an updated version of his singleplayer mission Gold Mine in which you have to transport and ship gold while protecting transports from enemies.
- Integrated High Command module.
- Holding shift with cursor on a unit or vehicle will also bring up its stats.
- Tank tracks can be set to auto repair.
- Modified how stats are presented.
- Flipped vehicles can be unflipped.
- Map Menu cursor can be adjusted.
- Included UAV and dialog UAV Manager.
- Added some sound effects.
- Loading the support truck syncs the truck with the supply list.
- Optimizations and fixes.
Michel Sander Boonstra submitted
his Knokploeg sound mod for Invasion 1944
This sound mod replaces and adds sounds from movies such as Saving Private Ryan, Band of Brothers, etc to the Invasion 1944 mod to give it that cinematic feel.
- new ambient sounds
- new footsteps, gear and player sounds
- new cannon, explosion, weapons, whizzby sounds
- new vehicle sounds
- new mission voice sounds
released version 1.5 of the Cold War Rearmed² mod
on the Armaholic forums
Quote CWR2 PR :
This is Cold War Rearmed² v1.5 - the result of me working on this giant modification alone because not many of the original team was left, and me tired of waiting for people doing what they have promised to do and then just disappearing without a word.
I’m not trying to badmouth anyone - just before anyone gets some ideas! I just reached a point where I decided that working on my own will progress faster than spending time with waiting and discussions.
Being part of the CWR Mod team, and in the end leading the project to where we are now was great fun, I met many very talented and skilled people. It was a honor to work with them for so many years.
This version was actually planned for the 15th anniversary of OFP back in June (hence 1.5). I then realized that not even the Bohemians are coming up with something special and so I thought by myself “what the eff” and spent the summer outside and forgot about BI, ArmA and even CWR². :-)
One day, when asked if there will be a new version I said "at my current speed, maybe Christmas", and shortly after I thought "why not". And so here we are.
But this is definitely the last release. I spent 10 years on this Modification now and even more time and money on BI games. Only to be slapped in the face and kicked in the ass in return. But that's another idiotic story. Enough is enough, and since I haven’t played ArmA or CWR² since a long time anyway, it's time for me to go.
There's not much new content, but there are a lot of little details I changed either because I didn’t liked them or people reported in the past. Some more units have been added (Russian and US soldiers in Desert variants). The AK rifles from RobertHammer have been removed again and replaced by the old ones because they were too modern for the 80’s. The Resistance has a new machine gun (UK-59). The retarded "beep beep" sound after each radio message has been replaced with something more suitable. The Resistance, Soviet Spetsnaz and some civilian units now featuring random textures, something I wanted to have since years but never figured how to get it done. Now finally the Resistance looks like real partisans and not like some Army running around in all the same Swiss camo pattern. The crappy PMC and ACR Expansions are no more required for the Modification and its Expansions. However, BAF (lite) is still required for the UK and some other Expansions.
I'm pretty sure you all like what you find. A more or less complete changelog can be found here.
Merry Christmas, stay safe and enjoy this fine Modification as long as possible.
Available optional content:
informed us he released an updated version of his Visual Studio Code - SQF Plugin
on the BI forums
Microsoft Visual Studio Code is a new, but already very known Code Editor. For those who don't know VS Code, it's pretty much like Sublime Text.
I've made a SQF Plugin for VS Code, there isn't any documentation about Plugins released yet as VS Code is in a preview state - means you can expect much more features to come but may also encounter some bugs.
Works on Linux, OS X and Windows.
Since the latest patches, the extension is developed by suggestions. You request - we do. Everyone is allowed to contribute to the project. If you have any ideas or even wish to participate you should check out our GitHub page.
Make sure to leave a rating at the Marketplace if you like the editor, it helps a lot!
- Added commads for v1.64, v1.66 & latest dev
- "this, _this, _x, _forEachIndex, _exception, _thisScript, _thisFSM, thisList, thisTrigger". case-insensitivity supported and conditional parameter highlighting fixed.
released his VSM - Uniforms
on the BI forums
Hey guys! So heres the first iteration of "VSM - Uniforms". This will be the continuation of what was version 2 beta. This pack contains the Crye gen 3 (nato reworks) and the Massif Combat Uniform (AAF reworks). Also contains custom Mechanix and Blackhawk gloves featured on their respective uniform. Boonie hats, Caps, and backpacks are also included. Designed to work in tandem with my other VSM releases. Vests/Helmets, Accessory, warfighters, weapons and GearPack v1(if used with GearPack be sure to open up the addons folder and delete the spectergear pbo as its redundant with the vests and helmets mod). Many of the camos featured in GearPack are represented here, but reworked to a higher standard. Not all camos will be coming to the uniforms pack, but many still will, as well as many that were not featured in GearPack. I will still be patching GearPack to be error free over the next few weeks, so no worries there.
- Added Boonies and Caps for all camos
- Added OCP Massif Combat Uniforms and Bags
- Added Insignias
- Adjusted carry capacity for Crye uniforms
released his NVA Pack
on the BI forums
Today a new addon premiere - NVA soldiers in UTV suit
In 1986 the East Germans developed a new field uniform that was influences by the experiences of the Soviets in Afghanistan.
The suit was called UTV (Uniformtrageversuch = uniform wearing trial). The camo was the same but the items has new functions and colors.
Many items (belt and hooks) were designed after US uniform items. The field cap was similar to the new soviet cap. Only some parts like
the cap or the crewman suit were introduced in 1989.
The soldiers in this pack are equiped with the WieGer STG940 system that was also planned as replacement for the MPi-74.
released an updated version of his German Civil Pack on the BI forums
This addon represents German civil units and features:
- added: DKW Munga
- added: Unimog
- added: more VW van colors
- added: overall woodlanders, private guard, hunters
- changed: vehicles before 1990 with country patch
- changed: file and editor structure
- fixed: textures, models
released an updated version of his German Weapons Pack
on the BI forums
This pack represents the handguns of the German Police Forces/early Bundeswehr between 1951 - 2012. Most of the models are made by vilas. The SIG 220/226 are from Switzerland Mod. The H&K 4, P7, P30, SIG Sauer P225, Walther P88 and the UZI wooden buttstock made by me.
- Fixed: Grenades, Mines
- Fixed: monster arms (AG40)
- Fixed: FIM43 sound
- Fixed: mag names
- Fixed: G11 mag pulls back
- Fixed: G36LLM01 laser
- Fixed: scopes and optics
- Added: WieGer STG940 series
released his GermA UI File made
on the BI forums
UI File for GermA Addons. Fractions for historical german units.
- German fractions
- German Marker
released an updated version of his German Bundeswehr Troops from the years between 1956 - 1962 on the BI forums
Quote Marseille77 :
This addon presents soldiers of the german Bundeswehr in the year between 1956 - 1962. They weared the splinter camo suit and were equiped with old Wehrmacht/US Army equipment and weapons.
- added: Recon AFV 11-2 (1959 - 1982)
- added: Recon wheeled AFV 2 Luchs A0/A1 (1975 - 1985)
- added: tank crew (1971)
- added: recon crew (since 1978)
- fixed: shadowvolumes, tires and portraits refurbished
- added: Munga jeep LODs
- fixed: better tires for VW 181
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