DanWraithian has submitted the second mission in this =ARC= Operation Miliardos R.U.S.E series.

    Quote DanWraithian :
    After successfully establishing a foothold and F.O.B on the island OPFOR have been forced to retreat and regroup. Actual has tasked your platoon with firstly destroying all 5 fuel trucks scattered in Charkia... Good luck

Written on 2014-01-14 by DanWraithian


TrueCruel has submitted his first mission, an small sniperesque singleplayer mission.

    Quote TrueCruel :
    You are Ghost. Part of ex-CSATs high professional Infiltration team "Hidden Mist" along with your partner Razer.

    You two fled to Altis because your heads are on CSATs top Bounty List. Every single headhunter on this planet is looking for you.

    Money is as always short, so you made contact with the local rebels...

    Warning: Strong Language Ingame

Written on 2014-01-14 by TrueCruel

Araripe has submitted an updatte for this cooperative mission for Arma 2: Combined Operations.

  • Added advanced Vehicle Respawn
  • Added Player Respawn
  • Added new vehicles
  • Various fixes in positioning, etc...
  • 6 new slots for co-op

Written on 2014-01-14 by Araripe


fartparty has submitted a singleplayer police mission for Arma 3.

    Quote fartparty :
    You are officer Giannos Agne, of the Kavala Police Department, on your way back to the station at the end of your very first shift out on the field.

Written on 2014-01-14 by inebriaticxp

johnthewebguy has submitted where you command a team to suppress all attacks coming from all sides.

Written on 2014-01-14 by johnthewebguy

(ST6)Predator released the BW-Extended-Mod by him and Wolf13898 on the BI forums.

    Quote :
    The BW-Extended-Mod will fill the gaps in the BW Mod until new "Reinforcements" comes up from the real BW Mod Team.
    We use reskinned and renamed original "Arma 3 - Vehicles" to realize a "more complete" German Army.
    In our first Publication, the first gaps of the BW-Mod should be closed by using simple means (reskinns).
    A worth mentioning highlight of our mod is the one of us for the Frogmen invented G36UW/ÜW. It has the characteristics of the American Diver-Weapon "SDAR" and can be used both above and below water.

Written on 2014-01-13 by (ST6)Predator

MyCatSaid submitted an updated version of his AAF Desert addon which he released on the BI forums.

    Quote MyCatSaid :
    Desert AAF retexture pack for AAF units, weapons, and vehicles. Comes with separate uniforms, helmets, vests and backpack classes. Replacement pack included to replace standard AAF into Desert AAF. Desert AAF are Independent by default but can also be added to both BLUFOR and OPFOR by using the optional addons.

    Optional Addons:
    Since version 1.1 there are 3 optional addons inside the Optional folder.
    You can add all of the optional addons they will not conflict with each other!

    • Added:
        - Hellcat unarmed and armed.
        - MBT Kuma
        - FV-720 Mora
        - Gunner (Mk6)
        - Gunner (Mk30)
        - Gunner (GMG)
        - Asst. Gunner (Mk30/GMG)
        - Asst. Gunner (Mk6)
    • Fixes:
        - BLUFOR and OPFOR AAF Desert updated with current changes.
        - BLUFOR and OPFOR vehicle crews are side specific.
        - UAV now works on all sides BLUFOR, OPFOR and INDEP.
        - Replacement headgear added for Marksman, Light Rifleman, Officer, Explosives Expert to match standard AAF.

Written on 2014-01-13 by mycatsaid

Tutorial on how to use

Sevevnationdusty submitted released his Light switch script.
This script enables you to turn on and off the lights in Arma 3.

Written on 2014-01-13 by sevennationdusty

Marseille77 released updated versions of his Royal Army Corps of Sahrani - Troops and SRA UI addons on the BI forums.
These packa are a conversion of the RACS Troops from Armed Assault (Royal Army Corps of Sahrani) for Arma 2.

Changelog SRA UI:
  • new loadingscreens
  • Head class added
  • converted stringtable.csv to A2 XML standard
Changelog Sahrani Rearmed: Royal Army Corps of Sahrani - Troops:
  • stringtable.csv converted as xml
  • replaced model.cfg
  • ammo boxes acurate A1 filled

Written on 2014-01-13 by Marseille77

Iceman77 released his Vehicle System (vSys) script on the BI forums.

    Quote Iceman77 :
    I quickly whipped up a vehicle request (paradrop) system, as an ongoing part of a much bigger project. In any case, I thought I'd share in return for some feedback. Feedback would be fantastic!
    This is a WIP vehicle dialog inspired by Tonic's Virtual Vehicle Spawner.

Written on 2014-01-13 by Iceman77

Screen of the week

User submissions

Submit News Submit Files


Buy the ArmA series

Buy the ArmA series


Official sites

Official Armed Assault Website - Official Arma 2 Website -
BIS Forums - BIS Wiki -
Bohemia Interactive Studio Website - Official Arma 3 Website -

Community sites

Polish Arma community - Ultima Ratio
PvP Arma community - Italian Arma community -
Arma Editing resource - Czech Arma 3 community website -
Brazilian Arma community - German Arma community -
Spanish Arma community - PMC Tactical
French Arma community -

Hosted sites

FRL-Addons hosted by - Ambient Occlusion Studios hosted by -
CSLA studio hosted by -

Project websites

Finland at war mod - FFAA MOD - Fuerzas Armadas
Armed Assault OTK Studio - Hellenic Armed Forces Mod -

Network site

International website for user created content for different games -
International Carrier Commad: Gaea mission fansite

Link to us

Armaholic linkus button