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Marseille77 released his GermA UI File made on the BI forums.

    Quote :
    UI File for GermA Addons. Fractions for historical german units.

    Features:
    • German fractions
    • German Marker


Written on 2016-09-07 by Marseille77

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Marseille77 released an updated version of his German Weapons Pack on the BI forums.

    Quote Marseille77 :
    This pack represents the handguns of the German Police Forces/early Bundeswehr between 1951 - 2012. Most of the models are made by vilas. The SIG 220/226 are from Switzerland Mod. The H&K 4, P7, P30, SIG Sauer P225, Walther P88 and the UZI wooden buttstock made by me.

      Changelog:
    • Added: P38SD
    • Added: G36A1/LLM01
    • Added: G36A1/AG40-2
    • Added: G38/LLM01
    • Fixed: AT/AA Launchers
    • Fixed: G38/G27 sound, optic
    • Fixed: G36 modes, optic
    • Fixed: G1 old flags
    • Fixed: P22X sound, mag
    • Fixed: weapon hand positions
    • Fixed: better descriptions
    • Fixed: csv to xml
    • changed: compact ammo box structure (now under Ammo->M77...)


Written on 2016-09-01 by Marseille77


player_1k has submitted where you transport and ship gold.

Changelog:
  • Added Map Menu
  • Added option to exclude addaction actions
  • Increased reputation points earned from civilian tasks
  • Changed the keys for modifying support coverage
  • Fixes


Written on 2016-08-04 by player_1k

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Marseille77 released an updated version of his German Bundeswehr Troops from the years between 1956 - 1962 on the BI forums.

    Quote Marseille77 :
    This addon presents soldiers of the german Bundeswehr in the year between 1956 - 1962. They weared the splinter camo suit and were equiped with old Wehrmacht/US Army equipment and weapons.

    Changelog::
    • added: Recon AFV 11-2 (1959 - 1982)
    • added: Recon wheeled AFV 2 Luchs A0/A1 (1975 - 1985)
    • added: tank crew (1971)
    • added: recon crew (since 1978)
    • fixed: shadowvolumes, tires and portraits refurbished
    • added: Munga jeep LODs
    • fixed: better tires for VW 181


Written on 2016-07-03 by Marseille77


Falconsan released the first beta version of his Map Ruegen (Germany, Baltic Sea) on the BI forums.

    Quote :
    Since january 2015 I work on a new Map. I build a part of the isle Rügen in germany. I placed all roads at the exact original position, so that you can navigate around the map with real roadmaps.
    More than 200 Models are build to made the map more realistic.

    DayZ Ruegen is based on real heightmaps and geodata from the NASA. The map is placed in east germany at the federal-state Mecklenburg Vorpommern. The Isle Rügen is in the balitic sea, near the city Stralsund.

    All cities, towns and villages are at the exact position as the original one. All Roads at the exact positions, too. You can navigate at the map with real Maps like “google Maps” or you can buy a map in your local Stores or the internet.
    Most buildings are placed at the original place or nearby the orignal one. Some ORIGINAL buildings are made as Models. There are more then 200 new Models build at this point.
    More than 355 km² land are to explore and aproximate 300 km² baltic sea.
    Some tourist attractions are build as models like the Ernst-Moritz-Arnd Tower or the “rasender Roland” steamtrain. Typical touristplaces placed at the map , like the “Circus” in the town Putbus or the “Koloss from Prora”.



Written on 2016-06-21 by Armaholic


KommieKat & nettrucker have submitted an OPFOR campaign where you play different characters of Vietnamese PAVN soldiers laying Siege on the special forces camp at Plei Me.

    Quote KommieKat & nettrucker :
    The Story is based on real events happened at Plei Me special forces camp in October 1965

    In the late summer and fall of 1965, the PAVN B-3 Front is established in the Central Highlands of Vietnam. The PAVN units are the 320th, 33rd, and 66th Regiments. General Chu Huy Man is charged with the mission of bringing the new high tech 1st CAV Division to battle, learn how it fights with air-mobile tactics and new modern gear and put this into writing for dissemination to all PAVN and Viet Cong units.



Written on 2016-06-05 by nettrucker


The DAFmod Team released a new version of the Dutch Armed Forces mod on the Armaholic fourums.

    Quote DAFmod Team :
    After many years of hard work the day has come to officially release the first complete version of the Dutch Armed Forces module for Arma2:CO!
    All that needed to be done has been done with just a few loose ends left that dont stand in the way for you to be able to use this mod to its fullest potential. Therefore without any further abdue. "It gives me great pleasure to introduce to you the Dutch mod for Arma2 in all its glory!".

    Everyone enjoy this virtual presentation of the Dutch Armed Forces...Peace!

    Changelog:
    • added: [MP] Op. Irene, Indian and Hit & Run By TangoDown DAF Edit.
    • added: [MP] [ACE] COOP 09 WARPIG By Kolmain DAF Edit.
    • added: [MP] XTRA Operation Sandbox DAF edit.
    • added: loading screens & music variant
    • added: Bushmaster PWS ECM Mag58 APC
    • added: officer berret & powerGenerator (15kW)
    • added: firedep., red cross, NAVO, EU & Unit. Nations flags
    • added: M113 ACAV & ambulance versions
    • added: KLM tow tracktor goldhofer & AH-64 mini A2 maps
    • added: ground crew orange jacket & firefighter with helmet
    • added: LandRover Fire Dep. & ambulance
    • added: Wolf GD240 desert camo & grafitti NS train
    • updated: Wolf GD240 & G250 textures & config typo
    • updated: LandRover & Scania EMS textures
    • updated: ANWB Bus & ground grew green jacket textures
    • updated: the Fox texture corruption & fennek missing config
    • updated: replaced A319 army > civil version
    • updated: pilatus smoketrail script
    • updated: C-130 DAF cargo positioning & m2 ammobox texture
    • updated: vehicle weapon cargo & Bo105 random numbers removed
    • updated: apache demopilot texture & missing AH-64 icon
    • updated: sakusun brithness increase
    • updated: [MP] Insurgency params & F-16 CAS added
    • updated: moved men and woman to daf soldier/woodland/desert class
    • updated: consolidated readmes into documents xml
    • updated: all "Item listed twice" & lots of "updating bassclass" errors
    • updated: some unit names / vehicle classnames & duplicate files removed


Written on 2016-05-31 by -=XTRA=-Larsiano


JTS released in our forums a new version of the pre-history of his Escape coop missions. 01: Escape, 02: Escape, 03: Escape and 04: Escape. This is, what happened 6 years ago...

Changes:
  • Fixed: Camera doesn't shake when you enter PSI area



Written on 2016-05-22 by JTS


Aliascartoons released his FallingStar & Meteor Script on the Armaholic forums.

    Quote :
    FallingStar and Meteor script showcase on ALTIS: create an unique atmosphere in your missions.
    Un-pbo the mission and read the comments or watch the video tutorial for more information.
    You can use, adapt and/or modify the script as you see fit.
    If you find nice ways to modify the script for better effects let me know.
    Tested on dedicated but not in MP, any feedback will be greatly appreciated.

    Thank you and have fun!



Written on 2016-05-06 by aliascartoons


Armitxes informed us he released an updated version of his Visual Studio Code - SQF Plugin on the BI forums.

    Quote :
    Microsoft Visual Studio Code is a new, but already very known Code Editor. For those who don't know VS Code, it's pretty much like Sublime Text.
    I've made a SQF Plugin for VS Code, there isn't any documentation about Plugins released yet as VS Code is in a preview state - means you can expect much more features to come but may also encounter some bugs.
    Works on Linux, OS X and Windows.

    Since the latest patches, the extension is developed by suggestions. You request - we do. Everyone is allowed to contribute to the project. If you have any ideas or even wish to participate you should check out our GitHub page.
    Make sure to leave a rating at the Marketplace if you like the editor, it helps a lot!

    Changelog:
    • Case insensitive commands [ Issue #7 ]
    • Highlighting (alternative color) for _local, public variables [ Issue #9 ]
    • Added new A3 v1.54 scripting commands
    • Removed highlighting for brackets (not needed, too disturbing)
    • Few marketplace adjustments
    • Improved code logic


Written on 2016-03-31 by Armitxes

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