Jeza informed us Fullerpj released a new version of the United States Air Force addon on the BI forums.
Quote : Welcome to the USAF mod. Ive played arma for awhile now but this is my first ever mod to the community. Little bit about myself i am prior Air Force Security forces Staff Sergeant(E-5) ive had my fair share of both of the wars majority in Iraq. I love to play military related games as an outlet but that's about it. For this mod i and my good friends have attempted to recreate some of the main assets of the USAF I hope you like what we have done for you the community members..I am very open to criticism but dont let it be crazy outright attacking criticism..I bite back This mod will be in a staged Alpha with more aircraft coming as we get closer to beta and Final release
CV-22 Osprey Added
RQ-4A Global Hawk Added
MQ-9 Reaper Added
HH-60G Pavehawk Added
USAF Special Operations added
AC-130U Gun animations added
USAF Weapons Pack Added
AC-130U Script warping fixed
KC135 Not rolling down runway due to BI update Fixed
alarm9k has submitted an updated version of his Smarter tanks script.
Quote alarm9k : Have you ever been irritated by the far from optimal AI controlling the tank and being destroyed by one RPG shot in the rear? Only because it didn't bother to rotate the hull to that AT soldier? Or because it was firing at a harmless rifleman instead of taking care of enemy APC? Well, this script is for you.
'Smart' behaviour activates if the vehicle has a driver, the driver's combat mode is either STEALTH, AWARE or COMBAT and the vehicle is either in Ready or Moving state. The script makes the vehicle to check its known targets every 5 seconds in 2000 meters radius, assess the treat and:
Fire at the most dangerous target it range.
If the vehicle is a tracked vehicle (tank, tracked APC etc) then rotate the hull to face the most dangerous target.
If the threat is too high (for example an AT soldier at a close range) and the vehicle was moving then stop immediately and 1&2 (fire and rotate). If immediate threat is eliminated then proceed with previous move order.
Fixed: doesn't require human player in faction any more for the script to work.
Tansvaniosubmitted an updated version of his Portuguese Armed Forces mod.
Quote : Once again, I am posting the newest version of the Portuguese Armed Forces [PAF] addon for Arma 3, in this new version you will find a new tranposrt helicopter, the EH-101 Merlin. You will also find a new troop branch, the portuguese marines, a.k.a "Fuzileiros". Wich means that this addon is now fully prepared to support aerial and waterbourne type missions.
Glowbalsubmitted version 0.4.1 Alpha of the Combat Space Enhancement which he released on the BI forums.
The new changelog is very long so please review all changes and additions on the downloadpage.
Quote : We are pleased to announce the public release of Combat Space Enhancement 0.2. It has been a long road, but we finally feel we have something that we can share with the rest of you!
There is still much to do to bring this modification to a finished state, however, we believe that it is developed enough to let you all have a play with it.
Please note that this is an ALPHA version still, so there will be incomplete, missing, or buggy features.
If you find any bugs, we ask that you use our bugtracker to submit bug reports. Full details about how to use the tracker can be found here: Using the Bugtracker
Please read that post before you post any bug reports or feature requests to ensure that your report is able to be processed effectively by our team.
Combat Space Enhancement is a standalone full modification for the game Arma III and is developed by the team behind Combat Medical System.
CSE offers an extensive amount of game-play features such as: a Combat Medical System, Blueforce Tracking, Counter-Insurgency modules including Biometric Scanning, detaining suspects and much more.
These game-play features all come in modular form, build on top of our in house developed framework, allowing for compatibility between various modules/features with ease by both our in house created modules and any third party made content.
This version is a hotfix to resolve a script error/bug that has surfaced in the 0.4.0 release. Other bug fixes will be included in the next patch.
Igitur released an updated version of the Stance Adjustment revised on the BI forums.
Quote Igitur : The mod basically adds an 'Adjust Temporary' functionality to the default game mecanism and allows you to access the adjustment stances on the move, be it to take a quick shot and get back to cover, or cast a glance around a corner.
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