Murciélago has submitted a mission engine, for Arma 3, created from scratch to bring the CTF missions to the next level.
Quote Murciélago : Capture The Flag 2.0 system is based on backpakc-flag mechanics. I created the CTF 2.0 mission engine not only to be solid, light and network friendly, this new system also allows to introduce new features:
Template... This is the icing of the cake! This CTF game engine is a template. With a few changes you can introduce all the Capture The Flag 2.0 features to your mission.
Capture The Flag 2.0 is a multilingual (English, French, German and Spanish) mission engine.
Super-truite released the first version of his ArmAGeddon gamemode and at the same time the ArmAGeddon addon on the BI forums.
Quote : ArmAGeddon is a Coop Multiplayer game mode.
You have to flee Altis while the island is sinking!
CSAT forces are fleeing as well and you have to try to steal a vehicle to escape. Tornadoes, earthquakes, meteor falls etc. will spice up your journey!
* you spawn with few ammos, even sometimes with no weapons, no map ect.
* Find equipment left by retreating CSAT forces in the buildings or try to eleiminate the CSAT's which are left to get their gear.
* Try to find a chopper quickly (remember the water level is rising). Either follow discretly CSAT's (they are likely to call for an extraction) or
find a abandoned one (usually those have no fuel or need to be repaired (Repair tool kits and fuel canisters can be found in buildings if you are lucky)
Try tweaking your graphical options to be able to have the particle effects at least in 'high'. You will have better tornadoes, meteors ect.
Also, there are two new options for particle effects: "Ultra" and "Armageddon".
[GF}Solozone has submitted a modified version of the original 404Games Wasteland mission.
Quote [GF}Solozone : Remember when...Wasteland was a classic team survival game in A2, now its not fully supported by 404Games and all new versions have abandoned the basics. I was not ready to abandon the beginnings, so lets get back to fighting and letting the factions dominate the Island of Stratis.
Kamaradski has submitted a teambased PvP (Player-versus-Player) Multiplayer mission for Arma 3
Quote Kamaradski : Mission Goal:
- Blue to transport the crates to a random selected destination
- Red to steal the cargo and bring it to their own base
Set in a post I&A Altis, the BLUFOR cleared the island and removed all prominent opposing forces. Now after the fierce battles are over, it is time for BLUFOR to resupply their strongholds around the island. However small pockets of OPFOR troops remain active and are still hidden around the island. Since the OPFOR is also in the need for resupply, these convoys are an ideal target to the rebels to attack ....
revide has submitted an Arma 3 Wasteland mission inspired by multiple others, concentrated on performance and tactical, but fair, gameplay.
Quote revide : First things first, this Mission is dedicated to the community.
I created this Mission without any commercial/financial aspects in mind. I want to create a mission for everybody to enjoy.
This mission is an one-man-project with 12,615 (+5759 headers) lines of code. All graphics self-made or edited to avoid copyright infringements.
The only thing not created by me is the soundtrack of the mission and the intro sound. These are made by my friend Sleet (Soundcloud).
I'm competing in the MAKEARMANOTWAR Contest, as well. But still, this mission is for the community, not for making profit.
Copyright (c) 2006 - 2014 www.armaholic.com All Rights Reserved.
Armed Assault, ArmA: Combat Operations, ArmA: Queen's Gambit, Arma 2, Arma 2: Operation Arrowhead, Arma 2: Combined Operations, Arma 2: British Armed Forces, Arma 2: Private Military Company, Arma 2: Army of the Czech Republic, Arma 2: Reinforcements, Arma 2: Firing Range and Arma 3 are trademarks or registered trademarks of Bohemia Interactive a.s.