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Subroc released an updated version of his Sub Insurgents - Middle east irregulars on the BI forums.

    Quote :
    Middle east irregulars (BIS guerilla with iranian heads, speaking farsi) armed with RHS mod weapons. If I find the time, I will expand the addon with RHS basic armored units in guerilla camo and possibly make more factions (African, european).

    Changelog:
    • Added African, East European and West European factions
    • Added Armored vehicles to all factions
    • ALiVE support


Written on 2014-11-26 by Armaholic

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Nubbuka released the first version of his Nabbi Islands on the Armaholic forums.

    Quote :
    Region called Nabbi Islands! Containing 3 islands near each other with shallow water ways to cross with vehicles, 3 military bases on mountain tops and 4-6 villages and cities! The map is 2km square big and is surrounded by islands. A lot of forests and a decent roads system is used due to this being a not so technological region. The capital city is called Nabbi, marked on map. Also the center of it all.

    Features:
    • 3 Military bases on hill tops, with a short runway.
    • 4-6 cities and villages.
    • Shallow water ways connecting in between the islands for vehicle transportation.
    • Road ways for easy routes on the islands.
    • Surrounded by Ocean and has rivers between the islands for boats.
    • 2 Main docks for ships


Written on 2014-11-26 by nubbuka


SpectreRSG informed us he released his TFAx - International Units addon on the BI forums.

    Quote :
    I feel the time has come to release my international units pack to compliment my Naval Special Warfare pack. This is designed to work with Virtual Ammo Box and now Virtual Arsenal. Nationality flags are listed under unit insignia. Also includes backpacks, helmets, PVS-14 MNVG, and vests - with modified mechanics.

    Each nation listed below has a Desert and Woodland variant and a Rolled Sleeve (RS) variant:
    • Multicam (From my NSW Pack just w/o the flags)
    • Sweden
    • Japan
    • Finland
    • UK
    • Australia
    • Germany
    • France
    • Italy
    • US
      • 6 Color Desert (Chocolate Chip Camo)
      • Tri color Desert (DCU)
      • Tiger Stripe
      • Woodland


Written on 2014-11-26 by SpectreRSG

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SpectreRSG informed us he released a new version of his TFA - Naval Special Warfare Gear addon on the BI forums.

    Quote SpectreRSG :
    Well here it is. The entire pack has been updated. Not a thing has been left untouched. I'm sure there's stuff I'm forgetting or that slipped through accidently. Please, let me know what I need to fix but this should hold everyone off for a while, I hope. Meanwhile, I ask that all users of this mod please provide a rating feedback on the steam workshop (click here). Thanks again to all of those who use this mod. Hope yall enjoy!

    Changelog:
    • Fixed:
        - A91 Patch name
        - NWu/KHK Camo Error
        - Shading on MICH helmet covers
    • Added:
        - Tiger stripe + variants
        - Guns n Coffee, Miami-Dade, Loggins, SEAL Team Patches
    • Changed:
        - Mod Icon
        - ST9 Patch sizing
        - Readme file
        - All BDU variant knee pad coloring



Written on 2014-11-26 by SpectreRSG


Zenophon informed us he released an updated version of his Co-op Mission Framework and SQF Library on the BI forums.

    Quote :
    Ladies and gentlemen, Armaholics of all ages, I am proud to present a work over a year in the making: Zenophon's ArmA 3 Co-op Mission Framework. My framework is a library of over 190 SQF functions organized into a carefully designed API that is both easy to use and extremely powerful. The functions cover everything from manipulating arrays to an extensive task system. Each one has been meticulously designed and tested to provide useful features with minimal bugs and issues. The framework is designed so that each function is a logical building block that achieves a straightforward effect. The strength of the framework is that each small part fits together neatly with others, allowing you to quickly implement your mission design intuitively.

    The framework works with any map and requires no addons. It is compatible with any mod because you choose which functions execute. There is effectively no performance impact to compile the entire framework, and every function has been diligently optimized. All 150 public functions are also carefully documented in an exacting style, and many resources are provided to help you learn to use the framework.
    The framework is created with these goals in mind:
    • Simple co-op fun for both players and mission makers
    • Bottom-up design using flexible pieces that you control
    • Truly random and dynamic missions without extra work for mission designers
    • Procedural mission design instead of manual placement using the editor
    • Eliminating large, static functions with assumptions about what you want in your mission
    • Server-oriented execution to create more efficient multiplayer missions
    • A simplification of locality and interacting with clients in multiplayer
    • A solid, powerful, and bug-free library to use as a foundation for your own code

    Changelog:
    • New Function: Zen_FindPositionPoly
    • New Function: Zen_OrderSlingLoad
    • New Function: Zen_QuantizeAngles
    • Fixed: Zen_FindGroundPosition point distribution is now perfectly even for all marker shapes
    • Fixed: Zen_OrderInfantryPatrol used the wrong type to check parameter 7
    • Fixed: Zen_SpawnAircraft and Zen_SpawnHelicopter reversed parameters 2 and 3
    • Added: Standard macro ZEN_STD_Code_SwapVars
    • Improved: Standard macro ZEN_STD_Misc_SleepFrames renamed to ZEN_STD_Code_SleepFrames
    • Improved: Standard macro ZEN_STD_Misc_WaitScript renamed to ZEN_STD_Code_WaitScript
    • Improved: Zen_SpawnItemsOnTable randomly places the object using a rectangular shape algorithm
    • Improved: Zen_OrderFastRope has correct rope positions for the two new helicopters
    • Improved: Zen_OrderFastRope and Zen_OrderHelicopterLand open the doors on more helicopters
    • Improved: Zen_OrderExtraction and Zen_OrderInsertion force the helicopter to keep its engines running
    • Improved: Zen_OrderHelicopterLand no longer deletes the invisible helper helipad used to guide the AI
    • Improved: Zen_SpawnVehicleCrew no longer spawns crew for fire-from-vehicle positions
    • Documentation: Added for Zen_FindPositionPoly, Zen_OrderSlingLoad, Zen_QuantizeAngles, ZEN_STD_Code_SwapVars
    • Documentation: Updated for ZEN_STD_Code_SleepFrames and ZEN_STD_Code_WaitScript
    • Documentation: Updated Notepad++ SQF language and autocompletion file with ArmA 1.34 stable commands


Written on 2014-11-26 by Zenophon


John Autko released a small patch for his Cosmos Engine mod for Arma 3 on the BI forums.
You can download the 1mb patch seperately if you have already install version 0.41, otherwise download the full version.

    Quote :
    Space engine for arma3.

    Features:
    • Real scales of space (diameter of the Earth = 12 742 000m, distance from the Earth to the Moon = 384 467 000m and etc.). [*]Any space object and planet have position in space with an precision 0.1mm.
    • Unlimited view distance of planets
    • Ability to fly into space from current land (for example stratis) or to landing, in real time without loading
    • Ability to fly from one land (for exmplae Stratis) and landing to another land (for example Altis). In future patches also to chernarus, seatle, moon, mars, and others existing and new arma's maps.
    • Ability to walking inside space plane (current version) and big space ship (future versions), when you are in space, even when the plane is flying or maneurous.
    • Planets of sol system
    • Dynamically texture loading for planets
    • Fast c++ code

    Changelog:
    • Fixed: some parts of the Earth is not drawed sometimes
    • Fixed: out of memory on some PC when height > 30km
    • Fixed: CE doesn't work (hint is not displayed) and requires restart mission sometimes
    • Added: campaign "Cosmos Engine Demo Space" with ability start mission directly in Space


Written on 2014-11-26 by John89


EricJ released an updated version of his Weapons Pack containing different weapons on the BI forums.

    Quote EricJ :
    This adds different weapons, magazines and items to your Arma 3.

    Changelog:
    • Fixed paths for the SCAR-H STD EGLM
    • Removed config dependency requirement for the TMR Bipod PBO
    • Streamlined the config a bit more (alibi for RC49)


Written on 2014-11-26 by Armaholic


pochtyr released in our forums a new version of this campaign where as Sergeant Mike Williams of NATO you are in charge of Orwell's security.

Changes:
  • Fix Orwell death in Day 3
  • Fix minors bugs in scripts
  • Improve camera in cutscenes
  • Many animations adjustments
  • Various details improvements
  • Add Gear Pool
  • AI can't autoheal when criticaly wounded


Written on 2014-11-26 by pochtyr


PennyWize74 submitted his "USMC" CH-49 Mohawk template.

    Quote :
    I got inspired a lot by the USMC CH-53E when creating the retexture for the Mohawk.
    So maybe a few of you will recognize the similarities (I actually hope so).

    I am working on a Desert USMC skin and a German Heer skin. Maybe a UN Skin will follow.



Written on 2014-11-26 by PennyWize74


JShock informed us he released his Simple Flare Script on the BI forums.

    Quote :
    A modular script that allows a mission developer to create aerial or ground flares on a marker, object, or position array.

    Future plans:
    • Addon Version (In-Game Module Based) (Maybe... )
    • Multi-shot aerial flares
    • Sounds
    • Speed/Direction Alteration (depending on request)


Written on 2014-11-26 by JShock

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