Sakuraba submitted his French GCP equipements.

    Quote :
    Because people wait since long time now this French forces mod...(almost 6 month ) ...
    i decided to release this ALPHA (previews) , to give the acces at some equipements and give a look at the avancement of this addon ...
    You could find few bugs with some equipements or textures , but , it's just an ALPHA

    -French GCP -
    RPIMA _ 2e REP (legionnaire) _ 13 RDP etc etc ..
    includ :
    gilet de combat (armor)
    berets + insigne
    glasses ESS
    patch ,

Written on 2017-01-01 by Armaholic


Johnnyboy released his JBOY Turbo Chicken script on the BI forums.

    Quote :
    This may be the most important ground-breaking epic stupendous Arma script release ever! ;) Or not. Now your lame Arma chickens will react to players and fly! I can see using this to startle players in the bush, a natural alarm (what disturbed those chickens?), game hunting, and general ambience. This is part of the JBOY Dog script package, but I'm putting it here on its own, so you can have just the JBOY Chickens without the heavy JBOY Dog scripts.

    • Moving vehicles now scatter chickens and rabbits.
    • Men crawling can creep up within about a meter of chickens before they fly and make noise. That should make for more interesting tactical situations. Standing or crouched men still scatter chickens at about 8 meters.

Written on 2017-01-01 by Armaholic

Gachopin released an updated version of the Gac JSDF Mod for Arma 3 on the BI forums.

    Quote :
    This MOD is mainly units pack of JSDF.

    • new feature:
        - Panzerfaust3
        - Type 01 LMAT
        - Light Armoured Vehicle
        - Carl gustav's new optic for HEAT
        - Vehicle Customization for Light Armoured Vehicle, klx
        - remove NV from units
    • bugfix:
        - Inheritance error message from current A3
    • etc:
        - "HitpointsProtectionInfo" setting for body armor

Written on 2017-01-01 by Armaholic


Jarrad96 released his Central African Rebels [SFF] on the BI forums.

    Quote :
    Special Forces Faction [SFF] that adds the real-life 'Anti-Balaka' OPFOR organisation to Arma 3.
    Meaning 'Anti-Machete', they were originally a collection of village defence forces and a resistance group against raiders and criminals, before overpowering them and being embroiled in the 2012-Today Central African Republic's civil war.

    The Anti-Balaka are an originally Christian movement, now non-religious, anti-Muslim group, and they have been known to multilate, kill and then cannibalise Muslim's civilians, or 'Seleka' Muslim Goverment forces.
    As a militia organisation, they have no true uniform, but often wear necklace talismans in the belief it makes them invincible.
    The general militia forces will use anything they can get their hands on, from civilian clothing, guerrilla gear or mixed camos. Weapons used by the militia consist of everything from shotguns, AKM's, RPK's, AK-74's and M14's.
    Motto- "The Invincible"

Written on 2016-12-31 by Armaholic

Jarrad96 released his British SAS and SBS [SFF] on the BI forums.

    Quote :
    Special Forces Faction mod [SFF] that adds the British Special Air Service and Special Boat Service. It contains a range of both SAS and SBS units.

    The Special Air Service in this mod are based on the 22nd SAS regiment, from mid 2014 to 2016, Afghanistan deployment. The SBS are based on a June 2013 deployment to Afghanistans mountainous regions. The SAS are dressed in Multicam uniforms or 'borrowed' American equipment, which they are well known for doing, and are armed with M4A1's, CQBR's, "Maximi" 7.62 NATO Minimi's and HK417's.

Written on 2016-12-31 by Armaholic

Sgt Potter informed us he released his STRV 103C - Swedish Cold war MBT mod on the BI forums.

    Quote :

    The mod in question is a 1960s Swedish Main Battle Tank with a unique design.
    No turret and a fixed gun.
    Madness you say? Indeed.
    This tank was designed with defensive operations in mind, following Swedish army doctrine. Its unique design allowed a lower profile tank that was capable of digging itself into a hull down position (note the Fold-able bulldozer) to hold off against its enemy. Keep in mind that in the 1960's most tanks had no form of stabilizer as they do today, so the conventional tank had to stop to fire, so this left the 103 with no disadvantage to other tanks of its time and that is also the reason it was scrapped in 1997 replaced with a Swedish variant of the Leopard 2A5.

    The 103 was crewed by 3, A driver/gunner, a commander, and a systems operator. All 3 members could drive the tank (Systems operator only in reverse). No loader as the 103 had an AutoLoader with a 4 second reload time.

    The tank was powered by two engines, a diesel for slow cruising and maneuvering the tank in aiming, and by a Caterpillar turbine, it was the first use of a turbine engine in a production tank.
    It armament Consisted of Bofors 105 mm L74 rifled gun with 50 rounds, its Secondary armament's were 3 fixed 7.62 mm KSP 58 (swedish FN MAG) machine guns 1 anti-aircraft 7.62 mm KSP 58 machine gun. An interesting point to note is that the tank is fired and aimed by the driver, but the commander also had the option to do this.
    An interesting point to note is that the tank is fired and aimed by the driver, but the commander also had the option to do this too, it was possible to operate the 103 by one person.
    Now on to the suspension, since the gun was fixed the whole tank had to move to aim at something, it did this by engaging the tracks and elevating by adjusting the hull suspension. Here is a video of it in action:

    Since my discovery of this tank, its has led to me actually wanting to see it in Arma 3.

Written on 2016-12-30 by Armaholic

Johnnyboy released an updated version of his JBOY Dog script on the BI forums.

    Quote :
    Arma 3 Script allowing dogs to be controlled by player or AI units via scripts.

    • Tracking
        Dogs pick up a scent trail and follow it.
        Scent trails end when tracked units cross water or get in vehicles. Trails begin again when tracked unit exits water or vehicles.
        Via barking, whining and growling, dogs indicate to player if they have found a scent trail, if trail has ended, or if enemy is near.
    • Swimming
        Dogs follow handler in Heel mode and swim (fixes arma problem where vanilla dogs walk underwater on seabed)
    • SITREP command:
        Dog barks once when given this command. This helps know where your dog is in the dense jungle.

Written on 2016-12-30 by Armaholic

[Dust]Sabre released his Little Yacht on the BI forums.

    Quote :
    Adds a little yacht.
    Sergei for the Sailboat 3D model and textures

Written on 2016-12-30 by Armaholic

CWR2 PR released two files releases for the Cold War Rearmed² mod on the Armaholic forums.

    Quote CWR2 PR :
    Cold War Rearmed² - Green Berets
      This Mini-Expansion for Cold War Rearmed² adds Green Berets.
      The idea to add Green Berets to the Modification I had years ago, not so much for the “Special Forces
      f*ck yeah” effect but because these guys would have been the real “Black Ops” in a real conflict.
      Time was not right back then, and even now I considered several times if I should release them at all
      or just keep them for myself. Well, here they are now.

    Cold War Rearmed² - combat ambience sounds:
      This archive contains 264 combat ambience sounds which can be used in your missions.
      Good guy nettrucker sent me these many months back but none of the people I asked for helping with doing a preselection of sounds ever bothered to do so.
      Unfortunately I also never had enough time to add these files into an addon as it was planned.
      While preparing the v1.5 release I ran into the files again and decided that just forgetting about them would be a shame. These fine sounds deserve to be used somewhere. Finally I made the decision to release these sounds as they are and let people use them individually in their projects.
      The only thing I changed was converting the files from .wav to .wss - everything else is purely nettrucker’s work.

Written on 2016-12-29 by Armaholic

Makad informed the community on the Armaholic forums about his new project, Mod WWAR.

    Quote :
    WWAR is a naval mod in development, will be simple, with varied ships, basic functions, our idea is that the ships work as terrestrial vehicles. In this case the units must inherit the same function of another vehicle of the game, to work in the sea, the reason to work of simple form is so that it is useful in multiplayer in particular mode BECTI (Warfare) of Arma 3

    For launch will be added:
    • Shipyard (for the 2 sides)
    • Udaloy II (opfor)
    • Arleigh Burke (blufor)

    - Others will be added in the future.
    - Imported objects (3D).
    - Objective is to enhance the naval environment.

You can find more information and leave your feedback in the Mod WWAR WIP topic.

Written on 2016-12-29 by Armaholic

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