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The DAFmod Team released a patch for the Dutch Armed Forces mod on the Armaholic fourums.
When you have already downloaded and installed Dutch Armed Forces mod v0.975RC you can use the small patch to update your install. Otherwise download the full version cause we have updated that with the patch.

    Quote DAFmod Team :
    This modpack adds the Dutch armies and other Dutch content to ArmA2: Combined Operations. The compilation has been constructed with many different addons contributed by members of the BohemiaInteractive (ArmA2) community. The mod is not finished and should be considered a work in progress so use it at your own risk!


    This is the first DAFmod Patch that requires you to have the DAFmod v0975 installed prior to adding this to the modfolder.
    Not a big update but due to some changes to my system i could not do much more this month. This caused a CTD that i think i have solved now (Asus Essence One DAC cannot play games at 24/192 bit/KHz). Still working on the dubbing file and some new missions for the future release. And then perhaps i will move on to new projects while finalizing the DAFmod for Arma2:CO in the background.

    Changelog:
    • updated: some mission info
    • updated: MARKB50K_Apocalypse.pbo re-added
    • updated: typo in daf_bmw & daf_Bo105 config
    • updated: AH64 Demo pilot texture
    • updated: missing xxx_ACR
    • updated: classname xml
    • removed: rz_objects.pbo <remove manually when patching>


Written on 2015-04-21 by -=XTRA=-Larsiano

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Yazp submitted a first early wip version of his Pakistani Armed Forces Mod .

    Quote :
    This mod is based on YorT's Iranian Forces Mod (I learned alot from his mod).
    This includes the Guns from Iranian forces mod, along with Pakistani troops.

    List of Vehicles in this version (0.01):
    Land Rovers
    M113s

    List of Vehicles WIP:
    BTRs
    Al-Khalid MBT 2000s
    JF 17 Thunders
    Talha APCs
    Al-Zarrar MBTs
    F16s
    Type 85s
    Al-Hamza IFV
    Burraq UCAVs
    K8 Karakorams (L39)s
    Mi 17s
    Mi8s
    AH1 Cobras



Written on 2015-04-19 by Yazp


SlovakianLynx released a new version of his Autumn Leaves singleplayer mission on the Armaholic forums.

Changes:
  • Added czechoslovak dubbing!
  • Changed the alternative end (the player now has to drive or move on foot back To Zelenogorsk base when the chopper crashes).
  • When the player completes every objectives and hidden tasks, he will receive a medal at the end.
  • Changed the face of Daniel Bishon to "face61".
  • Many more smaller improvements.



Written on 2015-04-14 by SlovakianLynx

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CiforDayZServer informed us about the updated releases of the SMD Sahrani A2 Full Sahrani Map Port and the SMD Sahrani A2 Full Sahrani Map Port - Lite on the BI Forums.

    Quote :
    • SMD Sara A2 Full Sahrani Map Port:
        SMD_Sahrani_A2 - A community open source project dedicated to improving Sahrani and it's native Buildings. We have extended the reach of this project to include custom assets, units, and vehicles as well.
    • SMD Sara A2 Full Sahrani Map Port - Lite:
        The lite version of the SMD Sara A2 Full Sahrani Map Port which excludes the assets, and units.
    • SMD Buildings Standalone:
        This is for terrain artists, and very advanced mission makers (no configs for making the buildings place-able in the editor).
        Terrain artists can now download just this package and use the buildings on their terrains.
        This includes a mission showing the buildings at the North West Airfield in Chernarus.


      Changelog:
      • Fixed: Doors not working


Written on 2015-04-11 by NonovUrbizniz


Mamatterer has submitted a TvT domination mission for Fallujah island.



Written on 2015-04-06 by mamatterer


[CZ75]-LuzifR has submitted an update for the ACE version of the Escape Chernarus mission made by Engima of Östgöta Ops.

Changes:
  • Chernarus Winter Version added
  • Intro changed
  • Parameter changed



Written on 2015-04-04 by LuzifR


S@ndBob informed us he released his [MIS]Tow Tractor on the BI forums.
This tractor is used to pull aircraft.



Written on 2015-03-31 by S@ndBob


Arigato released in the BI forums where you fight to liberate the city from the Free Syrian Army.

    Quote Arigato :
    Homs is a city in the center of western Syria, also it is an administrative center of the province of Homs. From september to december of year 2011 there were a lot of hard fighting between rebels and government forces in the city. By the january of year 2012 the city was fully occupied by forces of Free Syrian Army. Right now Syrian High Command in a process of preparation to a military operation to liberate the city.



Written on 2015-03-28 by Arigato


SHJ Sudio has submitted a new version of the remake of the original OFP Red Hammer campaign.

Changelog:
  • fixed: All intros were changed and can be skipped again.
  • fixed: empty objects Wire, Shed were in cwr2_Wire and cwr2_Shed changed.
  • fixed: Tents East and West were in cwr2 Objects Tent changed.
  • fixed: 26port.cain Ende1-Ende5 (any taskHint) display.



Written on 2015-03-23 by SHJ-Studio


Goliath86 submitted an updated version of his CorePatch, a config patch for Arma 2 OA.

    Quote Goliath86 :
    This is a simple config/script patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the launch command line -showScriptErrors.

    Upon rollout of 1.63 patch, Bohemia included a new script interpreter that show all the undefined variable present inside scripts. There are a lot of them and maybe they cause script to not run properly.

    Because of ArmA 3, BI programmer have not much time to spend try correcting errors of an old product, as a programmer I understand this, so I decided to use my skills to try to fix these errors as best as I can.

    If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the launch command line -showScriptErrors, inform me in this thread and I will try to fix them.

    Changelog:
    • Fixed few "Undefined variable.." remaining bugs
    • Fixed the Bitter Chill mission lag
    • Changed Garbage Collector Module behaviour: now it doesn't automatically collect not-alive objects when it starts, for default.


Written on 2015-03-13 by Goliath

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