The DAFmod Team released a new version of the Dutch Armed Forces mod on the Armaholic fourums.
Quote DAFmod Team : This modpack adds the Dutch armies and other Dutch content to ArmA2: Combined Operations. The compilation has been constructed with many different addons contributed by members of the BohemiaInteractive (ArmA2) community. The mod is not finished and should be considered a work in progress so use it at your own risk!
Dirty Haz released an updated version of his Bandage System script on the Armaholic forums.
Quote : Patch up your wounds with bandages! Removes one bandage on use. Take bandages from dead bodies to gain more. You start with two however, this can be changed in the init.sqf file. You can also count your bandages! The script currently supports two languages, English and Spanish.
Goliath86 submitted an updated version of his CorePatch, a config patch for Arma 2 OA.
Quote Goliath86 : This is a simple config/script patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the launch command line -showScriptErrors.
Upon rollout of 1.63 patch, Bohemia included a new script interpreter that show all the undefined variable present inside scripts. There are a lot of them and maybe they cause script to not run properly.
Because of ArmA 3, BI programmer have not much time to spend try correcting errors of an old product, as a programmer I understand this, so I decided to use my skills to try to fix these errors as best as I can.
If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the launch command line -showScriptErrors, inform me in this thread and I will try to fix them.
PiZZADOX released an updated version of his Dynamic Doors addon on the Armaholic forums.
Quote : This an addon to allow players to interact with doors dynamically without using the action menu.
This addon requires a set of exceptions added to the script to enable proper usage on certain buildings and doors.
If you find an animated door or window that is not activated with this addon, please enable the sleep and hints to debug the building and door name and send this information to me via PM.
This addon is hugely inspired by Sniperwolf572's Arma 3 Fluid Door/Hatch Opening.
Changed keybindings to "User16" and "User17"
Global Execution via CBA globalexecute instead of RE
CimaleXXI has submitted a singleplayer mission where a Portuguese heliborne unit is tasked to carry out a small scale search and destroy operation against an MPLA guerrilla group after they have successfully attacked a farm in Portuguese Angola.
Quote CimaleXXI : October 1972: A Portuguese heliborne unit is tasked to carry out a small scale search and destroy operation against an MPLA guerrilla group after they have successfully attacked a farm in Portuguese Angola.
Attacking defenceless farms in rural areas is a typical strategy adopted by MPLA guerrillas with the purpose to break down morale of Portuguese nationals in the colony, and forcing the portugese army to send troops and assets in their pursue, while the guerrillas are digging in and prepare sometimes deadly traps and ambushes, or more often running away, leaving the Portuguese frustrated in the attempt to catch them.
Operacao chuva de fogo starts (Fire rain), player will lead a platoon of airborne Portuguese fuzileiros supported by Alouette III and Puma choppers.
The task is simple but hard: secure the farm, pursue the MPLA guerrila group and neutralise them.
CAS will be carried out by two G-91 R and an armed Alouette III chopper.
Hcpookie released an updated version of his Pook SAM Pack on the BI forums.
Quote : Modern SAM Systems including 9K33x, 9K37, 9K317, and 96K6 platforms. Their original Russian designations are used. Missile performance and behavior based on real-world data and video footage. The 9K33x, 9K37, and 9K317 are normally radar guided, and they can also be optically guided in an ECM-heavy environment. Therefore, I added manual control to these missiles. This is subject to removal in future releases based on feedback.
All BIS factions represented, since it stands to reason that the CDF and Takistani Army would have acquired these in their inventories.
9K331/9K332 Tor (SA-15)
9K37 / 9K317 Buk (SA-11)
96K6 Pantsir (SA-22)
MIM-104 Patriot System (and support vehicles)
SA3 static and mobile launcher vehicles
The pook_SA11 pack requires the Rangemaster mod for the SA-11 texture (part of FRL_Missilebox).
The baseline pook_SAM, pook_SA22 and pook_SA15 do not have any other dependencies.
Fixed: Missing CDF Independent units.
Fixed: Wrong texture on desert OE349 antenna units.
Fixed: MIM-104 erratic movement on sloped surfaces.
Fixed: SA3 static and MIM104 popup errors discovered in MP testing.
New: MIM104 sites now spawn a radar and antenna nearby
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