Snake Man informed us on the Armaholic forums about an upgrade for the Vietnam: The Experience mod for Arma 2: Combined Operations.
Quote Snake Man :
VTE v1.5.27 upgrade has been released!
This is now using delta patching and requires fully working unmodified v1.5.26 install as base. This install method is not for beginners, I have wrote more detailed info on the delta patching topic in PMC Tactical forums (link can be found on armaholic forum VTE first post). The upgrade download includes install instructions in the readme.
I'm planning on releasing these upgrades on weekly basis (roughly) and then monthly basis (again, roughly depending on the development progress) the full install release.
Changelog:
- pacv hovercraft from banana added.
- a7 corsair from aplion added.
Advertisement
Snake Man released an updated version of the PMC 51km Desert terrain on the Armaholic forums.
Quote Snake Man :
This is 51km x 51km desert terrain with war torn cities and villages. There is also few modern (intact) cities, three airbases, six oilfields, five harbors, dirt road network and two lane highway.
Changelog:
- satellite texture/mask adjusted for new port 6
- port 4 terrain elevations and object alignments fixed, no more water creeping through piers
- port 6 created to the south east coast (still bit wip, roads missing, finer tweaks etc)
- pmc\pmc_51km_desert\data\layers split up to pmc\pmc_51km_desert_data_layers_02
- pmc\pmc_51km_desert\data\layers split up to pmc\pmc_51km_desert_data_layers_01
- pmc\pmc_51km_desert\data\layers split up to pmc\pmc_51km_desert_data_layers_00
- pmc\pmc_51km_desert\data split up to pmc\pmc_51km_desert_data
- port 3 employee housing added
- water towers added to modern cities
- gas stations added 7 of them, mostly intersections, but also close to cities
- added guard tower / gate for the road to 2 airbases
- elevations with ridiculous values fixed.
- removed objects from roads in different cities
- airbase 2 modern green and tan hangars, why two different colors, fixed
- airbase 2 modern hangars, they are back to back, aircraft cant enter the second one, fixed
- city 05 added western exit from the highway
- added lightpoles to ports
- city 29 missing a road piece on north east corner, added
- removed wrong placed buildings
- reverted back to 2009 wrptool object placement
IceBreakr released an updated version of his Alienz Mod on the BI forums.
Quote IceBreakr :
This mod adds a new Alien faction named Zetaborn. They can be found under the Independent side. By default mission editor they are friendly to BLUFOR/WEST so make sure to check that setting when making a mission fighting against them. Zetaborn faction has been already present in an old Isla Duala Full release, but later got removed from latest updates. This is the updated version.
Changelog:
- fixed non-alien night vision (MP compatibility)
- added first/last names of aliens
- added energy rifle reload sound
- added a simple aiming sight for a rifle

Arma 2
Donny released an updated version of his Panzerfaust 3 disposable Rocket Launcher on the BI forums.
Quote Donny :
The Panzerfaust 3 is a disposable Rocket laucher which can be used with different warhead types.
The Versions included in this package are:- Warhead DM12 - Standard Anti-tank version with hollow charge warhead:
- Warhead DM22 - Improved Anti-tank version with tandem hollow charge warhead:
- Warhead Dm32 - Designed for use against bunkers, lightly to unarmoured vehicles & soft targets
- A nightvision version with an attached NSA-80 at the Trigger Unit
And also a nightvision version with an attached NSA-80 at the Trigger Unit.
At the moment, the Pzf3 with NV is a complete seperate weapon - i am working on a mount script to do that on the fly with needed parts for the future.
Changelog:
- Fixed: Rockets dispersion to the left
- Add: Triggerunits are now usable as Binoculars -Handanimations are not changeable-
Max Power released an updated beta version of the Cold War Rearmed² beta on the BI forums.
Quote Max Power :
This means unfortunately that the CWR2 folder on your hard drive can't continue. In the meantime, we hope that beta R5 is up to the challenge of filling its considerable footprint in both quality and in terms of hard disk space. It has been made clear to me by R5 that this situation is temporary and we will be looking for a suitable permanent replacement as time goes on.
If you're wondering where R4 is, he didn't get past the second interview.
Changelog:
- Fixed : BRDM 2 Penetration materials and hitpoints
- Fixed : Jeep YJs do not run on diesel fuel
- Fixed : External Camera positions for M151s
- Fixed : URALs hopping when on bridges or other surfaces with a GEOLOD
- Fixed : Incorrect damagehide for AH64C
- Fixed : Using the iron sights on the skorpion causes the player to see his own shoulder
- Fixed : Pistol magazine define issue for us officers
- Fixed : String table for groups now reflects 1980s nomenclature for cobras
- Fixed : Soldier inheritance issues causing soldiers to always be reported as MAN
- Fixed : Performance fixed for AK rifles
- Added : new weapon: .45 caliber uzi SD
- Added : New helicopter: UH1
- Added : New helicopter: MI17 unarmed
- Added : New APC: BTR60
- Changed : Rates of fire for some machine pistols
- Changed : Destruction type of the AH64C
- Changed : Specular properties / diffuse colour reduced on the Cessna 172 to reduce glare
- Changed : MP5SD rate of fire
This release is dedicated to James 'Planck' McNicoll.
Advertisement
Pathetic_Berserker released beta version 0.3 of the Mi24-A Krokodil on the BI forums.
Quote Pathetic_Berserker :
Apart from A2/OA the required addons are only for the Lingor, Moltatian and Red Dawn versions and these versions are still accessible in vanila A2\OA as empty vehicles with out any error messages.
Those versions and some other extra skins are in the folder called 'Optional stuff'!
Changelog:
- improved flight model, now less twitchy with smoother keyboard yaw. Acknowledged that some may like it smoother but its quite good with other inputs.
- improved armour,
- improved AI detection
MladjaSRB released version 1.00 of the Serbian Armed Forces on the BI forums.
This mod is compatible with Advanced Combat Environment 2 OA and with J.S.R.S. Soundmod.
Quote mladjaSRB :
ArmA2 Serbian Armed Forces (SAF) is Serbian modification of the popular combat simulator from Czech developer Bohemia Interactive-ArmA 2. In this mod,you can find authentic units of the Serbia Army.
What brings us the mod:
- The Army of Serbia
- Special Units of Serbia
- Realistic Vehicles and Weapons used by Serbian Army and Police
- Many new Serbian made Weapons and Vehicles
Changelog:
- Fixed:
- 4th Land Brigade Group Error
- BOV M10 now using PKT with 2500 Rounds instead of ACE KPVT
- Lazar MRAP now have new Driver Optic
- Lot of weapons shadows fixed
- More LODs for Weapons
- 2C1 Gvozdika Commander, Driver and Gunner can Turn in/Out Now
- MiG21 now have GSh23l Cannon with 200Rnd instead of GSh301
- CZ99 cant load RVMAT
- Sniper in Desert Ghillie now have desert camo
- Removed:
- Removed SA9. Mod no more using ACE - New:
- ATGM Fagot
- M70AB1 with Grenade Launcher
- M70 Series New Sound
- M21 Series New Sound
- 72nd Reconnaissance-Commando Battalion Groups
- MiG29 with S8 Rockets
- Zastava M90 & M90A Assault Rifles
Updated:
Snake Man released version 1.4 of the PMC Rugen on the Armaholic forums!
At the same time he also released an updated version of the PMC Terrain Objects addon so make sure you download the newest version of that particular required addon as well!
Quote Snake Man :
This is PMC Rugen terrain addon from OFP, ported to work in ArmA and now ArmA 2. This is european Everon & Nogova themed terrain of 25km x 25km size, there is roads, airbase, airstrip, several industrial sites, harbors, cities, villages and two army bases. Refer to the original PMC Rugen OFP release topic and PMC Rugen ArmA release topic.
Changelog:
- satellite mask roads painted.
- satellite texture roads painted.
- pmc_terrain_obj migration to the new chopped up version.
- base texture layer size incrased from 50m to 100m.
- uses now new object locations from pmc_terrain_obj
Snake Man released version 1.9.1 of the PMC Rattler island on the Armaholic forums!
At the same time he also released an updated version of the PMC Terrain Objects addon so make sure you download the newest version of that particular required addon as well!
Quote Snake Man :
This is OFP port from the legendary PMC made 25km pure desert terrain. Terrain features include airbase, airstrip, several oilfields, army bases, harbors and war torn ruined cities.
Changes are switched to use new PMC Terrain Objects pack.
Changelog:
- pmc_terrain_obj migration to the new chopped up version.
Biggins released the first beta version of his Kryptek Special Forces addon on the BI forums.
This addon contains the family of camo patterns by Kryptek Outdoor Group for different environments.
Quote Biggins :
The U.S. Army is currently testing different camouflage patterns to replace their UCP uniforms. One of the companies involved in the competition is Kryptek Outdoor Group of Fairbanks, Alaska. Their camo patterns could be on every U.S. Army soldier within a few years. This addon contains the family of camo patterns for different environments:
- Highlander (transitional)
- Mandrake (woodland)
- Nomad (desert)
- Urban (gray)
- Typhon (night)
This mod has been adapted from Massi's 75th Rangers v1.02. He has granted me permission to use files contained within his mod. All the units in my mod are U.S. Army Special Forces soldiers adapted from the Operation Arrowhead expansion.
|
Buy the ArmA series
Online
23 members, 730 guests : 11th MEU, Aduilo, ardvarkdb, FrankLtCol, FreeKill, Kebab, kju, ltsThomas, NoQuarter, nremik, PSiddy, SavageCDN, Siebak, Snipe, Spectik, TheNapGamer, Tom_48_97, Tunisian Soldier, Valdyr, vilhelm123, Wolf13898, yoyoyo, Zauberpilz
|