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Syncie released his DEVGRU Hangar Template on the Armaholic forums.

    Quote :
    For some missions I am creating I have build a DEVGRU Hangar. Just to have something where we can start from.
    I like to share it because maybe others like to use it too.

    I did not use a hangar that's already on the map but used the hangar object from the editor. So you can place it where you want on Altis or in any other map you like.

    Does it have the Lock & Load table from the movie Lone Survivor? Ofcourse it has! You can setup or load your gear on it. It has VAS 2.6 and ASOR Gear Selector.



Written on 2014-09-30 by syncie

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X39 informed us he released an updated version of his Medical System 2 on the BI forums.
The changelog is very long so if you want to see all changes in version 5.0 Alpha please refer to the downloadpage.

    Quote :
    "X39s Medical System 2" (XMS2) is the sequel to the successful MedicalMod: "X39s Medical System 1" (XMedSys).
    Its main focus is a more plausible medical system which is even more diverse than its predecessor!
    Just like XMedSys, XMS2 will be highly configurable and modable using various script events, however, new to XMS2, you can configure it using simple to use functions to add new items or modifications you think would fit XMS2!

    Important version 5.0 notes:
    Due the UI change, the controls of the UI also changed!
    To bandage a unit, you need to right click on the body part.

    please also read the changelog CAREFULLY! & update your userconfig (new folder & file which maybe will change in the future)

    Please note that this release also marks the entry into the closed beta!
    Thanks for being part of the public alpha



Written on 2014-09-30 by X39


X39 informed us he released an updated version version of the XMedSys addon, an improved medical system for Arma 3, on the BI forums.

    Quote X39 :
    The XMedSys was designed to fill the giant blank ACE left after ArmA 3 came out but ACE did not. Controling everything works in the same way like in ACE to make a move over as simple as possible (may change in the future) so that everyone who knows ACE should be able to use XMedSys!

    Changelog:
    • Fixed AGM compatibility pbo issue where self bandaging was not possible


Written on 2014-09-30 by X39

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ThatGuyHats released the Modded BIS Spotlight addon on the BI forums.

    Quote :
    Originally created within an up and coming community and not published, a member by the name of akp produced several ports of Arma 2 CO content, one of which, was this Spotlight. With his permission, I am now publishing some of these ports.

    While a spotlight may not sound as interesting as a weapon or vehicle. A Spotlight within Arma 3's new lighting engine allows for interesting situations. Spotlights illuminating the perimeter of an FOB, checkpoint, camp, anything. It adds a new level of atmosphere and even some stealth trying avoiding the beams of the light.

    The mod comes with two versions of the spotlight for each vanilla faction, "Cool" and "Warm". The spotlights can also be broken down into backpacks just like other static weapons.



Written on 2014-09-30 by thatguyhats


EricJ released an updated version of the M32 on the BI forums.
The M32 was originally created and released by Slatts.

Changelog:
  • Ammo box and Zeus compatible


Written on 2014-09-30 by Foxhound


A.Cyprus released his Cyprus Push-to-Hear addon on the BI forums.

    Quote :
    Have you ever found yourself in a chopper, jet or armoured vehicle, struggling to hear your teammates chatter because the engine's too loud? How about a crazy firefight where battle sounds are drowning out the comms? Cyprus Push-to-Hear allows you to temporarily reduce in-game sound and music volume by holding down a preset key. A toggle setting is also available and a UI icon is displayed on the in-game HUD whenever Push-to-Hear is in effect.

    The HUD icon is positioned so as not to interfere with VTS Weapon Resting (which I use religiously), and has been tested in various interface sizes.

    The fade-out and fade-in durations of the effect are currently configurable in code, but not by the user. This is also true for the lower volume setting that sounds are suppressed to while Push-to-Hear is active. In future, I may decide to make these adjustable via userconfig or an in-game slider interface.

    This is my first attempt at creating an addon for Arma 3. I chose it as a very simple introductory project to Arma 3 scripting, yet functional for me personally. Please do post constructive feedback, helpful advice, bug reports or sensible feature requests.



Written on 2014-09-30 by A.Cyprus


=SO= Tom has submitted a new version of this cooperative mission where the Gamemaster (Zeus slot) is able to generate mission and develop objectives freely around the map of Altis.

Changes:
  • IgiLoad added to develop a large mission possibility
  • VAS added instead of previous ammobox type



Written on 2014-09-30 by SOTom


Bp.sushi released his [TOG] Garrison Script on the Armaholic forums.

    Quote :
    I just made a little building garrison script that I would like to share.
    I know there is few garrison scripts for ArmA3 but none of them works like i want.

    The point of that script is, that you can populate area by placing one group in editor.
    Also it can be use to populate village with civilians.

    Tested on non-standard maps and it looks it work.



Written on 2014-09-29 by bp.sushi


Deanosbeano released his Dbo PushBikes and DBO Bike addons on the Armaholic forums.

    Quote :
    Hi all, another abandoned project.
    A while ago I looked into a motorcycle for A3 but wasnt successful so I shelved it, last week I thought I would try and see if the option was any closer. Whilst its not perfect having still to class as a car with some little tweaks here and there, I feel its worthy of a laugh at least and decided to clean it up a little and use BIS old Moto as a basis for the whole thing and samplescar as the inards .

    Whilst its not perfect and again Physx and Sounds have killed my own passion for it, I believe soem will benefit/learn something and maybe pick up the gauntlet of polishing it off.

    Bonus:
    I realised I had also got these two in game as Non Physx too, I'll put here as binarised.pbo and get the sourcfiles tidied up.



Written on 2014-09-29 by deanosbeano


CAPTNCAPS submitted an updated version of his Press Assets for Arma 3.

    Quote :
    As I am very new for modding, the textures etc. look bad, but I hope to improve that.
    This pack contains everything a real journalist needs.
    I could need your help though, so if someone would help me.

    Changelog:
    • fixed even more rpt spam issues


Written on 2014-09-29 by freakyone

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