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(AEF)Duck released an updated version of the AEF Uniforms Pack on the BI forums.

    Quote :
    AEF Uniforms Pack is a community made addon that gives you access to a complete set of different uniform types spread over three factions, AEF Tactical, AEF DCU and AEF AUSCAM. These uniforms are used by the AEF’s ArmA Team, 2CAV. In total there are over 150 Items, Unit and Squads available.
    All factions come with a complete set of AI units and squads that are available in the Editor and in Zeus mode.

    Changelog:
    • unknown


Written on 2015-07-28 by (AEF)Duck

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Marseille77 released the first version of his Sahrani Rearmed UI File on the Armaholic forums.

    Quote :
    UI File with Faction information, names etc.for Sahrani, the Armies of Armed Assault 1 (2006).


    Features:
    • Flags
    • SahraniNames
    • Flagmarker
    • Logo for news sites
    • loadingscreens
    • Factions


Written on 2015-07-28 by Marseille77


Skullfox released his Ambient Helicopters script on the BI forums.

    Quote :
    This script searches for all defined helipads and create pairs, startpad and endpad.You can place even helipads in the editor or use the map helipads. Then it create a random helicopter and give the order to move to the paired helipad and rest for a random time, about 8min then it will return to the first helipad and rest again. If the helicopter is damaged(30%) it will be deleted and a new one will start from the first helipad.



Written on 2015-07-28 by skullfox

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JW Custom released an updated version of his Close Air Support Field System script on the BI forums.
This is a script to add close airsupport to your mission.

Changelog:
  • Changed here and there
  • Fixed possibility to have unlimited CAS calls
  • Added proper Multiplayer support


Written on 2015-07-28 by Armaholic


Robalo released an updated version of his ASR AI 3 addon on the BI forums.

    Quote Robalo :
    This is my AI enhancement mod for Arma3.
    It was primarily developed with dedicated server / coop gameplay in mind, although it works just as well for single player use.
    I have played both campaign episodes with zero issues having this mod enabled (in fact, I probably would not have played them at all otherwise).

    All the scripted features are running server side only. If a player joins a server with the mod active, his userconfig has no effect, the server scripted settings are applied, even for AI spawned/running on the player's machine.

    Changelog:
    • tweaked audio signature and night visibility for soldiers
    • queue unit initialization - instead of running unit's init code directly, now unit is just added to a queue which is then processed sequentially at regular intervals; eliminates any load spikes resulting from spawning multiple units at once
    • some tiny aiming and spotting rebalance tweaks
    • danger.fsm tweaks: some optimisation; allow vehicle crews to send target info to nearby groups
    • removed dynamic server view distance adjustment
    • overall code optimisation/reorganisation; reduced number of loops
    • removed some unnecessary broadcast from server to clients


Written on 2015-07-28 by Robalo_AS


Goon submitted his Arma 3 Napalm script.
This is a multiplayer napalm script for Arma 3.



Written on 2015-07-27 by goon


P1nGa released an early alpha version of his Bushmaster PMV addon for Arma 3 on the BI forums.

    Quote :
    This adds the Bushmaster PMV to your Arma 3 game.
    Includes optional 'XEH Adapter Addon' which is required for compatibility with ACE3.



Written on 2015-07-27 by Armaholic


Subroc released an updated version of his Sub Insurgents - Middle east irregulars on the BI forums.

    Quote :
    Middle east irregulars (BIS guerilla with iranian heads, speaking farsi) armed with RHS mod weapons. If I find the time, I will expand the addon with RHS basic armored units in guerilla camo and possibly make more factions (African, european).

    Changelog:
    • - Un-f**ked version1.2


Written on 2015-07-26 by Armaholic


Lifetap informed us he released an updated version of the 3CB BAF Weapons by 3 Commando Brigade on the BI forums.

    Quote :
    I'm pleased to announce version 1.1.
    New in this release are Launchers!
    - AT4 in standard, and confined space (CS) variants (named ILAW in British service), with High Explosive Dual Purpose or High Penetration warheads
    - NLAW (also known as MBT LAW) short range fire-and-forget anti-tank
    - Javelin medium range fire-and-forget anti-tank

    These weapons are fully compatible with @Ace3. The Javelin is completely customised, with a separate Command Launch Unit and Tube which can be assembled, fired and the empty tube discarded. Check the Operational Notes for instructions on use.

    Other additions include more blank fire adaptors, working blank ammunition, switchable Laser Light Module, Glock flashlight, HEDP grenade rounds, SUSAT scope zeroing, fixed binocular selection and more.

    Changelog:
    • added ILAW (AT4) with animated iron sights (4 variants)
    • added NLAW
    • added Javelin (assembled from separate CLU and Tube), compatible with @ace3 top attack
    • added Blank Fire Adaptors (BFA) for L110, L129 and L7
    • added blank ammunition for L85, L86, L110, L129, L7
    • added black version of Laser Light Module (LLM)
    • added switchable flashlight / IR laser functionality to LLM
    • added L131 flashlight attachment
    • added muzzle flash to L131
    • added custom 40mm HEDP rounds for the L85 UGL
    • added all 40mm rounds to ammo crate
    • added new launcher crate
    • added zeroing capability to SUSAT scope
    • added dependency on @cba_a3
    • removed @asdg_jm dependency
    • fixed inability to select binoculars
    • recoloured L85 series cocking lever
    • renamed L110A1/A2 to L110A2 (+ class name changes)
    • updated textures on L115
    • fixed 2D red dot sights having white rim especially during night time
    • fixed clipping and animation for L129 magazines
    • fixed L129 shadow issue
    • improved sight on L131
    • fixed BFA usage
    • refined scope descriptions


Written on 2015-07-26 by Lifetap


DoctorSheep released an updated version of his Action Button Mod on the BI forums.

    Quote :
    The Action Button Mod aims to move time critical actions to a simpler, quicker, and more efficient one button context sensitive interaction method.

    Changelog:
    • Updated to A3v1.48 .sqf file references for opening doors and hatches
    • Updated options menu to use the not-so-new-anymore CBA keybinding API.


Written on 2015-07-26 by Armaholic

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