j3aleine released his Mini Clean Hud Mod on the BI forums.

    Quote :
    This mod contains 6 very big pbos signed:
    • elite_difficulties:
        PRESET "Elite" by default. The preset "Veteran" is replaced by a preset "Elite" just a little bit hardcore. (Single Player only)
    • elite_milreticles:
        Correct MilDot reticles for each zoom with LRPS/KHS/AMS scopes, not perfect but better than the opticsZoomMin/Max vanilla values.
        Tested with the "User Texture (1m)" and "User Texture (10m)" at respectively 250m and 1000m. Many thanks to da12thMonkey and his tips.(maybe included in the next @ace3 update) (SP/MP)
    • elite_noammocount:
        Remove ammo, mag and grenade count. To check it -> Inventory.(SP/MP)
    • elite_noanims:
        Remove random anims.(SP/MP)
    • elite_noicon:
        Remove all icons. Tips : just remove your keys assigned from the "Use default action" in your CONTROLS options.(SP/MP)
    • elite_novoice : Remove all voices, according with the last "dubbing_radio_f.pbo".(SP, maybe on MP i don't know)

  • The Sniper Blufor lost his icon a long time ago, i made a "BI style" one for this poor guy
  • I added an "optionals" folder with inside, the "noanim", "novoice" PBO and a sort of "Marksman DLC style" icon for our sniper

Written on 2016-06-09 by Armaholic


Roh_Z the Lord_Booka submitted a new version of the WarfareThai Ex. Thai Armed Force addon.

    Quote :
    WarfareThai Ex. Thai Armed Forces (WFT EX TAF) is aimed at adding the Thai Armed Forces to Arma 3. It includes Thai Armed Forces (Modern), Thai Armed Forces (CSAT-2035), Free Thai Movement (2035), Takistan Kingdom Army, Takistani Insurgents, Chernarus Defense Force, Chernarus Insurgents, Terrorists (Middle East), and some minor factions. It also includes new weapons, new various map objects, and consumable items: food (heal) and drinks (restore stamina). Although the name implied as Thai Armed Force(s), in fact, this mod attend to focus more on weaponry, opfor units, and factions.

    • Added Editor Preview images for some units.
    • Fixed camo selections for EEAF vehicles.
    • Added Can Cannon.
    • Added M231 Firing Port Weapon.
    • Map designer can hook the eating/drinking events by adding hookEat/hookDrink to description.ext in format hookEat = "your_function";, then, the hook value will be [who_consume,item_which_were_consume,value_of_item] call your_function.
    • Added Radar Station.
    • Fixed some minor issues.

Written on 2016-06-09 by lordbooka

Zooloo75 informed us he released an updated version of his Access Points script on the BI forums.

    Quote :
    A simple to use system which allows mission makers to easily setup access points that allow players to reach places they wouldn't be able to normally reach (but should).
    Why'd I make it? Because Tanoa looks pretty, but the skyscrapers don't have interiors, making players unable to access the rooftops by foot.

    It's currently 4:25AM as I write this message, and I wrote this system within the last couple of hours, so expect possible issues that my tired brain didn't think would happen at this time. I will be providing updates and the usual jazz.

    • Restricted access points to units only (anything that inherits from "CaManBase").
    • Multiplayer compatibility added.
    • Made units inherit access point trigger's direction.

Written on 2016-06-09 by zooloo75


Freakylein submitted an updated version of his Extended Base Mod.

    Quote :
    Extended Base Mod for Exile Mod
    With this mod you are allowed to place some Arma 3 content in your Territory based at the Exile mod.
    For example: Sandbarriers, BagBunker, CamoNets, some are following.

    • new Buildables: Camping Chair V1 & V2, Camping Table, Camping Lamp, MapBoard Altis, Pavement straight and corner narrow and straight and corner wide.
    • added BRAMA categories to the recipes (Container, Walls, Flora, Misc, Buildings, Signs, Lamps)
    • Battleyefilter added: !"MapBoard_altis_F"

Written on 2016-06-09 by Freakylein

Road runner informed us he released an updated version of his 6094 G3 uniforms on the BI forums.

    Quote :
    Here's the 6094 update for the G3 uniform addons from Cunico/RHS, once again I strongly recommend that you do NOT use both as you will get DUPLICATE entries in the Virtual Armoury.
    The only difference for these vests is they have been tweaked specifically for a different model, do NOT use them on standard BIS characters, they will look wrong.
    And I also tweaked the AOR1 to be more closer to Sabres Version (There's still 2 versions though)
    This has been tetsted externally by a couple of guys, thanks Ineptaphid, and Direone.

    • Fixed: Shadow LOD issue ( vest not weighted)

Written on 2016-06-08 by Road Runner

Tablesalt released his Talon's TFAR Radio Backpack Additions on the BI forums.

    Quote :
    It is with great pleasure I announce my newest work, some new backpacks that also function as TFAR radios!

    They are tied to the blufor side, with blufor encryption, and currently come in 3 colors (green, coyote, and winter). They are modeled off of the RT-1523G ASIP, the main backpack radio. They work exactly the same as the usual RT-1523G, but they are contained in a kitbag and consequently have more space!

Written on 2016-06-08 by Armaholic

Cunico released an updated version of his Spec 4 Gear addon on the BI forums.

  • Added a new bikey and repacked mods to be compatible on servers
  • Added new (WIP) GPNVG18s.
  • Fixed minor bugs.

Written on 2016-06-08 by Armaholic

Zigomarvin informed us he released an updated version of the Tactical Hand Signals addon by him and Emperias on the BI forums.

    Quote :
    When distances are too long for voice communication and as a quick alternative to radio communication at short range, we are proud to release the Tactical Hand Signals. The THS provides, in a MilSim vision, some simples an clear hand signals you can use in any situation.

    • Tap shoulder action to informe your mates without a word
    • 8 original animations based on real hand signals, designed to accomodate gameplay as well as aesthetics
    • Customisable key bindings to fit your keyboard configuration

    • - fixed : shoulder tap sound didn't worked anymore since 1.60

Written on 2016-06-07 by Zigomarvin

ChanceBrahh submitted an updated version of his USpack & Vests addon, it features headwear, backpacks and clothing. It also contains the customs vests created by 'cunico' and retextured.
Included is also an optional version which requires the RHS: United States Armed Forces

    Quote ChanceBrahh :
    Alright so this is a United States camo pack, it features headwear, backpacks and clothing. It also contains the customs vests created by 'cunico' and retexture by myself (ChanceBrahh) to better match the uniforms used in the pack.
    Camos that are featured are: OCP, ACU, AOR1, AOR2, Black, Winter and a custom tan/brown.

    • Removed tan/brownish gear and replaced with woodland
    • added ace goggle effect thanks to GermanArmaNoobXD
    • added infranty groups for each uniform class
    • added the use of insignias on uniforms

Written on 2016-06-07 by ChanceBrahh

ChanceBrahh submitted an updated version of his AUSSIEpack.

    Quote :
    This is an Australian Mod Pack, it features headwear, backpacks and clothing retextured by myself. It also contains the customs vests created by 'cunico' and retexture by myself to better match the uniforms used in the pack.
    Besides featuring the uniforms it also contains the ADFU choppers and the LAV along with Pingas Bushmaster, Raids Abrams tank and of course the FFAAs Tiger Chopper. All this together creates one of the most useful Australian mod packs.

    The changes for V3 are as follows, i have added in infantry groups for each uniform class, added the use of insignias on uniforms, changed damage specs for the bushmaster again i think i made it abit to weak in regards to taking damage. I have also removed the water skid from the LAV due to the fact that for some strange reason it wont float/drive on water.

Written on 2016-06-07 by ChanceBrahh

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