QuickDagger released an updated version of his Dagger Scopes addon on the Armaholic forums.
Quote QuickDagger : I like to play the game as a long range shooter, which means I stay 75% of the time looking though scopes. I´ve bought myself a wide screen and could not accept the fact that I had to keep using only a tinny part of its potential by looking through small scope lens all the time. It was a bit claustrophobic to me . In real life, besides the image on a scope be of a small FOV - Field Of View, in your brain the image is formed as something bigger. And the image itself can be a lot larger, should you employ proper eye relief. Don´t need to say you can always shoot with both eyes opened. All those factors have made me build some new scopes with a better screen fit. Because my FOV´s might be a little wider it does not mean they are cheating. A little wider scope for a very narrow FOV is still narrow enough.
Then, I´ve tested the SWM mod and got amazed by their wide screen reticles. So, I thought I could do the same and ... here we are!
All scopes were made for extremely accurate range estimation and bullet drop compensations!
Inside this pack you will find a detailed manual explaining how to operate each one of the scopes and bringing detailed information about the magnification and ballistics math.
Goliath86 released his ArmA 2 OA Launcher on the BI forums.
Quote : I want to share with the ArmA 2 OA community this my simple launcher. It is like any other ArmA 2 Launcher with some little differences:
First it is fully compatible with Steam. It starts ArmA 2 OA with mods without the commandline -mods= but, instead, it write the selected mods directly in the ArmA2OA.cfg file as if you have activated the mods from the internal game menu Expansions.
Then it has a window with many launch parameters (like you see in the second image above).
And finally it has a fully working server browser for ArmA 2 OA. This still a WIP cause I have to implement some more functions but it works!
It has a setup file because it is a ClickOnce application so it automatically updates itself, whenever an update is available, at launch.
Goliath86 released an updated version of his CorePatch, a config patch for Arma 2 OA, on the BI forums.
Quote : I want to inform the community that I'm working on a simple config patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the command line -showScriptErrors.
This is still WIP cause first I have to find these errors and then try to correct them.
If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the command line -showScriptErrors, inform me in this thread and I will try to fix them.
In earlier version 22.214.171.124 I had fixed two common errors:
1. The Functions Module error relative to the BIS_fnc_init variable not initialized;
2. Some errors relative to the handleGear.sqf script, launched when entering in the gear menu or by clicking items in the gear menu.
Fixed some more errors of the SP Armory mission
Fixed some errors of the MP Armory mission
Fixed BIS_OO_Debug_Debug error;
Fixed some errors on creating Dynamic Objects compositions: Cannot create non-ai vehicle WarfareBMGNest_PK_Ins and Cannot create non-ai
QL released an updated version of his S.t.a.l.k.e.r. mod - QL Edit on the BI forums.
Quote : Here is the first release of the S.t.a.l.k.e.r. mod - QL Edit, based on the S.t.a.l.k.e.r. mod by DAP, which in turn is based on the game from the GSC - S.T.A.L.K.E.R. Shadow of Chernobyl.
Random player spawn place.
Randomized traders' assortment.
Traders' supplies are not infinite now. For example, he can have only 4 Ak74 mags for sale. You would have to wait when his assortment refreshes(1.5 hours by default) or travel to another trader if you want buy more.
Vehicles. (civil cars only)
New damage system involving bleedout.
Slightly changed vehicle damage system. Anomaly damage depends on speed.
3 new items: bandage, jerrycan, toolbox. Toolbox is for repairing vehicles.
More loot places, more stalker camps, more monster spawns.
Dagger has submitted a dynamic cooperative mission for Arma 2: Combined Operations.
Quote Dagger : The goal of this mission is to use only the best, in my opinion, woodland 3D models and textures in Lingor island, on a coop dynamic mission generated environment, so that each game session is never like the previous one, and allowing all players to do everything, like piloting choppers, directing artillery or requesting medevac.
OPGamer & Kaasmandje have submitted a new version of this cooperative mission for Arma 2: Combined Operations.
Quote OPGamer & Kaasmandje : The mission is about an invasion of Russia and the rebels took a part of it and we are there to clean the mess
with a squad. You are para-jumping out of a C130 and u have a hmmwv at your disposal and a crate full of weapons and ammo.
Use everything to destroy their ammo boxes and their army.
Colonel stagler released the first version of his 2014 Units Pack on the BI forums / [url=]Armaholic forums[/url].
Quote : This pack includes ARMA 2 assets, updated with OA functionality, and some extras. I was inspired by recent current events (Ukraine Crisis) to create this pack.
ChDKZ troops with backpack proxies and improved textures, and extra classes (Asst. MG, Asst. AT, Engineer).
CDF troops with backpack proxies and improved textures, and extra classes (Asst. MG, Asst. AT, Engineer).
Russian Federation troops with backpack proxies, modern gear, improved textures, extra classes (Asst. MG, Asst. AT, Engineer), and added extra and updated vehicles (BMP-2 RU, T-72B3 T-90 w/ Thermal Optics).
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