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EMSI released in the BI forums the sequel to Finding Pandora. It is a SP multi-mission with selectable launch - different playable groups/different gameplay.

    Quote EMSI :
    Operation FINDING PANDORA ended as a fiasco.
    A small NATO special unit (call sign KRIOS) in cooperation with the rebels of FIA attempted to identify and disposal of the new weapon system of CSAT units (codenamed PANDORA).
    This unit identified some kind of device and they were trying to destroy it, but at the end of the operation, the group fell into the trap and Exfil had to be canceled.
    According to the latest information from FIA contacts and the intelligence agencies, only one member of this unit remained alive.
    And just this, for us a valuable person (codenamed TANGO) is being held in the city of Kavala - in the complex of local hospital.
    Therefore, finding and liberation of this man is our primary task.
    ... and the PANDORA remains still a mystery.



Written on 2015-03-19 by EMSI

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NB projects released the UNSC 405th MID (TEI expansion) on the BI forums.

    Quote :
    Based off the TEI mod. This aims to recreate a more familiar feel to the UNSC marines in the color scheme of Halo 3's UNSC marine corps. This mod is made representing the 405th MID yet can be used by anyone.
    This Expansion upon the TEI Mod brings the 405th MID to ArmA - Bringing the loved Halo 3 colours as well as minor modifications to many vehicles, as well as new items in future updates created by our team!



Written on 2015-03-18 by Armaholic


M4RT14L has submitted mission in his ALiVE series.

    Quote M4RT14L :
    32 player coop mission in which you must complete a variety of random tasks, tasks are selected by three kind of operations and are created dynamically, in a live and persistent scenario, the mission does not have a specific goal but is developed to be a long lasting coop, this time is set in a hypothetical confrontation between EUROFORCE and the Russian Federation in the Celle fields, Russians should not cross the Aller.



Written on 2015-03-18 by M4RT14L

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Jigsor released in the BI forums an update for his custom version of the traditional Insurgency mission.

Changes:
  • Added: Lobby parameter "Maximum possible intel per occupied grid zone ratio" Possible ratios are "1 intel : 2 zones" to "1 intel : 6 zones".
  • Added: Mine Detector Script by Lala14.
  • Added: Modified-Fatigue by Quiksilver selectable in lobby parameter "Fatigue System".
  • Added: Recruited Ai will now revive player if at least one other player exists in group and BTC Quick Revive is enabled in lobby parameters.
  • Added: Rocket munitions fire from exploded ammo cache in random directions.
  • Added: Improved handling of intel actions for JIP.
  • Fixed: Start time lobby parameter was broken in last version when used in combination with Random Weather.
  • Fixed: Opfor intro would fade to black screen until first respawn.
  • Fixed: Intel generation script hang. Added redundant fail safes for valid and compatible building positions.
  • Fixed: Exploding AH-99 Blackfoot on respawn/entry in Stratis base.
  • Change: CAS aircraft from Buzzard to Wipeout.
  • Change: Shortened que time length in AI recruitment.
  • Change: Added RHS_A10 to air field when @rhs_usf3 mod detected and air field is used by blufor (defaults to Wipeout as in previous version).
  • Change: Intel object count is dynamically adjusted upon Ammo Cache spawning based on uncaptured zones and maximum intel lobby param ratio.



Written on 2015-03-18 by Jigsor


FatSquirrel released a bunch of wip screenshots on the Armaholic forums showing the Fsq_Island he is currently working on.


    Quote :
    I´ve recently tried some new tools and techniques when creating fictional terrain for Arma 3.
    Usually I delete my projects when I´m done because most of the time I don´t add any detail.

    This map however, turned out quite nice. So I kept working on it.
    This is what I´ve got so far:
    • 8.2 x 8.2 km
    • northern European setting
    • 10 - 15 small villages
    • 3 bigger cities

    The map is using Arma 2 vegetation assets and will require something like AiA!


You can find more information and leave your feedback in the Fsq_Island WIP topic.


Written on 2015-03-18 by FatSquirrel


Ligthert submitted an updated version of the NLD Units by Lowlands Tactical.

    Quote :
    Lowlands Tactical is proud to present the NLD Units, a mod which adds Dutch units to Arma 3 in several delicious flavours! With over 30 units with 8 different camouflages accompanied by the necessary items and backpacks this mod adds over a massive 300 new classes to the game!


    Lowlands Tactical and LowLands Warrior are proud to present a new release of NLD Units bringing it to version 0.1.7.
    We have teamed up with LowLands Warrior for this modset and we would like to hereby thank Neptune for his support and valuable contributions!

    Changelog:
    • Different weapons closer to home.
    • Better armour for helmets and plate-carriers.
    • Empty backpack for Arsenal/VAS.
    • Other changes include respecing of the kit of several roles reflecting the adoption of CUP Weapons for the arsenal.
    • Also SF forces have a unit with an MP5 for your CQB action!


Written on 2015-03-18 by ligthert


NeoArmageddon informed us he released an updated version of his Map Builder Tool, an in-game 3D-Editor for terrain creation, on the BI forums.

    Quote :
    Today I want to present a little project I had laying around for quite some time but finally finished a working alpha. The project is called "Map Builder" and it is an ingame 3D-editor with the purpose of help in placing objects, compositions and vegetation when creating new terrains (kind of an improved Buldozer).

    This project is in an alpha-state. It is neither featurecomplete nor fully tested/bugfree. I am releasing a first unfinished alpha to collect feedback, ideas and bug reports. I want this project to be as open to the community as possible.


    Here is a preview/RC of the 0.7 update. It is not tested and might be unstable. I don't take responsibility for any damage/crash/dataloss/burning pets. Backup your project files!

    Changelog:
    • small fix in the SQM export function


Written on 2015-03-18 by NeoArmageddon


DreadPirate released an updated version of his Jebus - Just Editor Based Unit Spawning script on the BI forums.

    Quote :
    This script takes editor-based groups and respawns them when the group is eliminated.

    Changelog:
    • ArmA 2 first release.
    • Made parameters more user friendly.
    • Added variable number of respawns.
    • Added simple patrol script.
    • Added simple attack script.
    • Added pilot kill script.


Written on 2015-03-17 by DreadPirate


Slatts released an updated version of his Irish Armed Forces Mod on the BI forums.

    Quote Slatts :
    The IAF mod is semi-fictional/ARMA-Verse take on the Irish Defence Forces, while staying close to Irelands current capabilities but with a near future twist, but nothing too drastic.

    Changelog:
    • Added:
        - Modified FN-FAL "Sniper Spoter Weapon"
        - Desert spray painted AUG series
        - Desert spray painted L118
        - Desert troops
        - New special forces uniforms
        - 4 Defence Forces Berets
        - Orca and Mohawk Air Corps reskins
        - Air Corp pilot overalls.
    • Fixed:
        - Adjusted weight values for different weapon variations


Written on 2015-03-17 by Slatts


Treelor released in the BI forums this cooperative mission for Arma 3.

    Quote Treelor :
    ODST detachment 'Jackal' suppresses a local insurrection with the help of 'Raygun'. Features dynamic jukebox and good use of most, if not all, the assets included in The Eridanus Insurrection. A great mission for smaller groups of players looking for something more linear and driven.

    Features, in addition:
      -Full voice-acting
      -Performance-oriented programming
      -Scripted insertion (unitPlay)
      -Roughly 30 minute play-time, depending on player count



Written on 2015-03-17 by Treelor

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