Fusion13 released an updated version of his Admin Menu for training servers script on the Armaholic forums.
Quote Fusion13 : These are a couple of quick scripts for use in training servers etc.
What this consist of "God Mode", "All Vehicles", "All Weapons", "Teleport", "Heal Self", "Heal Other Players", "Tp To Me" and "Spawn AI soldiers".
I made this "quickly" this is for server side execution only, this is a addAction menu meaning, once the UID is entered into it, once you join the server you will be able to scroll and see an action called "Tools" this will then prompt a menu when clicked that is always activated when scrolled.
Thebarricade released his TBR Pointer addon on the BI forums.
Quote thebarricade : A simple utility to point stuff out to your (coop) teammates.
The objects has a 10 second lifetime (and you can only point out one thing at the time, point out a new location before the lifetime is up, resets the clock).
The menu-actions are bound to User15 and User16 actions as well, for quick activation.
This may or may not be bugridden, caveat emptor!
The mod might be improved by some custom objects, but I suck at modelling (and making addons in general) so probably not.
Outlawled released his The Fourth Wall addon/script on the BI forums.
When the player is in third-person, this will hide enemy units which the player's character does not have a direct line of sight to.
Quote Outlawled : This is a mod/script which attempts to find a compromise between the first-person-only vs. all-of-the-persons debate.
Personally, I prefer to play first-person only, but I do understand the appeal of being able to look at your character in third-person to check out your awesome gear and/or totes hot bod.
Essentially, the script hides enemy units that the player shouldn't be able to see when in third-person.
If you are in first-person, and you can't see a unit, you will not be able to see that unit in third-person either, he will be invisible.
By default, this is true for all enemy units up to 100 meters. Enemy units up to 400 meters will be set to invisible if they are moving 5m/s or faster. Units beyond 400 meters are completely ignored.
Prevents players from looking around corners without exposing themselves.
Third-person is disabled in vehicles.
Units that are beyond 100m from the player will not be set to invisible unless they are moving 5m/s or faster.
Units that are beyond 400m from the player will not be set to invisible no matter what.
Günter Severloh has submitted a mission pack made by Shpagin which tells the story of Operation Luttich, better known by the Allies as the Mortain Counteroffensive.
Quote Shpagin : Operation Lüttichich
A codename given to a German counterattack during the Battle of Normandy, which took place around the American positions near Mortain from 7 August to 13 August 1944. (Lüttich is the German name for the city of Liège in Belgium, where the Germans had won a victory in the early days of August 1914, during World War I.) The offensive is also referred to in American and British histories of the Battle of Normandy as the Mortain counter-offensive From Wikki:Operation Luttich
Iceman77 released an updated version of his Simple Patrol Script on the BI forums.
Quote Iceman77 : Here's a simple script that generates a random patrol at a given marker. For each side, there is ~25+ group types in the overall pool. Out of those, one will be chosen. It does not cache AI.
The possible group types are infantry, motorized & mechanized.
Iceman77 informed us he released an updated version of his Simple Reinforcements script on the BI forums.
Quote Iceman77 : Here's a reinforcement script I made for a SP mission. It ended up being a project in itself. Initially I made the script to reinforce the enemy. However, it can also be used for friendly reinforcements just as easy.
Mattar_Tharkari released in the BI forums this mission/tool which should help mission makers when creating their missions.
Quote Mattar_Tharkari : With this you can browse through all 144 backpacks currently in the game, try them out, view contents, use a 3dText class hint, copy className to clipboard, fill them from ammo boxes, copy loadouts to clipboard, create arrays, assemble/disassemble static weapons, fly UAVs etc.
VAS is included as are all ammo boxes and static weapons. Full instructions in the briefing.
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