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ViperMaul informed the community about the release of a new version of the Community Base addons (CBA) on the BI forums.

    Quote ViperMaul :
    This version implements the MRT Accessory Functions into CBA and updates Joint Rails to be compatible with the latest weapons and attachments of the base game. It also contains various optimizations to ensure smooth gameplay and some miscellaneous bug fixes.

    Changelog:
    • Fixed: CBA_fnc_addUnitTrackProjectiles/removeUnitTrackProjectiles function names
    • Fixed: CBA_fnc_getPos broken


Written on 2017-02-27 by ViperMaul

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Sil Carmikas released an updated version of his Simple Random Weather Script on the BI forums.

    Quote :
    This is a bit of a mashup using manage_weather.sqf files from the original Liberation 0.924 mission from [GREUH]zBug and [GREUH]McKeewa.
    The code will execute within the mission to add random weather pattern generation making use of the newer selectRandom command (Arma 3 Version: 1.56) This does not offer parameter selection for servers, the only customization that can be done is within the SQF file. This is a very basic script I am working with to learn scripting for Arma 3. Anyone is welcome to use this as they see fit.

    Changelog:
    • Made setRain entries optional. The script will now automatically select the appropriate rain amounts without any restriction. If you want the restriction still for FPS purposes, then use the "If Then" statements provided in the script comments within the SQF file itself.
    • Added more options to the setOvercast arrays. This gives an increased range of options for selectRandom to be able to use.


Written on 2017-02-27 by Armaholic


Incontinentia informed us he released an updated version of his Incon Airpower script on the BI forums.

    Quote :
    Script package for Arma 3 mission makers that allows players to call in air support for target tracking and air strikes. Unlike other CAS scripts, Incon Airpower simulates high-altitude strikes where the aircraft is neither visible nor audible from the ground. The aicraft itself is not spawned, only simulated. Ideal for single player and low-player-count COOP (lots of players using tracking may cause considerable server lag).

    Changelog:
    • Rewrote script for full MP compatibility
    • Reduced radio trigger usage in favour of "CAS Interact" menu
    • Added status report option
    • All units can interact with CAS provided they have necessary item
    • Fixed: JIP issues
    • Fixed: player leaving during CAS request would make script hang
    • Fixed: script hanging if player leaves after a strike request
    • Made script more robust overall
    • CAS status now remote to server, strikes still local to client
    • Removed superfluous game objects
    • Reduced time between choosing to mark with laser and confirming mark
    • All variables now synchronise properly across clients and server
    • Increased airpower engaging timeout
    • Added the ability to use the action menu to interact with CAS rather than Radio Charlie. This should help mitigate conflicts with certain addons/scripts (thanks to law-giver for the feedback)


Written on 2017-02-27 by Armaholic

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Engima released an updated version of his TypeSqf Editor on the BI forums.

    Quote :
    A script editor for SQF scripts. The most important features are:
    • Syntax checking
    • Syntax highlighting
    • Share and download community made content via the CPack service. (I named it CPack - in Visual Studio they call it Nugets).

    The TypeSQF editor along with its CPack system (for sharing content between script editors) makes it real simple to create missions, even for unexperienced programmers. The CPack system lets you inject other authors work into your mission, and the editor keeps track of the logic in your code, alerting you if something is erroneous or suspicious.

    Changelog:
    • Added color theme "Default Dark" (community wish-list).
    • Added possibility to customize color themes (community with-list).
    • Added possibility to add predefined and customized variables to file templates (community wish-list).
    • Added template for Description.ext.
    • Fixed: When closing a tab, the previously opened tab should be activated.
    • Fixed: Stability issues.
    • SQX: Compiler fixes and improvements.


Written on 2017-02-27 by Armaholic


Firewill released an updated alpha version of his F-2A Viper ZERO Standalone on the BI forums.

    Quote :
    The Mitsubishi F-2 (nickname: "Viper Zero") is a 4.5th generation multirole fighter manufactured by Mitsubishi Heavy Industries (MHI) and Lockheed Martin for the Japan Air Self-Defense Force, with a 60/40 split in manufacturing between Japan and the USA. Production started in 1996 and the first aircraft entered service in 2000. The first 76 aircraft entered service in 2008, with a total of 94 airframes under contract. The first AESA Active electronically scanned array radar on a combat aircraft was the J/APG-1 introduced on the Mitsubishi F-2 (Formula-Nang) in 1995.
    In 2005, the Ministry of Defense (Japan) changed the category from Support Fighter to Fighter.

    Changelog:
    • Maintenance (vulcan crash fix)


Written on 2017-02-27 by Armaholic


Firewill released an updated version of his F-14D Tomcat Standalone on the BI forums.
At the same time he has also released the F-14 Skin Pack 1 which present the VF-213 Black Lions Paint Scheme from 1970s to 2006.

    Quote :
    The Grumman F-14 Tomcat is a supersonic, twin-engine, two-seat, variable-sweep wing fighter aircraft. The Tomcat was developed for the United States Navy's Naval Fighter Experimental (VFX) program following the collapse of the F-111B project. The F-14 was the first of the American teen-series fighters, which were designed incorporating the experience of air combat against MiG fighters during the Vietnam War.

    Changelog:
    • maintenance(vulcan crash fix)


Written on 2017-02-27 by Armaholic


Firewill submitted an updated version of his F-16C Fighting Falcon Standalone addon.

    Quote :
    The General Dynamics (now Lockheed Martin) F-16 Fighting Falcon is a single-engine multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF). Designed as an air superiority day fighter, it evolved into a successful all-weather multirole aircraft. Over 4,500 aircraft have been built since production was approved in 1976. Although no longer being purchased by the U.S. Air Force, improved versions are still being built for export customers. In 1993, General Dynamics sold its aircraft manufacturing business to the Lockheed Corporation, which in turn became part of Lockheed Martin after a 1995 merger with Martin Marietta.

    The Fighting Falcon has key features including a frameless bubble canopy for better visibility, side-mounted control stick to ease control while maneuvering, a seat reclined 30 degrees to reduce the effect of g-forces on the pilot, and the first use of a relaxed static stability/fly-by-wire flight control system helps to make it a nimble aircraft. The F-16 has an internal M61 Vulcan cannon and 11 locations for mounting weapons and other mission equipment. The F-16's official name is "Fighting Falcon", but "Viper" is commonly used by its pilots, due to a perceived resemblance to a viper snake as well as the Battlestar Galactica Colonial Viper starfighter.

    In addition to active duty U.S. Air Force, Air Force Reserve Command, and Air National Guard units, the aircraft is also used by the USAF aerial demonstration team, the U.S. Air Force Thunderbirds, and as an adversary/aggressor aircraft by the United States Navy. The F-16 has also been procured to serve in the air forces of 25 other nations.

    Changelog:
    • version 1.6:
      • F-16C:
          - loadout module bug fixed
      • Common:
          - new weapon integrated : EGBU-12 Enhanced Paveway II / GBU-54 LJDAM / CBU-105 SFW WCMD
    • version 1.5:
        - Maintenance (vulcan crash fix)


Written on 2017-02-27 by Armaholic


Firewill released an updated version of his F-15 Eagle Series Standalone addon on the BI forums.

    Quote :
    The McDonnell Douglas (now Boeing) F-15 Eagle is an American twin-engine, all-weather tactical fighter designed by McDonnell Douglas to gain and maintain air supremacy in aerial combat. It is among the most successful modern fighters, with over 100 victories and no losses in aerial combat with the majority of the kills by the Israel Air Force. Following reviews of proposals, the United States Air Force selected McDonnell Douglas' design in 1967 to meet the service's need for a dedicated air superiority fighter. The Eagle first flew in July 1972, and entered service in 1976.

    Changelog:
    • Maintenance(vulcan crash fix)


Written on 2017-02-27 by Armaholic


Firewill released an updated version of his FIR AWS US - AirWeaponSystem US/NATO on the BI forums.

    Quote :
    This pack is provide of Air weapon for US/NATO.(Standalone of Original AirWeaponSystem in F-16 Addon)
    F-16C is must need this pack.
    AWS Integration Manual is added, manual contains FCS,I-TGT/Advanced I-TGT and SEAD/ECM to Aircraft.

    Changelog:
    • new Weapon : GBU-54 LJDAM / CBU-105 SFW WCMD / EGBU-12 Enhanced Paveway II / Paveway IV 500lb / APKWS / AIM-132 ASRAAM / IRIS-T / Meteor / KAB-250L / KAB-500 Series / FAB-250 / RBK-250 / R-73 / 9K121 / Kh-29 Series / Gsh-30
    • new Function : TGP Screen System / Map Display System
    • Vulcan crash fix(must update aircrafts too)


Written on 2017-02-27 by Armaholic


Vdauphin informed us he released a new version of the =BTC= Hearts and Minds cooperative mission which aims to recreate a post war environment on the BI forums .

Changelog:
  • Add: Civilan fleeing.
  • Add: Headless support.
  • Add: ACE3 mine detector support.
  • Add: "Lifting" interaction inside helicopter.
  • Add: "Check cargo" interaction inside vehicle.
  • Add: New hideout composition design.
  • Add: Random cache design.
  • Add: Auto save game.
  • Add: Smooth and design HUD for lifting.
  • Add: Better heavy lift support.
  • Add: In some case sling load visual improvement.
  • Add: Project OPFOR support.
  • Add: A3 CSAT support.
  • Add: Fastroping on helicopter (For RHS Helicopter use RHS ACE3 compatibility to avoid crash).
  • Add: A3 BIS Group support.
  • Add: Better composition for side tower.
  • Add: More IED types.
  • Add: Icon in ACE3 interaction menu.
  • Add: Icon to task system.
  • Add: Loading screen with a base overview.
  • Add: New truck support.
  • Add: Some little optimization.
  • Add: Fonction composition return objects created.
  • Add: Systemchat in debug mode.
  • Fix: Vehicles not spawning on bridge after DB save.
  • Fix: When a player vehicles is destroyed the malus is a bonus.
  • Fix: If a player vehicle is destroyed twice the malus is not apply after.
  • Fix: RHS AA missile infantry is missing in config.
  • Fix: Date not being set up properly at mission start.
  • Fix: Time acceleration not working when loading from DataBase.
  • Fix: Pilot not being removed at the end of rescue mission.
  • Fix: Hideouts are not capturing cities around after a delay.
  • Fix: Task notification appear to everybody when a player is connecting.
  • Fix: Military send from a city to an other is not in Headless Client.
  • Fix: Duplicate static magazine.


Written on 2017-02-25 by Armaholic

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