LAxemann released an updated version of his Enhanced Soundscape addon on the BI forums.
Quote : ES currently as has three main features:
• ES plays reverb sounds in the firing direction based on terrain (Distance to the next mountain etc.)
• When shooting in the direction of a mountain/raised terrain in general there is a chance that the gun sound gets reflected back to the shooter
• When firing in an urban area, the gun sounds get reflected from nearby buildings
All this is based on (simple) speed of sound calculations, meaning e.g. that it will take longer for you to hear the gun's echo (popp) when shooting in the direction of a very far away mountain.
X39 informed us he released an updated version version of the XMedSys addon, an improved medical system for Arma 3, on the BI forums.
Quote X39 : The XMedSys was designed to fill the giant blank ACE left after ArmA 3 came out but ACE did not. Controling everything works in the same way like in ACE to make a move over as simple as possible (may change in the future) so that everyone who knows ACE should be able to use XMedSys!
Fixed no putInVehicle/removeFromVehicle action available
Fixed "RevivalMeasures" option is showed everywhere
Glowbalsubmitted version 0.9.0 Alpha of the Combat Space Enhancement.
Quote : This update introduces new options for some modules. An updated server config example file will come shortly. Using the old config file will still work, however any missing settings will use the default values. The same goes for documentation on the new settings and possiblities (such as medical vehicles). There will most likely be a small patch this weekend as well.
Added: UAV Support with CC.
Added: Vehicle Displays for CC.
Added: Various configuration options for Name Tags.
Added: Shared equipment for medical. Includes option in configuration settings.
Added: Medical Vehicles.
Added: Options for name tag module to define distance for direct and indirect tags.
Added: When CMS is enabled, CMS can be turned on/off for specific units.
Fixed: Backwards compatibility for older TFAR versions.
Fixed: IR Strobe flashing would stay when detached.
Fixed: Issues with addOpenWounds function.
Changed: Action Menu won't open while remote controlling units.
Improved: Performance for cse_sys_tags and cse_sys_medical.
Improved: BFT Code has been updated.
Improved: Advanced Interaction 'ask about enemy' option now has better results.
Sk3y released the Camofaces addon by him and Feldhobel on the BI forums.
Quote : This addon will add a camoface for each default face. You don´t need any other Mod to use this one.
Only the optional PBO´s need other mods to work (Authentic Gameplay Mod, Community Base addons A3, etc).
AusSnipe73submitted an updated version of his USS Iowa BB-61 addon.
Quote : This is my MANW entry the mighty USS Iowa BB-61. The USS Iowa was a US Navy battleship which saw service during WW2, Korea and the Gulf war. This addon features the ship as it was after its 1984 refit and recommissioning. At 270 metres long and weighing 45,000 tons the Iowa is one of the largest moving objects to be seen in Arma 3.
Fully drivable with PhysX simulation
3x Working main turrets each armed with three 16 inch guns
6x Working secondary turrets each armed with two 5 inch guns
4x Working Phalanx CIWS turrets for protection from the air
Can be used for artillery support
Highly detailed bridge interior with working gauges
Animated Propellers, Rudder and Radar
Lights and Collision lights
Custom Particle FX for main guns
Detailed modelling throughout
Listed under NATO > > Ships > > USS Iowa
If you like our work, please support us in the contest!
Vote for us in MakeArmaNotWar.
geraldbolso189 informed us he released an updated version of his A-164 Wipeout HUD Mod on the BI forums.
Quote : Continuing with my strive to upgrade vanilla content here's a Wipeout HUD Mod.
What it does?
It changes the absolutely useless and cluttery HUD from the Vanilla Wipeout to a more easy-to-read HUD, removing all those hideous bars and tapes. I based it off the DCS: A-10c HUD.
HUD includes everything noted on reference pictures.
I also changed the field of view of the pilot so instruments are more readable.
Fixed TrackIr issues.
Added Neophron HMD.
Added Multiple Countermeasure release programs, carefully explained in the reference manual.
EvroMalarkey released an updated version of his ASCZ A2 Map Fixes addon on the BI forums.
Quote : These custom configs will add satellite photo in the editor menu and loading screens for each map. Further more there are configs for A3 Clouds and Menu Intros for each map. If you want to use any of these configs with any of supported map, you will need to have A3MP or AIA.
Current number of all maps: 35 (including AIA TP).
fixed error on Caribou
deleted enviroment sounds on Fata, replaced with A3 ones
replaced rain sound on Namalsk with A3 one
1 new config added - Everon, Malden, Kolgujev, Nogova
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