EricJ released an updated version of his UH-60 A3 Pack on the BI forums.
This adds different versions of the UH-60 A3.

  • Added more updated external differences of the MH-60M and DAP versions, with the MH-60M showing the start of the update phase
  • Fixed FLIR balls mainly on the USN helos, replaced them with correct models

Written on 2016-10-26 by EricJ


Rebelvg released an updated version of his MGSR Mod on the BI forums.

    Quote :
    This is a small mod for the custom content you may have seen in my Arma 3 Remake of MGSV Trailer.
    Some people asked for eyepatch and some other content so I decided to create a mod.

    • Sneaking suit (SV).
    • Venom snake denom face.

Written on 2016-10-26 by rebelvg

DirtySanchez released two versions of his Open Chernarus Project on the BI forums.

    Quote :
    This adds new enterable buildings to Chernarus.
    You can use CUP / A2OP / A3MP / AiA and these should work fine.
    Tested with A2OP at this time and works well.
    Tested with CUP Terrains at this time and works well.(Thanks SPOOK)

    Search and Replace PBO is included now.
    This will run on the server postinit. Meaning PLUG AND PLAY for server owners.
    No need to replace buildings on your own.

Written on 2016-10-26 by DirtySanchez


John681611 has submitted a new version of his FIA Offroad Augmentation script that provides a way to augment any Offroader or flatbed cive truck with the majority of static weapons found in vanilla A3.

  • Updated to work work in MP with a much smoother more efficient system. No need to call execution on each vehicle, just add the class to the config, set the positions and any scripts you want to run as well done!
  • New Features:
      - Hold Actions
      - Animation
      - Configuration
      - Vanilla vehicle config
      - Vehicle to weapon action
  • Improved:
      - Getting out of weapon.
      - Action limits
  • Removed:
      - Most MP bugs (hopefully)
      - More stuff I can't remember

Written on 2016-10-26 by john681611

The ACE Team released an updated ACE3 version on the BI forums.

    Quote :
    This mod is entirely open-source (we are hosted on GitHub), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.

    ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.

    ACE Version 3.8.1 has been released
    Requires CBA Version 3.1.1 or later.

    • Fix game crash when unit gets hit with extreme amounts of damage (#4574)
    • Fix vehLock warning about bad func type (#4582)

Written on 2016-10-25 by Armaholic

Vlad_8011 released an updated version of his Realistic Tank Crew addon on the Armaholic forums.

    Quote :
    Simply addon working with every vehicle (including modded), allowing crew to stay in vehicle with damaged tracks, wheels or engine.

    • unknown

Written on 2016-10-25 by vlad_8011

M1ke_SK released his Simple Bomb Defuse script on the BI forums.

    Quote :
    Idea was to create simple "mini-game" / "chalenge" when defusing bombs in game, where unit have little time to think and create space for errors. With this script you can add possibility to "screw something" when deactivating mines. Script randomly generate string of 3 color matrix, where unit must identify which color have most appearances in matrix and cut that color wire accordingly. You can stress out unit with timer you set for deactivating the bomb. If unit cut wrong wire or timer runs out, then bomb will explode. Best object to make bomb is burning barrel, but you can use any object, just need to modify little attached objects. I added C4 and light and beeping sound to improve finding bomb in dark.
    Bomb can be defused with any unit, just need to have toolkit in inventory. In future, I can modify script for demotilion class only if needed.
    Should be working on multiplayer / dedicated server, need more testing.

    • friendly hint with instructions
    • defusing bomb with Toolkit
    • random generation of matrix
    • beeping sound
    • blinking light

Written on 2016-10-25 by Armaholic

Adacas released an updated version of his Military Gear Pack on the BI forums.

    Quote :
    This is a personal project of mine for Arma 3 community. I aim to bring additional assets for character customization in Arma 3. This mod will cover new uniforms, vests, headgear and other related stuff.
    I will be making completely new models and also port some of them from Arma 2 or other artists work if I get their permission.

    • Added Gloves to the uniforms.
    • Added new shoes for the uniforms. Thanks to Warden_01.
    • Added GPS and Watch to the G3 Field Set Rolled Uniform.
    • Reworked MarCiras vests again with new variations: Assaulter, Heavy Gunner, Medic, Marksman, Light with and without Battle Belt
    • Added MarCiras Back Pouches as Backpack Item
    • Fixed uniform hidden selections for the flags because of UV distortion. New name for selections "FlagLeft" "FlagRight"

Written on 2016-10-24 by Adacas

soronelite posted a bunch of new screenshots of the Farkhar Valley terrain he is working on, on the Armaholic forums.

    Quote :
    Our team is currently working on a map called Farkhar Valley, this is our first map, and its an early work in progress.
    The map is inspired by the real Farkhar Valley, but we'll not reproduce the valley with 100% accuracy.

You can find more information and screenshots and leave your feedback in the =ARC= Farkhar Valley WIP topic.

Written on 2016-10-24 by soronelite

Phronk released an updated version of his Melee Weapons Script on the BI forums.

    Quote :
    Scripted melee weapons system which doesn't require addons. Currently supports up to 7 different melee weapons, each with slightly different characteristics.

    • Added: Miss & Impact sound effect to all weapons
    • ​Removed: Redundant check for full stamina when attacking
    • ​Removed: _LoS variable comment
    • Removed: Author and YouTube channel link comment from all scripts, except for cfg.sqf
    • Tweaked: Weapon speeds adjusted to synchronize with new sound effects
    • Fixed: Hammer and Knife weapons were broken, due to a typo

Written on 2016-10-24 by Phronk

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