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M4RT14L has submitted a new version of this cooperative mission for up to 32 players featuring the ALiVE - Advanced Light Infantry Virtual Environment mod.

Changes:
  • Updated to last versions for ALiVE, AGM and Leights Opfor Pack.
  • Added Suicide Bombers and VBIED's by ALiVE.
  • Another Minor Changes.



Written on 2015-03-26 by M4RT14L

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Pierre MGI has submitted a new version of this "Demonstration" mission for his MGI "HUD Tactical Glasses" add-on.

    Quote Pierre MGI :
    Hi everybody,
    This is a new version of SP mission "Surfing Jaws". More versatile and more dynamic!
    Fight against ever more powerful waves until Cpt. Miller is under care.
    If you hold the camp, Miller could be healed and transportable.
    But evac assets are not guaranteed!

    This mission remains also a good demonstrator for MGI tactical Glasses add-on.
    This is an add-on finalist at MANW contest.

    You don't have to download the add-on, just wear tactical glasses on!
    Test all HUD modes, enlist/dismiss guys in your group, make prisoners,...
    and much more!
    see add-on documentation for more details.

    I hope you'll like all functions. GPS is very handy and could be an add-on apart.
    Let me know if you would like some tools or improvements.
    Have fun!



Written on 2015-03-26 by Pierre MGI


Noven released in the BI forums the first beta version of his mission that takes inspiration from Civ Life Mod for ARMA, Payday: The Heist and a few things from Grand Theft Auto among other games.

Changes:
    [added] Added "smugglers" that will appear around the map for a limited time. Smugglers sell heavy weapons, armor and silencers. Players get notified of the location based on infamy, with higher infamy players getting a head-start.
  • [added] simple squad joining (look at the person you wish to join, they will get an popup to confirm join)
  • [added] A few more armor types (1 new helmet, 1 new chest rig)
  • [added] Para drop insert can be purchased from air shops
  • [added] boat shops added to Neochori and Pyrgos. Adjusted position of some boat shops/spawns
  • [added] Respawn at last position marker on reconnect (was mandatory before, now option)
  • [added] Vehicle storage/loading at gas stations (for $200)
  • [added] ATM added to airfields (withdraw money, buy ground transport)
  • [changed] can ziptie hostages after they have been taken hostage
  • [changed] stores and store positions re-adjusted. Multiple stores grouped into: ElectroBuy, Malwart, Milsup R US, Guns N' Pawn, and Smugglers
  • [changed] Repo missions added to gas stations. Import/export garage removed.
  • [changed] adjusted some map marker colors
  • [changed] adjusted day of year of the mission to have longer days
  • [changed] Orca cost reduced to 70,000 (from 100,000), Jet reduced to 100,000 (from 150,000)
  • [fixed] lockpick action not unlocking vehicles



Written on 2015-03-25 by Armaholic

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AiZnhorn released in our forums this cooperative mission where you must rescue a VIP.

    Quote AiZnhorn :
    You are the high-mobile trained and equipped group of forces of the Ministry of Defence of the Russian Federation intended for performance of special tasks abroad and within the country. The purpose of your mission consists in that to bring very important person out of Altis whole and safe.



Written on 2015-03-24 by Jayer


Murcielago has submitted an hybrid between the CTF mission pack he created for the 88th Infantry Tournament (2014) and the original CTF 2.0 mission engine

    Quote Murcielago :
    This is a Capture The Flag mission pack created with the mission engine I created for the Arma 3 contest “Make Arma Not War”, Capture The Flag 2.0 - Quake. This new version is an hybrid between the CTF mission pack I created for the 88th Infantry Tournament (2014) and the original CTF 2.0 mission engine.

    This mission engine has been created with a different way to create the systems/codes. All the effort was focused on achieving a unique Pc and Network friendly mission engine (CTF 2.1 has been
    created with 2 public variables and without triggers)



Written on 2015-03-24 by murcielago


Krigshjälte has submitted a new version of the cooperative version of this action/adventure/puzzle mission.

Changes:
  • Firebrige: change fire positions and added walls for not falling down.
  • Added if !isServer exitwith in a spawn elevator script.
  • change script on falling traps to lokal so it only spawn one for server.
  • change a respawn trigger that didnt work between second and last area. Test server and mp Ok!
  • Change the script to move player to next area. test server and mp Ok!
  • change triggers in the last stage



Written on 2015-03-24 by Krigshjälte


TheCoolSideofthePillow released in the BI forums a PvP multiplayer experience that combines elements of Battlefield, Counter-Strike and Call of Duty while being balanced with ArmA mechanics.

    Quote TheCoolSideofthePillow :
    The intention is to create a PvP multiplayer experience that combines elements of Battlefield, Counter-Strike and Call of Duty while being balanced with ArmA mechanics and game play using RHS Escalation units on All-in-Arma Terrain Pack's "Porto" island, but made simple enough to be ported to any map, using any units, with minimal headaches. Ultimately, I want to try and bridge the gap between pure milsim and casual FPS game play.



Written on 2015-03-23 by Armaholic


[FF]FriZY released in the BI forums a new cooperative mission from FF Studio.

    Quote [FF]FriZY :
    On the island Altis is rising strength of radicals from Islamic states (ISIS), which have already taken control of some regions on the island. Extremists systematically kill off the inhabitants of a different faith. NATO, US and some Arab states formed a coalition and sent troops to the island. These ground forces aim to destroy terrorist organization.



Written on 2015-03-23 by Armaholic


Fuiba released in the BI forums a new version of the 4th pack in the PMC Versus coop missions series.

Changes:
  • Added the last two new missions.
  • Added a grenade launcher to demolition expert in mission #3.
  • Added radio designations for high priests in missions #6 and #12.



Written on 2015-03-23 by Fuiba


barbolani has submitted a new version of this Dynamic Whole Map mission, for SP or MP Coop, focused on Resistance Infantry and Guerrilla Tactics.

Changes:
    - Recruited squads no longer appear near the player. They now spawn in HQ. Enemy near checking is also HQ related.
    - Selling vehicles should be less buggy now.
    - Lower distance for airport attack from AAF.
    - Increased radius of possible destinations in road patrols,as they were extremely common.
    - Small fixes on some vehicle positioning.



Written on 2015-03-23 by BARBOLANI

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