Taosenai released an updated version of his Tao Folding Map on the BI forums.
Quote Taosenai : Tao Folding Map will allow you to toggle a usefully-large map anytime in game by pressing Shift-Map (default 'm'). It will automatically close when you open the big map or open your gear. Of course it does not restrict your movement or anything.
A paper version is also available via userconfig.
It is unique in that it is not centered on your current position. Instead, it is 'folded' into areas. This lets you keep a continuous perspective on the battlefield. The page is changed automatically when you cross over the edge.
You can zoom in and out by pressing Shift-Ctrl-Zoom In/Out (default 'Numpad +/-').
You can change to a night mode by pressing Shift-Ctrl-Nightvision (default 'n'). Sorry, the map is not perfect -- some colors are hardcoded it seems.
If you have a GPS or are playing on Regular or lower, your position will be shown. Map markers are shown.
By accident TheEvanCat released an incomplete archive version 1.5.1 causing an issue while trying to use his work.
Please make sure to re-download so you can properly use the CSAT Modification Project in Arma 3.
TheEvanCat informed us he released an updated version of his The CSAT Modification Project on the BI forums.
Quote : The CSAT Modification Project is something that I've been working on to create a more conventional aesthetic feel for the OPFOR faction in Arma 3: something that many people weren't too pleased with. This includes changing elements that seemed to be outlandish and out-of-place for the rest of the game like the Protector Helmets and the CSAT Fatigues. The assets included in this pack are designed to provide the familiar feel that people want, but still stay faithful to the BIS setting to allow for an appropriate enemy for the setting's BLUFOR to fight. This also facilitates replacement packs for campaigns and missions involving CSAT on 2035 NATO, since it'd be odd to have 2014 Iran versus a BLUFOR that's twenty years more advanced. So now comes the release after roughly two months of work.
Alrighty, lads, here's the situation. This is 1.5.0, basically my biggest update yet. The new helicopter is somewhat WIP but I know y'all would like something out as quickly as possible. A few things I would have liked to do just couldn't be done, like making black Rahims and Alamuts. Overall I'm happy with most of it and I think you guys are going to like it as well (probably more than me because I'm a perfectionist and can't forgive myself for my faults.) The changelog is below. Like always, please let me know about any issues or errors. I don't think I gooned anything up too badly this time.
As for future updates, this is still a "wait and see" thing. I think the end is near for me and Arma, so this is most likely going to transfer hands in less than ninety days. Fun fact, this MFer turns a year old on the 4th of May which is surprising because I never really thought I'd end up at this point. Oh well, enjoy. Comments and questions can go here or in my inbox.
KetsuCorpsubmitted new and updated versionS of the General Equipment Addon Releases Project.
Quote : KetsuCorp is proud to announce their completion of the first phase of GEAR or General Equipment Addon Release. A vast modification to provide a unit with the ability to customize their entire group with highly visceral upgrades.
As such, it is required that to download this modification we ask you visit us at http://www.moddb.com to get the download, download link will be below:
What is GEAR? The short answer is General Equipment Addon Release(s), the new development by KetsuCorp to provide over 5000 items. GEAR is a library package of uniforms released initially for U.S. oriented realism groups. We're proud to release what some believe is our finest texture work ever created.
Over 5000 new items in high def.
High-precision texture qualities.
A vast array of belts and gloves.
All categories of uniform added.
Night Vision illuminates Goggles.
Insignia Compliance Standards
Initial CONUS Equipment Sets
Update plans for 12+ new camo. (the potential for over 24000 kit)
GEAR, General Equipment Addon Release is not just an ambitious project it is a project to retexture the Armed Assault III franchise using default and imported data to make it an HD experience. We intend to follow up our developments with support and for the foreseeable future will take a good hard look at what nations are most popular and make mini projects.
DoctorSheep released an updated version of his Action Button Mod on the BI forums.
Quote : The Action Button Mod aims to move time critical actions to a simpler, quicker, and more efficient one button context sensitive interaction method.
Slightly modified the position of icons relating to jet pilot seats to make them easier to hit.
Added checks for locked vehicles.
Added an eight segmented ring for indicating key hold time and relevant options.
Prevent a script error resulting from using the action button when there is nothing to action.
Prevent a script error when attempting to use the action button to dismount a vehicle you spawned in.
Add new version of the proof of concept background updating script. (This new version does not display icons in doorways due to a change in how we draw icons. HOWEVER, this new version is significantly more efficient.)
Implemented new CBA keybinding API
Added the ability for dragging and incremental opening to be disabled by admins. Logged in admins can use the actions in the ABM options menu to toggle these features on and off for players in the server. Additionally, the public variables "ABM_pub_enableDragging" and "ABM_pub_enableIncrementalDoors" can be set to false in conjunction with the publicVariable command to disable the respective features in mission scripts.
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