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Sakura_Chan released an updated version of his Streetlamp upgrade on the BI forums.

    Quote Sakura_Chan :
    A new version of my lighting mod is now available. It doesn't change much this time, because BIS did a better job with the lighting in the beta. Basically I just adjusted the lens flares a bit, making them fade out gently as you enter or leave the light's cast cone. I did a revamp of the chemical lights, I adjusted the color and fixed a data error that made the yellow and blue lights 10x brighter than they should be. I replaced the 3d models for them as well because their default models were missing the glow effect on their LODS.

    On a side note, for the beta BIS disabled over half of the streetlights in the game. While this might seem silly, the game in its current state just can't handle multiple overlapping lights very well. A few little tweaks could get the lights working again, but it just causes slowdowns and flickering. Also, there are a ton of LOD errors with the streetlamps, you will notice that most of them are missing the light emitting parts. This results in the streetlamps looking totally dark but with a goofy lens flare just hanging there. A few if them shine only in the first LOD. The chemical lights also had this problem.

    Changelog:

    • fixed an error with the full version


Written on 2013-10-24 by Sakura_Chan

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Korneel van 't Land informed us earlier Bohemia Interactive has joined forces with Andrew Gluck (better known as Dslyecxi) to create a series of Arma 3 tutorial videos.
Today Korneel van 't Land sent us the eight video in the series, this time about the games' past, present and future and what the future might bring us.

    Quote :
    Prague, Czech Republic, Thursday 24th October 2013

    In continuation of the official Community Guide series, Bohemia Interactive today published a new video SITREP (II) for the recently released tactical military shooter, Arma 3. Thanking all those who participated in the Arma 3 Alpha and Beta, Andrew Gluck (better known as Dslyecxi) from ShackTactical reflects on the game’s release, explores the launch package, and looks at the future of Arma 3 as a platform for official and user-made content.

    In similar fashion to the first video SITREP, this new Community Guide recaps development and celebrates the splendid release milestone. While scanning the horizon, Dslyecxi also discusses Bohemia Interactive’s dedication to supporting the game with new updates and content – including the singleplayer campaign, of whi ch the first episode will be deployed on October 31. Player-created scenarios, mods and add-ons are another point of focus, one which the studio hopes to push to a next level with additional tools, documentation, and the further integration of the Steam Workshop.

    In co-operation with Andrew Gluck from ShackTactical, Bohemia Interactive is creating a series of videos to explain some of the basics of Arma 3. Previous Community Guides already explored infantry combat, multiplayer teamwork, helicopters, sniper and launcher teams, and combined arms warfare. The upcoming season of video guides will focus on a specific range of Arma 3-related topics.



Previous Community Guides:
Arma 3 information topics:Discuss Arma 3 on our forums.


Written on 2013-10-24 by Bohemia Interactive


Dash submitted his Weapon Safety addon.

    Quote Dash :
    This mod allows you to safe any weapon, including vehicle weapons and as such prevents accidental weapon discharges.
    When your weapon is on safe you also do not throw grenades.



Written on 2013-10-24 by Dashie

4-revive.jpg

Norrin released an updated version of his Revive Script for Arma 3, which he ported from Arma 2, on the BI forums.

    Quote norrin :
    I've had a couple of people request this so the old dinosaur is back. Its essentially the old Arma 2 Revive v05 ported to work in Arma 3.

    This package of scripts creates playable units that fall unconscious when killed, which can then be revived. Enabling the ability to revive and heal other players, along with the combination of revive and respawn can really enrich your mission. The scripts can be used to enforce co-operation between players as you'll need to stick together and help one another to successfully complete a mission and they can also be used to limit the number of lives given to each player in respawn missions. These canned scripts take the guess work out of building respawn and revive into your mission and be used with the AI-enabled or disabled in the description.ext or at the mission briefing screen.

    Changelog:
    • fixed a few more undefined variables
    • made sure that the bandage action works


Written on 2013-10-24 by norrin


Marseille77 released an updated version of his BGS Pack on the BI forums.

    Quote Marseille77 :
    This addon deals about the Federal Boarder Guard of the Federal Republic of Germany (West Germany) that existed from 1951 - 2005. Today it is called Bundespolizei (Federal Police).

    Changelog:
    • BGS 1951 - 1976 era men added
    • units retextured
    • VW T4 added (FLIR and Staff)
    • ZUZ, Skoda deleted


Written on 2013-10-24 by Marseille77

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justokin has submitted a new version of this Project Reality inspired gamemode for Arma 3.

Changes:
  • removed all AI
  • updated description
  • added btc logistic
  • added group joiner scripts
  • added bomb trucks to csat
  • added generic vehicle service
  • added jump script
  • added mission parameters
  • other minor changes



Written on 2013-10-24 by justokin


maximumvmo has submitted, using our Public FTP, an example of the operations they conduct at the 24th MEU Tactical Gamers.

    Quote maximumvmo :
    A small-teams unit must destroy an enemy power station, then assault a small island via boat at night in deteriorating weather.



Written on 2013-10-24 by maximumvmo


Slatts released the FIM-92 Stinger, which he ported from Arma 2: OA, on the BI forums.

    Quote Slatts :
    Another release so soon after the Carl Gustav port. This time it fires at the sky taking out those pesky helicopters. It is of course the FIM-92 Stinger!

    Don't think there's any bugs with this one. I decided to fold away some parts on the unloaded model to help with crawling. Although if you load it it might get in the way while crawling. You'll find an ammo box containing a number of launchers and missiles in the ammo section called FIM-92 Stinger Box.



Written on 2013-10-23 by Slatts


XxDarkHunterxX submitted an updated version of his Simple revive system script.
This is a basic script of a revive system. It is made so you can only revive people if you carry a certain item with you. The script can be activated in such a way the item is lost after revive.

    Quote XxDarkHunterxX :
    This is a simple revive system that allow you to revive dead player, and they keep their gear. It is made so you can only revive people if you carry a certain item with you but you can drag or carry someone without this item. The script can be activated in such a way the item is lost after revive.

    Changelog:
    • Carrying system
    • Dragging system


Written on 2013-10-23 by XxDarkHunterxX


bboy updated the this Arma 2: Combined Operations campaign in the BI forums.

Changes:
  • Razor boys replaced with Navy Seals
  • HVT after some (random) time will try to escape (1. mission)



Written on 2013-10-23 by bboy

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