Revo submitted an updated version his 3den Enhanced addon.

    Quote :
    This modification adds new functionalities to 3den, without creating any dependencies for players. That means, mission builder can use this mod to make their lifes easier without making the lifes of the players harder by forcing them to download additional mods.

    • added:
        - scripting examples by Foxhound International (Help section)
        - readded the UAV intro (establishing shot), hopefully working more reliably than before
        - the intro text attribute now supports a new type of intro text used in the Apex Protocol campaign
        - readded the "hide terrain objects" context menu entry
        - added tool to export GUI base classes (debug tool)
        - added tool to view default GUI Grids (debug tool)
        - added tool to delete vehicle crews quickly
        - added link to Gunter Severloh's Ai Compilation List
        - added Czech translation thanks to XerXesCZ
        - added French translation thanks to Artenis
        - new tool to create "debug triggers" to make testing missions easier for beginners
    • changedL
        - fixed issue with invisible logic creation causing low FPS in missions with many players
        - improved random patrol function
        - sound volume and random music attribute will no longer run on headless clients
        - various tooltip improvements
        - the log faction names tool was moved from the menu strip to the context menu
        - tools in the menu strip are now better sorted
        - some tool icons were improved/changed
        - improved measure-distance function
        - fixed the reverse direction tool
        - serveral small improvements to the briefing editor functions
        - line pattern tool will no longer change the rotation
        - value of the FPS gauge is now rounded
        - FPS gauge is now updated every second instead of every 1/2 second
        - default value of the 3DEN Radio volume was changed from 100% to 25%
        - preference menu was overhauled
        - default values for the tools were tweaked to make more sense
        - fill area tools will now use screen center as origin
        - garrison radius attribute is now using a edit control
        - multiple improvements of tooltips and display names
        - most placement tools can now be accessed via CTRL + numpad
        - circular pattern tool uses now center of the screen as initial position
        - improved session timer code
        - custom status bar controls have now the same visual style as the vanilla controls
        - mission stats tool now displays the number of simple objects
        - context menu entries are now only shown when necessary
        - improved tooltip for the "on event" attributes
        - game info tool now also logs architecture (x64,x86)
        - fixed missing localisation when using the garrison function
        - removed obsolete variable from fn_getModuleDescription.sqf
        - toggle Map IDs would only work when the map was opened manually beforehand
        - 3den Radio was overhauled and can now be controlled via a custom GUI
        - improved position of session timer (Should not overlap with other controls anymore)
        - improved German translation (thanks to KiritoKun223)
        - units traits attribute is now using a new control type
        - garrison radius is now using a new control type
        - random patrol was renamed to Task Patrol and moved to the group attributes
        - task patrol is now using BIS_fnc_taskPatrol
        - updated stringtable.xml
    • removed:
        - tutorials
        - preload arsenal settings
        - warning messages
        - set z = 0 tool (It's available in the context menu -> transform)
        - log class name tool (Functionality already exists)
        - ambient animations (Too many issues in multiplayer and general incompatibility with Eden)

Written on 2017-03-25 by Armaholic


Bad Benson informed us he released an updated version of his Arma: Enhanced Movement on the BI forums.

    Quote :
    This adds Enhanced Movement to your character.

    • fixed: door interaction was broken after Arma 3 stable update...replaced with new slightly different method

Written on 2017-03-24 by Armaholic

Basher released an updated version of his Soviet Armed Forces on the BI forums.

    Quote :
    The Soviet army back in the ranks!
    The armed forces of the Soviet Union was created in 1918 (then called the red army), and ceased to exist in 1993.
    Apply a crushing blow to the world imperialismo, or head to the Democratic Republic of Afghanistan, to fulfill their internationalist duty!

    For our Soviet Motherland!

    • Added:
        - New variations of SSh-68:
          a) With dark net
          b) With light net
          c) In sand camo
          d) In green camo
        - New Butan texture (thanks to Fingolfin)
        - "Elite Units" for faction:
          a) Infantry in TTsKO - VDV troops
          b) Infantry in Afghanka - Frontier Troops of The Soviet Union (Airborne)
        - New Panama hat variation
        - Pograntsovka uniform for Frontier Troops (Airborne)
        - Description for all stuff
    • Fixed:
        - 6B3 model
        - Empty medical bag
        - Weapons for SA in Butan
        - Some config issues
        - Dark green SSh-68 texture
        - Stringtable mistakes
        - 6B3 texture

Written on 2017-03-22 by Armaholic


Fingolfin released an updated version of his Caucasus Insurgency on the BI forums.

    Quote :
    This add-on depicts generic North-Caucasian rebel forces in different types of clothing and equipment based on the mods done by the Red Hammer Studios. The aim is to have an enemy faction for RHS AFRF which only requires the RHS mods. The units are equipped with older soviet-style weapons, use 6SH92, Vydra 3M and Serbian MD-99 vests and wear a variety of different uniforms and headgear.

    Version 1.3 is out!

    • Naval Infantry in TTsKO, VSR and Flora camo
    • VV and MSV troops in Afghanka uniforms
    • Sfera and Sfera-S helmets
    • ANA V95 vests in many camo patterns
    • reworked loadouts for many units (thanks to scimitar's advice)
    • improved/reworked textures
    • many small config fixes
    • some more stuff I forgot to mention...

Written on 2017-03-22 by Armaholic

jonpas informed us the ACRE Team released an updated version of the ACRE2 for Arma 3 on the BI forums.

    Quote :
    ACRE2 is a full fledged communications suite for Arma 3, allowing realistic radio and voice communications through Teamspeak 3.

    • Added:
        [New] Korean and updated Czech translations. The status of translations can be seen here - further help is always welcome!
    • Changed:
        [Improvement] ACE3 radio self-interaction will now be hidden if no radios are available.
        [Improvement] Tweaked the order of left, centre and right spatial configurations in self-interaction. "Set to Left Ear" will now be on the left in radial configuration while "Set to Right Ear" will be on the right.
    • Improved:
        [Improvement] Clean-up and prefix fast hash global variables - Note fast hashes use a custom location with invalid draw style which will be logged to RPT, this is known and required.
        [Optimisation] General clean-up and optimisations through all the code.
        [Optimisation] Pass functions 'by reference' to BI event handlers.
        [Optimisation] Don't compile 117F and 152 menus on preStart.
    • Fixed:
        [Fix] A race condition where players could sometimes not being able to hear transmissions and direct speech but could communicate through direct speech.
        [Fix] Previously the acre_api_fnc_setCustomSignalFunc function would error when attempting to reset to the default behaviour in scheduled environment.
        [Fix] Antenna direction calculation where the rotation speed of the antenna was twice the rotation speed of the unit.
        [Fix] Prevent acre.log from being created since it was never used (can be safely removed from Arma 3/logs folder).

Written on 2017-03-22 by Armaholic

The acemod released an updated ACE3 version on the BI forums.
The changelog is very long and can be found on our downloadpage.
They have also updated their compatibility addons to match the newest ACE version.

    Quote :
    This mod is entirely open-source (we are hosted on GitHub), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.

    ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.

Written on 2017-03-21 by Armaholic

Jaghiti submitted his CUP Aircraft AWS Enhancement.

    Quote :
    This mod package is designed to enhance the aircraft available in CUP.

    • Changeable payloads
    • AWS FCS integration
    • Expanded selection of weapon types
    • Skin selection
    • AFM across all helicopters
    • ViV enabled boats and SDVs
    • Loadout Modules
    • Field Manual based guide to the aircraft and weapon systems available

Written on 2017-03-21 by Armaholic

TeTeT sent us the updated release of the Su-35S Flanker E.
The Su-35S Flanker E has originally been created by John_Spartan and Saul but Leshrack, Moon_chilD and TeTeT have taken over the project.

    Quote :
    This is a bug fix release for the SU-35E. The get in point for the pilot was fixed. Further support for a maps picturemap on the right MFD was added.

    • move get in and get in dir for pilot to the ground
    • add MFD map for the maps pictureMap

Written on 2017-03-21 by TeTeT

DarkXess informed us oOKexOo released an updated version of his Ares Mod - Achilles Expansion on the BI forums.

    Quote :
    Ares is a mod aimed expanding the tools available to Zeus so that it is possible to create more varied and compelling missions. The goal is to add simple useful functionality to Zeus without requiring extra mods running on other clients or the server.

    Ares is designed to work with dedicated servers which may be running missions that allow JIP and respawn. The new functionality it is aimed at running with trusted players in a structured mission and is not recommended for general 'public server' play.

    • Change: Artillery fire support module: Removed workaround (BIS fixed it).
    • Fix: Add/Remove objects to Zeus: Type "Unit" did not select soldiers. Moreover, it did select empty vehicles.
    • Fix: Ares Compositions did not work properly in 1.68.
    • Fix: Damage Vehicle Components: Did not work for local units.
    • Fix: Cange Skills/Traits: EOD label was missing in ACE version.
    • Fix: Cange Skills/Traits: EOD and engineer did not work for ACE.

Written on 2017-03-21 by Armaholic

Jeza informed us Torndeco released the Chernarus Isles on the BI forums.

    Quote :
    This is basically Chernarus and Utes maps from Arma2 combined together atm.

    Other changes include
    1) Duplicated map objects got removed
    2) Some minor fixes to object positions on Chernarus
    Bench block barracks near top left airfield.
    Moved silo in chernarus so guard rails on top walkway are lined up correctly
    And some other minor changes

    You should be able to use this in replace of Chernarus with existing positions i.e the mapsize is unchanged.
    Also the SAT Image isn't perfectly blended in, but its good enough for now imo.

    • Berezino: 2 Shipping Containers behind shop rotated, so open doors aren't glitching through a wall.
    • Fixed floating Land_A_Office01
    • Few other small fixes

Written on 2017-03-20 by Armaholic

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