Firewill released a hotfixed beta version of his A-10 Warthog on the BI forums.
Quote : The Fairchild Republic A-10 Thunderbolt II is a single seat, twin turbofan engine, straight wing jet aircraft developed by Fairchild-Republic for the United States Air Force (USAF). Commonly referred to by its nicknames "Warthog" or "Hog", its official name comes from the Republic P-47 Thunderbolt, a World War II fighter that was effective at attacking ground targets. The A-10 was designed for close-in support of ground troops, close air support (CAS), providing quick-action support for troops against helicopters, vehicles, and ground troops. It entered service in 1976 and is the only production-built aircraft that has served in the USAF that was designed solely for CAS. Its secondary mission is to provide forward air controller – airborne (FAC-A) support, by directing other aircraft in attacks on ground targets. Aircraft used primarily in this role are designated OA-10.
The A-10A single-seat variant was the only version produced, though one pre-production airframe was modified into the YA-10B twin-seat prototype to test an all-weather night capable version. In 2005, a program was started to upgrade remaining A-10A aircraft to the A-10C configuration with modern avionics for use of precision weaponry. The U.S. Air Force had stated the F-35 would replace the A-10 as it entered service, but this remains highly contentious within the Air Force and in political circles. With a variety of upgrades and wing replacements, the A-10's service life may be extended to 2040.
Firewill released an updated version of his FIR AWS US - AirWeaponSystem US/NATO on the BI forums.
Quote : This pack is provide of Air weapon for US/NATO.(Standalone of Original AirWeaponSystem in F-16 Addon)
F-16C is must need this pack.
AWS Integration Manual is added, manual contains FCS,I-TGT/Advanced I-TGT and SEAD/ECM to Aircraft.
Mattasticsubmitted an updated alpha version of his first terrain for Arma 3, Alaska 2035, which he previously released on the BI forums.
Quote : Welcome to Alaska. It's 2035 and eastern aggression has brought war to the wild frontier of Alaska. Working within the constraints of Arma 3 vanilla content, I am working to bring a representation of a war time Alaska to life. The terrain is at a point where I can release the alpha version. Please feel free to post your comments, questions, and complaints about the terrain. Keep in mind that there is still A LOT of work to be done, and is by no means a finished project. However, the terrain does have some areas that could definitely be played on.
Updated Satellite image
Removed tree outlines outside of townson sat image (Trying out new method).
Filled in trees around airport
Adjusted terrain in Beaver, Seldovia, and New Stuyahok
DirtySanchez released two versions of his Open Chernarus Project on the BI forums.
Quote : This adds new enterable buildings to Chernarus.
You can use CUP / A2OP / A3MP / AiA and these should work fine.
Tested with A2OP at this time and works well.
Tested with CUP Terrains at this time and works well.(Thanks SPOOK)
Search and Replace PBO is included now.
This will run on the server postinit. Meaning PLUG AND PLAY for server owners.
No need to replace buildings on your own.
The ACE Team released an updated ACE3 version on the BI forums.
Quote : This mod is entirely open-source (we are hosted on GitHub), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.
ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.
ACE Version 3.8.1 has been released
Requires CBA Version 3.1.1 or later.
Fix game crash when unit gets hit with extreme amounts of damage (#4574)
Adacas released an updated version of his Military Gear Pack on the BI forums.
Quote : This is a personal project of mine for Arma 3 community. I aim to bring additional assets for character customization in Arma 3. This mod will cover new uniforms, vests, headgear and other related stuff.
I will be making completely new models and also port some of them from Arma 2 or other artists work if I get their permission.
Added Gloves to the uniforms.
Added new shoes for the uniforms. Thanks to Warden_01.
Added GPS and Watch to the G3 Field Set Rolled Uniform.
Reworked MarCiras vests again with new variations: Assaulter, Heavy Gunner, Medic, Marksman, Light with and without Battle Belt
Added MarCiras Back Pouches as Backpack Item
Fixed uniform hidden selections for the flags because of UV distortion. New name for selections "FlagLeft" "FlagRight"
Bad benson released an updated version of his Raptors, Zombies and more on the BI forums.
Quote : I'm making a new thread because this turned into a standalone thing and there is some potential other things coming using this as a base. i'm trying to keep things simple and clean to be able to maintain this with not much effort. this is like a remake and not a full blown new dino mod with a bunch of other dinos coming, so please don't ask for a t-rex or any other new creatures.
this is just a recreation of the old features in a, hopefully, better way.
what i plan to add (potentially maybe) is other hostile creatures that take almost no extra effort. like aggressive dogs (good for post-apocalyptic stuff) and maybe some prey animals that we have models and anims available for already like a wild boar (for some potential hunting gameplay). oh and zombies of course. everybody loves zombies.
What is different compared to the old Jurassic Arma addon?
this doesn't include player controlled raptors, for that use the old addon
raptors can now only be spawned using the modules, there are however placeable raptors (without AI), if anyone needs them for something
some things have been removed or are done in a more simple/clean way but i tried to keep this as close to the original experience as possible (minus the bugs)
tweaked materials to make them stick out less
now with zombies
damage coef now fully functional
fixed: Raptors only attack vehicles of type "Car" but not static weapons and any other, they will now attack everyhing including tanks
fixed: Raptors would not realise a vehicle is empty and keep attacking it
tweaked: handling of sounds changed to prevent MP issues due to overload
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