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Chris_Acrobat released in our forums a re-imagine of the Arma 2 mission "Detector", a deathmatch with a distance viewer to your closest enemy.

    Quote Chris_Acrobat :
    Prepare for a fast-paced mission with up to 24 players and a lot of panic.
    In this mission you will spawn at a randomized position, with a randomized weapon (even weapons from loaded mods!) with only one or two magazines. So make every shot count!

    For variation, you can select from three different spawn types:
      * Old school - Spawn on ground, nothing special.
      * With parachute - Spawn in the air and choose where you want to fight.
      * With thunder - Madness and a lot of fun.

    This mission take place during the night, so avoid streetlights if you do not want to be seen. But be aware: there is a small chance to spawn with night vision goggles, so your clever hiding spot may not be as clever as you think.



Written on 2014-10-30 by Chris_Acrobat

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Drifter released his Kryptek Units on the BI forums.

    Quote :
    This adds different Kryptek Units with the following camo schemes:
    • Kryptek woodland
    • Kryptek Desert

    Features:
    • Squad Leader
    • Team Leader
    • Grenadier
    • Machinegunner
    • Automatic Rifleman
    • Rifleman
    • AT Rifleman
    • JTAC


Written on 2014-10-29 by Drifter22


The Red Hammer Studios released a small fix for the recently released RHS: Escalation mod on the BI forums.
You can download RHS: Armed Forces Of The Russian Federation and RHS: United States Armed Forces seperatly or you can just go for the all in one package RHS: Escalation.

This small fix only changes the bisign and bikey files, so if you already downloaded either of the RHS mods just download the hotfix and replace the older files with the one from the hotfix.

    Quote :
    The Red Hammer Studios team is very proud to announce our first major release for Arma 3 - RHS: Escalation!

    Under this name we present two totally standalone mods: Armed Forces of the Russian Federation and United States Armed Forces (if you download them separately and play with both enabled, you are effectively playing Escalation).

    This is all just a tiny preview of what is to come from our side, with many nice things and improvements planned for the future.

    Features:
    • Countless new vehicles: tanks, cars, IFVs and APCs for both sides to use, as well as atmospheric objects like radars.
    • Completely new soldier models and dozens of gear objects make for over 700 possible unit customization possibilities. Use the supplied virtual ammo crates to quickly make your own custom setups.
    • New weapons and attachments. Have everything at your disposal to take on your enemy.
    • Realism enhancements: full PhysX support and realistic configurations, complex Fire Control Systems for applicable vehicles. New user interface items representing control and awareness systems of vehicles to increase atmosphere and gameplay dynamics. Also our constantly expanding and improved decal system has even migrated to the US side.
    • Fully ZEUS compatible.
    • Fully ALiVE compatible. Many thanks goes towards ALiVE team making sure RHS Evolution can be enjoyed using ALiVE Framework!
    • - Fully Task Force Radio compatible. Many thanks to the developers of TFA and their effort making sure everything was in place for you to enjoy it right out of the box! TFA will even contain new radios made in the style of our units!
    • Future-proof: sling-loading will work once they make their way to the stable branch. If you are playing on development branch you should have these features enabled already! FFV will come later as releasing it now would cause problems for those of you playing on the stable branch.
    • Many many more...

    Changelog:
    • Fixes the erroneous server key authentication that prevented users from joining protected servers.

    If you like our work, please support us in the contest!
    Vote for us in MakeArmaNotWar.



Written on 2014-10-29 by Foxhound

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[OFCRA]Cirav informed us he and [301]Hubabobube are working on a new island for Arma 3 called "Map Wake Island" and sent us some first wip screens showing their work.

    Quote :
    Wake Island is a coral atoll just north of the Marshall Islands. It is an unorganized, unincorporated territory of the United States, administered by the Office of Insular Affairs, U.S. Department of the Interior. There are about 150 people living on its 2.85 square miles. Access to the island is restricted, and all activities on the island are managed by the United States Air Force. There is also a missile facility operated by the United States Army. The largest island, Wake Island, is the center of activity on the atoll and is the location of Wake Island Airfield, which has a 3 000 m runway.

    Real life location at Google map.

    If you like our work, please support us in the contest!
    Vote for us in MakeArmaNotWar.


You can find more information and leave your feedback in the Map Wake Island WIP topic or on the OFCRA forums.


Written on 2014-10-29 by [OFCRA]Cirav


Mikey74 informed us he released an updated version of his Artificial intelligence Support System 2 on the BI forums.
Artificial intelligence Support System is now called Artificial intelligence Support System 2!

    Quote Mikey74 :
    Like AISS AISS2 is mostly autmatic and features:
    • Waypoints play a role
    • Infantry
    • Mech units
    • Armor, and CAS
    • Radio calls for support by AI

    Changelog:
    • version 1.2:
      • fixed anoying debug warnings
      • made few more extra tweaks
      • left out some user configs
    • version 1.1:
      • AISS2 modules now has there own category in the module menu. They also come with a description.
      • Added a kill switch to user configs for stopping the deletion of bodies and vehicles if you do not want this.
      • AISS_AI_Enhancments = 0 will now kill the suppress script.
      • AISS2 now uses a bin instead of cpp so that AISS can be uploaded to steam.


Written on 2014-10-29 by mikey74


UK_Apollo released his 3CB BAF Vehicles addon on the BI forums.

    Quote :
    For the first release within this modset we have two British Lynx Wildcat helicopter re-skins. Using the ArmA 3 AAF Hellcat model, we have created accurate replica's of a real Royal Navy transport Wildcat and a British Army AH1 CAS bird.

    Background:
    The AgustaWestland AW159 Lynx Wildcat is an improved version of the Westland Super Lynx military helicopter.
    The AW159 will serve in the battlefield utility, search and rescue and anti-surface warfare roles.
    The helicopter has been ordered for the Royal Navy (28) and British Army (34).
    Entry into service with front-line units: January 2015
    Stationed: RNAS Yeovilton

    In game, the AAF Hellcat is quite a close replica of the real Wildcat. A notable difference is the replacement of wheels with skids.
    This mod re-skins the Hellcat accurately in the colours and markings of real-life Lynx Wildcats currently serving with British Armed Forces:
    • Royal Navy AW-159 Lynx Wildcat HMA Mk2, S/N ZZ396 (cn 481)
    • Registered Westlands, Yeovil, 4th Jan 2013
      Transport version in grey camo
    • British Army AW-159 Lynx Wildcat AH1, S/N ZZ400 (cn 462)
    • First Flight 12th Nov 2009
      Armed version (mini gun & rockets) in green camo

    Adds a British Royal Navy helicopter pilot with accurate Coveralls and Helmet, re-textures of the standard ArmA 3 models.



Written on 2014-10-29 by UK_Apollo


Cool=Azroul13 sent us the updated version of the Urban Patrol Script on the BI forums.
The UPSMON script was originally created by Monsada for Arma 2, improved by Rafalsky, Nordin and Shay_Gman and ported to Arma 3 by Ollem. Cool=Azroul13 is now working on further improving its usage in Arma 3.

    Quote Cool=Azroul13 :
    This is a personal project to enhance IA in combat and making easier mission edition. I have used the version 2.0.3 of Urban Patrol Script de Kronzky. I have to congratulate Kromzky for his script UPS.sqf that has inspired me for doing UPSMON.

    Changelog:
    • Added:
        - New parameter "DORELAX", it must be use with civilian group.
        - New parameter "NOARTILLERY", the group will not call artillery support.
        - AI can mount static if there are a gunner and assistant in the group.
        - AI can rearm themself (only for infantry), check the file UPSMON_Init to activate it.
        - Equipment of each units in the group is saved for Template, respawn and clone module.
    • Corrected:
        - If multiple groups are linked to the marker and only one of them has the "SHOWMARKER",
        then the marker will be visible
        - Group with Random parameter will not occupy building outside the marker area
        - "TRACK" parameter is re-added.
        - Corrections in the combat behaviour
        - Correction of the vehicle respawn



Written on 2014-10-29 by Cool=Azroul13


UK_Apollo released his 3CB BAF Units addon on the BI forums.

    Quote :
    3 Commando Brigade are proud to release the first in a series of mods designed to bring the modern day look and feel of equipment to the British Armed Forces (BAF), specifically the Royal Marines Commandos.

    3CB BAF UNITS introduces a set of infantry, clothed in all-new custom-designed accurate Multi-Terrain Pattern (MTP) uniforms, utilising StalkerGB's British Infantry vests, backpacks and helmets (@stkr_bi) and Trixies British Weapons (@trixie_britishweapons). An added bonus is a Royal Naval helicopter pilot uniform and helmet.

    Uses Stalker's British Infantry mod with a few changes:
    • replaces the uniforms, adding alternative British Royal Marine Commando MTP uniforms, re-textures of the standard ArmA 3 AAF uniform
    • infantry units wear Stalker's Osprey body armour and helmets
    • adds a new Blufor side faction named "BAF", with sub-divisions following the standard A3 naming conventions
    • modifies the gear loadouts for all units, increasing the kit carried in most cases
    • increases the variety of backpacks used
    • close-combat Sections ready to be placed directly from the Editor (Groups)
    • choice of Fire-Team (4 man), Light Section (8 man, incl. LSW and Minimi) or Heavy Section (8 man, incl. L129 DMR and GPMG)
    • Zeus and @Alive compatible

    Adds a British Royal Navy helicopter pilot with accurate Coveralls and Helmet, re-textures of the standard ArmA 3 models.



Written on 2014-10-29 by UK_Apollo


Lazarus1177 has submitted this singleplayer mission where you have to lead a CSAT Special Operations team to hit 3 sites on the Island of Stratis.

    Quote Lazarus1177 :
    Here's one for the Bad guys. Play as a CSAT SF team and complete the 3 assigned objectives. Multiple paths are possible for objective completion. I won't give away too much of the story,just that the events described in this scenario occur immediately before the campaign episode "Survive".



Written on 2014-10-29 by Lazarus1177


Malakdecaen submitted the first public release of the Reign Of Jurassic Mod by him and Yourry.

    Quote :
    Entering in a new era of dinosaurs.
    You will be dropped in the middle of an abandoned island infested of dinosaurs.
    This is a Survival Singleplayer Mission.
    Survive in a Hostile world, find some food, drink, ammo, weapons ... and survive!

    You can find Raptors, Pteranodon and Brachyausaurus on the map Trex is still in dev.
    Survival system, Crash site, Loot are already implemented in the mod.

    Raptor get a special IA and can detect Humain from:
    • Odor (depend of the wind , bleeding ...)
    • raptor vision (you can hide behind a bush)
    • Hearing (running is a bad idea

    If you like our work, please support us in the contest!
    Vote for us in MakeArmaNotWar.



Written on 2014-10-29 by malak-14

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