content licenses, established to support the creative community evolving around its titles, and to set clear rules for the use of both Bohemia Interactive's and user-made content.
Note that previous releases of sample model packages are replaced by the new ones, with new licenses applied to the content.
The licenses cover the use of Arma data in community modifications and the modification of DayZ. All parts of publicly released data are released under one of the following licenses:The vehicles, weapons, characters and similar items are usually released under APL. Terrains, terrain objects, playable content and voiceovers are usually released under APL-SA, as it's in Bohemia Interactive's interest to keep further modifications of this data free to adapt. This is only general information; to check which license applies to particular Bohemia Interactive data, check the content of the package and the license and readme file attached. DML-SA covers further modifications of DAYZ Mod for Arma 2.
released an updated version of the TPWCAS - TPWC AI Suppression System
made by TPW
on the BI forums
Ollem took over development from TPW as he unfortunately can no longer allocate time for Arma development work.
Quote Ollem :
One of the things sorely missing from Arma2 is reaction to passing bullets. An AI unit will often stand quite happily whilst bullets whiz by. This makes effective suppression of AI enemies difficult - you basically always have to aim to kill them since you can't make them keep their heads down by shooting nearby.
This addon aims to address this problem by making AI units react to passing projectiles. If a bullet snaps by within around 10m of an AI unit, it will crouch/kneel (depending on movement), and if more than around 10 bullets pass by a unit in 5 seconds, the unit will drop/crawl. After 10 seconds without bullets, the unit will return to its previous stance.
Additionally, suppressive fire can alter the aiming shake, accuracy and courage of the suppressed unit. The more fire directed near a unit, the lower its skills will become. Nearby casualties will further decrease a unit's courage. After 5 or so seconds without bullets, the skills will gradually return to normal. Player units will optionally experience some visual effects if suppressed (camera shake, vision blur and darkening).
- should work with latest A2 patch
Written on 2013-12-05 by ollem
Korneel van 't Land
informed us Bohemia Interactive
have announced the ‘Make Arma Not War’ contest in which you community members can participate in different categories:
- Total Modification
- Singleplayer Gamemode
- Multiplayer Gamemode
Prague, Czech Republic, Thursday 5th December 2013
Bohemia Interactive, creators of the critically acclaimed Arma series and the standalone version of DAYZ, today announce the €500,000 Make Arma Not War content creation contest for Arma 3. With cash prizes ranging from €20,000 to €200,000, spread across four different categories, Bohemia Interactive challenges people to deliver their best work yet - and potentially move onto the radar of hundreds of thousands of Arma 3 players.
Using the game as their platform, people can compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon. The headline prize will be awarded to the winner of the Total Modification category, where the sole victor will be taking home €200,000. In the other categories, prize money is divided between 1st place (€50,000), 2nd place (€30,000), and 3rd place (€20,000). Projects which show a lot of potential might also be offered a contract by Bohemia Interactive, whether they have won the contest or not.
“We’re delighted to be running a contest of such an incredible scope. The Make Arma Not War contest was brought to life to support our dedicated community of content creators, and stimulate the exciting culture of creativity that has formed over the years”, said Ivan Buchta, Creative Director at Bohemia Interactive, and one of the contest organizers. “Of course, with the stakes being this high, we’re expecting people to raise the bar – and we hope Arma 3 players will be there with us, to boost morale, and enjoy the fruits of the contestants’ hard labor.”
In addition to the €500,000 in cash prizes, Bohemia Interactive is also proud to announce a unique collaboration with the International Committee of the Red Cross (ICRC), who will be handing out the Health Care in Danger Special Award. Given to the entry which covers the topic of ‘health care in danger’ the best, the winner(s) will go on a one-week trip to an ICRC mission in a foreign country, organized by the ICRC.
While the application period is scheduled to open in 2014, people are already welcome to start working on their project. The closing date for submissions is October 28, 2014, after which a jury of Bohemia Interactive representatives and other industry professionals will begin to evaluate the finalists in each category (10 in the Total Modification/Multiplayer Game Mode/Addon categories, 20 in the Singleplayer Game Mode category). The winners will be announced on January 15, 2015. More details, including how people can cast their vote and support their favorite projects, are to be announced at a later date.
“With the launch of the first Arma game in 2001, we’ve laid the foundation for our series’ long-standing history in user-content and modifications. It has led us to enjoy many amazing creations, among which is the popular DAYZ mod”, said Bohemia Interactive’s CEO Marek Spanel. “Support for mod-making has always been a priority, and with Arma 3, our goal is to take it to the next level. The Make Arma Not War contest, as well as Arma 3’s integration of the Steam Workshop, the updated EULAs, and our refreshed Arma 3 tool suite, is all part of this effort. We can’t wait to see what comes from it!”
The rules for the contest, which also includes information on dates, prizes, and categories, can be found on www.makearmanotwar.com. The Make Arma Not War website will be updated regularly, starting with additional instructions on how to apply in the beginning of next year.
Last but not least, to stay up to date with the latest developments, people can sign up for the Make Arma Not War newsletter. Important announcements regarding the contest will also be communicated via the official Arma 3 social channels (Facebook, Twitter).
Discuss the on the BI forums
informed us galzohar
released his Galz Wind Ballistics addon
on the BI forums
This simple mod adds wind ballistic simulation to the game. Every bullet fired by any unit as well as any vehicle will get its velocity adjusted every frame based on the current direction of the wind current velocity direction of the bullet.
- Estimated ballistic coefficient for each weapon, which should provide a reasonable effect for all weapon types.
- Works for any projectile fired.
- Uses game wind directly, so visual effects will match the ballistic effects.
- Runs on every frame and simulates based on time passed since last frame, which should result in relatively consistent results regardless of mission performance.
- Uses CBA for automatic initialization in any mission and compatibility with other mods.
released some new screens of his Max Cops and Robbers Mod
on the Armaholic forums
showing the new Police Station he has been working on.
You can find more information, view many more new wip screens and leave your feedback in the Cops and Robbers Mod wip topic
Korneel van 't Land
informed us Bohemia Interactive
have announced the second Arma 3 campaign episode will be released January 21st 2014.
Arma 3 information topics:
Prague, Czech Republic, Wednesday 4th December 2013
Bohemia Interactive today announced the release date of the second campaign episode for Arma 3. Picking up from where the first episode left off, the campaign is set to continue with the release of the ‘Adapt’ episode on Tuesday January 21st, 2014.
The official campaign for Arma 3, named ‘The East Wind’, unfolds over three episodes: 'Survive', 'Adapt', 'Win'. In the first episode, players were introduced to Ben Kerry, a regular soldier who’s part of a NATO-peacekeeping mission in the Mediterranean. After a botched withdrawal trapped Kerry’s unit on the island of Stratis, in the midst of a flashpoint, they attempt an escape to the neighboring island of Altis.
"While the first part of the campaign focused on the basics of infantry combat, this second ‘Adapt’ episode plays with the other cool features of Arma 3’s sandbox”, said Jaroslav Kasny, Playable Content Lead for Arma 3. "Players will find more open and unorthodox scenarios, and with the help of guerrilla warfare, set out to defeat a much stronger enemy."
Before the upcoming holidays, ahead of the second episode’s launch, Bohemia Interactive will already be releasing the episode’s new sandbox content. Included in this (free) package are 3 additional vehicles for the Altis Armed Forces faction. The Wy-55 Hellcat helicopter has previously seen action with the British Armed Forces, and now provides a maneuverable and armed aerial reconnaissance platform for the AAF. The FV-720 Mora is a tracked Infantry Fighting Vehicle best employed in combined arms warfare. Last but not certainly least, we find the fully new MBT-52 tank, brought in to the round out the faction's war fighting options. The vehicles, plus other new content such as black versions of the MX rifle family, infra-red grenades and the LRPS sniper scope, will be made available on Wednesday December 11th via an automatic update on Steam.
Discuss Arma 3 on our forums
released an updated Alpha version of his FreeDee (3D Editor)
on the BI forums
Quote HeliJunkie :
After such a great response I'm happy to realease a first usable alpha Version.
The editor now also includes a simple way to export/import objects with .csv file.
Don't use the "Arma2Net" mod with this mod! A modified version is already included in this mod!
Hope there are some developers out there who want to contribute to this project.
Even if you are not familar with scripting you may want to create/maintain the manual or create some tutorial videos for this project.
Please contact me with a PM over my profile.
- (hopefully) fixed CDT, recompiled arma2net
- fixed error message on mission startup
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