Spyderblack723 released his Spyder Addons on the BI forums.
Quote : A collection of modules and scripts designed to aid mission makers in adding depth to their missions.
I made this mod to help mission makers who cannot or do not want to script, add increased depth to their missions with ease. If you have any suggestions, I would love to hear them. Unfortunately, I do not have the time to grant every request, but I love to hear suggestions that would make your life easier.
[All] Fixed error on module init (isDisposable)
[All] Fixed RscButton sound errors
[misc] Config improvements
[sup_loadout] Fixed emply entries in loadout display
[sup_loadout] Fixed typo in saveLoadout function
[sup_loadout] changed addUniform to forceAddUniform to allow loading of enemy-side uniforms
[amb_ambiance] Optimized for long term missions
[amb_ambiance] Enemy groups will stay civilians until they choose to act aggressively
[mil_insurgency] Hid module (functions still accessible)
[Dust]Sabre released his Sikorsky S-38 Explorer's Air Yacht on the BI forums.
Quote : Here is my newest project. I came across a blender model of my favourite airplane the other day. So I just have to make it work in Arma.
This is a port and expansion of Helijah's FlightGear Sikorsky S-38.
Alexboy informed us he released an updated version of his C-RAM addon, an anti Rocket, Artillery and Mortar static weapon, on the BI forums.
Updated the script running the mortar tracking and taking down, more efficient but still not 100%
Sound works now, at least on my end of right now, more realistic galting sound, hopefully will find someone to make a custom one perfect for this... make it way better
Changed tracer rounds to be more like the c-ram, looks like a large straight spray of bullets, amazing sight at night
changed some config around in the phalanx's so that they run better
Changed the model a little to run better, future might try to find someone to texture it better and higher quality
Changed the script so each different type of artillery has different hit counts and ranges that they can be detected at.
New -> players can get in the c-ram and take down incoming rounds (gun automatically fires, issue cant figure out how to stop it if player is inside)
Incoming rounds are marked with a red and white box, so that it is clearly seen when you are looking for it and also so it shows up on map.
Can target MLRS rounds now...
Can target most Vanilla bombs from aircraft, and AG missles from jets and helicopters (still issues, due to the fact that they are close and fast, tracking issues)
Hcpookie released an updated version of his EF-2000 Plane addon on the BI forums.
Quote : This addon provides the EF-2000 fighter plane. The working Sample version I have included in the release requires CUP weapons and magazines.
The primary focus is intended to be a community-based content release; therefore anyone who wishes to use a customized version in their mod is free to do so, as long as the license requirements below are observed… enjoy!
Arma2 factions are represented (via CUP) in-game: BAF, Germany, CDF, CDF-Independent, NAPA, Chedaki, UNO (CDF Nato Peacekeepers), and Taki AF. This will allow for greatest flexibility for mission makers instead of a “BLUFOR ONLY” selection. As this is intended as a “Sample” plane addon, I have no plans to create versions for any other factions, as this is up to other addon makers to include as they deem necessary.
I have included a PDF Guide that describes details of the new features and will hopefully help addon makers implement these features in their planes.
Fixed: SCALP (Storm Shadow) foggy decals.
Improved: added new “draconicForce” values for better handling
Improved: changed acceleration from 300 to 475
Improved: Better CDF, TAK, RAF roundels (by Pinaz93). Original TAK flag roundel is renamed “roundel_TAKflag.paa” for those who wish to retain its use
New: Improved base texture, new CDF AF texture, and new TAK AF textures (by Pinaz93)
New: Brimstone Dual-Mode (laser + radar) missile. New magazines for the Brimstone launcher weapon:
vanschmoozin released an updated version of his Medal Of Honor - Project Honor on the BI forums.
Quote : Being a long time user of mods/addons (since the ol' operation flashpoint days!) I figured it was high time I started making some of my own content. These are my very first attempts at anything mod related. I know they are just simple reskins, and that I'm a few years late to the reskin party haha but I have had a blast working on these this last week or so.
So, with that being said, I present to you one of my favorite camo patterns, Project Honor, from the Medal Of Honor game franchise. I think it works great with the arma terrains, both A2 and A3. I hope you guys have as much fun playing with them as I have had making them. Mod is signed, and should just be good to go! ( being my first release I'm sure there will be bugs, but just let me know of any and I'll do my best to fix them)
Hey everyone! Sorry for the delay, on top of moving right as I got internet back..... The Division beta came out... lol So i was MIA for the last couple days. I wanted to have more in this update, but since so many people, between here and steam are asking for the key I'm going to put out a quick update including those as well as the CADPAT set. Enjoy!
Diesel tech jc released his Data Terminal Arsenal script on the BI forums.
Quote : This is the Animated Data Terminal from inside the game that works as an Arsenal. It includes 2 different scripts, one that allows one player at a time to use the box and the other for multiple people using the box.
Also included is small sample mission.
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