Hertizch released an updated version of his HRTZarma Arma Launcher and Addons manager tool on the Armaholic forums.

    Quote :
    An Arma 2, Arma 2 Operation Arrowhead and Arma 3 Launcher and Addons manager which features:
    • Supports Arma 2, Arma 2 Operation Arrowhead and Arma 3.
    • Start the game with several launch parameters to optimize performance and/or behavior.
    • Start the game with selectable addons.
    • Get the latest news-items from RSS feed (Can be disabled).
    • Connect directly to your favorite multiplayer server.
    • View/Delete your SP and MP mission PBO's.

    • Download and install custom Memory Allocators.
    • Easily Change your Field Of View.
    • Create and edit Squad.Xml files..

    • New: Display your Steam Avatar and current Status in the upper right corner of the launcher (Can be disabled).
    • New: Switch to the next/previous news-item by clicking the arrow buttons (I totally forgot those).
    • New: Log file (debug) rotation. When the log file reaches > 2mb it will be compressed into to a .gz.
    • New: Move addons up and down in the list.
    • Fixed: Application no longer freezes while updating the news-feed from Armaholic (New asynchronous method).
    • Fixed: Application crashed if any defined extra addon locations is removed from the computer before reloading the addons list.
    • Changed: 'Disable Addons' box on the multiplayer tab is replaced with a 'Enable Addons' box on the Addons tab.

Written on 2014-08-27 by Hertizch


Jeza informed us Fullerpj released a new version of the United States Air Force addon on the BI forums.

    Quote :
    Welcome to the USAF mod. Ive played arma for awhile now but this is my first ever mod to the community. Little bit about myself i am prior Air Force Security forces Staff Sergeant(E-5) ive had my fair share of both of the wars majority in Iraq. I love to play military related games as an outlet but that's about it. For this mod i and my good friends have attempted to recreate some of the main assets of the USAF I hope you like what we have done for you the community members..I am very open to criticism but dont let it be crazy outright attacking criticism..I bite back This mod will be in a staged Alpha with more aircraft coming as we get closer to beta and Final release

    • CV-22 Osprey Added
    • RQ-4A Global Hawk Added
    • MQ-9 Reaper Added
    • HH-60G Pavehawk Added
    • USAF Special Operations added
    • AC-130U Gun animations added
    • USAF Weapons Pack Added
    • AC-130U Script warping fixed
    • KC135 Not rolling down runway due to BI update Fixed
    • MC-130 Refueling Script Camera Shacking fixed
    • Minor Adjustments made to previous aircraft
    • BI Key changed
    • Pilot Helmet and Vest UI pics updated
    • Credits Updated
    • Class names changed
    • C130 class wheels fixed

Written on 2014-08-27 by Foxhound

alarm9k has submitted an updated version of his Smarter tanks script.

    Quote alarm9k :
    Have you ever been irritated by the far from optimal AI controlling the tank and being destroyed by one RPG shot in the rear? Only because it didn't bother to rotate the hull to that AT soldier? Or because it was firing at a harmless rifleman instead of taking care of enemy APC? Well, this script is for you.

    'Smart' behaviour activates if the vehicle has a driver, the driver's combat mode is either STEALTH, AWARE or COMBAT and the vehicle is either in Ready or Moving state. The script makes the vehicle to check its known targets every 5 seconds in 2000 meters radius, assess the treat and:
    • Fire at the most dangerous target it range.
    • If the vehicle is a tracked vehicle (tank, tracked APC etc) then rotate the hull to face the most dangerous target.
    • If the threat is too high (for example an AT soldier at a close range) and the vehicle was moving then stop immediately and 1&2 (fire and rotate). If immediate threat is eliminated then proceed with previous move order.
    • Fixed: doesn't require human player in faction any more for the script to work.

Written on 2014-08-27 by alarm9k


Tansvanio submitted an updated version of his Portuguese Armed Forces mod.

    Quote :
    Once again, I am posting the newest version of the Portuguese Armed Forces [PAF] addon for Arma 3, in this new version you will find a new tranposrt helicopter, the EH-101 Merlin. You will also find a new troop branch, the portuguese marines, a.k.a "Fuzileiros". Wich means that this addon is now fully prepared to support aerial and waterbourne type missions.

    • EH-101 Merlin
    • Marines
    • New groups

Written on 2014-08-27 by tansvanio

Teriyaki released the first beta version of his Multi-Play Uniforms on the BI forums.

    Quote :
    This addon is a retexture of the Arma2 model Uniform and Gear pack.
    I made a uniform to match the various island or situation in multiplayer.
    Many uniforms are based of the U.S. Army.

    It is incomplete in various areas (UI_icon, configuration etc.)
    I will update the old work Uniforms sometime soon.

Written on 2014-08-27 by teriyaki

Glowbal submitted version 0.4.1 Alpha of the Combat Space Enhancement which he released on the BI forums.
The new changelog is very long so please review all changes and additions on the downloadpage.

    Quote :
    We are pleased to announce the public release of Combat Space Enhancement 0.2. It has been a long road, but we finally feel we have something that we can share with the rest of you!
    There is still much to do to bring this modification to a finished state, however, we believe that it is developed enough to let you all have a play with it.

    Please note that this is an ALPHA version still, so there will be incomplete, missing, or buggy features.
    If you find any bugs, we ask that you use our bugtracker to submit bug reports. Full details about how to use the tracker can be found here: Using the Bugtracker
    Please read that post before you post any bug reports or feature requests to ensure that your report is able to be processed effectively by our team.

    Combat Space Enhancement is a standalone full modification for the game Arma III and is developed by the team behind Combat Medical System.
    CSE offers an extensive amount of game-play features such as: a Combat Medical System, Blueforce Tracking, Counter-Insurgency modules including Biometric Scanning, detaining suspects and much more.

    These game-play features all come in modular form, build on top of our in house developed framework, allowing for compatibility between various modules/features with ease by both our in house created modules and any third party made content.

    This version is a hotfix to resolve a script error/bug that has surfaced in the 0.4.0 release. Other bug fixes will be included in the next patch.

    • Fixed: HandleHeal wouldn't function properly

Written on 2014-08-27 by Glowbal

Igitur released an updated version of the Stance Adjustment revised on the BI forums.

    Quote Igitur :
    The mod basically adds an 'Adjust Temporary' functionality to the default game mecanism and allows you to access the adjustment stances on the move, be it to take a quick shot and get back to cover, or cast a glance around a corner.

    • Persistent mode implementation.

Written on 2014-08-27 by Igitur

EricJ informed us he released an updated version of the M32 on the BI forums.
The M32 was originally created and released by Slatts.

Written on 2014-08-27 by Foxhound

Slatts released an updated version of his Irish Armed Forces Mod on the BI forums.

    Quote Slatts :
    The IAF mod is semi-fictional/ARMA-Verse take on the Irish Defence Forces, while staying close to Irelands current capabilities but with a near future twist, but nothing too drastic.

    • fix for the 1.23 update to have the weapons work again
    • new helmets and uniforms

Written on 2014-08-27 by Slatts

GID_Sacha released a new version of the AN/PNC-212 SMGR : Simple Military GPS Receiver on the BI forums.

    Quote GID_Sacha :
    As the name states this is DAGR-like GPS receiver, like there used to be on Arma 2 with ACE.

    • fixing the issues reported on v1.1

Written on 2014-08-26 by G.I.D Sacha

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