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Sabre[Dust] released an updated version of his UN Units 2030 on the Armaholic forums.

    Quote :
    Due to lack of time I decided to release this in it's current state. Textures and Units may be updated/expanded at some stage in the future.
    This is a retexture addon of several UN ground and air units for Arma 3.

    It is set in the future obviously, to go along with the other A3 units.
    I have added a fictional state of origin for the troops, so they can be used for any scenario.

    Changelog:
    • added unarmed MQ4A Greyhawk
    • added UN MH-9, UN AH-9
    • added Pakistani Navy and Indian Uniforms


Written on 2014-12-21 by SabreD

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BlackPixxel released an updated version of his TF47 Launchers addon on the BI forums.

    Quote :
    This is the first version of a small launcher pack that should contain a few ungided anti-tank weapons. They will benefit from an authentic zeroing that allows them to be used at longer ranges. The main goal is to bring the M3 MAAWS and the SMAW into Arma 3, with completely new models and textures. But other AT-weapons may follow as well.

    This first version only contains the M3 MAAWS, because we need a zero-able launcher as soon as possible on our server.

    Changelog:
    • Added Shadow-, Distance- and Fire-Geo-LOD (completely forgot them in the first release)
    • Fixed script error when other players fire the M3 in Multiplayer
    • Increased effectivenes of HEDP against armor
    • New backblast-effect
    • M3 is less shiny/ decreased specular power
    • Hopefully removed some RPT-errors


Written on 2014-12-21 by BlackPixxel


|TG| Will released an updated version of his Anvil Mission Editor and Framework on the BI forums.
On our downloadpage linked below you can also find a version with the Altis and Stratis maps bundled.

    Quote :
    This version is the last "Alpha" version and should represent the finalised mission data structure. Version 5.4 introduces a new "Windows 8" look and feel, as well as a lot of new editor features including a dialog for specifying your own included scripts and a briefing editor. It also includes a new approach to bundled scripts, key objective victories, random objective order mode, improved mission validity checks and some other UI improvements.

    In addition a new sample mission was released - "Angel Fire" - which is the prologue to the campaign on Altis and demonstrates the "random objective mode" across the entire map of Stratis.

    A key change in this version is that "included script" folders are no longer included with Anvil. When exporting, if Anvil detects that an included script is missing, it will prompt you to open up the download page in a web browser. It will also open the folder where you should extract the included scripts.



Written on 2014-12-21 by mecharius

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Bigpickle sent us an update of his Speed Of Sound Pure soundmod.
When you have already installed Speed Of Sound Pure you can download the hotfix (v1.1) otherwise download the full version.

    Quote :
    Hi and welcome to Speed Of Sound Pure, the definative installment of Speed Of Sound.

    What is speed of sound pure?
    Speed of Sound Pure is how I envision the sound in arma 3 should be. Its been one very long evolving project that started back in Arma2 and has grown in size and scope reaching what I feel is the penultimate version of Speed of Sound.

    How often will it be updated?
    Hopefully not all that often, there will still be bugs no doubt somewhere but I think I've squashed the major ones but running -nologs on clients and servers ensures smoother play incase errors do crop up.

    If your a server host you will also need the speed of sound pure server key, although this mod is Client side only, no requirment for the server to run the mod as well.

    Changelog:
    • Optional - Radio Speech Off (now on by default)
    • Tweaked volumes of all handheld weapons to make them a bit louder
    • Fixed DLC helicopters bug
    • Increased volume of footsteps a little
    • Hopefully solved the bass issue (kinda hard as everyones systems are different)
    • Corrected various rpt errors
    • Fix katibar fire selector switch


Written on 2014-12-21 by bigpickle


Massi released an updated version of his African Conflict addon on the Armaholic forums.

    Quote massi :
    I’m updating all my units pack in order equip them with new vehicles from my NATO SF\Spetsnaz vehicles pack and to add more headgear, uniforms , classes and othe stuff you’ll find in the changelog.

    Changelog:
    • added some new weapons from NATO SF\Spetsnaz weapon's pack
    • added vehicles from NATO SF\Spetsnaz Vehicles's pack : T72, T55, T34, ZSU, BMP2, BMP1, Mi8, Mi24, BTR60, BRDM2, UAZs, Hilux armed and unarmed pick-ups, static weapons for all factions
    • added more classes
    • added african civilians also under BLUEFOR side (for new scenarios)
    • added new OPS CORE for UN Spec Ops, peltors and reworked headgear thanks to Voodoo.
    • added flag poles and flag markers
    • improved: units loadout and groups


Written on 2014-12-21 by massi


Massi released an updated version of his Russian GRU and OMON Spetsnaz addon on the Armaholic forums.

    Quote :
    I’m updating all my units pack in order to equip them with the new vehicles from my NATO SF\Spetsnaz vehicles pack and to add the new headgear, weapons and more Spetsnaz classes, VDV Infantry and naval infantry.
    There are also some small other fixies you’ll find in the changelog.

    Changelog:
    • added some new weapons from NATO SF\Spetsnaz weapon's pack
    • added vehicles from NATO SF\Spetsnaz Vehicles's pack : T72, ZSU, BMP2, Mi8, Mi24, BTR60, BRDM2, UAZs, static weapons
    • added retextured CAS Plane, Tank, Arty MBT
    • added VDV Airborne Troops
    • added Naval Infantry Troops
    • added more Spetsnaz classes
    • added new OPS CORE for spetsnaz, peltors and reworked headgear thanks to Voodoo.
    • added flag poles and flag markers
    • improved: units loadout and groups


Written on 2014-12-21 by massi


GutsFactory Team has submitted a team versus AI sandbox survival experience built off of the 404 Wasteland framework.

    Quote GutsFactory Team :
    The Jericho mission is a team versus AI sandbox survival experience built off of the 404 Wasteland framework. The objective of this mission is to rally your faction(s), find/deactivate the nuke, scavenge supplies, weapons, and vehicles, and destroy the other factions. It is survival at its best!



Written on 2014-12-21 by jespejo


SENSEI has submitted a coop mission that includes randomly selected occupied locations, enemy patrols, civilian interaction, FOB construction and dynamically generated tasks.

    Quote SENSEI :
    Dynamic Combat Generator (DCG) is a coop mission that uses locations (towns, cities and capitals) as the basis for its systems. At the start of the mission enemy forces occupy a number of locations; they properly fortify and patrol the area based on the type of settlement. One of the occupied locations contains an enemy officer with valuable intel. The first objective is to gather said intel. From this point, DCG will generate a number of tasks based on the officer's information. Alongside the main tasks are civilian tasks that influence the player's reputation with the local population.



Written on 2014-12-21 by SENSEII


Dragon Zen has submitted the multiplayer version of his Advanced Fierce Combat System mission.

    Quote Dragon Zen :
    Here is the MP version of AFCS (previously named BlackHole and AdvancingPower in Arma2), now you can enjoy the crazy close combat with your friends, PVP or Fight against AI. With AI system, you can still run the game alone and wait for other players



Written on 2014-12-21 by Dragon Zen


Collumbus informed us he released an updated version of his Buffalos Tactical Squad addon on the BI forums.
This mod adds Brazilian army camouflage textures for soldiers and vehicles as a NATO faction.

Changelog:
  • Add new uniforms and fixed several bugs


Written on 2014-12-20 by Collumbus

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