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Redphoenix released his M3A1 SpecOps Tanoa-Edition on the BI forums.

    Quote :
    This mod adds a M3A1, spiced up with a supressor and Reflex sight to resemble the current generation of M3s used by the Phillipine Army Special Forces branch.

    Changelog:
    • fixed UI Icons not showing up (weapon and magazines)
    • Improved mass of magazine and weapon


Written on 2017-02-20 by RedPhoenix

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kju ported the Invasion 1944 Terrains to Arma 3 and released them on the BI forums.

    Quote :
    This is an official port authorized by I44 team members (canukausiuka and GuyThomas).

    Features:
    • Merderet:
        Merderet is a river which crosses the Cotentin Peninsula from South to North.
        The meanders of the Merderet river are the main geomorphological unit on the zone,
        aside from the hills. The north part is covered by forest, and ruled by a medieval
        castle named "Châteu de Bossom". The main urban area is Chef Du Pont, surrounded
        by some little villages and their tillage lands. In the South of the map lies
        the ruins of "Châteu de Guy-Son". Chef Du Pont is between the Utah and Omaha beaches.
    • Omaha:
        Located in the English Channel, Omaha is a beach on the Normandy Department in North
        France. The coast is near 5km long with sedimentary cliffs and a wide bocage landscape at
        south. There is hardly any urbanization aside from little villages and a few farms.
    • Neaville:
        Near the coast of the English Channel, lies the town of Neaville. This French town
        is part of a rural landscape, with plenty orchards and crop lands. A large portion
        of the terrain is covered by bocage like country. Some ponds can be found near the
        few villages around the main population center. The area is mainly flat, with
        little to no slopes.
    • Battle of the Bulge:
        The map is a dense forest in most part, and the industrial city of Bastogne in
        the south-east. The forest is covering a low height hill and spans most part of
        the map.



Written on 2017-02-20 by Armaholic


TeTeT submitted an updated version of the USS Nimitz which he ported to Arma 3 with permission from JDog who originally released the USS Nimitz for Arma 2.
An example missions can be downloaded from the USS Nimitz downloadpage seperatly.

    Quote :
    This is release 0.98 for the Nimitz in Arma 3. Some sounds stopped working on the carrier: elevator, jet blast deflector, wire trap and wire break and engine sound. But for the engine sound the sounds were able to be fixed. Further the air defenses in Eden are using attachTo again and hence don't fall overboard when moving and turning the carrier in Eden. Note that some anomalies can still be observed in game, as the setPos of the air defenses is not that reliable. Thanks to Foxone/TheSn4k3 a new test engine stand was added to the Nimitz objects.

    Changelog:
    • 2017-02-19 scripts
        - remove leading \ from playSound3D sounds
    • 2016-10-25 scripts:
        - use attachTo for air defenses in Eden


Written on 2017-02-19 by TeTeT

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The Red Hammer Studios released updated versions of the RHSAFRF, RHSUSAF, RHSGREF mods and also released the all new RHSSAF on the BI forums.

    Quote :
    Red Hammer Studios is a group of dedicated modders, responsible for bringing top content to OFP and the Arma series of games since 2003. RHS is an independent, non-profit, community based content creation group that strives to deliver the most authentic representation of the subjects within our focus.

    RHS: Armed Forces of the Russian Federation
      Armed Forces of the Russian Federation brought to Arma 3 in full glory! AFRF focuses on Russian military equipment from the mid-2000s to present. Dozens of vehicles, units, and weapons, all modeled and textured with the finest details and packed with features.

    RHS: United States Armed Forces
      United States Armed Forces brought to Arma 3 in full glory! USAF focuses on United States military equipment from 2010 to present. Dozens of vehicles, units, and weapons, all modeled and textured with the finest details and packed with features.

    RHS: GREF
      GREF aims to expand Arma 3 with various independent fictional and real factions that fall outside of the scope of AFRF and USAF. New units, vehicles and weapons await you!

    RHS: SAF
      SAF aims to expand Arma 3 with a realistic representation of Serbian Armed Forces. New units, vehicles and weapons await you!



Written on 2017-02-19 by Armaholic


Incontinentia informed us he released his Incon Undercover script on the BI forums.

    Quote :
    This is a complex and performance friendly undercover simulation for players and their AI subordinates. Work as a guerrilla cell, go undercover, recruit comrades, and cause mayhem. SP / Coop and Dedi compatible. (For those of you who've used my previous undercover scripts, this release is a significant upgrade and represents a few hundred hours' work and testing over the last version, so hopefully you'll see the improvement!)



Written on 2017-02-18 by Armaholic


Bad Benson informed us he released an updated version of his Arma: Enhanced Movement on the BI forums.

    Quote :
    This adds Enhanced Movement to your character.

    Changelog:
    • changed: when Exile is running a mission eventhandler is used now, this should fix issues caused by code clean up and restructuring exclusively occuring with Exile


Written on 2017-02-17 by Armaholic


Incontinentia informed us he released an updated version of his Incon Airpower script on the BI forums.

    Quote :
    Script package for Arma 3 mission makers that allows players to call in air support for target tracking and air strikes. Unlike other CAS scripts, Incon Airpower simulates high-altitude strikes where the aircraft is neither visible nor audible from the ground. The aicraft itself is not spawned, only simulated. Ideal for single player and low-player-count COOP (lots of players using tracking may cause considerable server lag).

    Changelog:
    • Add multiple ordnance types for a single strike
    • Choose to manually track targets / select targets to track
    • Better detection of target markers
    • When marking multiple targets for an airstrike, the aircraft no longer looks for targets that are already marked for the current strike
    • Automatic detection of dusk and dawn.
    • Quicker voice procedure
    • Numerous bugfixes and code cleanups (plus the script will reset itself after a short time if there are any errors, preventing issues where the script would get stuck indefinitely)


Written on 2017-02-17 by Armaholic


Da12thMonkey released his F-15SG RSAF on the BI forums.

    Quote :
    Retexture addon for Firewill's F-15 Standalone, depicting F-15SG in service with the Republic of Singapore Air Force.
    Contains textures for: 149 Squadron (Shikra) RSAF.

    Changelog:
    • Editor preview images
    • mod.cpp icon
    • Appropriate antenna fittings
    • F110-GE-129 engine nozzles
    • Tiger Eye IRST


Written on 2017-02-17 by Armaholic


Da12thMonkey released an updated version of his Eagles of the Middle-East retexture addon on the BI forums.

    Quote :
    I did previously release an initial version of the Royal Saudi Arabian Air Force F-15s, and have shown off a little work on the Israeli Air Force ones but have subsequently elected to release them together as a pack depicting Eagles of the Middle-East.

    Changelog:
    • Editor preview images
    • Appropriate antenna fittings


Written on 2017-02-17 by Armaholic


da12thMonkey released his Falcons of the Middle-East Pack on the BI forums.

    Quote :
    Contains textures for:
    • Bahrain (F-16C)
    • Egypt (F-16C inc. Block 52+ w/CFT)
    • Iraq (F-16IQ)
    • Israel (F-16C "Barak")
    • Jordan (F-16AM)
    • Oman (F-16C inc. Block 50+ w/CFT)

    Changelog:
    • Weapons and magazines update with new proxy order.
    • F-16AM fitted with F100-PW-220 engine nozzle.


Written on 2017-02-17 by Armaholic

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