Eggbeast released an updated version of his Rangemaster mod pack on the BI forums.
There is a patch available on the downloadpage so you do not have to download the whole full archive again if you do not wish to do so. The newest patch, as well as older ones, can be found at the bottom of the Rangemaster mod downloadpage.

    Two packs of mods that brings together lots of community developed improvements into a set of enhanced vehicles, aircraft and weapons to play with.
    I would like to offer a huge thank you to all the contributors over the past 18 months that have allowed this mod pack to come about.
    It's still a little shabby in places - my fault entirely - and we have plans to polish it up some more in due course.
    Meanwhile, I hope you enjoy playing with it.

    • Fixed minor issues with Mig25 loadouts
    • Added Mig25/31 and Su24 to dynamic rearm module

Written on 2015-11-26 by eggbeast


S@ndBob submitted the first version of his [MIS] Peshmerga Women addon for Arma 2: Combined Operations.

    Quote :
    Peshmerga are the military forces of the autonomous region of Iraqi Kurdistan. Peshmerga forces are responsible for defending the land, people and institutions of the Kurdistan Region. Following an unexpected large-scale ISIS offensive against Iraqi Kurdistan in August 2014, peshmerga and other Kurdish forces from neighboring countries have been waging an all-out-war against ISIS in both Iraq and Syria. Among other things, the peshmerga weapons got from Germany (of Ursula "Flinten-Uschi" von der Leyen).

Written on 2015-11-15 by S@ndBob

Eaglke released an updated early alpha version of the Over The top mod on the BI forums.

    Quote :
    Over The Top is a total conversion for Arma 2 CO, it turns Arma 2 from its modern setting to a world war one setting immersing players in the mud filled trench's of 1914 to 1918. With access to tanks, planes, armoured cars and many other objects players are sure to enjoy the mods first release.

    This is the new version of the mod for arma 2. The whole team were go to arma3, and I continue the mod for arma 2 alone. It's take a long time, but I will continue in freelance.
    This version have a lot of bug, and model can look unifished but guys who want try and play with for fun are welcome.

    • New Models:
        - Early french troop added (1914 -15 style)
        - Italian Unit added
        - Carcano rifle
        - Chauchat lmg
        - 45mm hotckiss naval gun
        - Fiat rivelli HMG
        - 65 mm french moutain gun
        - 15cm Mod 1893 Howitzer
        - Mercedes GP 1914 race car
        - Renault Taxi
        - SE5a
        - Nieuport 11 (French and italian)
        - Stokes mortar
    • Reworked Model:
        - Lebel Rifle
        - Fokker E3
        - Caudron G3
    • Map:
        - Gallipoli (early WIP)
        - Trench map with new items (windmill, bunker, barbed wire...

Written on 2015-11-10 by TankGun


DrSova submitted his TOS-1 "Buratino" addon.

    Quote :
    This adds a Sovjet 220mm 30-Barrel multiple rocket launcher mounted on a T-72 Armor chassis.
    The TOS-1 was designed for defeating enemy personnel in fortifications, in open country, and in lightly armoured vehicles and transport. First combat tests took place in 1988–1989 in the Panjshir Valley during the Soviet war in Afghanistan.
    More info

Written on 2015-11-05 by DrSova

Hcpookie released an updated version of his Anzac Frigate on the BI forums.

    Quote :
    The main purpose of this release is to provide a sea-based SAM solution for the pook_SAM pack. But instead of just making a static platform for the launchers, I decided to fill in all bits on it for a full-featured release.

    It WILL require my pook_SAM pack to run correctly! The idea is that CDF and TAK forces have "localized" these frigates, so the VLS missile launchers use SA-11 missiles, which according to information I can find are designated as SA-N-7 for the naval variant. I may modify this some in the future.

    From what I've read the CIWS was planned, but NOT adopted for use. I can't find information to support the addition of the CIWS turret... still looking however. I might just add it because "CIWS turret".

    • Walkable deck area. Disembark from crew puts you on the rear deck. I chose not to make every ladder, etc. workable since there really is no reason to walk up to the front.
    • Rear deck fall-off. Fixed with an attached deck object. The deck object stays in place so you don't walk off the rear due to large object limitations.
    • Walkable interior... rear deck area, you can walk on the main deck area only. A3 version may include additional walkable areas.
    • Improved RHIB boat scripts. Now properly spawns the armed boats, not the "standard" RHIB boats.
    • Fixed RHIB docking scripts. You now correctly get moved into cargo when docking the RHIB boats.

Written on 2015-11-04 by hcpookie

S@ndBob informed us he released an updated version of his Gulf Of Aqaba Mod on the BI forums.

    Quote :
    This project refers to a landscape east of the Sinai Peninsula.
    It is a so-called quadrilateral region (Israel, Jordan, Egypt, Saudi Arabia) with a real-Terrain on the Gulf of Aqaba with the cities of Aqaba (jord.)​​, Eilat, Eilot (isra.) and Taba (egyp.).

    The Real-terrain is 20.48 x 20.48 km = ~ 420 km2.
    A huge satellite image 20480 x 20480 I used as a template where what belongs to roads, buildings, etc..
    Thanks to ArcGIS and USGS (NASA Earth Data).

    • fixed [OPX_Misc] classname-conflicts:
        - (OPX_misc => "Land_sign2" is now "OPX_sign2")
        - (OPX_misc => "Land_sign3" is now "OPX_sign3")
        - (OPX_misc => "Land_sign" is now "OPX_sign")
        - (OPX_misc => "Land_Antenna" is now "OPX_antenna")
    • fixed height adjustment on the bridge parts
    • added Ruins and Wracks
    • added illuminated Billboards, Aqaba Harbor Tower, Petrol stations ....a.o.
    • added City-Districts for Aqaba
    • added parameters for "Ambient Civilian (Expansion)"- module
    • added MP Missions by Mangoo
    • reduced sunlight
    • added other cluttergrass
    • added modified Arma1 Buildings
    • modified JOF_Objects
    • updated animated and higher Airport tower
    • new mountain military camp and village southern of the Aqaba port
    • fixed house markerlights problem
    • filler cap and ladder for 60m chemical tanks
    • added new runwaylights (white and blue)
    • added new road barrier
    • removed many beton areas
    • included Addons "MIS_Arab civilians", "MIS_Isis Terrorists", "MIS_Jordanian Royal Army", "MIS_F16", "MIS_TowTractor"...etc.

Gulf Of Aqaba Mod v1.1

Arma 2
All other required addons are included in the archive[/center

Written on 2015-11-01 by S@ndBob

Hcpookie released an updated version of his Pook SAM Pack on the Armaholic forums.

    Quote :
    Modern SAM Systems including 9K33x, 9K37, 9K317, and 96K6 platforms. Their original Russian designations are used. Missile performance and behavior based on real-world data and video footage. The 9K33x, 9K37, and 9K317 are normally radar guided, and they can also be optically guided in an ECM-heavy environment. Therefore, I added manual control to these missiles. This is subject to removal in future releases based on feedback.

    All BIS factions represented, since it stands to reason that the CDF and Takistani Army would have acquired these in their inventories.

    • Fixed: C-RAM shadow bug.
    • New: RWR Incoming Missile alerts for some planes. This feature is WIP and only applies to some planes at present. Scripting instructions added for addon/mission makers to add this new alert feature to any plane in-game.

Written on 2015-10-08 by hcpookie

S@ndBob informed us he released a new version of his Northrop B2 "Spirit" on the BI forums.

    Quote :
    This adds the Northrop B2 "Spirit" to your Arma 2: Combined Operations.

    • Length = 21.03 m
    • Wing Span = 52.40 m
    • Height = 5.18 m
    • Crew : 2: pilot and co-pilot
    • Armament : 216 GBU-39 (small diameter bomb)

    • fixed glass texture
    • improved shadow
    • removed CBA
    • added Israel model
    • fixed gear hatch bug

Written on 2015-09-20 by S@ndBob

S@ndBob informed us he released an updated version of his [MIS] F-16C Falcon on the BI forums.

    Quote :
    F-16C with two variants F-16_AGM for ground targets and F16_AIM for Air targets.
    In each case, both variants are for Israel, Jordan and Egypt.
    No frills - just Afterburner and Vapour Script inclusive.

    • fixed wreck landcontact

Written on 2015-09-20 by S@ndBob

S@ndBob informed us he released an updated version of the C-17 Globemaster lll on the Armaholic forums.

    Quote :
    This is in Alpha stage and still needs lots of work!
    I will begin by saying this. I did not make this mod. All credits go to the original author mukcep.
    This project has gone from person to person but was never completed. I was able to get the mod through a friend who told me that no one is willing to complete at this point so it will most likely stay the way it is now. If I had known how to make mods, I would have done it myself, but I don't know a thing about coding to begin with, so I'm asking the entire ArmA Modding Community to help finish it and hopefully release it to the public in a Beta or even a complete form and to continue working on it from there.

    This adds different versions of the C-17 Globemaster lll.

    • new Geometry-LOD (fixed "bad lock radius"-error / the model can not be longer than 34 m. The tail has been cut away.)
    • new Shadow-LOD (fixed flaps shadows)
    • reduced reflector-light
    • fixed green light at right wing
    • added more flares
    • adaptet config.cpp
    • bisign file and serverkey for wob_gui
    • CBA removed

Written on 2015-09-19 by samrmur

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