Marseille77 released his GermA UI File made on the BI forums.

    Quote :
    UI File for GermA Addons. Fractions for historical german units.

    • German fractions
    • German Marker

Written on 2016-09-07 by Marseille77


Marseille77 released an updated version of his German Weapons Pack on the BI forums.

    Quote Marseille77 :
    This pack represents the handguns of the German Police Forces/early Bundeswehr between 1951 - 2012. Most of the models are made by vilas. The SIG 220/226 are from Switzerland Mod. The H&K 4, P7, P30, SIG Sauer P225, Walther P88 and the UZI wooden buttstock made by me.

    • Added: P38SD
    • Added: G36A1/LLM01
    • Added: G36A1/AG40-2
    • Added: G38/LLM01
    • Fixed: AT/AA Launchers
    • Fixed: G38/G27 sound, optic
    • Fixed: G36 modes, optic
    • Fixed: G1 old flags
    • Fixed: P22X sound, mag
    • Fixed: weapon hand positions
    • Fixed: better descriptions
    • Fixed: csv to xml
    • changed: compact ammo box structure (now under Ammo->M77...)

Written on 2016-09-01 by Marseille77

Marseille77 released an updated version of his German Bundeswehr Troops from the years between 1956 - 1962 on the BI forums.

    Quote Marseille77 :
    This addon presents soldiers of the german Bundeswehr in the year between 1956 - 1962. They weared the splinter camo suit and were equiped with old Wehrmacht/US Army equipment and weapons.

    • added: Recon AFV 11-2 (1959 - 1982)
    • added: Recon wheeled AFV 2 Luchs A0/A1 (1975 - 1985)
    • added: tank crew (1971)
    • added: recon crew (since 1978)
    • fixed: shadowvolumes, tires and portraits refurbished
    • added: Munga jeep LODs
    • fixed: better tires for VW 181

Written on 2016-07-03 by Marseille77


Falconsan released the first beta version of his Map Ruegen (Germany, Baltic Sea) on the BI forums.

    Quote :
    Since january 2015 I work on a new Map. I build a part of the isle Rügen in germany. I placed all roads at the exact original position, so that you can navigate around the map with real roadmaps.
    More than 200 Models are build to made the map more realistic.

    DayZ Ruegen is based on real heightmaps and geodata from the NASA. The map is placed in east germany at the federal-state Mecklenburg Vorpommern. The Isle Rügen is in the balitic sea, near the city Stralsund.

    All cities, towns and villages are at the exact position as the original one. All Roads at the exact positions, too. You can navigate at the map with real Maps like “google Maps” or you can buy a map in your local Stores or the internet.
    Most buildings are placed at the original place or nearby the orignal one. Some ORIGINAL buildings are made as Models. There are more then 200 new Models build at this point.
    More than 355 km² land are to explore and aproximate 300 km² baltic sea.
    Some tourist attractions are build as models like the Ernst-Moritz-Arnd Tower or the “rasender Roland” steamtrain. Typical touristplaces placed at the map , like the “Circus” in the town Putbus or the “Koloss from Prora”.

Written on 2016-06-21 by Armaholic

The DAFmod Team released a new version of the Dutch Armed Forces mod on the Armaholic fourums.

    Quote DAFmod Team :
    After many years of hard work the day has come to officially release the first complete version of the Dutch Armed Forces module for Arma2:CO!
    All that needed to be done has been done with just a few loose ends left that dont stand in the way for you to be able to use this mod to its fullest potential. Therefore without any further abdue. "It gives me great pleasure to introduce to you the Dutch mod for Arma2 in all its glory!".

    Everyone enjoy this virtual presentation of the Dutch Armed Forces...Peace!

    • added: [MP] Op. Irene, Indian and Hit & Run By TangoDown DAF Edit.
    • added: [MP] [ACE] COOP 09 WARPIG By Kolmain DAF Edit.
    • added: [MP] XTRA Operation Sandbox DAF edit.
    • added: loading screens & music variant
    • added: Bushmaster PWS ECM Mag58 APC
    • added: officer berret & powerGenerator (15kW)
    • added: firedep., red cross, NAVO, EU & Unit. Nations flags
    • added: M113 ACAV & ambulance versions
    • added: KLM tow tracktor goldhofer & AH-64 mini A2 maps
    • added: ground crew orange jacket & firefighter with helmet
    • added: LandRover Fire Dep. & ambulance
    • added: Wolf GD240 desert camo & grafitti NS train
    • updated: Wolf GD240 & G250 textures & config typo
    • updated: LandRover & Scania EMS textures
    • updated: ANWB Bus & ground grew green jacket textures
    • updated: the Fox texture corruption & fennek missing config
    • updated: replaced A319 army > civil version
    • updated: pilatus smoketrail script
    • updated: C-130 DAF cargo positioning & m2 ammobox texture
    • updated: vehicle weapon cargo & Bo105 random numbers removed
    • updated: apache demopilot texture & missing AH-64 icon
    • updated: sakusun brithness increase
    • updated: [MP] Insurgency params & F-16 CAS added
    • updated: moved men and woman to daf soldier/woodland/desert class
    • updated: consolidated readmes into documents xml
    • updated: all "Item listed twice" & lots of "updating bassclass" errors
    • updated: some unit names / vehicle classnames & duplicate files removed

Written on 2016-05-31 by -=XTRA=-Larsiano

beppe_goodoldrebel released an updated version of his Black Ops Weapons '80s addon on the Armaholic forums.

    Quote :
    This addons in inspired by the great CWR2 mod. I found lack of some weapons from the 80's that would bring new life to our Black Ops missions.
    Basically there are 3 different version of MP5A1 and many version of CAR-15. I've converted also a model of Mossberg 500.

    Let me know if there are bugs that i don't know.


Written on 2016-02-25 by beppe_goodoldrebel

S@ndBob informed us he released an updated version of his Gulf Of Aqaba Mod on the BI forums.

    Quote :
    This project refers to a landscape east of the Sinai Peninsula.
    It is a so-called quadrilateral region (Israel, Jordan, Egypt, Saudi Arabia) with a real-Terrain on the Gulf of Aqaba with the cities of Aqaba (jord.)​​, Eilat, Eilot (isra.) and Taba (egyp.).

    The Real-terrain is 20.48 x 20.48 km = ~ 420 km2.
    A huge satellite image 20480 x 20480 I used as a template where what belongs to roads, buildings, etc..
    Thanks to ArcGIS and USGS (NASA Earth Data).

    • fixed overwritten CaWorld ambient sound
    • fixed new visual bug overlap Overlap at road ends
    • fixed Visual bug while looking through the border fence disappearing objects behind the fence
    • added Peshmerga women
    • added weapon slots for civil man (Arab Civilians)
    • added egyptian Taba border terminal
    • added israeli border terminal
    • added new israeli road barrier
    • added israeli border watch tower
    • removed civilian class at "mis_towtractor" in order to "mis_towtractor" prevent in Sylvie Modul
    • reduced 50% p_fiberPlant_EP1 plants on eilat plantations
    • added Israeli Units (Givati)
    • fixed Error (lampa_sidl1) "2nd UV set needed, but not defined in ReportStack not available"
    • added jordanian UH-1
    • added jordanian and israeli AH-1 Cobra
    • updated surface base class "cesta" for higher speed on sandways

Gulf Of Aqaba Mod v1.2

Arma 2
All other required addons are included in the archive[/center

Written on 2016-02-18 by S@ndBob

S@ndBob submitted an updated version of his [MIS] Israeli Units (Givati) addon.

    Quote :
    The Givati Brigade is an infantry brigade of the Israel Defense Forces, and serves as its amphibious force. Givati soldiers are designated by purple berets. The Brigade's symbol is the fox, alluding to Shualei Shimshon, a unit in the 1948 Arab–Israeli War.

    • changed Purple Beret
    • changed M16 to M4A1 (Main Weapon)
    • fixed faction "israel" for pilots without F16-Addon added
    • fixed faction "MIS_IAF" for pilots without F16-Addon added
    • added Delta_Glasses for soldier1 and GL soldier

Written on 2016-02-17 by S@ndBob

Marseille77 released an updated version of his Sahrani Police Pack on the Armaholic forums.

    Quote Marseille77 :
    This is the first fictious pack for Sahrani. Only the Landrover and UAZ police cars
    were included in Armed Assault as easter eggs. This pack features two heavy vehicles BRDM-2
    for north and M706 for south. This vehicles are made for heavy police missions but note that the M706
    is only equiped with two different machineguns.

    • Fixed: stringtables, rvmats, textures, uv maps, configs, models
    • Fixed: "Old Style Materials" V100
    • Changed: Config from BRDM-2 for V100

Written on 2016-02-16 by Marseille77

W.M. Crielaard submitted his Solar and climatological functions.

    Quote :
    Inspired by MKY's blizzard script, I created functions that provide you with climatological information. The functions contain a simple climatological model and statistical data, that I gathered from all kinds or sources on the web. The climatological data can be overriden by terrain makers, using config entires. I hope that this will contribute to the creation of weather addons, realism- and survival mods.

    Input is mostly limited to time, date and a position or object. Besides climatological data, the functions determine Latitude, time, date, overcast, fog, cloud occlusion, terrain occlusion, and object occlusion to calculate output values.

    The following variables are provided as output:
    • Air temperature (°C) – llw_fnc_getTemperature
    • Date and time (YYYY-MM-DD hh:mm:ss) – llw_fnc_getDateTime
    • Shadow detection (true/false) – llw_fnc_inShadow
    • Solar Azimuth angle (°) – llw_fnc_getSunAngle
    • Solar Elevation angle (°) – llw_fnc_getSunAngle
    • Solar Elevation angle at 12:00AM (°) – llw_fnc_getSunElevationNoon
    • Solar Radiation energy (W/m²) – llw_fnc_getSunRadiation
    • Sunrise time (hours) – llw_fnc_getSunRise
    • Sunset time (hours) – llw_fnc_getSunRise
    • Sea temperature (°C) – llw_fnc_getTemperature

Written on 2016-02-14 by Matthijs

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