Easy Redbeard submitted a new version his Enhanced Helicopters script with a Hotfix applied to example mission.

    Quote :
    This script takes Vanilla Arma 3 helicopters and enhances them in various and useful ways. In this version, the Hummingbird, Hellcat and Mohawk benefit from upgrades to weapons and systems.

    Some of this is based on the Gazelle 35A project, released in March '14. That should now be considered obsolete.

    • Airborne Command Post (Hummingbird or Unarmed Hellcat):
        1. Deployable Red Smoke canister for target-marking.
        2. Deployable White Flare for night-marking or silhouetting.
        3. Deployable IR Strobe, with attached Laser Marker, allowing strikes by DAGRs/GBUs.
        4. Deployable Green Chemlight, for marking (suggested for SF, low-visibility marking).
        5. Flareline Dispenser - 20 Flares, intended to be deployed while flying at 150kph or above, creating a line of bright light to silhouette targets or dazzle the enemy.
        6. Smokescreen Dispenser - 20 White Smoke Shells, intended to be deployed while flying at 150kph or above, creating a line of smoke to silhouette targets or conceal friendlies.
        7. Hotkeys:
          INSERT - Deploy Smoke x 1 Yellow
          HOME - Deploy Flare x 1 White
          PGUP - Deploy IR Strobe
          PGDN - Deploy Chemlight
          END - Deploy Flareline
          DELETE - Deploy Smokescreen
        8. Anti-Missile Decoy Flares - 120 Flares, firing in 24rnd bursts.
        9. Benches removed, total capacity reduced to 4.
    • Wildcat "Gargoyle":
        1. Two HMGs mounted in cabin, firing left and right. Accuracy is excellent, once you adjust for flight.
        2. HMGs have inbuilt Reload function, simulating extra ammo aboard aircraft.
        3. Capacity reduced to 2 (Pilot and Co-Pilot) + 2 Gunners
        KNOWN ISSUES: Guns can be accidentally dismantled; Gunners can become stuck if they try to get out - vaulting (Default 'V') normally fixes this.
    • Armed Mohawk:
        1. One HMG, facing out right-side cargo door, which is opened.
        2. HMG has inbuilt Reload function, simulating extra ammo aboard aircraft.
        KNOWN ISSUE: Gun can be accidentally dismantled; Gunners can become stuck if they try to get out - vaulting (Default 'V') normally fixes this.
    • Helicopter Spawning:
        1. Each Helicopter is spawned into the game world (see example mission) by Action Menu - ideal for MP Co-op games - in its entirety, ready to pick up and go.
    The Script is easily modifiable to match your needs and wants - swap HMGs for GMGs (expect a huge drop in accuracy), change deployables. The Spawning function can be removed and the scripts applied to editor-placed objects.

Written on 2014-08-29 by Easy_Redbeard


Jarhead has submitted an script that turns smoke gernade into teargas.

    Quote Jarhead :
    This is just a simple teargas script that i put together for one of my missions along with a fellow TAW members mission.
    It is Designed to be used with yellow smoke sense the class name for white refers to all smoke grenades. I have included a demo mission along with a version with sound and version of script without sound.

Written on 2014-08-29 by battousai84

minuz released in the BI forums his latest cooperative mission where your have to clear the area of the IS influence and destroy their captured Shilka tanks.

    Quote minuz :
    Hey there, I'm here to release my new mission. Initially this was meant to be an internal mission for our little
    coop group but my mates really liked this one. So if you are willing to download the big load of addons you might
    also enjoy this one. :-)

Written on 2014-08-29 by Big


krigshjälte has submitted a new version of the special edition of his TOMB 3 R.I.P mission with improvements extra challenges and more story in the gaming.

  • Deleted MK30 units in the heli run brige
  • Changed the fire loop script and Small changes with items and units

Written on 2014-08-29 by Krigshjälte

vinceXD informed us he released a new version of his open wolrd pve mission with multiple tasks to complete in the BI forums.

  • Added optional ambient combat enabled by mission parameters
  • Added optional IED's enabled by mission parameters
  • Added flashlight and removed nightvision to every enemy
  • Added 1 more zone to altis
  • Reduced time needed to revive
  • Fixed multiple (-showcripterror) linked to revive script
  • Added more crew members inside enemy motorized
  • Changed zeus description in lobby
  • Re enabled save option
  • Empty vehicle are properly cleaned up as before 1.1 ( except the tasks target )

Written on 2014-08-29 by vinceXD

Penneyfour has submitted an updated version of his realistic fixed wing ground and air traffic module for Altis.

  • Fixed Ammalofi departure script
  • Added fuel and tow trucks at all airfields
  • Updated USAF Mod aircraft classnames

Written on 2014-08-29 by penneyfour

Reyhard released the first version of his RDS A2 Civilian Pack, which contains ported vehicles and civilians from Arma 2, on the BI forums.

    Quote :
    A2 Eastern Themed Civilian Pack which contains different vehicles:
    Ikarus 260
    Skod 1203
    Skoda Octavia II 2.0 TDI
    VW Golf IV 1.9 TDI (I know in fact it's 1.6 FSI but I like that version :P)

    A2 Civilians with working inventory, etc. i.e. policeman, worker, woodlander, doctor, profiteer, businessmen, pop (priest).

    I think it's time to release small offical update. It doesn't contain everything I wanted to include but as I haven't touched for month it's better than nothing.
    There Praga Truck & Tractor in preparation but dunno when it will be added - having different priorities now.

    • lowered vehicle sound
    • fixed bones errors
    • fixed civilian uniforms CTD on different side
    • added gearbox hand anim
    • tweaked cargo anims
    • tweaked windows
    • fixed police cap picture
    • tweaked a little bit physx
    • i forget about rest

Written on 2014-08-28 by Foxhound

LAxemann released an updated version of his LAxemann's "Climb" addon on the BI forums.

    Quote :
    "Climb" adds basic climbing functionality to the game.
    You can climb by double-tapping a key which you can define in the userconfig (C by default).
    "Climb" isn't meant to turn ArmA into a free-running paradise and I therefore tried to keep the
    climbing as realistic/ reasonable as possible.

    A small summary:
      • Climb by double-tapping the key you specify in the userconfig
      • The maximum height you're able to climb is based on your current weight load
      • Climbing will increase your fatigue, also based on your current load (That said, it's very exhausting anyway )
      • You won't be able to climb at all in case you're too heavy-loaded
      • You won't be able to climb with a launcher on your back
      • You won't be able to climb if you're too injured

    The climbing isn't pretty but does it's job surprisingly well.

    • Fixed the 1.25 bug of not being able to help eachother

Written on 2014-08-28 by LAxemann

Ruthberg released an updated version of his Kestrel 4500 Pocket Weather Tracker addon on the BI forums.

    Quote :
    This addon adds a Kestrel 4500 to the game. Once finished it will be one of the tools needed for the Advanced Ballistics project.

    • Direction
    • Wind Speed
    • Crosswind
    • Headwind
    • Temperature
    • Humidity
    • Barometric Pressure
    • Altitude
    • User screen 1
    • User screen 2


Written on 2014-08-28 by Ruthberg

Ruthberg informed us he released an updated version of his Advanced Ballistics addon on the BI forums.

    Quote :
    This addon introduces advanced external and internal ballistics to the game. It is entirely client-side and only affects small arms fire from human players.

    • Drag resistance based on ambient air density
    • Wind drift
    • Spin drift
    • Coriolis effect
    • Eötvös effect
    • Decreasing bullet stability through the transonic region
    • Ammo temperature affects muzzle velocity
    • High power scopes get adjustable Mil/MOA Turrets
    • Wind info
    • Protractor

    • Fixed bullet trajectory not being altered at all when AB_REDUCED_PRECISION was set to false
    • Added a humidity simulation, based on real world climate graphs
    • Small performance improvement when multiple trajectories are calculated at the same time

Written on 2014-08-28 by Ruthberg

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