ACRE - Advanced Combat Radio Environment
by
ACRE Team
Description:
The ACRE mod links ArmA2 and Teamspeak3 to create a more immersive environment in which we play in, including positional audio, real radio communications and complete compatibility with the ACE2 ArmA2 project.
We intend to create the most realistic and immersive radio system within the current gaming world; based off of real life experience and knowledge, as well as the use of physical terrain obscuration, radio loss, distortion, and all other considers a real radio operator must make on a daily basis.
Features:
* 100% ArmA2, OA and OA Combined Arms Compatible
* Three ACRE-Specific Radios
. AN/PRC-117F man pack radio
. AN/PRC-119 man pack radio
. AN/PRC-148 handheld radio
* 100% ACE2 Compatible
. Integration with all ACE2 man pack radios, using default AN/PRC-119 statistics.
* PRC-148 now replaces the default ArmA2 'ItemRadio'
* Realistic GUI interfaces for radios, they are the real thing
* Directional speaking for non-radio, normal communications
. Real-time 3d positional information
* Realistic terrain affects for radios
. Signal lose & distortion from buildings, hills, trees, and other objects
. Realistic power output and antenna length considerations for all radios that effect signal
. Realistic frequency wavelength falloff; higher frequencies do not travel as far
. Real-time positional calculation for fast-moving objects
* Separate Push-To-Talk key (non-toggle) for using your radio
. If a person speaks on their radio and you aren't on that frequency, you can hear them 'directly'
* Multiple hotkeys and quick-displays for fast information about your radios
* Players can carry multiple radios on different frequencies
. Hot-swap radio hotkey
. Current radios selection menu
. Pop-up display on broadcast to know current radio in use
* Radios are now considered unique objects within the ArmA2 world
. Radios are droppable and maintain ALL settings for anyone who picks them up
. Program a radio and trade it with a player!
. Pick up your dead enemies radio and discover his platoon's frequency
* Man pack Radios have the ability to use 'PA' mode in a vehicle, broadcast at 40,000mW!
* Custom Squawk sounds for all radio transmissions (credits to Krause)
* Realistic distortion effects
. Normal broadcasting distortion
. Signal lose distortion and noise
* 100% BattlEye compatible
* Performance and desync considerations
. All time critical radio information is communicated via TeamSpeak3, server desync doesn't break ACRE
. Crash/Desync fallback functionality. Sound "anomalies" are no longer possible with lag/desync.
. Optimized distance, terrain, positional and signal calculations
. Use of JayArmA2Lib for Named pipes communication; 0-latency inter-process communication between TS3-ArmA2
. Server side garbage collection of radios to prevent object clutter/long mission lag
. Many fixes for ts3/arma2 crashes, server/mission disconnects
* Global 15 second reset for any of these scenarios
* Dead player and respawn handling for both radio and direct chat
Installation:
Installation -
http://dev-heaven.net/projects/a2ts3/wiki/Installation_Instructions
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our
FAQ.
Included .pbo files:
acre_
Media:
Info / Links:
Wiki -
http://dev-heaven.net/projects/a2ts3/wiki
Installaion -
http://dev-heaven.net/projects/a2ts3...n_Instructions
FAQ -
http://dev-heaven.net/projects/a2ts3..._Bug_Reporting
Community Tracker -
http://dev-heaven.net/projects/acrecommunityhelp/issues
Credits & thanks:
* All the official ACRE testers
* TacticalGamer.Com Community for Testing: Krause, ThePieSpy, Zedic, Azzwort, Sandiford, Cro, gr!imreaper, Omega Team, TG Admins, and others
* Shack Tactical (www.shacktac.com) for multiple thorough testing sessions
* SSG Clan (www.ssg-clan.se) for so much thorough testing and dealing with crashes
* Dev-Heaven community for listening to us complain
* BI Forums community for the support
* kju & Sickboy for the dev-heaven space
* BWF's Le Culto and Johnson with A2TS3 for giving us the motivation to do this.
Changelog:
v1.0.9 HF1
* Fixed TS3 crash/hang regression bug
* Fixed failure with API calls
* acre_api_fnc_hasKindOfRadio syntax changed to an array of weapons, not a unit
* Fixed persistant popup of "AddToChannel" ACRE critical error
* Fixed crash issue with version mismatch/upgrade needed messages
* Fixed issue with ace deafness perma muting you
* Fixed a bug with random/sporadic hint's in game saying TS3 isn't connected, when it actually is
* Fixed bug where TS3 would crash when unloading the plugin while someone is talking
* Fixed scripting error when droping radios
* got rid of dummy placeholder for deployable to fix OA pure error
v1.0.9
- This is mainly an internal performance and framework update
- Fixed a problem where ACE radio's would default to 35.025, instead of the standard 36.625
- Vehicle attenuation is now complete. You now hear people differently inside of tanks, vehicles, and turned in/out
- beginning of vehicle radio framework. This code is NOT yet active.
- beginning of deployable/remote radio usage framework. This code is NOT yet active.
- re-write callback infastructure to allow for new radio frameworks
- re-write of performance framework for dynamic scaling up/down for script lag
- no more script lag, we garuntee 0.5s delay max. This means hold your PTT for 0.5 seconds if its lagging
- Fixed issue with ACE earplugs sometimes not working
- Offloading 3dpos/listening frequencies to TS3 for transport and analysis
- re-designed volume handling to allow for attenuation and spatial sounds
- Updated server radio ID handling messages for vehicle radios. This REQUIRES 1.0.9 server/client. No backwards compat.
- Began implementing actual models for radios on persons
- ACRE Radio framework for pack radios showing on back begun. This will *NOT* be active. This is an interval release.
- Added many publically accessible API's documented on wiki for ACRE interaction
v1.08
- TS3 no longer needs to be ran as an administrator
- Complete engine re-organize for performance re-write
- No longer relies on ArmA2 script scheduler, runs every frame regardless
- Fixed delays when a lot of AI is on the map
- Fixed excesive script/scheduler lag
- Messages should all be "real time" now
- Retransmission subsystem has been implemented with API functionality to add a retrans point
- Updated for TS3 B26
- Fixed text error where at starting without the addon should say "ACRE TS3 Plugin is not started" instead of "bad ts3 version"
- Version mismatches should now should on 1.0.7 clients if 1 person is running 1.0.8
- Fixed issue where dead bodies/other players were giving duplicate lower/raise headphones actions
- combat deafness, wounding and ear plugs compat are now all enabled by default
- Wounding causes 75% volume muffling when unconcious
- Combat deafness makes you 'go deaf'
- Ear plugs muffle sound by 15%
- Fixed a randommly occuring script error with antennaLength
- Fixed a script error where inputing a bad frequency would throw an error
- Fixed multiple TS3 crashes and hangs
- ACE on-back now partially works
- A mission *cannot* put a radio on the back in the init line
- but you can now move a radio on/off your back in game and it still works
- ACE weights added to all radio types
- ACRE_PRC119 and ACRE_PRC117F are now also ACE rucks
- ace_sys_rucks_hasRadio will now flag true for ACRE items
v1.0.7
- Complete re-alignment of 148
- 148 now has a working volume/off knob at the top of the radio
- The 119 now displays the correct frequency for 2-digit frequencies
- The 119 now is programmable again with blinkie stuff.
- The 117 frequency programming menu now works correctly
- You can now change power on the 148
- the power menu on the 117 now works
- Fixed an issue with TeamSpeak 3 randomly "hanging"
- Fixed issue with the "0" being appended in the wrong place on the 119
- Re-aligned text on the 148
- Added a volume indicator to the default menu on the 148
- Added a volume indicator to the default menus on the 117
- Fixed an issue where radios would break when picking a used one up
- Added versioning checks with warnings for players
- ArmA2 will give a hint warning if your plugin and Addon version do not match
- TS3 will give 1 popup (1 per TS3 start) if someone on your TS3 server has a newer version of ACRE
- TS3 will give a popup if A. It is started without ACRE enabled, or B. ACRE is not compatible with the current version of TS3
- Signal lose modified for higher frequencies to compensate for a upcoming new radio
- Fixed an issue where "on" squawks were not hitting
- Discovered an issue in TS3 where some people cant hear others (This is a TS3 issue, restart TS3 to fix)
Forum topic:
-
BI forums

-
Community Base addons
-
JayArma2Lib - Jaynus' ArmA2 Extended Library (included)
Report broken download link
Hello first off love the mod but have ran into a problem
When i updated to the 106 and replaced my plug-ins and started my team speak my plug in for acre is not showing up in my list of plug-ins i refreshed the list and also tryed the 64 bit plug in and still did not show up is there a ways i can fix this
Total comments : 1, on page: 1