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krigshjälte has submitted a new version of the special edition of his TOMB 3 R.I.P mission with improvements extra challenges and more story in the gaming.

Changes since last version:
  • Change telepotation point to safe
  • change speed of some zombies. change ai skills
  • More zombies in an area. Added AA launchers
  • Deleted MK30 units in the heli run brige
  • change the fire loop script Small changes with items and units
  • Change preview picture and Change enemies in the Heli run brige
  • grims revive didnt work so I change back to btc revive.
  • Fixed fire effects.



Written on 2014-09-02 by Krigshjälte

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Fiesel-Wiesel released in the BI forums this cooperative mission where your objective is to retake the control of the Abe Shur Dam!

    Quote Fiesel-Wiesel :
    Hey Guys, I'm here to release my first mission.
    As I´m playing a lot with my small coop group from Germany, we early decided to build our own missions.
    So far we have some pretty good ones made by "minuz" (look at his missions in the workshop!).
    As the burnout syndrome getting more and more a heavy widespread illnes on our missionsmakers, we decided that everyone of our team has to build some new missions, haha!



Written on 2014-09-02 by Big


nichevo informed us he released in the BI forums a new version of this mission playable solo or with a small team cooperatively.

Changes:
  • Fixed: Virtual Arsenal broke because of a bug in ArmA[feedback.arma3.com] introduced by Bohemia Interactive during an update. I've worked around the bug and quick testing suggests that it is now working again in single- and multi-player



Written on 2014-09-02 by nichevo

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Phantom (AKA SIG) has submitted this survival horror cooperative mission for Arma 3.

    Quote Phantom (AKA SIG) :
    Two US Navy SEALs are sent into a hideous biohazard war zone to kill a rebel leader who has shot down a US cargo plane carrying a cure. The SEALs mission is to kill Sgt Slaughter rebel leader commanding local gang members in the area, destroy an anti air vehicle and secure high value package that contains the cure.

    This is very big project that sometimes need small tweaks to make it close to perfect, this is a small update I made to the enemy AI now it's perfect and I don't think anymore tweaks will be needed.



Written on 2014-08-31 by phantom3013


Kosmonaut90 released in the BI forums the first mission is more of an exposition, focusing on the tough training and selection process required to become a member of the SAS.

    Quote Kosmonaut90 :
    This mission is based on what I have read SAS training and selection to be actually like from various sources, and includes the infamous "S.E.R.E" exercise, but adapted for the future setting of Arma 3, plus some minor diversions from reality for conveniences sake.

    This is a work in progress and any feedback would be greatly appreciated, especially regarding any possible major inaccuracies, as well as of course bugs and suggestions. Once I'm satisfied it is accurate/bug free enough I will publish it to steam workshop and any other public mission depositories.

    The mission is fairly short, and while I have experience scripting for other games, this is my first attempt at a highly scripted mission for Arma 3. It is single player only and will most certainly break if you attempt to make this multiplayer.



Written on 2014-08-30 by Big


Grumpy Rhino released in the BI forums his latest singleplayer mission for Arma 3.

    Quote Grumpy Rhino :
    Leading a small squad, you must decide how to destroy an enemy comm station. When the comm station is destroyed, you will join a larger combat squad, and together you will eliminate all enemies from the valley.

    Your primary role in the battle in the valley, will be to apply medical assistance to soldiers.

    The mission will autosave after insertion into the valley. All other saving has been disabled. If you find it too difficult, you can activate a "no damage" mode. Press 0 - 0 - 1 to activate (radio protocol Alpha).

    Estimated playtime: 15 - 30 minutes. Depending on number of reverts.



Written on 2014-08-30 by Grumpy Rhino


RoyWheels released a new version of this escape mission for up to 10 people in the BI forums.

Changes:
  • There are now four different events that could occur once you trigger the extraction choppers.
  • infotext bug fixed.


Escape Roy Co-10 v4.28



Check the included txt files for optional addons and islands


Written on 2014-08-30 by Foxhound


minuz released in the BI forums his latest cooperative mission where your have to clear the area of the IS influence and destroy their captured Shilka tanks.

    Quote minuz :
    Hey there, I'm here to release my new mission. Initially this was meant to be an internal mission for our little
    coop group but my mates really liked this one. So if you are willing to download the big load of addons you might
    also enjoy this one. :-)



Written on 2014-08-29 by Big


vinceXD informed us he released a new version of his open wolrd pve mission with multiple tasks to complete in the BI forums.

Changes:
  • Added optional ambient combat enabled by mission parameters
  • Added optional IED's enabled by mission parameters
  • Added flashlight and removed nightvision to every enemy
  • Added 1 more zone to altis
  • Reduced time needed to revive
  • Fixed multiple (-showcripterror) linked to revive script
  • Added more crew members inside enemy motorized
  • Changed zeus description in lobby
  • Re enabled save option
  • Empty vehicle are properly cleaned up as before 1.1 ( except the tasks target )



Written on 2014-08-29 by vinceXD


DeltaITA has submitted this sector control mission where two teams that try to dominate the city of Telos. It can also be played in cooperative and singleplayer modes.

    Quote DeltaITA :
    In this mission there are two teams that try to dominate the city of Telos.
    In the town there are 3 points of interest (white flags) and the players must try to keep them under control as long as possible. When a player reach the flag , on the map the flag will change in the color of his faction. More time the flags are on your control and more points you have (beware , the enemy will do the same). There is a counter points on screen.

    Before the starting of the game you can setting the parameters of winning condition (time or points). Keep an eye on the map for the real time situation of flags color.

    This is an adversarial map (flags control) but you can play also coop with your friends or solo it because the AI is on and operative. Of course the AI is not good like humans to plan the strategies.
    Every faction has a starting/respawn base where there are some ammo boxes.



Written on 2014-08-28 by DeltaITA

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