Subroc released an updated version of his Sub Insurgents - Middle east irregulars on the BI forums.
Quote : Middle east irregulars (BIS guerilla with iranian heads, speaking farsi) armed with RHS mod weapons. If I find the time, I will expand the addon with RHS basic armored units in guerilla camo and possibly make more factions (African, european).
Added African, East European and West European factions
Nubbuka released the first version of his Nabbi Islands on the Armaholic forums.
Quote : Region called Nabbi Islands! Containing 3 islands near each other with shallow water ways to cross with vehicles, 3 military bases on mountain tops and 4-6 villages and cities! The map is 2km square big and is surrounded by islands. A lot of forests and a decent roads system is used due to this being a not so technological region. The capital city is called Nabbi, marked on map. Also the center of it all.
3 Military bases on hill tops, with a short runway.
4-6 cities and villages.
Shallow water ways connecting in between the islands for vehicle transportation.
Road ways for easy routes on the islands.
Surrounded by Ocean and has rivers between the islands for boats.
SpectreRSG informed us he released his TFAx - International Units addon on the BI forums.
Quote : I feel the time has come to release my international units pack to compliment my Naval Special Warfare pack. This is designed to work with Virtual Ammo Box and now Virtual Arsenal. Nationality flags are listed under unit insignia. Also includes backpacks, helmets, PVS-14 MNVG, and vests - with modified mechanics.
Each nation listed below has a Desert and Woodland variant and a Rolled Sleeve (RS) variant:
SpectreRSG informed us he released a new version of his TFA - Naval Special Warfare Gear addon on the BI forums.
Quote SpectreRSG : Well here it is. The entire pack has been updated. Not a thing has been left untouched. I'm sure there's stuff I'm forgetting or that slipped through accidently. Please, let me know what I need to fix but this should hold everyone off for a while, I hope. Meanwhile, I ask that all users of this mod please provide a rating feedback on the steam workshop (click here). Thanks again to all of those who use this mod. Hope yall enjoy!
- A91 Patch name
- NWu/KHK Camo Error
- Shading on MICH helmet covers
- Tiger stripe + variants
- Guns n Coffee, Miami-Dade, Loggins, SEAL Team Patches
- Mod Icon
- ST9 Patch sizing
- Readme file
- All BDU variant knee pad coloring
Zenophon informed us he released an updated version of his Co-op Mission Framework and SQF Library on the BI forums.
Quote : Ladies and gentlemen, Armaholics of all ages, I am proud to present a work over a year in the making: Zenophon's ArmA 3 Co-op Mission Framework. My framework is a library of over 190 SQF functions organized into a carefully designed API that is both easy to use and extremely powerful. The functions cover everything from manipulating arrays to an extensive task system. Each one has been meticulously designed and tested to provide useful features with minimal bugs and issues. The framework is designed so that each function is a logical building block that achieves a straightforward effect. The strength of the framework is that each small part fits together neatly with others, allowing you to quickly implement your mission design intuitively.
The framework works with any map and requires no addons. It is compatible with any mod because you choose which functions execute. There is effectively no performance impact to compile the entire framework, and every function has been diligently optimized. All 150 public functions are also carefully documented in an exacting style, and many resources are provided to help you learn to use the framework.
The framework is created with these goals in mind:
Simple co-op fun for both players and mission makers
Bottom-up design using flexible pieces that you control
Truly random and dynamic missions without extra work for mission designers
Procedural mission design instead of manual placement using the editor
Eliminating large, static functions with assumptions about what you want in your mission
Server-oriented execution to create more efficient multiplayer missions
A simplification of locality and interacting with clients in multiplayer
A solid, powerful, and bug-free library to use as a foundation for your own code
New Function: Zen_FindPositionPoly
New Function: Zen_OrderSlingLoad
New Function: Zen_QuantizeAngles
Fixed: Zen_FindGroundPosition point distribution is now perfectly even for all marker shapes
Fixed: Zen_OrderInfantryPatrol used the wrong type to check parameter 7
Fixed: Zen_SpawnAircraft and Zen_SpawnHelicopter reversed parameters 2 and 3
Added: Standard macro ZEN_STD_Code_SwapVars
Improved: Standard macro ZEN_STD_Misc_SleepFrames renamed to ZEN_STD_Code_SleepFrames
Improved: Standard macro ZEN_STD_Misc_WaitScript renamed to ZEN_STD_Code_WaitScript
Improved: Zen_SpawnItemsOnTable randomly places the object using a rectangular shape algorithm
Improved: Zen_OrderFastRope has correct rope positions for the two new helicopters
Improved: Zen_OrderFastRope and Zen_OrderHelicopterLand open the doors on more helicopters
Improved: Zen_OrderExtraction and Zen_OrderInsertion force the helicopter to keep its engines running
Improved: Zen_OrderHelicopterLand no longer deletes the invisible helper helipad used to guide the AI
Improved: Zen_SpawnVehicleCrew no longer spawns crew for fire-from-vehicle positions
Documentation: Added for Zen_FindPositionPoly, Zen_OrderSlingLoad, Zen_QuantizeAngles, ZEN_STD_Code_SwapVars
Documentation: Updated for ZEN_STD_Code_SleepFrames and ZEN_STD_Code_WaitScript
Documentation: Updated Notepad++ SQF language and autocompletion file with ArmA 1.34 stable commands
John Autko released a small patch for his Cosmos Engine mod for Arma 3 on the BI forums.
You can download the 1mb patch seperately if you have already install version 0.41, otherwise download the full version.
Quote : Space engine for arma3.
Real scales of space (diameter of the Earth = 12 742 000m, distance from the Earth to the Moon = 384 467 000m and etc.). [*]Any space object and planet have position in space with an precision 0.1mm.
Unlimited view distance of planets
Ability to fly into space from current land (for example stratis) or to landing, in real time without loading
Ability to fly from one land (for exmplae Stratis) and landing to another land (for example Altis). In future patches also to chernarus, seatle, moon, mars, and others existing and new arma's maps.
Ability to walking inside space plane (current version) and big space ship (future versions), when you are in space, even when the plane is flying or maneurous.
Planets of sol system
Dynamically texture loading for planets
Fast c++ code
Fixed: some parts of the Earth is not drawed sometimes
Fixed: out of memory on some PC when height > 30km
Fixed: CE doesn't work (hint is not displayed) and requires restart mission sometimes
Added: campaign "Cosmos Engine Demo Space" with ability start mission directly in Space
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