The DAFmod Team released a new version of the Dutch Armed Forces mod on the Armaholic fourums.
Quote DAFmod Team : This modpack adds the Dutch armies and other Dutch content to ArmA2: Combined Operations. The compilation has been constructed with many different addons contributed by members of the BohemiaInteractive (ArmA2) community. The mod is not finished and should be considered a work in progress so use it at your own risk!
added: AH-64 Apache Longbow by NodUnit & Franze + pilot
added: RNLAF combat & demoteam textures by NodUnit
added: RNLAF Pilatus Turbo Display Team 313Sqn texture
Goliath86 submitted an updated version of his CorePatch, a config patch for Arma 2 OA.
Quote Goliath86 : This is a simple config/script patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the launch command line -showScriptErrors.
Upon rollout of 1.63 patch, Bohemia included a new script interpreter that show all the undefined variable present inside scripts. There are a lot of them and maybe they cause script to not run properly.
Because of ArmA 3, BI programmer have not much time to spend try correcting errors of an old product, as a programmer I understand this, so I decided to use my skills to try to fix these errors as best as I can.
If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the launch command line -showScriptErrors, inform me in this thread and I will try to fix them.
Added CCP feature Nr. 63107 (thanks to defunkt for permission to use his Anzins mod)
Fixed BIS_MENU_GroupCommunication error on MP environment (thanks to Dimon)
Fixed BIS Garbage Collector Module error introduced with CorePatch (thanks to OpsuFmSPol)
Fixed some errors of MP Framework initialization with CorePatch
Quote : Here comes Dak To, a map that has been developed by Showmaker for the Unsung mod. On the 2.5 x 2.5 km island in Vietnam
you find a range of settlements, an NVA base, a US base and a radio relay station. These places are connected by a handful
of roads and path which provide for easy exploration for the foot soldier and the Armor crews.
After Mekong Delta and Phu Bai were completed and released in Unsung 2.6, this island project took form. A rural area
with patches of houses sprinkled here and there, accompanied by the ever present rice paddies, embedded in a landscape
divided by forests and hills, was aimed for. Hopefully this depicts fighting in remote, yet somewhat populated areas
during the Vietnam conflict. You, the player, will be the judge if this has been achieved.
Eggbeast released an updated version of his BAFX and Rangemaster mod packs on the BI forums.
The changelog is massive so when you want to know whats new, added and fixed in this release please check the downloadpage.
Quote : Two packs of mods that brings together lots of community developed improvements into a set of enhanced vehicles, aircraft and weapons to play with.
I would like to offer a huge thank you to all the contributors over the past 18 months that have allowed this mod pack to come about.
It's still a little shabby in places - my fault entirely - and we have plans to polish it up some more in due course.
Meanwhile, I hope you enjoy playing with it.
BAF-X mod pack:
To provide an expansion of Arma 2 OA BAF faction with previously released UK forces content, with enhanced coherence in faction, classname, weaponry, armour, speed, useractions and crews, and especially for use in Evolution co-op missions by Eggbeast.
Rangemaster mod pack:
To provide a broad refresh of Arma 2 content, and especially for use in Evolution co-op missions by Eggbeast.
Morenon Samy released the WW2 Warships addon on the BI forums.
Quote : With gachopin we have now a pleasure share yours this new released and ideas for working a great submarines mod for Arma3.
A new released of warship mod is a first simulation of a ww2 atlantic battle for arma 2 OA.
Some features is now add in this released.
Stealth simulation and ASDIC tracking, performing IA for escort ships, u-boats and pilenwerfer counter measure.
A torpedoes scripts is working on a torpedoes base scripts working by a originals authors Gnat and Mandoble and modifiate for simulating a U-boats torpedoes launchers.
In this released you can switch on the 4 torpedoes launchers and launch 4 torpedoes simultaneous.
News improved particles fx flak88 and shrapnels, water effects and 3d bubulles particles is add.
The Hydrophone of u-boat working with périscope for identify a unkowns ennemies target ships.
Improved shader water fx with alpha chan and shadows for always show your u-boat under water.
U-boats IA and escort ships dont need script or command lines for playing just place units on editor map and play.
This release include 2 U-boats type VIIC and 1 U-boat VIIB with improved 3d models and textures.
A kriegsmarine crews and sounds FX and particles FX.
Simple user interface is now add.
This release include two single player missions.
Keeway, from the Polska Jednostka Operacyjna Modding Team, submitted a hotfix for his Project 85 mod.
If you have already installed Project 85 version 2.1a you should just download the patch, its a few kb! Otherwise download the full pack.
Quote : We dedicate this relase to our biggest supporter and contributor named Vilas!
P85 version 2.1 is mod mainly based on vilas assets with rewritten config to be ACE compatible. As we started to work with this mod, we were not determined to ever relase it for many reasons. One of them was a lot of rumors about vilas and his prejudices to ACE team and even to other polish community. The turning point was when vilas wrote to me about some others things and then we started to talk about his mods. Everything went smoothly enough that today we are able to relase without any stress.
As our clan is focused on realistic gameplay we tried to do our best and do as much research as possible. For sure a lot of people may be surprised when they will see many different languages in their game, but this is just one of our few features. Remember that few weapons are still being in use as a placeholders.
Hope this mod will find a place on your hard drives and hopefully not in a <refuse bin>
Countless ACE compatible vehicles: lots of tanks, cars, IFVs and APCs for every factions (many national retextures included)
Countless retextures of soldiers for every faction compatible with ACE magic boxes
Lot of extra weapons (East Weapon Pack and West/Latin America Weapons packs are included)
Realism enhancements: in most cases the equipment (for soldiers and vehicles) is referenced on our findings for example some IFVs may have Anti-tank in its inventory. Also we have no idea how community will react to 2d textures for tank’s crews (feedback on that case would be cool)
ACRE compatible (Now a lot of vehicles have radio’s attached to them, and you are able to use it when you are in vehicle)
3 sides: NATO (US Army, British Army, Bundeswehr, Danish Army + Turkish and Greek placeholders) Warsaw Pact (Soviet Army, Polish People's Army, Czechoslovak People Army, Bulgarian Army), Partisans (IRA and placeholders for fictional partisans) - for full list with screenshots and class names check our wiki
Removed dependency on mods that were in our clan pack
Franze released an updated version of the AH-64D Apache Longbow by him and Nodunit on the BI forums.
It now comes with an ArmA3 compatible controls file, this will enable usage of this chopper in Arma 3. See the downloadpage or the below quote for more information.
Quote Franze : As promised, here is v1.4 for ArmA2; naturally it will have quite a few less issues than the Arma 3 version, but there's sure to be plenty all the same.
After more than 3 years, we are finally ready to make the first release of our AH-64D to ArmA2! This addon represents a full circle for us: I had first started on an Apache Longbow for Operation Flashpoint 10 years ago; Nodunit and I made our first combined upgraded release 8 years ago. Now we've finally been able to come back and do what we could only dream of several years ago.
Modified model and texture.
Added skin selection to arming menu.
Fixed some glitches with ASE, TSD, and FCR displays.
Dirty Haz released an updated version of his Bandage System script on the Armaholic forums.
Quote : Patch up your wounds with bandages! Removes one bandage on use. Take bandages from dead bodies to gain more. You start with two however, this can be changed in the init.sqf file. You can also count your bandages! The script currently supports two languages, English and Spanish.
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