Herr_KaLeun released an updated version of the Bundeswehr Kleiderkammer (Gear of the German Armed Forces) on the BI forums.
Quote : I would like to present to you our first mod for ArmA 3.
The Modpack is based on the German Armed Forces (Bundesweh ) and the version 1.0 contains different kinds of headgear (mainly the M92 Helmet).
It's here! Version 1.9 just launched.
This update contains new versions of the Feldbluse, primarily the war-versions. Also all Camo-Patterns have been updated and the whole mod has been polished. Squad-XMLs are visible and there are damage-states. More detailed infos are, as always, in the changelog.
Version 2.0 will contain the Feldjacke and probably even Ace-Support for the headgear
Skullfox released his Ambient Helicopters script on the BI forums.
Quote : This script searches for all defined helipads and create pairs, startpad and endpad.You can place even helipads in the editor or use the map helipads. Then it create a random helicopter and give the order to move to the paired helipad and rest for a random time, about 8min then it will return to the first helipad and rest again. If the helicopter is damaged(30%) it will be deleted and a new one will start from the first helipad.
Robalo released an updated version of his ASR AI 3 addon on the BI forums.
Quote Robalo : This is my AI enhancement mod for Arma3.
It was primarily developed with dedicated server / coop gameplay in mind, although it works just as well for single player use.
I have played both campaign episodes with zero issues having this mod enabled (in fact, I probably would not have played them at all otherwise).
All the scripted features are running server side only. If a player joins a server with the mod active, his userconfig has no effect, the server scripted settings are applied, even for AI spawned/running on the player's machine.
tweaked audio signature and night visibility for soldiers
queue unit initialization - instead of running unit's init code directly, now unit is just added to a queue which is then processed sequentially at regular intervals; eliminates any load spikes resulting from spawning multiple units at once
some tiny aiming and spotting rebalance tweaks
danger.fsm tweaks: some optimisation; allow vehicle crews to send target info to nearby groups
removed dynamic server view distance adjustment
overall code optimisation/reorganisation; reduced number of loops
removed some unnecessary broadcast from server to clients
Heeeere's Johnny! sent us an updated version of his Automated doors script which he previously released on the BI forums.
Quote : This script manages triggers to automatically open doors of buildings, fences and cargo containers when a (human) player is close.
At some point, I got annoyed of having to walk really close to a door and sometimes even having to scroll, if my default action is something different, to get the right action to finally open it. Maybe there's some people out there feeling similarly.
added kiosks to buildings array
added support for custom door trigger locations
removed some "fool prove" lines as they were unnecessary
Subroc released an updated version of his Sub Insurgents - Middle east irregulars on the BI forums.
Quote : Middle east irregulars (BIS guerilla with iranian heads, speaking farsi) armed with RHS mod weapons. If I find the time, I will expand the addon with RHS basic armored units in guerilla camo and possibly make more factions (African, european).
Lifetap informed us he released an updated version of the 3CB BAF Weapons by 3 Commando Brigade on the BI forums.
Quote : I'm pleased to announce version 1.1.
New in this release are Launchers!
- AT4 in standard, and confined space (CS) variants (named ILAW in British service), with High Explosive Dual Purpose or High Penetration warheads
- NLAW (also known as MBT LAW) short range fire-and-forget anti-tank
- Javelin medium range fire-and-forget anti-tank
These weapons are fully compatible with @Ace3. The Javelin is completely customised, with a separate Command Launch Unit and Tube which can be assembled, fired and the empty tube discarded. Check the Operational Notes for instructions on use.
Other additions include more blank fire adaptors, working blank ammunition, switchable Laser Light Module, Glock flashlight, HEDP grenade rounds, SUSAT scope zeroing, fixed binocular selection and more.
added ILAW (AT4) with animated iron sights (4 variants)
added Javelin (assembled from separate CLU and Tube), compatible with @ace3 top attack
added Blank Fire Adaptors (BFA) for L110, L129 and L7
added blank ammunition for L85, L86, L110, L129, L7
added black version of Laser Light Module (LLM)
added switchable flashlight / IR laser functionality to LLM
added L131 flashlight attachment
added muzzle flash to L131
added custom 40mm HEDP rounds for the L85 UGL
added all 40mm rounds to ammo crate
added new launcher crate
added zeroing capability to SUSAT scope
added dependency on @cba_a3
removed @asdg_jm dependency
fixed inability to select binoculars
recoloured L85 series cocking lever
renamed L110A1/A2 to L110A2 (+ class name changes)
updated textures on L115
fixed 2D red dot sights having white rim especially during night time
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