released an updated version of the ADF UNCUT project on the BI forums.
Quote pastor399 : Australian Defense Force (ADF) Uncut is an ongoing project aimed at re-creating as authentically as possible the uniforms, vehicles and weapons pertinent to the ADF.
We are directly supported by Day0, an Australian gaming community that provide us a home and host our official ADF Uncut Arma 3 servers.
ADF Uncut Re-Release
Added CBA Keybind Support
Added Weaponswitch Keybind
Added Opticswitch Keybind
Added M72A6 - Uses WS Keybind
Added Eotech 552 - Uses OS Keybind
Added Blackhawk RotorLib Support
Added Blackhawk Sling Point
Added Blackhawk Cargo
Added Blackhawk FFV Support
Added Landrover 4x4 Transport
Added 4x ASLAV Variants
Added CH-47F Chinook
Added Bipod function to SR-25, Maximi, Minimi & Mag58
(AEF)Duck released an updated version of the AEF Uniforms Pack on the BI forums.
Quote : AEF Uniforms Pack is a community made addon that gives you access to a complete set of different uniform types spread over three factions, AEF Tactical, AEF DCU and AEF AUSCAM. These uniforms are used by the AEF’s ArmA Team, 2CAV. In total there are over 150 Items, Unit and Squads available.
All factions come with a complete set of AI units and squads that are available in the Editor and in Zeus mode.
Slatts released an updated version of the M27 IAR & basic HK416's addon on the BI forums.
Quote : Hey guys. A few weeks back I set about porting the M27 IAR I made using Vilas' models for arma 2 over to arma 3. Yet again my PC decides to go and troll me by not starting up so this isn't fully complete yet but it's more then enjoyable and usable so knock yourself out. Due to the PC crash it isn't fully ASDG compatible nor can AI use it similar to a MX SW as I intended.
Just because I could. I also made two basic HK416 models. One standard, and one GL variant.
Feedback is as always, more than welcome and when I get my PC back from the doctor I will of course do my best to update it.
Quote: Tactical Battlefield (TacBF) is in continual development for improvements, along with regular mod and mission updates. We are getting close to reaching our next milestone (hopefully) in about 1 month or so, where we feel the mod and missions should finally reach the level you would expect from the mod and reach a stable core platform, rules, settings and mission adjustments. We have completed around 350 tasks so far, but still have about 250 remaining. Most of the remaining tasks are features plus lesser known issues. So soon we'll be switching from a core development mode to more of a features addition mode.
Good news. A v3.12.0 hot-fix update has been completed and is now available for download by the usual methods.
There last update (v3.11.0) broke some of the fundamental aspects of the game play. We hope this v3.12.0 hot-fix update corrects most of those problems and allows you to further explore some of the new features instead.
- Added: Mission developers: respawning: Allow MW's to use vehicle respawn variables and rules.
- Fixed: Mission developers: briefings: briefings can now be created without using <br /> and instead just use normal linefeed as line breaks.
- Added: TFR channel was not being automatically restored after taking an instant kit, like crewman/pilot/engineer/SL.
- Fixed: JIP: synchronise player & group variables from all players with JIP client. Arma 3 doesn't seem to do this reliably.
This synchronised about 8 variables: language, player kit, squad name, squad details, FT leader, FT group/colour, SL value, locked group, locked FT's.
- Fixed: Could not unload wheels from vehicles (always)
- Fixed: Could not unload vehicle ammo from VSP (often)
- Fixed: TFR channel was not being automatically restored after changing kits
- Fixed: Could not deploy RP (often, multiple problems)
- Fixed: Initialisation has been changed, which should fix some of the earlier init problems.
- Fixed: objectGrabber.sqf error message prevented.
- Fixed: repair vehicles script bug
- Changed: Base Protection is now limited to checking for mortar/artillery fire, until next update.
Workarounds for some unfixed bugs:
- Not Fixed: RP is still not destructible by gun-fire, but for now, a grenade will destroy it.
- Not Fixed: Unresolved weird bugs: There might still be some issues with the "weird" bugs, where we do not know the cause yet.
- For most of these bugs, respawning or rejoining the server can workaround the problem, until we fix them.
Robalo released an updated version of his ASR AI 3 addon on the BI forums.
Quote Robalo : This is my AI enhancement mod for Arma3.
It was primarily developed with dedicated server / coop gameplay in mind, although it works just as well for single player use.
I have played both campaign episodes with zero issues having this mod enabled (in fact, I probably would not have played them at all otherwise).
All the scripted features are running server side only. If a player joins a server with the mod active, his userconfig has no effect, the server scripted settings are applied, even for AI spawned/running on the player's machine.
ammo config tweaked for audability/danger detection
tweaked AI configs for mark dlc units
removed firedEH script in favor of engine/config based detection
added simple AI rearming
detection of unconsciousness for various revive systems
Fullerpj released a new version of the United States Air Force addon on the BI forums.
Quote : Welcome everyone to the new and improved United States Air Force mod. This mod is a representation of the United States of America's Air Force.
The United States Air Force (USAF) is the aerial warfare service branch of the United States Armed Forces and one of the seven American uniformed services. Initially part of the United States Army, the USAF was formed as a separate branch of the military on 18 September 1947 under the National Security Act of 1947.It is the most recent branch of the U.S. military to be formed, and is the largest and one of the world's most technologically advanced air forces. The USAF articulates its core functions as Nuclear Deterrence Operations, Special Operations, Air Superiority, Global Integrated ISR, Space Superiority, Command and Control, Cyberspace Superiority, Personnel Recovery, Global Precision Attack, Building Partnerships, Rapid Global Mobility and Agile Combat Support.
This is a upgrade of last year's release. Our initial release in my opinion was plagued with bugs and errors. We have gone through this mod with a fine comb to obliterate all or atleast 98% of the issues. We are comfortable with a release of all of the assets in this mod and hope that it will be to the benefit of the community as well as we hope to see them in various online missions or used with Clans. I want to remind everyone that this mod is still very much in Alpha moving into Beta!
konyo informed us he released an updated version of his Boeing/SOAR MH-47E addon on the BI forums.
Quote : My MH-47E Chinook is finally here for ArmA3. She's just a direct port at the moment so includes the same feature's as it did in Arma 2. Minus a few.. Sorry! In the next upcoming versions she will have more stuff added so make her even greater for ArmA3. Anyway enough of my blabbing on, I'm sure you've all been waiting long enough. So here you go.. the main points.
FoxFortsubmitted an updated version of his Altis Special Police Unit addon.
Quote : At the end of civil war in Altis, the Jerusalem Cease Fire of 2030 mandated the creation of an armed defence force to secure the sovereign territory of The Republic of Altis and Stratis, with that act Altis Armed Forces was born. But it was limited to have less then 1000 soldiers. In recent years, the on-going counter-insurgency operations in North-Western Altis resulted with worn down AAF military strength and with WW3 on the doorstep, the need to deal with insurgency and to increase overall security was a top priority. With active embargo on increasing the military strength. Altis government decided to form a Special Police Unit. The newly formed SPU consists only from current serving Altis police officers, who volunteered to server in area of counter-insurgency operation with hope of bringing order to chaos. New needed equipment for SPU was imported into country and the new 100+ strong SPU was formed. Armed with AKs and distinctive blue uniforms, SPU saw their first action in defence of Oreokastro.
SPU now uses AK-12 instead of AKs-74.
Improved woodland camo to blend better into Altis/Stratis environment.
Marksman now uses "MK18 Mod 1" instead of "aks-74 with PSO-1".
Added new woodland camo.
Added 4 new policeman with new woodland camo.
Added optional pbo for using RHS:AFRF weapons instead.
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