Vanschmoozin released his VSM - Uniforms on the BI forums.
Quote : Hey guys! So heres the first iteration of "VSM - Uniforms". This will be the continuation of what was version 2 beta. This pack contains the Crye gen 3 (nato reworks) and the Massif Combat Uniform (AAF reworks). Also contains custom Mechanix and Blackhawk gloves featured on their respective uniform. Boonie hats, Caps, and backpacks are also included. Designed to work in tandem with my other VSM releases. Vests/Helmets, Accessory, warfighters, weapons and GearPack v1(if used with GearPack be sure to open up the addons folder and delete the spectergear pbo as its redundant with the vests and helmets mod). Many of the camos featured in GearPack are represented here, but reworked to a higher standard. Not all camos will be coming to the uniforms pack, but many still will, as well as many that were not featured in GearPack. I will still be patching GearPack to be error free over the next few weeks, so no worries there.
Marseille77 released his NVA Pack on the BI forums.
Quote : Today a new addon premiere - NVA soldiers in UTV suit
In 1986 the East Germans developed a new field uniform that was influences by the experiences of the Soviets in Afghanistan.
The suit was called UTV (Uniformtrageversuch = uniform wearing trial). The camo was the same but the items has new functions and colors.
Many items (belt and hooks) were designed after US uniform items. The field cap was similar to the new soviet cap. Only some parts like
the cap or the crewman suit were introduced in 1989.
The soldiers in this pack are equiped with the WieGer STG940 system that was also planned as replacement for the MPi-74.
Marseille77 released an updated version of his German Weapons Pack on the BI forums.
Quote : This pack represents the handguns of the German Police Forces/early Bundeswehr between 1951 - 2012. Most of the models are made by vilas. The SIG 220/226 are from Switzerland Mod. The H&K 4, P7, P30, SIG Sauer P225, Walther P88 and the UZI wooden buttstock made by me.
Armitxes informed us he released an updated version of his Visual Studio Code - SQF Plugin on the BI forums.
Quote : Microsoft Visual Studio Code is a new, but already very known Code Editor. For those who don't know VS Code, it's pretty much like Sublime Text.
I've made a SQF Plugin for VS Code, there isn't any documentation about Plugins released yet as VS Code is in a preview state - means you can expect much more features to come but may also encounter some bugs.
Works on Linux, OS X and Windows.
Since the latest patches, the extension is developed by suggestions. You request - we do. Everyone is allowed to contribute to the project. If you have any ideas or even wish to participate you should check out our GitHub page.
Make sure to leave a rating at the Marketplace if you like the editor, it helps a lot!
Fixed "Syntax highlighting broken at some point" for your very large SQF files [ Issue #14 ]
Fixed "Boolean values being highlighted as commands" [ Issue #12 ]
Fixed an issue with compile, compileFinal, exec, execFSM, execVM & callExtension commands.
Marseille77 released an updated version of his German Bundeswehr Troops from the years between 1956 - 1962 on the BI forums.
Quote Marseille77 : This addon presents soldiers of the german Bundeswehr in the year between 1956 - 1962. They weared the splinter camo suit and were equiped with old Wehrmacht/US Army equipment and weapons.
Falconsan released the first beta version of his Map Ruegen (Germany, Baltic Sea) on the BI forums.
Quote : Since january 2015 I work on a new Map. I build a part of the isle Rügen in germany. I placed all roads at the exact original position, so that you can navigate around the map with real roadmaps.
More than 200 Models are build to made the map more realistic.
DayZ Ruegen is based on real heightmaps and geodata from the NASA. The map is placed in east germany at the federal-state Mecklenburg Vorpommern. The Isle Rügen is in the balitic sea, near the city Stralsund.
All cities, towns and villages are at the exact position as the original one. All Roads at the exact positions, too. You can navigate at the map with real Maps like “google Maps” or you can buy a map in your local Stores or the internet.
Most buildings are placed at the original place or nearby the orignal one. Some ORIGINAL buildings are made as Models. There are more then 200 new Models build at this point.
More than 355 km² land are to explore and aproximate 300 km² baltic sea.
Some tourist attractions are build as models like the Ernst-Moritz-Arnd Tower or the “rasender Roland” steamtrain. Typical touristplaces placed at the map , like the “Circus” in the town Putbus or the “Koloss from Prora”.
KommieKat & nettrucker have submitted an OPFOR campaign where you play different characters of Vietnamese PAVN soldiers laying Siege on the special forces camp at Plei Me.
Quote KommieKat & nettrucker : The Story is based on real events happened at Plei Me special forces camp in October 1965
In the late summer and fall of 1965, the PAVN B-3 Front is established in the Central Highlands of Vietnam. The PAVN units are the 320th, 33rd, and 66th Regiments. General Chu Huy Man is charged with the mission of bringing the new high tech 1st CAV Division to battle, learn how it fights with air-mobile tactics and new modern gear and put this into writing for dissemination to all PAVN and Viet Cong units.
Copyright (c) 2006 - 2016 Armaholic.com All Rights Reserved.
Armed Assault, ArmA: Combat Operations, ArmA: Queen's Gambit, Arma 2, Arma 2: Operation Arrowhead, Arma 2: Combined Operations, Arma 2: British Armed Forces, Arma 2: Private Military Company, Arma 2: Army of the Czech Republic, Arma 2: Reinforcements, Arma 2: Firing Range and Arma 3 are trademarks or registered trademarks of Bohemia Interactive a.s.