Wagnerpiressubmitted an updated version of the CCT Uniforms addon by CCT - Brasil.
Quote : The Comunidade de Combate Tático Brasil - CCT created his uniforms addons based on our vision of futuristic version of brasilian army uniforms.
This pack contains uniforms, vests and backpacks for woodland, desert and urban enviroments and two versions for special operations.
I hope you guys enjoy to play with this uniforms with brasilian flag.
Patch 1.10 compatible
New Set "winter" (Uniform, Headgears, Vests and Backpack)
StanThaMan released his Helmet Mounted IR Strobe A3 addon on the Armaholic forums.
These addons add the ability to turn on and off a helmet mounted IR strobe at night time.
Quote StanThaMan : CJTF_IRstrobeA3 adds the ability to turn on and off a helmet mounted IR strobe at night time with a supporting helmet. CJTF_IRnoHelmA3 does not limit the use of an IR strobe to any headgear.
There was a problem with the bisign in the previous version that has now been fixed and verified using DSCheckSignatures and server tests.
Grimes [3rd ID] informed us he released an updated version of his Crate Filler script on the BI forums.
Quote Grimes [3rd ID] : I have just put the finishing touches on an ammo crate fill script that I hope can ease the pain of mission editors of all skill levels. Perhaps you are thinking, "Oh, another ammo filler. Wonderful...", but let me assure you that this simple, user friendly, and effective script is unique for two main reasons (though you'll find more!):
1. First off, it not only covers EVERY ArmA 3 classname entity that could end up on your player (weapons, magazines, items, clothing, bags, etc.) (unlike most existing scripts that were never updated after Beta and even Alpha), but it is 100% error free while retaining full, expected functionality. Reliability is important in scripts used in missions, be it a small raid or a full-scale campaign! In addition, the structure of this script allows for "self-updating", meaning you will not have to find a new script or classnames after every game update, since it pulls the classnames directly from the configs that BIS adds them too.
2. Secondly, Grimes' Crate Filler Script includes a very user friendly system within the script that allows for the mission editor to set parameters to customize THEIR mission, and ensure the outcome that they want.
re-worked the entire script to accomplish the same goal, but in a way that did not involve the manual entering of classnames.
you are now able to also sort between empty/normal backpacks, pre-filled backpacks, and bags used for assembling weapons.
Megahurt has submitted a cooperative mission where shipwrecked engineers go on a mission of destruction.
Quote Megahurt : A troop carrier is torpedoed off the coast of Sicily and players find themselves in a firey oil slick scrambling for rubber rafts. Make your way to shore dodging air attacks and German patrol boats.
Rendezvous with French Partisans to destroy a heavily defended fuel depot. Make your way North west across German defences and raid a German Hq for intel before crossing into friendly lines.
Players can assume the roles of both Allied engineers or Italian partisans.
Batboyx2 from the PhanTactical Mod Development Teamsubmitted the Prevailing Winds addon.
This adds realistic wind effects to your helicopter.
Quote : Prevailing Winds, or Pwinds, attempts to create wind effects on helicopters within ArmA 2. It currently works with all Arma 2 and OA helicopters and with the helicopters within Isla Duala. Wind simulation is drawn from the ArmA weather mechanics. If the ArmA mission has stormy weather, the wind will push helicopters around far more than on a sunny day.
To correct for wind effects, pilots will have to angle their choppers into the wind, just enough to keep them stable. Autohover does not work at high wind speeds, as the helicopter won't be able to manually correct. Urban landing zones become a huge issue, as wind could smash a helicopter into a building if corrections are not made.
Helicopters do not get pushed around when they are touched down. Once the helicopter lifts off the wind takes effect, as it would realistically.
Note that this mod does NOT effect the AI. Otherwise, AI couldn't do something as simple as landing the helicopter at an LZ. ArmA AI don't know how to handle this level of realism (haha).
To wrap up, Prevailing Winds is meant to overhaul flight. Experienced pilots may have to rethink their flying techniques. While previously courtyard landing would be optimal, a pilot may have to consider the wind and his surroundings before attempting such an enclosed landing. Prevailing Winds will be updated with bug fixes when required.
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