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Jeza informed us Zeealex released an updated version of her FEMAL3 Heads on the BI forums.

    Quote :
    This contains only the FEMAL3 from the Zee Identity Pack.

    The heads component of FEMAL3. (Required for the uniforms component)
    To give some background, as a gamer who happens to be female, I didn't quite like the idea of having a large scale sandbox milsim/shooter like Arma 3 with no women, I'm no feminist, but did every woman on Altis and Stratis die or something? It seemed a bit strange when you consider that the games before A3 had women in of some description.
    So I did something about it. Aaaand here it is, FEMAL3. It's currently based on infantry rather than civilians, but don't worry I'm getting to that.

    Inside are female heads which are fully compatible with headgear, and all heads will look okay with eyewear.
    All heads now have a basic eye rig, with oakes supporting a mouth and nose rig too.

    FEMAL3 is still a continuing project, so updates are likely. Right now desired extensions are looking into the civilian side of things, and some technical updates as well, still not happy with the RVMAT files.

    Changelog:
    • Complete head overhaul with ground up models and textures and new workflow
    • Hair Selections
    • New Uniforms
    • Bug Fixes
    • Removed redundant classes


Written on 2017-02-02 by Armaholic

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Feint submitted his Anti-Collision Lights Switch.

    Quote :
    Description:
    Have you ever wanted to turn on your anti-collision lights with a keystroke or your joystick instead of using the action menu? Well now you can! This addon adds two keystrokes to your in-game menu which enables you to switch the anti-collision (AC) lights of a vehicle on and off via keyboard commands or mapped to a joystick or throttle (HOTAS).

    Features:
    • works on all vehicles with anti-collision lights
    • ON and OFF separated into two keypresses so you can map to a toggle switch on your HOTAS
    • Very small addon (0.1 MB)
    • customizable controls via Configure Addons menu (CBA)


Written on 2017-02-02 by Armaholic


Dr_Eyeball submitted an updated version of the Tactical Battlefield addon, a PvP Modification, which was released on the tacticalbattlefield.net forums.
The changelog is very long and can be found on our downloadpage.

    Quote:
    Tactical Battlefield (TacBF) is in continual development for improvements, along with regular mod and mission updates.
    Visit www.tacbf.com/forums forums for more information and to join the discussion.

    Many thanks to both Harold, omL & anyone who was involved with testing, detecting and reporting many of these bugs.
    Special thanks to Harold for finding the cause & providing solutions to most of the S&D bugs.



Written on 2017-02-02 by Armaholic

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LAxemann and Jokoho482 released an updated version of the Enhanced Soundscape addon on the BI forums.

    Quote :
    Enhanced Soundscape is a sound enhancement modification for ArmA3. It adds additional, weapon-sound related features to the game. Those are hill/mountain reverb and reflections, forest reflections as well as reflections from houses in urban areas.
    The basic principle is: Firing a weapon creates a loud noise, noise is waves that swing through the air/make the air swing and those waves get reflected off objects and terrain. The volume levels were done with my soundmod "DynaSound 2" in mind, but ES works with every mod including the vanilla sounds since nothing "core" is changed.

    Real-time calculated Hill/mountain reverb:
    The feature simulates the reflection of the gunshot-noise when there are hills around you. The further the mountain/hill, the more diffuse the reflection will be. Close terrain will reflect a clear "popp", while mountains in the distance will send back a diffuse, "crumbly" echo. The feature is calculated in real-time and real-environment, meaning you will actually be able to see the mountain the shot got reflected from.

    Forest reverb:
    So many trees and plants around you create some kind of "half-enclosed space". You will hear a thick layer all around you when firing inside a forest!

    Urban reverb:
    The many hard surfaces of houses in urban areas give a very direct and harsh reflection when firing a gun. The mod simulates this by playing slapback sounds from the actual walls when firing next to houses in urban areas. The result is a "thickened" feeling when firing your gun.

    Changelog:
    • version 1.06:
        - Fixed: We left the debug on
    • version 1.05:
        - Fixed: Error with "put" in the fired EH
        - Fixed: Should now differenciate between silencers and muzzlebreaks



Written on 2017-02-02 by Armaholic


Laxemann and Jokoho482 released an updated version of the Suppress addon on the BI forums.

    Quote :
    Video games generally can barely recreate one thing:
    The fear of losing your life.
    In reality, suppressing the enemy by sending shitloads of bullets is so effective because he's sure that sticking out his head will end his life-forever.
    This can't be recreated, however, because you won't have that feeling when sitting in front of the PC.
    Most players will return fire anyway or at least try to get a glimpse at who's shooting at them.
    Usually, you wouldn't continue shooting when a bullet just flew right past your face.

    This is especially frustrating when playing TvT missions and firing 100 rounds of a 7.62mm at him doesn't seem to bother the enemy.
    This mod is supposed to change this dramatically.


    How does it work?
    The mod works with a value that checks how "suppressed" you are.
    Bullets whizzing nearby (so that you can hear their supersonic crack) will suppress you a bit and nearby impacts will suppress you more.
    The amount of suppression added to your suppression value depends on which ammo/weapon was shot at you.
    (Firing a 7.62 will suppress more than a pistol...duh! :D)
    The suppression value decreases quite fast over time, but not if you're getting shot at, so constant fire will keep you suppressed.
    The actual suppression effect consists of an increasing tunnelvision, general blur aswell as a desaturated, bright screen.
    You'll still be able to move around just fine, but identifying the enemy that is shooting at you from 100m away won't be possible.

    Changelog:
    • Fixed Eden issue


Written on 2017-02-02 by Armaholic


DarkPopulous released his Altis AAC Airfield Base template on the Armaholic forums.

    Quote :
    This is a base template mission that i have had stored away for a campaign i was working on but gave up on due to differing interests and such.

    Based on the main Arma 3 campaign, this is what i believe the AAC Airfield would look like during the first few mission of the WIN chapter.

    Includes Orbat icons identical to the ones used in the first couple of missions of the Win campaign.



Written on 2017-02-02 by Armaholic


DL++ released a bunch of new screenshots showing the latest progress he made with his No Cure mod, an open world, zombie & human survival mod, on the Armaholic forums.

    Quote :
    With No Cure you will face many challenges in a new Post apocalyptic environment. You will need to hunt and scavenge for essentials to survive and stay fed and hydrated. Once the essentials are taken care of you can begin exploring deeper into the mist of the dead where you will find life stealing bandits, struggling survivors, and settlements hanging on to existence. All with one common goal…. To survive the deceased lands riddled with mutated death.

    Here are some new screens from the Terrain development and weapon re texture progress.


You can find more screens, videos and information in the No Cure WIP topic.


Written on 2017-02-02 by Armaholic


Bnae released an updated version of his Bnae's Arsenal on the BI forums.

    Quote :
    Bnae's Arsenal is upcoming addon created by Bnae.
    Main idea is to create more content to Arma 3 with quality as close as possible to the original quality of A3.

    Changelog:
    • Release of hold action (Sako TRG-42, Winchester Model 97 and Colt Single-action Army)
    • Colt SAA:
        -Brushed steel 'camo'
        -Cocking sound
        -New UI pictures
        -New recoil
    • Lahti L-35:
        -Tweaked textures
        -Brushed steel 'camo'
        -New UI pictures
    • Winchester Model 97:
        -Tweaked pumping animation
        -Tweaked textures
        -Realtree camouflage
        -Pumping sound
        -New UI pictures
    • Sako RK 95:
        -New reload animation RK 95R
        -New recoil
        -Tweaked sounds
        -Suppressors (Original and custom covered)
        -New UI pictures
    • Remington SPR220:
        -Fixed camouflages
        -New recoils
        -New UI pictures
    • Sako TRG-42:
        -Sand camouflage
        -MMRS versions
        -Tweaked bolting animation
        -Bolting sound (Temporary)
        -New recoil
        -New UI pictures
        -Secondary bipod



Written on 2017-01-31 by Armaholic


Aspide@73 informed us he released an updated version of the PedagneMOD for Arma 3 on the BI forums.

    Quote :
    After an hard work of ASPIDE on units of infantry, weapons and vehicles, PedagneMOD may announce the Release of the first pack of PedagneMOD for Arma3.
    This is only the first step and you will find.
    The Infantry sections contains Special Forces, Alpini and Lagunari. These are just the first step of the upgrade to Arma 3 of the whole Infantry Units that found into Arma2
    The section of Weapons contains all the weapons of Italian Infantry.
    About Vehicles, you will find most used vehicles by Italian Armed Forces of Land and of the Air.
    Land section has wheeled, blindo-wheeled and tracked vehicles.
    Air sections contains airplanes and helicopter.

    Changelog:
    • Fixed Driver View Freccia
    • Fixed Driver View SuperAV
    • Fixed Hud Lift
    • Fixed Bug Freccia Gunner
    • Fixed Vehicle Handbrake
    • Fixed Medic Backpack
    • Fixed Panzerfaust Optic
    • Fixed A-129 Turret Sound
    • Fixed Uniforms suitpack texture
    • Fixed Cargo Drop Script
    • Amphibious tracked vehicles now working as intended
    • Adjusted Centauro Gunner Optic
    • Adjusted Ariete Gunner Optic
    • Adjusted M2 Optic
    • Repositioned Ariete Commander View
    • All Vehicles compatible TFR
    • Added new model of Col Moschin combat uniform
    • Addes new model of Ranger combat uniform
    • Added new model of Lagunari combat uniform
    • Added new model of VTG Stingray Helmet
    • Added new model of SOD Gear - Spectre Fast Body Armour


Written on 2017-01-31 by Armaholic



Kydoimos submitted his CTRG Mod.

    Quote :
    This mod provides some minor additions to Arma 3's CTRG faction.

    As well as temperate retextures of thermal masking accoutrement and a selection of custom objects, it also includes a fully localized showcase scenario, featuring four new music tracks and characters voiced by professional actors.



Written on 2017-01-31 by Armaholic

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