Iceman77 informed us he released an updated version of his Vehicle System script, a light weight vehicle creating dialog, on the BI forums.
Quote : A clean cut UI that allows you to create vehicles.
Users can adjust vehicle type creation time
Users can adjust which side's vehicles will be displayed. e.g.; The player's side only. Or west, or east, or independent, or... any combination of sides.
Option to create manned vehicles
Option to create vehicles already flying
Option to move the player into the first available position upon creation ( driver, crew, cargo etc etc)
Users can now define which side's vehicles can be displayed.
Changed the position (method) for vehicle spawn. Now relative to the object the action is assigned to rather than the player.
Localized text for all languages via stringtable.xml.
Added comments to everything so advanced users can easily navigate the blocks of code in any .sqf file.
Added the missing VSYS_DELAY_SUPPORT variable to fn_varsInit.sqf.
Added "flying" option to spawn the aircraft flying. Auto defaults to ground spawn if tried with ground vehicles.
Added "GetIn" option to allow the player to automatically be moved into the vehicle's first available position, upon creation.
Robalo released version 0.9.11 of his ASR AI 3 addon on the BI forums.
Quote Robalo : This is my AI enhancement mod for Arma3.
It was primarily developed with dedicated server / coop gameplay in mind, although it works just as well for single player use.
I have played both campaign episodes with zero issues having this mod enabled (in fact, I probably would not have played them at all otherwise).
All the scripted features are running server side only. If a player joins a server with the mod active, his userconfig has no effect, the server scripted settings are applied, even for AI spawned/running on the player's machine.
update class inheritances for patch 1.32
optimize array operations using pushBack
soldiers respond much more aggressively to known targets
can now use near building positions when looking for cover
reuse already known good near cover spots (performance tweak)
Janus0104 released an updated version of his Black BLUFOR Merlin retexture on the BI forums.
Quote : This is a quick and small retexture of the Merlin, for use in BLUFOR.
Our community simply lacked a proper helicopter to transport troops, as the Ghosthawk carries 8 passengers and our squads have 9 units.
I made it a couple of days ago and waited with this thread until Vade101 gave me his okay in releasing this to the public.
Dschasubmitted his Trawler config for the Static Arma 3 Trawler.
Quote : I made a simple Config for the Static Arma 3 Trawler, a few weeks ago, so you can get in and drive around :P
Since some ppl asked for it, i took it out of our Mainconfig and made it "standalone".
- Left and Right near the anchor
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