Community News

RTMC is officially moving over to ArmA3 and recruiting!
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Ilmarian Imperium Now recruiting
Hello everyone!

Admiral Lewis Stockton here, leader of the Ilmarian Imperium here ...
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Allied task forces
Words from the commanding staff,

Building a small and fun community that allows th ...
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U.S. Army Special Operations Command
U.S. A.S.O.C. is a new ArmA 2:CO Realism/MilSim Unit. We are based on the real-world ... Read all..
1st Canadian Parachute Battalion - Now Recruiting

NOW ACCEPTING NEW APPLICANTS

The 1st Canadian Para ...
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Gorillas on Bikes
Gorillas on Bikes is actively recruiting, check out our FAQ below for more ...
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Danish Defence Army
Danish Defence Army is a danish speaking realism unit, playing Arma 2 CO and are seek ... Read all..
31st Rescue Squadron
31st Rescue Squadron - Vigilance and Honor

The 31st Rescue Squadron is a r ...
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The 326. Infanterie-Division is Recruiting!
The 326. Infanterie-Division is an Invasion 1944 unit with a focus on being highly sk ... Read all..
16 Air Assault Brigade - Now Recruiting
The 16 Air Assault Brigade is looking to expand its playerbase. We are a matu ...
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Screen of the week




Alwarren released an updated alpha version of the FHQ M4 pack on the BI forums.

    Quote Alwarren :
    This is a pack with four versions of the M4A1 carbine, in Woodland, Desert, Black and Winter/Urban. They come with a matching set of four silencers and are compatible with the standard weapon sights and attachments.

    Changelog:
    • New variant with a Magpul angled foregrip
    • Now with signatures and key for server usage (untested, please provide feedback)
    • Fixed sound effects
    • Tweaks to the front post and carrying handle


Written on 2013-05-25 by Foxhound

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L etranger released his VTS Simple weapon resting addon on the BI forums.
This addon allows you to rest you weapon and improve you shooting stability.

    Quote L etranger :
    Our server community was missing the possibility to rest our weapons and improve our shooting stability, so while waiting for BIS to implement it or ACE to be release, I cooked this and feeling sharing it:
      - Resting your weapon reduce the recoil of your muzzle.
      - It does work with every weapons.
      - You can rest the weapon on windows frames, top and on corners of objects.
      - You can also rest your weapon on a crouched partner.
      - Unfortunaly resting weapon doesn't yet reduce aiming sway (hold your breath for this).



Written on 2013-05-25 by Foxhound


L etranger released an updated version of his VTS Simple gesture commo rose addon on the BI forums.

    Quote L etranger :
    A simple commo rose interface to play Arma 3 gestures. It works in multiplayer and don't need others to have the mod installed to see your gestures. It can be usefull for people playing PVP with ACRE or want to silently communicate.
    The default key to open the commo rose is " ~ ".

    Changelog:
    • Added BI Key.
    • Added VTS_GESTURE_AI variable in userconfig to let you choose if you want to control AI or not with gesture (On by default).


Written on 2013-05-25 by Foxhound


Igitur released an updated version of his Walk As Default Mod on the BI forums.
The archive contains both an addon as well as a script version.

    Quote Igitur :
    This mod makes the player walk as default at mission start, weapon lowered and lower his weapon when getting out of a vehicle.

    Changelog:
    • Walk/Sprint/Walk transitions, Vault feature and Low weapon transition added.


Written on 2013-05-25 by Foxhound


James2464 released his BASE Jumping Test Map on the BI forums.
The purpose of this test map is to enable the community to provide better feedback in regards to BASE jumping and falling from high structures/terrain.

    Quote James2464 :
    In the process of building another map I've discovered it is possible to BASE jump from high terrain. I assume this is thanks to the new and improved HALO script(?) for Arma 3 because it wasn't possible in Arma 2 as far as I know.

    After further testing and not looking at the HALO scripts myself I believe the decision to transform the character into the free-falling animation is dependent on the distance the terrain is from the character thus when you initially jump off the terrain you are stuck in limbo. However once you jump your distance from the cliff increases and the distance to the ground increases exponentially.

    There are core glitches that you will experience like being catapulted out from the cliff once you step off which I can't explain myself. Perhaps a DEV can comment here?

    If there are terrain features you would like to see changed or implemented please feel free to comment.



Written on 2013-05-25 by Foxhound

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GranQ informed us he released an updated version of the Swedish Forces Pack for Arma 3 on the BI forums.

    Quote :
    A special thanks and welcome to our new team members, Head (Code) and d0kefish (models), this release wouldn't had been possible without their help!

    It features fixes for SFP after the arma3 patch.
    It also features a missile system that let you see the enemy within 5 km on your radar and fire a missile at them, or fire on a ground target using the map. Without any scripting or modules.
    A sniper rifle is also in this release.

    Changelog:
    • New weapons:
        - CJB MS, more information about this strange weapon here
        - Accuracy International Arctic Warfare,known as PSG 90
        - Glock,known as P88
    • New vehicles:
        - Norrköping Class, Patrol boat
    • New gear:
        - Added a new vest, Stridsväst 08. (More gear is on its way, like new backpacks)
    • New units:
        - All 1981 soldiers been updated.
    • New objects:
        - A lot of smaller objects.. not tested, consider as preview. SFP - Misc
      • Fixed:
          - Ak5c now use the correct rvmat in first person and inverted the green channel of the normal map so it renders correctly.
          - Ksp 58 mag was missing.
          - Description text on the Ak 4, Kpist m45, Ksp 58 corrected.
          - Cases ejected in the wrong direction on the Ksp 58.
          - Wounded textures on soldiers.



Written on 2013-05-24 by Foxhound


Defunkt released an updated development version of his NoBlur addon on the BI forums.
This addon removes or negates the rotational blur from Post Processing levels Low or higher.

    Quote Defunkt :
    Please be aware that this mod will regularly break when the alpha is updated, you might receive a Direct X or config error. For this reason I'm not sure I'd recommend it for those who're subscribed to receive the development builds as these will probably be updated more frequently.

    NoBlur for the latest Arma 3 Alpha Development Build:
    This is the latest version of NoBlur for the latest version of the development build. If you do not know what the development build is, please read here: Opt Into the Arma 3 Development Build - Steam guide

    I am only maintaining for the dev build now as I never know when the standard stream has been updated and it's a pain in the arse switching my install backwards and forwards to check.
    This mod supercedes more than just the PP FX and it needs to be re-released every time they change bin.pbo.

    Update for latest development build: Anzins Noblur 2013-05-24 dev



Written on 2013-05-24 by Foxhound


Hogthar submitted the Arma 3 version of his Design Matery Weapons pack.
It features:
  • M4, M4 Camo, M4 woodland Camo
  • compatible with BIS attachments
  • use own weapon and reload sound


Written on 2013-05-23 by Foxhound


Legislator released an updated version of his GLT Mod on the Armaholic forums.
The GLT Mod is a compilation of missions and addons created and designed by the German Liberation Taskforce which will also be featured as a new Arma 3 faction in a future release.

    Quote Legislator :
    In the past few years I've tried different things - classic big all-in-one missions, partly addon-ized mission and completly addon-ized missions. This is most comfortable way for me to keep them up to date. Besides that, addons will be required anyway in order to play them.

    Changelog:
  • GLT Core
      - stringtable: icarus myth added
      - Ion Sys flag added
  • GLT Missions Stratis
      - Update: GLT 01: Meet the Spartans
      - Update: GLT 02: Take Girna
      - Update: GLT 03: Airstation Mike
      - Update: GLT 04: Operation Delphi
      - Update: GLT 05: Hunter Convoy
      - Update: GLT 06: Operation Triton (SP mode added)
      - New: GLT 07: Operation Icarus
      - New: GLT 08: Insurrection
  • GLT Units Civ Men
      - new units: Mr. Banana, MAD SIN T-Shirt civilian, "The Day you die is the day I smile" civilian, several new armed civilians
      - civilians have been deployed with uniformclasses and are now available on side civilian as well
  • GLT Units USA Men
      - ghilllie suits moved from GLT Units USA Men to GLT Items
      - addon dependency switched to glt_items
      - ghillie inventory reworked
      - medic diver has new backpack now
      - new unit: officer
  • GLT Units Iran Men
      - addon dependency switched to glt_items
      - officer ammo increased
      - ghillie inventory reworked
  • GLT Items
      - new items: basecap (Jurassic Park), hat (Mr. Banana), poloshirt (I'm with stupid), poloshirt (MAD SIN), poloshirt (The Day you die is the Day I smile), basecap (Hawaii) [textures by BIS], black medic backpack, basecap (Major League Infidel), basecap (Cars)
      - uniform classes for the poloshirts
      - ghilllie suits moved from GLT Units USA Men to GLT Items
      - mini pictures of all items for the inventory
  • GLT Editor CleanUp
      - medic and engineer backpack now have own displaynames
      - several military structures, houses and ruins have been unlocked
  • New: GLT Units PMC Cars
      - Hunter for Ion Sys
      - Quadbike for Ion Sys
  • Every mission is now using VAC weaponcrates with a whitelist of allowed items and weapons. They will benefit from the new mini pictures of my poloshirts, helmets and basecaps.


Written on 2013-05-23 by Foxhound


Shamwill submitted an updated version of his M16 Pack which is based on the BI Vehicles and weapons sample models released for Armed Assault.

    Quote Shamwill :
    With atleast a weeks worth of effort, I have finally ported the ArmA 1 M16A4 (example model released by BI) to ArmA 3 with additional features.

    Changelog:
    • Fixed Hand Animation so that it doesn't go through the weapon on regular M16A4
    • Added M16A4_M203
    • Improved sounds thanks to oliie
    • Fixed Reload Animation
    • Unloaded M16 now has no Magazine


Written on 2013-05-22 by Foxhound

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