Revosubmitted an updated version his 3den Enhanced addon.
Quote : This modification adds new functionalities to 3den, without creating any dependencies for players. That means, mission builder can use this mod to make their lifes easier without making the lifes of the players harder by forcing them to download additional mods.
- one can now define a delay for the intro text attribute
- attribute for unit traits
- added hostage attribute:
A unit can now be taken hostage. Every player including JIP will have an action to free the Hostage. Mission designers can check whether the unit is hostage or not
- UAV intro center position attribute tooltip was using a wrong string
- removed the tooltip from Advanced Damage Attributes
- UAV intro loiter direction is now using a better control
- added German translation for "Hide Map Objects" context menu entry
- added German translation for unit traits attribute
- added German translation for intro text delay
- updated French translation (thanks to solentis)
Tortuosit released an updated version of his Dynamic weather 2 addon on the BI forums.
The Dynamic weather 2 addon is a fully reworked version of his Dynamic weather addon! The Dynamic weather addon is no longer maintained.
Quote : I rewrote my old script/mod (Dynamic weather addon) because basically wind/rain/fog/overcast were not independent.
In this rewrite, they are own threads. I'm not progressing too well due to no time and I feel somewhat uncomfortable at some points... about how I wrote it... time will tell. Its WIP and quite early, but works. I'm currently not thinking about MP, this may change. It's done with using from missions/scripting (call via execvm) in mind, but not yet documented and tested.
The mods default behaviour: it usually applies island specific weather (with a default fallback when map is unknown).
--> [Change] This can be overridden now by a mission specific weather definition, by putting code into a units init line in the editor.
Tortuosit released an updated version of his tort_PlayMusic addon on the BI forums.
Quote : Hi guys, for my own purposes I created a music playing mod. Goal was to keep it as simple as possible. I wanted to be able to add/replace music as easy as possible, ArmA to my knowledge is not very helpful here.
Tracks are played randomly, mod does not keep track of what has been played... repetitions may occur. I don't want to make too many changes, it is just fine for me. No support for multiple playlists etc. Well, to be honest, haven't got much time for support at all. But source is open, so feel free to DIY!
Personally I use it for Pilgrimage mission and Haleks' Ravage mission. Placed creepy music from... different sources... and have a nice mood now.
But you have to turn of missions music playback, if exist. I.e. this mod should only run exactly when you need it.
Support of gaussian probability distribution (BIS Wiki) in the playback pauses.
Quote : Artillery script showcase on ALTIS: chase players with smokes, flares, explosions, simulate artillery fire support and battlefield.
Un-pbo the mission and read the comments or watch the video tutorial for more information.
You can use, adapt and/or modify the script as you see fit.
If you find nice ways to modify the script for better effects let me know.
Thank you and have fun!
ChanceBrahhsubmitted an updated version of his AUSSIEpack.
Quote : This is an Australian Mod Pack, it features headwear, backpacks and clothing retextured by myself. It also contains the customs vests created by 'cunico' and retexture by myself to better match the uniforms used in the pack.
Besides featuring the uniforms it also contains the ADFU choppers and the LAV along with Pingas Bushmaster, Raids Abrams tank and of course the FFAAs Tiger Chopper. All this together creates one of the most useful Australian mod packs.
The changes to V2 are as follows, I have added in multicam units, added a OPTIONAL TFAR folder, changed damage specs of the bushmaster, added a bushmaster and its occupants to each units class (for example AUS DESERT has AUS DESERT drivers and so forth, just making it easier on the mission maker)
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