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EricJ released an updated version of ADuke's Kiowa OH-58 on the BI forums.

    Quote :
    This is an early alpha version of the ADuke's Kiowa OH-58.

    Due to the extenuating circumstances and at least this aircraft can fly and do basic recon work (MMS works perfectly) I figured that at least an Alpha can be released, much as I personally dislike alphas. It should be noted that this is ADuke's (ADuke823 on the BI Forums) original work, and he farmed it to me to get it released into the public hands. Note it is uploaded "As is" for now.

    Changelog:
    • Improved external textures courtesy of Sig (USMC)


Written on 2016-09-26 by EricJ

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Rabid Squirrel released an updated version of his RS - Rain Textures on the BI forums.

    Quote :
    About Rain Textures:
    These are textures for your gear and weapons, that will turn on while it is raining, which should add to the immersion and experience of fighting while it is raining in Arma 3. The changes are subtle and it shouldn't distract you in combat, but they are exagerated under direct light, which makes it fanstastic to look at at night with street lights hitting the water drops.

    How does this Mod work?
    When the "rain value" in game is above 50%, doesn't matter whether it is in the Editor, or the Singleplayer Campaign, the textures will apply to the gear. If at any point the rain calms down, or stops, the textures will be removed from the weapon. This was designed with seamless integration in mind, it should be fully compatible with any missions or campaigns that contain Vanilla Arma 3 Content.

    Changelog:
    • Fixed: Error when a Unit is deleted that has Rain Textures Running.
    • Fixed: Gear should be returned to the correct place now.
    • Fixed: When playing in MP Functions should only be run once per unit now.


Written on 2016-09-26 by Rabid Squirell


Bamse released his OCAP Export Zeus Module on the BI forums.

    Quote :
    This small addon adds an OCAP export module to Zeus.



Written on 2016-09-26 by Bamse

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Zabb released an updated version of his TAC Vests addon on the BI forums.

    Quote :
    This is part of the TAC VEST and some equips. (That is included in the TRYK's Multi-Play Uniforms.)
    Because TRYK can not update due to circumstances.
    When the problem is resolved it will be re-released from TRYK.

    Changelog:
    • fixed:
        -some missing data
    • changed:
        -some beard models
    • added:
        -PMC ID CARD (deleted)
        -TAC V1P (no cuffs)



Written on 2016-09-26 by Armaholic


Zabb released an updated version of his Enforce Mod on the BI forums.

    Quote :
    Im making Enforcer mod. Its like a "police television dramas".

    Changelog:
    • added: Police badges
    • added: Female Police Uniforms
    • added: Round glasses
    • added: Female bag *3
    • added: Shoulder holster


Written on 2016-09-26 by Armaholic


Rad submitted his Thermal Vision Goggles.

    Quote :
    I'm bringing you something alot of you probably wanted when APEX came out but you couldnt afford it. Now you can finally have Thermal goggles and use them without any requirements or DLC popups. Now you can be just as cool as the Apex kids. I also have TI protective suits and stuff in mind



Written on 2016-09-26 by Radeni


FoxFort submitted an updated version of his FoxFort Camo Pack.

    Quote :
    This addon contains the following camouflages with "FFCP" in prefix.
    Available via Virtual Arsenal, Virtual Ammobox System and via it's own supply box.

    Changelog:
    • Fixed: Missing NATO and CSAT helmet textures.
    • Fixed: Texture mistake on NATO "MTP" and "Nomad".


Written on 2016-09-25 by FoxFort


Article 2 Studios released an updated alpha version of the Operation Trebuchet mod on the BI forums.
Operation Trebuchet is a Arma 3 total modification based on the popular xbox franchise halo.
The changelog of this version is very long and can be found on our downloadpage.

    Quote :
    Operation: TREBUCHET (OPTRE) was the last major UNSC offensive against human insurrection before first contact with the Covenant empire. Our mod will focus on the struggles of the common soldier rather than the elite spartan warriors. Experience the Halo universe from a new, brutal perspective. OPTRE is a total modification with the intent to bring the popular Halo Universe into a more realistic setting by introducing it into Arma 3.



Written on 2016-09-25 by Armaholic


Von Quest released his =VQI= SCOUT on the BI forums.

    Quote :
    Work-In-Progress. This is the Stand-Alone Module of my Scout/Sniper Addon from my SpookWarCom Project. This will focus more on the scout-side of the mysterious of the lethal Spec-Ops Sniper and the unique elements of scouting, stalking and the recon aspects of Scout/Sniper Operations.

    A Sniper is a highly trained marksman who operates alone, in a pair, or with a sniper team to maintain close visual contact with the enemy and engage targets from concealed positions or distances exceeding the detection capabilities of enemy personnel. These sniper teams operate independently, with little combat asset support from their parent units. Snipers typically have highly selective and specialized training and use high-precision/special application rifles and optics, and often have sophisticated communication assets to feed valuable combat information back to their units.

    Features:
    • 3 Levels of Sniper Blinds: Sparse, Normal, Thick
    • Acute Scout/Sniper Hearing while in Blind/Hide
    • Keen sense of Smell for detecting nearby Enemy
    • Questrel Weather Computer (aka Kestrel)
    • 1966 USMC "Hathcock" Edition BoonieHat
    • Cut or Clear the Grass for a clear view when prone
    • Targets - Practice & Training Feedback System
    • Scout/Sniper Stealth Options and System


Written on 2016-09-25 by Von Quest


Jaaxxxxon released his Firewill's PilotCrewPack / ACE3 Visor Compatibility addon on the BI forums.

    Quote :
    Hey, just made a tiny compatibility patch for Firewill's Pilot Crew Pack that adds ace_goggles functionality to the HGU-55P, -55PJ and -84P visors.
    The black versions have a dark tint, while the clear ones have a slight yellow tint (otherwise what would be the point?), as well as all visors having the ability to crack and get dirty.
    Let me know of any bugs you encounter / give feedback.



Written on 2016-09-25 by Armaholic

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