SickSith has submitted a mission playable in singleplayer and cooperative modes, where you, the SAS, will ship out with the 75th Rangers and assault the town of Zelenorgsk were Vostok has set up a FOB.
Quote SickSith : After the Russian invasion of Chernarus, the ChzdK army has asked for the assistance from NATO to provide support and security. In response, NATO sent out a Ranger platoon and several British SAS, who has set up base the old airfield at Balota. After several operations command realized that the only way to get any headway in this conflict is to compromise the tactical ability of the enemy. Thus they planned Operation Jungle Phantom.
Goodson released his A2 Island Lighting Fixes addon on the BI forums.
Quote : Currently A3MP uses Stratis lighting for all its maps. This gives all A2 maps a Mediterranean feel which some may not prefer. Therefore, I decided to create a mod that uses the original Arma 2 config/lighting values to give these maps back their classic look.
Some people may prefer the Arma 2 style lighting, and others may not. This mod was made purely to suit some people's personal tastes - I hope you enjoy it.
All A3MP maps now use classic Arma 2 lighting values.
All A3MP maps now use the correct skybox and horizon textures (instead of the default Stratis textures).
Quote : I know a lot of people wanted to continue the legacy of Aplion, and I decided to take a chance at doing so.
I stayed away from the BIS forums thread because I wanted to do my own adaptation.
Lots of changes were made, especially the flight model and weapons.
HMDs for blackhawks, Chinook, Venom, Viper and Apache
New flight model for every chopper (with Arma 3 physx
Added Laser Designator for Apache and Viper.
Hellfires come in 3 variants:
1- AGM-114L Longbow Hellfire Anti-Tank (Radar guided, well, more like IR guided) Fire and Forget.
Zenophon informed us he released an updated version of his Infantry Occupy House Script on the BI forums.
Quote : This script teleports AI units into nearby buildings at appropriate window positions. Units will stand and face the window so they can fire out of it. Units are moved to random windows every time. If there are enough units, every possible window will be covered; otherwise, you won't know where they are watching. When there are multiple possible windows to face, units will face one at random. Units will not face a windows more than 5 meters away, and the windows will have a reasonable field of view.
By using this script, you no longer have to manually place units at windows and struggle with the 2d editor. This script allows you to easily simulate the AI occupying buildings and defending their position realistically. It works for just a few units to surprise players, and on a large scale to put dozens of enemies into defensive positions all across a city.
The function is carefully optimized for almost no performance impact, allowing it to dynamically examine each position for the best possible results. There is no debug, argument checking, or defensive code, to make it as simple and fast as possible, so make sure the arguments are correct.
Fixed: Units facing the wrong window
Added: Parameter for distance to select multiple buildings
Added: Parameter for units being on a roof
Improved: Now checks that unit has a good FOV from the windows
Improved: Units can no longer face a windows greater than 5 meters away
Improved: Units on a roof now crouch
Tweaked: Height of human eye to the exact value in ArmA
coldice4 has submitted a mission where your objective is to interrupt the propaganda broadcast
Quote coldice4 : Enemy forces are broadcasting propaganda over the radio tower near Kavala. You lead a small unit equipped with silenced weapons and explosives. Your mission is to interrupt their broadcasts, no matter what.
Roh_Z the Lord_Bookasubmitted an updated version of his WarfareThai Ex. Thai Armed Force addon.
Quote : WarfareThai Ex. Thai Armed Forces ([WFT]EX-TAF) is aimed at adding the Thai Armed Forces to Arma 3.
It includes Thai Armed Forces (Modern), Thai Armed Forces (CSAT-2035), Free Thai Movement (2035), Takistan Kingdom Army, Takistani Insurgents, Chernarus Defense Force, Chernarus Insurgents, and some minor factions.
Fixed error cannot found weapon "Auto545x39_AKMSU"
Added animal: Cow
Added Flak Jackets
Added items: Camping Lantern, and Kitchen Knife
Added M16A4, M16A4/M320 and AK-105
Added animals can be gutted by double clicking at kitchen knife.
Changed raw meats can be cooked by double clicking in front of any flaming object.
Copyright (c) 2006 - 2014 www.armaholic.com All Rights Reserved.
Armed Assault, ArmA: Combat Operations, ArmA: Queen's Gambit, Arma 2, Arma 2: Operation Arrowhead, Arma 2: Combined Operations, Arma 2: British Armed Forces, Arma 2: Private Military Company, Arma 2: Army of the Czech Republic, Arma 2: Reinforcements, Arma 2: Firing Range and Arma 3 are trademarks or registered trademarks of Bohemia Interactive a.s.