Jakub BXBX Horyna released the ADR-97 Weapon Pack on the BI forums.
Quote : The ADR-97 Weapon Pack consists of a collection of variants of the ADR-97 submachine gun. This mod was created by Jakub Horyna (aka BXBX), an Arma 3 Programmer, in his spare time. It was released as an 'official mod' to help players discover the possibilities of custom content.
A lightweight, highly maneuverable firearm with a high rate of fire (with a distinctive 50-round magazine positioned on top of the weapon), the ADR comes with inbuilt collimator sights - but some variants can also be fitted with custom optics.
The ALiVE Team released a hotfix for the ALiVE - Advanced Light Infantry Virtual Environment on the BI forums.
The Advanced Light Infantry Virtual Environment (ALiVE) is an easy to use modular mission framework that provides everything players and mission makers need to quickly set up and run realistic military operations in almost any scenario.
Quote : The next generation dynamic persistent mission addon for ArmA3
Release 1.0.4 - Bug Fixes, Optimisations, enhanced C2ISTAR and more War Room bug hunting
The main focus of this release is to start optimizing code utilising new commands from BIS (thankyou!) that should help performance. We have also been focusing on addressing bugs reported by our loyal and hard working supporters posting on our forum (http://alivemod.com/forum/). We've also fixed some more bugs with statistics in the War Room and added some fixes for Multispawn, OPCOM, Ambient civilians, Advanced Markers, SPOTREPS and more. Server admins please note there is also an updated ALiVE extension plugin shipped with this version.
C2ISTAR (Command, Control, Intelligence etc.) Improvements
Thanks to SpyderBlack, we have a very cool new feature for our C2ISTAR module. Those of you who watched the recent BIS livestream with 21st Rangers would have heard Friznit talking about the importance of Intel to battlefield commanders. We've wanted to review the way Operational Intelligence is gathered and presented to Players in ALiVE in order to provide a more realistic and comprehensive set of tools. At the tactical level, Intelligence is typically collected from sources such as EM signals, images and humans. ALiVE already simulates HUMINT with the ability to talk to civilians and collect data on possible hostile activity. SpyderBlack has now added a new IMINT capability to Player Commanders. Any Combat Support assets that have suitable optics on board can stream live imaging directly to the C2ISTAR tablet.
Fixes to Shots Fired stats showing in the War Room
Several fixes related to JIP and Advanced Markers/SPOTREPS
IMINT stream from Combat Support units added to C2ISTAR
More fixes and enhancements to Combat Support
Fixed Civ Interactions being added when Civ roles were not set
2 Blufor Factions:
Patrol Officer I
Patrol Officer II
High Risk Response Unit
Deputy Sheriff (Patrol I)
Deputy Sheriff (Patrol II)
Deputy Sheriff (Posse I)
Deputy Sheriff (Posse II)
Drug Interdiction Deputy Sheriff I
Drug Interdiction Deputy Sheriff II
Much more to come, but this stuff takes time!
Quote : Nuke showcase on Stratis, creates a nuke effect. Un-pbo the mission and read the comments or watch the video tutorial for more information.
You can use, adapt and/or modify the script as you see fit. If you find nice ways to modify the script for better effects let me know.
Ryandombrowsky informed us he released an updated version of his Zombies and Demons addon on the BI forums.
Quote : This mod includes place and play zombies & demons with custom animations and unique customisable options. They can be found in mission editor and will attack any enemies they know about based on the side they're on (Opfor zombies will attack Blufor units).
All modules fixed for 1.58.
Zombie units in Eden Editor are now in their correct type of class.
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