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Aplion informed us he released his HAFM ArmA 2 UK Wheeled - Import addon on the BI forums.

    Quote :
    After some requests by many British teams here is an import from Arma 2 BAF. This addon uses mostly default textures.
    The included vehicles are:
    - Land Rover (Desert & Woodland camo - unarmed)
    - Jackal 2 L2A1 (Desert & Woodland camo)
    - Jackal 2 GMG (Desert & Woodland camo)

    Features:
    • Default and some custom Arma 3 weapons
    • Default Arma 3 Units (crew)
    • Default Arma 3 sounds
    • PhysX applied
    • PIP (mirrors) fully working


Written on 2014-04-13 by Aplion

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Vilas informed us he released many different updates for different addons on the BI forums.
Additionally he released an early wip version of his crazy addon which, obviously, adds some crazy stuff to your game.

The addons he updated are the:
  • Project '85 - German Army
  • Project '85 - Vehicles
  • Project '85 - Cars
  • Project '85 - Config
  • Modern Polish Army and Police - Military
  • Modern Polish Army and Police - Bonus Pack
  • Modern Polish Army and Police - Civilian


Written on 2014-04-13 by vilas


[GLT] Legislator released the GLT Respawn Template Fix by him and sxp2high on the BI forums.

    Quote :
    Since ArmA 3 1.16 the Bohemia Interactive Respawn Template is killing the player by default thus breaking all missions. Check: http://feedback.arma3.com/view.php?id=18359
    Until this is officially fixed, sxp2high and I created a fix for that! It will also be included in the next GLT Mod patch.



Written on 2014-04-13 by Legislator

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Olds released an updated alpha version of his Real Armor Mod on the BI forums.

    Quote Olds :
    What does it do?
    Effectively eliminates the "hit point" system of vehicle damage*
    All damage is based on penetration, non-penetrating hits no longer harm vehicles*
    All weapons are given penetration values based on their real-world equivalents (or as near as can be in the case of fantasy/"future" weapons)
    HEAT warheads and anti-HEAT armor (composites like "Chobham", ERA, slatted armor, etc.) can be implemented.
    WARNING: tanks can be hard to kill--particularly from the front--this behavior is realistic & intentional!


    Real Armor Mod release Alpha 0.0.5!
    I tried signing this with a key - let's see if that worked.
    Missiles & Rockets are in with proper penetration mechanics!

    I still get some inconsistent damage results - I think this is in part due to the way BIS does Fire Geometry or some slight bugginess in the local damage system. Penetrating shots to the hull can end up not damaging HitHull/HitFuel when they clearly should--and sometimes they'll even damage the turret(?!). (Honestly I don't think I'll find out what's really going on until I get around to creating some test vehicles of my own. My current hunch is that there are hitpoint vertices that should be assigned differently. ).

    I'm still playing with overall vulnerability levels for the vehicles - the tanks may be a touch wimpy in this version.

    There is no ERA or advanced armor in this one because--of course--BIS does not use differentiate such material types. All I could do for vanilla A3 vehicles is change, say, every "armour" surface in the game to be composite, and that seemed silly. So I didn't do it. To take advantage of those features you need your own vehicles or ports. PM me if you want me to show you how to use it.

    Remember, this requires CBA_A3!

    AIS_Penetration (RAM variant) is courtesy of Bakerman and is subject to his licensing. And CBA--of course--is subject to its own license. Do not monkey or redistribute their work without author permission.

    Changelog:
    • Fixed AIS munition offset caused by latest BIS update


Written on 2014-04-12 by Armaholic


EagleEye released an updated version of his Dco Kryptek Units on the Armaholic forums.

    Quote :
    This contains high definition Kryptek uniform and gear textures.

    Features:
    • Full Kits, Uniform, Carrier Rig and Choice of Pack.
    • Kryptek Highlander
    • Kryptek Mandrake
    • Kryptek Typhon
    • Kryptek Raid
    • Kryptek Banshee
    • Kryptek Yeti
    • Kryptek Neptune
    • Ghostex Kilo1 - Gorrie Personalized
    • Ghostex Kilo1 - Gately Personalized


Written on 2014-04-12 by EagleEye


BangaBob released an updated version of his Civilian Occupation System script on the BI forums.

    Quote :
    Civilian Occupation System efficiently populates all towns and villagers with realistic AI civilians and vehicles when needed and removes them when not needed.

    Features:
    • Fully automatic. Simply add COS into your mission to populate the map
    • Quickly populate towns and villages with civilians, vehicles and parked cars
    • Civilians act realistically and run from combat
    • Add your own civilian occupation zones easily
    • Blacklist towns to stop auto-population
    • Dedicated for civilians. Can be used in conjunction with EOS
    • Easily add your own scripts to all civilians and vehicles

    This update makes COS less intensive during the spawning loop and i have added a new option (Aerial activation). This feature prevents units above 50m from activating COS zones when enabled.
    Call COS from the SERVER object initialization box (editor) if you are uncomfortable with scripting.

    Finally, I have commented the COS scripts for fellow scriptwriters to read and understand.

    Changelog:
    • Aerial activation option added
    • Town labels now local to players in vicinity of town
    • Fixed debug feature
    • Spawn cycle efficiency is improved
    • Replaced random functions with shuffle outside of loop
    • Road is not removed from roadlist array in each loop
    • Count gets unique road from roadlist
    • Only required road positions are stored
    • Added notes to scripts for reference
    • COS should now be called using the Server - Game Logic


Written on 2014-04-11 by bangabob


Ollem released an updated version of the famous spectator script by Kegety on the BI forums.

    Quote Ollem :
    While I was really missing the functionality of the great Kegetys' spectator script in Arma 3 and the updated versions around didn't match my expectations so I've bit the bullet and made some major updates which do (/should) work in A3.

    Changes::
    • Added first person camera
    • Space bar toggles weapons sight in first person view
    • Auto Action Focus / Lazy combat observer mode enabled for first person view too


Written on 2014-04-11 by ollem


Kazimierz submitted his RAF Lightning II / RNLAF F-35B Lightining II addon.
This contains two different re-skins of the BIS F-35B.

    Quote :
    This add-on is a re-textured BiS F-35B Lightning as included with the regular Arma 2 game. The original re-skin has been made by Feint (F-35B USMC reskins).

    The BiS model itself is a representation of the XF-35B Technology Demonstrator, as submitted by Lockheed in the development phase of the aircraft. The production version is quite different, so be aware that the reskins are made to approximate the F-35B, though the model is still the XF-35B.

    As of now, two textures are included:
    • RAF:
        The texture is based on the F-35B currently in testing by the RAF. The aircraft is presumed to be operated under the designation Lightning II, though the aircraft is not yet operational.
    • RNLAF:
        The texture is based on the F-35B currently in testing by the RNLAF. The aircraft is a representation of the F-35A, which will become in use in the RNLAF in the future. The F-35A is however, not a VTOL capable aircraft.

    This is a finished texture. The configuration of the add-on might be changed to a more convenient set-up in the future.



Written on 2014-04-11 by kazimierz


Dragon Zen has submitted a new version of the multiplayer version of his BlackHole singleplayer mission.

Changes:
  • Fix bugs that killed vehicle do not provide money.
  • Improve AI for AH, they will invite gunner now.



Written on 2014-04-11 by Dragon Zen


Kazimierz submitted his RAF Hercules C5/C6 retexture.

    Quote :
    This add-on is a re-textured BiS C-130J Super Hercules as included with the regular ArmA 2 game. The original re-skin has been made by Morris of the 16AA (link BAF Systems RAF C-130J Reskin).

    The unit is a close representation of the Hercules C5 in use with the Royal Air Force today. However, the BiS Hecules model represents the US Marine Corps Lockheed C-130J, which is in some aspects quite different from the C5 airframe of the RAF. However, I have been able to closely approximate the versions in use with the RAF -modifying the textures only.

    In the Arma 2 enivironment, I have used the base modification structure by Morris -opting for a redoing of his original three types of textures. My inability to add more skins to the add-on structure is the only issue preventing me from introducing more types.

    As of now, three textures are included:
    • Olive Drab:
        The modern day version the RAF is using. The aircraft is weathered as to represent an operational aircraft used on dirt airstrips.
    • 2000's Grey:
        The previously in-use version of the RAF. The first aircraft received this colour scheme in the late 1990's. Most of the Grey aircraft have been over-painted in Olive Drab by now.
    • Desert Sand:
        A fictional C5 camouflage. During the Gulf War in 1990, the RAF experimented with a Pink Sand pattern on two airframes. The aircraft included is textured to represent this war-colour as close as possible, although it's hard to find data on this paintjob.


Written on 2014-04-11 by kazimierz

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