Mynock released in the BI forums a new mission where a small team of 8 SpecOps NATO soldiers have to clear out a terrorist cell at an abandoned factory complex.
Quote Mynock : I threw this together while testing some snow effects by Goon and testing some trigger/task things. This mission is short and to the point because of that, but will still hopefully be fun to play around with in the blizzard either by yourself or with some friends.
IndeedPete & Surfer released in the BI forums an alpha version of this mission with an Open World Infantry Gameplay With Focus On Small Arms And Unarmed Combat.
Quote IndeedPete & Surfer : Good evening, people!
I'd like to welcome you to the Alpha version of CONTENTION ZONE. Some of you may have played Surfer's splendid Somewhere In Siberia or my MANW entry M.E.R.C.S. With CONTENTION ZONE we hope to combine both the atmospheric aspects of SIS with the technical features of M.E.R.C.S., packed in a neat SP / COOP mission. Now let's get down to the facts!
B. Robertson released in our forums an update for the Chernarus versions of this sandbox style mission where the player must escape from a region where there's been an outbreak of a highly contagious rage-inducing virus, which turns those who have been infected into blood-thirsty, violent lunatics.
Changed the base units and added new textures to the infected to make them look like they're more suitably well clothed for a temperate environment.
Made some changes to the Infected AI, spawning rate and side to fix a bug that crept in with the recent Arma 3 patch.
Added another 2 spawning locations for the Fuel Trucks.
WASP Team released in the BI forums a new version of this CTI mission, based on the RHS Escalation mod.
added the condition for vehicle light repair: it's available if a player is near a damaged vehicle;
decreased timer for garbage collector;
terrain grid option has 50 value as max limit again;
tweaked camp positions on Stratis, Takistan, Cherno and Altis;
tweaked mg nest's positions near camps on Stratis, Takistan, Cherno and Altis;
mission PV-based netcode replaced by the RE-based one, providing better traffic control, improved reliability, stability and JIP sequence at the cost of slightly increased load on the client (and decreased load on the server)
added condition for vehicle spawn process, preventing them from spawning inside of buildings, rocks, etc. (MHQ included);
added friendly fire protection to the MHQ;
added a script preventing a player to get in the unfolded MHQ;
medevac respawn distance has been increased to 500 m;
price for assault helicopters (e.g. AH-64, Mi-24, Ka-52) and heavy cargo ones has been decreased by 15%;
RotorLib simulation is now hard-disabled due to the nature of CTI gaming process (pop-up menus, dence town grid, etc.);
added ASP-1 Kir, somehow filling the gap instead of VSS Vintorez;
M32 grenade launcher added;
various new M113A3 versions added;
fixed: vehicle crews now correctly receive payments for capturing towns;
fixed: tactical menu is now available for all to get access to ballistic calculator;
fixed: commander vote results and messages are now multicasted to the side, instead of to be broadcasted for all:
fixed: town alterations are now correctly multicasted to the side only. You won't see the enemy capturing town at the other side of the map anymore;
fixed: AI teamleaders are now correctly disband their units after respawn to buy the new ones;
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