informed us the ACRE Team
released an updated version of the ACRE2
for Arma 3 on the BI forums
ACRE2 is a full fledged communications suite for Arma 3, allowing realistic radio and voice communications through Teamspeak 3.
[New] Korean and updated Czech translations. The status of translations can be seen here - further help is always welcome!
- Changed:[Improvement] Tweaked the order of left, centre and right spatial configurations in self-interaction. "Set to Left Ear" will now be on the left in radial configuration while "Set to Right Ear" will be on the right.
[Improvement] ACE3 radio self-interaction will now be hidden if no radios are available.
- Improved:[Optimisation] General clean-up and optimisations through all the code.
[Improvement] Clean-up and prefix fast hash global variables - Note fast hashes use a custom location with invalid draw style which will be logged to RPT, this is known and required.
[Optimisation] Pass functions 'by reference' to BI event handlers.
[Optimisation] Don't compile 117F and 152 menus on preStart.
[Fix] A race condition where players could sometimes not being able to hear transmissions and direct speech but could communicate through direct speech.
[Fix] Previously the acre_api_fnc_setCustomSignalFunc function would error when attempting to reset to the default behaviour in scheduled environment.
[Fix] Antenna direction calculation where the rotation speed of the antenna was twice the rotation speed of the unit.
[Fix] Prevent acre.log from being created since it was never used (can be safely removed from Arma 3/logs folder).