Ghost informed us he released an updated version of his Enemy Assault co-op mission on the BI forums.

    Quote :
    Based off of Incoming Mission. Similar features but different start location which allows for more vehicle options.

    This is the latest in my progression for completely dynamic missions. The objective location, start location and type of objectives are random every time you play. Some of the objectives that might come up are; Rescue, gather intel, or assassination. Enemy locations and patrols are in a random place or pattern. Weapons box at base will have a large selection of weapons to suite any mission or persons needs.

    • Adjusted Airlift Dropoff
    • Added MP Param for Support Cooldowns

Written on 2017-01-19 by Armaholic


Jarrad96 released his Colombian Special Forces [SFF] on the BI forums.

    Quote :
    Special Forces Faction mod [SFF] that adds the 'Fuerzas Especiales Colombianas' - AFEUR

    The Faction:
    The Colombian forces are geared for jungle fighting and closer range engagements, with M4A1's, M249's, TAR's and a few M14 EBR's. They are wearing the Colombian national camo and national flag paches.

Written on 2017-01-19 by Armaholic

Video of the script version!

Champ-1 released an updated version of his CH View Distance on the BI forums.
This comes in an addon and a script version.

    Quote :
    So I have finally overcome my fear of dialog controls and made this script (now in addon form). It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
    • objects view distance and sync view distance options for every situation;
    • all settings are saved to profile;
    • ability to limit maximum view distance and objects view distance for the mission.

    • hotfix: broken sliders and some minor fixes

Written on 2017-01-18 by Armaholic


The ALiVE Team released an updated version of the ALiVE - Advanced Light Infantry Virtual Environment on the BI forums.
The Advanced Light Infantry Virtual Environment (ALiVE) is an easy to use modular mission framework that provides everything players and mission makers need to quickly set up and run realistic military operations in almost any scenario.

    Quote :
    On a dark, cold and damn early Friday morning in London, at a secret location, the ALiVE mod team got together for its very first Hackathon! 5 devs travelled to London while members from Australia, Europe and the US connected remotely for what ended up as 16 hours of bug smashing and playtesting. After some initial technical issues (apologies on the lack of live stream and updates), the crew were up and running, fueled by a full english breakfast, pizza, coffee and prosecco(!) we smashed through numerous bugs. 1.2.8 release is the culmination of that work. Many thanks to Friznit for hosting, and to those that travelled - Tupolov, Gunny, Jman and Sacha - as well as our fellow ALiVE modders across the world.

    We certainly look forward to the next ALiVE Hackathon in 2017.

    Release Highlights:
    • Players can now carry many different objects, mission makers can whitelist object classes
    • N'Ziwasogo re-indexed!
    • Improved numbers of ambient civilians (prepare for server meltdown)
    • Numerous bug fixes and enhancements
    • Fix to AAR so sys_data_auto.pbo now truely does default to on for AAR!
    • Persistent markers and reports are now restored correctly for JIPs
    • CSAR and hostage rescue missions now work correctly

Written on 2017-01-18 by Armaholic

Basher released an updated version of his Soviet Armed Forces on the BI forums.

    Quote :
    The Soviet army back in the ranks!
    The armed forces of the Soviet Union was created in 1918 (then called the red army), and ceased to exist in 1993.
    Apply a crushing blow to the world imperialismo, or head to the Democratic Republic of Afghanistan, to fulfill their internationalist duty!

    For our Soviet Motherland!

    • added sansumks icon
    • added panama hat (thx Jegor for texture, max 1048 for model)
    • change Soviet Army Afghan era weapons (thx RHS (specifically Bek)) to AKS-74
    • fix some problems with configs (thx lizardbolo)
    • removed Russian Army (First Chechen War)

Written on 2017-01-18 by Foxhound

vbawol informed us he released his Enhanced Arma 3 Inventory on the BI forums.

    Quote :
    Enhanced Arma 3 Inventory

    • Added: Optional condition statement and alternate code action support.
    • Added: Special variables available via button press EH and condition check. _thisItem and _thisItemType.

Written on 2017-01-17 by Armaholic

Aplion informed us he released his HAFM Navy on the BI forums.

    Quote :
    This is my first release of the HAFM NAVY mod. This mod has nothing to do with my basic one for Hellenic (Greek) Armed Forces mod and I'm releasing it as an individual part.
    The mod is consisted by 5 ships for the moment (2 Frigates, 1 Corvette, 1 Missile Boat and 1 Patrol Boat), which are fully functional. Also all ships have similar weapons capabilities and they are using PhysX engine.

    There are no other mods/addons dependencies and don't blame me in case of any conficts with other mods (tested using vanilla settings).

    Please keep in mind that this mod is still on beta version as ArmA 3 engine produces many issues on naval addons/mods.

Written on 2017-01-17 by Armaholic

granQ released an updated version of the Swedish Forces Pack for Arma 3 on the BI forums.

    Quote GranQ :
    The Swedish Forces Pack is an addon/modification for the Bohemia Interactive series of ArmA. Established in 2002 and still active today.

    • Fixed issue with Norrköping patrol boat blowing up when firing missiles.
    • Mission: Air station Mike updated and fixed.
    • Mission: Green hill, replaced helicopter.
    • Added meta file for better steam integration.
    • Fixes to the Strv 122 turn out

Written on 2017-01-17 by Armaholic

V0RT3X_SL4Y3R released an updated version of his No Mods Survival system script on the BI forums.

    Quote :
    I'm still learning to code but I made a simple survival system for a gamemode I am working on.
    So I decided to share it with you.
    It includes:
    • A cash system
    • A Hunger/Thirst system

    • Player does not instantly die when hunger or thirst is at 0 or below
    • I am still working on a food/drink inventory UI at the moment. For now it just saids how much drinks/food you have.
    • Demo mission added!
    • Loadout shop in the demo

Written on 2017-01-16 by Armaholic

Duda released an updated version of his Advanced AI Command on the BI forums.

    Quote :
    SP & MP Compatible. Full replacement for high command.

    This is an Alpha release. When this addon is enabled, you will be given control of all groups on your side when looking at the map. Future release will give finer grained control to limit commanders/groups. If you try this in multiplayer, all players will be commanders.

    • Control AI groups via the map. Provides intuitive interface for commanders.
    • Supports multiple commanders in multiplayer. All commanders can see in real-time as waypoints are moved.
    • Assign/unassign vehicles to an AI group using the map.
    • Waypoints can be moved around via dragging. They can be deleted using the delete key.
    • Supports remote controlling of AI group leaders (for groups without vehicles). Press delete to exit remote control.

    • Updated remote view camera logic to smooth out the camera movement.
    • Extended max remote view camera distance to 60m.
    • Added support for using the map while in remote view.

Written on 2017-01-16 by Armaholic

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