IndeedPete released his A2C - Arma 2 Cutscene Animations in Arma 3 addon on the BI forums.
Quote : This addon ports a bunch of cutscene animations from Arma 2 to Arma 3. It is not complete yet but it already provides mission creators with more variety for their cutscenes. Note that most ported Arma 2 cutscenes show up under Cutscene or Unknown categories in the animation viewer.
Tonto- released an updated version of his Valtatie 5 terrain on the BI forums.
Quote : Name of the map is Valtatie 5, or "VT5", and it translates to "Highway 5". I've been working it about a year now and with the help I've had its beginning to be ready for releasing. The map is still work in progress.
Added new surface
Fixed misplaced objects
Fixed APC movement on forest surfaces
Tweaked terrain lighting. Rain and storm weathers are brighter. Ambient light should be less blue-ish.
FoxFortsubmitted an updated version of his Altis Special Police Unit addon.
Quote : At the end of civil war in Altis, the Jerusalem Cease Fire of 2030 mandated the creation of an armed defence force to secure the sovereign territory of The Republic of Altis and Stratis, with that act Altis Armed Forces was born. But it was limited to have less then 1000 soldiers. In recent years, the on-going counter-insurgency operations in North-Western Altis resulted with worn down AAF military strength and with WW3 on the doorstep, the need to deal with insurgency and to increase overall security was a top priority. With active embargo on increasing the military strength. Altis government decided to form a Special Police Unit. The newly formed SPU consists only from current serving Altis police officers, who volunteered to server in area of counter-insurgency operation with hope of bringing order to chaos. New needed equipment for SPU was imported into country and the new 100+ strong SPU was formed. Armed with AKs and distinctive blue uniforms, SPU saw their first action in defence of Oreokastro.
Added: Marid IFV - Police vehicle for SPU.
Added: New SPU groups in editor.
Changed: Blue military cap for SPU is now brighter.
Fixed problem with using only RHS weapons.
I decided to change SPU to use ArmA 3 TRG-20 weapons, with this change, SPU addon is now "standalone", which means you don't need to download any other addon in order to use SPU. Now there are two optional pbo files. One to replace A3 weapons with AK-12 family rifles from "HLC_AK_Pack" and other to replace A3 weapons with AK-74M from "RHS: AFRF" (aka RHS: Ecalation). You can use only one pbo at the time.
Mikey74 informed us he released an updated version of his Ambient battle sounds Module on the BI forums.
Quote : This is a new module for Arma 3. I've been using the triggers to give me some ambient combat sounds for missions. So I create a module so I didn't have to through up several triggers to get a good back ground noise.
Basically this is a module found in the effects category of the module section.
What it does is a loop of ambient battle sounds that's already built into arma 3. Its all random. You can set the size of the battle and intensity. Give it a try and let me know if you have suggestions.
New sounds revamped
Added input instead of selection so you can input your own numbers to make what you want the ambient battle sound like as far as scale and intensity
The 3 Commando Brigade released the 3CB BAF Equipment addon on the BI forums.
Quote : The modern Royal Marines Commando or British Army soldier carries a lot of kit in addition to his weapon. This mod aims to recreate some of that equipment.
In current MTP camo, we provide updated combat uniforms, all new Osprey vests, 'Bergen' backpacks, Mk7 helmets, berets and tactical glasses. A huge variety of options enables each player to give their character a unique look on the battlefield, whether it be as an Officer, Forward Air Controller, Medic, Sapper, Signaller, Engineer, Point Man, Grenadier, Marksman, Machine Gunner or just plain Rifleman!
We haven't forgotten support forces either, with new uniforms, vests and helmets for RAF / RN pilots and tank crews.
Also included are man-transportable static weapons with adjustable tripods: 81mm mortar, heavy machine gun, grenade machine gun, and GPMG. Team work is required to efficiently operate these weapons, with players taking gunner, loader and ammo bearer roles. The ammo bearer may bring rounds from a store to the weapon, the loader places the round in the weapon from the outside, while the gunner remains in place and targets the enemy.
Produced primarily for our own use, there is a distinct Royal Marines flavour, but we are also providing generic uniforms and specialist berets representing other British armed forces Regiments for the wider ArmA community to enjoy.
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