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NeoArmageddon from the CUP Team informed us they have released an updated version of the CUP Units on the BI forums.
The changelog for this new version is very long and can be found on our downloadpage!

    Quote :
    The Community Upgrade Project is a cooperative effort to bring the content of Bohemia Interactive's
    earlier games (Arma 2 and Arma 2: Operation Arrowhead and DLC's in particular) into Arma 3, updated
    to the functionality and standards of the next generation game.

    For more information on the project, check our webpage at http://cup-arma3.org/

    This is the Units pack. It contains all the units of the original Arma 2 and Arrowhead as well as
    the DLC. Right now, there are a lot of placeholder units that do not look like the original ones but
    are instead stand-ins using default Arma 3 uniforms and CUP equipment. In this version, the United
    States Marine Corps faction has been ported, meaning that the units are the original uniforms, vests,
    equipment and headgear of the Arma 2 units of the same name. All uniforms and vests are compatible
    with vanilla content, meaning that you can mix vanilla and CUP content.



Written on 2016-11-15 by NeoArmageddon

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TheConen from the CUP Team informed us they have released an updated version of the CUP Vehicles on the BI forums.
The changelog for this new version is very long and can be found on our downloadpage!

    Quote :
    The Community Upgrade Project is a cooperative effort to bring the content of Bohemia Interactive's
    earlier games (Arma 2 and Arma 2: Operation Arrowhead and DLC's in particular) into Arma 3, updated
    to the functionality and standards of the next generation game.

    For more information on the project, check our webpage at http://cup-arma3.org/

    This is the VEHICLE pack. It contains all the vehicles from Arma 2 and the expansion
    and DLC's. All vehicles are ported with Arma 3 standarts and features.



Written on 2016-11-15 by NeoArmageddon


TheConen from the CUP Team informed us they have released an updated version of the CUP Weapons on the BI forums.
The changelog for this new version is very long and can be found on our downloadpage!

    Quote :
    The Community Upgrade Project is a cooperative effort to bring the content of Bohemia Interactive's
    earlier games (Arma 2 and Arma 2: Operation Arrowhead and DLC's in particular) into Arma 3, updated
    to the functionality and standards of the next generation game.

    For more information on the project, check our webpage at http://cup-arma3.org/

    This is the WEAPONS pack. It contains all the weapons, assault rifles, machine guns, shotguns,
    grenade launchers, pistols, sniper rifles, and whatever else goes "boom" in Arma 2 and the expansion
    and DLC's. All weapons are stripped of their attachments were possible, and these have been turned
    into attachable scopes, lasers, flashlights, and bipods interchangeable with the vanilla content.

    Some of the weapons are new or derived from the original ones.



Written on 2016-11-15 by NeoArmageddon

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Jarrad96 submitted an updated version of his Ghost Recon CROSSCOM mod.

    Quote :
    A work-in-progress mod I've been making, re-creating Ghost Recon's CROSSCOM 2.0 HUD in Arma 3, as well as part of the Ghost Recon Showcase mission made to be released alongside it.

    Technical mod information-
    The CROSSCOM will IFF (Identify Friend/Foe) targets out to 200m for infantry, 300m for vehicles, in a colored diamond for infantry, square for vehicle, similar to Ghost Recon- Red is hostile, White is civilian, Blue is allied squadmates.

    The HUD is linked between squad members, meaning if one player spots a target it will appear as tagged for the entire squad if they are in close proximity to each other, out to about 50-75m.
    If you have no direct line of sight to the tagged target or have lost line of sight to the target, for example if an enemy ducks behind cover, a broken outline of the diamond/square will appear in the last spotted location for a short period of time on your CROSSCOM.
    The CROSSCOM is linked to several inventory items, and will only boot up and be enabled if you are wearing those items- the mod scans your inventory upon spawn and gives you tactical googles if you have no CROSSCOM item, meaning that the mod is usable in all custom missions and in the official campaign.
    CROSSCOM supported items are the Tactical Googles, VIPER helmets and the Assassin Helmet (black), which is worn by OPFOR BODARK soldiers in the Showcase missions.
    In addition to the HUD, the mod also moves the player's third person camera to an over-the-shoulder perspective, similar to the Ghost Recon games.

    Changelog:
    • Added: Mod is now signed with BIkeys.
    • Added: New "Ghost Recon' Factions- One with vanilla Arma 3 or Apex Weapons, the other with SMA weapons.
    • Added: Both new factions have full Editor, Zeus, ALiVE Support
    • Added: Minor performance improvements
    • Added: Very large size improvement, mod was previously 30-50MB, is now only 2MB, due to removing all the extraneous TPW data and code.
    • Added: Visual watermarks/ Icons for GR factions and content.


Written on 2016-11-15 by jarrad96


EricJ released an updated version of his Weapons Pack containing different weapons on the BI forums.

    Quote EricJ :
    This adds different weapons, magazines and items to your Arma 3.

    Changelog:
    • Fixed the sound configuration for a lot of weapons, now has full sound
    • Put the AA-12 back in the listing
    • Fixed the AA-12 sounds so it doesn't sound like an HK416


Written on 2016-11-14 by EricJ


Incontinentia informed us he released his Incontinentia Effects Mod on the BI forums.

    Quote :
    Inspired by the late Opticalsnare's hilarious Blastcore Physics and Lao Fei Mao's cool Blood Mist mods, here's my take on Arma 3's effects. Rather than go for comedic effect, I figured I'd aim for a bit more realism.

    So far I've focused on 3 things:
    • Ragdoll from Explosion:
        Currently it's pretty limited. This aims to give people a bit more of a chance of getting airborne (and ideally stuck in trees and lamposts etc) if there's an explosion nearby. Unfortunately, most explosions have similar physics power so to give a GBU the right level of floaty people would mean making grenades look ridiculous. I've tried to strike a balance.
    • Muzzle Flash:
        In vanilla, when a soldier shoots, the area around his weapon is lit up for longer than there is actually fire coming from the barrel of the weapon. This was always a bit of a peeve of mine from when I first started playing Arma and looks silly in my opinion. I've tried to shorten the ambient light of muzzle flashes so they synchronise with the duration of the muzzle flash itself, giving a kind of strobe effect at night. It's a bit finicky and doesn't always work but when it does it looks a bit less silly. No idea if it works on modded weapons, but fingers crossed.
    • Hit Effects:
        When a bullet hits a body, it generally doesn't look like someone's been slapped with a handful of red chalk. "Pink mist" is often quite a subtle, short-lived affair. It also doesn't float around the body, instead shooting at speed out of the exit wound and possibly being blown away if there's wind. It will scale with caliber too; large caliber weapons will chuck out a fair bit of mist, smaller caliber weapons like pistols may not.

    This isn't finished and is still open to suggestions (please don't post any pictures or videos of people getting shot), but I've tried to get this as close as I can to reality. I suggest combining with Zooloo's Bloodlust for better realism.

    This should all work clientside and I've included a key for servers. Thoughts, suggestions and wildly uncontrolled praise are all welcome.

    Changelog:
    • Added:
        - Blastcore compatibility PBO (move from optionals folder to addons to use, will overwrite Blastcore blood effects with these - experimental)
        Please bear in mind that I have no idea how Opticalsnare's mod handled blood effects so the compatibility PBO is experimental and the effects aren't as obvious as I'd like them to be. But it should still be far more realistic than vanilla. Any config guru's want to help me out here, please do.
    • Tweaked:
        - Blood effects are a little less uniform
        - Other subtle blood changes
        - Physx tweaks overhauled:
          - Bullet hits have been toned down
          - Explosions still make people dance around, but less
          - Joint parameters have been tweaked so limbs shouldn't bend unnaturally as much anymore



Written on 2016-11-14 by incontinentia


Davidoss released his Supply drop script on the BI forums.

    Quote :
    This script gives the functionality for resupply drop in MP/SP scenario.
    Created because the bis support resupply drop is not working in MP currently.

    Changelog:
    • Small fix for event, when helicopter is on his way to base and get killed - was immediately deleted.


Written on 2016-11-14 by Armaholic


Djotacon released an updated version of his Ultimate Soldier 3 No Stamina on the BI forums.

    Quote :
    Ultimate Soldier 3 changes the way you play Arma 3, it puts you in control of a veteran soldier perfectly prepared to survive on the battlefield.

    Changelog:
    • Added support for sway in IFA3 in Ultimate Soldier no stamina


Written on 2016-11-13 by djotacon


oOKexOo released an updated version of his Ares Mod - Achilles Expansion on the BI forums.

    Quote :
    Ares is a mod aimed expanding the tools available to Zeus so that it is possible to create more varied and compelling missions. The goal is to add simple useful functionality to Zeus without requiring extra mods running on other clients or the server.

    Ares is designed to work with dedicated servers which may be running missions that allow JIP and respawn. The new functionality it is aimed at running with trusted players in a structured mission and is not recommended for general 'public server' play.

    Changelog:
    • Feature: Updated Russian Translation (by Igor Nikolaev).
    • Fix: Single unit player teleport option was broken.


Written on 2016-11-13 by Armaholic


Raspu86 released an updated version of his ILBE Assault Pack with RT-1523G addon on the BI forums.
Only the TFAR version has been updated!

    Quote :
    ILBE (Improved Load Bearing Equipment) is a United States Marine Corps program that included among other things a load carriage equipment. From that program I want to present the Assault Pack with the default TGAR RT-1523G(SINGCARS) radio. The aim of this small addon is to provide a fitting backpack radio for the RHS United States Marine Corps faction.

    Changelog:
    • Fixed wrong radio GUI "Resource not found" error


Written on 2016-11-13 by Armaholic

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