87th_Neptune released version 0.9 of the Lowlandswarrior AH-64D Apache, a port from Arma 2, on the BI forums.
Quote : The Boeing AH-64 Apache is a four-blade, twin-engine attack helicopter with a tailwheel-type landing gear arrangement, and a tandem cockpit for a two-man crew. It features a nose-mounted sensor suite for target acquisition and night vision systems. It is armed with a 30 mm (1.18 in) M230 chain gun carried between the main landing gear, under the aircraft's forward fuselage. It has four hardpoints mounted on stub-wing pylons, typically carrying a mixture of AGM-114 Hellfire missiles and Hydra 70 rocket pods. The AH-64 has a large amount of systems redundancy to improve combat survivability.
This project started as an upgrade and combine HAFM US Helicopters and the RWCO mod. It got dragged into the Lowlandswarrior mod project as it was revived after 10 years. Our goal is to build an outstanding Apache helicopter mod (or Port, what it really is) and add new features by making clever use of Arma3's configuration parameters and stock functions. We prefer to keep this mod 'sqf-less' but could take the scripting road only if we are 100% the scripts give no multiplayer issues at all. Which is the second focus of the mod, multiplayer. AI usability is on the lower end of our priority list and tried to used Arma's stock functions to make the mod 'realistic'.
The third but not least goal is to make a mod people enjoy. Have the rush of getting into that Apache helicopter and handling all it's weapons and sensors.
This is not version 1.0 yet because we want input from the community. We need this mod tested more in 'live' missions. Just give us your findings. We especially need to know bugs and RPT errors. But if there are any feature requests, things we didn't think of, please post them. We'll tell you if we think it's not possible (or don't know how to do it).
Advanced Flight model
Aprox 1 Hour Endurance
IHADSS with symbology, being as realistic as we can practically get it
Slaving TADS to grid
Extended TADS UI Information
Auto & Manual ranging of 30mm cannon
TEDAC with PiP
Pilot MFD with optional Gunner PiP
Enhanced damage model to improve pilot survivability
AMASE Pods with multiple CM programs and 4 dispencers
Pitching weapon pylons
Multiple Hydra rocket types
AGM-114 HEAT and Thermobarric variants
Self lase capability
Fire from Vehicle, for two passengers off the sides
Spaceman0372 released an early version of his BD Pipe-Layer Project: LMGs on the BI forums.
Quote : Though still heavily a WIP, the BD Pipe-Layer goal is to bring some not yet seen variants of the M249 and the Mk48 to ArmA to help virtual operators lay down some more effective hate on the enemy. By endgame for the project, there will be several different paint jobs, home brewed real to life sounds and (hopefully) some other goodies thrown in. I'm doing this on my own in the little free time that I have so updates will not be too frequent but I'll try my best to keep up with a SITREP when something new comes into play.
So far the only things I have in game are currently the Mk 48 Mod 1 and the Mk 48 SOPMOD. All optics from the major packs like FHQ, RHS and RH work with them, no ASDG just yet.
CastledCard has submitted his take on the classic Insurgency PvP from Arma 2.
Quote CastledCard : The classic Insurgency PvP from Arma 2 is back! Play as either the cache hunting BLUFOR, or the cache defending OPFOR.
BLUFOR are to locate all three caches and destroy them, or eliminate all OPFOR tickets to win. OPFOR win by emptying BLUFORs ticket count. BLUFOR have the advantage of military superiority, but OPFOR have the element of surprise! Towns are filled with local OPFOR forces, and civilians. OPFOR can lay down traps around caches, and blend in with the locals.
[CCG]Cyborgsubmitted the first version of the CCG FARC Guerilla addon.
Quote : AAF like faction with special abilities.
This Mod was designed for a special type of terrain.
It works with AliveMod after you have declared the Faction mapping and it works with DAC (Dynamic AI Creator) as well.
works with AliveMod.
works with Dynamic AI Creator.
Cars will be placed on nearest Road automatically and turned in the right direction to drive by.
Mortars will scan for near by Infantry Groups and join them to give accurate fire support.
Mortars protected with sandbags.
AI Units will turn on their flashlights at night.
Groupleaders have a 30% chance to call for Air support when they have spotted an enemy.
AI shoot with tracers.
AI Units are not bulletproof like the Vanilla Units.
Rokzy Rules from the R3CS team released the first version of the Civilian M-900 skin pack templates on the Armaholic forums.
This pack contains four M-900 civilian skins for you to spice up your missions.
konyo informed us he released an updated version of his Boeing/SOAR MH-47E addon on the BI forums.
Quote : My MH-47E Chinook is finally here for ArmA3. She's just a direct port at the moment so includes the same feature's as it did in Arma 2. Minus a few.. Sorry! In the next upcoming versions she will have more stuff added so make her even greater for ArmA3. Anyway enough of my blabbing on, I'm sure you've all been waiting long enough. So here you go.. the main points.
Improved: Slingloading uses front hook.
Improved: Raised Slingloading maximum mass.
Added: Firing from vehicles. (Fixed Ramp Version Only).
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