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Spaceman0372 released an early version of his BD Pipe-Layer Project: LMGs on the BI forums.

    Quote :
    Though still heavily a WIP, the BD Pipe-Layer goal is to bring some not yet seen variants of the M249 and the Mk48 to ArmA to help virtual operators lay down some more effective hate on the enemy. By endgame for the project, there will be several different paint jobs, home brewed real to life sounds and (hopefully) some other goodies thrown in. I'm doing this on my own in the little free time that I have so updates will not be too frequent but I'll try my best to keep up with a SITREP when something new comes into play.

    So far the only things I have in game are currently the Mk 48 Mod 1 and the Mk 48 SOPMOD. All optics from the major packs like FHQ, RHS and RH work with them, no ASDG just yet.

    Here ya go! Feel free to leave some feedback!



Written on 2015-03-28 by spaceman0372

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[CCG]Cyborg submitted the first version of the CCG FARC Guerilla addon.

    Quote :
    AAF like faction with special abilities.
    This Mod was designed for a special type of terrain.
    It works with AliveMod after you have declared the Faction mapping and it works with DAC (Dynamic AI Creator) as well.

    Features:
    • works with AliveMod.
    • works with Dynamic AI Creator.
    • Cars will be placed on nearest Road automatically and turned in the right direction to drive by.
    • Mortars will scan for near by Infantry Groups and join them to give accurate fire support.
    • Mortars protected with sandbags.
    • AI Units will turn on their flashlights at night.
    • Groupleaders have a 30% chance to call for Air support when they have spotted an enemy.
    • AI shoot with tracers.
    • AI Units are not bulletproof like the Vanilla Units.
    • AI Vehicles are filled with crews.


Written on 2015-03-28 by CHIMERA_Cyborg


Armalusa submitted the first version of the Portuguese Uniforms Armed Forces addon.

    Quote :
    This mod is modified based on the original Portuguese Armed Forces [ PAF ] byTansvanio . This mod simulates the Portuguese uniforms and was changed to the Portuguese community Armalusa.



Written on 2015-03-28 by armalusa

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AccuracyThruVolume informed us he released an updated version of his Iraqi-Syrian Conflict addon on the BI forums.

    Quote :
    Greetings Arma fans. I submit to you this humble contribution to the mod-a-verse.
    This addon is meant to represent factions either currently or within recent history that are fighting in the Iraqi-Syrian warzone. Included in the current release:
    • Islamic State (Opfor and Independent)
    • al-Nusra Front (Independent)

    Features:
    • al-Nusra vehicles now have proper faction textures
    • Added Syrian Arab Army infantry units
    • Zeus Compatibility (crosses fingers)


Written on 2015-03-28 by accuracythruvolume


(AEF)Duck released an updated version of the AEF Uniforms Pack on the BI forums.

    Quote :
    AEF Uniforms Pack is a community made addon that gives you access to a complete set of different uniform types spread over three factions, AEF Tactical, AEF DCU and AEF AUSCAM. These uniforms are used by the AEF’s ArmA Team, 2CAV. In total there are over 150 Items, Unit and Squads available.
    All factions come with a complete set of AI units and squads that are available in the Editor and in Zeus mode.

    Changelog:
    • unknown


Written on 2015-03-28 by (AEF)Duck


Buffalo submitted an updated version of his 32nd Rangers Uniform Pack.

    Quote :
    This Mod adds custom uniforms to the 32nd's Arsenal: Multi-cam (all branches) Multi-cam Tropic (all branches).

    Changelog:
    • Added Multi-Cam Tropic Uniforms


Written on 2015-03-27 by barbaricbuffalo


MSGvassiLi released an updated version of his =ATM= Fr NH90 Retexture on the Armaholic forums.

    Quote :
    For my first addon, I retexture the mod of the NH90 helicopter by © Aplion. Don't forget to download the mod (Version 1.01 or higher) in order to use the retexture.
    This addon includes two models of the NF90 Helicopter:
    - One for transport only (It can transport 14 soldiers + 2 as crew)
    - One armed, for transport and support (2 side doors miniguns + 8 soldiers + 2 as crew)

    You can use the helicopter in NATO and AFF factions as well as Hellas faction (Blufor and IND sides).
    Also it is playable at NATO and AAF factions as well as in my Hellas faction (in both BLUFOR and IND sides).
    There is 2 textures :
    - The ALAT (Aviation Légère de l'Armée de Terre) french squadron of the french army.
    - The 33F Flottille of the french Navy (33th Squadron).

    Changelog:
    • changed some quality textures
    • added some material texture for realism


Written on 2015-03-27 by MSGvassiLi


ZeWa released his Bundeswehr additional Camo on the BI forums.

    Quote :
    Included Snow Camo Units, German Woodland Camo and Multicam Camo:
    • 15 Snow Camo Units
    • 13 Woodland Camo Units
    • 13 Multicam Camo

    Changelog:
    • Fixed: Texture bug
    • Fixed: Config bug´s


Written on 2015-03-27 by ZeWa


The Team R3F released an updated version of the R3F French Weapons Pack on the Armaholic forums.

    Quote :
    R3F French Weapons Pack is a french's army weapons and accessories addon. This pack contains high definition models without any game performance decrease. It's a ported version of our Arma 2 R3F Armes addon, using Arma 3 new possibilities.

    Changelog:
    • M107 massive error corrected


Written on 2015-03-27 by Nanucq


Megagoth1702 informed us he releasedan early alpha version of his VolumeLevels soundmod patch for his MegaSound mod on the BI forums.
This is very early Alpha and optional release!

    Quote :
    Goal: Create a cleaner sound mix, reduce volume of most of the stuff so that guns and other agressive stuff stands out like a well mixed song where you can clearly hear the kick and snare drum. Currently you can only test out small firefights and The M2A1 Slammer and nothing is final.
    PROBLEMS: If you only use "volumeLevels" in vanilla arma3, start a game and turn up your volume to hear environment & charater sounds nicely you WILL GO DEAF when everything around you starts happening. All the other sounds have their volume on the old, loud values and are not balanced. So this only works nicely with MegaSound mod. Kind of, it's still an Alpha.

    Currently rebalanced volume levels for:
    • Environmental sounds
    • Character movements & actions
    • Small Arms weapons & grenades
    • M2A1 slammer engines & weapons


Written on 2015-03-26 by Megagoth1702

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