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Kiory released an updated version of his SR-25/EC weapons addon on the BI forums.

    Quote :
    So today I am ready to release my SR-25 and EC variant, it's taken a fair while to get everything sorted, but we finally got there in the end!
    Currently, the pack only contains the SR-25, EC variant and the suppressor. The rifles themselves are compatible with all scopes currently, but only the custom suppressor.

    Changelog:
    • added the bipod to both variants of the rifle, once the Marksmen DLC rolls out, I will handle this accordingly and provide proper support for the bipod, for now, it's just "there".
    • upped the zeroing to go past 600 with scopes, I'm sure some of you spotted it.
    • added an ammo box with a bunch of goodies inside, you can find that in the editor under "Empty", then "ammo" and you'll see an ammo crate named "Kiory's SR 25 Box of loot".


Written on 2015-02-17 by Kiory

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[CCG]Cyborg has submitted a new version of this coop challenge for up to 28 players.

Changes:
  • Added:KI Medic at Hospital can Heal Players (CSE only)
  • Changed:Transport Helicopter and Artillery now near by
  • Changed:Startloadouts overhaul
  • Added:AGM and CSE new equipment added
  • Changed:Base performance increased



Written on 2015-02-17 by CHIMERA_Cyborg


Tachi informed us he released an updated version of his Mine Detector addon on the BI forums.

    Quote :
    I felt that arma lacks some functionality in terms of detecting mines. Red rhombs that show you every mine in a big radius, even if you don't see them don't seem realistic to me. So i've asked AGM team if they can do something about it, and i found some script while discussing the functionailty. It was made by gpgpgp, so i've took it and slightly modified. Then i showed it to a great guy - Blender and he added a lot of cool stuff to it.

    So basically this addon adds sound element for mine detection. If you are close enough to the mine and you are looking at it, and your minedetector is turned on, it starts beeping, the closer you are to the mine the faster it starts to beep.

    All you need is a default mine detector in your inventory.

    Changelog:
    • lowered distance for mine detection from 10 to 5m.
    • fixed issues with sounds looping.
    • fixed issue with minedetector not working after respawn.


Written on 2015-02-17 by Armaholic

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John_Spartan send us the updated released of the F/A-18 X Black Wasp, by him and Saul.

    Quote :
    The F/A-18X Black Wasp is a fictional twin-engine carrier-based multi-role fighter aircraft variant based on the Boing F/A-18E Advanced Super Hornet. The aircraft features many advanced technologies and systems including semi- stealth capability, conformal fuel tanks, and enclosed weapons pods.

    Prologue:
    This project started as an upgrade to our previous project the F/A-18 E/F Super Hornet. We wanted to rebuild the aircraft from our previous version and give it a look befitting of Arma 3. John and I joined in on the Make Arma not War contest to test what we can do and decided that we should push the limits even more with the F/A-18's and thus came the F/A-18X Black Wasp. We have many great ideas and features planned for this aircraft and much to do. No matter the outcome we will deliver the best addon that we can deliver to the community.

    Changelog:
    • Arma 3 1.38 compatability fixes


Written on 2015-02-17 by John_Spartan


Diesel5187 informed us he released an updated version of the NATO Hellcats addon, which he made with the help from sykoCrazy, on the BI forums.

    Quote Diesel5187 :
    With the help of sykoCrazy for editing the textures and a short config on my part, we were able to bring the Independent Hellcats to the NATO forces.
    As I am sure some pilots know, the Independent Wildcat is a very useful and versatile helicopter, in CAS or transport version it can hold 6 passengers. As most units play as NATO forces, I am sure many of them have wanted to get their hands on a BluFor version of this helicopter.

    Changelog:
    • Fixed shooting from cargo.
    • Modified Inventory:
        - Titan MPRL Launcher - 1
        - Titan MPRL Compact - 1
        - PCML - 1
        - Titan AA Missile - 3
        - Titan AT Missile - 3
        - PCML Missile - 3
        - Laser Designator - 2
        - Laser Batteries - 4
        - FAK - 10
        - Toolkit - 1
        - GPS - 2



Written on 2015-02-17 by Diesel5187


Fabrizio_T informed us he released an updated version of his bCombat infantry AI Mod on the BI forums.
bCombat is an ArmA 3 infantry AI enhancement mod in form of addon which aims to achieve both a more aware and human-alike infantry AI. It is still under development.

    Quote fabrizio_T :
    bCombat aims to achieve both a more aware and human-alike infantry AI.
    It features an unique ecosystem, including an event-driven AI morale / skill system as well as many optional AI enhancements.

    Highlights:
    • Morale system driving dynamically AI behavour and skills.
    • AI behaviour is affected by many environmental events.
    • Modular mod architecture: optional features may be toggled on/off or tweaked at will.
    • Reduced (excessive) AI firing accuracy.
    • AI units proactively lay suppressive fire and suffer sensible morale / skill penalty when suppressed.
    • Increased AI survivability: better use of cover, movement and suppressive fire lead to longer firefights.
    • Player led AI units require far less micro-management on the battlefield.

    Please show your support for bCombat on MANW (Make Arma Not War) contest!


    Changelog:
    • New: "bcombat_ballistics_native_handler" variable allowing usage of bDetect or BIS native close-bullet detection.
    • Tweaked: AI units better fulfilling tasks
    • Tweaked: AI units are now able to dynamically merge / split teams
    • Tweaked: investigation behaviour reworked
    • Fixed: excessive morale hit introduced by AI changes in ArmA3 BETA 1.3X builds
    • Fixed: minor bugfix


Written on 2015-02-17 by fabrizio_T


hohum released the extDB-Plus on the BI forums.

    Quote :
    Its an extension for arma3server, compiles on windows + linux.
    Simply put this is basicly an extension for using a database with some extra features.

    This is based off of work done by the original author, Torndeco; who unfortunately has decided to pull his work down. We aim to continue providing support, bug fixes and binary releases of the original work.

    Features:
    • Multi-Part Messages (i.e if output > outputsize set by arma)
    • Multi-Threading Sync / ASync Commands
    • Unique ID for Messages
    • Supports Mysql / SQlite / ODBC
    • Support for Arma2 Randomizing config file


Written on 2015-02-16 by Armaholic


EvroMalarkey released an updated version of his ASCZ CAF AG Replacement Config on the BI forums.



Written on 2015-02-16 by EvroMalarkey


EvroMalarkey released an updated version of his Chernarussian Defence Forces A3 on the BI forums.

    Quote :
    After this release the CDF faction is complete as it was in Arma 2, no missing vehicles this time. All vehicles were ported with A3 standarts, that means everything you are used to from RHS UAZs and Urals. And here I want to thank RHS team and Reyhard for sharing some of theirs A2 ports with CUP. Also big thanks to RHS team and Gurdy for sharing theirs BMD-2 and BTR-70 textures!

    Additional replacement config for HLC and RH weapons is included.

    Changelog:
    • Added: BRDM-2, BRDM-2 (ATGM), BRDM-2 (HQ)
    • Added: UAZ (DShKM), UAZ (AGS-30), UAZ (SPG-9)
    • Added: Ural (ZU-23), Ural (Repair), Ural (Ammo), Ural (Empty)
    • Added: BMD-2, BTR-70


Written on 2015-02-16 by EvroMalarkey


SRBKnight released his F-16 Custom USAF textures on the BI forums.

    Quote :
    Thank you for downloading this pack.
    It contains 2 F-16 from aviano afb one is dirt and worn out other one is totaly dirt one.
    My markings I cant remember which afb it is and one special from ED AFB from Germany!



Written on 2015-02-16 by SRBknight

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