Armitxes informed us he released an updated version of his Visual Studio Code - SQF Plugin on the BI forums.

    Quote :
    Microsoft Visual Studio Code is a new, but already very known Code Editor. For those who don't know VS Code, it's pretty much like Sublime Text.
    I've made a SQF Plugin for VS Code, there isn't any documentation about Plugins released yet as VS Code is in a preview state - means you can expect much more features to come but may also encounter some bugs.
    Works on Linux, OS X and Windows.

    Since the latest patches, the extension is developed by suggestions. You request - we do. Everyone is allowed to contribute to the project. If you have any ideas or even wish to participate you should check out our GitHub page.
    Make sure to leave a rating at the Marketplace if you like the editor, it helps a lot!

    • Added commads for v1.64, v1.66 & latest dev
    • "this, _this, _x, _forEachIndex, _exception, _thisScript, _thisFSM, thisList, thisTrigger". case-insensitivity supported and conditional parameter highlighting fixed.

Written on 2016-12-04 by Armitxes


Zooloo75 informed us he released an updated version of his Blood Lust addon on the BI forums.

    Quote :
    Blood Lust adds blood splatter from gunshots.
    When a unit is hit ingame, blood will splatter on to the ground near them.

    • Exposed all configurables to the BloodLust Settings Menu, expanding the usage of third-party/custom content for BloodLust.
    • Fixed issue where some settings wouldn't apply when imported.
    • Fixed splatter rotation math.
    • Blood splatters are now rotated to visualize the projectile path.

Written on 2016-12-04 by Armaholic

The FFAA MOD Team submitted the FFAA MOD ACE3 Compatibility Addon.

    Quote :
    Adds compatibility between ACE3 and Spanish Army Modification (FFAAMOD).

    This addon will make compatible the following features:
    • Ability to adjust the long range scopes horizontally and vertically in mils.
    • Adjustments of caliber / length of weapons and ammunitions.
    • Overheating and overpressure of weapons.
    • Disposable Missile Launchers (at this time C90 and C100).
    • Sound protection of helmets and head accessories.
    • Support of ExtendedEventhandler.
    • Enable the ACE FastRope features for helicopters.
    • Color tint to sunglasses and googles.

Written on 2016-12-04 by FFAAMOD


Haleks informed us he released an updated version of his Ravage Mod on the BI forums.

    Quote :
    Ravage is a comprehensive survival modification, inspired by various games such as the Stalker series or the Dayz mod, as well as many novels like The White Plague by Frank Herbert or Ravage by Barjavel.
    The Ravage mod has been in development since 2013 and is still an ongoing project, with many additions being planned for the future.
    The current release is to be considered a beta, and only showcases the free-roaming mechanics. It includes demo missions and several editor tools allowing you to create all sorts of scenarios in a matter of minutes.
    Ravage is designed to be easy to use, performance-friendly and is compatible with many addons.

    • Tweaked:
        - Parts of the MP saving functions have been replaced with engine script commands.
    • Fixed:
        - Possible fix for default protocol class error.
        - All locality issues with ambient AI and vehicles should be fixed.
        - Issues when searching Arma2 furnitures for loot.
        - Some 3d models from CUP terrains were missing from the 'trash & furnitures' list.
        - Fixed locality issues when a player is hit by a zombie in MP.
        - Zombies were able to hit targets high above them.
        - Critical errors regarding loot randomization.
        - Error with CBA_fnc_taskPatrol.
        - Hand Flares were missing their AI ammo usage flags.
        - Fixes for the final task in the 28 Years Later scenario.
    • New:
        - Added support for CUP vehicles.

Written on 2016-12-03 by Armaholic

KokaKolaA3 released an updated version of his ACE 3 Extension on the BI forums.

    Quote :
    This AddOn adds the ability to perform new Actions and Animations via ACE 3 Interactions Menu.

    • small bug fixes

Written on 2016-12-03 by Armaholic

SMURKS submitted an updated version of his Nordkvingo, Norway map.

    Quote :
    I am now releasing my map that i have been working on for a while now, but never finished. It is a fictional terrain located in the northern Norway.
    Nordkvingo is a fictional area located in the northern Norway.

    • version 0.91 :
        - Fixed AmbientA3 error
    • version 0.9 :
        - Fixed dark sky lightning issue that occured after the 0.60 arma update.
        - Game now renders snow outside the map instead of grass.
        - Thank you M1ke_SK for your feedback about the lightning issue.

Written on 2016-12-03 by SMURKS

Moerderhoschi released his Bohemia Revive Icon Marker on the BI forums.

    Quote :
    Bohemia Revive Icon Marker is a mod to add an icon and Mapmarker to unconscious players.

    • fixed icon not found error after ArmA III Update to version 1.66
    • fixed icon not shown when a player was unconscious
    • restored original ModIcon

Written on 2016-12-03 by Moerderhoschi

Rabid Squirrel released an updated version of his RS - Rain Textures on the BI forums.

    Quote :
    About Rain Textures:
    These are textures for your gear and weapons, that will turn on while it is raining, which should add to the immersion and experience of fighting while it is raining in Arma 3. The changes are subtle and it shouldn't distract you in combat, but they are exagerated under direct light, which makes it fanstastic to look at at night with street lights hitting the water drops.

    How does this Mod work?
    When the "rain value" in game is above 50%, doesn't matter whether it is in the Editor, or the Singleplayer Campaign, the textures will apply to the gear. If at any point the rain calms down, or stops, the textures will be removed from the weapon. This was designed with seamless integration in mind, it should be fully compatible with any missions or campaigns that contain Vanilla Arma 3 Content.

    • Changed: Refactored the Gear Switching Component of Rain Textures, using setUnitLoadout and getUnitLoadout introduced in the Arma 3 1.58 update. Thanks Bohemia

Written on 2016-12-02 by Armaholic

Aliascartoons released a new script called Road Flares on the Armaholic forums.

    Quote : Road flare script featuring a chemlight tweak which can be enabled or disabled via a public variable.
    Flares' lifetime, brightness and range are customizable via script parameters.

Written on 2016-12-02 by Armaholic

Mr.Skellington informed us he released an updated version of his CBRN Defense Units on the BI forums.

    Quote :
    This Mod adds CBRN Defense units for Nato, AAF and CSAT. For now, the mod does not add Scripts to simulate Contaminated Areas and is purely optic.

    • Fixed: Materials and Textures of the Green, Blue and Black Tactical Vests
    • Fixed: Materials and Textures of the CSAT Kevlar Vests with ELBVs
    • Tweaked: Armor values for the Vests

Written on 2016-12-02 by Armaholic

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