Community News

160th SOR Australian Arma Community
One of the only Australian communities running as US army and USMC, with a vast range ... Read all..
Strategic Outcomes - Recruiting
=SO= Strategic Outcomes is a tactical Realism clan.

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31st Marine Expeditionary Unit - Now Recruiting!
[URL= ... Read all..
31st Marine Expeditionary Unit | Arma 2 Realism |
The 31st MEU is a ArmA 2 CO realism unit. Our Main focus being the Mod: ACE.
We are ...
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GeCo Night Event
The German Coop Community invites all German speaking Community members to take part ... Read all..
Special Operations Command Australia has moved onto to ARMA 3!!!
What is Special Operations Command Australia (SOCA)?

Special Operations Com ...
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AAG - Amphibious Assault Group is recruiting!
Hello, let me start out by introducing myself, in-game people know me as Giorox and i ... Read all..
Buffalos Tactical Squad
Buffalos Tactical Squad is a squad of special forces anti-terror for the UN. It has s ... Read all..
1st Ranger Battalion Realism Unit Recruiting ACE/ACRE
1st Ranger Battalion

We need you!

[/u ...
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Black Eagles Team Arma 3
BlackEagle's looking great soldiers to give everything on the clan to fight against o ... Read all..

Screen of the week

B00tsy released in the BI forums the final concept of several previous released 'WipeOut' missions combined into one final mission.

    Quote B00tsy :
    This mission is a dynamic full map mission with persistent AI.
    It is basically a big sandbox mission where your only objective is to take out ground targets while dodging AAA and HMG fire and evade (or dogfight) hostile jets.

    Mission Description: The Iranians have concoured Altis a few days ago and are now in complete control over the Island. NATO has just recaptured the main airfield and have setup base there.
    You are one of the top gun pilots of NATO and you are assigned to the airfield to take out vital locations on Altis so that ground troops can move in and suppress the Iranians.

Written on 2014-04-17 by b00tsy


Yibbachester released his first mission in the BI forums.

    Quote Yibbachester :
    I have made my first mission publicly available to the masses. It requires the Bystrica map to play. Objective is to recon the enemy occupied city of Cherno (at least that is what I think it is due to no map city names) and eliminate targets designated by the tasks assigned. Extract is not done my AI, so i would suggest having one man respawn when extract is required to get exfil back to the FOB. To end the mission, use radio trigger bravo. Feedback is appreciated!

Written on 2014-04-17 by Yibbachester

LKincheloe released in our forums a new beta version of this cooperative mission.

  • Updated COS to latest version
  • Replaced broken cleanup script with a working one

Written on 2014-04-17 by LKincheloe

Brachialix has submitted a new version of this mission playable in singleplayer and cooperative modes.

  • several bugfixes
  • the side missions should work again
  • the MP revive system works again

Written on 2014-04-16 by Brachialix

VanhA has submitteda rescue mission playable in singleplayer and cooperative modes.

    Quote VanhA :
    Civilian rescue mission in Abdera. After ethnic cleansing some stubborn witnesses remain on the scene. Both you and the enemy knows that. Can you prevent the bloodshed and eliminate the enemy units?

Written on 2014-04-16 by VanhA


Vasilyevich released in the BI forums an update of this three missions pack made mainly for playing with a clan/group.

  • Operation_Blackout
      - New Intro
      - Updated Loadouts (should fixed the "no uniform" bug
      - IEDs are now handled with Randomly generated IEDs
      - VIP uniform should be fixed
      - Implemented Mag Repack, access it by pressing CTRL + R
      - More magazines for the pistol (should fix the "I'm out" shouts
      - no more "2 rally up" and such shouting
  • Operation_Starlight
      - New Intro
      - Implemented Mag Repack, access it by pressing CTRL + R
      - no more "2 rally up" and such shouting
  • Operation_NewSun
      - New Intro
      - Implemented Mag Repack, access it by pressing CTRL + R
      - no more "2 rally up" and such shouting
      - Fixed the VIP uniform bug

Written on 2014-04-16 by Vasilyevich

Vasilyevich released in the BI forums this mission where you must get to the Blackfoot crash site, see if someone survived the landing, destroy the AA and wait for reinforcements.

  • Players can now attach chemlights to their uniforms (red and blue for different fireteams)
  • Added streetlights to Tottah
  • Added some burning barrels
  • Fixed a trigger bug
  • Implemented a hint for better task understanding
  • Some new hostiles added
  • Placement fails fixed
  • Mission start is now 20minutes later so chemlights get rendered
  • Script improvements
  • You can jump by double tapping "c"
  • Implemented Mag Repack, access it by pressing CTRL + R

Written on 2014-04-16 by Vasilyevich

Panicsferd has submitted a singleplayer rescue mission.

    Quote Panicsferd :
    A day ago we got some very reliable intel that stated our undercover spy that we planted within the CSAT ranks was captured and is being held in Neri. We are sending in a Diver Team, Callsign Sierra to verify the intel and then rescue that VIP so that we will not lose the information that he has acquired.

Written on 2014-04-15 by Panicsferd

Rydygier has submitted a new version of this free roam, semi-randomized open whole map SP mission with optional plot to follow set on Altis.

  • visible parts of gear now are removed at unit spawn, not at death, so no more suddenly disappearing helmets or NVGs;
  • improved spawning and caching of motorized groups;
  • init settings to customize ambient civilians and "green circle" intel occurence;
  • brother's body marked in 3D when noticed by Alex;
  • own code for ambient civilians on foot;
  • second recruitable character is now an engineer;
  • player can now take direct control over any subordinate;
  • AIs, that surrendered, are now 3D-marked - useful for finding individuals to interrogate and gather their loot, when defeated group was scattered;
  • improved clean up function for ambient combat: now weaponholders near each body are removed as well;
  • old and far bodies apart from ambient combat, along with their weaponholders, will be now deleted too;
  • on Alpha radio channel (0-0-1) now forced clean up: manual immediate removal of all dead bodies with near weaponholders, wrecks and empty groups;
  • various code tweaks.

Written on 2014-04-15 by Rydygier

Dr Death JM informed us he released in the BI forums an updated version of this Sector Control gamemode mission for Arma 3.

  • took out vvs
  • added sonic boom
  • added the ammo sigh to first cap for both teams

Written on 2014-04-14 by Dr Death JM

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