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Franze released the AH-64D Apache Longbow by him and Nodunit on the BI forums.

    Quote :
    This is our AH-64D originally made for ArmA2, ported to ArmA3 with various bug fixes. This is considered a WIP addon.

    What it has:
    Same features as ArmA2 version (AH-64D Apache Longbow), minus the campaigns and missions. There is only one demo mission included as a familiarization mission.

    Changelog:
    • Fixed errors in scripting relayed to AFM.
    • Fixed arming menu error.
    • Added PNVS HDU function.
    • Added keys for head tracking toggle and waypoint cycle: User 19 for head tracking toggle and User 18 for waypoint cycle.
    • Improved automatic gun tracking and aiming.


Written on 2016-04-23 by NodUnit

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Jakub BXBX Horyna released the ADR-97 Weapon Pack on the BI forums.

    Quote :
    The ADR-97 Weapon Pack consists of a collection of variants of the ADR-97 submachine gun. This mod was created by Jakub Horyna (aka BXBX), an Arma 3 Programmer, in his spare time. It was released as an 'official mod' to help players discover the possibilities of custom content.

    A lightweight, highly maneuverable firearm with a high rate of fire (with a distinctive 50-round magazine positioned on top of the weapon), the ADR comes with inbuilt collimator sights - but some variants can also be fitted with custom optics.



Written on 2016-04-23 by Armaholic


j3aleine released his Mini Clean Hud Mod on the BI forums.

    Quote :
    This mod contains 6 very big pbos signed:
    • elite_difficulties:
        PRESET "Elite" by default. The preset "Veteran" is replaced by a preset "Elite" just a little bit hardcore. (Single Player only)
    • elite_milreticles:
        Correct MilDot reticles for each zoom with LRPS/KHS/AMS scopes, not perfect but better than the opticsZoomMin/Max vanilla values.
        Tested with the "User Texture (1m)" and "User Texture (10m)" at respectively 250m and 1000m. Many thanks to da12thMonkey and his tips.(maybe included in the next @ace3 update) (SP/MP)
    • elite_noammocount:
        Remove ammo, mag and grenade count. To check it -> Inventory.(SP/MP)
    • elite_noanims:
        Remove random anims.(SP/MP)
    • elite_noicon:
        Remove all icons. Tips : just remove your keys assigned from the "Use default action" in your CONTROLS options.(SP/MP)
    • elite_novoice : Remove all voices, according with the last "dubbing_radio_f.pbo".(SP, maybe on MP i don't know)

Changelog:
  • updated according to the last ArmA3's update


Written on 2016-04-22 by Armaholic

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Icebreakr released an updated version of his FAP Units (Foes & Allies Pack) on the BI forums.

    Quote :
    Here comes the FAP.... Foes & Allies Pack, of course.

    Changelog:
    • added hazmat operator under ARA faction


Written on 2016-04-22 by IceBreakr


Werthles released an updated version of his Werthles' Headless Module on the BI forums.

    Quote :
    Headless client: Arma game copy that just plays AI units. HCs can process AIs on separate machines, so servers can handle 100s more AIs with human players.

    Sync units to be controlled by the server to the Ignore Module. Sync the setup module to HCs you want to use (or sync none for all HCs to be used).

    This is the module version of my Werthles' Headless Kit.

    Changelog:
    • Option to offload AI to server,
    • Option to not load any debug functionality for a small performance improvement,
    • Option to use WHM for debugging only,
    • Memory leak fixes,
    • Empty group cleanup now on HCs as well as server,
    • Various algorithm efficiencies,


Written on 2016-04-22 by Werthles


The ALiVE Team released a hotfix for the ALiVE - Advanced Light Infantry Virtual Environment on the BI forums.
The Advanced Light Infantry Virtual Environment (ALiVE) is an easy to use modular mission framework that provides everything players and mission makers need to quickly set up and run realistic military operations in almost any scenario.

    Quote :
    The next generation dynamic persistent mission addon for ArmA3
    Release 1.0.4 - Bug Fixes, Optimisations, enhanced C2ISTAR and more War Room bug hunting

    Updates:
    The main focus of this release is to start optimizing code utilising new commands from BIS (thankyou!) that should help performance. We have also been focusing on addressing bugs reported by our loyal and hard working supporters posting on our forum (http://alivemod.com/forum/). We've also fixed some more bugs with statistics in the War Room and added some fixes for Multispawn, OPCOM, Ambient civilians, Advanced Markers, SPOTREPS and more. Server admins please note there is also an updated ALiVE extension plugin shipped with this version.

    C2ISTAR (Command, Control, Intelligence etc.) Improvements
    Thanks to SpyderBlack, we have a very cool new feature for our C2ISTAR module. Those of you who watched the recent BIS livestream with 21st Rangers would have heard Friznit talking about the importance of Intel to battlefield commanders. We've wanted to review the way Operational Intelligence is gathered and presented to Players in ALiVE in order to provide a more realistic and comprehensive set of tools. At the tactical level, Intelligence is typically collected from sources such as EM signals, images and humans. ALiVE already simulates HUMINT with the ability to talk to civilians and collect data on possible hostile activity. SpyderBlack has now added a new IMINT capability to Player Commanders. Any Combat Support assets that have suitable optics on board can stream live imaging directly to the C2ISTAR tablet.

    Release Highlights:
    • Fixes to Shots Fired stats showing in the War Room
    • Several fixes related to JIP and Advanced Markers/SPOTREPS
    • IMINT stream from Combat Support units added to C2ISTAR
    • More fixes and enhancements to Combat Support
    • Fixed Civ Interactions being added when Civ roles were not set
    • Various performance and optimisation fixes


Written on 2016-04-22 by friznit


A3M Fr33d0m released a pre alpha version of the L.E.O. Mod on the BI forums.

    Quote :
    6 Uniforms (2 agencies, 2 PD variations, 4 Sheriff variations)
    4 Duty Belts (1 belt, 4 variations)
    1 hat (Sheriff's Cowboy Hat)

    2 Blufor Factions:
    Police Department
    Patrol Officer I
    Patrol Officer II
    High Risk Response Unit

    Sheriff's Office
    Deputy Sheriff (Patrol I)
    Deputy Sheriff (Patrol II)
    Deputy Sheriff (Posse I)
    Deputy Sheriff (Posse II)
    Drug Interdiction Deputy Sheriff I
    Drug Interdiction Deputy Sheriff II
    Much more to come, but this stuff takes time!



Written on 2016-04-22 by Armaholic


Aliascartoons released his Nuke Script on the Armaholic forums.

    Quote :
    Nuke showcase on Stratis, creates a nuke effect. Un-pbo the mission and read the comments or watch the video tutorial for more information.
    You can use, adapt and/or modify the script as you see fit. If you find nice ways to modify the script for better effects let me know.



Written on 2016-04-21 by aliascartoons


Ryandombrowsky informed us he released an updated version of his Zombies and Demons addon on the BI forums.

    Quote :
    This mod includes place and play zombies & demons with custom animations and unique customisable options. They can be found in mission editor and will attack any enemies they know about based on the side they're on (Opfor zombies will attack Blufor units).

    Changelog:
    • All modules fixed for 1.58.
    • Zombie units in Eden Editor are now in their correct type of class.


Written on 2016-04-21 by ryandombrowsky


GieNkoV released an updated version of his ACC EqKreator script on the BI forums.

    Quote :
    I'm proud to release an updated version of my equipment script creator - ACC EqKreator!


    This will be propably last version of EqKreator cause of three things:
    • Ability to assign gear in 3DEN
    • Feature complete
    • Bugfree

    Changelog:
    • Fixed vehicle/crate assign gear script (isServer check)
    • Styllistic updates


Written on 2016-04-21 by gienkov

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