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Video of the script version!

Champ-1 released an updated version of his CH View Distance Addon on the BI forums.

    Quote :
    So I have finally overcome my fear of dialog controls and made this script (now in addon form). It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
    • objects view distance and sync view distance options for every situation;
    • all settings are saved to profile;
    • ability to limit maximum view distance and objects view distance for the mission.

    Changelog:
    • added: support of UAV and UGV units


Written on 2015-01-26 by Champ-1

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KoffeinFlummi from the BWMod Team released an updated version of the Authentic Gameplay Modification on the BI forums.

    Quote :
    The team that brought you the BWMod is now working on a modular, open-source realism/authenticism mod for Arma 3. This project originally started as a fork of TMR, but since evolved into something bigger, with only a few parts still taken from Taosensai's work.

    The AGM mod tries to achieve the maximum amount of authenticity possible in Arma 3 without sacrificing playability. The mod is modular, so you can disable features that you don't want or are incompatible with other mods. All the code is open-source, so everyone can contribute, or fork this repo and customize it to their own needs.

    You installed AGM, but you have no idea how it works, or where to start? Get started here.

    Changelog:
    • Changed: Markers are now sent over network using the classname, not the index
    • Changed: SwitchUnits can now be dis-/enabled during the game
    • Changed: Tweaked G-force intensity
    • Fixed: "Hide AI" option in BFT module was inverted
    • Fixed: AGM keybinds would block the Ctrl key
    • Fixed: Player could use SwitchUnits while dead
    • Fixed: Slingload hitpoint couldn't be repaired
    • Fixed: The mount command didn't work after the AI healed someone


Written on 2015-01-26 by KoffeinFlummi


Coding informed us he released an updated version of his Codings Artillery Computer mod on the BI forums.

    Quote :
    Codings Artillery Computer is a mod made to enhance a mission for artillerists.
    ArmA 3 gives you two possibillities to use artillery:
      - Artillerycomputer
      - Manual

    It might be realistic to use the Artillerycomputer but it is just boring in a 4h mission if you sit in the base and make a few mapclicks when needed.
    The manual firing mode with the artillery can be use when you have line of sight. But if you do not have line of sight It is nearly impossible to hit a target within a few shots because you have no rangetables (except for the mortar thanks to LAxeman).
    So you have to decide if you want to hit and bore to death or if you do not want to hit but have fun.

    With Codings Artillery Computer you have the option to use a different Artillerycomputer that hopefully makes you more fun.

    Changelog:
    • added Module to configure the Mod
    • added option to set players position if he has a gps
    • added option to give access to gunner/driver/commander for the artillery computer
    • added a map
    • change color of angle to red if the weapon can not shoot in such an angle


Written on 2015-01-26 by Coding

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Champ-1 released an updated version of his CH View Distance Script on the BI forums.

    Quote :
    So I have finally overcome my fear of dialog controls and made this script. It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
    • objects view distance and sync view distance options for every situation;
    • all settings are saved to profile;
    • ability to limit maximum view distance and objects view distance for the mission.

    Changelog:
    • added: support of UAV and UGV units (as suggested by EasyEB)


Written on 2015-01-26 by Champ-1


EvroMalarkey released his ASCZ AiA TP Extensions and Fixes addon on the BI forums.

    Quote :
    I've decided to share some config fixes for AiA TP. I've made it mainly for CTD fixes and minor improvements for our community, before these things were added into AiA TP. Most of the stuff is already in AiA TP now, but because AiA TP will not be updated any time soon, I will release this mod so AiA TP can be slightly maintained.
    The latest AiA TP release with the hotfix is stable, without any game breaking problems. But if there would be some minor issues (eg. with Arma 3 Updates), I will try to fix it here.



Written on 2015-01-26 by EvroMalarkey


krigshjälte has submitted an update for his new dynamic cooperative mission for Arma 3.

Changes since last version:
  • Teamkill change, insted to lock player input I scripted that player teleport to a desert Island
  • More patrol enemies and vehicles(mission was to easy)
  • added lift script to all helicopters at base
  • Added signs at the base



Written on 2015-01-26 by Krigshjälte


Dragon Zen has submitted a new version of this dynamic close combat singleplayer mission (formerly known as BlackHole) for Arma 3.

Changes:
  • Update for Massi's RU, US and UK units mod.
  • Add new faction for RHS's RU mod.
  • Add "Unlock cargo position" for vehicle.
  • Add music and other adjustment or bugfix.



Written on 2015-01-26 by Dragon Zen


Dj Otacon released in the Armaholic forums an updated version of this addon that increases the replayability of the singleplayer games.

Changelog:
  • Improved interface.
  • Added Cleaner function to removal dead bodies.
  • Tested under ver 1.38



Written on 2015-01-26 by djotacon


BadHabitz released an updated version of the PG Services - Private Military Company addon on the BI forums.
The PG Services addon was originally created by pomigit but BadHabitz has taken over the project.

    Quote :
    Pomigit has granted me (BadHabitz) permission to take over development of the PG Services PMC mod from this point forward. I've made some minor changes, and have other additions and changes planned for the future. Before handing this mod over, Pomigit added new Tactical Goggles (a custom model, with three textures) and also made the necessary changes for Zeus compatibility.

    Changelog:
    • Various bug fixes.
    • Added 18 new uniforms based on the AAF uniform.
    • Added 4 new morale patches. Tweaked some previous patches.
    • Added black Carryall backpack.
    • Added 3 assault packs based on the Kerry backpack model; black, green and tan.
    • Added coyote tan color plate carrier.
    • Improved green and black plate carrier textures.
    • Altered vest values for armor balance.
    • Altered weight values for all vests (previous version had no mass).


Written on 2015-01-26 by BadHabitz


Feint informed us he released version 2.0 of his Paddle Mod on the BI forums.

    Quote :
    The Paddle Mod modifies existing boats in Arma 3. The Paddle Mod modifies the Zodiac-style boats and other boats dependent on them. This addon will allow you to paddle forward and backward as well as turning the boat in place. It will improve the effectiveness of the rudder, will increase the engine power slightly and will allow you to enable and disable a kill switch for the engine so that when the engine is disabled you can steer while paddling. You can also use ropes with the boat for towing purposes and landmarking. You can also camouflage your boat using bushes found nearby.

    Changelog:
    • In-game key menu (config addons) - CBA is now required
    • Throw and retrieve ropes
    • Shorten or lengthen ropes
    • Attach ropes to other boats
    • Pick up and move ropes to drag boat
    • Camouflage your boat mini-game
    • Move from driver seat to cargo seat and back


Written on 2015-01-26 by Feint

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