[GNC]Lord-MDB has submitted an updated version of the Arma Liga Mappack containing a variety of Capture & Hold and Capture The Flag missions for Arma 3.
Quote [GNC]Lord-MDB :
Here is the map pack for Arma Arma League 3.
It includes 10 different maps that represent a variety of different game modes.
Map included in addition to the different C & H game modes and 2 CTF maps.
Changelog:
- changed intro
- Added new sniper rifles
- distant objects changed after update
Written on 2013-06-11 by Big
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L'etranger informed us he released an updated version of his Virtual TrainingSpace 4.0 mission which he ported to Arma 3 in the BI forums.
Changelog:
- Fixed : unit in building would not move out of building on dedicated server when GM giving a new order.
- Fixed : Group spawn in slope could have an unit with wrong movement behavior.
- Improved Custom group : Spawning units with a different side should be more efficient.
- New feature : A timer GM can launch on all client.
- Improved Shop : Now show your avatar when equipping.
- Improved Shop : Removed unlock system and replaced it by an Item count.
- Improved Shop: Increased shop distance detection for sell-able vehicle in proximity.
- Fixed : Uniform from different side are no more displayed in the shop.
- Fixed : Stuttering in Spectator camera mode when a following an unit.
- Improved : Filling interior & Populate should have less swimming unit inside.
- Improved : Filling interior & populate should be less performance killer now.
- Modification : Populate only spawn civilian unit & empty vehicles now.
- Improved game master interface performance.
- Improved Hostage behavior : Hostage on follow will automatically move in formation to the player.
- Improved Revive : Revive actions are now JIP compatible, dragged player should be detached more correctly now.
- Improved Revive : Now displaying time left before reviving an unconscious comrade.
- Improved shop : Goggle panel is now gear panel and contain all uniform / helmet / goggles, while gear panel is now item panel and contain all items and weapons attachment.
- Improved shop : persistent load-outs are now always accessible, but don't load items not available in the shop.
- Improved Shop : Selected weapon on player list now display compatible mags & items in the shop list.
- Fixed : Civilian side on Arma 3 was hostile to everyone, the VTS is now forcing them to be neutral to everyone.
- Added : Targetbase filter in object > object listing.
- Added : New revive option "Last stand", players can't respawn but can be revived. If the timer, while bleeding, reach 0, they cannot be revived anymore and are switched in spectator mode.
- Fixed : unconscious player cannot throw things anymore.
- Improved Spawning ammo : now spawn them in Air if the ammo is not a kind of mine or grenade.
- Improved AI Micro management : AI can now be alerted by hearing nearby ACRE speaking player.
- Improved AI Micro management : AI now take notice of gunfire from farer distance and behind hill.
- Fixed : With Revive system, sometime we were unable to release dragged comrade by ourself inside buildings.
- Fixed : using the "players to respawn" function was killing swimming unit.
- New feature: Logs function. Allow GMs to keep track of death, revive, respawn, & VTS interactions activities during the session.
- Improved : Weapon randomize now use a 2D brush
- Improved Time sync : Now player should be resync to the server time every 120s to avoid ingame time desync on long session.
- Improved spawner : Workaround to fix bugged addons spawning on a different side than the one displayed in the computer.
- Fixed : Change side was not working on all kind of ship.
- Improved Filling interior function : Fixed bug where unit where not spawning correctly and Unit filled are now handled by the AI micromanagement.
- Improved : Populate with civilian should be less intensive now.
- Fixed : Communication menu in A3 was not working correctly.
- Improved : Spawn wreck script now compatible with A3
- New order : Transport unload.
Written on 2013-06-10 by Big
[CZ75]-LuzifR has submitted a new version of his co-op mission for 10 players, Fotos - Episode 1.
Changes: - Outro changed
- Aceinit changed
- DAC-settings changed
- Some hints translated
- Movement and crying of the pilot fixed
Soronelite released an updated version of the E3 Units on the Armaholic forums.
Quote soronelite :
This mod have for goal to add more units to the ArmA III game by retexturing old one. This is not a replacement pack, it will add news units.
Changelog:
- New:
- UK Units (DPM, DPM Desert, MTP)
- Greek police with ATACS LE
- USN Units (AOR1 and AOR2)(+Diver with digital blue)
- USMC Units (MARPAT and Desert MARPAT)
- French Units (Daguet)
- Indfor Units (Russians Mercenaries + SOF/PMC)
- 3 Uniform version as in the vanilla game (uniform, "T-shirt" and "Vest")
- French and German underwears
- French names for french units
- German names for german units
- Group for some units. (more for the next release)
- Explosifs and repair experts
- New gloves according to the uniform
- Balaclava by Kiory (+ new textures by Soronelite)
- Pilots with ATACS and ATACS FG coverall
- Addon signed
- Fixed:
- All Uniforms reworked (textures)
- Mod re-codded
Colonel stagler released an updated version of the RHS Coop Mission Pack on the BI forums.
This mission pack no longer requires the Arma 2: Army of the Czech Republic DLC!
Changelog:
- Added: New Mission
- Fixed: Hopefully I have fixed the multiple objective complete taskhintF messages.
- Fixed: Few little bugs in the readme and on the missions.
Written on 2013-06-10 by Big
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Snake Man has submitted this pack containing 2 cooperative missions for Arma 2: Combined Operations.
Quote Snake Man :
ArmA 2 Combined Operations multiplayer mission pack for 32 players cooperatively. You play as US Army soldiers defending a base against Takistani militia forces in Takistani terrain.

Arma 2
Written on 2013-06-10 by Big
=NNG= Laser has submitted the first of a 6 missoins series for Arma 3.
Quote =NNG= Laser :
You must infiltrate the island by the sea, go to Agia Marina, to Kill the Colonel and destroy all enemy choppers to obtain the aerial supremacy!
Written on 2013-06-10 by Big
SwampGod has submitted a non-linear objective based co-op in Zargabad.
Quote SwampGod :
Swamp’s Zargabad id Bad! is a 1-20 man co-op mission with a large number of objectives that can be done in any order desired. Many of the objectives will spawn in multiple locations allowing for variation in replay. Multiple vehicles are available at the spawn for player use and most have a 15 min respawn after they are destroyed. (KA-60 and MHQ are instant respawn) The base flagpole is used for special options.
Written on 2013-06-10 by Big
[R8G] Jimmy486 has submitted this long-play sniper mission for up to 8 players.
Quote [R8G] Jimmy486 :
This is a mission based around snipers inserting over long distances, dealing with many enemy patrols and completing various objectives.
4 sniper pairs working in 2 separate teams (initially) are required to move to various overwatch locations and prosecute different targets throughout the hills around agia and the air base. Objectives are updated throughout the mission.
The map displays the objectives and suggested overwatch loctions, and how you gt to them or if you even use them is up to you. Basically you need to eliminate at least the commanders at every objective for it to be complete, then move to the next
This is like my second mission, but my mates seem to enjoy them, and i'm in the military so i'm using realistic symbology and tryin to get the perfect mix of realism with a little extra action
Written on 2013-06-10 by Big
cortez471 informed us an updated version of the EPM RCon Tool by Uncle Dave has been released on the BI forums.
This is a tool to help manage your Arma 2 server.
When you are using this tool you will have to download this update manually! The Global Database and AutoUpdate servers have been migrated to a better datacentre and thus a manual upgrade is required!
Quote cortez471 :
Due to a bug in the BattlEye API your server may crash if you request a ban list that contains more than 3000 bans.
Please post your bug reports/comments/discussions/feature requests on the forum.
Features:
- Resizeable and easy to use Chat/Log Box with 3 tabs (All, Chat, and Log) and a search function.
- Resizeable and sortable table of players.
- Send global message.
- Send private message to player.
- Ban player with variable length. (Works even if they disconnect while you're typing your reason)
- Kick player.
- Add ban.
- Reload bans.
- Table of bans.
- Remove ban.
- Favourites.
- DNS Support.
- Shutdown.
- Restart.
- Reload Scripts & Events.
- Log saving.
- Toggle-able timestamps.
- Lock & Unlock.
- Get and set Max Ping.
- Global database of players.
- Local database of players.
- Auto log saving.
- AutoUpdate!
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