QuickDagger released an updated version of his Dagger Scopes addon on the Armaholic forums.
Quote QuickDagger : I like to play the game as a long range shooter, which means I stay 75% of the time looking though scopes. I´ve bought myself a wide screen and could not accept the fact that I had to keep using only a tinny part of its potential by looking through small scope lens all the time. It was a bit claustrophobic to me . In real life, besides the image on a scope be of a small FOV - Field Of View, in your brain the image is formed as something bigger. And the image itself can be a lot larger, should you employ proper eye relief. Don´t need to say you can always shoot with both eyes opened. All those factors have made me build some new scopes with a better screen fit. Because my FOV´s might be a little wider it does not mean they are cheating. A little wider scope for a very narrow FOV is still narrow enough.
Then, I´ve tested the SWM mod and got amazed by their wide screen reticles. So, I thought I could do the same and ... here we are!
All scopes were made for extremely accurate range estimation and bullet drop compensations!
Inside this pack you will find a detailed manual explaining how to operate each one of the scopes and bringing detailed information about the magnification and ballistics math.
Goliath86 released an updated version of his CorePatch, a config patch for Arma 2 OA, on the BI forums.
Quote : I want to inform the community that I'm working on a simple config patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the command line -showScriptErrors.
This is still WIP cause first I have to find these errors and then try to correct them.
If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the command line -showScriptErrors, inform me in this thread and I will try to fix them.
In earlier version 220.127.116.11 I had fixed two common errors:
1. The Functions Module error relative to the BIS_fnc_init variable not initialized;
2. Some errors relative to the handleGear.sqf script, launched when entering in the gear menu or by clicking items in the gear menu.
Fixed some more errors of the SP Armory mission
Fixed some errors of the MP Armory mission
Fixed BIS_OO_Debug_Debug error;
Fixed some errors on creating Dynamic Objects compositions: Cannot create non-ai vehicle WarfareBMGNest_PK_Ins and Cannot create non-ai
QL released an updated version of his S.t.a.l.k.e.r. mod - QL Edit on the BI forums.
Quote : Here is the first release of the S.t.a.l.k.e.r. mod - QL Edit, based on the S.t.a.l.k.e.r. mod by DAP, which in turn is based on the game from the GSC - S.T.A.L.K.E.R. Shadow of Chernobyl.
Random player spawn place.
Randomized traders' assortment.
Traders' supplies are not infinite now. For example, he can have only 4 Ak74 mags for sale. You would have to wait when his assortment refreshes(1.5 hours by default) or travel to another trader if you want buy more.
Vehicles. (civil cars only)
New damage system involving bleedout.
Slightly changed vehicle damage system. Anomaly damage depends on speed.
3 new items: bandage, jerrycan, toolbox. Toolbox is for repairing vehicles.
More loot places, more stalker camps, more monster spawns.
Colonel stagler released the first version of his 2014 Units Pack on the BI forums / [url=]Armaholic forums[/url].
Quote : This pack includes ARMA 2 assets, updated with OA functionality, and some extras. I was inspired by recent current events (Ukraine Crisis) to create this pack.
ChDKZ troops with backpack proxies and improved textures, and extra classes (Asst. MG, Asst. AT, Engineer).
CDF troops with backpack proxies and improved textures, and extra classes (Asst. MG, Asst. AT, Engineer).
Russian Federation troops with backpack proxies, modern gear, improved textures, extra classes (Asst. MG, Asst. AT, Engineer), and added extra and updated vehicles (BMP-2 RU, T-72B3 T-90 w/ Thermal Optics).
Eggbeast released an updated version of his BAFX and Rangemaster mod packs on the BI forums.
Quote : Two packs of mods that brings together lots of community developed improvements into a set of enhanced vehicles, aircraft and weapons to play with.
I would like to offer a huge thank you to all the contributors over the past 18 months that have allowed this mod pack to come about.
It's still a little shabby in places - my fault entirely - and we have plans to polish it up some more in due course.
Meanwhile, I hope you enjoy playing with it.
BAF-X mod pack:
To provide an expansion of Arma 2 OA BAF faction with previously released UK forces content, with enhanced coherence in faction, classname, weaponry, armour, speed, useractions and crews, and especially for use in Evolution co-op missions by Eggbeast.
Rangemaster mod pack:
To provide a broad refresh of Arma 2 content, and especially for use in Evolution co-op missions by Eggbeast.
- Mi24s with new weapons and skins
- Mi8's with new weapons and skins
- Tu-95 Bear - 6 main varieties
- new desert bikes
- von knudenberg's molotov models
- von knudenberg's lovely DP-28
- new ksvk functions/ammo + OSV96 placeholder
- new breaching charge
- AH6 woodland camo
- new UPK-23-250 Twin 23mm gunpod used in pairs on Ka52, Mi8, Mi24 and Mi28.
- AH6 fixed
- Mi28s cargo space
- warrior/LAV gun depression
- modified warrior sound
- stryker laser
- MV22/Merlin door actions and countermeasures improved
- updated vehicleclasses - added fixed wing and helicopter classes
- some ammo naming improved to harmonise/ reduce HUD clutter
Mi8's in detail:
- 5 models
- added shelldrop fx
- added new icons
- added muzzleflash and tracers for dual and quad gun pods
- fixed cabin cargo numbers:
- Ambulance/Unarmed transport 17C + 1P
- Transport 15C + 2G + 1P
- Transport M, Assault, Heavy Assault, Night Assault, Assault M 14C + 3G + 1P
The DAFmod Team released a new version of the Dutch Armed Forces mod on the Armaholic fourums.
Quote DAFmod Team : This modpack adds the Dutch armies and other Dutch content to ArmA2: Combined Operations. The compilation has been constructed with many different addons contributed by members of the BohemiaInteractive (ArmA2) community. The mod is not finished and should be considered a work in progress so use it at your own risk!
added: CV-9040 IFV
added: AH64 & F35 with customizable pillars by eggbeast
W0lle released the Cold War Rearmed² - West German Army expansion on the Armaholic forums.
Quote : Thanks to the kind donations of Marseille77 and vilas, we're happy to present you another small Expansion for CWR².
At present, it features "only" some units, their weapons and small editor objects. But be sure there will be more in future updates. Stay tuned and meanwhile have fun with these fine guys!
No missions included yet cause two weeks ago my mountain bike and me ran into a cow on a mountain trip. The cow won and I went 20 meters downhill and was stopped by a rock. The bike is a pile of junk and I ended up with a hell lot of broken bones.
I can only use left arm, no way I can work on missions now. Alone packing the expansion took me 3 days.
I hope you still have some fun with these guys and their tools!
Snake Man released an updated version of the PMC Somalia mod on the Armaholic forums
Quote Snake Man : This is Somalia conflict mod featuring realistic Mogadishu terrain, 1993 era US Army Rangers, Delta Force, Navy SEALs, 160th SOAR pilots plus littlebirds, black hawks, ah1 cobra, hmmwv, 5 ton trucks and Somali militia / civilians.
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