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Screen of the week

Sushi released his Advanced JTAC TAB module on the Armaholic forums.

    Quote :
    JTAC TAB is ArmA3 addon that provides advanced JTAC system support. Current version allow to call fixed and rotary wings CAS and rotary wings transport with escort when needed. JTAC operator can chose approach direction, type of attack and target mark type. JTAC TAB is based on real CAS and TRANS requests. Like in real world, if u mark target with smoke, you must confirm smoke color when pilot asks for it etc. However, some details had to be slightly modified for ArmA purpose.

    JTAC TAB is also easy to use for mission makers. There are 4 modules to put and synchronize on the map. You can just “put and play”, or you can adjust each cas parameters for your own.

    • JTAC tablet (avaible if player have UAV Terminal in slot)
    • Fixed and rotary wings CAS
    • Ability to chose different types of ammo and attack (gbu, carpet, direct fire, at and ap missiles)
    • Different types of tagret marking (laser, smoke)
    • Pilots recocnize smoke color, and JTAC operator must confirm it before engage (like in real life)
    • Rotary wings can hoover in Battle Position, and JTAC operator decide of missle type and time of engage
    • Transport request for rotary wings - heli taxi
    • Taxi can be call with escort if enemy is near
    • Abort codes for abort requested cas
    • Live track requested unit
    • Realistic request templates
    • Simple usage (modules)
    • JTAC operator field manual (PDF)

    • Fixed: Issue with CSAT Heli (helcat)
    • Fixed: Busy/Unavaible for all CAS units after one is destroyed
    • Improved: CAS with direct attack has little speed up
    • Improved: Custom class support for CAS
    • Added: Transport heli doors are now opening and close. Heli requested safe zone fly with open doors all the time.
    • Added: You can use underbarrel smokeshells for smoke mark
    • Added: MM can now decide if destroyed unit can be respawned

Written on 2014-07-22 by bp.sushi


Goblin informed us he released an updated version of his H.A.L.O. System addon on the BI forums.

    Quote :
    This will be my first official Addon for the ArmA community! This HALO System will allow you to Jump from extreme altitudes over 30,000ft from a C-130 Hercules Aircraft.

    The included Altimeter will be reading Barometric Pressure. ASL, Above-Sea-Level. You should know the Altitude of the DropZone and plan ahead. Tracking over 2km while in FreeFall is possible; more if under canopy for a HAHO. The jump location and altitude will be random to start. Option to re-route Flight possible. System should work for most ArmA Maps. Use-at-your-own-risk. Not responsible for minds-blown!!

    There is a helmet-view complete with custom sounds and dramatic environmental effects! Your visor can (and will) fog-up, freeze over, can crack, etc. There will be thermal layers and accurate and varied temperatures displayed for most ArmA Maps and Climates. The temperature will also fluctuate with months, seasons, and time-of-day.

    The Altimeter can be displayed by using your 'Watch' button while geared-up in your HALO Gear for any Keyboard or Gaming Controller. If you are NOT Geared-up properly, the JumpMaster will deny your Jump and you will have to recheck and repack your gear. The temperature at extreme altitude can reach -70*F with little to NO Oxygen!

    Thermal Jumpsuit, Helmet, and Oxygen Supply IS required. ALL your Gear will be saved and packed into the Pack attached onto your front so you can Jump into the AO fully combat-ready! Water landings possible (and encouraged) for the Black-Ops operative you know you want to be!

    • Signed: Yes; Server Keys Included
    • Added: H.A.L.O Crate
    • Added: Altimeter (separate object)
    • Tweaked: reBreather System
    • Tweaked: Misc. Code & EFX
    • Changed: Name - VQIHALO1 -> VQI_HALO_C130
    • New: Para System: Lower-Level Jumps! (no special HALO equipment needed)

Written on 2014-07-22 by Goblin

LAxemann released an updated version of his LAxemann's "Climb" addon on the BI forums.

    Quote :
    "Climb" adds basic climbing functionality to the game.
    You can climb by double-tapping a key which you can define in the userconfig (C by default).
    "Climb" isn't meant to turn ArmA into a free-running paradise and I therefore tried to keep the
    climbing as realistic/ reasonable as possible.

    A small summary:
      • Climb by double-tapping the key you specify in the userconfig
      • The maximum height you're able to climb is based on your current weight load
      • Climbing will increase your fatigue, also based on your current load (That said, it's very exhausting anyway )
      • You won't be able to climb at all in case you're too heavy-loaded
      • You won't be able to climb with a launcher on your back
      • You won't be able to climb if you're too injured

    The climbing isn't pretty but does it's job surprisingly well.

    • Pulling another player up won't cause him to get stuck anymore. Enjoy your full mutual support!

Written on 2014-07-22 by LAxemann

Trixie released his Sniper/Marksman Pack on the BI forums.

    Quote :
    This "pack" originally started out as a simple retexture of the M110 with the addition of a camo net as i wanted a rifle for personal use when playing around in the recon role.
    Started adding more weapons and currently includes 4 different models with 9 configurations in total so far with more planned for the future. Custom ammo provided may be slightly overpowered in its current state, can potentially mess around with that later. There is surely some things i have overlooked, please let me know if there is any problems etc and i'll do my best to fix it.

    • Added S&B 3-12x50 PM II/LP(?) scope from BAF LRR.
    • Added M110 SASS (Black)
    • Added M14 DMR (Black)
    • Added M14 DMR w/ Harris Bipod (Black)
    • Added Barret M107 (Black)
    • Added Barret M107 (Green)
    • Added HE/HEIAP magazines for M107.
    • Updated UI pictures for every weapon/scope/mag.
    • Updated name of "Rifle Scope" to Leupold Mark 4 LR/T M(?).
    • Fixed ammobox errors.
    • Fixed incorrect classnames.
    • Fixed outdated sound references spam in .rpt.
    • Misc random fixes I've forgotten about.

Written on 2014-07-22 by Trixie

Reyhard released an updated version of his A2 Island Fixes addon on the BI forums.

    Quote :
    So, I spent some time to make A2 maps a little bit more playable and here is there result.
    Addon fixes:
    • added missing stringtables
    • penetration materials - no more bulletproof walls or trees
    • added vehicle dust & friction to a2 surfaces - moving vehicels & infantry leave dust and no more driving offroad like on highway
    • falling walls
    • remove a2 & a2co from mods menu
    • working street lamps

    • railways & pavements have physx geometry
    • fixed powerwires strange collapse
    • added penetration materials to few buildings (green bulletproof fence gone)
    • removed .dep files

Written on 2014-07-22 by Foxhound


JonBons released the CAF Aggressors Audio Fix on the BI forums.

    Quote :
    The CAF Aggressors people told me it is fine to post the pbo and I've re-done it as a config only patch as that will make some people happy.
    You can run this as an addon (which requires @CAF_AG) OR copy the files in @CAF_AG_AudioPatch/addons into your @CAF_AG/addons folder.

Written on 2014-07-22 by JonBons

flyinpenguin informed us he released an updated version of his Improved Fatigue System on the BI forums.

    Quote :
    Hello and welcome to version 0.7 Beta of the Improved Fatigue System!

    This version has fixed a couple of issues and added more modular support.
    Main addition is three preset fatigue amounts!

    • Changed - Mod now supports new fatigue
    • Changed - Player is now able to sprint longer
    • Changed - Blink values have been adjusted

Written on 2014-07-22 by flyinpenguin

Mp5gosu informed us he released an updated version of his Unmanned Cargo & Support Vehicle U.C.S.V. on the BI forums.

    Quote Mp5gosu :
    This addon adds a new unit to the game. The U.C.S.V. (Unmanned Cargo and Support Vehicle). The purpose of this unity is simple: Transporting.
    It is designed as a very flexible, lightweight and fast aerial unit to provide strong and efficient logistics support.

    This is my very first addon for ARMA ever. So if there are any bugs, let me know.
    Any feedback and critics are welcome and appreciated.

    • fixed supply crate offsets
    • added center of mass hard limit

Written on 2014-07-22 by mp5gosu

Sudden released an updated version of his Russians addon on the Armaholic forums.

    Quote sudden :
    These are some fictional "Russians" with weapons.
    "Russian" soldiers equipped with AK-74M, AK-105, AK-107, RPK, Pecheneg, SVU, SVDS, KSVK, VAL and VSS.
    Badguys with AKM, SVD, RPG-7.
    Items: suppressors TGP-A, TGP-B, 1p29, Krechet and Cobra collimators, PSO1 and PSO4 Optics.
    Vehicles: BTR100, Retextured KA-60, Mi-48, Kamaz trucks, T100, BTR-K

    • New bikey, all pbos repacked and resigned
    • BTR-100 now can swim

Written on 2014-07-21 by sudden

Big_wilk released an updated version of his Gear / Load Out Weight mod on the Armaholic forums.

    Quote :
    This mod alters the default gear UI to include a displaying showing your units total weight in Kg. This display will also change colour to indicate how much fatigue carrying (X)Kg. will cause you.

    • Fixed issue where mod will stop other mods from been loaded on the server while it waits for a playable unit to appear.
    • Move to Init spawn onto a different thread to prevent any conflicts with out mods during the initialization phase of a mission.

Written on 2014-07-21 by big_wilk

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