KoffeinFlummi from the BWMod Team released an updated version of the Authentic Gameplay Modification on the BI forums.
The new changelog is very long so please review all changes and additions on the downloadpage.
Quote : The team that brought you the BWMod is now working on a modular, open-source realism/authenticism mod for Arma 3. This project originally started as a fork of TMR, but since evolved into something bigger, with only a few parts still taken from Taosensai's work.
The AGM mod tries to achieve the maximum amount of authenticity possible in Arma 3 without sacrificing playability. The mod is modular, so you can disable features that you don't want or are incompatible with other mods. All the code is open-source, so everyone can contribute, or fork this repo and customize it to their own needs.
You installed AGM, but you have no idea how it works, or where to start? Get started here.
Improved medical system
Logistics system including cargo transport and vehicle maintenance
Explosives system including different trigger types
Realistic names for vehicles and weapons
Realistic ballistics including wind and humidity
A fire control system for armored vehicles and helicopters
We have released version 0.94 of the Authentic Gameplay Modification. However, this release could be a bit buggy. If there are enough bugs to warrant one, we will release a hotfix in the coming days. And if it turns out to run just fine, great.
Please test this version as much as you can and report bugs to us on GitHub
Pokertour released an updated version of his =ATM= Altimeter on the Armaholic forums.
Quote : This mod add you a Altimeter (ASL -> above sea level) with the time and the bearing of your body. It is an object that replaces the watch in your inventory. You find it in the Object category of VAS.
Correct the altimeter not work from 05:10 to 05:39 and 18:24 to 18:53
Kol9yNsubmitted the Seabob Magnum Water Shadow 730 addon.
Quote : With its patented E-jet power system the Seabob Magnum Water Shadow 730 is provided with high performance jet propulsion. The motor performance of the E-jet power system is controlled by 10 power levels. The SBS 730 is virtually silent and absolutely emission-free thereby deployable in all waters.
Personal Underwater Delivery Vehicle for 2 persons, like the QuadBike but for now for underwater actions.
Used by divers in US Army for underwater operations, humans and cargo devilery to silend exctraction points on water.
If you like our work, please support us in the contest!
Vote for us in MakeArmaNotWar.
A.Cyprus released his Cyprus Quick-Release System on the BI forums.
Quote : Cyprus QRS adds quick-release buckles to Backpacks and Launchers so that you can drop them quickly, using a simple keypress, without having to open your Inventory first. User-configurable keybinds allow you to drop one or the other, or both items at the same time. If you are carrying or using a Map or GPS, QRS will automatically create a marker visible on your map only, at the location you quick-released an item. The use and appearance of these markers is user-configurable. When you pick up the backpack or launcher you quick-released earlier, the respective QRS marker is automatically removed from your map.
- quick-release in any stance, whilst stationary or running. When running, you will stop to quick-release your items, so taking cover first is recommended.
You cannot quick-release whilst:
- in a vehicle
- using a static weapon
- freefalling (e.g. HALO)
- using a parachute
- using a ladder
- standing, swimming, or diving in water
It is likely I have not foreseen all relevant situations, so please do report any dodginess you may come across - especially conflicts with other mods that introduce further actions.
Abs released a fixed archive, it seems he forgot to provide it as a pbo before. If you already downloaded this please re-download from our downloadpage to get the proper files.
Abs informed us he released an updated beta of his Star Trek: Road to the Stars - Infantry Pack on the BI forums.
To stay up to date with all the latest news and get early access to beta releases make sure to follow Abs on the Star Trek: Road to the Stars Facebook.
Quote Abs : Red Alert! Klingons sighted in the sector!
An away team had been sent out to investigate the planet Altis when all communication with them had been lost. Starfleet intelligence then intercepted a message destined for the Klingon homeworld, shown below.
Admiral Kurt has informed us that in order to defend against this Klingon threat, all Operations staff now be equipped with Type 3 Phaser rifles.
I hope you remember all your training from the Academy, cadet. We are facing the possibility that the Organian Treaty will soon be violated, and we must stand ready to protect the Federation!
Updated the Star Trek: Road to the Stars - Infantry Pack to fix the sound config changes. Sorry it took so long, but I've been very busy working on an FTL mod lately. It's amazing how much easier modding is when it's mostly just XML files.
Please let me know if I've somehow messed this up, and I'll fix and release another update. Thanks.
Deltagamer released an updated version of the Arma 2 Stryker Pack on the BI forums.
Quote : Currently this mod is just a port of the Arma 2 Strykers to Arma 3, however I do plan on improving these vehicles greatly. Check the list below for what I have planned. I will be releasing these unbinarized and binarized for everyone to use and enjoy Please don't post this on steam, I will eventually put it up soon.
M1126 ICV M134
M1126 ICV M134 (SLAT)
M1126 ICV M2 CROWS
M1126 ICV M2 CROWS (SLAT)
M1126 ICV M2 GPK
M1126 ICV mk19 CROWS
M1126 ICV mk19 CROWS (SLAT)
M1129 MC MK19 CROWS
M1129 MC MK19 CROWS (SLAT)
M1130 CV M2 CROWS
M1130 CV M2 CROWS (SLAT)
M1133 MEV (SLAT)
M1135 ATGMV (SLAT)
All versions now come with and without SLAT armour
M134 CROWS version added
M2 GPK version added (Gunner Protection Kit - other weapons may be added)
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