released in the BI forums
a new version of his open-world assassin simulator.
- Updated gear menu. Player is now given weapons after gear selection is complete
- Addaction costs are easily changed using new variables in assassin init
- Repairing vehicles now 'flips' them too
- Changing uniforms changes player side to match uniform.
- Targets "firednear" EV is only removed when the player is the shooter
- Added action to restore dialogs
- EOS and COS now wait for each other to finish before spawning (Should reduce lag in populated areas)
- Added holster sidearm script
- Approaching target with weapon drawn will cause them to spot you.
- Targets now fight back when they have spotted you.
- Added new bios and coversations
- Removed obvious hats/glasses from targets to increase challange
- If player is spotted killing unit then take clothes action will only work after 30 seconds.
- Shooting target when no one sees is rewarded with re-set wanted level.
- Added soundtracks. Themes and wanted soundtracks.
- Mercenaries will sometimes hunt player.
- Added tooltips
- Killed targets now drop loot
- Removed all weapons/magazines from soldiers when killed.
a new version of this mission to applying the capabilities of ARMA high command for RTS.
- Made UAVs "captives", invincible with infinite fuel so now it won't cause problems to use them to see what's happening on the battlefield.
- Put BLUFOR & OPFOR respawn points to field hospitals on the respective bases.
informed us he released the proper updated version of his Virtual TrainingSpace 4.0
mission which he ported to Arma 3 on the BI forums
-Fixed : GM object marker not at good position when spawning OBJECT type in 3D on dedicated.
-Improvement : GM Musics list are also build from mission CfgMusics now (useful when musics are integrated directly into mission)
-Improvement : Fast rope now give better visual feedback (thanks to Mach1muscle351)
-Fixed : Shop sometime unable to buy magazine having the same name class as a weapon
-Fixed : Movable object carried by soldiers doesn't arm vehicle anymore on contact
-Improvement : Client should not spawn in water anymore on initial launch with high network imprecision setting on the server
-Fixed : VTS Revive should not stuck anymore to revive player with 0 live left
-Improvement : Fix Swim Animation Bug now also Fix FreeFall Animation Bug
-Improvement : Spawning manned Plane/Helicopter in 3D will not spawn them flying anymore (usefull for ready to take of plane / helico)
-Improvement : Leader of group with no order will not prone and stay in the empty anymore (with AI Smart Waypoint management)
-Change : Renamed VTS_IstransportVehicle script by VTS_isTransportTaxi
-Shop Improvement : Buying a weapon is now offering a magazine free of charge loaded in the weapon (if you have enough space in your inventory)
-Change class Improvement : Listing is now sorted by Alphabetical order
-Fixed : Delete sometime was not deleting correctly the crew of vehicle in certain situation
-Fixed : Vehicle Skill not read correctly on property panel in certain situation
-Fixed : Change class, removing backpack with scope = 1 even if parent backpack was available in the shop
-Improvement : Seek And Destroy order will now hunt nearby enemy indefinitely (with AI Smart Waypoint management)
-Improvement : Unit with no order or having a short patrol will now hold their initial position in combat (with AI Smart Waypoint management)
-Fixed : Issue with "populate with civilian" when no vehicle is know in the selected faction
-Improvement : "Populate with civilian" spawn 50% more NPC and moving NPC uped from 10% to 30% (Be carefull with big radius)
-Update : Updated UPSMON behavior script to lastest (thanks Azroul13)
-New feature : vts_IsNavigableCargoHalo which allow plane or chopper with navigable rear cargo to be used as static halo/para drop point. (Only work with vehicle you can walk inside)
-Shop New feature : "Import/Export Loadout", usefull to share gears setups, as text, outside of the game.
-Shop Improvement : Better detection of Uniform compatibility with the player
-Fixed : Shop giving backpack without removing the content of the backpack.
-Fixed : Terrain Thermal issue at night
-New feature : After Action Report, available for GMs. Allow to record part or all of the mission to replay it later (Playback are broadcasted to all connectect player, Export/Import are only functionnal with @iniDBI mod due to their large size).
-Added Zeus compatibility if detected on the installation.
-Improvement : GMs markers are now more dynamic and show up all spawned mission objects
-New feature : GMs can now change Wind strength
-Improvement : E and R keys can now be used to cycle through unit to spawn in 3D spawning
-Improvement : Added a confirmation to the "send player to base" to avoid miss click
-Improvement : Filtering object now is caching results for faster research with the same filter
-Fixed : GMs UI Help lines alignement
released in the [url=]BI forums
[/url] his new mission which is basically a follow up mission to The Druglord Co-05 (@)
Quote minuz :
2014, Afghanistan, near the village of Loy Mandeh - Checkpoint Toki is considered to be one of the most dangerous square miles on earth.
Deep in taliban territory, this checkpoint is meant to be one of the first instances of presence of the coalition forces.
Operation Al Rafaz is an attempt to gain ground and shut down local opium poppy plantations.
Your job will be to advance and secure several compounds of the outskirts of Loy Mandeh to get closer into the village to show a stronger presence towards the taliban and the local civilians.
We know that Loy Mandeh is most likely riddled with IEDs, be careful in your advancing. Try to defuse any IEDs that can be detected with the help of your EOD.
Written on 2014-04-24 by Big
JCae2798 aka GigaS
released his latest singleplayer mission in the BI forums
Quote JCae2798 aka GigaS :
In this mission, you are part of an elite team who is tasked to follow a specific contact and found out where the HVTs are hiding. From there you will need to eliminate all of them before returning to the safe house. Good luck.
Written on 2014-04-24 by Big
a highly involved mission where you take on the role of a DEVGRU operator tasked with killing a High Value Target in the Horn of Africa.
Quote ikapitanzurseei :
- The mission starts with a video that sets the pace, followed by an intelligence driven operation.
- Read in game briefing tab for vital info!
- BTC Revive script is at work here so you'll have to revive team members as they fall, respawns are disabled however.
- If the team dies you fail the mission... At least I think.
released in our forums
an updated for the Sigma Quadrant Series.
- New mission added: Sigma Quadrant 7
- Added startup parameters in SQ7: Daytime, Variable Weather, Viewdistance, lives)
the first mission of this custom campaign for Arma 3.
Quote Panicsferd :
Unknown forces have invaded chernarus, they have conquered all in their path. Unknown forces now have total control over chernarus, the result was US forces on chernarus were forced to leave chernarus. After regrouping at the NATO HQ on stratis the NATO forces then come up with a plan to take the fight to the unknown forces homeland to collapse their regime and end the war.
a coop convoy mission for up to 12 players.
Quote Skepsist :
Disarm or avoid IED´s on your way through Altis, kill the enemy commander, destroy their weapon cache and get to the end of the route.
released in our forums
this mission where four players must stop a creature(controlled by other player) at all cost.
Quote TankiSD :
A creature escaped from the laboratory of the research base.
The creature is able to destroy almost everything.
You are a survivor and you should stop the creature at all cost.
Activate four lights to cause a nuclear attack on the base.
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