Jeza informed us Hotzenplotz released an updated version of the M.S.K.E. 4 Islands Map, which was originally created for Operation Flashpoint by Schusch, on the BI forums.

    Quote :
    Hello friends, here my new and last Project. My dream of 4 islands on a map is made. All islands have been newly revised.

    • Now: customs Sounds, by Day and Night.
    • ILS works now. Small improvements.
    • Keypoints Name City works now.

Written on 2015-10-04 by Hotzenplotz


[CCG]Cyborg submitted an updated version of the CCG FARC Guerilla addon.

    Quote :
    AAF like faction with special abilities.
    This Mod was designed for a special type of terrain.
    It works with AliveMod after you have declared the Faction mapping and it works with DAC (Dynamic AI Creator) as well.

    • works with AliveMod.
    • works with Dynamic AI Creator.
    • Cars will be placed on nearest Road automatically and turned in the right direction to drive by.
    • Mortars will scan for near by Infantry Groups and join them to give accurate fire support.
    • Mortars protected with sandbags.
    • AI Units will turn on their flashlights at night.
    • Groupleaders have a 30% chance to call for Air support when they have spotted an enemy.
    • AI shoot with tracers.
    • AI Units are not bulletproof like the Vanilla Units.
    • AI Vehicles are filled with crews.

    • Error with "10Rnd_762x51_Mag" and "10Rnd_762x54_Mag" solved.
    • more magazines in vest.

Written on 2015-10-04 by CHIMERA_Cyborg

Goschie released his Rotation Menu System addon on the Armaholic forums.

    Quote :
    - The Rotation Menu System is a context based action menu, designed for external interaction with other objects.
    - The system does not currently have a personal menu, but will in future updates.
    - Any object, door, ladder, or hatch with a RTMS menu attached to it will present with a menu icon. If it's expandable, a fluid rotatable menu will appear for easy interaction
    - All default external actions are already apart of the system, which means get in gunner, driver, ect, are all included.
    - The Rotation Menu System is fully expandable and modifiable for any user, with an infinite menu structure. What this basically means is that a sub sub menu is always possible for any menu item. (see part 3 in tutorial).
    - The system seems to work better than arma 3's action menu, especially for doors, gates, and other once confusing obstacles. Occlusion also seems to be better, where objects once use-able through walls are blocked in the Rotation Menu System.
    - Making menus (see part 1,2 in tutorial) is relatively easy and powerful, and will allow object and class based custom menus.
    - There may be some missing actions for special kinds of objects in the game, but hopefully through user feedback any bizarre special cases will be remedied.
    - The system is fully script based, with no additional addons (besides CBA for the mod version), or dialogs, or strange initialization requirements; this means its vanilla (I have made it into a addon/mod as well)
    - For the mod/addon version, you can still add and remove all your own menus at runtime. Basically, you have no loss of functionality besides adding/removing menus during RTMS's init process.
    - Now works on non Arma 3 maps (AiA/CUP included).
    - Now has keybindings from CBA.
    - Now has personal menu and quick button.
    - Now has incremental doors.

Written on 2015-10-04 by Goschie


Massi released an updated version of his NATO SF and Russian Spetsnaz Vehicles addon on the Armaholic forums.

    Quote :
    I’m releasing an updated version of my NATO SF Spetsnaz vehicles, in this version I’ve added Ural trucks in all variants, plus I’ve added Stinger Land Rovers and HMMWV.
    You’ll find all the list of fixies in the following changelog.
    Thanks a lot for all feedbacks and suggestions.

    • Added Urals : open, closed, reammo, refuel, repair, BM-21, ZU-23
    • Added Land Rovers and HMMWV with Stingers

Written on 2015-10-03 by massi

Brigada_Spanish released in our forums a new beta version of this mod that adds units and vehicles from the Cuerpo Nacional de Policía de España (National Police Corps of Spain) and criminal units.

  • Fixed Nissan Navara model.
  • Fixed EC-135 choppers windshields, the glass didn't let the bullet go thorugh
  • Added police's reflective vest.
  • Fixed police's armored vests
  • Fixed CNP's armored helmets
  • Added binoculars and CNP ammobox to some vehicles inventory
  • Added police's reflective vest to some vehicles inventory
  • Added weightto the Citroën C4 Picasso
  • Fixed low res textures in the Citroën C4 Picasso.
  • Adapted the odometer of Citroën C4 Picasso to 240 km/h.
  • Fixed radar of the Citroën C4 Picasso
  • Some fixes to the Citroën C4 Picasso
  • Some fixes to the Mercedes Sprinter
  • Some fixes to the UR-416
  • Some fixes to the Nissan Navara
  • Some fixes to the Quicksilver MX Sport plane
  • Removed lights and sirens for the Hunter GEO and the "pirulo" for the SUV
  • Added new police vehicle: Seat Altea XL.
  • Added new civil vehicle: Seat Altea with random colors

Written on 2015-10-03 by Brigada_Spanish

granQ released an updated version of the Swedish Forces Pack for Arma 3 on the BI forums.

    Quote GranQ :
    The Swedish Forces Pack is more than just new soldiers and weapons. It includes features such as buddy reload, backblast and advance missiles.

    A new version of SFP that includes fixes and new content. The Swedish fighter jet JAS 39 Gripen, a hellfire missile launcher, a gas mask for zombie missions and a Swedish radio for Task Force Radio.

    • consider hot fix. Just make sure the JAS 39 Gripen actually can fly with ACE3 enabled.
    • Also a few minor things, so small not worth mentioning.

Written on 2015-10-03 by granQ

Deltagamer released an updated version of his DEGA Merlins addon on the BI forums.

    Quote :
    I'm aiming to release and update all of the work from my previous mods. The content will be open source, all of the releases will be from previous mods I've worked on with a few exceptions being approved to release open source by fellow modders. Each vehicle/equipment will have its own separate release under this thread to keep mod sizes low. I may also do a large modular release however I feel that releasing each thing individually would be best.

    I cant release everything in these mods as I don't own the licences to some of the vehicles (ie stuff I can't release apl-sa as I'm only allowed to use them to an extent without full permission to release openly - example being the puma helicopter), so if its not listed above then it won't make an appearance in this thread.

    • Added Collision Lights
    • Added Landing Lights

    Current Releases:

Written on 2015-10-02 by deltagamer

Twisted released an updated version of his All The Weapons addon on the BI forums.

    Quote :
    All The Weapons is an addOn that automatically lets you use any and all of your other weapon addons in any Single Player mission inclduing Official ARMA 3 missions.

    The addon will check every newly spanwed unit and assign them a a random rifle load out based on their side.
    To prevent breaking survival type missions, if a character spawns without a weapon this script will not run. This is intentional.

    • Machinegunners get machinguns ago.

Written on 2015-10-02 by Armaholic

Terramesa released an updated version of the Mountain DeAU Defense Forces Modification on the Armaholic forums.

    Quote :
    Hello and thank you for downloading the MeAU mod! This mod is intended for use by Mountain DeAU and it's partners.

    • a ton of new hats and backpacks. (by new I mean re-textured)
    • Force recon uniforms
    • New Infantry uniforms including officers uniforms.
    • pilots and aviation crew.
    • 2 new vests.
    • updated config
    • updated readme.
    • added elbow pads to the SF uniforms

Written on 2015-10-02 by Terramesa

Engima of Östgöta Ops submitted his Simple Tasks script which he released on the BI forums.

    Quote :
    A simple way to handle mission objectives (tasks). A couple of simple commands lets you add and update tasks during mission progress. All players on network are assumed to have identical tasks. Works in SP, MP, Dedi and JIP.

    Also released as CPack "Engima.SimpleTasks" for the TypeSqf Editor.

    • New function: DeleteTask.
    • New set functions: SetTaskDescription, SetTaskDestination, SetTaskTarget.
    • New get functions: GetTaskDescription, GetTaskState, GetTaskDestination, GetTaskTarget.
    • Added parameter "showNotification" on all setter functions.
    • Fixed: Didn't work when team switching.

Written on 2015-10-01 by Engima

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