Direone released an updated version of his Static animations pack on the BI forums.
Quote : I'm glad to present to you my Static Snimations Pack for Arma 3. I've started this work for me at the beginning but now I've decided to share my static animations with all the members of the great community of Arma 3. I hope you will enjoy my work and surely I will update the pack in the future.
Zenophon informed us he released an updated version of his ArmA 3 Co-op Mission Framework on the BI forums.
Quote : Ladies and gentlemen, Armaholics of all ages, I am proud to present a work over a year in the making: Zenophon's ArmA 3 Co-op Mission Framework. My framework is a library of over 190 SQF functions organized into a carefully designed API that is both easy to use and extremely powerful. The functions cover everything from manipulating arrays to an extensive task system. Each one has been meticulously designed and tested to provide useful features with minimal bugs and issues. The framework is designed so that each function is a logical building block that achieves a straightforward effect. The strength of the framework is that each small part fits together neatly with others, allowing you to quickly implement your mission design intuitively.
The framework works with any map and requires no addons. It is compatible with any mod because you choose which functions execute. There is effectively no performance impact to compile the entire framework, and every function has been diligently optimized. All 150 public functions are also carefully documented in an exacting style, and many resources are provided to help you learn to use the framework.
The framework is created with these goals in mind:
Simple co-op fun for both players and mission makers
Bottom-up design using flexible pieces that you control
Truly random and dynamic missions without extra work for mission designers
Procedural mission design instead of manual placement using the editor
Eliminating large, static functions with assumptions about what you want in your mission
Server-oriented execution to create more efficient multiplayer missions
A simplification of locality and interacting with clients in multiplayer
A solid, powerful, and bug-free library to use as a foundation for your own code
Fixed: Zen_AddFastRope failed to fastrope the player in some cases in MP
Fixed: Zen_FindCenterPosition caused an error when the first argument was not an array
Fixed: Zen_OrderFastRope makes AI in the player's group fastrope from FFV positions
Fixed: Zen_OrderVehicleDrop makes a teleported object inherit the aircraft's velocity
Added: Zen_AreIndoors and Zen_AreNotIndoors optional argument to use a more complex check
Improved: Zen_FindBuildingPositions gives points a buffer distance from walls and ledges
Improved: Zen_FindBuildingPositions does not return positions on the wrong side of a wall (i.e. outside the building)
Improved: Zen_SpawnParachute makes the parachute move with a fraction of the object's previous velocity
Documentation: Fixed paramsArray did not autocomplete
Documentation: Updated for Zen_AreIndoors and Zen_AreNotIndoors
Documentation: Updated Notepad++ SQF language and autocompletion file with ArmA 1.58 stable commands
Raspu86 released his ILBE Assault Pack with RT-1523G / TFAR addon on the BI forums.
Quote : ILBE (Improved Load Bearing Equipment) is a United States Marine Corps program that included among other things a load carriage equipment. From that program I want to present the Assault Pack with the default TGAR RT-1523G(SINGCARS) radio. The aim of this small addon is to provide a fitting backpack radio for the RHS United States Marine Corps faction.
Default Backpack Radio for RHS United States Marine Corps factions
Quote : Fireworks script showcase on ALTIS, for when you feel like celebrating.
Un-pbo the mission and read the comments or watch the video tutorial for more information.
You can use, adapt and/or modify the script as you see fit.
If you find nice ways to modify the script for better effects let me know.
Thank you and have fun!
Revosubmitted an updated version his 3den Enhanced addon.
Quote : This modification adds new functionalities to 3den, without creating any dependencies for players. That means, mission builder can use this mod to make their lifes easier without making the lifes of the players harder by forcing them to download additional mods.
completly overhauled the garrison function
1. Select the units/objects you want to place in houses and place them near the buildings
2. Open the Context menu (right click on one of the selected units) -> select Edit -> Garrison Buildings
3. Objects/Units will now be automatically be placed inside buildings, you'll recieve a msg in case some units/objects could no be placed
4. The size and coverage of the area can be changed in the preferences menu of Eden
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