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Goblin informed us he released an updated version of his =VQI= SpookWarCom mod on the BI forums.

    Quote :
    SpookWarCom is an ArmA III Module System that is designed to add numerous elements of Spec-Ops, Black-Ops, You-Were-Never-Here-Ops, and other darker immersion and gameplay options for the player who wants that ominous 'deep behind enemy lines' feel conducting secret operations in the most dangerous countries in the world.

    Just place any of the Modules you want to use on the Map, and set your options. Works great with ALiVE, AGM, RHS, TPW, CSE, AB, and any other Mods you want to run with SpookWarCom. Use as many or as few modules as you prefer. Very user friendly. Designed mostly for Spec-Ops, but standard infantry and all other gameplay styles, are of course, possible.

    Under the command of JSOC and overseen by the CIA and MI6, you will be conducting clandestine operations around the globe in both an official and unofficial capacity. The most secretive Special Forces consisting of the best operatives throughout the entire combined Spec-Ops community.

    Changelog:
    • SOCOM:
        - Fixed: ALL Arma Maps Friendly
        - Fixed: Sink Trawler Mission
        - Tweak: Several Missions
        - Added: "Special" Category
        - Added: 1 "Special" Mission
    • EDITOR:
        - Changed: Test/Example Map (easier to use map/example)


Written on 2014-12-22 by Goblin

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Massi released his Chernarus Conflict addon on the Armaholic forums.

    Quote :
    This addon is a retexture of A3 units which includes several custom vehicles, It adds several camouflage uniforms plus custom headgear and gear in order to represent fictional Chernarus factions.

    Features:
    • Units are equipped with Ak74, AKM, AKMS, Zastava’s rifles, AKS74, G3s, FALs, M14 from my NATO SF\Spetsnaz weapons pack.
    • Units are equipped with custom helmets and headgear.
    • UN forces have blue UN helmets, berets and patches, plus there's UN Observer unit.
    • Units have several uniforms in different camos for each sides.
    • Units have their own uniforms and gear items in all camos to make them interchangeable.
    • UN retextured vehicles that include: P-30 Orca helicopters (armed and unarmed), trucks, Striders, offroads, boats, marshall, all static weapons.
    • Governatives, Separatist, NAPA Guerrilla, FIA and Insurgent retextured vehicles that include: trucks, offroads, boats and all static weapons.
    • Chernarus Civilian vehicles that include: trucks and offroads
    • Vehicles from my vehicle pack : T72,T55, ZSU, BMP2, BMP1, Mi8, Mi24, BTR60, BRDM2, UAZs(Dshk,AGS,SPG9,M2), Land Rovers, Hilux armed pickups (Dshk,AGS,SPG9,M2) and unarmed, static weapons with firing from vehicles, sling load and advanced flight model features available for all the factions (UN included).
    • There are 2 weapon boxes for each side, one contain all weapons ammo and items, the other contains all the uniforms, gears, and helmet stuff, you can place them in missions to quick configure your loadout.
    • Wide variety of groups in the editor.
    • Each side has his own IRREGULAR GUERRILLA force.
    • Classlist included in folder.


Written on 2014-12-21 by massi


[AWC] Adrian submitted an updated version of his AWC Afghan Pack.

    Quote :
    This modification will add infantry forces, vehicles and the air force of the Afghan National Army (ANA) to your game. You can find those units in the virtual arsenal.

    Please note that this is not the final version of the mod.
    I hope you will have a good time playing my mod! I am more than thankful for any kind of feedback/advice. If you have any kind of suggestions/ideas how to improve the mod, feel free to contact me!
    Please take into account that this is my first mod for ARMA! Have a nice day!

    Changelog:
    • Add 2 Heavy MG Units
    • All Units and Vehicles in Wood Camo


Written on 2014-12-21 by [AWC] Adrian

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KoffeinFlummi from the BWMod Team released an updated version of the Authentic Gameplay Modification on the BI forums.

    Quote :
    The team that brought you the BWMod is now working on a modular, open-source realism/authenticism mod for Arma 3. This project originally started as a fork of TMR, but since evolved into something bigger, with only a few parts still taken from Taosensai's work.

    The AGM mod tries to achieve the maximum amount of authenticity possible in Arma 3 without sacrificing playability. The mod is modular, so you can disable features that you don't want or are incompatible with other mods. All the code is open-source, so everyone can contribute, or fork this repo and customize it to their own needs.

    You installed AGM, but you have no idea how it works, or where to start? Get started here.



Written on 2014-12-21 by KoffeinFlummi


Sabre[Dust] released an updated version of his UN Units 2030 on the Armaholic forums.

    Quote :
    Due to lack of time I decided to release this in it's current state. Textures and Units may be updated/expanded at some stage in the future.
    This is a retexture addon of several UN ground and air units for Arma 3.

    It is set in the future obviously, to go along with the other A3 units.
    I have added a fictional state of origin for the troops, so they can be used for any scenario.

    Changelog:
    • added unarmed MQ4A Greyhawk
    • added UN MH-9, UN AH-9
    • added Pakistani Navy and Indian Uniforms


Written on 2014-12-21 by SabreD


BlackPixxel released an updated version of his TF47 Launchers addon on the BI forums.

    Quote :
    This is the first version of a small launcher pack that should contain a few ungided anti-tank weapons. They will benefit from an authentic zeroing that allows them to be used at longer ranges. The main goal is to bring the M3 MAAWS and the SMAW into Arma 3, with completely new models and textures. But other AT-weapons may follow as well.

    This first version only contains the M3 MAAWS, because we need a zero-able launcher as soon as possible on our server.

    Changelog:
    • Added Shadow-, Distance- and Fire-Geo-LOD (completely forgot them in the first release)
    • Fixed script error when other players fire the M3 in Multiplayer
    • Increased effectivenes of HEDP against armor
    • New backblast-effect
    • M3 is less shiny/ decreased specular power
    • Hopefully removed some RPT-errors


Written on 2014-12-21 by BlackPixxel


Bigpickle sent us an update of his Speed Of Sound Pure soundmod.
When you have already installed Speed Of Sound Pure you can download the hotfix (v1.1) otherwise download the full version.

    Quote :
    Hi and welcome to Speed Of Sound Pure, the definative installment of Speed Of Sound.

    What is speed of sound pure?
    Speed of Sound Pure is how I envision the sound in arma 3 should be. Its been one very long evolving project that started back in Arma2 and has grown in size and scope reaching what I feel is the penultimate version of Speed of Sound.

    How often will it be updated?
    Hopefully not all that often, there will still be bugs no doubt somewhere but I think I've squashed the major ones but running -nologs on clients and servers ensures smoother play incase errors do crop up.

    If your a server host you will also need the speed of sound pure server key, although this mod is Client side only, no requirment for the server to run the mod as well.

    Changelog:
    • Optional - Radio Speech Off (now on by default)
    • Tweaked volumes of all handheld weapons to make them a bit louder
    • Fixed DLC helicopters bug
    • Increased volume of footsteps a little
    • Hopefully solved the bass issue (kinda hard as everyones systems are different)
    • Corrected various rpt errors
    • Fix katibar fire selector switch


Written on 2014-12-21 by bigpickle


Massi released an updated version of his African Conflict addon on the Armaholic forums.

    Quote massi :
    I’m updating all my units pack in order equip them with new vehicles from my NATO SF\Spetsnaz vehicles pack and to add more headgear, uniforms , classes and othe stuff you’ll find in the changelog.

    Changelog:
    • added some new weapons from NATO SF\Spetsnaz weapon's pack
    • added vehicles from NATO SF\Spetsnaz Vehicles's pack : T72, T55, T34, ZSU, BMP2, BMP1, Mi8, Mi24, BTR60, BRDM2, UAZs, Hilux armed and unarmed pick-ups, static weapons for all factions
    • added more classes
    • added african civilians also under BLUEFOR side (for new scenarios)
    • added new OPS CORE for UN Spec Ops, peltors and reworked headgear thanks to Voodoo.
    • added flag poles and flag markers
    • improved: units loadout and groups


Written on 2014-12-21 by massi


Massi released an updated version of his Russian GRU and OMON Spetsnaz addon on the Armaholic forums.

    Quote :
    I’m updating all my units pack in order to equip them with the new vehicles from my NATO SF\Spetsnaz vehicles pack and to add the new headgear, weapons and more Spetsnaz classes, VDV Infantry and naval infantry.
    There are also some small other fixies you’ll find in the changelog.

    Changelog:
    • added some new weapons from NATO SF\Spetsnaz weapon's pack
    • added vehicles from NATO SF\Spetsnaz Vehicles's pack : T72, ZSU, BMP2, Mi8, Mi24, BTR60, BRDM2, UAZs, static weapons
    • added retextured CAS Plane, Tank, Arty MBT
    • added VDV Airborne Troops
    • added Naval Infantry Troops
    • added more Spetsnaz classes
    • added new OPS CORE for spetsnaz, peltors and reworked headgear thanks to Voodoo.
    • added flag poles and flag markers
    • improved: units loadout and groups


Written on 2014-12-21 by massi


Collumbus informed us he released an updated version of his Buffalos Tactical Squad addon on the BI forums.
This mod adds Brazilian army camouflage textures for soldiers and vehicles as a NATO faction.

Changelog:
  • Add new uniforms and fixed several bugs


Written on 2014-12-20 by Collumbus

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