Goliath86 submitted an updated version of his CorePatch, a config patch for Arma 2 OA.
Quote Goliath86 : This is a simple config/script patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the launch command line -showScriptErrors.
Upon rollout of 1.63 patch, Bohemia included a new script interpreter that show all the undefined variable present inside scripts. There are a lot of them and maybe they cause script to not run properly.
Because of ArmA 3, BI programmer have not much time to spend try correcting errors of an old product, as a programmer I understand this, so I decided to use my skills to try to fix these errors as best as I can.
If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the launch command line -showScriptErrors, inform me in this thread and I will try to fix them.
PiZZADOX released an updated version of his Dynamic Doors addon on the Armaholic forums.
Quote : This an addon to allow players to interact with doors dynamically without using the action menu.
This addon requires a set of exceptions added to the script to enable proper usage on certain buildings and doors.
If you find an animated door or window that is not activated with this addon, please enable the sleep and hints to debug the building and door name and send this information to me via PM.
This addon is hugely inspired by Sniperwolf572's Arma 3 Fluid Door/Hatch Opening.
Changed keybindings to "User16" and "User17"
Global Execution via CBA globalexecute instead of RE
Hcpookie released an updated version of his Pook SAM Pack on the BI forums.
Quote : Modern SAM Systems including 9K33x, 9K37, 9K317, and 96K6 platforms. Their original Russian designations are used. Missile performance and behavior based on real-world data and video footage. The 9K33x, 9K37, and 9K317 are normally radar guided, and they can also be optically guided in an ECM-heavy environment. Therefore, I added manual control to these missiles. This is subject to removal in future releases based on feedback.
All BIS factions represented, since it stands to reason that the CDF and Takistani Army would have acquired these in their inventories.
9K331/9K332 Tor (SA-15)
9K37 / 9K317 Buk (SA-11)
96K6 Pantsir (SA-22)
MIM-104 Patriot System (and support vehicles)
SA3 static and mobile launcher vehicles
The pook_SA11 pack requires the Rangemaster mod for the SA-11 texture (part of FRL_Missilebox).
The baseline pook_SAM, pook_SA22 and pook_SA15 do not have any other dependencies.
Fixed: Missing CDF Independent units.
Fixed: Wrong texture on desert OE349 antenna units.
Fixed: MIM-104 erratic movement on sloped surfaces.
Fixed: SA3 static and MIM104 popup errors discovered in MP testing.
New: MIM104 sites now spawn a radar and antenna nearby
Eggbeast released an updated version of his BAFX and Rangemaster mod packs on the BI forums.
The changelog is massive so when you want to know whats new, added and fixed in this release please check the downloadpage.
Quote : Two packs of mods that brings together lots of community developed improvements into a set of enhanced vehicles, aircraft and weapons to play with.
I would like to offer a huge thank you to all the contributors over the past 18 months that have allowed this mod pack to come about.
It's still a little shabby in places - my fault entirely - and we have plans to polish it up some more in due course.
Meanwhile, I hope you enjoy playing with it.
BAF-X mod pack:
To provide an expansion of Arma 2 OA BAF faction with previously released UK forces content, with enhanced coherence in faction, classname, weaponry, armour, speed, useractions and crews, and especially for use in Evolution co-op missions by Eggbeast.
Rangemaster mod pack:
To provide a broad refresh of Arma 2 content, and especially for use in Evolution co-op missions by Eggbeast.
SAM system critical popup - will be improved in later release - patriot currently disabled
Mig29/35 causing huge lag and blowing up on the runway due to old scripts
Hcpookie released the first version of his hcpookie on the BI forums.
Quote : I built a house for mission makers!
The idea is that you can have a mission where you teleport from a "secret entrance" to the building, which is somewhere in a remote part of the map... for example the mine entrance just North of Feruz Abad on Takistan. Then fight your way down to the silo to place your demolition charge. Mission makers can add a trigger to blow up an object, steal the docs, all enemy dead, etc. inside the house, which will provide the mission success.
Quote : Updated MV22 flight model and added door gun models.
A good fastrope and/or vehicle towing addon is strongly recommended with this addon. Mission makers should consider something like Norrin's fastrope addon: MP Compatible Fast Rope Addon.
S@ndBob informed us he released an updated version of his [MIS] Jordanian Royal Army on the BI forums.
Quote : The Royal Jordanian Army is part of the Jordanian Armed Forces (JAF). It draws its origins from units, such as the Arab Legion, formed in the British Mandate of Transjordan in the 1920s. It has seen combat against Israel in 1948, 1956, 1967, and 1973. The Army also fought the Syrians and the PLO during Black September in 1970.
In 1996 the Jordanian Army finally established a Special Operations Command, the brain-child of Abdullah then a serving Army officer. It is tasked to deal with a possible Palestinian uprising and the growth of Islamic terrorism.
The present day Jordanian Army is equipped with mainly Western (US and British) supplied weapons.
changed jordanian uniform texture into desert camouflage
ArmanIIIsubmitted the first and final version of his Chernarus Winter addon.
Quote : Chernarus Winter map which I created before 2 years. This is final and latest version.
If you want edit or change some things on map, you can. I don't create more versions of this addon. This is full and last version.
None of files in pbos aren't additionally binarized. Only binarized from BIS.
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