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IndeedPete released an updated version of his CSAT Snow Tigers addon on the BI forums.
The CSAT Snow Tigers XEH - CBA Support addon provides CBA Extended Eventhandler support for CSAT Snow Tiger units which is needed for example in ACE3, for the self interaction menu.

    Quote :
    This addon adds a full re-texture for Arma 3's CSAT faction. The "Snow Tigers" are a multi-national CSAT detachment specialised in combat in Arctic regions.

    Changelog:
    • Added: Mi-48 Kajman in Snow Hex


Written on 2015-08-25 by IndeedPete

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Jack Ost submitted his Aircraft Pushback script.

    Quote :
    The included script can be used to activate pushback on aircraft.

    Features:
    • Aircraft pushback activation & deactivation on action menu


Written on 2015-08-25 by Jack Ost


KICKASS submitted his Nuke A164 addon.

    Quote :
    This small addon adds a 4rnd Nuclear weapon on A164, perfect detonated.



Written on 2015-08-25 by zyl1991725

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VolvoJocke1337 released his Tracer Mod on the BI forums.

    Quote :
    So back in 2009 a similar mod was released for Arma 2 by "Pistolfied" and I really enjoyed it.
    AFAIK nobody made a mod like this for Arma 3, so I thought I'd share my own creation.

    This mod will make all (I hope) rifles, carbines and machineguns fire nothing but tracer rounds.
    Note that I have left out vehicle ammo, sniper rifles, and pistols.

    These are the magazines that are effected by this mod:
    5.56mm 30rnd STANAG Mag
    6.5mm 30Rnd STANAG Mag
    6.5mm 30Rnd Caseless Mag
    6.5mm 100Rnd Belt Case
    6.5mm 200Rnd Belt
    6.5mm 200Rnd Belt Case
    7.62(x51)mm 150Rnd Box
    7.62(x54)mm 150Rnd Box
    .338 NM 130Rnd Belt
    9.3mm 150Rnd Belt
    9mm 30Rnd Mag
    9mm 16Rnd Mag
    .45 ACP 30Rnd Vermin Mag

    Might have forgotten some but whatever :P

    This may not be realistic but it is a lot of fun!

    Not tested in MP. Not really tested in SP either, just enjoyed.
    The mod is signed though.



Written on 2015-08-25 by Armaholic


SwatSTEAM released an updated version of his Sweet markers system addon on the BI forums.

    Quote :
    This system fully changes the BIS's marker system.

    Changelog:
    • Client-server logic has been rewritten, and the addon is now working faster.
    • Versions for Arma 2 and Arma 3 with the same functionality.
    • Compatible with ACE/AGM/etc except the several hotkeys on map.
    • Logging system: now you'll always know who was drawing markers on your map.
    • Ability to draw ellipses. (2000 m. in radius max).
    • Ability to change line thickness. (100 m. max).
    • Ability to change marker position after drawing.
    • Only marker's owner is able to change direction and position of the marker.
    • Vanilla flags, ranks and location markers have been removed from the list of available markers. (Only A3).
    • Ability to place marker on the nearest road.
    • Path finder was disabled (Path finder is disabled now until I deal with some performance issues).
    • In order to function properly, the addon needs to be present both on the server and on all clients.
    • New hotkeys:
        - Shift + Alt + hold LMB — draw ellipse.
        - Ctrl + Alt + hold LMB — draw lines (Thickness: Ctrl -, Alt +).
        - Shift + Ctrl - put marker on the nearest road.



Written on 2015-08-25 by swatSTEAM


QuickDagger released an updated version of his Dagger Scopes for Arma 3 on the Armaholic forums.

    Quote :
    All scopes were made for extremely accurate range estimation and bullet drop compensations (when using Dagger Ballistics ammo)!

    Changelog:
    • added more reticles to the AN/PVS-4
    • fixed the zoom power on the clip-on NV sights
    • converted some scopes (not all) into FFP – First Focal Plane, which means the reticle also zooms in and out
    • added new scopes, added clip-on thermal sights
    • fixed some reticle posts coming out of the tube
    • assigned different 3D models for each scope
    • adjusted the zoom power of all 1x zoom scopes to reflect BI´s new FOV at naked eye
    • added a 55x competition scope.


Written on 2015-08-24 by QuickDagger


FoxFort submitted an updated version of his Blastcore Tracers A3 - FoxFort Edit mod.

    Quote :
    This is my improved version of "Blastcore Tracers A3" which was originally made by Opticalsnare.
    Instead of boring ArmA 3 vanilla lasers, now you have bullet tracers instead.

    Changelog:
    • Added optional pbo for use with HLC weapons.
    • New Bikey and signature.


Written on 2015-08-24 by FoxFort


XcluZiff has submitted this Capture the Island gamemode for the U.S. troops or the Russian Federation.

    Quote XcluZiff :
    You are invited to participate in the hottest fighting for the U.S. troops or the Russian Federation.

    Mission target: capture the main city of enemy team. Moving to the meain city can be done in 3 different ways. The player has complete freedom on how to capture and, moreover, to protect the points. Holding the center points gives the team a significant advantage, but you must choose what is more valuable for you! Lead your team to victory!

    Map is designed to play to 80 people, but even in a small company it will be interesting to go through it, because the points are initially protected by the AI patrols!



Written on 2015-08-24 by XcluZiff


Shaleny Ukrop submitted an updated version of his Ukrainain Naval Infantry Specops.

    Quote :
    Ukrainain Naval Infantry Special Forces units with their actual armament, vehicles and uniforms/gear (Ukrainian "Field Toad" and "Steppe Toad" camouflage that is actually used by the Naval Infantry Specops in the ATO zone). Only real armament no "Ukrainian troops with AK-74m, T-80", no "camo folk clothes" and other stereotypical and unrealistic stuff.

    Every unit's loadout is randomized (within the limits of its class of course: headgear, facewear, vests) on the spawn, so if you put several units of the same class it doesn't look like "army of clones" with similar equipment. The same about uniform patches, they aren't "hard textured" into the uniform textures (as in certain other modes) but made properly as shoulder pathces.

    Similarly BTR-70, BTR-80, vehicles camo paint is also randomized: chosen among numerous camo paint types based on actual camo used by UAF and Ukrainian Naval Infantry in the ATO, camo can be picked from 2 categories "Field" and "Navy" or both.
    And, naturally, the mod also contains numerous decals ( Military markings, unit insiginias, patriotic, morale stickers, popular among the ATO soldiers ), which are also randomized, so you don't get 5 totally similar vehicles in a row, nothin's hard textured.

    Changelog:
    • Added "Varan" camo uniforms and gear
    • Fixed BTR-70 "Navy" and "Field" camo display names
    • Added "Steppe Toad" cartrdige carrier as vest item


Written on 2015-08-24 by ShalenyUkrop


men-x released in the BI forums his attempt to make RTS style mission in Arma where you command your army against enemy, eliminate all opposition or capture points.

    Quote men-x :
    Your mission is to capture all flags. Player with least captured flags will start loosing his mission points. Player with 0 mission points will loose battle. You also loose mission points for loosing soldiers and vehicles.



Written on 2015-08-24 by SkaceKachna

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