Devil Dogs SF released a new version of this singleplayer mission in the BI forums.
Changelog since last version: - Made so mission fails only if both the Rangers and the Pilot are KIA
- Fixed some text
- HQ will now tell what the detonator looks like
- Minor edits of intro
Written on 2010-09-02 by Big
trouble submitted an updated version of his Challenger 2 MBT pack.
In this new version he added/fixed the following: - added FLIR, now requires OA
- made a few minor model tweeks
Xeno426 released his TGW Sight Extension on the BI forums.
This mod enables the new sights used by the GDT Mod Under-slung Grenade Launcher sights to be applied to the new grenade launchers in Operation Arrowhead and the BAF package. The M32 uses the GP25 sights, while the M79, Mk13 and L17 use the M204 sights.
Bryce23 released a new version of his latest coop mission in the BI forums.
Changelog: - fixed dialogue trigger
- fixed script error
- added first aid simulation
- changed respawn point
- added bikes and 1 extra static weapon to the respawn point
- changed extraction vehicle class for the US version
Written on 2010-09-02 by Big
B00tsy released a new version of his latest mission in the BI forums.
Changelog: - Added custom sounds (environment & friendly towns)
- Added several side missions
- Possibility of IED's (road bombs)
- Possibility of road ambushes
- Respawn (coop)
- Wound healing (you are able to heal yourself 3 times)
- Flagpole parajump after a respawn you can parajump anywhere on the map (coop)
- Added dialogs
- upgraded how the objective markers function
- Reduced the artillery support to 1x
- Added extra playable unit
- Added auto save points
- Added extra rearm points (including coyote backpacks)
- Added new fun side mission (available after clearing 2 militia villages)
- Decorated insertion point
Written on 2010-09-02 by Big
conKORD released new version of his testing/debugging mission in the BI forums.
Changelog: - Fixed: Bulletcam. Again.
- New: Interval between land targets now based on their physical size.
- New: Armed Media Player. Tool to find and play any existing in CfgSounds sound. Add funny audio environment to your mission
Written on 2010-09-01 by Big
VanhA has submitted his 2nd mission for Operation Arrowhead.
In this 10 player co-op mission a US depot was run over by the Takistani forces. Now the depot serves as a prison for local freedom fighters.
Your 10 man team will be inserted close the area and from there you shall proceed to the depot and use a laptop to get rid of a scud threat. The area is well defended by the 5th Takistani armored brigade so getting close would be suicide.
Features:- AC-130
- UPSMON
- GROUP respawn with BIS medical modules
VanhA has submitted a new version of his Hitmen wear Armani Co-op mission for Operation Arrowhead.
Changes: - JIP players start in safer location if alarm has been raised
- Removed both KORD weapons from the 1st target
- Added a hidden ammocrate near 2nd target
- Additional triggers to back up task variables
- NEW: Parameter to choose if there'll be heavier tank presence (enemy)
Written on 2010-09-01 by Big
massi released the first version of his US Army Rangers on our forums.
This comes with an optional ACE config to add ACEX gear as well as ACE "AI talk" module support and of course 4 different replacement files which replace the standard BI US Delta Force models with the ones in your preferred camo (ACU, Desert, multicam or woodland).
Quote massi :
This addon is a retexture of Arma2 OA Delta Force, meant to rapresent US Army Rangers from the 75th Regiment in different camouflages, as following :- Ranger(ACU): Rangers in ACU uniforms, some of them wear PCU jackets.
- Ranger(Multicam): for every environment.
- Ranger(Desert): desert and arid environment.
- Ranger(Woodland): for temperate and woodland environment.
Gossamer informed us he released a new version of his variant of Warfare BE in the BI forums.
Changes in this version: - 0000252: [Feature] Add TOR-M1 and HAWK Missile Systems (GossamerSolid) - resolved.
- 0000251: [Balance] Increase countermeasure difficulty (GossamerSolid) - resolved.
- 0000250: [Bug] AC-130 should be able to be rearmed (GossamerSolid) - resolved.
- 0000247: [Bug] SCUD Nuke destroys Depots (GossamerSolid) - resolved.
- 0000216: [Other] Units build out of factory always facing north (GossamerSolid) - resolved.
- 0000234: [Other] "Reveal" newly built vehicles to the player to avoid "dancing" around it to get in (GossamerSolid) - resolved.
- 0000241: [Other] Remove OA Countermeasures from Air Units (GossamerSolid) - resolved.
- 0000236: [Bug] Mi-171SH (Rockets) lacks attach and eject functions (GossamerSolid) - resolved.
- 0000238: [Bug] UN Forces text warnings do not appear (GossamerSolid) - resolved.
- 0000239: [Feature] Include Mando ATGM fixes (Xenomorph) - resolved.
- 0000242: [Feature] Add British Armed Forces DLC included with Patch 1.54 in (GossamerSolid) - resolved.
- 0000243: [Feature] Add Mando HUD to new BAF vehicles. (Xenomorph) - resolved.
- 0000244: [Feature] Replace On-Map Artillery System with Built-In System included in 1.54 (GossamerSolid) - resolved.
- 0000245: [Feature] Add BAF Player slots to Bluefor (GossamerSolid) - resolved.
- 0000246: [Feature] Update Mando Missile Mod to newest version (Xenomorph) - resolved.
- 0000240: [Feature] SCUD missile launchers for Opfor (Xenomorph) - resolved.
- 0000237: [GUI] Mi-171 Series should have towing HUD (Xenomorph) - resolved.
Written on 2010-09-01 by Big
Pogoman released a rewrite of one of his old mission in the BI forums.
Changelog: - relaxed ai surrendering conditions
- made a few tweaks to the ai spawning system.
- added 1 extra unit to each squad (ie now 4 squads of 5 units).
- fixed ai vehicles despawning instantly after being destroyed.
- fixed occasional gear dialog flickering spaz out.
- other forgotten changes.
Written on 2010-09-01 by Big
Scruffy released an updated version of his AT GUI Pack for Operation Arrowhead on the BI forums.
Changes since last version:
CRASHNZ informed us on our forums he released the long anticipated Anzac Mod on the BI forums.
This mod contains many different Australian, New Zealand and Fiji units and vehicles: - Aystralian Troops
- Australian Support Crew
- New Zealand troops
- New Zealand Support Crew
- Fijian Army Regular Force
- Australian Rotary
- Australian Fixed Wing
- New Zealand Rotary
- New Zealand Fixed Wing
- New Zealand Wheeled
- Fiji Army Wheeled
- Australian Armour
Weedburner informed us he released a new version of his latest mission in the BI forums.
Changelog: - Added the Flak Script
- Reduced the ammount of Enemies to save Server Performance.
- The Players also have the 3 new Static BAF Weapons (invulnerable) with alot of Ammo in the Base.These Weapons like nearly all other things can be picked up by the Players and be moved by feet or Vehicle.Its even possible to load Sandbags in a Vehicle and Unload&Move them somewhere else.
Written on 2010-08-31 by Big
Marc Shepard released his first mission for Operation Arrowhead in the BI forums.
Quote Marc Shepard :
A team of 2 US soldiers, in Takistan, Elite fighters, working with the CIA for this mission, have to destroy a convoy, clean a crashsite and eliminate a sniper before doing (or not) what HQ have for them.
Features:- Artillery Support
- Chinook Transport
- Dynamic SecOps Module
- In English and French Version
- You have a little choice of guns in the briefing (More coming next update)
- Mission never ends if you don't die, because of SecOps.
- Contains modified Militarized Zone Rasman (Template)
Written on 2010-08-31 by Big
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