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Cyril Figgis has submitted a new version of the orignal BIS Showcases with RHS units.

Changes:
  • Gunships - Swapped Ka50 for Mi24V due to transport limitations on the Ka



Written on 2015-05-22 by Cyril Figgis

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Zenophon informed us he released in the BI forums a new version of this mission pack with cooperative missions.

Changes:
  • Abduction
      Improved: Opfor group size now scales to player count
  • Ambush
      Improved: Indfor patrols are spawned at the start
      Improved: Indfor patrols scale with player count
  • Checkpoint
      Fixed: Vehicle disappears when the driver is killed
      Fixed: Some odd AI driving behavior
      Fixed: Removed some debug markers
  • Sweep
      Improved: Limited the number of Opfor vehicles
      Improved: Reduced Opfor infantry scaling with player count
      Improved: Opfor infantry and vehicles also scale based upon sniper presence
  • Vendetta
      Improved: Opfor patrols now scale more based upon player count



Written on 2015-05-22 by Zenophon


aliascartoons released in our forums episode 12 from a co-op campaign (The Dawn of New Altis Republic) of 16 missions.

    Quote aliascartoons :
    Special unit called Freedom Fighters of the New Altis Republic (on short NAR FF) is required to save NATO SF and help them exfiltrate. Good luck!



Written on 2015-05-22 by aliascartoons

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Cruoriss informed us he released a new version of his open wolrd pve mission with multiple tasks to complete in the BI forums.

Changes:
    - Added : Leights OPFOR Pack compatibility (add 11 new faction)
    - Added : Mission translated to french with the help of Helios, contact me if you want to help translate in other languages
    - Added : Players now use the endgame vanilla revive (recruited AI still use A3 wounding sytem) HOLD SPACE TO REVIVE
    - Added : Loading screen picture made by Helios
    - Added : RHS 0.3.7 US helicopters + Insurgents vehicles
    - Fixed : Player could get stuck in swiming animation after base creation
    - Fixed : Player could start the mission without a map, making manual base placement impossible
    - Fixed : Zeus1 undefined error
    - Fixed : Immortal ammobox in f&d task
    - Fixed : Zone AI sometime getting a waypoint to [0,0,0] map position assigned
    - Fixed : Zone AI sometimes fleeing
    - Fixed : Zone AI naval units will only get waypoints assigned in the water now
    - Fixed : Some tasks not creating properly due to possible mod conflicts
    - Fixed : Few .rpt logs, various errors



Written on 2015-05-21 by Cruoriss


SPhoenix released in the BI forums his latest cooperative mission for Arma 3.

    Quote SPhoenix :
    A recent detonation has been detected by seismographs in a depopulated part of Kazakhstan. A flyover by a KH-13 satellite confirmed an underground detonation of a non-nuclear, kiloton-rated exotic warhead through the emergence of a large crater. A second flyover revealed a massive build-up of Russian military forces in the area, presumably to assess the impact and aftermath of this new type of warhead.
    Considering the lack of intelligence on this new weapon, the Joint Chiefs of Staff are worried. The DoD has ordered a raid to gather soil samples from the blast site. A team of Navy SEALs were inserted by an MV-22 but were met with large caliber arms fire and large infantry opposition. All units are KIA. They have left an engineering UAV on site with which to collect the samples, as well as an Mk6 mortar for support. You will be dropped in with a CH-47 towing a Stomper RCWS. We suggest you get in, collect the samples and get out as fast as you can.



Written on 2015-05-20 by SPhoenix


BatSpoggy sent us this Instant-Action mode that puts you quickly into a small platoon-sized firefight.

    Quote BatSpoggy :
    This mission puts you in a random location with orders to conduct an advance to contact.
    It is intended for use as an Instant-Action mode that puts you quickly into a small platoon-sized firefight.

    VAS has been incorporated to give you the opportunity to use any gear you see fit, and the mission will begin on your signal.

    There is a random chance for both friendly and enemy armor to appear in different combinations, although this probability is set quite low to avoid every mission being overrun with armor. It's meant to be infantry with the occasional armor threat/help to add spice, not a full-on combined arms battle.



Written on 2015-05-19 by BatSpoggy


twisted released in the BI forums a new alpha version of this multiplayer mission that you can enjoy with other, against others or on your own.

Changes:
  • added time based spawn protection (60 seconds).
  • also auto uses RHS vehicles if you have the mod installed.



Written on 2015-05-18 by Big


Rekkless released in the BI forums a new version of this mission pack with 81 player slots spread over 3 factions + Zeus.

Changes:
  • AGM support replaced with ACE 3 support.
  • 1st person lock in parameters now includes vehicles not just infantry, this is still 100% optional in parameters.
  • Explosive specialists have now been replaced with RHS suitable classes
  • Tactical Namalsk, Tactical Podagorsk and Tactical N'ziwasogo maps added
  • Bug fixes



Written on 2015-05-18 by Armaholic


Daku Kishi released in the BI forums a singleplayer mission where you take the role of Lt. Ben Taylor, a Pilot in the US Air Force.

    Quote Daku Kishi :
    You are Lt. Ben Taylor, a Pilot in the US Air Force. With the ongoing battle of Altis, aerial dominance is desperately needed.



Written on 2015-05-16 by Armaholic


Mathias_Eichinger informed us he released in the BI forums an updated version of this singleplayer mission inspired by random news posts on the Afghan MOI homepage.

Changes:
  • shortened mission name to fit the overview
  • moved static dogs out of the way



Written on 2015-05-16 by mathias_eichinger

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