Community News

U.S. Army Special Forces Command
U.S. A.S.O.C. is a new ArmA 2:CO Realism/MilSim Unit. We are based on the real-world ... Read all..
1st Canadian Parachute Battalion - Now Recruiting

NOW ACCEPTING NEW APPLICANTS

The 1st Canadian Para ...
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Gorillas on Bikes
Gorillas on Bikes is actively recruiting, check out our FAQ below for more ...
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Danish Defence Army
Danish Defence Army is a danish speaking realism unit, playing Arma 2 CO and are seek ... Read all..
31st Rescue Squadron
31st Rescue Squadron - Vigilance and Honor

The 31st Rescue Squadron is a r ...
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The 326. Infanterie-Division is Recruiting!
The 326. Infanterie-Division is an Invasion 1944 unit with a focus on being highly sk ... Read all..
16 Air Assault Brigade - Now Recruiting
The 16 Air Assault Brigade is looking to expand its playerbase. We are a matu ...
Read all..
18th Tactical Regiment is a Tactical Realism Clan in Arma 2.
18th Tactical Regiment. We are Tactical Realism clan that focuses on Arma 2 CO (Arma ... Read all..
Joint Special Forces: 10
The 1st Special Mechanized Support Group is part of the Joint Special Forces: One Zer ... Read all..
VDV GRU
The VDVGRU, is a specialised unit, within the VDV Paratroopers, of the Russian Federa ... Read all..

Screen of the week




MladjaSRB released a first beta version of the Serbian Armed Forces on the BI forums.

    Quote mladjaSRB :
    ArmA2 Serbian Armed Forces (SAF) is Serbian modification of the popular combat simulator from Czech developer Bohemia Interactive-ArmA 2. In this mod,you can find authentic units of the Serbia Army.

    What brings us the mod:
    • The Army of Serbia
    • Special Units of Serbia
    • Realistic Vehicles and Weapons used by Serbian Army and Police
    • Many new Serbian made Weapons and Vehicles


Written on 2013-05-20 by Foxhound

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Elec submitted his HeadLessClient Auto Detection Switch.

    Quote elec :
    I wrote a script to auto-detect a headlessclient and let the mission be able to choose it to spawn units or do script stuff on it.
    Basically it's just a "auto" switch that ask if a HC is connected. If so, your scripts - like upsmon or whatever - will execute on it. If not the scripts will run on the server like normal.

    The thing is, you don't have to be change your "if (!isServer) exitWith{};" every time you build a headlessclient mission local to test it.
    Also if you want to build a mission that should be able to spawn your units on a headless client but it should be also run if no headless client is available or something like that.

    Read the notes in elec_HC_detect.sqf!



Written on 2013-05-20 by elec


L etranger released a new version for the Operation Arrowhead version of the Virtual TrainingSpace in the BI forums.

Changes for this version:
  • beta 07:
      - Fixed unit skill not displayed correctly in GM interface, when the unit was local to the dedicated server.
      - Reduced overal data broadcasted at INIT & in JIP (should reduce unsync on JIP player).
      - Fixed : creating an ammobox or a building would make JIP players to be unsync.
      - Improved : Added enter shortcut to validate a command line in the gm interface.
      - Improved IED : detecting target speed should now be retro-compatibe with Arma 2.
      - Change : Ammobox doesn't draw marker anymore.
  • beta 06:
      - Fixed firemode changing by itself.
      - Added a gesture commo rose accessible with the "²" key
      - Improved Friendly name : raised a bit.
      - Improved Delete : Now delete gears on the ground.
      - Fixed : GM units markers was not displaying corpse after turning it off / on.
      - Fixed : GM interface custom group are now also displayed on faction without group data.
      - Fixed : Buying a new bag in the show will now destroy the currently equiped bag instead of overloading the ground.
      - Fixed : Unlocking all weapons in shop now also unlock the custom loadouts even if starting equipement is set to 0.
      - Fixed : Killed GM now respawn correctly.
      - Fixed : Remove dead function was sometime removing building & units.
      - Fixed : Buying loadout will not teleport at bottom of a building/ground, if the shop is on altitude.
      - Improved shop : Radio are now filtered to avoid multiple radio of the some name (to stop acre radio to overload the shop).
      - Improved shop : Added a filter to help finding what your looking.
      - Added shortcut in edit field : Enter & Num Enter now apply the set value.
      - Improved player id generation.
      - Improved data loading time.
      - Improved JIP : spawned building & objects marker are now JIP compatible.
      - Improved group manager : Should now refresh more accurately when the player is changing group.



Written on 2013-05-20 by Big


IceBreakr sent us version 1.5 of his Island Lingor, this is the Lite version so without the units.
This lush green environment in a fictional country somewhere near the Equator. Inspiration were countries such as Venezuela & Colombia.

    Changelog:
  • numerous changes, extra 200+ hours put in!
  • redesigned NW part of the map, added riverlines and two new towns
  • added new jungle island Bantanam on East (on request) - recommended for Unsung/VTE mod experience!
  • roadworkers smoothed out main roads near Maruko
  • forest changes, added detail
  • factory height fix in Benio, etc.

Lingor v1.5


Arma 2



Written on 2013-05-20 by Foxhound


Phantom Six has informed us he just released an update for two of his mission packs in the BI forums. Remember to check the download pages for requirements.



Written on 2013-05-20 by Big

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Sander has released a new version of his mission pack containing coop missions for the Cold War Rearmed² Demo mod on the Armaholic forums.
These missions are also playable on singleplayer.

    Quote Sander :
    Version 3.5 contains five new missions to bring the total in the pack to 85.

    New files:
      co05_cwr2_aqua_duck.cwr2_canard.pbo
      co05_cwr2_ugly_duckling.cwr2_canard.pbo
      co06_cwr2_ducked_tape.cwr2_canard.pbo
      co08_cwr2_duck_hook.cwr2_canard.pbo
      co09_cwr2_duck_and_cover.cwr2_canard.pbo

    Aqua Duck has Dutch Marines track down and destroy supplies of Strela missiles.
    Ugly Duckling is a nocturnal raid by SF to destroy a plane, missile launcher and radar.
    Ducked Tape features a raid to acquire Soviet codes and destroy helicopters.
    Duck Hook has British infantry defeat an attack before securing a village.
    Duck and Cover features an attack by light infantry to capture three villages.

    Full details are reproduced in the CWR2 coop pack thread.

    Changelog:
    • Added five new missions



Written on 2013-05-20 by Big


Will Hart submitted an updated version of his tool, AnvilMG - An Arma Mission Generator.

Changelog:
    - New "Capture" mission type generator
    - New "Patrol" and "Air Patrol" mission type generators
    - New units added, now ACE and RU, US and INS units supported
    - Select generator type in UI
    - Add map markers
    - Optionally add waypoints for BLUFOR
    - Support for Chernarus, Takistan and Lingor
    - Text box to filter unit type in mission generator wizard
    - Add "airfield" type spawn points for air patrol missions
    - Units and Groups are all named in the mission SQM to make scripting easier



Written on 2013-05-19 by Foxhound


jptiger has submitted his next cooperative mission for Arma 2: Combined Operations.

    Quote jptiger :
    The Taliban still has control over ToraBora, the British Army is slowly pushing in the region from the southeast. the army is frequently patrolling the region, and today 2 5man teams will patrol the region to monitor Taliban movement, and to seek and destroy Taliban equipment, a vital part, and main objective for this mission is to destroy the communications tower to disable Taliban communications, and get the upperhand in the British Army's upcoming Battle for ToraBora.



Written on 2013-05-19 by Big


Kommiekat released a new campaign. It follows the Real-World Operations (RWO) initiative in the BI forums.

    Quote Kommiekat :
    The Mekong River massacre occurred in the morning of 5 October 2011, when two Chinese cargo ships were attacked on a stretch of the Mekong River in the lawless Golden Triangle area of Southeast Asia. All 13 crew members on the two ships were killed and dumped in the river. It is the deadliest attack on Chinese nationals abroad in modern times. In response China temporarily suspended shipping on the Mekong, and reached agreement with Myanmar (Burma), Thailand, and Laos to jointly patrol the river.
    -Wiki



Written on 2013-05-18 by Big


TigerForce has submitted a new version of this singleplayer mission which is also playable in coop mode by 2 players.

Changes:
  • Update for OFrP 3.2
  • Fixed minor bugs



Written on 2013-05-17 by Big

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