STALKERGB released an updated config for his British Infantry addon on the BI forums to celebrate the official Arma 3 launch.
You do not have to download the whole archive again if you do not want, a new config only version is available below, just replace the existing config files with the one from this new archive!
Quote STALKERGB : So there is another small update for this, more a quality of life change than anything. The guys over at 3 Commando Brigade have been working on a much improved config for the addon.
Thanks and credits go to the 3CB/Apollo/Nemiuk for cooking this up.
The biggest change there for most is the weapon dependency switch to Trixie's Weapons. Hopefully adds a more full selection of British equipment for everyone to use. There's also a couple new infantry classes as well as groups available in the editor.
Below is the link to the whole mod (including the unchanged textures and models), beneath that is just the new config which can overwrite what you have previously download if you already have the mod:
replaces Kiory L85 with Trixies British Weapons (L85, L86, L110, L129, L7A2)
adds appropriate scopes to rifles and fixes bug with L7A2 (GPMG)
creates additional infantry classes
adds placeable Editor Groups to match British Army / Royal Marines Sections
Abs informed us he released an updated beta of his Star Trek: Road to the Stars - Infantry Pack on the BI forums.
To stay up to date with all the latest news and get early access to beta releases make sure to follow Abs on the Star Trek: Road to the Stars Facebook.
Quote Abs : Red Alert! Klingons sighted in the sector!
An away team had been sent out to investigate the planet Altis when all communication with them had been lost. Starfleet intelligence then intercepted a message destined for the Klingon homeworld, shown below.
Admiral Kurt has informed us that in order to defend against this Klingon threat, all Operations staff now be equipped with Type 3 Phaser rifles.
I hope you remember all your training from the Academy, cadet. We are facing the possibility that the Organian Treaty will soon be violated, and we must stand ready to protect the Federation!
Updated the Star Trek: Road to the Stars - Infantry Pack to fix the sound config changes. Sorry it took so long, but I've been very busy working on an FTL mod lately. It's amazing how much easier modding is when it's mostly just XML files.
Please let me know if I've somehow messed this up, and I'll fix and release another update. Thanks.
Iceman77 released an updated version of his Virtual Rearming Hub script on the BI forums.
Quote : Simple rearming UI that provides quick and efficient rearming
Displays useful ammunition based on your current weapons
Displays misc ammunition such as hand grenades, mines, smoke, chem lights etc
Recommended for usage out in the field when you need to rearm quickly.
LAxemann released an updated version of his Enhanced Soundscape addon on the BI forums.
Quote : ES currently as has three main features:
• ES plays reverb sounds in the firing direction based on terrain (Distance to the next mountain etc.)
• When shooting in the direction of a mountain/raised terrain in general there is a chance that the gun sound gets reflected back to the shooter
• When firing in an urban area, the gun sounds get reflected from nearby buildings
All this is based on (simple) speed of sound calculations, meaning e.g. that it will take longer for you to hear the gun's echo (popp) when shooting in the direction of a very far away mountain.
ES can now be disabled via userconfig
Huge performance increase thanks to Ruthberg, eliminated memory leak
TECAK released the first public version of Voice informer for planes by him and Blender on the BI forums.
This adds the Voice informer for the REDFOR aircraft To-199, A-143 (RI-65B) and BLUEFOR A-164 (VI).
|TG| Will released an updated version of his Anvil Mission Editor and Framework on the BI forums.
On our downloadpage linked below you can also find a version with the Altis and Stratis maps bundled.
Quote : This version is the last "Alpha" version and should represent the finalised mission data structure. Version 5.4 introduces a new "Windows 8" look and feel, as well as a lot of new editor features including a dialog for specifying your own included scripts and a briefing editor. It also includes a new approach to bundled scripts, key objective victories, random objective order mode, improved mission validity checks and some other UI improvements.
In addition a new sample mission was released - "Angel Fire" - which is the prologue to the campaign on Altis and demonstrates the "random objective mode" across the entire map of Stratis.
A key change in this version is that "included script" folders are no longer included with Anvil. When exporting, if Anvil detects that an included script is missing, it will prompt you to open up the download page in a web browser. It will also open the folder where you should extract the included scripts.
Fixed: Incorrect reporting of version number in update checker where new framework version has breaking changes
Fixed: Error on startup with no maps in folder AND first time loaded
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