Mynock released in the BI forums a new mission where a small team of 8 SpecOps NATO soldiers have to clear out a terrorist cell at an abandoned factory complex.

    Quote Mynock :
    I threw this together while testing some snow effects by Goon and testing some trigger/task things. This mission is short and to the point because of that, but will still hopefully be fun to play around with in the blizzard either by yourself or with some friends.

Written on 2015-10-04 by Mynock


Code34 has submitted an update for this cooperative mission where the ultimate goal is to conquer the Altis island facing the Enemies forces.

  • fixing the player vehicles bug that didn't respawn anymore
  • fixing the doghfight module. Enemy planes come again on map and fight against players
  • add warning for enemies planes
  • tune west side checking for PVP games
  • add artillery marker and warning
  • fix client side bad init bug
  • add deployement menu instead automatic deployement
  • tune minimap view, add zoom and unzoom
  • fix distance vehicle camera view
  • add lamp at base

Written on 2015-10-04 by code34

IndeedPete & Surfer released in the BI forums an alpha version of this mission with an Open World Infantry Gameplay With Focus On Small Arms And Unarmed Combat.

    Quote IndeedPete & Surfer :
    Good evening, people!

    I'd like to welcome you to the Alpha version of CONTENTION ZONE. Some of you may have played Surfer's splendid Somewhere In Siberia or my MANW entry M.E.R.C.S. With CONTENTION ZONE we hope to combine both the atmospheric aspects of SIS with the technical features of M.E.R.C.S., packed in a neat SP / COOP mission. Now let's get down to the facts!

Written on 2015-10-03 by IndeedPete


B. Robertson released in our forums an update for the Chernarus versions of this sandbox style mission where the player must escape from a region where there's been an outbreak of a highly contagious rage-inducing virus, which turns those who have been infected into blood-thirsty, violent lunatics.

  • Changed the base units and added new textures to the infected to make them look like they're more suitably well clothed for a temperate environment.
  • Made some changes to the Infected AI, spawning rate and side to fix a bug that crept in with the recent Arma 3 patch.
  • Added another 2 spawning locations for the Fuel Trucks.

Written on 2015-10-03 by [SEN]Robertson

Quiksilver has submitted a new version of this cooperative mission where you take on a series of combat search and rescue missions.

  • [TWEAKED] Caved in to international political pressure. The mob has spoken. Rotor Lib Simulation now optional.
  • [TWEAKED] Unloading incapacitated units from vehicles sometimes did not return them to correct animation state.
  • [TWEAKED] Mission alert sound now louder and more audible around base.
  • [TWEAKED] Corrected more typos in mission briefings.
  • [TWEAKED] Mission task briefings, to provide more information on the current mission.
  • [TWEAKED] Default rifle in the ammo crate now has a HAMR optic. (Completing missions can unlock Virtual Arsenal support).
  • [TWEAKED] Field Hospital doors locked in the open position to mitigate congestion.
  • [TWEAKED] Restored intro Establishing Shot SITREP text.
  • [TWEAKED] Alternate spawn position for helicopters (Altis) when Rotor Lib Simulation is not forced by default.
  • [TWEAKED] Tightened radius for ambient civilian spawning near the base.
  • [TWEAKED] Role selection screen no longer defaults to Curator role when client connects.
  • [TWEAKED] Added more localization for our non-english-speaking counterparts. (Ongoing process)
  • [TWEAKED] Streamlined mission notifications.
  • [TWEAKED] Remote Sensors disabled on both Clients and Server by default (subject to change).
  • [FIXED] Soldier Tracker (Map Icons) was showing enemy weapon emplacements.
  • [ADDED] Randomization of icons during Establishing Shot.
  • [ADDED] Parameter to select weapon system of UH-80 Ghosthawk.
  • [ADDED] Extra magazine of ammunition for UH-80 when using .50 caliber weapons system.
  • [ADDED] Parameter to toggle Remote Sensors (AI related) for both Server and Clients.
  • [ADDED] Show HUD options to description.ext.
  • [ADDED] More Third-Party Credits to forum thread.
  • [ADDED] Helicopter Service Bay now replenishes First Aid Kit supply of Helicopters.
  • [ADDED] Action for players to manually respawn respawnable vehicles.
  • [ADDED] Zeus whitelisting explanation to FAQ at top of forum thread.

Written on 2015-10-03 by Quiksilver

Desusa has submitted a new version of this cooperative mission for Arma 3 where you go door to door looking for Ammo hidden in the red Zone.

  • Change the lops that's the I was having problems white.
  • Added save gear in ammo box.
  • There is 3 new missions
  • How to get intel in the bottom of the ocean
  • Take the Airfield And many more good stuff.

Written on 2015-10-02 by DonDesusa

thhamm informed in the BI forums about the release of a new version of this CTI (crCTI).

Written on 2015-10-02 by Armaholic

WASP Team released in the BI forums a new version of this CTI mission, based on the RHS Escalation mod.

  • added the condition for vehicle light repair: it's available if a player is near a damaged vehicle;
  • decreased timer for garbage collector;
  • terrain grid option has 50 value as max limit again;
  • tweaked camp positions on Stratis, Takistan, Cherno and Altis;
  • tweaked mg nest's positions near camps on Stratis, Takistan, Cherno and Altis;
  • mission PV-based netcode replaced by the RE-based one, providing better traffic control, improved reliability, stability and JIP sequence at the cost of slightly increased load on the client (and decreased load on the server)
  • added condition for vehicle spawn process, preventing them from spawning inside of buildings, rocks, etc. (MHQ included);
  • added friendly fire protection to the MHQ;
  • added a script preventing a player to get in the unfolded MHQ;
  • medevac respawn distance has been increased to 500 m;
  • price for assault helicopters (e.g. AH-64, Mi-24, Ka-52) and heavy cargo ones has been decreased by 15%;
  • RotorLib simulation is now hard-disabled due to the nature of CTI gaming process (pop-up menus, dence town grid, etc.);
  • added ASP-1 Kir, somehow filling the gap instead of VSS Vintorez;
  • M32 grenade launcher added;
  • various new M113A3 versions added;
  • fixed: vehicle crews now correctly receive payments for capturing towns;
  • fixed: tactical menu is now available for all to get access to ballistic calculator;
  • fixed: commander vote results and messages are now multicasted to the side, instead of to be broadcasted for all:
  • fixed: town alterations are now correctly multicasted to the side only. You won't see the enemy capturing town at the other side of the map anymore;
  • fixed: AI teamleaders are now correctly disband their units after respawn to buy the new ones;
  • MHQ health is increased to 200%

Written on 2015-10-02 by Armaholic

Zbug released in the BI forums a new version of this CTI mission focused on cooperative gameplay.

    Quote Zbug :
      - new revive/damage handling system rocks! :)
      - respawn @ai squadmates also working as intended
      - no sector activation bug till now

Written on 2015-10-02 by Zbug

Giallustio released in the BI forums a new version of this cooperative mission that aims to recreate a post war environment.

  • ACE3 is now a requirement
  • RHS is now a requirement
  • Interaction converted to ACE 3
  • Database functionality
  • Several fixes
  • Code improvements

Written on 2015-10-02 by Giallustio

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