Skruis released an updated version of his Athena mod on the Armaholic forums.
Athena is a 2nd screen mod providing those players w/ multiple monitors and/or gaming pc's as well as notebooks w/ an interface that displays friendly unit and group locations, compositions (sl, ar, at, medic, etc.) and marker data.
Quote : I've just released the latest version of my Athena mod. Athena is a 2nd screen mod providing those players w/ multiple monitors and/or gaming pc's as well as notebooks w/ an interface that displays friendly unit and group locations, compositions (sl, ar, at, medic, etc.) and marker data. This is not meant as a replacement for the ingame map. The mod does not yet have any functionality that feeds data back into Arma3 but it will extract data from the game and then use that data to provide the user with a glanceable interface. Where is the nearest friendly group? Are the other groups in position? Where is the nearest armor? Is the helicopter inbound? Those kinds of questions can be answered quickly and easily with Athena w/o having to bring up the ingame map. Simply glance from the game to the Athena app and it will provide you with an instant update on unit positioning raising your battlefield awareness.
Some background on what the mod does:
The mod runs scripts that collect information about the mission itself (name, author, etc.), the markers known to the player (or rather, the players instance of Arma3) as well as units and groups on the players side and all vehicles they occupy. That data is exported to a JSON file via the Athena.Extension.dll (the path is configurable via the settings.cfg in the @athena folder). That JSON file is then polled by the app (if you use a non default location, update the app's settings via the File->Settings dialog) which then parses the data and generates the markup in the application. On my PC (i7 4770k), I've run BIS's showcase missions as well as test missions in the editor w/ around 100 units and I have not noticed any impact on performance.
This is a 2nd release of this mod which was originally packaged as a server side mod. That introduced additional complexities and dependencies which limited uptake and caused unnecessary issues. The mod and app have been retooled as client side focused though I have goals of introducing Internet focused app to app communications.
Again, this is an early work. Expect some bugs. Any comments/bug reports are appreciated.
Athena Desktop changes:
- Added - Multi Ink
- Added - Initial background image
- Added - Clear Map Controls Menu option (clears the map to remove data left over from previous missions)
- Added - Logic to detect mission change (Mission Name change)
- Added - Ability to rename groups
- Added - Cursor to indicate map panning
- Added - Ability to use scroll bars to pan map
- Added - Additional unit descriptions (crew, pilot, officer, ammo bearer, rifleman)
- Added - Alpha blended colors for GreenFor and Civ Group Icons
- Changed - Map Panning Logic
- Changed - Layer Management
- Changed - Group Icons Controls (Left Click on toggle unit list, Right Click to change size, Touch to change size)
- Changed - Group Icon display logic
- Fixed - Unable to ink near labels
- Fixed - Unable to ink near group icons
@Athena Mod changes:
- Added - Support for Multi-Ink
- Added - Support for player based Athena variables
- Changed - Methods for grab files from network source improved
SPhoenix released in the BI forums this infantry-centric mission that focuses on the timing and precision of your attack strategy rather than your ability to take out vast groups of enemies.
Quote SPhoenix :
[iA deal has been struck with the Altis government to receive the remaining yellowcake uranium after the dismantling of the nuclear project AERP in conjunction with Turkey. This was a good deal for both; CSAT was getting its hand on some uranium for its nuclear programme and Altis wouldn't have to build the expensive facilities for uranium disposal.
Someone leaked some intel early on and the AIEA had wind of it all. They convinced the Altis government to go back on their agreement in exchange for wider energy cooperation.
As you can expect, this made a huge mess in the relations between CSAT and the Altis government.
It would have been left alone if only the deal wasn't supposed to take place on the birthday of our beloved leader...
Zigomarvin informed us he released an updated version of the Tactical Hand Signals addon by him and Emperias on the BI forums.
Quote : When distances are too long for voice communication and as a quick alternative to radio communication at short range, we are proud to release the Tactical Hand Signals. The THS provides, in a MilSim vision, some simples an clear hand signals you can use in any situation.
Tap shoulder action to informe your mates without a word
8 original animations based on real hand signals, designed to accomodate gameplay as well as aesthetics
Customisable key bindings to fit your keyboard configuration
DerZade released an updated version of his BackpackOnChest Mod on the BI forums.
Quote : Adds the ability to put his backpack on the Chest. (This gives a huge advantage especially when parachuting).
Adds a backpack on Chest-Action to the ACE3 SelfInteraction-Menu.
Forces the player to walk while having a backpack on the chest.
Benargee released an updated version of his Simple Single Player Cheat Menu addon on the BI forums.
Quote : This addon is accessible inside any single player mission or scenario, Including the official campaign. Includes access to Zeus, debug console, Virtual Arsenal and a few other cheat functions. This addon is also very useful for mission development, without having to include temporary debug scripts.
Very easy to access! Once in any single player mission, open your map. In the top left of the screen you will see "Cheats!" In a drop down menu. From there, you can enable or disable any of the features.
Correct operation is not guaranteed in multiplayer scenarios.
Fixed: All addon content should be available with Zeus.
Added: Button in map screen to manually initialize SSPCM when resuming a mission.
Fixed: When spawning in flying jet, map is now automatically closed.
Fixed: When teleporting, player will now be teleported with their vehicle. This can optionally be changed to previous behavior.
Added: Link to Zeus field manual in Zeus sub-menu. This is especially helpful for players new to Zeus and Arma.
Added: Virtual Garage menu option. Thank you tortuosit for laying out the code for me!
Added: Ability to open debug console in map screen in addition to existing action menu option.
You can use the helicopter in NATO and AFF factions as well as Hellas faction (Blufor and IND sides).
Also it is playable at NATO and AAF factions as well as in my Hellas faction (in both BLUFOR and IND sides).
There is 2 textures :
- The ALAT (Aviation Légère de l'Armée de Terre) french squadron of the french army.
- The 33F Flottille of the french Navy (33th Squadron).
Modification of details and text (Now in french and English) and a new global texture more dirty.
Voice Information and Warning System for NH90:
- Info when gear is still out an speed is over 100km/h
- Info when ramp is open and speed over 150km/h
- Info when gear is still in, speed under 100km/h and height under 25m
- Info when sinkrate is over 7.7m/s
- Info for altitude when sinkrate is over 15m/s and height is under 150m
- Info for pullup when sinkrate is over 15m/s and height is under 100m
- Info for damage / critical damage / failure of engine, mainrotor, tailrotor, instruments, fuelpressure, hull
- Info maximum speed, when speed is over 300km/h
- Info when slingload weight is over 4.000kg
- Missile Warn System 3/6/9/12 o'clock
Whiplash has submitted his latest cooperative mission.
Quote Whiplash : The Invasion of Kunduz has begun and this is not being as easy as we though it would be , the area is full with civilians as well terrorists , so , watch your fire when you are out there , follow your tasks and if you need you have a CAS Jet ready to support you , just... be careful with the civilians Okay?
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