QL released an updated version of his S.t.a.l.k.e.r. mod - QL Edit on the BI forums.
Only change in this version is that he has added the bikey and bisgn files.

    Quote :
    Here is the first release of the S.t.a.l.k.e.r. mod - QL Edit, based on the S.t.a.l.k.e.r. mod by DAP, which in turn is based on the game from the GSC - S.T.A.L.K.E.R. Shadow of Chernobyl.

    • Random player spawn place.
    • Randomized loot.
    • Randomized traders' assortment.
    • Traders' supplies are not infinite now. For example, he can have only 4 Ak74 mags for sale. You would have to wait when his assortment refreshes(1.5 hours by default) or travel to another trader if you want buy more.
    • Vehicles. (civil cars only)
    • New damage system involving bleedout.
    • Slightly changed vehicle damage system. Anomaly damage depends on speed.
    • 3 new items: bandage, jerrycan, toolbox. Toolbox is for repairing vehicles.
    • More loot places, more stalker camps, more monster spawns.
    • Shitload of bugs.

    • signed addons and included bikey

Written on 2014-11-26 by Armaholic


S@ndBob informed us he released an updated version of his Gulf Of Aqaba Map on the BI forums.

    Quote :
    This project refers to a landscape east of the Sinai Peninsula.
    It is a so-called quadrilateral region (Israel, Jordan, Egypt, Saudi Arabia) with a real-Terrain on the Gulf of Aqaba with the cities of Aqaba (jord.)​​, Eilat, Eilot (isra.) and Taba (egyp.).

    The Real-terrain is 20.48 x 20.48 km = ~ 420 km2.
    A huge satellite image (pixels nearly 500 million) I used as a template where what belongs to roads, buildings, etc..
    Thanks to ArcGIS and USGS (NASA Earth Data).

    The map is still expandable. In the North Eastern mountain roads and camps can be expanded. This will happen in a later update.

    In 2020 Egyptian and Palestinian radical Islamic terrorist organizations have toppled the Egyptian government and occupy large parts of Jordan and also operate in Israel. Israel and Jordan fight (as it was in 1970) side by side against terrorism.

    The story leans heavily on the historical background from 1970, with the terrorist PLO and its offshoot, the Jordanian government ousted in part, threatened and terrorized. Without the flow of arms from the U.S. and the military support of Israel, Jordan probably would lost the war against the PLO and Syria.
    source: Black September.

    • fixed Savegame-Continuation-Error
    • fixed sporadic errors without effect
    • fixed Land Contact Swimmingpool in Eilot
    • fixed Land Contact four Villas in Eilat
    • fixed opxbuildings\little mosque.p3d: house, config class missing [RPT-Logfile]
    • fixed opxbuildings\hut3_b_2.p3d: house, config class missing [RPT-Logfile]
    • fixed opxbuildings\tower3.p3d: house, config class missing [RPT-Logfile]
    • added "Ayla-Oasis-Resort and golf course" in Aqaba
    • added Saraya-Resort in Aqaba
    • added transparent sandways for Wadis (Nahal) in Israel
    • added new bridge for peoples
    • added new suspension bridge for ruins und canyons
    • added new gateway models
    • more geographical labeling

Gulf Of Aqaba Map v0.3

Arma 2
All other required addons are included in the archive[/center

Written on 2014-11-24 by S@ndBob

Goliath86 released an updated version of his CorePatch, a config patch for Arma 2 OA, on the BI forums.

    Quote :
    I want to inform the community that I'm working on a simple config patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the command line -showScriptErrors.

    This is still WIP cause first I have to find these errors and then try to correct them.

    If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the command line -showScriptErrors, inform me in this thread and I will try to fix them.

    In earlier version I had fixed two common errors:
    1. The Functions Module error relative to the BIS_fnc_init variable not initialized;
    2. Some errors relative to the handleGear.sqf script, launched when entering in the gear menu or by clicking items in the gear menu.

    • Merged BIS Silvie Module from BIS Module Improvements Projects by and zGuba
    • Further improved BIS Silvie Module so no more heavy damaged vehicle are spawned
    • Fixed "Duplicate item .." RPT entry by first training mission of ArmA 2

Written on 2014-11-23 by Goliath


SHJ Sudio has submitted a new version of the remake of the original OFP Red Hammer campaign.

  • fixed: Mission 06defend.eden "prove.sqs","Ende1 debriefing text"
  • fixed: Mission 15returnchopper.abel "Ende1 debriefing text"
  • fixed: Mission 18ambush.eden "Ende2 triggered too early"
  • fixed: Mission 22sabotage.cain "Helis ( hangar.sqs) script Error has been fixed"
  • fixed: 02invasion.eden "Waypoint fuel storage task Obj4"
  • fixed: 19convoy.eden "Ende1 trigger text has been fixed"
  • fixed: 23village.cain "task Obj4 script error Seek shelter has been fixed"
  • fixed: campaign description.ext "line 55: '/CfgIdentities/Fowley.face': Missing ';' at the end of line"

Written on 2014-11-22 by SHJ-Studio

Eggbeast released an updated version of his BAFX and Rangemaster mod packs on the BI forums.

    Quote :
    Two packs of mods that brings together lots of community developed improvements into a set of enhanced vehicles, aircraft and weapons to play with.
    I would like to offer a huge thank you to all the contributors over the past 18 months that have allowed this mod pack to come about.
    It's still a little shabby in places - my fault entirely - and we have plans to polish it up some more in due course.
    Meanwhile, I hope you enjoy playing with it.

    BAF-X mod pack:
      To provide an expansion of Arma 2 OA BAF faction with previously released UK forces content, with enhanced coherence in faction, classname, weaponry, armour, speed, useractions and crews, and especially for use in Evolution co-op missions by Eggbeast.

    Rangemaster mod pack:
      To provide a broad refresh of Arma 2 content, and especially for use in Evolution co-op missions by Eggbeast.

    • added F15 x 16 types by Iris Simulations/ dezkit /eggbeast
    • added MQ9 x 10 types by eggbeast
    • added MH60L DAP x 10 types by eggbeast
    • added M1161 Growler x 5 types by hcpookie
    • added SOC-R boats and updated RHIBs x 20 types by hcpookie/ eggbeast
    • added BRDM-2 pack including SA-9 x 200 types by hcpookie/ franze/ eggbeast
    • added new license agreement
    • added AGM130 by von knudenberg
    • updated eb_missilebox, eb_armour and eb_weapons
    • new RAF harrier skin by Brooks
    • added: HC3 merlin door and ramp anims with sounds

Written on 2014-11-20 by eggbeast

Megahurt has submitted a new version of this cooperative mission where a Rapid Deployment FOB is tasked to destroy and capture ISIS assets.

  • Server frame rate improved
  • New captures, rescues and targets
  • Several trigger fixes and adjustments
  • More Dynamic.. Questioning Civs will alter mission parameters

Written on 2014-11-20 by Megahurt

The DAFmod Team released a new version of the Dutch Armed Forces mod on the Armaholic fourums.

    Quote DAFmod Team :
    This modpack adds the Dutch armies and other Dutch content to ArmA2: Combined Operations. The compilation has been constructed with many different addons contributed by members of the BohemiaInteractive (ArmA2) community. The mod is not finished and should be considered a work in progress so use it at your own risk!

    • added: Cougar (puma transport replaced) & cougar firebucket added
    • added: C130 Captain
    • added: Dutch Army Radiochatter (mixed with UK & US chatter)
    • updated: lots of misslebox errors & missing files
    • updated: P3C Orion, A320, CL415 & pilatus added wheel brakes
    • updated: P3C Orion, C-130, A320, CL415 & pilatus added stall warning systems
    • updated: P3C Orion, C-130, A320, CL415, pilatus, AH64, CH47, Lynx, AB412, NH90 & Cougars added GPS
    • updated: AH-64 SFIR texture & missing color roundel texture
    • updated: CH47F pilot & CH47 D-892 color & details
    • updated: Lynx camo texture details & pilatus cobra removed
    • updated: f16 bumpmap (wheels & exhaust) & shiny specualmap fix
    • updated: Fox Medical symbol changed to square
    • updated: F35 specular map, tailpipe & F35 sonicboom added
    • updated: aircraftvapour script
    • updated: xml infosheet & some icons
    • updated: moved MARKB50K_Apocalypse.pbo to mission folder (GUI fix)

Written on 2014-11-07 by -=XTRA=-Larsiano

K&A has submitted a randomly generated single-player dynamic mission based in Takistan map.

    Quote K&A :
    Lead PMC Mercenaries to fight with Takistani troops.

Written on 2014-11-06 by K&A

Razzie10 informed the community on the Armaholic forums about the Islamic State units he is working on.

    Quote :
    I'm a Photoshopper/skinner and long time OFP/ARMA player. Finally decided to go and make my own mod. I hope I don't offend anybody, because it's a actual wargroup that is still at war today. The whole reskin has no meaning to me except I was missing a faction between the Takistan army and militia maybe even a middle eastern faction that can fight another "Arabic" faction. My goal is to "copy" the Takistan militia and reskin them in a more blackish colored skins (based on IS) and more vehicles (Coyota, SUV etc).

    • Reskin all the Takistani militia men to IS'ish colours (WIP)
    • Add logo's or do total reskin's on militia vehicles (WIP)

You can find more information and leave your feedback in the Islamic State units wip topic.

Written on 2014-11-05 by razzie10

CSLA Studio released in the BI forums an update for the singleplayer campaign featuring their Czechoslovak Peoples Army (CSLA) mod.

    Quote CSLA Studio :
    This small patch or better say fix, contains updated PBO for our SP campaign '89 which was released in the regular full release v2.26.
    So, you need to have installed this latest version of our Mod for Arma 2: Combined Operations.

Written on 2014-11-05 by EMSI

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