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Craig released an updated version of his SP Pack on the Armaholic forums.

    Quote craig :
    This pack contains flags, hats, goggles, backpack, Plate Carrier and Tattoo skins.
    I also included a test mission with all the gear in an ammobox and aslo paper doll gear menu for you to view all the stuff. Class names are in the missions folder, dsl_gear_selection_v1-4.Stratis US_Pack.sqs file.

    Changelogs:
    • Fixed : insignia compatible, field and work uniform
    • Fixed : Jack Ellis vests
    • Updated : U.N helmets with letters ACH,M1,M88,M88PSM,M96,Mk7
    • Added : M1 helmet MP Black,MP White, MP Green
    • Added : Baseball cap MP Black X2,Police Black,FBI Black,Swat Black
    • Added : Off road UN Black,UN Blue,UN White,FBI Black,Swat Black,SP Red
    • Added : Jack Ellis vests,UN Blue,Police Black,Swat Black,FBI Black
    • Added : Camelbak,Black,Green,Tan, best worn with plate carrier, uses backpack slot
    • Added : ZSH1 Helmet, Black,Green,Tan with and without goggles

SP Pack v2.3



Arma3 Dev Build


Written on 2014-09-23 by craig

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SpectreRSG informed us he released an updated version of his TFA - Naval Special Warfare Gear addon on the BI forums.

    Quote SpectreRSG :
    So I had a small bit of free time this week. I'm going to push out an update below. Regardless, I just checked the fatigue, armor values on current BI stuff and mine.. My armor values are still higher than BI and all my mass values are lower than BIS. Unless I'm misunderstanding everything my stuff is still stronger and lighter than vanilla stuff - so fatigue and armor should be fine. But I made tiny tweaks here and there. Stuff may not even be noticeable.

    Anyways, this is going to be a final update for a while or until I have a want to add something or have to fix something. I truly hope people enjoy this mod and continue to use this. This will also be on Steam Workshop shortly. This is v3.90 and includes the following, but note that for the new camos, I will not be tweaking much as I didnt even want to include them or put time into them as other modders have done the stuff to hell already, if someone wants to open it up and make a tweak for me, I'm open to that however.

    Changelog:
    • Added:
        - Two Boonie Cap textures (MARPAT Desert/Woodland)
        - Two Utility Cap Textures (MARPAT Desert/Woodland)
        - One new heavy plate carrier (ACU, on request)
        - Three new caps with headsets (Tan, Black, Green)
    • Changed:
        - MICH helmet green texture lightened
    • Fixed:
        - MICH helmet fabric strap visible. Completly removed.


Written on 2014-09-23 by SpectreRSG


Wodzu submitted an updated version of his Elite Mercenary Unit addon.

    Quote Wodzu :
    It is the day when I came to the conclusion that you need to learn how to encode in Arma 3. With the creation of graphics I never had a problem, so I decided to create an addon which consists of mercenaries.
    In previous versions, all units were placed in a faction of the IND, but I decided to add some "badass" OPFOR units of the faction.
    After the changes made addon system is as follows.
    In Independent faction:
    - Bodyguards
    - Special Heavy Forces
    - Special Light Forces
    - Contractors (New)
    - Kryptek
    - Renegade
    - Security
    - SpecAgent (New)
    - Black Panthers

    In OPFOR faction:
    - Kidnapper_woodland (New)
    - Kidnapper_urban (New)
    - Partizan

    In addition, some textures have been added MH9.

    Changelog:
    • Fixed a class of individuals;
    • Removed unnecessary and unused files.
    • Added three new groups: Contractor, Renegade, Special Agent, KidnapperU, Kidnapper_W,
    • Added four MH9 heli paint sheme
    • Cosmetic changes, corrected existing errors


Written on 2014-09-23 by Wodzu

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Sabre[Dust] released version 0.8 beta of his UN Units 2030 on the Armaholic forums.

    Quote :
    Due to lack of time I decided to release this in it's current state. Textures and Units may be updated/expanded at some stage in the future.
    This is a retexture addon of several UN ground and air units for Arma 3.

    It is set in the future obviously, to go along with the other A3 units.
    I have added a fictional state of origin for the troops, so they can be used for any scenario.

    Changelog:
    • a few texture updates
    • added panther
    • added support trucks (refuel, ammo, repair, medical)


Written on 2014-09-23 by SabreD


Deanosbeano released his dbo_chairforce addon on the Armaholic forums.

    Quote :
    To celeberate firing from vehicles I thought I would raise the bar for BIS and remind them not to rest yet, this was the most subtle way I could think of.
    This addon allows you to attack your enemy from your comfortable chair.



Written on 2014-09-23 by deanosbeano


MrEwok released an updated version of his EWK_HMMWV's (HAFM Extension) on the Armaholic forums.

    Quote :
    This pack gonna add all HMMWV's form arma2 and more, with upgraded visual an features.
    This addon is an extention pack for the HAFM - ArmA 2 HMMWVs import.

    I have renamed the @EWK_M1151 folder to @EWK_HMMWV so be sure to delete or replace the old pbo.

    Changelog:
    • Added Bikey.
    • Mod is now binarized
    • Fixed wheel issue
    • Fixed view gunner too zoomed
    • Fixed Game freeze at spawn
    • Fixed some texture errors
    • Added EWK prefix to classNames
    • Weight reduced to 299Mo


Written on 2014-09-23 by MrEwok


Marven_2099 submitted an updated version of his Iraqi Warfare Mod which he released on the BI forums.

    Quote :
    This my very first mod to arma 3, it simply represents the ongoing Iraqi conflict between Iraqi Regime, Kurdistan and islamic State, presents groups, uniforms, insgnias, vehicles from both sides.

    Added Factions:
    - Kurdistan [Blufor]
    - Iraq [Blufor]
    - Islamic State [Opfor]

    Changelog:
    • Added Zeus Support [all units appears normally now].
    • Added 3 Humvees to iraqi army , police , ISOF units (as an optional).
    • Added ISOF unit to iraqi units [thx to TF.iraq for providing reallife photos].
    • Added Zamak Truck to Islamic state [thx to Hamza Alrawi for providing reallife photos].
    • Added 3 Flag poles to all 3 factions (in editor go to : Empty\objects\flags).
    • Removed US Drones from iraqi units as iraqi army dont own any & kept it among Kurdistani units.
    • Fixed insignias & logos for Iraqi Swat & Kurdistani zerfani.
    • Fixed some Headgear Bug for Islamic State units.
    • Fixed Ammo & Loadouts for all Units.
    • Renamed Vanilla & HLC configs to Stock & Extra configs to make it easier on noob ppl.


Written on 2014-09-23 by Marve_XT


EricJ released an updated version of his Weapons Pack containing different weapons on the BI forums.

    Quote EricJ :
    This adds different weapons, magazines and items to your Arma 3.

    Changelog:
    • Cleaned up models as well as model.cfg
    • Fixed L85A2 model.
    • Fixed wrong texture on IAR w/30-round Magazine Desert RIS.
    • Removed "Scar_Mag" and condensed some ammunition and added more Spartan0536 ammuniton values.
    • More IAR model tweaks.
    • M4 and M4A1 Muzzle proxies fixed.
    • Added Mk262 and M855A1 (Spartan0536) ammunition to 5.56mm weapons and did some more config tweaks.
    • RVMAT tweaks only on the IARs for the mean time.
    • Added Muzzle flash suppressors based on BlackPixxxel's work.
    • Re-Added the Optional RH config incorporating the Mk262 magazines back in for 5.56mm weapons.
    • Modified the M68 with old components from my VBS1 days.


Written on 2014-09-23 by Foxhound


SolLrMartyn released his Simple Mysql Rank script on the BI forums.

    Quote :
    This script will set the ranks of the players ingame. If you have a mysql database you can set the ranks for you clan mates automatically. This is very nice in combination with AddOns like Authentic Gameplay Modification or Simple Rank Patches.
    I created it and tested it with Simple Rank Patches. I will test it with AGM too. You can change the ranks in your mysql table while a player is playing ingame and the rank and the insignia will change.



Written on 2014-09-23 by Foxhound


Günter Severloh informed us LAxemann released an updated version of his Enhanced Soundscape addon on the BI forums.

    Quote :
    ES currently as has three main features:
      • ES plays reverb sounds in the firing direction based on terrain (Distance to the next mountain etc.)
      • When shooting in the direction of a mountain/raised terrain in general there is a chance that the gun sound gets reflected back to the shooter
      • When firing in an urban area, the gun sounds get reflected from nearby buildings

    All this is based on (simple) speed of sound calculations, meaning e.g. that it will take longer for you to hear the gun's echo (popp) when shooting in the direction of a very far away mountain.

    Changelog:
    • New soundsets: Mk20, Katiba, Mk200, Rahim
    • New urban soundset for heavy machineguns


Written on 2014-09-23 by LAxemann

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