player_1k has submitted an updated version of his singleplayer mission Gold Mine in which you have to transport and ship gold while protecting transports from enemies.

  • Added Tribe Requests which can be accessed through the Tribe Diplomacy dialog.
  • Dead units can be dragged and set back to West base.
  • Fixes.

Written on 2017-03-21 by Armaholic


vbawol from the EpochModTeam informed us about the newest version of the DayZ Epoch mod for Arma 2: Operation Arrowhead which he released on the BI forums.

    Quote :
    Arma2 DayZ: Epoch is an unofficial open source client and server mod based on DayZ Community Edition. Arma2 DayZ: Epoch Mod brings more RP to DayZ Mod with; Metals based economy, NPC Traders, Lockable Vaults, More roles, and more.

    Arma2 DayZ: Epoch is set in a future time after the Great Infection. Humanity is slowly returning to the wasteland, industrious survivors have begun to join together in small groups and rebuild society. Small camps of merchants have started to pop up to do business with survivors who collect goods from the wasted remnants of civilization. Wholesalers have landed on the shores offering imported goods to aid the rebuilding effort.

    All is not safe however some vestiges of infection still remain and rogue bandits still roam the countryside preying on unsuspecting survivors.

    Survive, explore, build wealth, make your way through the harsh environment and assist in the effort to rebuild, or burn it all down its your choice, live in the Epoch.

Written on 2017-03-02 by Armaholic

CWR2 PR released a few updated versions of the Cold War Rearmed² mods on the Armaholic forums.
This update is dedicated to Paul 'Bushlurker' Pelosi, Randy Stratton and James 'Planck' McNicoll.

    Quote CWR2 PR :
    Always when you think everything is set and done, some drama happens and you have change your plans. When our good friend and walking terrain editing guide Bushlurker passed away in January I decided that something has to be done. Simply because good boy Paul did so much not only for this Modification but for myself and so many other people in the community.

    By chance I ran into Uro’s “Structure: 'Memorial to The Fallen'” and he was so kind to share the model with me so it can be used as a permanent memorial on our terrains.
    I had to edit it slightly because the fire is not burning when the model is “hard-placed” in the terrain so the fire is replaced with some flowers. The original model is included as editor object of course.

    While on it, I also fixed a small script error in our buildings and the Soviet Desert units.

    If you have downloaded CWR² v1.5 before February 11th, please get the main Modification and all Expansion terrains again (except Winter ones).

    Thanks to Uro for the kind model donation, and of course to our fallen Warriors for all they did for us. We owe you, big time!

Written on 2017-02-14 by Armaholic


Michel Sander Boonstra submitted his Knokploeg sound mod for Invasion 1944.

    Quote :
    This sound mod replaces and adds sounds from movies such as Saving Private Ryan, Band of Brothers, etc to the Invasion 1944 mod to give it that cinematic feel.

    • new ambient sounds
    • new footsteps, gear and player sounds
    • new cannon, explosion, weapons, whizzby sounds
    • new vehicle sounds
    • new mission voice sounds

Written on 2016-12-28 by Armaholic

CWR2 PR released version 1.5 of the Cold War Rearmed² mod on the Armaholic forums.

    Quote CWR2 PR :
    This is Cold War Rearmed² v1.5 - the result of me working on this giant modification alone because not many of the original team was left, and me tired of waiting for people doing what they have promised to do and then just disappearing without a word.
    I’m not trying to badmouth anyone - just before anyone gets some ideas! I just reached a point where I decided that working on my own will progress faster than spending time with waiting and discussions.
    Being part of the CWR Mod team, and in the end leading the project to where we are now was great fun, I met many very talented and skilled people. It was a honor to work with them for so many years.

    This version was actually planned for the 15th anniversary of OFP back in June (hence 1.5). I then realized that not even the Bohemians are coming up with something special and so I thought by myself “what the eff” and spent the summer outside and forgot about BI, ArmA and even CWR². :-)
    One day, when asked if there will be a new version I said "at my current speed, maybe Christmas", and shortly after I thought "why not". And so here we are.
    But this is definitely the last release. I spent 10 years on this Modification now and even more time and money on BI games. Only to be slapped in the face and kicked in the ass in return. But that's another idiotic story. Enough is enough, and since I haven’t played ArmA or CWR² since a long time anyway, it's time for me to go.

    There's not much new content, but there are a lot of little details I changed either because I didn’t liked them or people reported in the past. Some more units have been added (Russian and US soldiers in Desert variants). The AK rifles from RobertHammer have been removed again and replaced by the old ones because they were too modern for the 80’s. The Resistance has a new machine gun (UK-59). The retarded "beep beep" sound after each radio message has been replaced with something more suitable. The Resistance, Soviet Spetsnaz and some civilian units now featuring random textures, something I wanted to have since years but never figured how to get it done. Now finally the Resistance looks like real partisans and not like some Army running around in all the same Swiss camo pattern. The crappy PMC and ACR Expansions are no more required for the Modification and its Expansions. However, BAF (lite) is still required for the UK and some other Expansions.

    I'm pretty sure you all like what you find. A more or less complete changelog can be found here.

    Merry Christmas, stay safe and enjoy this fine Modification as long as possible.

Available optional content:

Written on 2016-12-28 by Armaholic

Vanschmoozin released his VSM - Uniforms on the BI forums.

    Quote :
    Hey guys! So heres the first iteration of "VSM - Uniforms". This will be the continuation of what was version 2 beta. This pack contains the Crye gen 3 (nato reworks) and the Massif Combat Uniform (AAF reworks). Also contains custom Mechanix and Blackhawk gloves featured on their respective uniform. Boonie hats, Caps, and backpacks are also included. Designed to work in tandem with my other VSM releases. Vests/Helmets, Accessory, warfighters, weapons and GearPack v1(if used with GearPack be sure to open up the addons folder and delete the spectergear pbo as its redundant with the vests and helmets mod). Many of the camos featured in GearPack are represented here, but reworked to a higher standard. Not all camos will be coming to the uniforms pack, but many still will, as well as many that were not featured in GearPack. I will still be patching GearPack to be error free over the next few weeks, so no worries there.

    • Added Boonies and Caps for all camos
    • Added OCP Massif Combat Uniforms and Bags
    • Added Insignias
    • Adjusted carry capacity for Crye uniforms

Written on 2016-10-07 by vanschmoozin

Marseille77 released his NVA Pack on the BI forums.

    Quote :
    Today a new addon premiere - NVA soldiers in UTV suit

    In 1986 the East Germans developed a new field uniform that was influences by the experiences of the Soviets in Afghanistan.
    The suit was called UTV (Uniformtrageversuch = uniform wearing trial). The camo was the same but the items has new functions and colors.
    Many items (belt and hooks) were designed after US uniform items. The field cap was similar to the new soviet cap. Only some parts like
    the cap or the crewman suit were introduced in 1989.

    The soldiers in this pack are equiped with the WieGer STG940 system that was also planned as replacement for the MPi-74.

Written on 2016-10-05 by Marseille77

Marseille77 released an updated version of his German Civil Pack on the BI forums.

    Quote :
    This addon represents German civil units and features:
    • added: DKW Munga
    • added: Unimog
    • added: more VW van colors
    • added: overall woodlanders, private guard, hunters
    • changed: vehicles before 1990 with country patch
    • changed: file and editor structure
    • fixed: textures, models

Written on 2016-10-04 by Marseille77

Marseille77 released an updated version of his German Weapons Pack on the BI forums.

    Quote :
    This pack represents the handguns of the German Police Forces/early Bundeswehr between 1951 - 2012. Most of the models are made by vilas. The SIG 220/226 are from Switzerland Mod. The H&K 4, P7, P30, SIG Sauer P225, Walther P88 and the UZI wooden buttstock made by me.

    • Fixed: Grenades, Mines
    • Fixed: monster arms (AG40)
    • Fixed: FIM43 sound
    • Fixed: mag names
    • Fixed: G11 mag pulls back
    • Fixed: G36LLM01 laser
    • Fixed: scopes and optics
    • Added: WieGer STG940 series

Written on 2016-10-04 by Marseille77

Marseille77 released his GermA UI File made on the BI forums.

    Quote :
    UI File for GermA Addons. Fractions for historical german units.

    • German fractions
    • German Marker

Written on 2016-09-07 by Marseille77

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