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Dj Otacon released on the Armaholic forums a new version of his Ultimate Soldier mod set that provides to the player improvements using weapons and another features to improves the gameplay.

Changes:
  • Removed support for dedicated servers to prevent cheaters.
  • Added @Half_sway: The sway is reduced to the 50%
  • Tweaks & Fixes



Written on 2014-09-21 by djotacon

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MrEwok released in the our forums this little mod Based on the "Open doors" Mission by Panda



Written on 2014-09-21 by MrEwok


Chairborne released his Arma 2 AV-8B Harrier II Port on the Armaholic forums.

    Quote Chairborne :
    This is another port i made from the Sample Models, with minor modifications of my own.
    I've had this in the works for a long time, mostly because i got busy with other projects and for some technical problems i had a hard time solving.
    There are some features i meant to implement (dampers, decent MFD, reworked interiors) but that would take even MORE time and i don't feel like keeping this for myself any longer.
    Some of you will be pissed because of the aircraft loadouts i guess but i think the current loadout is balanced enough, they are fun enough without giving pilots god-like firepower that can obliterate whole AOs on their own.
    As for the cockpit, as i mentioned earlier i meant to rework it because it's mid-low detail right now but that might take some time and i still have to get the hang of it, also there is the huge limit of PiP that doesn't allow much customization and doesn't have enough detail to be an effective navigation tool (i'll be leaving links to feed tracker tickets if you want to help out).
    Good news is, i did some minor tweaks i'm really satisfied with, especially collision lights and materials/textures.
    They still have all the STOVL features from A2 and can take off and land safely on the LHD, i'm pretty sure that is also true for the Nimitz.
    Feel free to provide feedback and i'll see what i can do to make this better.
    Have a nice day!



Written on 2014-09-21 by Chairborne

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654wak654 released an updated version of the Simple Rank Patches addon on the Armaholic forums.

    Quote 654wak654 :
    Simple Rank Patches makes this small addition to the game where it will automatically add their ranks to all infantry's shoulders using the insignia system. No extra work is needed, the rank patches are automatically added in any mission where the AddOn is running.

    Changelog:
    • Removed something experimental


Written on 2014-09-20 by 654wak654


Goblin informed us he released an updated version of his H.A.L.O. System addon on the BI forums.

    Quote :
    This will be my first official Addon for the ArmA community! This HALO System will allow you to Jump from extreme altitudes over 30,000ft from a C-130 Hercules Aircraft.

    - Now includes Low-Level, No-Gear-Required, Jumps in v1.2!
    - Supported: Boeing C-17 Globemaster
    - Supported: Ivory Aircraft - IL-76/78/A-50 Candid/Midas/Mainstay (limited support)

    The included Altimeter will be reading Barometric Pressure. ASL, Above-Sea-Level. You should know the Altitude of the DropZone and plan ahead. Tracking over 2km while in FreeFall is possible; more if under canopy for a HAHO. The jump location and altitude will be random to start. Option to re-route Flight possible. System should work for most ArmA Maps.

    There is a helmet-view complete with custom sounds and dramatic environmental effects! Your visor can (and will) fog-up, freeze over, can crack, etc. There will be thermal layers and accurate and varied temperatures displayed for most ArmA Maps and Climates. The temperature will also fluctuate with months, seasons, and time-of-day.

    The Altimeter can be displayed by using your 'Watch' button while geared-up in your HALO Gear for any Keyboard or Gaming Controller. If you are NOT Geared-up properly, the JumpMaster will deny your Jump and you will have to recheck and repack your gear. The temperature at extreme altitude can reach -70*F with little to NO Oxygen!

    Thermal Jumpsuit, Helmet, and Oxygen Supply IS required. ALL your Gear will be saved and packed into the Pack attached onto your front so you can Jump into the AO fully combat-ready! Water landings possible (and encouraged) for the Black-Ops operative you know you want to be!

    Changelog:
    • fixed MP issue with Menu
    • minor misc code tweaks


Written on 2014-09-18 by Goblin


Burnes15th submitted an updated version of his Landing Craft Air Cushion (LCAC) addon which he released on the BI forums.

    Quote :
    A functioning LCAC capable of carrying vehicles during an amphibious assault. Currently only water-capable.
    Please watch the instructional video for details on its use.


    New version of the LCAC is up. still no cosmetic improvements but I've altered the ramps, made the deflation animation go lower and increased thrust response to make slow maneuvers easier. (for anyone who has the link saved or has it linked on a website this update is at a completely new location, the old link will still go to the old version so please use the new link on the main page)
    here is another instructional video that shows how to safely load vehicles on from the LPD and explains a few other caveats not properly addressed before.



Written on 2014-09-18 by Burnes15th


SpectreRSG informed us he released an updated version of his TFA - Naval Special Warfare Gear addon on the BI forums.

    Quote SpectreRSG :
    So I had a small bit of free time this week. I'm going to push out an update below. Regardless, I just checked the fatigue, armor values on current BI stuff and mine.. My armor values are still higher than BI and all my mass values are lower than BIS. Unless I'm misunderstanding everything my stuff is still stronger and lighter than vanilla stuff - so fatigue and armor should be fine. But I made tiny tweaks here and there. Stuff may not even be noticeable.

    Anyways, this is going to be a final update for a while or until I have a want to add something or have to fix something. I truly hope people enjoy this mod and continue to use this. This will also be on Steam Workshop shortly. This is v3.90 and includes the following, but note that for the new camos, I will not be tweaking much as I didnt even want to include them or put time into them as other modders have done the stuff to hell already, if someone wants to open it up and make a tweak for me, I'm open to that however.

    Changelog:
    • Added:
        - Kryptek Camo (Highlander, Nomad, Mandrake)
        - ACU Camo
        - ECH and FAST DOU helmets.
        - DOU Lite and Heavy Platecarrier
    • Fixed:
        - Minor display name issues on ATACS


Written on 2014-09-17 by SpectreRSG


Sudden informed us he released an updated version of his East vs West mod, inspired by OFP, on the BI forums.

    Quote sudden :
    I really missed the spirit of old good OPF so I decided to edit some BIS models and see what happens.
    Also this mod features Russian Radio Protocol edited by me for Arma3.

    Changelog:
    • New vehicles SU-25, A10, Shilka, M163
    • New weapons Igla and Stinger
    • AA riflemen and pilots both sides
    • Now compatible with J.R.R.S. and ALive mods
    • Several bugs fixed


Written on 2014-09-17 by sudden


Mk submitted an updated version of his US Army A3 addon which he released on the BI forums.
There is now also an alternative version avalable which does not require the Combat Space Enhancement!

    Quote :
    With the lack of the US Army faction in Arma 3, I have decided to begin work on a US faction.
    This faction will be a combination of 4 mods:
    • US_Pack by Craig
    • RH_M4 by Robert Hammer
    • Task Force Radio by Task Force Team

    Changelog:
    • Added Non-CSE version (Available in seperate download)
    • Added modified Slatts AT-4
    • Changed Headgear for Recon Medic
    • Changed Headgear for Recon Radio Operator
    • Changed Recon Spotter, Sniper Loadouts
    • Added Recon Flanker
    • Added Fighter Pilot


Written on 2014-09-17 by MarcusCunningham


kju submitted an updated version of the All in Arma Terrain Pack (AiA TP) which he also released on the BI forums.

Quote :

All in Arma Terrain Pack (AiA TP) allows you to use all your beloved Arma terrains by BI in Arma 3: Features:
  • All BI terrains from A1, A2, OA and its DLCs
  • Allows the use of most community made terrains from A1/A2/OA in A3
  • No waterline bug on most custom terrains (ponds are removed completely as BI has no solution)
  • Makes it possible to port and play game modes/missions from previous Arma titles in A3
  • Preview images in terrain selection
  • Alphabetic ordering in terrain selection
  • New A3 tech lighting and street lamps
  • Adjusted object penetration and impact effects
  • Dust from infantry and vehicle movement
  • Correctly falling walls
  • More organic landscape textures for Chernarus
  • Fully MP compatible
  • Working save games in SP
  • Works with ZEUS
  • No rpt errors and missing strings
  • Signed version
  • Lite version for improved performance and smaller download
  • Extra standalone data only version and each terrain as separate download
  • Fast and simple all-in-one download via torrent or mega
  • 7z compressed for smaller and thus quicker download

Changelog:
  • Added: Integrate SMD buildings.
  • Added: Improve cementworks buildings.
    • Adjusted: Penetration materials and fire geometeries on most models.
    • Changed: Plastic lamps are now proper functioning A3 Lamps.
    • Fixed: Windows in Ind_Vysypka are now transparent, and can be shot through.
    • Fixed: Can no longer shoot through one of the exterior walls in Ind_Vysypka (missing fire geometery).
  • Added: Improve road signs.
    • Updated: Road signs now use higher detailed A3 road sign models.
    • Updated: Road signs now have higher quality textures.
  • Added: A3 style grass to Chernarus.
  • Added: Terrain selection images for remaining A1 worlds.
  • Added: Falling tree sound from OFP.
  • Added: Missing files for community made terrains.
  • Added: Definitions for A1 sounds and music.
  • Changed: Adjust brightness of general terrain and Chernarus lighting based on feedback.
  • Changed: Chernarus midDetailTexture to the default A3 one [experimental].
  • Changed: Reduce flareSizeEyeSun by 50%.
  • Changed: Update inheritance for A3 infantry classes.
  • Changed: Revert the clutter/grass distance for A1 back to their old values.
  • Changed: Disable CfgMods definitions.
  • Fixed: All ponds from A2+OA+DLCs removed (again - by mistake a few slipped back in). Might make a few more community made terrains playable without pondline bug!
  • Fixed: Unit randomly crouches.
  • Fixed: Takistan pumpjacks have no sound.
  • Fixed: [AiA TP] Empty groups are visible in the editor.
  • Fixed: United Sahrani has the wrong imagine the in terrain selection.
  • Fixed: Sara_dbe1 lighting.
  • Fixed: Updating base class spam in the top of the rpt.
  • Fixed: ACRE(1) is causing a small box in the upper left while playing.


Written on 2014-09-16 by kju

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