CiforDayZServer informed us about the updated releases of the SMD Sahrani A2 Full Sahrani Map Port and the SMD Sahrani A2 Full Sahrani Map Port - Lite on the BI Forums.
SMD Sara A2 Full Sahrani Map Port:
SMD_Sahrani_A2 - A community open source project dedicated to improving Sahrani and it's native Buildings. We have extended the reach of this project to include custom assets, units, and vehicles as well.
SMD Sara A2 Full Sahrani Map Port - Lite:
The lite version of the SMD Sara A2 Full Sahrani Map Port which excludes the assets, and units.
SMD Buildings Standalone:
This is for terrain artists, and very advanced mission makers (no configs for making the buildings place-able in the editor).
Terrain artists can now download just this package and use the buildings on their terrains.
This includes a mission showing the buildings at the North West Airfield in Chernarus.
Added: AIspawnpos_1 _2 etc, AIDoor_1 _2 etc to most buildings
The DAFmod Team released a new version of the Dutch Armed Forces mod on the Armaholic fourums.
Quote DAFmod Team : This modpack adds the Dutch armies and other Dutch content to ArmA2: Combined Operations. The compilation has been constructed with many different addons contributed by members of the BohemiaInteractive (ArmA2) community. The mod is not finished and should be considered a work in progress so use it at your own risk!
Goliath86 submitted an updated version of his CorePatch, a config patch for Arma 2 OA.
Quote Goliath86 : This is a simple config/script patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the launch command line -showScriptErrors.
Upon rollout of 1.63 patch, Bohemia included a new script interpreter that show all the undefined variable present inside scripts. There are a lot of them and maybe they cause script to not run properly.
Because of ArmA 3, BI programmer have not much time to spend try correcting errors of an old product, as a programmer I understand this, so I decided to use my skills to try to fix these errors as best as I can.
If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the launch command line -showScriptErrors, inform me in this thread and I will try to fix them.
Fixed few "Undefined variable.." remaining bugs
Fixed the Bitter Chill mission lag
Changed Garbage Collector Module behaviour: now it doesn't automatically collect not-alive objects when it starts, for default.
CWR2 PR released the Cold War Rearmed² - Women Expansion on the Armaholic forums.
Quote : It took much longer than expected, and at some point we were not sure if we can ever deliver them. But now the time has come, today we proudly present the long expected CWR² Women Expansion.
These fine ladies can drive cars, fly planes and fire their weapons at you like their male counterparts do.
Never seen a female flying a Hind gunship and hunting you down? Now you will.
Never been killed by a female sniper? Now you will, too.
Almost all credit goes to von Knudenberg who spent many months on these ladies. And if he would have hair, they would have cost him a lot of them!
Thanks also goes to Imari for assistance with the textures.
And last but not least: A special thanks to our wifes and girlfriends for their nerves, patience and motivation in the past years. They are the true stars of Cold War Rearmed²!
Now, it's time for you to meet Aino, Alina, Cleo, Darja, Ilona, Inge, Monique, Olga and Tina!
Download links are in the first post as always.
Please, take a few minutes and read the included Documentation!
Eggbeast released an updated version of his BAFX and Rangemaster mod packs on the BI forums.
The changelog is massive so when you want to know whats new, added and fixed in this release please check the downloadpage.
Quote : Highlights:
new Mi28 cockpit gauges by hcpookie
fixed MP compatible Patriot by hcpookie
fixed Blakes mirrors (now use Q/E for looking in rear mirrors)
EB_Rover by Eggbeast and hcpookie
Based on BIS models with tweaks:
Added Faction variants for BAF, ACR, CIV, TK, TK_INS and TK_GUE
Each vehicle has functioning:
- spare wheel
- camo nets
- fuel cans
Transport variants have:
- Opening tailgate
- removable cover
- radomised cover at init
Updated smoke/flare functions: Vehicles have built in flare and smoke dispensers for combat/night-ops - use toggle countermeasures in driver seat to fire flare/smoke
Updated cargo: vehicles have faction and type specific cargo ammo and weapons including a good range of new Rangemaster weapons, grenades and tools, useable portable fuelcans, flare gun and flashlight.
Updated weapons: All vehicle weapons have Rangemaster ammo and zeroing capability
Added BAF GMG and L7 GPMG to WMIK
Added PK to SPG9 LR
Updated seating: Added extra seats to M2, WMIK and SPG landrovers
W0lle released an updated version of the Soviet Airborne Infantry Expansion for the Cold War Rearmed² mod on the Armaholic forums.
Quote : This Expansion for Cold War Rearmed² adds Soviet Airborne Infantry and some armored vehicles.
Somehow the Spetsnaz units had problems with holding weapons correctly. Eventually caused by an accidentally moved/rotated proxy. Problem is fixed now and the other models checked as well, just to be sure.
W0lle released an updated version of the Canard Island Expansion for the Cold War Rearmed² mod on the Armaholic forums
Quote : Canard Island is a scaled down version of Norfolk Island in the Pacific Ocean. The name Canard (french: Duck) is somewhat of an in-joke between CWR² members (the duck part that is). The names of the various parts of the island and the towns located on it are based off of real places on Norfolk Island.
The island is meant to be in the same area as the Malden islands. It features five towns, two of which are ports, a small runway for Pegasus Air Taxi, a number of forests, and scattered farms.
fix the reported wrong terrain shape.
What the eff happened? While exporting the Drachenfels terrain from !splendid Visitor3, the terrain was accidently exported into the Canard Project folder.
Sorry for the inconvenience caused, and thanks to "A Chicken" for reporting it at our website.
CWR2 PR released version 1.01 of the Cold War Rearmed² beta on the Armaholic forums.
With this update all their other releases have also been updated and also some new ones have been released.
Quote CWR2 PR : This Modification is the result of around 5 years of development and thousands of hours spent by countless people working on this Project in their spare free time. Without their dedication, and the generous model donations of many people this giant project could have never finished.
This is the end of CWR² Development. We may provide fixes for critical problems, there may even smaller changes and additions but there’s no guarantee they will happen. And if they do, they are released as single pbo files and maybe even without documentation.
We are sure that even without further development, our fans and follower will have many hours of fun and good memories with what we have achieved in the past 8 years. We surely do.
Finally, we want to say thanks again to all the skilled people who contributed to our Mod, be it for years or just a one-time-fix. Without you, we would have never achieved the high quality Mod as it is now.
Thanks also to our many contributors who allowed us to use their work in CWR². Especially the guys from CSLA Mod, Robert Hammer and vilas.
Last but not least, thanks to Ivan Buchta who often helped us with his knowledge when we were stuck with some problem. Who provided us required models while his colleagues just ignored us. We owe you, too.
Quote : Here comes Dak To, a map that has been developed by Showmaker for the Unsung mod. On the 2.5 x 2.5 km island in Vietnam
you find a range of settlements, an NVA base, a US base and a radio relay station. These places are connected by a handful
of roads and path which provide for easy exploration for the foot soldier and the Armor crews.
After Mekong Delta and Phu Bai were completed and released in Unsung 2.6, this island project took form. A rural area
with patches of houses sprinkled here and there, accompanied by the ever present rice paddies, embedded in a landscape
divided by forests and hills, was aimed for. Hopefully this depicts fighting in remote, yet somewhat populated areas
during the Vietnam conflict. You, the player, will be the judge if this has been achieved.
Morenon Samy released the WW2 Warships addon on the BI forums.
Quote : With gachopin we have now a pleasure share yours this new released and ideas for working a great submarines mod for Arma3.
A new released of warship mod is a first simulation of a ww2 atlantic battle for arma 2 OA.
Some features is now add in this released.
Stealth simulation and ASDIC tracking, performing IA for escort ships, u-boats and pilenwerfer counter measure.
A torpedoes scripts is working on a torpedoes base scripts working by a originals authors Gnat and Mandoble and modifiate for simulating a U-boats torpedoes launchers.
In this released you can switch on the 4 torpedoes launchers and launch 4 torpedoes simultaneous.
News improved particles fx flak88 and shrapnels, water effects and 3d bubulles particles is add.
The Hydrophone of u-boat working with périscope for identify a unkowns ennemies target ships.
Improved shader water fx with alpha chan and shadows for always show your u-boat under water.
U-boats IA and escort ships dont need script or command lines for playing just place units on editor map and play.
This release include 2 U-boats type VIIC and 1 U-boat VIIB with improved 3d models and textures.
A kriegsmarine crews and sounds FX and particles FX.
Simple user interface is now add.
This release include two single player missions.
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