Geraldbolso1899 informed us he released an updated version of his Helmet Mounted Displays Mod on the BI forums.
Quote : I decided to make a few changes on the HMD of the vanilla helicopters, cause they were either broken or too small.
It's made for the Little Bird, Ghosthawk, Hellcat, Merlin, Comanche, Orca and Kajman.
Fixed problems with Unarmed Hellcat.
Changed some symbols on the tapes.
Changed the turret functionality in the WY-55 Hellcats.
Glowbalsubmitted version 0.3.0 Alpha of the Combat Space Enhancement which he released on the BI forums.
The new changelog is very long so please review all changes and additions on the downloadpage.
Quote : We are pleased to announce the public release of Combat Space Enhancement 0.2. It has been a long road, but we finally feel we have something that we can share with the rest of you!
There is still much to do to bring this modification to a finished state, however, we believe that it is developed enough to let you all have a play with it.
Please note that this is an ALPHA version still, so there will be incomplete, missing, or buggy features.
If you find any bugs, we ask that you use our bugtracker to submit bug reports. Full details about how to use the tracker can be found here: Using the Bugtracker
Please read that post before you post any bug reports or feature requests to ensure that your report is able to be processed effectively by our team.
Combat Space Enhancement is a standalone full modification for the game Arma III and is developed by the team behind Combat Medical System.
CSE offers an extensive amount of game-play features such as: a Combat Medical System, Blueforce Tracking, Counter-Insurgency modules including Biometric Scanning, detaining suspects and much more.
These game-play features all come in modular form, build on top of our in house developed framework, allowing for compatibility between various modules/features with ease by both our in house created modules and any third party made content.
This update introduces two new modules: IEDs and Field Rations. Both of those are in early testing and might be unstable. The other part of this update is performance improvements and minor fixes.
Within the few weeks we will also be releasing some new video tutorials on the following subjects: IED Modules, Combat Medical System, Basic Revive Module & Advanced Interaction.
Fixed: Basic Revive would sometimes still break.
Changed: ALiVE category in menu only shows up if ALiVE has been loaded
Improved: Performance improvements for Eventhandler framework
Removed: instant dead setting for CMS. Use damage thresholds and basic Revive for future.
Changed: Disabled fall down when running while carrying a crate (Logistics)
Changed: Rewrite of handleFired Deflection. Now uses call instead of spawn.
Added: Field Rations Module (Prototype, might be unstable)
Ruthberg informed us he released an updated version of his Advanced Ballistics addon on the BI forums.
Quote : This addon introduces advanced external and internal ballistics to the game. It is entirely client-side and only affects small arms fire from human players.
Drag resistance based on ambient air density
Decreasing bullet stability through the transonic region
Ammo temperature affects muzzle velocity
High power scopes get adjustable Mil/MOA Turrets
- Minor code change - required to fix an issue the ATragMX and Kestrel 4500 addons had, after using team switch in singleplayer
- (Shift+K) wind reading is now also affected by the effect obstacles and terrain have on the wind
- Wind speed near the ground (< 20m) is now considerably slower in urban areas
- Temperature now varies with altitude
- Temperature and barometric pressure are now affected by weather changes
- Added a new config entry to the userconfig file, where you can disable the advanced ballistics during full auto fire
- Fixed advanced ballistics not being active after using team switch
X39 informed us he released an updated version of his Medical System 2 on the BI forums.
Quote : "X39s Medical System 2" (XMS2) is the sequel to the successful MedicalMod: "X39s Medical System 1" (XMedSys).
Its main focus is a more plausible medical system which is even more diverse than its predecessor!
Just like XMedSys, XMS2 will be highly configurable and modable using various script events, however, new to XMS2, you can configure it using simple to use functions to add new items or modifications you think would fit XMS2!
- No kill/blackout screen << blackOutScreen was displayed but instant kill has always happened
- BlackOutDisplays random screen in only faded out
- when dropping a conscious unit they always go into the unconscious animation
geraldbolso189 released his A-164 Wipeout HUD Mod on the BI forums.
Quote : Continuing with my strive to upgrade vanilla content here's a Wipeout HUD Mod.
What it does?
It changes the absolutely useless and cluttery HUD from the Vanilla Wipeout to a more easy-to-read HUD, removing all those hideous bars and tapes. I based it off the DCS: A-10c HUD.
HUD includes everything noted on reference pictures.
I also changed the field of view of the pilot so instruments are more readable.
Blazenchamber released an updated version of his Specialist Military Arms (SMA) addons on the BI forums.
Quote : SMA (Specialist Military Arms) is an ongoing project\Addon for ARMA 3 to create and replicate some unique and rare
new age weapons from all over the world. We are interested in High quality authenticity and attention to detail.
I started this project Late 2013 and set out to make all the weapons and attachments I wanted to use in ARMA 3. We now have V1 and I am eager to get V2 and V3 done asap.
So I hope people enjoy these as much as I do.
Hey guys, here is version 1.5, been working on this since first release.
Thanks to everyone for their support, kind words and feedback, please enjoy!
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