Macser informed us he released an updated version of his ArmaRig for Blender on the BI forums.

    Quote Macser :
    Rigged and weighted character reference and proxies.Ik and pole targets.Constraints linked to actions for control of arm twist and hand open/close.

    The weights and selections are carried over from the original A3 character example. So it's BI's weight mapping.
    Not mine. Although I haven't tried it in game,it should be consistent.

    There are certain limitations with the BVH format, but that shouldn't stop you from creating something decent.
    The rig itself is a bit more complex than i would like. But it's necessary to accommodate the export process.
    The downside is the need to remove the many extraneous bones on import to O2. Until someone can come up with some way of filtering this, either on the Blender or O2 side, it's something I can live with.

    • The entries for the bones in the dope sheet didn't update after my last edit. This basically disassociated the actions from the rig, preventing the 4 hand/arm controllers from operating.
    • I also removed the "A3" version.

Written on 2014-01-08 by Foxhound


Zealot111 released his Civilian Vehicles script on the BI forums.

    Quote zealot111 :
    I am proud to present new civilian vehicles script. It automatically spawns (when players are near the city or town) and despawn civilian vehicles in cities around all Altis (will work with other islands as well).
    Vehicles just stand empty near houses in the cities and towns. Useful when you want to give your players additional backup vehicles.
    Script tested in MP with ~50 users.

Written on 2014-01-08 by zealot111

McKnightG submitted his Player IR Strobe script.
This is a script which simulates an IR Strobe attached to the players head with the ability to turn IR Strobe off and on.

Written on 2014-01-08 by McKnightG


-=XTRA=-Larsiano informed the community about the upcoming new version of the Dutch Armed Forces mod on the Armaholic forums.

    Quote :
    These are some of the changes to be made with the upcoming version 0.6xx:
    • attempt: implement NEO_'s TireChange script
    • added: Navy ships & crew package!
    • added: 1 radio backpack plus Camo backback
    • added: Scania R500 military firetruck
    • added: MQ9 Predator UAV
    • added: F16A/M Nato Tigermeat 2012
    • added: 2 M270 MLRS
    • updated: Skoda config
    • updated: firetruck emergencylights and sound + config
    • updated: A320 Hostage config
    • updated: demography of Dutch units
    • updated: auto throw of smokegranade of marine pilot fix
    • updated: Leopard 2A6 desert and BIS plus female pilot textures
    • updated: submarine texture plus added Dive horn
    • removed: broadcast reloading addon
    • removed: TGW weapon Zeroing and ANZINS Weapon mods

    If someone knows where to get the Navy Ship Font (letter characters) please let me know!
    Below are some screens of the new Navy additions.

You can find more information and leave your feedback in the Dutch Armed Forces wip topic.

Written on 2014-01-08 by -=XTRA=-Larsiano

Hotshotmike1001 released the M16A4 and HK416D on the Armaholic forums.

    Quote hotshotmike1001 :
    This brings the M16A4 Battle Rifle and HK416D into Arma 3.
    The M16A4 and HK416D models are from CSS created by the public and it are very detailed model so it looks amazing in Arma 3.

Written on 2014-01-07 by hotshotmike1001

Obin released in the BI forums a set of scripts to implement Base Construction in your missions.

    Quote Obin :
    Loli Defense allows you to build fortifications and base by using building materials. With the upgrade of the base to higher lvl, you can build more and better improvements around the base, and buy better items (eg vehicles, vests, helmets, weapons). Money can be earned by killing enemies if they have money (AI/Players).

Written on 2014-01-07 by Obin

[CZ75]-LuzifR has submitted an update for the winter edition of his Fotos - Episode 1 mission.

  • teamdeathmessage removed
  • r3f-revive fixed
  • addaction 'detach box' added

Written on 2014-01-07 by LuzifR

McKnightG submitted his Static C-130J Halo script.

    Quote McKnightG :
    So heres my first template on Armaholic. This is a template that allows the player to teleport to a Static C-130J. Once in the Static C-130J players can walk around freely and halo when ready by exiting out the rear cargo door.

Written on 2014-01-06 by McKnightG

Slatts released an updated version of his Urban MARPAT Soldier addon on the BI forums.

  • Added CDF, BAF and Takistani urban patterns

Written on 2014-01-06 by Slatts

FROST has submitted a cooperative mission for up to 20 players where you have to break the block of the CSAT\AAF's forces on Kavala and reach the station at the power plant north of the city

    Quote FROST :
    Gentlemen things useless to deny it, do not go well: the attack of the AAF caught us completely by surprise and our losses confirm this. For now we do not have any contacts by the CETCOM of Americans so I doubt that the Royal Navy could also do something about it. Kavala is about to fall and surrounded it with us if we do not do something immediately. The only good news for now is that the outpost of the old Yankee power plant appears to have sustained the brunt of the attack the AAF, maybe because they were not a priority and why ''Green back'' preferred to send all their men to occupy the city. In any case, do not last long and even if we do not do something to unblock the situation as soon as possible. Our last hope is to break the blockade of the ''Green back'', who joined about 80 effective from an armored division of the CSAT, with each vehicle at our disposal, in particular the last M2 Slammer that remained after the first attack. I'll be honest, NATO forces have never suffered a similar attack, but many of you, especially the older ones have found themselves in hopeless situation and they are still here, remember your training, listen to your team leaders and be able to get away once again.

Written on 2014-01-06 by Giovy995

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