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CimaleXXI has submitted this singleplayer mission where as aprt of the VMF troops you fight the Takistani resistance during the soviet occupation of Takistan.

    Quote CimaleXXI :
    October 1985 - Takistan, western desertic region.
    During first months of 1985 the economical situation in the East block have worsen, while in the free world things were going fine, this had as a consequence social disorders in East Germany and Poland, while hundreds of refugees tried to flee the eastern countries.
    While Mikhail Gorbachev has come to power in the Soviet Union, his Glasnost and Perestroika reforms are welcomed by western governments, but there are communist hardliners in his own government that are unsympathetic to his cause, ready to do anything to stop these reforms.
    Aleksei Guba, a renegade general, was determined to bring down Gorbachev and make himself the next leader of the Soviet Union.
    Guba lead an army on the island base of Kolgujev, he invaded nearby Everon, crushing the militia force there, and planned to take the war to the Americans.
    Our forces didn't only reclaimed Everon but pushed onto Malden as well which bring the Americans on the edge of defeat.
    NATO leaders on the islands received an ultimatum from Guba but at the same time Guba was aware about a full NATO carrier group on route at flank speed to lend assistance.
    Both the U.S. and Moscow denied that hostilities broke out on the Malden islands to prevent panic but at the same time the USSR began a full-scale mobilization, allegedly as a military exercise.
    General Guba was in possession of a nuclear-tipped SCUD aimed at Malden but the American forces prevented the missile launch and by a massive counter-strike pushed out all our forces from the archipelago.
    At the end of the conflict we soldiers of the VMF have been forced to surrender, then after capture by British troops, we have been stripped of our weapons and equipment and sent back to Russia where we received a bitter and cold welcome home.
    After a trial where many of our officers have been arrested or outranked, our VMF regiment have been finally punished and sent to Takistan to fight the local uprising instead of a leave period at our base in Sevastopol.



Written on 2014-12-15 by cimaleXXI

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Goliath86 released an updated version of his CorePatch, a config patch for Arma 2 OA, on the BI forums.

    Quote :
    This is a simple config/script patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the launch command line -showScriptErrors.

    Upon rollout of 1.63 patch, Bohemia included a new script interpreter that show all the undefined variable present inside scripts. There are a lot of them and maybe they cause script to not run properly.

    Because of ArmA 3, BI programmer have not much time to spend try correcting errors of an old product, as a programmer I understand this, so I decided to use my skills to try to fix these errors as best as I can.

    If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the launch command line -showScriptErrors, inform me in this thread and I will try to fix them.

    Changelog:
    • Fixed many errors of BIS Warfare Module
    • Fixed SP Mission "War Welcome"


Written on 2014-12-12 by Goliath


Hcpookie released the first version of his Pook SAM Pack on the BI forums.

    Quote :
    Modern SAM Systems including 9K33x, 9K37, 9K317, and 96K6 platforms. Their original Russian designations are used. Missile performance and behavior based on real-world data and video footage. The 9K33x, 9K37, and 9K317 are normally radar guided, and they can also be optically guided in an ECM-heavy environment. Therefore, I added manual control to these missiles. This is subject to removal in future releases based on feedback.

    All BIS factions represented, since it stands to reason that the CDF and Takistani Army would have acquired these in their inventories.

    The SAM systems are found under a new class "Air Defense". The specific class names are listed in the readme below, and include:
    • 9K331/9K332 Tor (SA-15 Gauntlet):
        The SA15 system is intended to be a "point defense" system near airbases and other high value assets. Intended for defense against aircraft, helicopters, cruise missiles, and other precision guided weapons. System consists of a mobile launcher containing 8x missiles that are vertically launched from the turret. Both tracked and wheeled models are present. The 9K332 represents an incremental upgrade of the system, and is wheeled in the addon.
    • 9K37/9K317 Buk (SA11 Gadfly /SA17 Grizzly):
        The Buk system is an intermediate-range defense system intended for defense of military assets including military vehicles and troops. The systems consist of a mobile launcher with 4x missiles. The 9K37 is a series improvement over the original SA6 system. The 9K317 is a series upgrade of the 9K37 system. Tracked and wheeled versions for both systems are present (4x total). The wheeled version is distinguished with the "-M2" designator.
    • 96K6 Pantsir S1 (SA-22 Greyhound):
        The 96K6 is a series improvement of the 2S6 Tunguska point defense system. The 96K6 consists of the stnadard 2A38M autocannon, and 12x missiles on a wheeled chassis. The missiles are improved over the Tunguska in range and performance.

    The pook_SA11 pack requires the Rangemaster mod for the SA-11 texture (part of FRL_Missilebox).
    The baseline pook_SAM, pook_SA22 and pook_SA15 do not have any other dependencies.



Written on 2014-12-08 by hcpookie

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Eggbeast released an updated version of his BAFX and Rangemaster mod packs on the BI forums.

    Quote :
    Two packs of mods that brings together lots of community developed improvements into a set of enhanced vehicles, aircraft and weapons to play with.
    I would like to offer a huge thank you to all the contributors over the past 18 months that have allowed this mod pack to come about.
    It's still a little shabby in places - my fault entirely - and we have plans to polish it up some more in due course.
    Meanwhile, I hope you enjoy playing with it.

    BAF-X mod pack:
      To provide an expansion of Arma 2 OA BAF faction with previously released UK forces content, with enhanced coherence in faction, classname, weaponry, armour, speed, useractions and crews, and especially for use in Evolution co-op missions by Eggbeast.

    Rangemaster mod pack:
      To provide a broad refresh of Arma 2 content, and especially for use in Evolution co-op missions by Eggbeast.

    Changelog:
    • New L39 ZA and L59 variants added, with 2 seats
    • L-39ZA opfor with 10 loadouts, 2 seats, WSO camera, shell drop, GPS targeting, wheel brake, new weapons from PRACS project
    • L-59 blufor with 10 loadouts, 2 seats, shell drop, engine flame, WSO camera, GPS targeting, wheel brake
    • L-159 blufor with 10 loadouts, shell drop, engine flame and afterburner, GPS targeting, wheel brake
    • Evromalarkey ACR for A3 project skins in use
    • tons of new Mig29 / Mig35 variants added


Written on 2014-12-06 by eggbeast


1stLt.J.Aero Aka AeroDuhMedic has submitted a new version of his first cooperative mission where your objective is to help the pinned down U.N. Troops in the town of Rasman.

Changes:
  • Deleted some 12+ Opfor units and 6 PMC units
  • Changed Path of PMC & OPFOR Conflict Compound to the U.N. Troops
  • Replaced U.N. Basic Weapon Boxes to U.S. Special Weapons, Basic Weapons, Launchers & Explosives Boxes
  • Added Vehicle Ammo Box to the Marine Outpost


Written on 2014-12-05 by 1stLt.J.Aero


The DAFmod Team released a new version of the Dutch Armed Forces mod on the Armaholic fourums.

    Quote DAFmod Team :
    This modpack adds the Dutch armies and other Dutch content to ArmA2: Combined Operations. The compilation has been constructed with many different addons contributed by members of the BohemiaInteractive (ArmA2) community. The mod is not finished and should be considered a work in progress so use it at your own risk!

    Changelog:
    • added: NLD Lifegard RHIB + Zodiac & crew (Reddingsbrigade)
    • added: Pilot in overalls + new MQ9 Reaper texture
    • added: M107 (Desert camo) & M107 ghilli snipers
    • added: Tent (white), 2 custom ammoboxes
    • added: sign (NL, 21INFCOY), Notice Board (The Netherlands)
    • added: fueltanks & barrel, toilet
    • added: Containers medic + plain
    • added: Power Generators & UAV Terminal (camo)
    • added: 40foot containers Army, P&O, Nedlloyd, Helder, KLM
    • added: Railroad: NS, PTT Wagon (post.nl) & Shell tanker
    • added: Wolf GD240 textures (green, desert)
    • updated: all ammoboxes now vehicle crates + airdrop_crate added
    • updated: C130 & PC3 Orion can now drop ammocrate
    • updated: SOCR cfg, MQ9 Reaper in multiloadout by eggbeast
    • updated: added missing L115 to sniperbox
    • updated: AH64 smdi


Written on 2014-12-04 by -=XTRA=-Larsiano


CimaleXXI has submitted a mission for CWR2 and DE West German Army Expansion: Soviet invasion of Eilte West Germany.

    Quote CimaleXXI :
    August 1985 - Eilte Lower Saxony, West Germany.
    During first months of 1985 the economical situation in the East block have worsen, while in the free world is rising up, this have a consequence some social disorders in East Germany and Poland, while hundreds of refugees try to flee the eastern countries.
    In spite of the economical supplies aided from the west to those countries that have more needs such as Poland, Czecko-Slovakia and Hungary, and the Perestroika politics of soviet President M.Gorbachev, plenty of workers strikes and violent disorders erupted all along those countries, and in Soviet Union too. The Kremlin responded bitterly and strongly suffocating the uprising and declaring martial law in Poland and Hungary, while western countries are accused to finance illegally the social and economical disaster in the Comecon countries.
    The Politburo have also planned as usual, the Warsaw Pact summer exercises, despite of NATO asking for a delay, due to the tense situation between the two blocks. President R.Regan asked for an immediate NATO summit in Brussels, sending to Europe the 2nd Marine Expeditionary Force, and alerting all U.S. units in western Europe, NATO declared the Defcom3 state of alert, and activates the Rapid Reaction Force, made mostly by Airborne units from Britain, Germany, the Netherlands, Belgium and Italy.
    The situation has got even worse during last days, after several soviet aicraft violation of german and danish airspace, NATO forces have been alerted, while some soviet and East German units have crossed the borderline landing in a a couple of islands of the Baltic sea, Everon and Malden, formerly indipendent but under NATO control, and a few dozens of miles far from the Polish coastline. Skirmishes have been resulted with U.S. and british troops on those islands, but it is still not clear if the soviets have planned a full scale invasion of West NATO territory or whatever else.
    The two formerly indipendent baltic islands of Everon and Malden have been invaded by renegade soviet general A. Guba in response of the uncertain situation in soviet union, surely some soviet generals are attempting a coup against reformist president M. Gorbachev. While the soviets are defeated in the Malden island by US and british forces, a new unexpected crisis opens along the East-West German border. A single regiment of the soviet army crosses the border in a poorly guarded area, and try to reach the town of Eilte and its strategical highway.
    You as a Colonel of the BundesHeer are called to lead and coordinate the defense of the area.
    This mission features lots of firefighting in and outside the town of Eilte, enjoy.



Written on 2014-12-01 by cimaleXXI


-=XTRA=-Larsiano posted a new update about the upcoming version of the Dutch Armed Forces mod on the Armaholic forums.

    Quote :
    Dutch Lifeguard (Reddingsbrigade) RHIB + Zodiac based on the UScoastgard texture by Feint. I hope to remove the M2 .50 someday from the model. You also see accompanying Crew based on the Pedagne Navy mod. all done with their permission.
    I also made a Dornier / CL145 pilot that can also be used for other purposes ofcource.

    Version 0.944 changelog:
    • added: EVO Blue [COOP 22] for multiple islands
    • added: NLD Lifegard RHIB + Zodiac & crew (Reddingsbrigade)
    • added: Pilot in overalls
    • added: extra MQ9 Reaper texture
    • added: M107 (Desert camo) & m107 ghilli snipers
    • added: Tent (white), 2 custom ammoboxes
    • added: oilbarels, container medic, plain & Nedlloyd
    • added: Railroad: PTT Wagon (post.nl) & Shell tanker
    • updated: all ammoboxes now vehicle crates + airdrop_crate added
    • updated: C130 & PC3 Orion can now drop ammocrate
    • updated: MQ9 Reaper in multiloadout by eggbeast
    • updated: added missing L115 to sniperbox
    • updated: AH64 smdi

You can find more information and leave your feedback in the Dutch Armed Forces wip topic.


Written on 2014-11-29 by -=XTRA=-Larsiano


QL released an updated version of his S.t.a.l.k.e.r. mod - QL Edit on the BI forums.
Only change in this version is that he has added the bikey and bisgn files.

    Quote :
    Here is the first release of the S.t.a.l.k.e.r. mod - QL Edit, based on the S.t.a.l.k.e.r. mod by DAP, which in turn is based on the game from the GSC - S.T.A.L.K.E.R. Shadow of Chernobyl.

    Features:
    • Random player spawn place.
    • Randomized loot.
    • Randomized traders' assortment.
    • Traders' supplies are not infinite now. For example, he can have only 4 Ak74 mags for sale. You would have to wait when his assortment refreshes(1.5 hours by default) or travel to another trader if you want buy more.
    • Vehicles. (civil cars only)
    • New damage system involving bleedout.
    • Slightly changed vehicle damage system. Anomaly damage depends on speed.
    • 3 new items: bandage, jerrycan, toolbox. Toolbox is for repairing vehicles.
    • More loot places, more stalker camps, more monster spawns.
    • Shitload of bugs.

    Changelog:
    • signed addons and included bikey


Written on 2014-11-26 by Armaholic

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