JackFrench submitted the first version of his Mod JackFrench.

    Quote :
    This mod adds a whole new faction French; with a wide range of land and air vehicles (retexturizes Nato Indp, CSAT).

Written on 2014-11-22 by JackFrench


PetraCephas released an updated version of his ARMSCor Mod on the Armaholic forums.

    Quote :
    ARMSCor is a ARMA 3 mod that include Southern African military equipment, both locally developed and license build from 1966 to 2035. This has been a labour of love for a very long time and will be for a long time to come. This is only the beginning, so make sure to check out the WorkInProgress mod to see what we are currently working on. We have lots more to come.

    • Fixed FFV turret angles. A109
    • Futher refined CSAT and IND textures. A109.
    • Added SP mission. Helo training.

Written on 2014-11-22 by PetraCephas

Konyo informed us he released an updated version of his Boeing/SOAR MH-47E addon on the BI forums.

    Quote :
    My MH-47E Chinook is finally here for ArmA3. She's just a direct port at the moment so includes the same feature's as it did in Arma 2. Minus a few.. Sorry! In the next upcoming versions she will have more stuff added so make her even greater for ArmA3. Anyway enough of my blabbing on, I'm sure you've all been waiting long enough. So here you go.. the main points.

    • Added: Ability to Slingload Using BIS's New Feature. (Heli DLC).

Written on 2014-11-21 by konyo


EricJ released an updated version of his Blue Angels Fictional Super Hornet addon on the BI forums.

    Quote :
    This adds different versions of the fictional Blue Angels Super Hornet.
    - F/A-18E Super Hornet
    - F/A-18F Super Hornet

    • F/A-18E has its own “Paint Schemes” menu, and does not require a HEMTT Ammo to activate. Only the F/A-18E has this menu, as the F model, or more specifically the B/D model that the real Blue Angels use, is number “7” and such does not require any special menu. The Service Menu is disabled for both aircraft so you cannot arm this version of the aircraft. For the F/A-18E you can select from 1-6.
    • On the F/A-18F the WSO seat has more freedom of movement (not slaved to the turret) so you can enjoy the pilot flying. Again the weapons are disabled so there is no combat capability in either airframes.
    • When setup properly, this addon does work with the USS Nimitz addon.

    • Adjusted aircraft texture to match the update for 1.8.3

Written on 2014-11-21 by Armaholic

IceBreakr informed us he released his Island Panthera for Arma 3 on the BI forums.

    Quote :
    Name Panthera itself comes from Slovenian history of "black panther" crest. Map itself is based on the real height data of Slovenia's Northwest part in Europe - named Gorenjska Region.
    "Gora" in Slovenian means mountain and Gorenjska region (represented in Panthera) certainly lives up to its name being home to most of Slovenia’s biggest mountains, including the highest of them all – Triglav (three heads) standing at an impressive 2,865 metres. The Julian Alps and the beautiful Triglav National Park are the main features of the region – offering not just outstanding scenery, but a wealth of plant and animal life and an abundance of outdoor activities. It is also home to the unforgettable lakes Bled and Bohinj. It is almost impossible to decide which one you prefer – Serene Bohinj and its majestic mountain setting or fairytale Bled with its seventeenth century church on an island overlooked by a castle perched on a rocky outcrop.

    Fantasy story to go along with the new island:
    Massive climate changes rocked the entire world and heavy ocean flooding left only numerous islands. Panthera is luckly one of them, but people didn't unite in this disaster - army is able to protect only major towns, villages form their own protection squads and neighbouring countries (in order to survive) invade the last island between newly formed sea. Armor is scarce, but several airports serve as an air bridge for more equipment and weapons...

    Interesting facts:
    • Gorenjska region is in fact NW part of Slovenia in Europe and in RL it isn't an island, of course.
    • due to heavy real-life vegetation and gameplay issues author' had to resize a sector of ~40x40 klicks (kilometers) down to 10km x 10km terrain, quite enough for a small infantry operation supported by light armor and choppers. Of course jets and heavy armor can be used too but it requires a lot of skill and tactics in such harsh terrain. Large mountains and deadly valleys can be tough even for the most experienced fighters. Roads are basically only way to travel around (except air transport), but dense vegetation and many chokepoints can be fatal for a single vehicle or even an armoured convoy, not to mention Panthera's terrain layout can be fatal even for an experienced pilot. Therefor recommended way of travel is tabbing a.k.a. by foot.
    • first plan has been to create an entire Slovenia (of course resized to ArmA), but too many details were lost on mountain ranges. Slovenia is very similiar to other European countries with vast forests, several rivers, lakes and lush vegetation.
    • real-life counterpart towns in the area had to be resized to small villages, couple of them listed here: Radovljica, Bled, Jesenice, Mojstrana, Kranjska Gora, Kobarid, Tolmin, Bohinjska Bela, etc. Map now features over than 60 settlements/places, of course much smaller than real life counterpart.
    • texture is based on 10240x10240 composite of various satellite images and photoshopped in couple of places.
    • there are four airports present:
        - Lesce (real one is cessna/soaring plane capable, but in-game runway is the sake of gameplay paved and much bigger, so fighters & transport planes can use it)
        - Bovec (real one, small for mainly helicopter operations or for very very daring pilots)
        - Arnoldstein (fake one, Arnoldstein doesn't have one in RL, but this one has been added for better gameplay and mission makers' ideas coming to life. It supplies Tarvisio on SW. Its also the biggest airport with a long runway.
        - Smugglers (another fake one, this one stands in the desert and locals use it for smuggling operations in and out of the island), supplies the Town of Skooma.
    • Almost everything exists in the real World. But there are couple of fictional (FAKE) areas added to improve gameplay. One of them is a desert part on the SouthEast and entire Northern Sector (Austrian Coast) is also fictional with tropical vegetation and small villages, not to forget a fictional racing track
    • all roads are based on real-life data and cover all sectors of the map.
    • first try to explore the island by positioning your squad on one of the four airports and launch vehicle and air patrols from there. Don't forget to visit highest peak Triglav or a skijump in Planica (NW Valley)

Written on 2014-11-21 by IceBreakr

Zapat released an updated version of his GetTactical addon on the BI forums.

    Quote :
    Arma 3 is about freedom and depth. The GetTactical Interface is about taking these to new levels by enabling you to decide if you want to play a full-fledged top-down tactical RTS, your well-known FPS enhanced or the hybrid of the two. All with a single keypress.

    There are some limitations:
    • Singleplayer only
    • The mod supports 10 units maximum
    • It may or may not work with a specific mission: I can't foretell. (There is witchcraft included in the sripts: you've been warned)
    • It all depends on how [unit switching] and [changing the player unit] is handled in the mission.
      The mod disregards unit-switching limitations within the players group.
      The mod creates a hidden player unit and attaches it to your last real-player unit when in top-down view.
      These can be enough to break a weaker mission. You shall note this: so you don't come crying.
    • Vehicle handling is still WIP. Infantry works well.

    • Fixed loadgame bug

Written on 2014-11-21 by Armaholic

Gmwo released an updated version of his Wander Panzer addon on the BI forums.

    Quote :
    This MOD reproduced "Wander Panzer (WAP)" which is a fictional mecha comes up in "Front Mission" (Front Mission is a video game).

    • Type 107 Kyojun (Kyojun is made in a company called IGUCHI of O.C.U. Japan.):
        - Kyojun Assault type1 (30mm HE Machine gun , AT missile )
        - Kyojun Assault type2 (40mm Machine gun )
        - Kyojun Gunner (120mm cannon )
        - Kyojun launcher (AT missile , AAmissile)
        - Kyojun Beam-Rifle (Prototype Beam-Rifle)
    • Frost(Frost is made in a company called Diable Avionics of U.S.N. America.):
        -Frost Assault type1 (40mm Machine gun , 2000Rnd 7.62mm Gatling)
    • Fixed sound of footsteps.

Written on 2014-11-21 by Armaholic

11Hz released an updated version of the Republic of Korea Army addon on the Armaholic forums.

    Quote :
    Republic of Korea Army Units addon add three diffrent camouflage based units. First one is Frog camouflage. It used between 1980s ~ 2013. Second one is Digital camouflage. This is now being used in ROK Army, ROK Airforce, Rok Navy. Last one is Special Force camouflage. ROK Army factions are in Blufor and Independent. Each of faction has a Frog, Digital, Special Force camouflage units. I use Arma3 unit templets to retexture uniform, helmet, vest.

    • add digital camo boonie
    • add frog camo boonie
    • add logo

Written on 2014-11-21 by 11Hz

Zorrobyte submitted an updated version of his ZBE Caching addon and script which he released on the BI forums.

    Quote :
    This caching script enablesimulation false & hideobject true all AI units but Team Leaders if players are not within X distance OR enemy AI units are not within X distance. Also empty vehicles are enablesimulation false if no unit near (including AI) allowing the mission dev to spawn thousands of vehicles with minimal server/client FPS drop.

    I was toying with an ambient vehicle spawn script and found empty vehicles still simulated Physx on all clients and killed framerate when spawning 100s/1000s of vehicles. Also, AI caching greatly improves server performance in Co-Op if mission is heavy on AI.

    • Caches AI, all but teamleader so group still moves (tested: 25%+ FPS gain DUWS)
    • Caches empty vehicles (tested: 2385 vehicles 4 FPS no cache, 49 FPS cache)
    • Uncaches AI for players and other enemy AI groups
    • Compatible with virtually every addon and script (including HETMAN/HAL, bCombat, ASR_AI)
    • Per group/vehicle FSM which is performance friendly and fast
    • Enable/Disable caching for a specific group at anytime
    • Cached AI units in group are setPOS(moved) to TL's position so they can still receive damage from artillery, bombs, etc
    • Units that die while cached are uncached and removed from the caching loop
    • If the group leader dies while group is cached, the next group leader is uncached
    • Cached empty vehicles can still receive damage and display damage/explosions
    • Option to prevent AI from uncaching if FPS lower then set
    • Useful RPT/hintSilent debug option

    • *Critical* FSM would not exit due to FSM condition states hating OR (||) and would loop forever causing poor performance over time and setPOS errors
    • Added debug switches for cache start/stop/unit died while cached/synced TL. Baretail Arma's RPT file in \AppData\Local\Arma 3\*.rpt

Written on 2014-11-21 by zorrobyte

geraldbolso1899 informed us he released an updated version of his US Helicopters (HAFM Overhaul) Mod on the BI forums.
Make sure you delete the old version of HAFM helos by Aplion, this version includes everything you need!

    Quote :
    I know a lot of people wanted to continue the legacy of Aplion, and I decided to take a chance at doing so.
    I stayed away from the BIS forums thread because I wanted to do my own adaptation.
    Lots of changes were made, especially the flight model and weapons.

    This is an edited version of Aplions Arma 2 US Helicopters import addon.

    • New JAWS skin for AH-64D (Credits go to Cpt.Davo)
    • New HMDs.
    • New Turrets UI.
    • Removed vanilla weapon crosshairs (all weapons have their new representation in the HMDs).
    • Changes to the config layout.
    • Added optional UI pbo (for sissies that want the vanilla HUD).
    • Some changes to the weapon's parametres.
    • Added "SAFE" mode for all weapons.
    • Sidewinders no longer lock onto ground targets.
    • Fixed some sounds.
    • And no, it does not have rotorlib

Written on 2014-11-20 by geraldbolso1899

Screen of the week

User submissions

Submit News Submit Files


Buy the ArmA series

Buy the ArmA series


Official sites

Official Armed Assault Website - Official Arma 2 Website -
BIS Forums - BIS Wiki -
Bohemia Interactive Studio Website - Official Arma 3 Website -

Community sites

Polish Arma community - Ultima Ratio
PvP Arma community - Italian Arma community -
Arma Editing resource - Czech Arma 3 community website -
Brazilian Arma community - German Arma community -
Spanish Arma community - PMC Tactical
French Arma community -

Hosted sites

FRL-Addons hosted by - Ambient Occlusion Studios hosted by -
CSLA studio hosted by -

Project websites

Finland at war mod - Spanish Army Mod FFAA
Armed Assault OTK Studio - Hellenic Armed Forces Mod -

Network site

International website for user created content for different games -
International Carrier Commad: Gaea mission fansite

Link to us

Armaholic linkus button