Eggbeast released an updated version of his BAFX and Rangemaster mod packs on the BI forums.
Quote : Two packs of mods that brings together lots of community developed improvements into a set of enhanced vehicles, aircraft and weapons to play with.
I would like to offer a huge thank you to all the contributors over the past 18 months that have allowed this mod pack to come about.
It's still a little shabby in places - my fault entirely - and we have plans to polish it up some more in due course.
Meanwhile, I hope you enjoy playing with it.
BAF-X mod pack:
To provide an expansion of Arma 2 OA BAF faction with previously released UK forces content, with enhanced coherence in faction, classname, weaponry, armour, speed, useractions and crews, and especially for use in Evolution co-op missions by Eggbeast.
Rangemaster mod pack:
To provide a broad refresh of Arma 2 content, and especially for use in Evolution co-op missions by Eggbeast.
added F15 x 16 types by Iris Simulations/ dezkit /eggbeast
added MQ9 x 10 types by eggbeast
added MH60L DAP x 10 types by eggbeast
added M1161 Growler x 5 types by hcpookie
added SOC-R boats and updated RHIBs x 20 types by hcpookie/ eggbeast
added BRDM-2 pack including SA-9 x 200 types by hcpookie/ franze/ eggbeast
Goliath86 released an updated version of his CorePatch, a config patch for Arma 2 OA, on the BI forums.
Quote : I want to inform the community that I'm working on a simple config patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the command line -showScriptErrors.
This is still WIP cause first I have to find these errors and then try to correct them.
If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the command line -showScriptErrors, inform me in this thread and I will try to fix them.
In earlier version 18.104.22.168 I had fixed two common errors:
1. The Functions Module error relative to the BIS_fnc_init variable not initialized;
2. Some errors relative to the handleGear.sqf script, launched when entering in the gear menu or by clicking items in the gear menu.
Merged BIS Ambient Animals Module from BIS Module Improvements Projects by Wolffy.au
Merged BIS Jukebox Module from BIS Module Improvements Projects by Wolffy.au
Merged BIS_fnc_locations fixes from BIS Module Improvements Projects by Wolffy.au
Fixed BIS Zora (Zone Restriction) Module (removed "Known Bugs" reported even on BI Wiki)
Merged BIS Ambient Civilian (Expansion) Module from BIS Module Improvements Projects by Wolffy.au
The DAFmod Team released a new version of the Dutch Armed Forces mod on the Armaholic fourums.
Quote DAFmod Team : This modpack adds the Dutch armies and other Dutch content to ArmA2: Combined Operations. The compilation has been constructed with many different addons contributed by members of the BohemiaInteractive (ArmA2) community. The mod is not finished and should be considered a work in progress so use it at your own risk!
added: Cougar (puma transport replaced) & cougar firebucket added
added: C130 Captain
added: Dutch Army Radiochatter (mixed with UK & US chatter)
Colonel stagler released an updated version of his 2014 Units Pack on the BI forums.
Quote : This pack includes ARMA 2 assets, updated with OA functionality, and some extras. I was inspired by recent current events (Ukraine Crisis) to create this pack.
ChDKZ troops with backpack proxies and improved textures, and extra classes (Asst. MG, Asst. AT, Engineer).
CDF troops with backpack proxies and improved textures, and extra classes (Asst. MG, Asst. AT, Engineer).
Russian Federation troops with backpack proxies, modern gear, improved textures, extra classes (Asst. MG, Asst. AT, Engineer), and added extra and updated vehicles (BMP-2 RU, T-72B3 T-90 w/ Thermal Optics).
Backpacks for all above factions.
Fixed problems with skin textures on the hands of various units.
QuickDagger released an updated version of his Dagger Ballistics mod on the Armaholic forums.
Quote QuickDagger : Here´s a new mod. It adds many new ammo types and magazines to the game featuring real life ballistics data.
Inside you will find a very detailed manual explaining all the new ammo types, their ballistic charts, dispersion and effective range, how they behave in different rifles, how they should be employed, how to make some ballistics calculations as well as calculating bullet penetration and hit values. And much more.
My intention was to bring a wider variety of ammo with special ammos to special soldiers. Among the bullets you will find SLAP, tear gas, explosive, frangible, duplex, hollow point, and more.
There is also a LEA config to speed up all your tests with the new stuff included in the mod.
Reduced visibleFireTime to 0.75 seconds in order to improve FPS on servers, over ACE defaults.
Fixed a problem with silenced ammo causing deafness, all thanks to TechnoPanda´s feedbacks.
Fixed the M1022 BC, added the .50 A-Max, added the .50 M20, added the .338 SD, added the 12.7x107 caliber.
QuickDagger released an updated version of his Dagger Scopes addon on the Armaholic forums.
Quote QuickDagger : I like to play the game as a long range shooter, which means I stay 75% of the time looking though scopes. I´ve bought myself a wide screen and could not accept the fact that I had to keep using only a tinny part of its potential by looking through small scope lens all the time. It was a bit claustrophobic to me . In real life, besides the image on a scope be of a small FOV - Field Of View, in your brain the image is formed as something bigger. And the image itself can be a lot larger, should you employ proper eye relief. Don´t need to say you can always shoot with both eyes opened. All those factors have made me build some new scopes with a better screen fit. Because my FOV´s might be a little wider it does not mean they are cheating. A little wider scope for a very narrow FOV is still narrow enough.
Then, I´ve tested the SWM mod and got amazed by their wide screen reticles. So, I thought I could do the same and ... here we are!
All scopes were made for extremely accurate range estimation and bullet drop compensations!
Inside this pack you will find a detailed manual explaining how to operate each one of the scopes and bringing detailed information about the magnification and ballistics math.
QL released an updated version of his S.t.a.l.k.e.r. mod - QL Edit on the BI forums.
Quote : Here is the first release of the S.t.a.l.k.e.r. mod - QL Edit, based on the S.t.a.l.k.e.r. mod by DAP, which in turn is based on the game from the GSC - S.T.A.L.K.E.R. Shadow of Chernobyl.
Random player spawn place.
Randomized traders' assortment.
Traders' supplies are not infinite now. For example, he can have only 4 Ak74 mags for sale. You would have to wait when his assortment refreshes(1.5 hours by default) or travel to another trader if you want buy more.
Vehicles. (civil cars only)
New damage system involving bleedout.
Slightly changed vehicle damage system. Anomaly damage depends on speed.
3 new items: bandage, jerrycan, toolbox. Toolbox is for repairing vehicles.
More loot places, more stalker camps, more monster spawns.
W0lle released the Cold War Rearmed² - West German Army expansion on the Armaholic forums.
Quote : Thanks to the kind donations of Marseille77 and vilas, we're happy to present you another small Expansion for CWR².
At present, it features "only" some units, their weapons and small editor objects. But be sure there will be more in future updates. Stay tuned and meanwhile have fun with these fine guys!
No missions included yet cause two weeks ago my mountain bike and me ran into a cow on a mountain trip. The cow won and I went 20 meters downhill and was stopped by a rock. The bike is a pile of junk and I ended up with a hell lot of broken bones.
I can only use left arm, no way I can work on missions now. Alone packing the expansion took me 3 days.
I hope you still have some fun with these guys and their tools!
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