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Donbass submitted his Expanding ISAF bases in Sangin template.

    Quote :
    My goal is to expand all the bases (FOBs, COPs, Outposts, VCPs, MOB) in Sangin for Arma 3. In addition, I want to add MOB functional ILS runway so there could be aircraft landing and add a few outposts. I hope you will enjoy.

    Features:
    • Details in bases


Written on 2015-07-04 by Donbass

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IndeedPete released his A2C - Arma 2 Cutscene Animations in Arma 3 addon on the BI forums.

    Quote :
    This addon ports a bunch of cutscene animations from Arma 2 to Arma 3. It is not complete yet but it already provides mission creators with more variety for their cutscenes. Note that most ported Arma 2 cutscenes show up under Cutscene or Unknown categories in the animation viewer.



Written on 2015-07-04 by IndeedPete


Bux578 released an updated version of his open source tabler - Arma 3 Translation Helper on the BI forums.

Changes:
  • Added: Settings for Indentation, Tabs/Spaces
  • Added: Setting to remove empty XML language nodes
  • Added: Markdown variant of the statistics export
  • Added: German and Russian translation
  • Fixed: Settings dialog has an icon now


Written on 2015-07-04 by bux578

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NZDF CRASH released an updated version of his T-6 Texan II Pack on the BI forums.

    Quote :
    This contains a T-6A/C & AT-6B Pack for Arma 3 with various paint jobs.

    Changelog:
    • Fixed wreck bouncing issue
    • Optimizations to PhysX
    • Various fixes


Written on 2015-07-04 by Armaholic


NZDF CRASH released an updated version of his Su-25 Frogfoot Pack on the BI forums.

    Quote :
    This adds different versions of the Su-25 Frogfoot to your arma 3.

    Changelog:
    • PhysX changes
    • Minor Fixes


Written on 2015-07-04 by CRASHNZ


Tonto- released an updated version of his Valtatie 5 terrain on the BI forums.

    Quote :
    Name of the map is Valtatie 5, or "VT5", and it translates to "Highway 5". I've been working it about a year now and with the help I've had its beginning to be ready for releasing. The map is still work in progress.

    Changelog:
    • Added new surface
    • Fixed misplaced objects
    • Fixed APC movement on forest surfaces
    • Tweaked terrain lighting. Rain and storm weathers are brighter. Ambient light should be less blue-ish.
    • Removed unnecessary dependencies


Written on 2015-07-04 by Armaholic


Soldat_Ryan released in the BI forums his version of the End Game gamemode for the Angel Island.

    Quote Soldat_Ryan :
    Two sides fight against a common enemy to secure enough Intel - gathered by completing a number of small objectives - to identify a final 'End Game' objective. The game mode is comprised of 3 distinct phases: establishing an FOB, downloading intelligence and, finally, securing valuable schematics.



Written on 2015-07-04 by SoldatRyan


galzohar informed us he released a new version of this Team Death Match mission in the BI forums.

Changelog:
    Worked around mission parameters bug introduced in Arma 3 version 1.44. See 0024051.



Written on 2015-07-04 by galzohar


thhamm informed in the BI forums about the release of a new version of this CTI (crCTI).



Written on 2015-07-04 by Armaholic


Jezuro released in the BI forums an updated version of this multiplayer mode set up as a sort of Sector Control / CTI hybrid supporting TvT, PvP as well as COOP and even solo play against the AI.

Changes:
  • Added: Faction parameters in the Init module (you can specify the faction of units to garrison sectors, check the forum thread for description)
  • Added: New scenario on Alits (Pyrgos Gulf) along with RHS version
  • Added: New 'Whole Altis' scenario for 64 players (no AI)
  • Added: New Fast Travel parameter (enabled only to owned sectors)
  • Added: Progress saving for LAN host (check the forum thread for description)
  • Changed: Airdrop on your location is now considerably more expansive than on an owned sector



Written on 2015-07-04 by Armaholic

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