Def released an updated version of the Virtual Vehicle Spawner script on the Armaholic forums.
The Virtual Vehicle Spawner script was originally created by Tonic but he has dropped all his projects.
Quote Tonic : Virtual Vehicle Spawner (VVS) is what the title says. It is similar to Virtual Ammobox System (VAS) but this allows you to spawn in vehicles with a simple to use GUI menu. VVS is something that a lot of Armory missions could benefit from and possibly other missions. This was requested by quite a bit of people and after chucking what I did 3 weeks ago I did this in 4 hours.
Updated BuildCFG function: now it's pretty simple to add support of your own vehicle class / vehicles from mods
Updated example map (now it's ready for multiplayer)
S@ndBob informed us he released an updated version of his [MIS] F-16C Falcon on the BI forums.
Quote : F-16C with two variants F-16_AGM for ground targets and F16_AIM for Air targets.
In each case, both variants are for Israel, Jordan and Egypt.
No frills - just Afterburner and Vapour Script inclusive.
Aplion informed us he released an updated version of the Hellenic Armed Forces Mod on the BI forums.
Quote Aplion : After a long time of tweaking and adding new stuff, it is finally the time for a global update of my Hellenic Armed Forces MOD.
In this release you will find Units, Weapons, Crates, Accessories, Aircrafts, Land Vehicles (Armored and Cars) all in one with all previous reported issues fixed (at least I hope).
This update will replace any previous files and it is modfolder ready. All units and vehicles (Air and Ground) are playable on both Independent and BLUFOR sides. Also all parts of my mod are properly signed and a server key is included.
Into this update are included the Aircrafts, Units, Weapons, Accessories, Crates, Armored and non-Armored Vehicles but not any of my recently released Hellicopters (NH90 and EC635 - you can find these as seperate addons) or any of the imported from ArmA 2 vehicles.
Two more categories have been added, one for Armored Vehicles and one for non-Armored Vehicles (cars), which are including the Leopard 2A6HEL MBT, the Leonidas2 APC, the Mercedes GD240 car and the Steyr 680M truck.
Also another weapon has been added, the G3A3 in four versions for my Hellenic Army Units.
87th_Neptune released an updated version of the Lowlandswarrior AH-64D Apache, a port from Arma 2, on the BI forums.
Quote : The Boeing AH-64 Apache is a four-blade, twin-engine attack helicopter with a tailwheel-type landing gear arrangement, and a tandem cockpit for a two-man crew. It features a nose-mounted sensor suite for target acquisition and night vision systems. It is armed with a 30 mm (1.18 in) M230 chain gun carried between the main landing gear, under the aircraft's forward fuselage. It has four hardpoints mounted on stub-wing pylons, typically carrying a mixture of AGM-114 Hellfire missiles and Hydra 70 rocket pods. The AH-64 has a large amount of systems redundancy to improve combat survivability.
This project started as an upgrade and combine HAFM US Helicopters and the RWCO mod. It got dragged into the Lowlandswarrior mod project as it was revived after 10 years. Our goal is to build an outstanding Apache helicopter mod (or Port, what it really is) and add new features by making clever use of Arma3's configuration parameters and stock functions. We prefer to keep this mod 'sqf-less' but could take the scripting road only if we are 100% the scripts give no multiplayer issues at all. Which is the second focus of the mod, multiplayer. AI usability is on the lower end of our priority list and tried to used Arma's stock functions to make the mod 'realistic'.
The third but not least goal is to make a mod people enjoy. Have the rush of getting into that Apache helicopter and handling all it's weapons and sensors.
This is not version 1.0 yet because we want input from the community. We need this mod tested more in 'live' missions. Just give us your findings. We especially need to know bugs and RPT errors. But if there are any feature requests, things we didn't think of, please post them. We'll tell you if we think it's not possible (or don't know how to do it).
Deltagamer released an updated version of his DEGA Wildcats (AW159) addon on the BI forums.
Quote : I'm aiming to release and update all of the work from my previous mods. The content will be open source, all of the releases will be from previous mods I've worked on with a few exceptions being approved to release open source by fellow modders. Each vehicle/equipment will have its own separate release under this thread to keep mod sizes low. I may also do a large modular release however I feel that releasing each thing individually would be best.
I cant release everything in these mods as I don't own the licences to some of the vehicles (ie stuff I can't release apl-sa as I'm only allowed to use them to an extent without full permission to release openly - example being the puma helicopter), so if its not listed above then it won't make an appearance in this thread.
S@ndBob informed us he released an updated version of the C-17 Globemaster lll on the Armaholic forums.
Quote : This is in Alpha stage and still needs lots of work!
I will begin by saying this. I did not make this mod. All credits go to the original author mukcep.
This project has gone from person to person but was never completed. I was able to get the mod through a friend who told me that no one is willing to complete at this point so it will most likely stay the way it is now. If I had known how to make mods, I would have done it myself, but I don't know a thing about coding to begin with, so I'm asking the entire ArmA Modding Community to help finish it and hopefully release it to the public in a Beta or even a complete form and to continue working on it from there.
This adds different versions of the C-17 Globemaster lll.
new Geometry-LOD (fixed "bad lock radius"-error / the model can not be longer than 34 m. The tail has been cut away.)
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