Dead_Kennedy released an updated version of the Beketov terrain for Arma 3 on the BI forums.

    Quote :
    Beketov district is a part of Uisk region. Beketov urban-type settlement is located 75km away from Uisk and 340 km to the East from the Moscow.

    • New: A penitentiary colony in Dubenki.
    • New: A dairy factory in Beketov.
    • New: Wheeled vehicles speed is now depends on the type of terrain.
    • New: A couple of new school buildings in Beketov.
    • Fixed: Some geometry issues around Beketov.
    • Fixed: Some geometry issues in the central industrial area near Kozlovo.
    • Fixed: Some geometry issues in Limonovo.
    • Fixed: Many roads around the map.
    • And some other minor fixes reported by the community.

Written on 2016-10-21 by Dead Kennedy


CheyenneAH56 released version 1.30 of his SCmod which simulates aerial operations against forest fires on the Armaholic forums.

    Quote CheyenneAH56 :
    The islands of Stratis and Altis, located offshore Mediterranean, are each summer, subject to dry climates and forest fires.
    Put yourself in the shoes of a helicopter pilot, engaged in operations against fires.

    • several new updates.
    • a lot of new units.
    • corrected script errors.

Written on 2016-10-20 by CheyenneAH56

Cirav submitted an updated release of his Kidal - Mali terrain.

    Quote :
    Kidal is a town and commune in the desert region of northern Mali. The town lies 285 km northeast of Gao and is the capital of the Kidal Cercle and the Kidal Region.

    Map size : 60km x 60km

    • add electric pole, floor lamp, garbages and other objects
    • add vegetation in the city
    • changed all the ground textures and clutters
    • add the names of certain areas
    • add new mosque
    • improvement airfield
    • cleaning roads

Written on 2016-10-20 by [OFCRA]Cirav


Petrtlach released an updated version of the CSA38 mod - Czechoslovak army 1938 (Munich crisis) on the BI forums.

    Quote :
    Welcome soldier, you can finally try modification CSA38 for ARMA3 - "Czechoslovak army 1938 - Munich crisis".
    It´s a simulator of fight for borderlands of Czechoslovakia which never happened due to Allies betrayal,
    but both army prepared for them very thoroughly.

    For now is available ALPHA version, that means models and functionality are not final.It should just show
    picture how could mod look like in final version and also we hope we will get some feedback from you.
    Now we are going to repair models,textures, solve bugs and errors,for better experience with mod.
    Also we are going to add brand new models and remodel old ones.

    In this version are two armies Czechoslovak and Wehrmacht each with unique equipment.
    Also I would like to highlight our map "Marenice" - that is map which is based on real terrain from Lisatian Mountains (border area of Czechoslovakia).
    Terrain is 1:1 to real one and also you can find here Czechoslovakia light fortification system from years 1936-1938.
    Objects are placed at the same place as in real world and still you can find them there.

    • fix bipod MG30(ö)
    • fix bipod MG34
    • fix sound CZ vz.22,24 and 27
    • fix Germans group tto West

Written on 2016-10-19 by (CSA38)PetrTlach

TheBarret released his AI Taxi Driver on the Armaholic forums.

    Quote :
    It's a little funny addon script that is used when you want an AI to be your taxi driver, the setup is easy.

Written on 2016-10-19 by TheBarret

moerderhoschi released his CUP Compositions on the BI forums.

    Quote :
    CUP Compositions is a mod to add the original ArmA II ObjectCompositions to ArmA III so that they can be used in connection with CUP Mod.

    • Add all ArmA II Objectcompositions to ArmA III Compositions, you can find them under "CUP Compositions"

Written on 2016-10-19 by Moerderhoschi

Aphex26 released an updated version of his Karia Terrain on the Armaholic forums.

    Quote :
    A small terrain I made just to teach me the in's and out's of terrain building. Even if most of what I learned is that BI makes terrible tools.

    • Smoothed and lowered some micro-terrain to look more natural.
    • Added 3 small forest to strategic points around town.
    • Clutter improvements.
    • More ditches

Written on 2016-10-19 by Aphex26

The acemod released an updated version of the ACEX on the BI forums.

    Quote :
    ACEX is an extra package to compliment the ACE3 modification for Arma 3. It contains additional components on top of the ACE3 modification that provide extra functionality and is entirely optional.

    The mod is built modularly, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACEX by simply excluding any components they don't need, or those possibly in conflict with other mods. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.

    ACEX has been updated to V3.1.1!
    This is an hotfix to address the "ACE Sitting is outdated" error message since the ACEX update from yesterday.

    • Fix "File ace_sitting.pbo is outdated" (#39)

Written on 2016-10-19 by Armaholic

Janez informed us he released an updated version of the Notepad++ SQF Syntax Highlighting and Auto Completion plugin for the Notepad++ opensource editor on the BI forums.
This plugin which was originally made by Nicolas and updated for Arma 3 by GossamerSolid, Sanjo and Bakerman.

  • added: few missing commands introduced with 1.58
  • added: commands introduced with 1.60
  • added: commands introduced with 1.62
  • added: commands introduced with 1.64

Written on 2016-10-19 by Sanjo

ViperMaul informed the community about the release of a new version of the Community Base addons (CBA) on the BI forums.

    Quote ViperMaul :
    This release adds Join Rails compatibility to pistols and bipods from the Tanoa expansion and tweaks various small issues with the AI and settings functionality. It also removes old, long deprecated and/or non functional code mainly stemming from the days of Arma 2. We also fixed the "callsign" composition attribute from the Eden-Editor by inserting our own custom MP compatible function.

    • Added: Format versions of ERROR_WITH_TITLE() macro
    • Added: ERROR_MSG() macro to display on-screen message and log
    • Added: Some state machine enhancements
    • Improved: Formating of log macros
    • Improved: Internally use format log macros where possible
    • Improved: Check for removed cba_linux.pbo
    • Improved: Removed a semicolon to indicate a return value
    • Fixed: A typo in a function header

Written on 2016-10-19 by ViperMaul

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