TECAK released the first public version of Voice informer for planes by him and Blender on the BI forums.
This adds the Voice informer for the REDFOR aircraft To-199, A-143 (RI-65B) and BLUEFOR A-164 (VI).
|TG| Will released an updated version of his Anvil Mission Editor and Framework on the BI forums.
On our downloadpage linked below you can also find a version with the Altis and Stratis maps bundled.
Quote : This version is the last "Alpha" version and should represent the finalised mission data structure. Version 5.4 introduces a new "Windows 8" look and feel, as well as a lot of new editor features including a dialog for specifying your own included scripts and a briefing editor. It also includes a new approach to bundled scripts, key objective victories, random objective order mode, improved mission validity checks and some other UI improvements.
In addition a new sample mission was released - "Angel Fire" - which is the prologue to the campaign on Altis and demonstrates the "random objective mode" across the entire map of Stratis.
A key change in this version is that "included script" folders are no longer included with Anvil. When exporting, if Anvil detects that an included script is missing, it will prompt you to open up the download page in a web browser. It will also open the folder where you should extract the included scripts.
Fixed: Incorrect reporting of version number in update checker where new framework version has breaking changes
Fixed: Error on startup with no maps in folder AND first time loaded
Bracer released an updated version of the Arma 3 version of his Minihattan Island addon on the Armaholic forums.
This is an early wip version of the Minihattan Island which contains different custom buildings and contains many bugs!
Quote bracer : Now it's finally time to release the update, Minihattan v0.5!
Expect plenty of bugs and unfinished stuff, but it's well on the way to reach an acceptable status!
I release now because I reached a milestone, and the next one is quite far away.
What's most important is that I almost reached 30 unique buildings, which can be combined and create a large amount of variations.
This means that with some work it will not look like it's repeating.
What will be worked on from now is interiors of the buildings, which means both graphically and AI-paths.
And the big part will be working on a proper terrain, making proper alleys, parks, different districts and so on.
J.Shocksubmitted an updated version of his Simple Mortar Script.
Quote : This script allows for a marker to be placed on the map based on a defined radius bombard an area with HE or Smoke mortar rounds. This is perfect for those bombardment situations without the need to deal with those pesky AI mortar gunners.
Slatts released an updated version of his U.N Peacekeeping Gear addon on the BI forums.
Quote : U.N Peacekeeping Gear Version 1 contains 3 pieces of soldier equipment in U.N Blue. A plate carrier, helmet and beret.
Originally made as part of the Irish Armed Forces mod. I decided to release this separate to allow mission and addon makers quickly and easily replicate U.N peacekeeping forces for their nation of choice.
Iceman77 informed us he released an updated version of his Vehicle System script, a light weight vehicle creating dialog, on the BI forums.
Quote : A clean cut UI that allows you to create vehicles.
Users can adjust vehicle type creation time
Users can adjust which side's vehicles will be displayed. e.g.; The player's side only. Or west, or east, or independent, or... any combination of sides.
Option to create manned vehicles
Option to create vehicles already flying
Option to move the player into the first available position upon creation ( driver, crew, cargo etc etc)
Users can now define which side's vehicles can be displayed.
Changed the position (method) for vehicle spawn. Now relative to the object the action is assigned to rather than the player.
Localized text for all languages via stringtable.xml.
Added comments to everything so advanced users can easily navigate the blocks of code in any .sqf file.
Added the missing VSYS_DELAY_SUPPORT variable to fn_varsInit.sqf.
Added "flying" option to spawn the aircraft flying. Auto defaults to ground spawn if tried with ground vehicles.
Added "GetIn" option to allow the player to automatically be moved into the vehicle's first available position, upon creation.
Original base texture from BIS, with edits to represent the actual colors of the A-10 (of which the Wipeout is obviously modeled on) and features one representing the 104th FS, Maryland Air National Guard, 2035, from Baltimore, Maryland. The [USAF] one is a more “generic” scheme in case you don’t like the MDARNG version.
Added Master Arm System (courtesy of John_Spartan)
Added more detail to both skins, and tweaked other details as well.
Requires 1.32 (to solve the texture mapping error recently found)
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