Dirty Haz has submitted a game-mode team-work based for co-operative and PvP game-play. Capture and hold the strongholds in Kavala for your team. The first team to reach 150 points wins the game!

    Quote Dirty Haz :
    Capture and hold the strongholds in Kavala for your team. The first team to reach 150 points wins the game! This game-mode is team-work based for co-operative and PvP game-play, with various roles from Team Leader, Combat Medics and more, every part of the team is vital. At present the game in based in Kavala but other locations are imminent.

    Earn Experience Points by killing the enemy and by capturing and holding the strongholds. It is planned in the near future to use the Experience Points to level up your role, the higher the level the more assets will become available.

    Earn money by killing the enemy, you can use money to purchase assets. The ways that you can earn money are due for an upgrade in the near future.

    There is a shop system where you can purchase assets. (Weapons, Weapon Attachments, Vehicles and Aircraft). These will all provide advantages when playing the game so it won't be too easy and you will have to work to obtain your advantages.

    Each time you play you will find that any accumulated money, XP, Weapons and Weapon Attachments will have been saved from previous games. Any vehicles or aircraft that you purchase won't save so you will have to purchase them again. (If destroyed or after mission restart).

    One of the great things about Stronghold is that you don't need other players online, it is designed to have a great PvP game-mode but if you are playing solo then AI will step in to make up the numbers.

Written on 2014-10-28 by Dirty Haz


Riten submitted his Global Conflicts Mod.

    Quote :
    This addon allow you to play as Ukraine Ground Forces, 95th Airmobilie brigade or unmarked Russian Troops. I hope that this mod will help you to create some new missions about Europe conflits. In future I'll add more units and vehicles (WIP), any suggestions are welcome.

Written on 2014-10-28 by riten

1stLt.J.Aero Aka AeroDuhMedic has submitted a Pre-Campaign Mission where AAF, PMCs & CSAT have Gathered Together to plan a push to end the Blufor's Reign over Altis.

    Quote 1stLt.J.Aero Aka AeroDuhMedic :
    I'm currently working on a 5 part Campaign where AAF, PMCs & CSAT work on pushing NATO troops back to the mainland of Greece, Each Mission will consist of all units being playable so in other words it'll be a Massive Multiplayer Campaign, "SPOILER" First 2 missions will take place on Stratis, Only Mandatory mods will be Pomigit & BadHabitz Private Military Company Unit Pack, I have all the parts for Altis in mind, I just need to put my ideas in the editor.

    This Mission is a hype mission for the Campaign itself, Combat will take place, AAF, PMC & CSAT Troops have gathered to defend their Captains, Reports of a NATO Scout was last seen retreating to a hill to the east

Written on 2014-10-28 by 1stLt.J.Aero


[EVF] Alex is working on a new island for Arma 3 called "Isola d'Elba" and sent us some first wip screens showing his work.

    Quote :
    EVF group present the WIP of Isola d'Elba, [EVF] Alex imported a 1:1 scale satellite image of 28.000x28.000px(1mt/px), the dimension are of 27x18 km for a total surface of 223 square Km, the island include 2 main city, 10 villages, 1 airport, 60% of island are cover by forest.

    You can find some info about the real area here.

You can find more information and leave your feedback in the Isola d'Elba WIP topic.

Written on 2014-10-28 by Fr3eMan

AustinAtSt has submitted this singleplayer mission where as a survivor in the post-apocalyptic world, you must fight to defend your Stronghold.

    Quote AustinAtSt :
    Stronghold aims to become the first true post-apocalyptic scenario for ArmA3, providing a unique experience unlike any other scenario in the ArmA modding community. With the focus of an atmospheric environment, players will become immersed in an Altis wasteland that will feel alien to the most experienced of Arma3 players. The environment accompanied by an original story will also give Stronghold hours of lore for players to discover as they progress through the game.

Written on 2014-10-28 by AustinAtSt

Super-truite released an updated version of the ArmAGeddon gamemode and at the same time the ArmAGeddon addon by him and Make Love Not War on the BI forums.

    Quote :
    ArmAGeddon is a Coop Multiplayer game mode.
    You have to flee Altis while the island is sinking!
    CSAT forces are fleeing as well and you have to try to steal a vehicle to escape. Tornadoes, earthquakes, meteor falls etc. will spice up your journey!

    Typical game:
    * you spawn with few ammos, even sometimes with no weapons, no map ect.
    * Find equipment left by retreating CSAT forces in the buildings or try to eleiminate the CSAT's which are left to get their gear.
    * Try to find a chopper quickly (remember the water level is rising). Either follow discretly CSAT's (they are likely to call for an extraction) or
    find a abandoned one (usually those have no fuel or need to be repaired (Repair tool kits and fuel canisters can be found in buildings if you are lucky)

    Try tweaking your graphical options to be able to have the particle effects at least in 'high'. You will have better tornadoes, meteors ect.
    Also, there are two new options for particle effects: "Ultra" and "Armageddon".

    • Addon changelog version 1.1:
        - added new sound effects
    • Mission Change log version 1.15:
        - fixed: Tornado Particle effect radius was too small sometimes
        - fixed: sound of thunder was not playing
        - fixed: the ghosthawk is now locked
        - added: Sync of the tide level across network
        - tweaked: number of abandonned choppers increased
        - tweaked: respawn is now closer to the group
        - tweaked: engines of abandonned vehicles are less likely to be destroyed
        - Fixed: respawn parameter issue
        - Fixed: Refuel with fuel cannisters is now working
        - Fixed: Respawn marker now invisible
        - Sync of tide is now a parameter for server admin

Written on 2014-10-28 by super-truite

Murciélago has submitted a new version of this mission engine, for Arma 3, created from scratch to bring the CTF missions to the next level.

  • Cosmetic changes in code and mission info.

Written on 2014-10-28 by murcielago

Austin(medic) released an updated version of his Dialogs guide on the BI forums.

    Quote :
    This guide is meant to help you learn how to create a basic dialog that will accept user input and display it on the screen.

    This one isn't too complex, I wrote it up in about an hour, all it covers is one basic dialog.
    It consists of a frame, a button, and a edit box. It also contains a download link to a hpp file that you will need for the dialog to function

    I didn't really take the time to beautify the dialog either, so it looks hideous, I could care less really about how nice it looks for the purposes of demonstration.

    I might add a second section for something a bit more complex than this and cover other resources such as the list box in the future.

    • Updated the guide with a section on how to make and use listboxes
    • Some corrections to the first section

Written on 2014-10-27 by austin(medic)

Madbull informed us the Team R3F released an updated version of the [R3F] Logistics script on the BI forums.

    Quote Team R3F :
    The [R3F] Logistics is a collection of scripts to install in a mission (no required addon).
    It is MP and SP compatible, dedicated and non-dedicated server compatible.

    • Added : ability to send/sell back objects to the creation factory
    • Added : the objects are locked to the side/faction/player/none
    • Added : planes and wheeled vehicles have been set as towable in default configuration
    • Added : countdown during the helicopter lift hooking process
    • Added : logistics configuration for the "All in Arma" addon
    • Added : logistics configuration update from A3 1.22 to A3 1.35
    • Added : disable the R3F's airlift when the BIS' airlift is currently in use
    • Added : tutorial mission to learn how to use logistics
    • Improved : the towing feature is allowed only if the front side of towable object is near of the rear of towing object
    • Improved : the cost of creation in the factories are configurable and more realistic
    • Improved : the vehicle's content interface shows the place taken by each item and a global progress bar of the cargo load
    • Improved : easier and more efficient way to protect essential objects (see USER_FUNCT\do_not_lose_it.sqf)
    • Improved : when creating/unloading a movable object, the initial height fits to the player's sight
    • Improved : when creating/unloading a non-movable object, the warning message is replaced by a confirm dialog
    • Improved : take benefits of the getHit command in the injury protection system
    • Improved : performance optimizations to determine the logistics capabilities of an object/vehicle
    • Fixed : AI can no longer walk through walls and other objects
    • Fixed : autonomous vehicles can now be loaded/moved/towed
    • Fixed : autonomous vehicles from the creation factory can now be used
    • Fixed : underwater diver can now take an object in its hands

    If you like our work, please support us in the contest!
    Vote for us in MakeArmaNotWar.

Written on 2014-10-27 by madbull

Kol9yN submitted a new WIP update about his MOCAP project which adds Melee Closecombat Fight, Takedowns and Knife to Arma 3.

    Quote :
    Fight with your enemy's, stroke him with the weapon in your hands. Do stealth take-downs in different situations, stances and poses. Melee fights by hands and legs.

    Support our entry in the Make Arma not war contenst here: MOCAP: Melee Closecombat Fight, Takedowns & Knife.

    The first release will be october 30, after the Make Arma not war contenst.

Written on 2014-10-27 by Kol9yN

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