RPFramework team informed us they released in the BI forums a couple of updates of this modular roleplaying mission, server, and addon framework for Arma 3.
- Way too many bug fixes to list
- Fixed HUD to correctly show everything
- New HUD icons by J. Schmidt
- ATM removed from the core
- Physical item trunks for vehicles that you can store physical items like fishing nets and meth labs in. The trunk size corresponds to the vehicle's inventory size in the vehicle's config.
- Garage now saves vehicle damage and keeps cars better in the database
- Going on duty for police and EMS (Police and EMS need to visit a station to go on duty and then be able to do their unusual actions)
- Hitting a physical object while it's being carried will not kill you anymore
- Money system has been updated to keep client and database in sync about money
Sidneysubmitted his 10 player co-op mission for Arma 3 Assault on Zargabad.
Quote : Assault on Zargabad 3 is a remake of the missions in the same name by Dj Otacon. Assault on Zargabad 2 is a mission me and my friends had played for a long time, several times. It is, infact, perhaps our favourite mission for PvP. It has its ups and downs but it was fun never the less.
This remake is supposed to bring back the action in Zargabad back, merging all the new systems of End-Game and the newer CUP mods.
The new respawn and revive system updated to the Apex' DLC standards (Apex is not required).
Respawning vehicles in main base and in several key locations around the map.
AI framework that uses VCOM AI (and Driving) and a revised version of EOS to spawn and manage AI behaviour.
Zones system that represents whether an area has hostiles on it or not, and notifies you once you've liberated an area.
CHIMERA_Cyborgsubmitted his CCG-Project - BAF Edition co-op mission pack.
Quote : COOP-Mission-Pack - Clan Special! Feel free to modiefy CCG- Flags,-Logos or -Pictures.
especially the werbung.paa!
You can modify my code, its Free (i am not speaking for other author´s of scripts in the Mission!!!) BW-Mod Edition is following soon!
Combat Support with configurable accesscondition!
easy to manage Arsenal Restrictions.
Startloadouts for BWMod, 3CB, R3F and RHSUS predefined in WD and D or MTP
Easy Vehicle Repair
R3F Logistik on Board
Automatic generated Enemy occupied Zones.
Enemy Factions to select
Zeus Login via Support Menu for allowed Users!
License System for Clans
Reserved Slots for 2 Zeus Moderators to generate Missions on the fly!
Restrict Logistic access.
Local builded Bases
Automatic animated Bargates or other animated Objects!
IED and Suicide Bombs
Enemy Air Support.
Full Headless Client Support (recommendet to use HC.
(WIP) Civil Interaction
Up to 40 Players
Server installation Guide + preconfigurated Startbatch for 4 Headless Clients.
Tiberiussubmitted his coop mission Tanoa MedEvacs.
Quote: You are assigned to a task force tasked with flying MedEvacs.
As soon as you start the shift, you will be challenged to respond to a range of incidents were you have to save as many injured victims as you can, while staying safe yourself.
It is your job to get to the place of the incident and bring back all injured people to base.. alive.
TeTeT informed us he released in the BI forums a singleplayer mission for the just released of Unsung alpha.
Quote TeTeT : Welcome to the 'Nam, pilot!
Conduct five transport missions in a UH-1D in your shift on Da Krong in Quang Tri province. Fly NOE over the Ben Hai river, or pass through the hills to the three canyons, pay a visit to Radio Relay Vandergrift or Camp Sarge. Don't forget to check your fuel level and probably pay the service point close to Camp Sarge a visit once per tour.
The Chickenhawk mission is now updated for Unsung Charlie. Fly a UH-1D on Da Krong, Quang Tri province, Vietnam. The mission is about completing five transport tasks, be it soldiers or equipment. The missions name origin is the fabulous book by Robert Mason and his memories flying a Huey in Vietnam.
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