Chrisnic informed us he released an updated version of his Get Wrecked mission on the BI forums.
Quote : This game mode challenges players to create, customize, drive, survive and destroy. Players build their ultimate vehicle using a range of parts, weapons and modules and then fight to the death in a race zone of choice. It's a prototype vehicle combat sandbox that's designed for small games of up to 8 players. This is an Alpha version released for the Make Arma Not War competition.
Unluckymonster has submitted second a final part to his Night of the living dead mission series.
Quote Unluckymonster : 6.6.1996 02:06:01 ///// 2 hours ago since PART 1 actions.
We have get contact with other units and they are sending APC to pick us up! But it's not over yet. Zombies are going to attack our location. Car dosen't work either. We need to hold off at all cost... Or we're good as dead...
MajorExperiMental informed us he released a new mission under the 'Frontline Commander Strategy Playground'-mission concept and updated versions of the previous ones.
Quote MajorExperiMental : In the centre of the village, at the church, Blufor has a small base where a handful scientists has escaped from Opfor. Their safety is now seriously compromised since Opfor suddenly perform a bit fragmented, but still dangerous attack against the village using infantry infiltration units, vehicle units, air-units and boat units! Defend the life's of the VIP's but also the civilians in the city! Intel also says infantry infiltration bring civilians with them as human shield hostage meaning using mortars against those unit's is NOT recommended!
Strategy hint: This mission have a most of all an urban (small village) combat theme since the defending of the civilians there are main objective. In any case recon are central; the use of drones for intel are higly recommended (to be able to that first add an UAV-terminal from boxes or vehichles with ammo storage - the VAS-system).
IRoyaLPhoenixI has submitted a mission where you have to find and eliminate all hostiles on the island.
Quote IRoyaLPhoenixI : A mediator called the headquarters and said that there are bandits of the syndikat hiding in the trees. It is your job to find and eliminate all hostiles on the island and maybe some more ...
The mission includes 3 tasks:
- Get information about the bandits from the mediator
- Find and kill all hostiles on the island
- Destroy the bandit's weaponcache
Normal Norm has submitted a mission based on the Sneak Peak branch of Arma 3 and has 5 objectives.
Quote Normal Norm : This mission is based on the Sneak Peak branch of Arma 3 and has 5 objectives.
Kill Dave The evil Scientist
Rescue Friendly Hostage
Destroy The Chopper In Enemy Hands
Secure Valuable Intel
Take Control of a Vital Sector
This is my first ever mission so feedback and critique is much appreciated. It has 11 playable slots though 11 may be a little overkill. Feel free to edit and use in any way you see fit but please give credit where it is due.
Hitman has submitted a new version of this singleplayer mission where you have to Hunt CSAT forces on Stratis.
Changes since last version:
Minor bug fixes and tweaks
Fixed audio bug that could occur during virtual arsenal
Added CSAT voice acting (thanks to ZooD)
Added Virtual Arsenal with support for: Vanilla, Marksmen DLC, RHS, NIArms, CUP, ADR-97 and FHQ_Accessories. Note: you can still play the mission with vanilla A3 with no mods fine, just there is a small error message in VA.
hridaysabz released in our forums Day 1 of the upcoming singleplayer campaign he is working on.
Quote hridaysabz : As part of a USMC platoon deployed to Bystrica, command a force recon team to set up a safe zone around FOB 'Foxhound', the temporary base in the region. As Russia looks to expand communism to its neighbors, it begins a radical troop movement, threatening the countries on its borders. Seeing this, the NATO and UN deploy a collaborative USMC specialized recon force to counterattack the advances of the militias and communist parties secretly being funded from the Russians across the border.
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