QL released an updated version of his S.t.a.l.k.e.r. mod - QL Edit on the BI forums.
Quote : Here is the first release of the S.t.a.l.k.e.r. mod - QL Edit, based on the S.t.a.l.k.e.r. mod by DAP, which in turn is based on the game from the GSC - S.T.A.L.K.E.R. Shadow of Chernobyl.
Random player spawn place.
Randomized traders' assortment.
Traders' supplies are not infinite now. For example, he can have only 4 Ak74 mags for sale. You would have to wait when his assortment refreshes(1.5 hours by default) or travel to another trader if you want buy more.
Vehicles. (civil cars only)
New damage system involving bleedout.
Slightly changed vehicle damage system. Anomaly damage depends on speed.
3 new items: bandage, jerrycan, toolbox. Toolbox is for repairing vehicles.
More loot places, more stalker camps, more monster spawns.
Goliath86 released an updated version of his CorePatch, a config patch for Arma 2 OA, on the BI forums.
Quote : I want to inform the community that I'm working on a simple config patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the command line -showScriptErrors.
This is still WIP cause first I have to find these errors and then try to correct them.
If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the command line -showScriptErrors, inform me in this thread and I will try to fix them.
In earlier version 22.214.171.124 I had fixed two common errors:
1. The Functions Module error relative to the BIS_fnc_init variable not initialized;
2. Some errors relative to the handleGear.sqf script, launched when entering in the gear menu or by clicking items in the gear menu.
Fixed 3 errors of the fn_hints_functions_navigation.sqf
Fixed 2 warning in the RPT about looped animation
Fixed many errors of the Garbage Collector Module
Improvements: now the Garbage Collector Module has all the improvements that Wolffy.au and zGuba have made in their BIS Module Improvement Project
Added: now the Garbage Collector Module start automatically collecting not alive units.
Dagger has submitted a dynamic cooperative mission for Arma 2: Combined Operations.
Quote Dagger : The goal of this mission is to use only the best, in my opinion, woodland 3D models and textures in Lingor island, on a coop dynamic mission generated environment, so that each game session is never like the previous one, and allowing all players to do everything, like piloting choppers, directing artillery or requesting medevac.
OPGamer & Kaasmandje have submitted a new version of this cooperative mission for Arma 2: Combined Operations.
Quote OPGamer & Kaasmandje : The mission is about an invasion of Russia and the rebels took a part of it and we are there to clean the mess
with a squad. You are para-jumping out of a C130 and u have a hmmwv at your disposal and a crate full of weapons and ammo.
Use everything to destroy their ammo boxes and their army.
Colonel stagler released the first version of his 2014 Units Pack on the BI forums / [url=]Armaholic forums[/url].
Quote : This pack includes ARMA 2 assets, updated with OA functionality, and some extras. I was inspired by recent current events (Ukraine Crisis) to create this pack.
ChDKZ troops with backpack proxies and improved textures, and extra classes (Asst. MG, Asst. AT, Engineer).
CDF troops with backpack proxies and improved textures, and extra classes (Asst. MG, Asst. AT, Engineer).
Russian Federation troops with backpack proxies, modern gear, improved textures, extra classes (Asst. MG, Asst. AT, Engineer), and added extra and updated vehicles (BMP-2 RU, T-72B3 T-90 w/ Thermal Optics).
Quote JTS : This mission is based on the cut scenes. This is the pre-history of 01,02,03 and 04 Escape series. A lot of high-quality cut scenes and (I hope) a good story. Much shooting, deadly PSI-radiation and great atmosphere of the game. The mission has an inventory. You can use some medicines to heal you.
Eggbeast released an updated version of his BAFX and Rangemaster mod packs on the BI forums.
Quote : Two packs of mods that brings together lots of community developed improvements into a set of enhanced vehicles, aircraft and weapons to play with.
I would like to offer a huge thank you to all the contributors over the past 18 months that have allowed this mod pack to come about.
It's still a little shabby in places - my fault entirely - and we have plans to polish it up some more in due course.
Meanwhile, I hope you enjoy playing with it.
BAF-X mod pack:
To provide an expansion of Arma 2 OA BAF faction with previously released UK forces content, with enhanced coherence in faction, classname, weaponry, armour, speed, useractions and crews, and especially for use in Evolution co-op missions by Eggbeast.
Rangemaster mod pack:
To provide a broad refresh of Arma 2 content, and especially for use in Evolution co-op missions by Eggbeast.
- Mi24s with new weapons and skins
- Mi8's with new weapons and skins
- Tu-95 Bear - 6 main varieties
- new desert bikes
- von knudenberg's molotov models
- von knudenberg's lovely DP-28
- new ksvk functions/ammo + OSV96 placeholder
- new breaching charge
- AH6 woodland camo
- new UPK-23-250 Twin 23mm gunpod used in pairs on Ka52, Mi8, Mi24 and Mi28.
- AH6 fixed
- Mi28s cargo space
- warrior/LAV gun depression
- modified warrior sound
- stryker laser
- MV22/Merlin door actions and countermeasures improved
- updated vehicleclasses - added fixed wing and helicopter classes
- some ammo naming improved to harmonise/ reduce HUD clutter
Mi8's in detail:
- 5 models
- added shelldrop fx
- added new icons
- added muzzleflash and tracers for dual and quad gun pods
- fixed cabin cargo numbers:
- Ambulance/Unarmed transport 17C + 1P
- Transport 15C + 2G + 1P
- Transport M, Assault, Heavy Assault, Night Assault, Assault M 14C + 3G + 1P
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