BadHabitz released an updated version of the PG Services - Private Military Company addon on the BI forums.
The PG Services addon was originally created by pomigit but BadHabitz has taken over the project.
Quote : Pomigit has granted me (BadHabitz) permission to take over development of the PG Services PMC mod from this point forward. I've made some minor changes, and have other additions and changes planned for the future. Before handing this mod over, Pomigit added new Tactical Goggles (a custom model, with three textures) and also made the necessary changes for Zeus compatibility.
Various bug fixes.
Added 18 new uniforms based on the AAF uniform.
Added 4 new morale patches. Tweaked some previous patches.
Added black Carryall backpack.
Added 3 assault packs based on the Kerry backpack model; black, green and tan.
Added coyote tan color plate carrier.
Improved green and black plate carrier textures.
Altered vest values for armor balance.
Altered weight values for all vests (previous version had no mass).
Feint informed us he released version 2.0 of his Paddle Mod on the BI forums.
Quote : The Paddle Mod modifies existing boats in Arma 3. The Paddle Mod modifies the Zodiac-style boats and other boats dependent on them. This addon will allow you to paddle forward and backward as well as turning the boat in place. It will improve the effectiveness of the rudder, will increase the engine power slightly and will allow you to enable and disable a kill switch for the engine so that when the engine is disabled you can steer while paddling. You can also use ropes with the boat for towing purposes and landmarking. You can also camouflage your boat using bushes found nearby.
In-game key menu (config addons) - CBA is now required
Firewillsubmitted an updated version of his F-16C Fighting Falcon Standalone addon.
Quote : The General Dynamics (now Lockheed Martin) F-16 Fighting Falcon is a single-engine multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF). Designed as an air superiority day fighter, it evolved into a successful all-weather multirole aircraft. Over 4,500 aircraft have been built since production was approved in 1976. Although no longer being purchased by the U.S. Air Force, improved versions are still being built for export customers. In 1993, General Dynamics sold its aircraft manufacturing business to the Lockheed Corporation, which in turn became part of Lockheed Martin after a 1995 merger with Martin Marietta.
The Fighting Falcon has key features including a frameless bubble canopy for better visibility, side-mounted control stick to ease control while maneuvering, a seat reclined 30 degrees to reduce the effect of g-forces on the pilot, and the first use of a relaxed static stability/fly-by-wire flight control system helps to make it a nimble aircraft. The F-16 has an internal M61 Vulcan cannon and 11 locations for mounting weapons and other mission equipment. The F-16's official name is "Fighting Falcon", but "Viper" is commonly used by its pilots, due to a perceived resemblance to a viper snake as well as the Battlestar Galactica Colonial Viper starfighter.
In addition to active duty U.S. Air Force, Air Force Reserve Command, and Air National Guard units, the aircraft is also used by the USAF aerial demonstration team, the U.S. Air Force Thunderbirds, and as an adversary/aggressor aircraft by the United States Navy. The F-16 has also been procured to serve in the air forces of 25 other nations.
Add GATOR Mine System
Adjust Body vapor position
Add USAF Aggressor Skin made by DarkSideSixOfficial(thanks the gave me of skin)
SEAD Scan System is now Finding of RHS Mod Russian Radar Installation and Vehicle(ZSU-4-23,P-37 Radar,PRV-13 Radar,Kungs truck trailer radar)
Niko released an updated version of his USA Uniforms Megapack on the Armaholic forums.
Quote : Features 130+ new uniforms! Units wearing the uniforms ARE included, but the primary use for this is for custom loadouts, be it through init lines, VAS or Virtual Arsenal.
By default, this includes both the rolled and unrolled sleeve configs. This results in a whopping 258 uniforms total in your uniform list, which might be too many for your purposes.
If you only want one version of the uniforms, just remove whichever version you don't want.
129 uniforms in both rolled and unrolled variants! Vests to come in a separate pbo.
Themightykovacs released an updated version of his TheMightyKovacs' Insignias and Patches addon on the BI forums.
Quote : This simple mod adds into the game the Task Force 141 patch from Modern Warfare 2/3, in 5 different colors. Yes I am planning to add more, and different, patches, and am 100% willing to take suggestions from you! If there is any specific insignias/patches you want added, message me somehow, and we can figure somethin' out.
Added Texas State Flag Patch (Multi, Subdued, Reversed)
Tpw released an updated version of his TPW MODS on the BI forums.
TPW MODS consists of a number of independently configurable mods.
With this update it is important that you update the tpw_mods.hpp.
Quote tpw : In the months since Arma 3 alpha was released I wrote a number of mods which did different things, but all of which had a common goal of increasing the immersion and realism of the single player experience in Arma 3. As the number of mods and their complexity increased, I found it increasingly difficult to keep track of feedback on multiple threads and maintain them all separately, so I took the decision to bundle them all into one addon, imaginatively titled TPW MODS.
Sorry about the couple of months of relative inactivity. Family issues combined with a periodic lack of interest in Arma (all you modders know what I'm talking about). Anyway I'm tentatively back in the saddle and gradually working my way through the bugs and feature requests, so all of you that have submitted them, please be patient
The biggest change in this release is a change to the handling of spawned explosions in TPW SKIRMISH so that they sound a little punchier when using LJ's awesome new DragonFyre sound mod. DragonFyre has vastly improved distant explosion sounds, but engine issues cause spawned explosions to always sound distant. I've compensated for this by causing SKIRMISH explosions to layer on the much more percussive BIS default explosion over the DragonFyre one. Distant >500m explosions will sound like DragonFyre, closer ones will sound progressively louder and more like default.
IndeedPete released his European BLUFOR Re-Texture addon on the BI forums.
Quote : This addon features a re-texture of Arma 3's NATO faction, both conventional and special forces in Altis, Black, Desert, Navy, Snow and Woodland camo schemes.
It's about a fictional combined European force, founded in 2023.
Notable operations are the ending of the Altian civil war in 2026, the deployment during the Balkan wars in 2028 as well as the Altis incident and follow-up events from 2035 until 2037.
Today, EUROFORCE operates in over 50 countries on four continents.
Notable ongoing operations are the peacekeeping mandate in Israel and Syria, the Japan Airlift, the Saint Petersburg blockade and the assistance mission on the US west-coast.
Forces are organised in fleets, each capable of conducting operations by land, sea and air. Their command structure is loosely based on Mass Effect's Systems Alliance.
This release comes with a teeny tiny showcase campaign consisting of five quickly thrown together missions about the redeployment on Altis, roughly two months after the events of the M.E.R.C.S. campaign.
Re-Textures of vehicles and infantry, including weapons, vests, headgear and backpacks. (Most vehicles will just feature a few more details / colour changes and no new camo.)
Altis, Black, Desert, Navy, Snow and Woodland schemes. (All based on the same pattern.)
Altis, Desert, Snow and Woodland conventional forces.
Altis, Black, Desert, Snow and Woodland special forces (the "Wolfpack").
Navy Military Police (MP) with custom units, vests and MRAPs.
Custom rank insignias / fictional rank system. (Loosely based on Mass Effect's Systems Alliance, additional emblems for Techs and Medics.)
A mini showcase campaign. Nothing fancy, just five straight forward missions around the redeployment on Altis roughly two months after the events in M.E.R.C.S.
Sabre[Dust] released an updated version of the Sukhoi Su-34, which he ported from Arma 2, on the BI forums.
Quote : This adds the SU34, a port from Arma 2.
All of this is a work in progress - It is not yet signed, as I may change the flight characteristics. Let's consider this a public alpha test.
It will never be even close to other planes like the SU-35 but I will do my best to make a working and useful plane.
The Textures are just quick n dirty. Keep in mind that they will change.
Pinaz93submitted the first version of his F-16C Ukrainian Air Force Retexture.
Quote : Given the recent events ,what will happens if the Ukraine joins NATO? They will buy NATO planes like Poland or Romania? So I make a retexture to represent the fictional F-16s of ukrainian air force!
Pinaz93submitted an updated version of his F-16C USAF Aggressors inspired retexture.
Quote : I have made a retexture (is still a work in progress) inspired from the aggressors units of the USAF.
The five planes (snow, desert, green, grey hexagon and green hexagon) are present in NATO, AAF and CSAT sections, so is possible to use them in every situations.
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