released updated versions of his AK Pack
as well as the HLC-Core
on the BI forums
Quote toadie2k :
HLC AK Pack:
he Kalashnikov family of rifles have a long-standing legacy in firearms . What started in 1945 as an effort to supplant the Mosin-Nagant in soviet infantry service resulted in one of the most prolific bloodlines of semi-automatic rifles in history. Within this AK pack you'll find a broad selection from the family history and role-defining variations, starting with the original milled receiver AK47 an going through to the coming of age in the AK12. To augment the suite, a selection of optical and muzzle attachments are at your disposal. This is not an exhaustive pack, but it should cover enough roles and variants to suit most needs from a practical standpoint.
Small authenticity note- as someone pointed out to me on Youtube, having a Dovetail mount on most of these makes all of these technically N variants of the respective weapons (AK47N, RPKN, AKS74UN,etc), but that's one bit of nomenclature I'm willing to let slide.
HLC_Core is the central core to the weapons sets released by Toadie. It contains mostly, shared resources like magazine icons, some material templates and textures, sounds, etc. It's required to run any hlc prefixed mod/pbo file.
Why? Because some mods are going to share resources and that's just how it is. It contains ALL the animation gestures for the HLC mods, so if you're using them for another mod, you'll need this for those too.
Figure this is a better way to do it than to have them all in separate PBOs, and thus a pain in the nutsack to huntdown.
- Re-signed file with updated private key
released his first mission in the BI forums
Quote Byku :
After flushing out NATO forces from Altis, AAF is able to focus on FIA movement. Due to technological advantage the plan to wipe out FIA is going according to plan. Your mission is to eliminate small FIA camp in Nifi. After completing the task and if your squad will be in decent shape you will go south of Charkia to assist in destroying the base in the east of Altis.
Written on 2014-04-18 by byku
released a new version of this cooperative pack in the BI forums
- Added: New Mission, 'One Hell Swoop'
- Replaced: -=BTC=- Revive script with Psycho's revive system
- Improved: task system
- Revamped: Flare Wolves - it's a completely different mission now - ambush with a twist.
- Added: character customization using Dsylexci's dialog
- Tweaked: AI forces and communication system across all missions
Written on 2014-04-18 by Big
this mission where you have to secure a bridge, blow up stolen Dutch equipment, kill a HVT and blow up a fuel depot.
Quote Outlaw28 :
This is my first mission ever made and I made it just to have fun with my friends from Tangodown.nl
There might be some minor bugs which have slipped through all the testing. Tips are more then welcome!
released an updated version of the Swedish Forces Pack
for Arma 3 on the BI forums
Quote GranQ :
Includes features such as buddy reload, backblast and advance missiles.
More than 10 new completely new vehicles, including airplane, helicopter, drones, jeeps and boats.
Russians, with vehicles imported from ArmA2.
More than 20 new weapons and static missile launchers (Hawk, Sa-2).
Over 15 new uniforms, including military (Sweden, Soviet, Fictional African), civillian and police.
and to enjoy all this are over 15 missions for 2-40 players. Coop and PvP.
- New:- Zeus support for SFP "OPFOR".
- Medical tent and medical container
- Fixes:- Fixed error with russian machinegunner magazine.
- Makarov muzzle flash fixed and pistol animated.
- TP84 (C130) had texture bugs in distance.
- Several soldiers have fixed equipment and displaynames.
- Strv 122 (Leopard 2) have fixed driver get in positions and path to lightning textures.
- Police station and the windmill got new textures.
Written on 2014-04-17 by granQ
released version 1.2 of his MV22 Door Gunner Project on the BI forums
Quote hcpookie :
This addon provides M134, M240 door guns and the Remote Guardian Interim Defense Weapon System (IDWS).
This version is Multiplayer compatible - all previous MP issues are now fixed.
The IDWS is a belly-mounted M134 gun system purpose-built for the MV22. The IDWS is similar to a CROWS remote weapon system. The manned MV22-IDWS versions for USMC, US, and BAF are also found under Air > MV22-IDWS (also under Empty > Air).
A good fastrope and/or vehicle towing addon is strongly recommended with this addon! Mission makers should consider something like Norrin's fastrope addon.
- Removed action shortcuts that interfere with keyboard flying for those who still haven't bought themselves a joystick
released an updated version of the Syrian Arab Army and Hezbollah addon
on the BI forums
This addon adds the Syrian Arab Army (SAA) and Hezbollah to Arma 3.
- Added Reyhard's T-55 and Shilka to the SAA and GME
- Added T-55 and Shilka groups to SAA and GME
- Changed some vehicle class names to improve consistency
- Consolidated the AFV and CSW pbos into the main pbo
- Removed some SAA groups and vehicles (ZSU-39)
released in the BI forums
the final concept of several previous released 'WipeOut' missions combined into one final mission.
Quote B00tsy :
This mission is a dynamic full map mission with persistent AI.
It is basically a big sandbox mission where your only objective is to take out ground targets while dodging AAA and HMG fire and evade (or dogfight) hostile jets.
Mission Description: The Iranians have concoured Altis a few days ago and are now in complete control over the Island. NATO has just recaptured the main airfield and have setup base there.
You are one of the top gun pilots of NATO and you are assigned to the airfield to take out vital locations on Altis so that ground troops can move in and suppress the Iranians.
Written on 2014-04-17 by b00tsy
released his first mission in the BI forums
Quote Yibbachester :
I have made my first mission publicly available to the masses. It requires the Bystrica map to play. Objective is to recon the enemy occupied city of Cherno (at least that is what I think it is due to no map city names) and eliminate targets designated by the tasks assigned. Extract is not done my AI, so i would suggest having one man respawn when extract is required to get exfil back to the FOB. To end the mission, use radio trigger bravo. Feedback is appreciated!
an updated version of the Mission Control Center Sandbox 4
for Arma 3 which he released on the BI forums
So here is our update hope you like it.
Don't forget to install and run iniDBI on the server only!
We are proud to present you the new version of MCC called MCC Sandbox 4 (beta). MCC Sandbox 4 holds a compete new GUI and complete new AI system GAIA.
Since we did not want to hold the release for video's, large words files and professional art, here you have it. So stay tuned this week for detailed information on how to get the most out of this release! (video instruction)
As mentioned above, its a Beta. We realize the product is not perfect, but with your help we will make it perfect. So dont be shy!
- Players will add to Zeus on respawn.
- Mission maker won't have to relog to MCC after respawn to get Zeus but he still need to open MCC.
- The mod template mission had some errors with the A3 Wounding system, so I add the A3 wounding system to the template missions.
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