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KangarooSwag has submitted a template of a United Nations Outpost situated on the outskirts of Zelenogorsk, in the shadow of Green Mountain.

    Quote KangarooSwag :
    This project was born out of a need for a UN base, as i had noticed there seemed to be a lack of UN-exclusive Outposts.

    Along with the base constructed by the USMC in the North of Chernaurus (Wartorn Plateau), a UN force retained a small garison on the outskirts of Zelenogorsk, to help prevent another insurgency and provide humanitarian aid in South Zangoria.



Written on 2014-09-01 by KangarooSwag

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Phantom Six released in the BI forums this cooperative mission where you have to eliminate all targets in Nagara without being detected.

    Quote Phantom Six :
    Kill all targets in Nagara without being detected.
    One guy watch the satcom and report, other guy move in and kill.
    If you are detected, eliminate all targets in Nagara plus the reinforcements.



Written on 2014-08-30 by Phantom Six


goon released in the [url=]BI forums[/url].
has submitted the last in a 5 day Vietnam series he created for the United Operations Gaming Community.

    Quote goon :
    This mission uses special scripting and optimizations allowing for up to 1000 enemies; I consider this to be one of the hardest Arma 2 missions out there.

    Upon completing this mission (GOOD LUCK :P) there is a video ending for everyone to enjoy.
    Expect the rest of this series to follow very soon.



Written on 2014-08-30 by goon

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-=XTRA=-Larsiano posted a new update about the upcoming version of the Dutch Armed Forces mod on the Armaholic forums.

    Quote :
    Dear DAFmod fans i would like to inform you about the upgraded F-35 Lightning II & AH-64 Apache models made by Eggbeast & John Spartan that will be implemented into the DAFmod shortly. The upgraded Apache will have the ability to replace all weapons on all weapon pilons on the helicopter including the onces on the side. This has been made possible by BIS releasing the models to the public and John Spartan & Eggbeast who together have upgraded a bunch of vehicles to a higher standard making them more functional (with multi loadouts) and fun to use all together.

    For the new F-35 the changes are way more drastic. This plane originally only had two bomb bays that held laser guided bombs that were not always usefull during a battle were no laser marker was at hand. But now John & Eggbest have added two fully modular pilons to the F-35 wings making it able to carry a full loadout in all kinds of configurations.

    F-35/A non VTOL version with new wing pylons:
    • CAP version with meteor and AIM132 (will be Iris-T eventually)
    • GBU-39 Small Diameter Bombs
    • AGM88 and AGM154 long range SEAD
    • JDAMs (bomb rack is WIP)
    • Brimstones
    • Mk77 FAE (napalm basically)

    Summer is almost gone but its been way to quiet on this topic. I wonder if anyone has had the time to try the mod or has some ideas about that still could be done. Thanks to the great work of Eggbeast & John Spartan there is a lot less things todo on the agenda that i would never have been able to do on my own. At some point they might also help me with some armed assault convertions and help upgrade them to a proper arma2 standard (PC-7 Pilates, F-16A Demoteam, Boxer & Fennek).


You can find more information and leave your feedback in the Dutch Armed Forces wip topic.


Written on 2014-08-29 by -=XTRA=-Larsiano


Churrofighter has submitted a new version of this cooperative mission where you have to search and destroy all insurgent ammo caches.

Changes:
  • Cars desertion time raised to 1 hour.
  • U.S. Military Mod is no longer required.



Written on 2014-08-29 by Churrofighter


Franze released an updated version of the AH-64D Apache Longbow by him and Nodunit on the BI forums.
It now comes with an ArmA3 compatible controls file, this will enable usage of this chopper in Arma 3. See the downloadpage or the below quote for more information.

    Quote Franze :
    Version 1.32 has been released!

    After more than 3 years, we are finally ready to make the first release of our AH-64D to ArmA2! This addon represents a full circle for us: I had first started on an Apache Longbow for Operation Flashpoint 10 years ago; Nodunit and I made our first combined upgraded release 8 years ago. Now we've finally been able to come back and do what we could only dream of several years ago.

    Changelog:
    • Modified data transfer mechanics.
    • Fixed bug with PNVS and FLIR lenses on the model.
    • Fixed multiplayer bugs with scripting not initializing.
    • Added CPG control options when AI is piloting.
    • Modified model UV coordinates.
    • Fixed bug with multiplayer missile avoidance.


Written on 2014-08-29 by NodUnit


KangarooSwag submitted his KS Russian Firebases & Airfields Pack template.

    Quote :
    A compilation of Russian Firebases and Airfields, complete with a fully equipped Artillery Base. All outposts have been fully fleshed out, containing many ambient features that add tone to your missions :). There are three main parts of the release:

    A Forward Operating Base
    An Airfield, fully stocked with air vehicles
    And an Artillery Base, equipped with multiple batteries

    All are situated towards the Northern Border of Chernaurus, which is keeping with the knowledge that Russia is north of the country.



Written on 2014-08-27 by KangarooSwag


Levrex informed us he released version RC3 of the Task Force Arrowhead Radio for ArmA 2: CO which he ported with permission from Arma 3 to Arma 2: OA.

    Quote :
    This is a port of Task Force Radio (ArmA-III) to ArmA-II: CO. It requires @CBA_CO addon.
    It runs on TeamSpeak 3.0.14 and older (till 3.0.11), and probably 3.0.15 too. It requires beta patch no less than 1.62.103718 to work properly, otherwise you sometimes won't hear players in vehicles and encounter other errors.
    Currently it requires plugin version no less than 0.9.0 to work. Plugins are 100% compatible with ArmA3 plugins.

    Having @ACE addon is very preferable, otherwise you will encounter different errors. You can play without it, though, but make sure to delete task_force_ace_radios.pbo and .bisign then.

    Changelog:
    • Fixed an error with fn_getFactions.sqf, which popped up on mission start if certain ArmA-2 modules were included.
    • Fixed coop_channel. Now it works properly, and you can also write down the channel name and password in init.sqf to move different sides or even certain players in different channels.
    • Fixed "pictureStaticObject not found" issue when using A.C.E.-2 AN/PRC-117f radio interface.
    • AN/PRC-148: the volume is now changed by a black knob on top of the radio. Additional channel is now on MODE button. GR button does not do anything.
    • FADAK: numpad also works now. You can use it to switch channels. 9 sets additional channel as well as the top pin.
    • AN/PRC-152: the same as above.
    • New sounds for knobs.
    • Added a function to show the channel in which the marker would be placed. The channel is also logged now, as well as the player's side.
    • Fixed the error in function for getting radio settings when the player is a civilian.
    • Rotating volume knobs on R-55 and PD-785.
    • Fixed the wrong info in server config. If tf_no_auto_long_range_radio = 0, then players WOULD receive LR radios.
    • Changed encoding of documentation files to UTF-8 as to make them readable on all systems.
    • Added a .pbo which fixes several ACE function errors. File name is ace_163_fix.pbo. If you don't have ACE or CBA nor plan to install them, you should delete it as well as the task_force_ace_radios.pbo and corresponding .bisign files.


Written on 2014-08-27 by Foxhound


ESPI has submitted the first version of this addon that allows to tune up your car.

    Quote ESPI :
    Features:
    • test only one player.
    • this edition only for the suv car.
    • masks for suv, bumpers and spoilers. color
    • masks stickers.
    • mission to test menu for multiple combinations.
    • switch garage with light and radio3d simulation.
    • Simulation suv radio3d.
    • new colors for suv
    • masks mod for the new spinnaker effect future dirt and mud..



Written on 2014-08-26 by ESPI


Eggbeast released an updated version of his BAFX and Rangemaster mod packs on the BI forums.

    Quote :
    Two packs of mods that brings together lots of community developed improvements into a set of enhanced vehicles, aircraft and weapons to play with.
    I would like to offer a huge thank you to all the contributors over the past 18 months that have allowed this mod pack to come about.
    It's still a little shabby in places - my fault entirely - and we have plans to polish it up some more in due course.
    Meanwhile, I hope you enjoy playing with it.

    BAF-X mod pack:
      To provide an expansion of Arma 2 OA BAF faction with previously released UK forces content, with enhanced coherence in faction, classname, weaponry, armour, speed, useractions and crews, and especially for use in Evolution co-op missions by Eggbeast.

    Rangemaster mod pack:
      To provide a broad refresh of Arma 2 content, and especially for use in Evolution co-op missions by Eggbeast.

    Changelog:
    • New:
        - F-35/A x 9 models
        - A-10 x 9 models
        - AH-1Z x 8 models
        - AH-1W x8 models
        - Ka-52 x 7 models
        - Su-25 x 9 models
    • New sounds
    • New missilebox items
    • F35 pylons and sounds


Written on 2014-08-26 by eggbeast

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